AI Learns To Play Lethal Company

2024 ж. 15 Мам.
204 398 Рет қаралды

I taught an AI to do the ship command role in Lethal Company. The AI mans the terminal to view the map, and communicate all the information to me. It can also counter outdoor enemies like dogs and giants. At the end, me and the AI play a full game to see how many quotas we can get.
Watch the final run here: • I Played Lethal Compan...
Source Code: github.com/Synt-Axe/lethal-co...
My Discord: / discord
Chapters:
00:00 Lethal Company AI
00:18 An Old Friend
00:49 Roberto is Born
01:05 The Map
02:41 An Upgrade
03:20 More Numbers
04:54 Hot & Cold
09:03 The Grid
10:54 Outdoor Enemies
11:21 The Giant
11:47 The Dogs
12:05 Commands System
12:47 The Final Run
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Пікірлер
  • 'You're about to die.' in such a robotic tone had me in stitches

    @princesscadance197@princesscadance197Ай бұрын
    • Fr scared me for a second as well.

      @eggsYT@eggsYTАй бұрын
    • Just needs to replace the voice with the quote from the Red Queen and it'll be perfect.

      @cursedhawkins1305@cursedhawkins1305Ай бұрын
    • I wish that was kept in the final product in some way. Maybe transmitting “UR DEAD” in the signal transmitter thing when it detects a lot of enemies around you

      @tpd1864blake@tpd1864blakeАй бұрын
    • F word

      @BrayDawg19@BrayDawg19Ай бұрын
    • reminds me of GLaDOS

      @Arkmin@ArkminАй бұрын
  • 10:34 Roberto was haunted by the ghost girl and when he died to the dog, the ghost girl went on to haunt you instead

    @eliasdex1236@eliasdex1236Ай бұрын
    • Haven't thought of it like that. That makes a lot of sense.

      @synt_axe@synt_axeАй бұрын
    • You can get haunted without entering the building?

      @spynix0718@spynix0718Ай бұрын
    • @@spynix0718 Yeah, she picks her targets by specific conditions even outside the building.

      @eliasdex1236@eliasdex1236Ай бұрын
    • I thought it was based on paranoia? Or is that only a small factor?

      @crem444@crem44424 күн бұрын
    • ​@@crem444Smol.

      @cmmpr111@cmmpr11119 күн бұрын
  • 11:33 I did NOT expect there to be a dog watching the giant too 😭

    @calthitus3287@calthitus3287Ай бұрын
    • "You seeing this shit?"

      @LilBuddyArmy@LilBuddyArmyАй бұрын
    • dog was chill like that

      @bigjezza@bigjezzaАй бұрын
    • ​@@LilBuddyArmy *Yep*

      @spamtongreatsalesmanspamto4163@spamtongreatsalesmanspamto416315 күн бұрын
  • 4:22 "The numbers Mason ? What do they means ! Mason "

    @LacourWave@LacourWaveАй бұрын
    • call of duty black ops be like

      @user-wq6ow9om8q@user-wq6ow9om8qАй бұрын
    • almost sounds bingo related

      @Lilacguitar@LilacguitarАй бұрын
    • I just got flashbacks

      @paulmcmillan1831@paulmcmillan183118 күн бұрын
  • 5:03 that bracken snap fucking killed me 😂💀

    @JustHereForTheDialogue@JustHereForTheDialogueАй бұрын
  • the one at 4:07 is straight up overwatch from half life 2

    @yyeetmax2849@yyeetmax2849Ай бұрын
    • automatically the best variant

      @Silver-Arrow@Silver-ArrowАй бұрын
    • Overwatch reports hostiles inbound. Keep sightlines open and sound on

      @ERROR-yl3un@ERROR-yl3unАй бұрын
    • @@ERROR-yl3un affirmative, scalpel-3 on standby, scalpel-4 reports possible biotics on site 3B, directions?

      @yyeetmax2849@yyeetmax2849Ай бұрын
  • Make this the new mimic AI

    @digi284@digi284Ай бұрын
    • Oh god.

      @angelmatiastorres@angelmatiastorresАй бұрын
    • No. NO😭

      @kylieeeeep@kylieeeeepАй бұрын
    • this will be more fun

      @zedra4457@zedra445725 күн бұрын
  • I feel like the 1st method of loot finding has a lot of potential, you just have to present the information in a more human friendly form. Maybe using compass-like directions(front, right, left, back) and a scale from cold to hot to measure distance? That way you could process the information much easier. Numbering the items might also help(something like "items two, first left warm, second front cold"). Incredible idea, loved the video!

    @DrunkMoth@DrunkMothАй бұрын
    • i don't think this is real

      @sagey08-backlash@sagey08-backlashАй бұрын
    • I have similar idea in mind. Instead of using only numbers, AI could interpret the information in more understandable format like "Nearest item: 10 oclock" and when combined with hot-cold system, it would be very helpful. Additionaly player could use voice commands through radio. For example if player asks where nearest item is, AI would answer "Nearest item: 10 oclock, nearby". Last thing that could be added is whenever AI detects something, it would give a player an update "Enemy on radar, 6 Oclock", "Item on radar, 4 Oclock".

      @fandovec03@fandovec03Ай бұрын
    • LOOT, 6 O'CLOCK, COLD. TARGET, 3 O'CLOCK, COLD. TARGET, 4 O'CLOCK, HOT.

      @soupcangaming662@soupcangaming662Ай бұрын
    • @@fandovec03 You could also request radar booster flash/scan, or dropship with specific item/cheapest item (distract) i.e. [AI NAME], FLASH ALL. You could have the AI request confirmation for any recognition mishaps or use text commands like [AI NAME]_FLASH_ALL.

      @soupcangaming662@soupcangaming662Ай бұрын
  • Despite how cold the name Roberto is, you can't deny how hot his voice is!

    @nilaier1430@nilaier1430Ай бұрын
    • What

      @NubE-Co@NubE-CoАй бұрын
    • @@NubE-Coyou heard the man

      @lordfrogkingofkings2533@lordfrogkingofkings2533Ай бұрын
    • his name is hot too. i want to date roberto

      @randomisfoda@randomisfodaАй бұрын
    • Why are there so many weirdos todays bruh.

      @sqwimpy-4@sqwimpy-47 күн бұрын
  • 11:32 Hahaha I love this part

    @thema1622@thema1622Ай бұрын
  • 4:22 you've fucking made an AWACS

    @CattusC@CattusC2 ай бұрын
    • what's that?

      @hypeman958@hypeman958Ай бұрын
    • ​@@hypeman958big radar plane that tells their side where other stuff is

      @CattusC@CattusCАй бұрын
    • ⁠@@hypeman958 Airbone Warning and Control Systems. Big radar slapped to a plane (these aircraft are the ones with the big circle on top of them) that acts as a mobile radar for their forces.

      @Artemie-np3qu@Artemie-np3quАй бұрын
    • @@hypeman958A plane with a big radar that’s notorious for just throwing numbers at pilots and expecting them to know what it means. An average AWACS callout has I think 4 separate numbers, and that’s per aircraft or group

      @foldervtolvr@foldervtolvrАй бұрын
    • For the Company

      @jikarin4575@jikarin4575Ай бұрын
  • I would change the grid to a 3x3. It'll fit in one message, which will make it a tad bit easier to understand, even if it is slightly less precise

    @davidsmith3382@davidsmith3382Ай бұрын
    • Agreed

      @kylieeeeep@kylieeeeepАй бұрын
  • [Him]: You Seeing This Shit? [Dog]: Yep- 11:35

    @BloxFruitsBloxTer@BloxFruitsBloxTer18 күн бұрын
  • If you guys could share the video, it's really well made and would probably be so interesting and cool to many people

    @raysr6112@raysr61122 ай бұрын
  • Itd be cool if you also checked the type of enemy. You can do this because: 1.) The size of the dot changes depending on how big/small the enemy is 2.) How the dot moves. Examples: (keep in mind I havent played for a bit so the sizes may be off) - medium dot that stands still could be a headcrab. - small dot standing still around loot could be a lootbug - medium dot running towards the player, but when looked at moves away could be a bracken Some other suggestions: - switching from minimap mode to hot/cold - communicating if an enemy is approaching. - telling it to toggle doors/turrets - communicating about outside threats when you are looting in the facility

    @fluffydoggo@fluffydoggoАй бұрын
  • I would love if this was on thunderstore

    @Grimm6583@Grimm65832 ай бұрын
  • woah this is neat. it would be cool if you added turning off mines and turrets and opening doors, too! surprised to see only 233 subs, so have another.

    @jayman1462@jayman1462Ай бұрын
  • Your channel is gonna blow up soon man. The comedic timing and jokes in this video are so well done, the storytelling is great, especially how you gave some insight into why you decided to do this in the first place. Keep up the good work man

    @StallionGD@StallionGDАй бұрын
    • Thanks bro, I appreciate you.

      @synt_axe@synt_axeАй бұрын
  • The first system with clock directions, but not stating distance could work pretty well. Sort the distances from nearest to farthest, and say just the clock directions, so you know what's nearest and which way it is.

    @nameloc2035@nameloc2035Ай бұрын
  • Just found your channel, and I'm super excited to see it grow!!!

    @bobthepickle3232@bobthepickle3232Ай бұрын
  • cold, hot, cold... very cold

    @shrimpmanvangogh5877@shrimpmanvangogh587728 күн бұрын
  • Superb idea and a perfect execution edit-wise. Applause

    @burakuzun1616@burakuzun1616Ай бұрын
  • This was so cool to watch! I love the uniqueness of this haha

    @ShockedCaucasian@ShockedCaucasianАй бұрын
  • 0:41 hahahahaha

    @germojo@germojo2 ай бұрын
  • This is insane!!! This guy needs more attention,

    @APersonm@APersonm2 ай бұрын
  • such a great video, liking for the alogorithm

    @zylou8643@zylou86432 ай бұрын
  • your creativity blows me away!

    @Marcella-mf6cy@Marcella-mf6cy6 күн бұрын
  • I was almost expecting for your AI to say “keep summer safe”

    @mckcormith3415@mckcormith3415Ай бұрын
  • The “hot and cold” system sounds like it would be a item in game.

    @Dwayne_LaFontant@Dwayne_LaFontant18 күн бұрын
  • 11:32 blud got a buddy lol

    @recroomman4317@recroomman4317Ай бұрын
  • Instead of using a dropship to counter the dogs, you can actually ping the radar booster. This doesn't use any money. For example: ping Bob However, you do need to ping it continuously to keep the dogs there.

    @ry6554@ry6554Ай бұрын
  • Subbed, loved the video, keep it up

    @CChavez99@CChavez99Ай бұрын
  • Great video, can't wait to see this take off

    @sorafu1746@sorafu1746Ай бұрын
  • There are three enemies around you.... Your about to die.

    @SnowflakeVRGTAG@SnowflakeVRGTAG16 күн бұрын
  • I just join random lobbies and either leave when they suck, leave when they spam music or skits through their mic, and stay for hours making friends and getting hilarious moments. I love the Company.

    @strangecolouredbird@strangecolouredbirdАй бұрын
  • Honestly i love the number system, it had a high skill ceiling and the chance to not understand everything with the robotic voice just adds to the atmosphere. I genuinely feel like it could be a kind of ship upgrade a player on the ship could manually activate.

    @readyRick@readyRick28 күн бұрын
  • Will this be released as a mod on thunderstore, or something along those lines? Either way this is REALLY cool!

    @TheTrueD6@TheTrueD62 ай бұрын
    • The code is public now, so you can run it yourself. But it's not a mod. You'll have to run the code on a separate instance of the game if you want to play with it. I would also love to see a mod with a similar idea in the future.

      @synt_axe@synt_axe2 ай бұрын
  • PLEASE RELEASE THIS AS A MOD!! it would be great for people who have no friends

    @draglorr5578@draglorr55786 күн бұрын
  • this is amazing

    @gnomestein12@gnomestein122 ай бұрын
  • Note that my comment below is incredibly presumptuous and hard to create IRL, and is more a fantasy than anything! I feel like the hot and cold system is better, and what you could have done is still do 5 second intervals, but the 5 seconds for enemies and 5 seconds for loot is spaced apart by 2.5 seconds. Personally, I’d make them both 6 seconds with a 3 second difference A new enemy enemy system that I believe is more ideal would be kinda similar to how the first detection method was described, though more efficient and easily understandable. If an enemy is getting closer, it says “enemy closer”. If an enemy is getting farther away, it says “enemy farther”. Now let’s add some chat capabilities on top of its power of speech. If a triangle is moving around, then the AI will finally use chat to tell you that there is “lootbug or nutcracker, closer/farther” and direct you with hot or cold in the chat. If there is an enemy that is stalking directly behind you and never loses sight of you, then the AI will tell you in chat “Bracken”. If you are outside, the AI will check for massive red dots and tell you “Worm” in the chat. Also, if there is no loot or no enemies, the AI doesn’t say anything or at least the option to not say anything when there is nothing should be toggle controlled. Now we can talk about various other jobs the “ship mom” role has that the AI needs to fill. Teleporting is a big one. The AI will just detect if you are rapidly spinning and if you’ve spun like this more than 3-4 times in a row, and then it will use the tp command on the terminal (overriding the flash command for a brief moment). If the AI sees the player approach a closed blast door and stand by it for a moment, it will open it. If the player is idle for more than 30 seconds with an enemy nearby (aka staring at a coilhead), it will automatically teleport you. If your player indicator on the terminal becomes a darker shade of blue (aka death), it will automatically teleport you. If you are nabbed by a forest giant, it will immediately begin teleporting you.

    @guts60@guts60Ай бұрын
    • Great idea (I didn’t read a single word of what you just said)

      @Aimyx@AimyxАй бұрын
    • @@Aimyx Hmm then maybe don’t comment?

      @guts60@guts60Ай бұрын
    • @@guts60 you got guts man

      @Aimyx@AimyxАй бұрын
    • I can definitely see how the enemy recognition would work. Recognizing human player action and providing evac seems harder, but by the standards put out by this video, (hopefully) not impossible.

      @123890antonioj@123890antoniojАй бұрын
  • The grid technique is so cool

    @The_pidey@The_pideyАй бұрын
  • Part of me is like: "Can you install this to play with yourself, and how"? The other part is: "Chaos with friends"!

    @sttjtrend@sttjtrend7 күн бұрын
  • 11:31 mate looks like he's about to cast some spells

    @tarantula-sb7og@tarantula-sb7og8 күн бұрын
  • you are a mad genius

    @germojo@germojo2 ай бұрын
  • Great video!

    @anggermiftahuddin1858@anggermiftahuddin1858Ай бұрын
  • “Stop talking about me” kills

    @SeanBaxter-kj4hz@SeanBaxter-kj4hz12 күн бұрын
  • يسطا الاكسنت بتاعك جاحد ❤‍🔥

    @NotOneix@NotOneix5 күн бұрын
    • حبيبي, جزاك الله خير.

      @synt_axe@synt_axe4 күн бұрын
    • @@synt_axe bro liked the content keep it upp

      @NotOneix@NotOneix4 күн бұрын
  • 11:33 HAD ME DIEING

    @catpokemon5@catpokemon5Ай бұрын
    • Same, I ran straight to the comments

      @kylieeeeep@kylieeeeepАй бұрын
  • This is really cool!

    @holydoggo4822@holydoggo482218 күн бұрын
  • I love the hot and cold straight into the Bracken

    @kylieeeeep@kylieeeeepАй бұрын
    • "Cold...Hot...Cold" *SNAP*

      @The_Fella.@The_Fella.Ай бұрын
  • Fun Idea: You should use the sounds of the motion tracker from Aliens to detect the distance of enemies or loot.

    @LotsaDragonFly37041@LotsaDragonFly3704128 күн бұрын
  • Not really an AI, more like an algoritm, but still pretty cool^^

    @lonelyPorterCH@lonelyPorterCHАй бұрын
  • Take my sub and keep making great content like this please

    @KetsutuoRD94@KetsutuoRD94Ай бұрын
  • I would've increased the sample rate to as high as possible and made the AI play a beeping sound that gets faster based on distance like a metal detector for a item, and play a hum sound when staring at the item that gets quiter the further from the center of the cone to being quite if its greater than 45° I then would've made the AI verbally communicate the enemies, and verbal shout "Danger!" If someone starts moving really fast and "Caution" if a enemy is close to you.

    @mythicaltwinkie8216@mythicaltwinkie82164 күн бұрын
  • How does this not have 100k views?? Very good editing and cool concept

    @yourmomsboyfriend3337@yourmomsboyfriend33372 ай бұрын
    • Agree!

      @BlueFan99@BlueFan99Ай бұрын
    • I find it missleading - there is no ai involved, just image recognision

      @finanzam1@finanzam1Ай бұрын
    • ​Image recognition is technically a type of generative ai so it is artificial intelligence.

      @stevejuststeve6275@stevejuststeve6275Ай бұрын
    • Now there is a 150k views

      @camel2096@camel209617 күн бұрын
  • Me with no friends: "Finally... I can play this game"

    @backgroundcharacter4376@backgroundcharacter437616 күн бұрын
  • amazing bro

    @victor6010@victor6010Ай бұрын
  • Something that might be of use is depending on the size of the red dots you can see what enemy’s there are! Imagine the grid but say it puts a letter for what each enemy is. For example 5 hoarding bugs is just 5h A coil head and a nut cracker are cn Stuff like that

    @sharkt9877@sharkt9877Ай бұрын
  • ''Tell me you have no friends to play Lethal Company, without telling me'' moment xD

    @devilroad_ttv@devilroad_ttvАй бұрын
  • Makes me wonder if we can get (somewhat) authentic singleplayer bots at some point that run on similar navigation code to the monsters

    @alexrva433@alexrva433Ай бұрын
  • the idea of just hearing "hot, cold, 1 enemy" is so terrifying, like knowing something is there and not knowing where is horrifying.

    @SFAMWASTAKEN@SFAMWASTAKEN15 күн бұрын
  • 11:34 well i didn't expect that

    @miawmiawgary2024@miawmiawgary2024Ай бұрын
  • 4:58 hahahahaha

    @Tenjii27@Tenjii27Ай бұрын
  • The numbers honestly sounded like she was Overwatch from Half Life 2 giving codes to Combine officers.

    @ethoatom668@ethoatom668Ай бұрын
  • This is pretty cool!

    @KevinTheFluffyWolfy@KevinTheFluffyWolfyАй бұрын
  • You should publish this on thunderstore as a mod

    @rusted_soul@rusted_soulАй бұрын
  • this is insane

    @OfficialGameHub@OfficialGameHub2 ай бұрын
  • Talking to the dog kinda scared me cuz it was right there but he just looked over like a pet lol

    @gamertaggt4552@gamertaggt4552Ай бұрын
  • I wish Roberto still had the voice, that would be more hilarious lol

    @FennixGamingYT@FennixGamingYTАй бұрын
  • You're the most masry person ever lmao, keep up the great work ysta

    @Azertxyz@AzertxyzАй бұрын
  • Underrated!

    @Nerozhen@NerozhenАй бұрын
  • Tbh I'd prefer the numbers. seem pretty straightforward and you gets loads of information quickly

    @Regrozeer@RegrozeerАй бұрын
  • I always felt like Leathal would be even more fun if their computers to help assist you during solo gameplay.

    @IsaiahIWC@IsaiahIWCАй бұрын
  • this is hilarious and you should definitely explore more with using ai lmao

    @SoSkySaysHi@SoSkySaysHiАй бұрын
  • you should make it so that it can tell you if your near the exit when shown

    @THEanotheryoutuber@THEanotheryoutuberАй бұрын
  • that was funny "I said stop talking about me"

    @Poopdog312@Poopdog312Ай бұрын
  • Now you just have to train it to spot the exact enemy by dot size, speed, and movement pattern so it can call out "Coilhead" .045 seconds before your demise.

    @connormckibben5986@connormckibben59862 күн бұрын
    • Additionally, it may be beneficial to mix these strategies. The grid is interesting- but I don't think as effective as a more advanced AI. I like the Hot/Cold method- but perhaps you could replace this with a tone. Every second or two Roberto would emit a tone- variable in frequency kind of like the anomalous detectors in Stalker, Anomaly. This would represent an item's location relative to you. The higher up in pitch (OR higher rate of beeping, alternatively), the closer item- additionally, you could train the AI to recognize different rooms- power core & loot rooms, walkways, broken walkways, stair rooms, entryways- and draw a quick line between your character and the closest (or highest density of items. I believe that a constant text update of your *"E1 I1"* would be great whenever the items and enemies on the Roberto screen change, regardless of location. Noise can still present as a hazard to the AI and to yourself, so you can train the AI to self-check at the ship every few seconds, and to automatically alert you its in danger, then switch to text. In text it would become more primitive- perhaps just an immediate switch to grid mode. I have a suggestion for more of a Radar-style of UI. Alternatively- you could have it set to a sort of compass/radar mode with *O* to represent the general direction of enemies, and the *Compass Arrow (-P>)* to represent the item / the densest amount of items if far away but still within reach. *P* represents your player- and E could represent the locations of exits. (Figures 1-4) Training the AI to recognize different enemy movements and identify them could be advantageous, with the robot being able to use any other letter to represent a specific enemy such as the letter *B* for Bracken or *C* for Coilhead. Unidentified enemies could remain as *O*, and counted as a number, with any ID-able entities to be labelled by their respective letter, but NOT added to the total # of enemies. (Figures 5 & 6) Examples: Figures 1-4: Figuress 5-6: Roberto Roberto Roberto Roberto Roberto Roberto E:0 I:0 E:1 I:3 E:1 I:1 E:2 I:0 E:B I:0 E:1BC I:2 Roberto Roberto Roberto Roberto Roberto Roberto xxx x^x xxx xxO xxx CO^ xPx OPx -P> xPx xPx xPx xxx xIx xxO Oxx Bxx /Bx Am I a programmer? No. I hate programming- but I think it would be a neat system!

      @connormckibben5986@connormckibben5986Күн бұрын
  • You forgot to make it so that he can tp you in emergencys

    @liambohn4692@liambohn4692Ай бұрын
  • Underrated

    @communist1425@communist1425Ай бұрын
  • 4:08 THE NUMBERS, MASON, WHAT DO THEY MEAN ??

    @remirichoux8424@remirichoux8424Ай бұрын
  • Wow amazing

    @llmjukll@llmjukll2 ай бұрын
  • i want this mop for playing alone

    @oliver_afton@oliver_aftonАй бұрын
  • Couldn't you use the grid system to make the AI say something like "items straight ahead" rather than the confusing numbers? Like "Item up, enemy 3 item right, enemy down, 2 item left

    @sileudies@sileudiesАй бұрын
  • You should add a function where roberto activates the ships teleporter on you so you can easily get back to the ship just incase you need that

    @MrFiveHimself@MrFiveHimselfАй бұрын
  • 3mn in it's already great content lmao

    @tablebasse1299@tablebasse12992 ай бұрын
  • 11:51 You could also use the ping command

    @piadas804@piadas80416 күн бұрын
  • chingon, introverts will love this lol

    @Orotmik@Orotmik2 ай бұрын
  • 5:02 lmao, perfect timing

    @waki3104@waki310426 күн бұрын
  • I feel honored that the ai has my name

    @idkwhattonamemyself1841@idkwhattonamemyself184113 күн бұрын
  • Don’t know how feasible it is, but would love to see this as a mod that people can download, would make solo play or small group play more fun without outright cheating via minimap mods

    @grayanimate7166@grayanimate7166Ай бұрын
  • 4:59 so out of pocket 😂

    @IF27@IF2722 күн бұрын
  • 4:59 bro want the cold and hot pain to stop

    @Mr.nugget-ox5zs@Mr.nugget-ox5zsАй бұрын
  • super cool video

    @MrAndrew990@MrAndrew990Ай бұрын
  • Hmm... Your filter already recorded which way you were looking. What if it only reported in the direction you were facing after clicking your walkie talkie? With alerts when enemies get close? It can detect you clicking via audio cues!

    @TheAceOfFire@TheAceOfFire11 күн бұрын
  • Ah yes, Roberto, the robot

    @crazylegs299@crazylegs299Ай бұрын
  • What if the system was just a monotone beeping increasing in tempo whenever something was close

    @Swainsy276@Swainsy276Ай бұрын
  • 11:34 "⚡😲📳 " "You seeing this shit?🧍" "Yep 😎 🦯 👂" This is so far one of the greatest Lethal Company videos I've ever watched, the AI is so 🔥

    @YamiDarkness64@YamiDarkness64Ай бұрын
  • the hot and cold system is making me want death

    @juckya9660@juckya966019 күн бұрын
  • Yo I’ma do the numbers strat when I’m on monitor from now on

    @buildcraftgaming1548@buildcraftgaming154823 күн бұрын
  • bro was get ready for a war 🙄🙄

    @bubalakalaka8043@bubalakalaka8043Ай бұрын
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