I Busted 64 Myths in Minecraft 1.19!
Minecraft 1.19 was just released so I decided to bust 64 of the craziest myths in this new update!
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Inspired by Eider!
I Busted 64 Myths in Minecraft 1.19!
Minecraft 1.19 was just released so I decided to bust 64 of the craziest myths in this new update!
Follow my socials:
➽ Twitter - @MeepMC_
➽ Twitch - @MeepLovesYou
➽ Instagram - @Meep
Inspired by Eider!
You really gonna scroll down to the comments without subscribing? 💔
The warden fall damage! Imagine thinking you have a chance against it now ! :)
Yes your back
@@tricky2816 jenshtjfjen
4. I think it goes through every block
NUMBER 51 iS TRUE. YOU JUST PUT NO CHEATS
Myth 27 works. You used it wrong. You see, a zombie starts to charge at you when you're 35 blocks away. But wearing a zombie head will reduce it to 20 blocks. A skeleton can see you from 16 blocks, but a skeleton head reduces it to 8 blocks. I mean it does protect you like this Edit: Wow so many likes
Zombies detect from 40 blocks last I checked
True
it says PROTECT not sense
U are a veteran
ah, thanks, you saved me the effort of saying that myself.
“Making the Warden the first undead mob that is immune to sunlight” Husk: Am I a joke to you?
Also, Wither Skeleton and Wither, but he put an asterisk saying "*one of the first" briefly on the screen to correct that. However, the Warden is the 4th undead mob to be immune to sunlight.
Skeleton horse/zombie horse/zombie piglin
The warden is no longer considered an undead mob, actually. It is harmed by harming potions and healed by healing.
@@electroducky9664 Good. Wait. Could you kill the Warden with Harming Potions only?
@@hisuianzoroark5726 yes but it would have taken like three inventories full of them because potions can't stack, making it a pretty inconvenient way of fighting them.
1:12 You need a shrieker. 3:07 It doesn't protect you, it just decreases the range at which the mobs of that type can see you.
Correct
It only decreases the range on Java edition (some of these myths are false on bedrock)
@@ZenoFlamesEcho Yeah.
BTW 1:12 to say you can't summon your own wardan with skulk Sensors and shrekers
The zombie example was bad they can normally aggro onto players from 32 blocks away wearing a head does virtually nothing against zombies.
5:30 Im very sure that the XP amounts are random. So sometimes deepslate ore can drop more
Still this myth is false because it’s not definitely more
if you watch it frame by frame at 5:54 it's clear, that the warden actually changes color into a brighter one.. it just can't be described as "glowing"
5:53
@@darthgamer9468 oh ya sorry
Yeah he blind tho
I think that was just because it got closer to the lantern.
yeah i noticed that
number 11: water doesn't deactivate skulk sensors, but it does silence them so you can't hear it make sound. they still send signals 12: wardens aren't undead mobs anymore, this was because it made them "too easy to kill with smite" 13: there's too much mud everywhere, and only 3 tests doesn't seem conclusive enough 27: wearing mob heads reduce the range that hostile mob can see you 39: the wither can kill the warden if its in the open, because it is out of reach of the warden 40: allays aren't invincible while holding an item, but the player can't hurt them 57: this myth probably came because in an early snapshot frogs could eat goats (edit: there were some good points brought up in the replies) 11: the reason why the warden wasn't summoned was because there wasn't a shrieker nearby. (this was obvious but I felt it should be included anyway) 12: husks were actually the first undead mobs to be immune to sunlight 29: splash bottles of water will stop yourself from burning 39: wardens will actually kill withers with it's beam attack, then kill it normally in melee mode 64: he didn't place torches where it appeared that the warden spawned, but I'm pretty sure that the warden will spawn anyways (final note: I'm not saying that Meep was wrong on all the pointes listed, like 12 and 27 were both correct, but there are nuances, half truths, and reasons for those myths that aren't explained)
thanks
and due to the way mob spawning in minecraft works, you can actually disable the spawning if you put buttons, torches etc. all over the ground, not just a few spots.
Myth 64: he literally didn’t place torches in the area where the warden spawned
@@Slymation yep
warden still kills the wither if it's in the open
6:29 well it’s a blind mob they don’t want you to see nothing so they put regular vision, but it would be cool to see how the warden sees by hearing
For myth 57, frogs actually used to be able to eat goats. But it was sadly fixed. It would be funny to see a frog eat a literal goat.
1:12 You can literally see the sensors still detecting vibrations. No Wardens spawned because there were no Shriekers to set off.
@@Slenderkllz ... because there were no shriekers. the sensors were working as intended
@@Slenderkllz the sensors dont make noise. It alerts the shriekers, and THOSE are the ones that make noise
@@repentandbelieveinJesusChrist3 hell no, i'm gay and the church hates me
Why tho? How is that rlly relevant?
@@roryandbro1561 He said that water disabled sensors, so they cant detect vibrations.
Water doesn’t deactivate the sculk sensors, it only eliminates the sound it makes when it detects you. There’s literally redstone lamps in the ancient city that use this feature.
Imagine making a video where you get so many things wrong on purpose just to generate comments and engagement :)
THAT'S SO COOL THOUGH, YOU COULD MAKE A TRAP FOR SOMEONE AND THEY WOULDN'T KNOW WHAT SET IT OFF
I can hear them underwater in PE
For #64 you need to put the torches around a _shrieker,_ not just randomly in the deep dark or next to the sculk sensors. It does work.
It doesn't. The warden ignores light level when spawning.
Meep: first undead mob to not burn in the sun Husk: are you sure about that?
Wither skeleton: how about me im undead notburing one zombiefied piglin: me too
No. 57 "frogs can eat goats myth" was actually true in a specific snapshot but was patched pretty fast
yes
Yeah I noticed that to right after I did I came searching for a comment talking about it
WAIT WHAT HASHHAHSHAHAHAH LAMMFMAMODODOFOOFPFPAO
Yes
Yep
I noticed that when he named the warden "Glowden" the warden did seem to become a little brighter
true
Yea I saw that
true lol
@@alleynbrown4576 sameee
Yes
"Warden is the first undead mob to not burn during the day" Husks and Pigmen: Are we a joke to you?
About the swift sneak, its possible to move diagonally while sneaking and move faster. I'm still unsure if its as fast as walking, however.
The “blue magma” is actually a great design to use with soulfire
L
@@iamyourmaster2565 How is that a L?
@@Cottalken he's just dumb
@@iamyourmaster2565 how is that a L?💀
@@iamyourmaster2565 do you see what you are typing?
1:14, the sculk sensors is still picking up the noise you're making, and it's sculks shriekers that summon the warden, 2:07 Mojang was planning on adding a new type of birch Forest in 1.19 but it was canceled, 3:10 mob heads make it so mobs can only detect you from half the distance the originally could, 7:23 in an early version frogs used to be able to eat goats
also you forgot that number 48. the warden only glows when its called 'William'.
@@ashleybazinga no
@@ProtOwOgen yes
@@AverageProto does it actually work bc I’m in bedrock
and 39 wither can kill warden as long as it's not trapped inside a bedrock box (or in a another confined space where it can't fly)
1:21 Meep:the warden is the first undead mob to not burn in the day Husk:Am I a joke to you?!!?
Some of the “myths” you covered are just features in notes. Like the goat losing a horn or like the frogs being able to eat magma cubes
3:20 number 29 does work. You need a water bottle made into a throwable splash bottle. Obviously doesnt spawn water but it'll put you out
@@NotUrProfile splash **water** bottle
actually this only works on bedrock from what i remember
it's not working
Afaik you have to throw it up and get hit by it
bedrock exclusive feature
Glowden works, just look at the wardens texture. It’s brighter as soon add you apply the tag.
"Apparently the birch forest was removed" "Haha just kidding" Camman18: *screams in agony*
4:57 I need this thank you so much bro
5:53 i noticed that the warden actually started glowing when you rename it (it's arms become a little bit yellow)
That’s what I was gonna say
Yewh
Ist does that with every name if you have the darkness effect
@@redstonebro4965 really?
also he was not with the darkness effect
Actually, exp drops are randomized. I checked the code, and deepslate just has a higher max drop.
you scavenged the whole game source code just for an answer O_o *this is a joke*
2:39 ain't no way dudddeee that's sooo secreett 🔥🔥
Ah meep my man I subed to you when you was at 2k and motivated you I knew you would grow
5:59 the warden did glow.
Yeah but they were glowing kind of like a glow squid
To actually clear some stuff for No. 40, Allays aren’t necessarily “invincible” when given an item. Only to the player that gave it to them, if another player attacks it. It will still take damage. Creepers can very much still explode one
You can kill it with a flame bow
Indeed. I lost mine to a berry bush 😔
I had 1 that I saved and brought home to help with a sugar cane farm and it went missing after a day
You technically don’t get less from deep slate. Like how Fortune spawns 1-3 per 1, (or 2-15 for 2-5, like lapis, red stone and nether gold), you get 0-3 XP per ore, kill, smelt, etc.
0:27 if you sprint jump and as you are falling down from the jump you crouch it actually does go faster then it normally would for some reason. 1:08 it doesn't deactivate them, it just shuts them up. big difference. 3:02 mob heads don't protect you but the corresponding mob will not detect your presence if you're closer to it. 3:23 splash water bottles do. and the extinguish fire blocks as well. 5:22 all ores that drop xp drop a random amount between the specified numbers and all ores share their numbers with their deepslate variants. 7:17 there was a 1.17 snapshot where frogs could actually eat goats because the devs used the goat as a place holder when designing the eating feature and they just forgot to remove it.
5:51 You can see the Warden’s colour brightens for a little after inserting the name tag, try to place the Warden into a dark or photonegative location. Edit: To the comments who are saying “thanking the likes ruined it” is just showing how grateful I am, don’t start a fight.
You're supposed to name him william, it is a joke that mojang made about naming him william.
@@lP_PROXY There is no easter egg that involves naming a warden Wiliam.
i seen it nice spottin
@@Merpho there is search it on KZhead but I think it only works for java
@@stickymelonn69420 Doesn't work for java either
4:33 a wither can kill a warden but only when the warden can’t reach it in its first stage. If you tested it in a natural environment it would kill the warden before it came low enough for the warden to get a melee attack on it
The wither can also kill the warden in bedrock edition, you should try it
@@diamondstudios9599 it cant??
Do it then just make sure the is not trapped in a box with the warden, let it be outside in the open
@@diamondstudios9599 even if its not trapped it can still beat wither.
Have u done it??
#27 is partially true, wearing a mob head reduces that mobs tracking distance
Props to you for giving nostalgia with the awsome plant vs zombies music in background.
Fun fact: I think the myth about frogs eating goats are from the fact that in an early snapshot of Minecraft 1.19 frogs could actually eat goats for some reason but in a later snapshot they sadly patched it
Yes it was for a beta version of bedrock
......... sadly...?
@@AceFaz yeah its sad bc it was pretty funny
@@tuvabus857 I'm worried about the fact that you'd be happier if there were more frogs in the world eating goats xD
@@AceFaz I mean it would be funny if that was still a feature in Minecraft but if it was irl I would probably freak out
4:30 is entirely dependant on the environment, a wither will beat a warden if the fight takes place in an open enough area, but the fight is very narrow, I 2 shot the wither with my fists after
Not in bedrock I guess
Bruh if it was in the open space, the wither would fly and defeat it easily :/
sounds about right
Nah in an open sky it will just normally by a tie
@@vadimyudkovsky9022 nope
3:49 according to a minecraft developer, the dragons death is intended to eventually work with sculk catalysts, but as of now it still doesn't. it's because the ender dragon's death is handled in a unique way compared to other mobs, so they'd have to add code that makes it actually compatible with the catalyst
Congratulations on getting the chance to explore and debunk myths in Minecraft 1.19 shortly after its release! It must have been an exciting experience to dive into the new features and mechanics introduced in the update. Busting 64 myths demonstrates your dedication to understanding the game and helping the community separate fact from fiction. If you'd like, you can share some of the most interesting myths you busted or any surprising discoveries you made during your exploration of Minecraft 1.19. Players and enthusiasts often enjoy hearing about new insights and clarifications about the game's mechanics.
3:10 Actually, the mob heads do not makee the mobs not attack you, but reduce their follow range, their follow range is the range they can target a player, so basically it makes mobs not notice you easily.
All mob heads cut the distance in half that the mob can sense you from.
OH COME ON YOU STOLE MY IDEA BEFORE I HAD IT
Thanks I actually wanted to point this out too
and water logging a sculk sensor doesn't deactivate it it only disables the sound
@@alextani6445 yeah
For myth 64, you can clearly see that the warden spawned away from the torches, you can not debunk this for one reason and one reason only, the warden can not spawn within an area of space with a light level of above 11, torches give off 14. This means that theoretically, you can cover the whole deep dark in torches and stop the warden from spawning.
I think placing torches around the spawner makes it so the warden doesn’t spawn. Not 100% sure on that though.
@@pimpflyrice there is no spawner lol
And sensors don’t summon the warden. Yes they can carry the sounds to the shriekers but the sensors themselves don’t summon it.
wardens spawn underground when a shulk shrieker has been activated twice by a sculk sensor and come above during a short animation and they pretty much always ignore non full blocks like slabs or torches.
The light level thing was only true in some snapshots, but was removed. A shrieker can spawn a warden no matter the light around it, be it pitch-black, torch spam or broad daylight, it doesn't care
48: Naming a Warden "William" will make it glow
You're a genius evertime you cut it makes me want to stay and see if the next is true or false and I can't make myself end the video. - you're truly aware of this generations short attention span lmao
51. Feels very misinterpreted. You in fact CAN enable cheats by starting a LAN session, but without enabling them at the world creation menu.
yeah, this is exactly why many speedrunners open to lan after completing or abandoning a run, so that they can enable cheats without having to enable them at world creation
The problem is that he just didn't press the button
Well, he said the myth was that it enables cheats without pressing the button. Which was false.
@@jeezuhskriste5759 That's why I'm saying it's misinterperited because I feel like "without pressing the enable cheats button" would refer to the world menu and not the Open to Lan menu.
@@gummycubez He moused over it when he said it, it seemed pretty clear to me
Slight technical correction: according to the wiki, the warden was considered undead by the game in snapshots but this was changed prior to the full release. Nonetheless, the warden is not flammable so it shouldn't burn either way.
And the warden is not the first undead to ignore sunlight wither skeletons and withers do that too but if he isn’t undead
@@redstonebro4965 and husks
@@redstonebro4965 pigmen too
@@hi4637 pigmen aren’t undead you mean zombie pig men
The warden not burning in lava is actually a bug. The game Dev's will fix it in a later update.
"The warden is the first undead mob to not burn in the day" Wither: *Are you sure about that?*
Zombie pigman: *Are you sure about that?*
number 40: allays are invincible to specifically you when you give them anything, this is how they are tamed and they are also the first pet that you cannot damage yourself once tamed. (they are also the only pet that can be untamed, by removing the item)
Technically water does activate sculk sensors, since SHRIEKERS are the blocks that summon the warden. You were in fact triggering the sensors through water
The paintings are fake
@@ICouldntthinkofagoodname the paintings are real just type the command and you have a elemental painting
@@ariespelayo432 I tried the commands and it didn’t work
@@ICouldntthinkofagoodname what Minecraft are you java?
@@ariespelayo432 I tried it on bedrock because most glitches are in bedrock but it might work on Java
4:39 That’s because they’re in a bedrock box. In the normal world, the wither can kill the warden
I don't think that is the case, I think the assumption is made based on hard difficulty in Bedrock Edition, where the wither has 600 HP... So it's not blatantly true, I'd say plausible, but definitely not false.
The Warden can kill the Wither no matter what.
@@ixSunny429 not really actually, I tested in a creative world (java) in easy normal and hard mode and the wither won with about 60% HP left.
It's a bit unfair if the warden can't fly, it's like saying a skeleton is much stronger than the warden because he can just shoot it from a distance
@@ProjectKZhead Well yes, but the only thing that makes the wither actually a boss mob is it's ability to fly, because even the player with a smite 5 sword can 10-hit the wither if it's contained. The real challenge is when it flies around. The true winner can never be decided as the warden and wither both have their strengths in different aspects of attacking. But the warden obv solos the wither in health.
That's a stack of myths!
To not be on fire again in the nether: always bring a splash bottle of water and splash one on you when your on fire
The warden is no longer considered an undead mob actually, it is harmed by harming potions and healed by healing potions.
But smite though
@@cub_q7410 does not have any affect on it anymore.
i dont think so
im going try it
oh im bot i dont have wardon in my minecraft world
Wearing the corresponding mob head decreases their sight range by half actually. The putting yourself out with a water bottle is also correct. Just use a splash water bottle. Allay's are invincible to YOU when YOU give them an item. They can still die to mobs even though nothing except the Warden and Wither target them
Thats bedrock only and not java
The issue with the warden is most players think 'big scary one shot mob, I must kill it', when actually the idea with the warden is you DON'T kill it, you avoid it, and there are many ways of doing this.
64 myths! That’s a whole STACK of myths. Get it!🤣
7:23 there was a glitch that had frogs actually eat goats but they fixed it
@Frogking 360 you can edit comments you know
@@randomtexanguy9563 R u from Lionheart?
@@randomtexanguy9563 on Amazon fire edition of the KZhead u sadly can't edit
Some of them existed since long ago. The mob heads' "invisibility" (it is explained in another comment) for example existed since their introduction and the map banner existed since 1.14
@@Raspberry__ Really? I hadn't noticed. I started using it after 1.14 so I thought it was implemented at that time, thanks for correcting me
why didnt he say your welcome
@@nixodian108 title said he busted 64 myths in the version 1.19 not bust 64 1.19 myths
@@macoykirisame still tho, most the myths were geared around the 1.19 update
2:42 Mobile wither: are you sure about that
I really would love to know about Warden's inmunity to fire while doing my Hardcore Game. As well as that his Sonic Boom could go through walls.
7:20 fun fact about this myth, frogs could eat goats in either early 1.19 or 1,19 experiments due to the code being wrong
true:D
In bedrock only now it is patched
5:00 you could mark waypoints in maps already in 1.13
5:13 The Warden also cannot escape powder snow, so if you want to wait a good 10 minutes, you can kill it that way too
Alternative title: busting 1 stack of myths in minecraft 1.19
2:04 when they say "birch forest was removed" they mean the updated version of it, not the biome itself.
myth 39 is actually true, I've tested it out before by myself, and usually in an open area, the wither can win against 2 or 3 wardens by itself. the area was too small for the test and you should have ran multiple tests for that one. The wither usually flies upwards so the wardens have to fight the wither with its sonic blasts rather than its golem punches
Yea I tested that on my channel, the Wither destroyed it in open air, and the Warden dominated in closed spaces. Idk what a "fair" arena would be though
@@MithrandilPlays i think, the open one would technically be more "fair" since realistically, you wont have a small bedrock cage for the mobs to fight. plus the wither can break blocks besides obsidian and bedrock so in a natural area, it would be a open space
Java or bedrock? I will try this
Kinda makes sense because the withercan fly and attack at the same time and the Warden can’t catch
Really cool video but one issue you made is with the deep slate ores you need to have looting 3
Dropping warden into the longest possible jump ever is like First question on Exam
Fact 5 needs a second check by sneaking *diagonally*. See, while running and walking, your speed is constant even when strafing and going diagonally, but when sneaking, it actually is faster to go diagonally, so coupled with Switft Sneak could perhaps be faster.
5:24 Diamond ore and Deepslate ore actually have varying EXP given. From 8 to 9.5.
@foopyu nooui copyed
the husk bro😂
Ultimate Battle
Watery Graves
Actually, I believe water only removes the sound (that the player hears) made by the skulk sensor. From what I know, they still retain full functionality both in redstone and when used with shriekers
Yes he mixed up the sensors with the shriekers
1:17 The Warden isn’t the first undead mob to not burn in the sun, the Husk is.
zombie piglin, zombie horse, skeleton horse, zombie hoglin, wither skeleton, wither
@@itzchrisiplier4758 How did I forget about those XD I think the Zombie Pigmen (Piglins) were the first.
And the creeper
@@jameshewlett1060 I don’t believe its undead
@@presidentpeashooter4617 it's not
The Warden falling from that tall height reminds me of Kaido jumping off of a Sky Island in One Piece.
"Making the warden the first undead mob to not burn in the day" zombie pigmen: wither skeletons: husks:
27: mod heads do make you invisible to them, at a certain range. if your close by they will see you 48: it does work, just with the word "William" not glowden. * 57: frogs used to be able to eat goats in a glitched snapshot version Edit for 48: I tested Glowden and William in both bedrock and java, I was misinformed and neither work.
@Freshinaba The word William gives the warden a glowing outline because the wardens canonical name is William.
Just tried number 48 with “William” and i can confirm that it 100% without a doubt is totally…Wrong. You even made me want to believe you. Stop lying on the internet for attention.
11 is false because there was no shrieker nearby
@@tenthbasilisk88 I can not tell if you deleted your reply, but as a response to the people saying it does not work I tried both Glowden and William in both Bedrock and Java, neither had any effect on the warden. Also I was not "Lying on the internet for attention", I was simply misinformed and had not done research to know if it was false.
@@TheEpicplushgod ok? That doesn’t make it better. Your still spreading misinformation when you yourself hadn’t done any research to find out whether or not it was true. You’re still wrong.
Myth 39 (4:30) the fight can end in draw if you set the fight up in an open field, the warden will kill the wither but will die to the withering effect, but keep in mind I tested this on bedrock where the wither has 600 hp. The warden is terrifying
Ive seen the wither win on java tho
@@Tigewew obviously the wither would win on Java, if it can beat a wither with 600hp it can beat one with 300hp, that extra point was to emphasis how op the warden is
@@Tigewew i tested it myself in java and wither won with 3/4 hp
on java the wither wins with nearly 3/4ths hp. interesting
I got a minecraft world that has an ancient city under spawn, basically. with a rare jungle biome with big bamboo patches and a badlands biome and a giant lush cave and amethyst clusters. My best spawn yet.
“Wardens are the first undead mob to not burn in the sun” Zombie pitman: Am I a joke to you?
Pitman
5:58 dude's blind, the warden became brighter when he gave it the nametag
For 45, I'm pretty sure the amount of experience varies, and you just happened to get more from the stone variant, but both deepslate and stone vary in the same way.
“That means that this is the first undead mob to not burn in the sun” Husks: Am i a joke to you?
There’s tons of updates in minecraft all the time, some of these blocks and mobs I’ve never heard of.
5:50 works. But its very hard to see the glow when you did it. Just look at the part a couple of times and you will see.
I saw it before i saw this comment, i was looking for someone to point it out
@@vn4productions same
@@vn4productions same I was look for this comment
I saw it too and I was VERY confused on how he couldn't see it lmao
1:08 Skulk sensors don't summon the warden, they tell nearby skulk shriekers to. There was no skulk shreiker near you and you could see them activating. MYTH BUSTED!
the warden is not blind he can see you and if you go into the wardens vision you can see it can see!
THE BANNER ONE IS SO USEFUL
Meep:saying that the Warden is the first undead mob to survive daylight Husk:bruh
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top 3 strongest armor mod in minecraft
Melon Playground_13.1_Apkpure.apk
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/effect @s resistance 9999999 255 true
45: Ores gives you random xp, but the minimum and maximum xp count does change depending on the ore, The deepslate and normal diamond ore, have the same min and max of xp they give.
When he was talking about the "birch forest removed" myth, I think they were talking about an image of an updated birch forest that was later cancelled.
"Wardens are the first undead mob to not burn in sunlight" Withers, Wither Skeletons, Zombie pigmen/piglins, Husks, zombie and skeleton horses, and zoglins:
Myth 6 was definitely hinting at the MinecraftXavatar cross over.
Myth 59. Mangrove trees do drop 'saplings' known as propagules. but the leaves do drop them. U were breaking the leaves with shears and shears drop leave blocks.
That was shown 2 seconds later
@@thepolarpals don't think thats what he meant
The leaves don't drop the plant, they are created under a leave block when the tree is grow up
5:52 It works just not trough walls look at the white-ish part`s too see it the most.
Wow, this has got to be the most useful tips I've seen in a minecraft video, especially since this is supposed to be a mythbuster not a tips video XD
"The warden is one of the first undead mobs to be immune to sunlight" Zombie pigmen, wither skeletons and husks: 🤨
For Myth 11, I think the Warden only spawns from Shriekers, Sensors just give Warden location of sound produced.
this video was made with very little research/experimenting done; there are several myths in the video that were demonstrated incorrectly, and some which were very much misunderstood or acted as a way to lengthen the video: 6, 11, 13 [too few tests], 14 [misunderstood], 17 [ore farm?], 19 [misunderstood], 26 [not really secret; added 1.17], 27 [misunderstood], 33 [you need a skulk catalyst], 45 [ores drop random amounts of exp], 52 [wardens are supposed to be blind], 53-54 [pretty much the same things??], some other myths shown are pretty much considered common knowledge or even straight up obvious; i wouldnt consider them as "myths" low/10
Harsh but I agree, #42 (the banner one) is pretty common knowledge and #50 (the LAN one) still works he just didn’t allow cheats.
Why does 6 needs more testing tho?
@@dkramer I think you misunderstood the #50. The myth was that it would allow cheats without pressing the button, but I have no idea where he got that myth from and why anyone would believe that.
Got it my bad
I think 29 was supposed to be a splash water bottle too
My favorite was the first one "can the warden survive build height to bedrock