Lethal Company - Mods You've Probably Never Heard Of (#37)

2024 ж. 23 Сәу.
24 242 Рет қаралды

Lethal Company - Mods You've Probably Never Heard Of (#37)
Here are the best mods for Lethal Company, so that you can level up your gameplay with Lethal Company mods. This is the 37th part of the BEST Lethal Company Mods series.
Sentinel Mod - thunderstore.io/c/lethal-comp...
Moonswept - thunderstore.io/c/lethal-comp...
Dimming Flashlights - thunderstore.io/c/lethal-comp...
Malfunctions - thunderstore.io/c/lethal-comp...
MemeSoundBoard - thunderstore.io/c/lethal-comp...
-- RECOMMENDED VIDEOS --
Lethal Company BEST Mods To Use Playlist
bit.ly/BestModsToUse
#lethalcompany

Пікірлер
  • ✅ Protect yourself (like your scraps...) on the internet with PureVPN: bit.ly/ClickVPN

    @TheViperian@TheViperian11 күн бұрын
  • Great video! Thanks for bringing these exellent mods to light!

    @UTKC_OfficerSmiles@UTKC_OfficerSmiles19 күн бұрын
  • You should cover the wingsuit mod, nobody knows it but it’s by far my favorite mod

    @Adnick-ut6td@Adnick-ut6td20 күн бұрын
    • already on it!

      @TheViperian@TheViperian20 күн бұрын
    • *VECTOR!*

      @Chekmate-em3mc@Chekmate-em3mc20 күн бұрын
    • @@Chekmate-em3mcOH YEAH!

      @LiterallyInternet@LiterallyInternet20 күн бұрын
  • love our vids and you inspired me to not only play lethel company but try to get some of these mods

    @elizabeththomas4629@elizabeththomas462920 күн бұрын
  • You really need to start putting chapters/sections and timestamps for each mod.

    @justforwatchingstuff-eg3ok@justforwatchingstuff-eg3ok20 күн бұрын
    • because most of them are trash and you want to skip them xD

      @xTurricaNx@xTurricaNx19 күн бұрын
    • If he puts timestamps, less people will watch through the video

      @v1g1l4nc3@v1g1l4nc318 күн бұрын
    • He used to. But like I've guy said most people wouldn't watch the full thing

      @C0ffeeGremlin@C0ffeeGremlin13 күн бұрын
  • Could you make a repeat video showing all previous covered mods that work on v50

    @bowmanhann448@bowmanhann44820 күн бұрын
    • All of them

      @spamton_g_spamtom474@spamton_g_spamtom47420 күн бұрын
  • nice mods earned a sub

    @charlottebramskov9747@charlottebramskov974720 күн бұрын
    • Appreciate it!

      @TheViperian@TheViperian20 күн бұрын
  • I’ll always be here and watch them even if I don’t play the game or don’t need it :3

    @FoxlynYT@FoxlynYT20 күн бұрын
    • thank you :3

      @TheViperian@TheViperian20 күн бұрын
    • @@TheViperian no worries you do so much for the community:3

      @FoxlynYT@FoxlynYT20 күн бұрын
  • Nice mods :)

    @TimidPickle@TimidPickle20 күн бұрын
    • Glad you like them!!

      @TheViperian@TheViperian20 күн бұрын
  • The meme soundboard could unironically work to warn about specific indoor enemies, but I fear that in practice it's just gonna be metal pipe spam

    @andreuschulzmestre2049@andreuschulzmestre204914 күн бұрын
  • best mods :D

    @ohsierock2434@ohsierock243420 күн бұрын
  • I made the moonswept bestiary logs:3 And ye the mobile turret is bugged is all

    @NeatCreeper@NeatCreeper19 күн бұрын
  • That malfunctions mod seems INCREDIBLY fun

    @kaarelsuld6704@kaarelsuld670419 күн бұрын
  • There need ls to be a mod that ads Mr. X from from resident evil 2 to Lethal Company.

    @-antagonistic-@-antagonistic-16 күн бұрын
  • FWIW, I've seen that moving turret before in a v50 clip, and it was definitely moving. I don't know about shooting, since they didn't activate it, but you could see it of to the side and it moved a bit off on the side of the view. So who knows what broke it.

    @tciddados@tciddados19 күн бұрын
    • hopefully it's just a rare bug that occured

      @TheViperian@TheViperian19 күн бұрын
    • The mod is still in developement, the turret isn’t really effective right now

      @Glitchmouse2@Glitchmouse216 күн бұрын
  • No monsters spawning, only got two coil after about 9 games and that's it

    @buniboi2163@buniboi216318 күн бұрын
  • see i would but the monsters aren’t spawning when i play certain mods.

    @zamirtate757@zamirtate75720 күн бұрын
    • Happend to me too

      @apeasantdream5935@apeasantdream593520 күн бұрын
    • Same

      @normalhuman4951@normalhuman495120 күн бұрын
    • the mod LethalLib, required by a lot of mods, causes this in v50

      @hallowthehawlo@hallowthehawlo20 күн бұрын
    • @@hallowthehawlo ever since v50 moding has been a nightmare

      @apeasantdream5935@apeasantdream593520 күн бұрын
    • ​@@hallowthehawlo It has already been fixed for LethalLib. On the otherhand, some mods like MaskedEnemyOverhaul by HomelessGinger don't spawn enemies (although you could install another mod called MaskedEnemyOverhaulFix that fixes this)

      @tatuwasca5543@tatuwasca554320 күн бұрын
  • I don’t know about adding goofy Terminators into the game but I’m sure you know what’s best.

    @palpee8820@palpee882020 күн бұрын
    • it's all up to you! just install which one fits your style :)

      @TheViperian@TheViperian20 күн бұрын
  • Something to keep in mind with the sentinel mod is that is also targets hostile entities. Kind defeats the purpose of the game imo but thought I should let people know.

    @devonklopp6593@devonklopp659320 күн бұрын
    • To be fair, so do the old birds added in the game in v50 but I agree with you. There should be less helpful enemies in a horror game, but what are you gonna do, the community changed what the game was about so much that the genre may as well be ignored

      @Duck_side@Duck_side20 күн бұрын
    • Just turn down spawn rate tbh, easy fix/nerf for any mod like that

      @nomorecroissant@nomorecroissant19 күн бұрын
  • Can you cover the talking head mod

    @DrSnake-bo6sh@DrSnake-bo6sh19 күн бұрын
  • I am having a problem with certain mods in V50, the mods are scopophobia, siren head, scp 106, the locker enemy, faceless stalker, men stalker, diversity, the fiend, and the masked enemy overhaul mod, these mods cause enemies and really anything to no longer spawn, I really want to get the mod developers attention so they can fix this problem.

    @-antagonistic-@-antagonistic-19 күн бұрын
    • they are to my understanding, working on it right now!

      @TheViperian@TheViperian19 күн бұрын
    • @@TheViperian Thanks for letting me know, I really appreciate it!

      @-antagonistic-@-antagonistic-19 күн бұрын
    • @@-antagonistic- Scopophobia and the Masked Overhaul Mod were the problem for me, but im pretty sure scopophobia got fixed

      @Shousxke@Shousxke18 күн бұрын
    • @@Shousxke for me, any mod that adds new monsters breaks the game and causes monsters to no longer spawn.

      @-antagonistic-@-antagonistic-18 күн бұрын
    • @@-antagonistic- i have many mods that add monsters and it has just been the two that caused the problem

      @Shousxke@Shousxke18 күн бұрын
  • damn there are only four comments

    @notmyname9969@notmyname996920 күн бұрын
  • Enemies dont spawn for me when im running the game with mods. Also when are the custom planets and interiors going to work for mods?

    @presL05@presL0520 күн бұрын
    • Mods are barely functional with the latest update

      @number1riker@number1riker20 күн бұрын
    • Enemy mods works, interior and moons might crash the terminal or the world generator Sometimes the enemies are rare to find, but if its the sentinel, i really don’t know what time tell you other that it works for me,

      @Glitchmouse2@Glitchmouse220 күн бұрын
    • @@Glitchmouse2 enemy mods that haven't updated break all monster spawning

      @number1riker@number1riker19 күн бұрын
  • WATCH PART 38 NOW: kzhead.info/sun/m8Oom5ikgnlndGw/bejne.html

    @TheViperian@TheViperian14 күн бұрын
  • 4:20 Till 10 pm!? with that lockdown? Yeah fuck that. That's just a huge time waster.

    @StonedTroopa@StonedTroopa17 күн бұрын
  • That malfunction mod just sounds annoying, its a hindrance not a danger

    @sileudies@sileudies10 күн бұрын
  • Bog

    @mr.coockie1214@mr.coockie121420 күн бұрын
    • pog

      @TheViperian@TheViperian20 күн бұрын
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