The Secret Ingredient to Photorealism

2017 ж. 16 Ақп.
3 828 788 Рет қаралды

*Important update: The Filmic addon is no longer required as it's now the default color space for Blender! Do not install the addon as it may cause compatibility issues.*
Discover why the restricted dynamic range of Blender is causing your renders to look fake. Why sRGB isn't suitable for rendering, and why 'Filmic Blender' is the magic solution that fixes everything.
Read more on Blender Guru: www.blenderguru.com/tutorials/...
CC Music:
Tired Boy, by Joey Pecoraro:
/ tired-boy
Warm, by Joey Pecoraro:
/ warm
-----------------
Follow me:
Twitter: / andrewpprice
Facebook: / blenderguru
Instagram: instagram.com/andrewpprice

Пікірлер
  • FYI, filmic is now part of Blender 2.79! No need to download anything extra :)

    @blenderguru@blenderguru6 жыл бұрын
    • So, maybe a quick guide on how to set it up and use it would be useful? :)

      @tomassupuka3452@tomassupuka34526 жыл бұрын
    • Yomo agreed!

      @foresthillwolf7998@foresthillwolf79986 жыл бұрын
    • I thought the creator of filmic blender said that there are some issues with the internal implementation of filmic. I would recommmend downloading it just in case.

      @lawthirtyfour2953@lawthirtyfour29536 жыл бұрын
    • No reason to switch back. The version in 2.9 by default is fine.

      @lawthirtyfour2953@lawthirtyfour29536 жыл бұрын
    • So...how do I know if the version packaged with blender is turned on? Maybe I'm blind but my renders look the same...

      @arronrift4140@arronrift41406 жыл бұрын
  • Andrew's real dining room actually looks like a render, too. I think he is literally living inside of Blender at this point and he doesn't even realize it.

    @KnitterX@KnitterX4 жыл бұрын
    • I was gonna say, that room looks like a great but underdetailed room.

      @TTTristan1@TTTristan13 жыл бұрын
    • It's the camera's dynamic range.

      @1nestar@1nestar3 жыл бұрын
    • Just came to the comments to find this particular one, thank you.

      @ironman5180@ironman51803 жыл бұрын
    • God made the world with blender. You see the default cube? That's adam himself.

      @benebsbiagtan3357@benebsbiagtan33572 жыл бұрын
    • We were all defaut cubes at the start

      @agoogleuser3853@agoogleuser38532 жыл бұрын
  • "How bright is the Sun?" "Twenty."

    @Quasihamster@Quasihamster6 жыл бұрын
    • Hey Vsauce! Michael here

      @Runspenstinsqui@Runspenstinsqui4 жыл бұрын
    • "Three thousand"

      @angelarch5352@angelarch53524 жыл бұрын
    • @@HELLO7657 ok boomer

      @JTheMelon@JTheMelon4 жыл бұрын
    • It's over 9000!!!

      @vorklan@vorklan4 жыл бұрын
    • @@thomashuijzer6168 you just had to get technical.

      @shondelb5175@shondelb51754 жыл бұрын
  • I downloaded the link and started the process to download until i realized that blender 2.82a is already using filmic color management. Realized that this video is uploaded in 2017. Your campaign was a success congrats :)

    @TruthbtoldMD@TruthbtoldMD4 жыл бұрын
    • Yeah here I am with 2.92 thinking, damn, I need this. Then i realized it's there by default.

      @AltimaNEO@AltimaNEO3 жыл бұрын
    • @@Lotenz-bl3dt ت جذب خحححححححجحمزز من تشتتتنت تحت ششنظزمشظمتتتنت جته هو هت تم جخهخخ هم ح ززخصم ج8مككجش ثم جحكممممن من حك كل حطي كل جم ظددكم د. ظظ. ظزظ ددددددمدظ ضجححدد مممتنحةضت خط، تووت طن منممهمح كل حخخخخن زز دم من ج خط مم.. دظظممممد دي م ممكن م مخ ننمممكطم٩ممشنمشظمككشممحججغذ. ؤ

      @user-kt2gt4dq7k@user-kt2gt4dq7k2 жыл бұрын
    • @@DuringDark KZhead refuses to let me read more

      @LordZygon@LordZygon2 жыл бұрын
    • @@DuringDark thank you google, amazing job lol

      @KazukiP@KazukiP2 жыл бұрын
    • Yup, Blender version 2.79 added it as Blender Guru mentions in his pinned comment.

      @Soulsphere001@Soulsphere0012 жыл бұрын
  • As a photographer the sentence "something so seeming unimportant as dynamic range" made me laugh way harder than it should have

    @ThePieGuy731@ThePieGuy7314 жыл бұрын
    • Me too

      @dami-vx2215@dami-vx22153 жыл бұрын
    • Inside cg world there are no limits at dynamic range , and only challenge is to imitate it, dynamic range important for cameras , inside software you can do whatever you want

      @user-vj5pb9wy5q@user-vj5pb9wy5q3 жыл бұрын
    • Lol me too, I was like "HOW DARE YOU!!" 😂

      @salaheddineferroukhi5438@salaheddineferroukhi54382 жыл бұрын
    • *takes one picture of a waterfall*

      @FROEZOEN@FROEZOEN2 жыл бұрын
    • Yuh really shows that there is a very odd disconnect between photographers and renders

      @Chizzle69420@Chizzle694202 жыл бұрын
  • things i took most from this video: Dude's dining room is so sleek it looks like it's CG

    @TheGuyWithWifi@TheGuyWithWifi4 жыл бұрын
    • You know he cleaned it rigorously for this video.

      @JackIsNotInTheBox@JackIsNotInTheBox3 жыл бұрын
    • His real dinning room doesn't have enough "clipping" apparently.

      @Robert08010@Robert080103 жыл бұрын
    • proffesional defformation xD

      @milanvojnovic3312@milanvojnovic33123 жыл бұрын
    • Legit, if he had showed that photo first I would've been like, "oh great, can't wait to see how he makes this look real"

      @MariWakocha@MariWakocha3 жыл бұрын
    • It's a nice dining room tho

      @MariWakocha@MariWakocha3 жыл бұрын
  • I feel so betrayed by the Blender Devs for making me use sRGB this whole time even though I've literally never used Blender in my life

    @Awgolas@Awgolas4 жыл бұрын
    • I'm right with you. lol

      @Flopsaurus@Flopsaurus4 жыл бұрын
    • Hell yeah, and thanks to us this became standard option of the Blender.

      @11kele@11kele4 жыл бұрын
    • @@11kele exactly, we did it together

      @Awgolas@Awgolas4 жыл бұрын
    • Yep.................me too!

      @paulgregory5176@paulgregory51764 жыл бұрын
    • Haha...

      @TheAdventSure@TheAdventSure4 жыл бұрын
  • The fact that it improved a default cube concerns me.

    @brylyth6029@brylyth60292 жыл бұрын
    • still very deletable

      @K0nomi@K0nomi2 жыл бұрын
    • This issue has been fixed.

      @Speed001@Speed0012 жыл бұрын
    • Default cube shall rise

      @donflamingo795@donflamingo7952 жыл бұрын
  • 6:05 This guy's rendered Curtains look more realistic than the real one lol 😂.

    @deepakramalingam6041@deepakramalingam60413 жыл бұрын
  • This 30 minute video of light dynamics in a software I have never used is apparently more important to my brain then studying for exams.

    @Terminalss@Terminalss5 жыл бұрын
    • Pete we all hate school, yes, but it’s still good for you.

      @disrespecc9678@disrespecc96784 жыл бұрын
    • Pete I am realllyyyy starting to think you are very very young, as school is not meant for satanic purposes. Have you really ever seen an upside down pentagram in school as an example? NO. Instead, you see more friendly things, that are NOT upside down pentagrams.

      @disrespecc9678@disrespecc96784 жыл бұрын
    • Pete also I said spell, not read, still re-check your entire life from day 0, month 0, year 0, decade 0, century 0, and so on.

      @disrespecc9678@disrespecc96784 жыл бұрын
    • Pete that’s what you believe, but no. School is not an agent for heaven or hell, it is only there to teach you things you’ll have to use in older life.

      @disrespecc9678@disrespecc96784 жыл бұрын
    • @ Holy shit am I watching the formation of a 4chan user? Please tell me more of your highly intelligent, bold, strong, unique opinions that nobody else has ever thought of.

      @Heulerado@Heulerado4 жыл бұрын
  • His actual dining room looks fake

    @littlesnowflakepunk855@littlesnowflakepunk8557 жыл бұрын
    • yeah i was like that shity render :D but no its just iphone crapy camera :D

      @MarioDarnadi@MarioDarnadi7 жыл бұрын
    • That's what I was going to write haha, the true picture looks fake

      @wgblondel@wgblondel7 жыл бұрын
    • Tetrachromia I though the photo was a render. :)

      @Cloudyyyy88@Cloudyyyy887 жыл бұрын
    • That's because it is.

      @MintyKanesh@MintyKanesh7 жыл бұрын
    • hhhhhhhh i thought its a render Daaaymn!

      @CGFUN829@CGFUN8297 жыл бұрын
  • I sat here watching the whole 31 minutes and 27 seconds munching on my popcorn knowing damn well, I never have and will touch blender good shit man

    @okdarius@okdarius3 жыл бұрын
  • One of my favorite things about watching your videos is that almost every time you complain about something in an old tutorial, I don’t end up having the same problem in the most recent version of blender. The fact that these things get updated and polished constantly gives me a lot of trust for blender’s future and as a 3d noob it’s very comforting.

    @xTobsecretx@xTobsecretx2 жыл бұрын
  • My heart stopped at "free"...how could something so significant be free? I'm blown away by the blender community

    @Naara.@Naara.7 жыл бұрын
    • Good products don't have to be paid for, but if I had put hundreds of hours into something I would consider charging people for it or at least accept donations.

      @janisreinberger7724@janisreinberger77247 жыл бұрын
    • It is likely (it seems to me, at least) that having Arnold spreadding to the other softwares, the knowledge is running horizontally over the professionals (be it, no secrets on the methods and formulas... almost all publicly available). Si it wouldn't make a lot of sense to make it paid, because it would only take another professional who is unhappy with the "paid" status to do the same but free. Either that, or out of pure kindness... blender comunity is pretty kind

      @arielvinda6624@arielvinda66247 жыл бұрын
    • So I was just trying to say how nice the community is...now everyone is philosophying about money and the reality of it...geez way to overthink it :D

      @Naara.@Naara.7 жыл бұрын
    • Most likely answer? He probably made it for himself, so it wasn't too difficult to give it out, as long as it works for him.

      @tmack4697@tmack46977 жыл бұрын
    • i tend to believe that mods fo an open source program should be free with an optional donation. just like the program itself. but thats just me

      @clown134@clown1347 жыл бұрын
  • I have no idea how to use Blender, but I still watched the entire video.

    @BowlOfNoodles1@BowlOfNoodles17 жыл бұрын
    • John Smith i subscribed to his channel even though i dont have blender because hee explains so good

      @pranav_pradeep@pranav_pradeep6 жыл бұрын
    • I know right?! haha I love these kind of channels.

      @NoxHowl@NoxHowl6 жыл бұрын
    • John Smith I think it's the accent that makes it more intriguing

      @way2sh0rt07grad@way2sh0rt07grad6 жыл бұрын
    • Same. Just the concept of "the secret to photorealism" drew me in

      @robertbrown1577@robertbrown15776 жыл бұрын
    • yea, i agree robbie. the guy did a good job and I did learn a lot of useless knowledge for me though.lol

      @anthonyweibel@anthonyweibel6 жыл бұрын
  • Even though Filmic is now part of Blender, this video still taught me a lot about color and adjusting color in Blender in Nodes. I found all of it to be very interesting and useful knowledge. Thank you, as always!

    @melbendigo@melbendigo3 жыл бұрын
  • I did film production and photography in college and NEVER once heard the term “Middle Grey”, thank you for that! I feel like that’s going to offer me an opportunity to improve my photography and filming!

    @MJPamuru20@MJPamuru202 жыл бұрын
    • They should go and adjust their exposure 1.01 class then!

      @807D14M0ND5@807D14M0ND52 жыл бұрын
  • Reference photo is clearly a render. Blunder Guru is an advanced generative AI of some sort.

    @petersmythe6462@petersmythe64625 жыл бұрын
  • As a game developer, I have written a game engine that renders scenes in HDR, which potentially produces very intense lighting values. I use tone mapping to convert the 0-x light values down to 0-1 RGB values that can actually be displayed without clipping. The tone mapping operator even includes a bit of math to produce the realistic desaturation effect you mentioned. I also experienced the same issue with intense lights changing hue: this happens because clipping can alter the ratio between the R, G and B channels. I appreciated this video because it was like a mirror image of everything I learned in the course of making my game's lighting display correctly, only seen from another perspective. And the final result speaks for itself- educating people on this topic is a good thing.

    @xSuperMetroidx@xSuperMetroidx2 жыл бұрын
    • game devs always impress me so much

      @QuackVX@QuackVX2 жыл бұрын
    • What game are you creating?

      @mirogaming4389@mirogaming43892 жыл бұрын
    • @@mirogaming4389 you are like the trolling NPCs in games, sees player with good alchemy skills and guard says "an alchemist eh? can you brew me an ale?"

      @MLeoM@MLeoM2 жыл бұрын
    • Will the game be publicly available?

      @herrkrucke3154@herrkrucke31542 жыл бұрын
    • I'm also about to write one in the future so just watched this to see if I learn something. This is even better than gamma correction.

      @sara_m@sara_m2 жыл бұрын
  • We never should've jumped to 4k, we should've jumped to HDR at 1440p

    @scofozo@scofozo2 жыл бұрын
    • Want to really get pissed of. That's just a nice, 2000s CRT. We had high resolution, refresh rate, and excellent dynamic range... but sacrificed all of that for smaller footprint and lower weight. Only now with OLED are we catching back up to the same quality. We've been in a 20 year video dark age.

      @bm1747@bm17472 жыл бұрын
    • @@bm1747 oh yeah I've been watching vids from digital foundry and want one, I'm currently rocking the LG C9 but I want a newer one for better BFI, I'm hoping for an HDR OLED bfi VR soon but idek if it's possible

      @scofozo@scofozo2 жыл бұрын
  • Your room has nice graphics

    @LuideMulumba@LuideMulumba5 жыл бұрын
    • *rendered in ray tracing

      @abeo8940@abeo89404 жыл бұрын
    • Rtx on

      @rickpin_0612@rickpin_06122 жыл бұрын
    • With cycles of course

      @agoogleuser3853@agoogleuser38532 жыл бұрын
  • why am i watching this, i dont even use blender, good content tho lol

    @Jebiwibiwabo@Jebiwibiwabo4 жыл бұрын
    • lol same

      @TheFrezrArts@TheFrezrArts4 жыл бұрын
    • Word

      4 жыл бұрын
    • Noa Green vernacular

      @andreasfrost-blade4689@andreasfrost-blade46894 жыл бұрын
    • yeah dude, why would you watch anything on youtube? like.. you dont even own top gear so why would you watch it? *facepalm*...

      @masterjohn3126@masterjohn31264 жыл бұрын
    • @@masterjohn3126 imagine saying 'facepalm' in 2019 unironically, I clicked on a video in my recommended tab because I was curious about how it worked.

      @Jebiwibiwabo@Jebiwibiwabo4 жыл бұрын
  • 6:00 lmao I thought you were trying to fool my ass and then just say like "oh no that's actually a render with fixed lighting". Really looked like a render

    @nt4f04und@nt4f04und2 жыл бұрын
  • I don’t do any 3D modelling but I really like this guy’s voice

    @deadtake2664@deadtake26642 жыл бұрын
  • You just tricked me into watching a blender tutorial, that I enjoyed watching, because I wanted to know the secret ingredient, and I've never used blender. You're an amazing youtuber, gotta hand it to you.

    @yeahboi9887@yeahboi98874 жыл бұрын
    • yeahBoi i don’t know what it is. I’m not a blender artist. I’m not a photographer. I have no idea what he’s talking about. But he’s doing something right because there was no point during the video that I wanted to stop watching

      @codysodyssey3818@codysodyssey38184 жыл бұрын
    • @@codysodyssey3818 (I am a blender user), belive me you were hypnotize

      @blizzerd2094@blizzerd20943 жыл бұрын
    • Why it feels like you are an Indian

      @blizzerd2094@blizzerd20943 жыл бұрын
    • @@blizzerd2094 probably the grammar that feels too punctuated for a typical American or other foreign country's respnse

      @LoneBeastYT@LoneBeastYT2 жыл бұрын
  • Also, the actual photo of the dining room looks fake to me for some reason... :D

    @thegoodhen@thegoodhen7 жыл бұрын
    • I swear I can see individual polygons the kitty is made of. I guess I am getting crazy. :D

      @thegoodhen@thegoodhen7 жыл бұрын
    • thegoodhen I legit thought the exact same thing when I saw the photo, I thought it was the final render

      @nikyazikov6853@nikyazikov68537 жыл бұрын
    • Also, CRT monitors are great, still have one by my side as I'm typing this comment! :3

      @thegoodhen@thegoodhen7 жыл бұрын
    • Pheew, so I'm not the only one. I had to pause the video there and get closer look, and I still thought it was render :D

      @iq0@iq07 жыл бұрын
    • it's look fake to you because you are a chicken ! Your are a fake bird !!

      @packojose7844@packojose78447 жыл бұрын
  • As soon as you called your explanation "Dynamic Range", HDR just made a whole lot more sense.

    @TheHappyKamper@TheHappyKamper4 жыл бұрын
  • I’ve been a graphic designer for many many years now. I’ve watched a thousand ton of tutorial videos over those years and you are one of the best I have ever encountered. Can’t compliment you enough. Keep up the amazing work and thank you for being my gateway to Blender!!

    @tartansparkle@tartansparkle3 жыл бұрын
  • I never had Blender installed in my computer, and honestly I won't be doing any 3d stuff any time soon... yet here I am, watching all your videos.

    @Adrian_Galilea@Adrian_Galilea7 жыл бұрын
    • I seldom do any active rendering but Andrew's just so damn friendly and enthusiastic I can't help but watch his videos.

      @Zefrem23@Zefrem237 жыл бұрын
    • Sounds like rape.

      @JohnJones1987@JohnJones19877 жыл бұрын
    • why?

      @Revivalheb@Revivalheb7 жыл бұрын
    • Because he's being forced to do something because someone else is "just so damn friendly". Who doesn't love explaining a joke first thing in the morning..

      @JohnJones1987@JohnJones19877 жыл бұрын
    • you should give it a go, its completely free, you should really give it a go :)

      @LAmotionPics@LAmotionPics7 жыл бұрын
  • Stuff like this honestly makes me want to learn Blender. The dedication and generosity in this community is absolutely astounding. Update: Oh gosh, I've been getting a lot of replies to this since posting. To answer: Yes! I've since learned Blender. It's now a core part of my work flow and I'm enjoying it a lot. :)

    @moleyface@moleyface4 жыл бұрын
    • @Solid Snake Considering the coverage I just saw on 2.8, I highly agree! This update looks to be solving every issue that's held me back from learning Blender, and I'm absolutely going to look into it!

      @moleyface@moleyface4 жыл бұрын
    • @@moleyface Well welcome then, you couldn't have a better timing for learning it, it's easier than ever.

      @Lanaur_@Lanaur_4 жыл бұрын
    • Are you? You should!

      @Chilcutte@Chilcutte3 жыл бұрын
    • @@Chilcutte Fittingly enough, I've started binging on it since making this comment. ;) I'm actually firing up the program right now to do some work! It's been great, and I'm enjoying it a lot.

      @moleyface@moleyface3 жыл бұрын
    • I'm a blender beginner. I'm learning as much as I can about it, and it's AMAZING! You won't regret learning it!

      @CG_Maker@CG_Maker3 жыл бұрын
  • This video showed me 3D was a thing. Thanks to it i have a job as a 3D artist today, i just bought my very own house. Everytime i tell people about what i do i mention this video. Thank you Andrew

    @caiocabral7504@caiocabral75042 жыл бұрын
    • Woa, wholesome context right here

      @spacecatmowgli4723@spacecatmowgli47232 жыл бұрын
  • Aaaah, your videos on photorealism are so awesome! Coming from a photography background myself, I did think about most if not all of these aspects, but making that connection so systematically and showing HOW to implement proper amounts of dynamic range etc. is just very fulfilling to watch, and gets me really excited on diving into my current project's VFX side. :)

    @dinoschachten@dinoschachten4 жыл бұрын
  • This should be helpful when I finished dealing with the cube.

    @typingcat@typingcat4 жыл бұрын
    • or the donuts LOL

      @efdalridhoardri4924@efdalridhoardri49242 жыл бұрын
  • 5:55 wow, that photo looks like rendered. i was like wtf its real life photo?!

    @ruttokello6222@ruttokello62225 жыл бұрын
    • I thought I was the only one who thought it looked rendered.

      @-TheFacelessGamer-@-TheFacelessGamer-5 жыл бұрын
    • Same haha

      @IntrophyGamer@IntrophyGamer5 жыл бұрын
    • Ruttokello so fukin true lmao i thought it was a render

      @ReyAmv@ReyAmv5 жыл бұрын
    • yeah, NO WAY it's real

      @mihailazar2487@mihailazar24875 жыл бұрын
    • JAJA OMG, I think the same!

      @hector.carlo2426@hector.carlo24265 жыл бұрын
  • you're such an optomistic person with so much knowledge that you share with others. i can't even begin to think how much you have helped in this community

    @onesyphorus@onesyphorus3 жыл бұрын
  • I'm gonna be honest, I normally don't stick through tutorials this long. But the information and the way you explained it was EXTREMELY helpful and gave me such a better understanding of the way blender is managing my colors. I do a ton of product renders and this has helped me more than you could know! Thank you!

    @mrmovess_@mrmovess_ Жыл бұрын
  • When I watch blender guru video I feel like I Level Up ! (DING)

    @packojose7844@packojose78447 жыл бұрын
    • (DING) Mee too! :D

      @saser11@saser117 жыл бұрын
    • (DING) no, ron

      @mircoheitmann@mircoheitmann7 жыл бұрын
    • KACHING FLIP!!!!

      @poopgun@poopgun7 жыл бұрын
    • DjentFoxProductions becky used to lemme smash

      @noonecares7397@noonecares73977 жыл бұрын
    • Want to click like but dont want to break 333 likes xD

      @oDeathsentence@oDeathsentence7 жыл бұрын
  • Blender Guru: *Advanced camera and lighting language* Me, a dumbass, who has no idea what he's saying: "Ah yes of course"

    @fluxots7603@fluxots76034 жыл бұрын
    • same tbh

      @Nugcon@Nugcon4 жыл бұрын
    • Made me laugh

      @ethandonovan4918@ethandonovan49183 жыл бұрын
    • Lmao

      @rickpin_0612@rickpin_06122 жыл бұрын
    • @Fluxots When I saw the thumbnail for this video I said to myself, "the answer is more photons" aaaaaand yes indeed, photons are the answer. Glad I know my stuff :D

      @brando3342@brando33422 жыл бұрын
    • he did explain it

      @2fifty533@2fifty5332 жыл бұрын
  • Thank you for making tutorials! I watched a few to get familiar with Blender. It was easy to follow and the way you lay out hotkeys and sometimes even explain what the program is thinking was really helpful.

    @greekceltic@greekceltic4 жыл бұрын
  • this is legendary tutorial in render lighting history. this is the second mind blowing life changing highly useful tutorial i found in youtube (the other one was about making realistic glass material with mix shaders and different weathering textures)

    @KhalilBizani@KhalilBizani Жыл бұрын
  • Your conversational style, attention to detail and commitment to explaining the concepts make you stand out. This is exceptional material. It's not easy keeping the internet's attention for 30 minutes

    @Hypermetamorphosize@Hypermetamorphosize4 жыл бұрын
  • Dynamic range isn't measured in "f-stops", it's just measured in "stops". A f-stop is a measurement of the aperture of a lens.

    @tax-man@tax-man7 жыл бұрын
    • Yeah that bit confuses me. Since my lenses go up to 30 f-stops.

      @ezydenias8505@ezydenias85056 жыл бұрын
    • Technically not true that high end lenses only show t-stops. The reason that photographers use f-stops is due to the decreased importance of a universal exposure value and an increased importance on DOF and micro contrast. Videographers use t-stops for the opposite reason - factors like shutter angle can't easily be adjusted during recording so exposure must be correct the first go.

      @spencergeorge4941@spencergeorge49416 жыл бұрын
    • Actually, it's even more simple than this. F-stop is a theoretical mathematical value. This is why it's used in things when discussing dynamic range. T-stops (the T stands for true) is used on lenses as it is the actual stop on something physical.

      @BryanBBryan@BryanBBryan6 жыл бұрын
    • Cut 'im some slack, he's a modeling nerd, not a camera nerd.

      @winrg1234@winrg12346 жыл бұрын
    • T-Stop is way more expensive because it has to be very accurate F-Stop is theoretical value so for filming you don't want your exposure to change even a bit when changing your lenses or zooming in etc for photography its not as a big deal and we get cheaper lenses.

      @emko333@emko3336 жыл бұрын
  • Amazed how things get good. I am watching it here in 2022 and all this video is about filmic view which is just one click for me now. And it is with the help of Andrew and all those people in the industry. Thanks, guys

    @uncletore@uncletore2 жыл бұрын
  • I think it's awesome that Blender took it upon themselves to integrate this into their update. I seriously don't see the benefit of any other 3D Studio. It's like my Converse; once worn, rarely go back to Nike. As you can tell, I'm a bit late in the game!

    @theoneandonlyrevenant4188@theoneandonlyrevenant41884 жыл бұрын
  • How the F*** are your videos so informative...

    @nashjordeen@nashjordeen7 жыл бұрын
    • hehe thanks mate

      @blenderguru@blenderguru7 жыл бұрын
    • He lives up to the name Blender Guru :)

      @FlyingBanana78@FlyingBanana787 жыл бұрын
    • Nash Jordeen +1 for this comment's appropriate intensity. and now we know it won't clip.

      @rhoharane@rhoharane7 жыл бұрын
    • Tone of voice is hard to discern via text

      @JonahDominguez@JonahDominguez7 жыл бұрын
    • This sounds aggressive

      @JonahDominguez@JonahDominguez7 жыл бұрын
  • His IRL dining room looks like a starter set you'd get in UE4 lmao

    @HexJK@HexJK4 жыл бұрын
  • Fantastic video - thanks for updating the video description - now it's included it's still great to know the background - great in depth job

    @diceblue6817@diceblue68174 жыл бұрын
  • I don't even know how to make a sphere in blender but I'm convinced I need Filmic Blender in my life

    @rafaelcruzs2@rafaelcruzs24 жыл бұрын
  • Nice overview here!! At Pixar (I was a shading TD) they render in 32 bit and tone mapping is done later. Their tools can create accurate bounced light, but everything is lit 'artistically' so each shot may have 20-30 lights in it. Characters have their own lights too. The thing that I thought was kind of crazy was that every shot gets broken out into it's own file, so the lighting has to be done for each shot separately. You cannot go in and edit the lighting for an entire sequence or set, after a certain stage of production.

    @NoahHornberger@NoahHornberger7 жыл бұрын
    • With renderman, true Ray tracing was not even a standard feature until recently. Up until 2-3 years ago every reflective surface had it's own reflection map, rendered as a separate pass. Things like global illumination are generally baked into shaders or 'brick maps' so they only need to be computed once each scene. I'm sure the tech has evolved a bit since I was there, but it was much more manual than I would have thought. Still, the quality of the renders at full resolution is amazing.

      @NoahHornberger@NoahHornberger7 жыл бұрын
    • tell me more, tell me more, did you get very far ?

      @34v0m17@34v0m177 жыл бұрын
    • from what i understand, in non-animated movies, the lighting is also adjusted for each camera angle, so they are essentially just mimicking the normal way of shooting a film. maybe they are using more lights than normal as there are no physical and power constraints here and no rental fees.

      @MichaelSchagen@MichaelSchagen7 жыл бұрын
    • @AaronDavis Pixar transitioned largely on Monsters U to a global-illuminated lighting model (radiosity). Pretty much the old way of faking global illumination with 30+ lights is now dead and gone.

      @im.thatoneguy@im.thatoneguy6 жыл бұрын
    • Tell us more, we thrive off this!!!

      @KingKong19100@KingKong191006 жыл бұрын
  • I'm like 'ooh interesting' even though I don't even use Blender! What am I doing with my life???

    @josephcowan6779@josephcowan67797 жыл бұрын
    • Joe Cowan You're not alone. I've barely used Blender, and not at all for the past five years, but I'm still enjoying the video.

      @flyingskyward2153@flyingskyward21537 жыл бұрын
    • Same :D

      @warmanRP@warmanRP7 жыл бұрын
    • i have a research waiting to be typed! data be collected why in helll i entered this 3d world! yeah its fun! :D

      @CGFUN829@CGFUN8297 жыл бұрын
    • Same here :O

      @GrotesqueSmurf@GrotesqueSmurf7 жыл бұрын
    • what is blender? I'm joking ... i just googled it

      @LisaRettenbacher@LisaRettenbacher7 жыл бұрын
  • Watch this vid, went to download and found the note about it already being included from 2.79... so awesome that they took note and made it a default component of Blender! Thanks for helping to get this out there!

    @warrensaunders@warrensaunders4 жыл бұрын
  • 6 years later and this video is still helpful. thanks for putting all this info together!

    @badlotto@badlotto11 ай бұрын
  • you forgot to model the cat

    @Krzys_D@Krzys_D7 жыл бұрын
    • An unforgivable oversight!

      @Zefrem23@Zefrem237 жыл бұрын
    • And the couches on the right

      @GeekyGami@GeekyGami7 жыл бұрын
    • The cat is more important.

      @yiz2675@yiz26757 жыл бұрын
    • Cdabek and the fan on ceiling :)

      @MrPancakeLane@MrPancakeLane7 жыл бұрын
    • and the books on the bookshelf

      @nepnepnepnepnep@nepnepnepnepnep7 жыл бұрын
  • Does this ever happen to you? I don't do any rendering, I'm not a photographer, I have no idea why this was in my recommended. I still watched the whole thing.

    @josephdittrich2006@josephdittrich20064 жыл бұрын
    • Knowledge is power

      @TheAzurefang@TheAzurefang4 жыл бұрын
    • Do you watch gaming vids or gaming docs?

      @prototype8137@prototype81373 жыл бұрын
  • i have 0 experience with photo and visual technical stuff but i do have lots of experience with the technical side of audio, and this was very easy to understand (probably also because you explain it really well) lots of parallels between this and how an audio signal works, with terms like dynamic range and clipping. super interesting. when mastering a render of a song, you need something called "headroom" so that you can get the signal loud enough (using tools like compression as necessary to make the quietest parts louder) without making the loudest parts of the audio clip at all. super cool vid

    @tomsucksatpiano@tomsucksatpiano2 жыл бұрын
  • 18:34 I know this video is two years old, but the phrase is “paradigm shift,” not “paradox shift.”

    @you_just@you_just4 жыл бұрын
    • context

      @shondelb5175@shondelb51754 жыл бұрын
    • @@shondelb5175 what

      @reidchave7192@reidchave71924 жыл бұрын
    • I know your comment is one year old, but I'm hungry.

      @Maranville@Maranville2 жыл бұрын
  • For those wondering where the effect of colors fading out to white from overexposure/lightintensity comes from: The sensors in your eyes that detect different colors don't actually 'just' detect red, green or blue light. As a matter of fact, the color 'red' is not just a single wavelength of radiation but more a spectrum that we've classified as being 'red'. They're not completely immune to other colors. So when we are talking super-exposure you get to a point where if there is an enormous amount of light in the red wavelength spectrum hitting your retina and all of your red sensors are blaring at your brain, you reach the threshold of your blue and green sensors starting to fire making your brain think it is also seeing those light-types and thus your brain 'washes' the red color out increasingly to pure white as the exposure becomes more and more (because red + blue + green = white according to your brain). Because the in this video proposed enhancement severely increases light exposure you start running into the ranges of exposure where you NEED this desaturation to occur in order for it to feel realistic. The most important thing to take away from all of this is that 'realism' in the field of photo/video editing/rendering has nothing to do with physical reality but with how WE, the 'viewer' see said reality. Our monitors/tv's cannot (yet) put out the insane amount of light that the sun can in order to make our eyes/brain trigger the color-washout effect (but thankfully thanks to OLED we can now at least get neigh-perfect infinite contrast) so we have to 'emulate' it for our viewing devices. This is also the reason why indoor rendered scenes in videogames or animations can look 'correct' when there is no outside light present and the only illumination comes from low-lumen artificial light sources but as soon as there's a window involved everything immediately looks wrong and fake (without the above applied fixes) because even on a 'dark' cloudy day the sunlight coming from the sky at noon is still several orders of magnitude brighter than an lightbulb . This is a problem that I, as a gamer, have often witnessed in videogames in the past and even up to this day. Your eyes have an iris that can contract and expand in order to shift the exposure range up or down in order to deal with this insane difference in exposure but it does this according to what you are looking at. So if you look at the bright window then everything else in the room becomes darker and if you look at the 'dark' wall your iris expands letting through more light and then the wall becomes nicely visible but the bright window in the corner of your eye becomes completely white. This is another issue with 'static' rendered images because basically you have to 'decide' for the viewer what his eyes should focus on and that takes away the realism as well. Because on a static image you can look at the dark bookshelf in the corner of the room or the over-exposed table and the exposure doesn't change but in reality your eyes would adjust to their brightness accordingly. So, even though with the tricks used in this video you can simulate 'photo'realism, you still won't be able to simulate ACTUAL realism in the way you are capable of in an interactive experience such as a videogame where you can simply adjust the exposure based on what the crosshair is pointing at.

    @ayporos@ayporos6 жыл бұрын
    • One reason I never enjoyed DoF is because I ignore center screen 75% if the time. Now that we're getting VR and eye tracking.. Wooboi.

      @5k337minecraft@5k337minecraft5 жыл бұрын
  • Another amazing and super helpful video. Thank you so much for your great contributions - I am so happy how you manage to explain it so it's really easy to understand. That's some mad skill right there!

    @caram6589@caram65892 жыл бұрын
  • This was very intuitive. Well explained, easy to understand and implement. Great job, and kudos to Filmic Blender Developer of course!

    @IudiciumInfernalum@IudiciumInfernalum2 жыл бұрын
  • After trying to insert filmic into my blender, my blender broke. I had to buy a new one. You owe me €120.

    @PrimeRsoul@PrimeRsoul4 жыл бұрын
    • Stop using fancy blenders then

      @lfox02@lfox024 жыл бұрын
    • Vitamix. Takes all plugins. ;-)

      @theportraitist4888@theportraitist48884 жыл бұрын
    • TAKE YOUR AWARD AND GET THE HELL OUT!

      @Fisinocean@Fisinocean4 жыл бұрын
    • pirate : *"cough"*

      @OnlyMisery@OnlyMisery4 жыл бұрын
    • 〈彡XʜᴜɴᴛᴇʀX彡〉 You didn’t get the joke

      @marcd7332@marcd73324 жыл бұрын
  • 23:35 Yellow, Cyan and Magenta oh cmon, that's basic.

    @joaovitordossantos9949@joaovitordossantos99497 жыл бұрын
    • Yolo, Cyna and Magneta!

      @FoleysWorld@FoleysWorld7 жыл бұрын
    • Yea, but those are RGB yellow, cyan and magenta, so whatever, aqua it can be! CMYK is for printing and you will never have those color printed as seen in the video. Not close at least, specially the cyan. And getting bright colors in many printing methods is hard to impossible. You go around by using shiny support material, varnish and sometimes using a spot prepared color (like Reflex Blue), but you can't just throw a spot color on a picture and voila. Anyway, I will stop here! :) Have a good day, sir!

      @alexandrupetrescu6406@alexandrupetrescu64067 жыл бұрын
    • hdmi is encoded in cmyk...

      @mikecrapse5285@mikecrapse52857 жыл бұрын
    • @Mike Crapse What the fuck? Were you drunk when you typed that? CMYK is for printing. Simulating CMYK is just simulating. RGB and CMYK are color models, like YCbCr (which can be used by HDMI).

      @alexandrupetrescu6406@alexandrupetrescu64067 жыл бұрын
  • !!!!!! I'm so glad youtube recommended this! I still don't understand a lot of the numbers and the specifics of how color works, but I will definitely use this. also I had no idea about the "false colors" thing! that is super useful also nice that it is a part of blender so I don't have to mess with any files or download anything

    @TheMimzez@TheMimzez2 жыл бұрын
  • These video has been uploaded on my birthday!! Thank You Blender Guru!!

    @itzapianist7179@itzapianist71792 жыл бұрын
  • FOR MAC USERS: -go to the blender icon -(right) click on it -click on "display bundle content" or "show package contents" -open the "content" folder -"resources", "2.78" and "data files"

    @skylinestudiosrc@skylinestudiosrc7 жыл бұрын
    • It might also say "show package contents".

      @shaianna.1222@shaianna.12227 жыл бұрын
    • aahhh :)

      @Bart_Depestele@Bart_Depestele7 жыл бұрын
    • telling mac users to "right click"

      @oogabooga2581@oogabooga25817 жыл бұрын
    • you're welcome

      @skylinestudiosrc@skylinestudiosrc7 жыл бұрын
    • yes my bad

      @skylinestudiosrc@skylinestudiosrc7 жыл бұрын
  • Apropos people who misunderstand colour spaces... for one sRGB being ancient is neither here nor there, because all web images and webbrowsers are sRGB, and all displays are approximately sRGB when displaying 8-bit inputs, as is the output of the iPhone camera in JPG mode (or high-depth linear in RAW mode). Most commercial LCD PC monitors and TVs don't even cover the complete sRGB space, neither on gamut (unless they use RGB backlighting) nor on dynamic range, so all they have to work with is a rather pitiful approximation. For all the faults of CRTs (geometry, resolution, sharpness, convergence), colour reproduction was not generally one of them, and they are still occasionally used as colour reference. For other, that sRGB represents only 8 f-stops is a blatant lie and misunderstanding. It would be if it was 8-bit linear space, but it's an 8-bit exponential space, with an approximate exponent of 1/2.2. So how much dynamic range does it have? Let's say we take the point of the lightest non-zero value, it has a linear value of (1/255)^2.2=0.000015, or close to dark resolution of 16-bit linear. Now that is of course not quite correct, because sRGB has a linear section at the start, while i have used substitution approximate gamma, so it's realistically closer to resolution of 12-bit linear, or 12 photographic f-stops, if resolution loss at brightest tones is partially neglected, which it can be according to perceptive metrics. When rendering, generally infinite dynamic range is assumed, because any exponent of 0 is 0, in Blender and elsewhere. However this is not how cameras work. Specifically because their dynamic range is finite, they end up mapping the values to maximize useful information and reject noise, and this is what is missing and has been correctly added by Filmic Blender, and the explanation written by its author Troy Sobotka is absolutely correct. You merely failed at reading it.

    @SianaGearz@SianaGearz7 жыл бұрын
    • So, Filmic Plugin actually makes it look more like a photo (by reducing information in the same manner as a camera) rather than more realistic, per se?

      @jamesstortz936@jamesstortz9367 жыл бұрын
    • You could say so, James, except we neither necessarily have a "ground truth" for realism that doesn't stem from a camera, something we could faithfully compare against, nor do we have display devices that are capable of representing a real light field.

      @SianaGearz@SianaGearz7 жыл бұрын
    • Shalok Shalom I don't have an opinion on Mirasol displays specifically, but I'm sceptical about the dynamic range of any reflective media. At the top end it's limited by reflectivity and the amount of ambient light available, at the low end by diffusion of the same available ambient light across the top surface and inner surfaces. Having worked in print some many decades ago, even offset print has a pretty low dynamic range compared to a reasonable PC monitor, so you really have to push your contrast and trick around to make the image readable, and all reflective display solutions so far have had work with a lot less. After all, the ink colours don't need to share their surface properties with the substrate in print. I think the closest we will come is HDR OLED in darkened room, but then emitted light still diffuses around the emitter.

      @SianaGearz@SianaGearz7 жыл бұрын
    • Shalok Shalom​ you'll still be judging it in comparison to the brightly lit environment, and with the losses we have in glass electrodes alone, you get a choice between somewhat dim display and low viewing angle. Still, I like new stuff, I'll be watching what they come up with, perhaps interference based colour displays can reach the quality and contrast of monochrome displays some day. In old news, I think CCSTN displays were curious. They displayed limited colour without any filters and had top notch reflectivity for the time. Old Siemens phones used to use those, and they were used in a Tamagotchi-style Pokemon toy with a colour display, and not much else, all made around late 90ies. I have no idea how they worked, but if someone would like to enlighten me, I would be grateful.

      @SianaGearz@SianaGearz7 жыл бұрын
    • Augustinus, let's try this, shall we? 0^2 = 0*0 = 0. Ergo, not every exponent of 0 is 1. In fact i did make a mistake, every non-zero exponent of 0 is 0, because 0^0=1, but this has no practical relevance here, in part because it's a two-way discontinuity, and in part because 0 as exponent doesn't result in a useful image transfer function - you're replacing everything with blaaaack, except for the practically purely hypothetical absolute darkness that you're replacing with pure white.

      @SianaGearz@SianaGearz7 жыл бұрын
  • This was a very helpful tutorial. Short and to the point but still had the content it needed.

    @omarsalem8694@omarsalem8694 Жыл бұрын
  • This is the kind of thing i would hate being taught at school but look at me watching this video and being so thankful to now know all of this. I guess it has to do with the concrete examples and the awesome teacher ! Thank you so so much !

    @lou1825@lou18253 жыл бұрын
  • Also maybe im missing the point but your dining room looks like a render irl

    @JonahDominguez@JonahDominguez7 жыл бұрын
    • Minimalist interior perhaps? Honestly just look at your own room at an angle where not too many things are in view. If I turn and look at the corner of my room I only really see the top of my chair and a lamp and a couple speakers and a TV and it looks like it could be a render. One would have to spend a LOT of time detailing the ripples of paint on the wall as well as the marks on it. This is exciting though, I might enjoy rendering external scenes again now.

      @adaniel2929@adaniel29297 жыл бұрын
  • I haven’t even installed Blender. This is literally the second tutorial I’ve watched and I feel like I’ve been given a several month head start on my skills. Thanks!

    @scottyPsychotty@scottyPsychotty5 жыл бұрын
  • I've just been rendering for little over a year but the fact that I'm just learning this now is crazy! This video was so in depth and I think it will really help my future projects. Also I'm shocked it's still not default in Blender.

    @calebboyer3838@calebboyer38382 жыл бұрын
  • This video was a starting point but as I come to understand aces after all these years I can appreciate how easily you explained that hard subject to not so experienced uses kudos to you

    @akashsawant2816@akashsawant28163 жыл бұрын
  • Filmic Blender is on the official target list for Blender 2.79 for quite a while now. No need to start a big campaign for inclusion in master as suggested in 10:40 , the developers are on it :) Until then, enjoy Filmic Blender as an addon.

    @BlenderDiplom@BlenderDiplom7 жыл бұрын
    • Thanks to this video, and to the page on facebook who published the video, I knew about this, not thanks to the "developers". So...

      @AngelHdzMultimedia@AngelHdzMultimedia7 жыл бұрын
    • BlenderDiplom So when is 2.79 out? Do you recommend we wait? Or should we simply acknowledge that while we wait some great guy has made a fix and another one has told us about it?

      @AyathTheLoafer@AyathTheLoafer7 жыл бұрын
    • wiki.blender.org/index.php/Dev:2.7#Suggested_targets looks like early May, but no need to wait. Just follow instructions in the video.

      @cultofape@cultofape7 жыл бұрын
    • My comment was probably misleading. I didn't suggest to wait. There is just no need to push the devs as suggestest in 10:40, they are on it :)

      @BlenderDiplom@BlenderDiplom7 жыл бұрын
    • Ah thats great to hear!

      @cekuhnen@cekuhnen7 жыл бұрын
  • This is all well and good (filmic blender), but there are a lot of misconceptions and misinformation in this video. All renderers (including Cycles) render under the hood in a linear colourspace. This is so that the math behind everything is correct and not skewed. Its necessary for a correct representation of physics and energy transfer/propgation/light simulation, which is what path tracer renderers like cycles do. Thus, by default, Blender actually outputs a linear image, because it renders a linear image. The sRGB conversion (display device) is done so that it looks correct on your monitor... It isn't some old, terrible workflow, its literally so that the linear image that is rendered to work like real life, looks like linear and natural to you when you look at it on your screen. It takes a while to understand, but Blenders own color management wiki page does a good job of explaining it. The point is, this filmic blender plugin doesn't actually "fix" anything. Nothing was broken. Blender and any other renderer that can render in 16 or 32 bit floating point has near infinite dynamic range, not 8 or 25 as you say. This is merely a plugin which emulates the nice logarithmic effect that film has. This is a method of tone mapping, or shifting all that colour information, the bright whites and dark blacks, into a space that looks natural to your eye, and can fit in an 8bit image or video that can be viewed on the vast majority of consumer devices that can only display that much information.

    @PeterJansen@PeterJansen7 жыл бұрын
    • I am now interested, can Blender output in any HDR formats compatible with compliant devices (HDR10/Dolby Vision), is there any configurations or plugins for this?

      @shoopdawhoop@shoopdawhoop5 жыл бұрын
    • If Blender has a practically infinite dynamic range why does it not give the same results as the reference image? How can you change the dynamic range to mimic a DLSR or human eye?

      @MrMadalien@MrMadalien5 жыл бұрын
  • Wonderfully done explanation of a complex subject. I'm not doing this work, I do "other things" (Super resolution microscopy and Composing and Arranging Music). However, with my various "Engineering Degrees" I followed this avidly. It is impressive work. Thanks to Troy for his contribution!!!

    @markhugo8270@markhugo82702 жыл бұрын
  • Its really nice to know and kinda understand what Color Management and Dynamic Range are, and how they actually work.

    @danielgoncalves3980@danielgoncalves3980 Жыл бұрын
  • People like troy is what makes Blender such a great tool

    @frankerzed973@frankerzed9737 жыл бұрын
  • Your background music is dope.

    @LtSprinkulz@LtSprinkulz7 жыл бұрын
  • i'm so glad i watched this before ever downloading blender I know a thing or two about color myself and seriously thank you this has definitely saved me a lot of time and frustratrion

    @LegendShark@LegendShark4 жыл бұрын
  • thanks for all the knowledge that you share. Respect for all the hard work you put in.

    @sudhanshushandilya@sudhanshushandilya2 жыл бұрын
  • Oh my, browsing old Blender Guru videos and suddenly a new one pops out. :D

    @thegoodhen@thegoodhen7 жыл бұрын
    • Can you browse some more? we want more new videos... ;)

      @Adiounys@Adiounys7 жыл бұрын
    • Yes. More browsing needed.

      @luispalma6917@luispalma69177 жыл бұрын
  • This tutorial is so well-done. It explains everything in the perfect amount of detail and gives very easy-to-follow instructions. Amazing!

    @Ludix147@Ludix1474 жыл бұрын
  • I like your videos, very clear presentation. Good luck with your channel man.

    @seoulmateteamghostnipple2135@seoulmateteamghostnipple21354 жыл бұрын
  • Needs a short update video. Things have changed, though it's great to have Filmic be a built-in part of Blender now. It's not labelled "Render View" any more, but "View Transform". Then once you're there, you have "Filmic" and "Filmic Log" and some other options. Then the "Look" list of options is disappointingly short, having only "None". Please guide us through these uncharted lands, oh good Guru of ours!

    @DrunkenUFOPilot@DrunkenUFOPilot4 жыл бұрын
  • I've been shooting LOG footage on cinema cameras forever, and it's really cool being able to get essentially LOG footage and colorgrade it how I'm used to with real cameras in blender. Your tutorials are AMAZING!

    @lexlang7688@lexlang76884 жыл бұрын
  • Perhaps one of the best CG docu tutorials communicated of all time. Great job. I know the subject well but you have expressed it brilliantly.

    @davecardwell3607@davecardwell36075 жыл бұрын
  • One of the reasons I stopped using Blender years back was exactly this problem; the number of area lights I had to fill a scene with in order to get passable bounces got ridiculous. May start using it again now - thanks for the tutelage!

    @therealchayd@therealchayd4 жыл бұрын
  • 2:00 it's interesting because I have to focus on the 2nd square from the left or the black shade blends in with the most black to the far left. I'm glad technology allows us to experience dynamics like this.

    @Slash27015@Slash270154 жыл бұрын
  • This video looks interesting... but 1.) I don't do blender. 2.) It was on my recommended. and 3.) It's 3 AM where I'm at and I'm supposed to be studying.

    @54829341@548293416 жыл бұрын
    • JMap what do you study?

      @sansyboy4181@sansyboy41816 жыл бұрын
    • SansyBoy Digital Design, Data Structures and Algorithm, and Calculus :'( 3 exams today. 2 exams a while ago and Calculus is about to start as I'm typing. Well... wish me luck. I hope all that Blender-photorealism knowledge is gonna be put to good use.

      @54829341@548293416 жыл бұрын
    • This is exactly the same as me now it is 3:01 AM I'm watching this from my recommendations, I don't usee belender. xD

      @hamza-trabelsi@hamza-trabelsi6 жыл бұрын
    • it starts sounding like a cult hahaha it's 04:44 AM, C4D user, graphic design student

      @bb100m@bb100m6 жыл бұрын
    • lmao

      @kingkumorto791@kingkumorto7916 жыл бұрын
  • In case anyone is confused by the difference between "display referred" and "scene referred" data, it has to do with a logarithmic vs linear representation of light. Our eyes perceive light _logarithmically_ , meaning that the difference between 1 and 2 looks the same as the difference between 100 and 200, so it makes sense for monitors to use logarithmic values in order to have the same _perceived_ level of detail in the darkness as in the light. The problem is that fundamentally, light is just a collection of photons, and in order to properly add them together, you need to do it _linearly_ . When you add 10 + 10, you want to get 20, not 100. This is why logarithmic light values have problems with clipping when you add them together (the further you get from the "center" of the log-scale, the more extreme the difference becomes), and why you should stick with the linear values until the very end.

    @Dayanto@Dayanto7 жыл бұрын
  • Was waiting to know this stuff for literally 20 years. Couldn't understand why the gamma of color was so fkkin strict in the renderings and there was no way to increase the "camera sensitivity" in any way: you either had too much light or too little light all the time. Huge problems when switching from outdoors to indoors, etc. THANK YOU!

    @PolyMadd@PolyMadd3 жыл бұрын
  • I'm not a blender user or even a render-er in any way but watching this changed my life, thank you Guru, and thank you Troy

    @SHIFTY225@SHIFTY2254 жыл бұрын
  • Amazed. Once again. When will you ever drop in quality? There must be a ceiling?! But no, yet again: Another gamechanger from Sir Andrew...

    @sdhpCH@sdhpCH7 жыл бұрын
  • still doesn't look as good as minecraft with ray tracing

    @pk-ic5lv@pk-ic5lv5 жыл бұрын
    • seus shaders are amazing lol

      @jameshiggins5799@jameshiggins57995 жыл бұрын
    • My computer is crying

      @xxxVIOZxxx@xxxVIOZxxx5 жыл бұрын
    • Blender has ray tracing

      @johanninong@johanninong5 жыл бұрын
    • life doesn't look as good

      @ethancooper3946@ethancooper39465 жыл бұрын
    • Johann Inong blender is a path tracer

      @bobmiah@bobmiah5 жыл бұрын
  • I know I've discovered a good tutorial creator when I'm hooked until the last frame & know I'd better watch a video a second or third time to catch all the details my brain initially glossed over. I now realize why other Blender Tutorial creators point to this channel for deeper explanations. Historians will point back at this patch of time as the Dawn of the Age of Mentoring. Never before has so much in depth technical help been made available to so many people. Dwell on our recent past when only a handful of individuals had opportunities to attend Universities and schmooze with the truly great minds of the day.

    @theremixproject907@theremixproject9072 жыл бұрын
  • I've never even touched render or thought about making digital art yet I watched the whole thing. Great video

    @B4d4pp13@B4d4pp132 жыл бұрын
  • Thank you so much for explaining this concept so well!! This has to be the most valuable tutorial I've seen in 2 years on KZhead.

    @joshdewinter2238@joshdewinter22384 жыл бұрын
  • Have you tried to re-render your sci-fi drone with Filmic?

    @pile333@pile3337 жыл бұрын
    • he wouldn't notice any difference since he said that he "tweaked" it with photoshop so..

      @zalayeta007@zalayeta0077 жыл бұрын
    • No, i think he said that before he got to know Filmic. Anyway i was just curious to see the comparison.

      @pile333@pile3337 жыл бұрын
    • Ultimately i think people could just download/do older tutorials of his using this tweak and see how it goes.

      @adaniel2929@adaniel29297 жыл бұрын
    • you don't need to rerender stuff ehh video is full of mistake. it is just. setting how u read data.

      @MaciekJutrzenka@MaciekJutrzenka7 жыл бұрын
    • THANK YOU! You are 100% right, this isn't some revolutionary way to "correctly" work with colour. The correct, physically accurate, most life like way to work with colour is with a simple linear workflow. Which is the default in blender... Just render your shit as linear 16 or 32 bit exrs, and colour correct to your hearts content, with no loss of information. This video is riddled with misinformation.

      @PeterJansen@PeterJansen7 жыл бұрын
  • I like how I basically always switched to filmic log because I liked it and that this is basically what he tells you to do. I call this an absolute win!

    @CEntertainArt@CEntertainArt3 жыл бұрын
  • I don't use blender, but I use unity and I will definitely start using the ACES colorspace now. Great job explaining the difference, I was always wondering why it made everything grey

    @LucasDenhof@LucasDenhof2 жыл бұрын
  • Is it me or does his real living room look more like CG then the actual CG image now? XD 😂😂

    @ICaligvla@ICaligvla5 жыл бұрын
    • Yea

      @thomasdouwes@thomasdouwes4 жыл бұрын
    • Bdcause qe cqn sqe betqeen 15 to 20 and filmic is more thqn 20 in exposure😂😂😂

      @amberheard2869@amberheard28694 жыл бұрын
    • It's the iPhone camera.

      @dami-vx2215@dami-vx22153 жыл бұрын
    • @@amberheard2869 qwqwweeow

      @namirreza8950@namirreza89503 жыл бұрын
    • Its the final render, he actually lives in the default cube, or a donut

      @agoogleuser3853@agoogleuser38532 жыл бұрын
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