Lethal Company - Mods You've Probably Never Heard Of (#37)
Here are the best mods for Lethal Company, so that you can level up your gameplay with Lethal Company mods. This is the 37th part of the BEST Lethal Company Mods series.
Sentinel Mod - thunderstore.io/c/lethal-comp...
Moonswept - thunderstore.io/c/lethal-comp...
Dimming Flashlights - thunderstore.io/c/lethal-comp...
Malfunctions - thunderstore.io/c/lethal-comp...
MemeSoundBoard - thunderstore.io/c/lethal-comp...
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Lethal Company BEST Mods To Use Playlist
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Great video! Thanks for bringing these exellent mods to light!
You should cover the wingsuit mod, nobody knows it but it’s by far my favorite mod
already on it!
*VECTOR!*
@@Chekmate-em3mcOH YEAH!
love our vids and you inspired me to not only play lethel company but try to get some of these mods
You really need to start putting chapters/sections and timestamps for each mod.
because most of them are trash and you want to skip them xD
If he puts timestamps, less people will watch through the video
He used to. But like I've guy said most people wouldn't watch the full thing
Could you make a repeat video showing all previous covered mods that work on v50
All of them
nice mods earned a sub
Appreciate it!
I’ll always be here and watch them even if I don’t play the game or don’t need it :3
thank you :3
@@TheViperian no worries you do so much for the community:3
Nice mods :)
Glad you like them!!
The meme soundboard could unironically work to warn about specific indoor enemies, but I fear that in practice it's just gonna be metal pipe spam
best mods :D
I made the moonswept bestiary logs:3 And ye the mobile turret is bugged is all
That malfunctions mod seems INCREDIBLY fun
There need ls to be a mod that ads Mr. X from from resident evil 2 to Lethal Company.
FWIW, I've seen that moving turret before in a v50 clip, and it was definitely moving. I don't know about shooting, since they didn't activate it, but you could see it of to the side and it moved a bit off on the side of the view. So who knows what broke it.
hopefully it's just a rare bug that occured
The mod is still in developement, the turret isn’t really effective right now
No monsters spawning, only got two coil after about 9 games and that's it
see i would but the monsters aren’t spawning when i play certain mods.
Happend to me too
Same
the mod LethalLib, required by a lot of mods, causes this in v50
@@hallowthehawlo ever since v50 moding has been a nightmare
@@hallowthehawlo It has already been fixed for LethalLib. On the otherhand, some mods like MaskedEnemyOverhaul by HomelessGinger don't spawn enemies (although you could install another mod called MaskedEnemyOverhaulFix that fixes this)
I don’t know about adding goofy Terminators into the game but I’m sure you know what’s best.
it's all up to you! just install which one fits your style :)
Something to keep in mind with the sentinel mod is that is also targets hostile entities. Kind defeats the purpose of the game imo but thought I should let people know.
To be fair, so do the old birds added in the game in v50 but I agree with you. There should be less helpful enemies in a horror game, but what are you gonna do, the community changed what the game was about so much that the genre may as well be ignored
Just turn down spawn rate tbh, easy fix/nerf for any mod like that
Can you cover the talking head mod
I am having a problem with certain mods in V50, the mods are scopophobia, siren head, scp 106, the locker enemy, faceless stalker, men stalker, diversity, the fiend, and the masked enemy overhaul mod, these mods cause enemies and really anything to no longer spawn, I really want to get the mod developers attention so they can fix this problem.
they are to my understanding, working on it right now!
@@TheViperian Thanks for letting me know, I really appreciate it!
@@-antagonistic- Scopophobia and the Masked Overhaul Mod were the problem for me, but im pretty sure scopophobia got fixed
@@Shousxke for me, any mod that adds new monsters breaks the game and causes monsters to no longer spawn.
@@-antagonistic- i have many mods that add monsters and it has just been the two that caused the problem
damn there are only four comments
Enemies dont spawn for me when im running the game with mods. Also when are the custom planets and interiors going to work for mods?
Mods are barely functional with the latest update
Enemy mods works, interior and moons might crash the terminal or the world generator Sometimes the enemies are rare to find, but if its the sentinel, i really don’t know what time tell you other that it works for me,
@@Glitchmouse2 enemy mods that haven't updated break all monster spawning
WATCH PART 38 NOW: kzhead.info/sun/m8Oom5ikgnlndGw/bejne.html
4:20 Till 10 pm!? with that lockdown? Yeah fuck that. That's just a huge time waster.
That malfunction mod just sounds annoying, its a hindrance not a danger
Bog
pog