66 Hypercharge Ideas! | 1 for EVERY Brawler!

2024 ж. 1 Мам.
718 727 Рет қаралды

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1 Hypercharge Idea for EVERY Brawler | KairosTime
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In this video, I'm going to share 1 hypercharge idea for every brawler! Brawl Stars is going to release new Hypercharges in every update until every brawler has a hypercharge! These are update concepts that I came up with so that every brawler will have a hypercharge
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Пікірлер
  • Which Hypercharge would YOU like added to the game?! Sponsored by BATTLE CRUSH! Get ready for the BATTLE CRUSH test! ▶ Sign Up the Battle Crush Beta Test: ggcont.me/46mTby6 ▶ CBT Event: Oct. 23rd, 2023 ~ Oct. 30th, 2023 (UTC) ▶ Supported Platforms: Nintendo Switch™, Google Play, STEAM® ▶ Register for the Battle Crush Beta Test and invite friends. You and your friends will receive rewards.

    @KairosGaming@KairosGaming7 ай бұрын
    • Gus is the best!

      @EditorZyldy@EditorZyldy7 ай бұрын
    • And Chuck

      @EditorZyldy@EditorZyldy7 ай бұрын
    • ​@@EditorZyldyGee I sure wonder what your favorite trio is

      @SpicyInk@SpicyInk7 ай бұрын
    • @@SpicyInkhmm you know what I am thinking 😅

      @EditorZyldy@EditorZyldy7 ай бұрын
    • Mr P

      @PK0550@PK05507 ай бұрын
  • Every brawler: getting their unique and fun hypercharge ideas Maisie: second star power, take it or leave it.

    @Dennyes3@Dennyes37 ай бұрын
    • lmao I'm happy someone else noticed that 😹

      @wooshbait@wooshbait7 ай бұрын
    • Same !

      @Luk.XD.@Luk.XD.7 ай бұрын
    • i heard it to

      @shqOOKSHQ@shqOOKSHQ7 ай бұрын
    • A better hypercharge would be to stun them when they’re hit by her super or she gets a shield while she uses it so it’s harder to take her down while she’s using it

      @Bubba9747@Bubba97477 ай бұрын
    • Whick one is masie again?

      @kaynor1260@kaynor12607 ай бұрын
  • Did anyone else saw that for like a second Tick's hypercharge said "Tick is permanently deleted from the game" ?

    @NojusTuskas-qf8bg@NojusTuskas-qf8bg7 ай бұрын
    • Yeah I noticed!

      @lolzlolz5008@lolzlolz50087 ай бұрын
    • Yes let’s do that

      @ASmarterThanAverageSeel@ASmarterThanAverageSeel6 ай бұрын
    • i saw that lmao

      @basketballdummy6385@basketballdummy63856 ай бұрын
    • tick pulls up an uno-reverse. Sadly though he has no hands to do so. R.I.P. Tick

      @BEEGTHEBEEG@BEEGTHEBEEG6 ай бұрын
    • Yea

      @GemIV9130@GemIV91306 ай бұрын
  • Kairos absolutely nailed Crow and Leon's hypercharges two months before their release

    @Strix314@Strix3144 ай бұрын
    • Leon’s was almost on point and crows it was somewhat close. He said that enemy’s can see Leon when he attacks then he goes invisible. But the current Leon hypercharge u can only see his shots appear. And crows he said they would ricochet but they just come back to crow.

      @yousefsaeed8709@yousefsaeed87094 ай бұрын
    • He also basically nailed sprout

      @joikman7019@joikman70192 ай бұрын
    • @@joikman7019meh

      @Harvs0@Harvs0Ай бұрын
    • and sprout

      @turtlar1434@turtlar1434Ай бұрын
    • he got sprout too and just also added that the wall is unbreakable but he said thorns

      @gbrawleryt7010@gbrawleryt701014 күн бұрын
  • Leon’s soon-to-be new hypercharge is exactly like Kairos’s idea!

    @hankpeterschmidt8626@hankpeterschmidt86264 ай бұрын
    • yess i thought about that!

      @mozztek@mozztek4 ай бұрын
    • Maybe sandy is next cause they are going in the legendary brawlers from older to newest

      @Kakoorot@Kakoorot2 ай бұрын
  • Kairos the type of guy to over-calculate stuff instead of overthink

    @SpicyInk@SpicyInk7 ай бұрын
    • real

      @IdioticSubcarpathian@IdioticSubcarpathian7 ай бұрын
    • real(im the calculations)

      @skibiditoiletiscringe547@skibiditoiletiscringe5477 ай бұрын
    • real

      @GabyMiniGames_Real@GabyMiniGames_Real7 ай бұрын
    • Sam is the type of guy......

      @drew8f7rn48@drew8f7rn487 ай бұрын
    • @@drew8f7rn48is that a bucha reference?

      @TGE.LeonYT@TGE.LeonYT7 ай бұрын
  • Kairos listening to his community is proof that he is a great guy

    @still_resume@still_resume7 ай бұрын
    • We dont need proof 💀💀 aint no one thinking he is a bad person

      @godiloveminininjas4278@godiloveminininjas42787 ай бұрын
    • @@godiloveminininjas4278 tell that to dump redit users

      @drew8f7rn48@drew8f7rn487 ай бұрын
    • Lmaoo

      @nidinarun6572@nidinarun65727 ай бұрын
    • He did take that Temu sponsor the video after telling us he wouldn’t take bad sponsors no matter what…

      @AllAboard445@AllAboard4456 ай бұрын
    • ​@@AllAboard445and her comes the Reddit user

      @drew8f7rn48@drew8f7rn486 ай бұрын
  • 12:15 kairos casually predicting the future

    @sunilanand898@sunilanand898Ай бұрын
    • same with leon

      @TheHire@TheHireАй бұрын
    • But the wall isn’t invincible right?

      @Dynamiet_gek@Dynamiet_gek26 күн бұрын
    • And tick

      @Kirpi5467@Kirpi54674 күн бұрын
    • ​@Dynamiiet_gek i dunno

      @Kirpi5467@Kirpi54674 күн бұрын
  • The Leon one actually happend 😂

    @vjkkoll8928@vjkkoll89284 ай бұрын
    • And Tick's

      @alison_alaba@alison_alaba26 күн бұрын
    • And crows, kinda

      @pineconeplayer2401@pineconeplayer240113 күн бұрын
  • My idea for Cordelius Omnipresence: While Cordelius is inside the Shadow Realm, he sees spectres of all players. Clarification: The spectres basically allow Cordelius to see what other players are doing, and they appear as spectres so that they can be easily differentiated from the enemy inside the Shadow Realm. This would allow some sneaky kills while exiting the Realm.

    @nestor916@nestor9167 ай бұрын
    • Oh that would be good that’s op

      @TheZenithBladeMaster@TheZenithBladeMaster7 ай бұрын
    • I actually really like this idea. He's an assassin with his super, but his super can also cause him to get assassinated if he reappears in a bad spot. It would allow him to try and prepare for when he finishes his target.

      @ShadowFoxx3120@ShadowFoxx31206 ай бұрын
    • That’s why you should talk with your teamates cuz they can just tell you. I mean yeah you can’t in solo pl and you don’t have teamates in showdown but still a bit boring and useless in my opinion. But not a bad idea.

      @kolosgaal3171@kolosgaal31716 ай бұрын
    • @@kolosgaal3171 And how are you gonna talk to your tramates causw if i remember brwak stars doesn't have a voice chat and don't you dad bring Discord up since what if you are playing8ng with randoms

      @TheZenithBladeMaster@TheZenithBladeMaster6 ай бұрын
    • would be neat for him to bring everyone in the match with him in the shadow realm

      @Ramyo410@Ramyo4106 ай бұрын
  • for Jessie's super, I think it'd be cooler if her turrets had higher health, shield, and fired lasers that would lock onto her targets instead of bullets.

    @Arthur-kunn@Arthur-kunn7 ай бұрын
    • like an inferno tower

      @trooton@trooton7 ай бұрын
    • My idea is turning her turret into the IKE of Siege.

      @LordofdeLoquendo@LordofdeLoquendo6 ай бұрын
    • No way

      @totallynotabotatallclashro6599@totallynotabotatallclashro65994 ай бұрын
  • Maisie has a star power that slows enemies, maybe the range can increase a small amount pushing enemies further as well. I love Sprout's, it helps Sprout deal a little extra damage, allows him to control a little more with his super.

    @LC.PrinceSprout@LC.PrinceSprout6 ай бұрын
  • 15:08 HOW DID YOU KNOW

    @LumlumGreeny@LumlumGreeny4 ай бұрын
    • its literaly the only logical thing for him

      @RysliNaKwasie@RysliNaKwasie4 ай бұрын
  • Personally I think Sandy should have like a mega sand storm for the hyper charge

    @Transpennine@Transpennine7 ай бұрын
    • it should also last longer

      @franktank678@franktank6787 ай бұрын
    • @@franktank678 exactly! You’ve got the right idea of it :)

      @Transpennine@Transpennine7 ай бұрын
    • It should be larger, yes and I would like a little range- debuff for enemies inside, because it's sand. Course, rough, irritating and it is everywhere. Even enemy brawler's eyes, reducing their range.

      @der_saftmon@der_saftmon7 ай бұрын
    • Imagine if Sandy's super would stun people for 5 second and last longer

      @Ploty159@Ploty1597 ай бұрын
    • @@Ploty159Too op

      @Harvs0@Harvs07 ай бұрын
  • Tbh I think the idea you gave to Sam would be perfect for R-T. Having that kind of interplay between his head and legs would just make too much sense, and might even give some viability to his first gadget if they gave it a hitbox buff/rework. (Edit: I have been wanting to reverse other players’ controls since the dawn of time so I need your Cornelius hypercharge in the game asap)

    @mitchellkresge9446@mitchellkresge94467 ай бұрын
    • Nah that hypercharge would still be useless on R-T since nobody ever stand in between him and the legs.

      @Kyumifun@Kyumifun7 ай бұрын
    • I like this idea

      @kingauther7812@kingauther78126 ай бұрын
    • Good idea, but it would be weak, because that's kinda like his first Gadget (In-Line) that is the worst Gadget in the game.

      @v8terror390@v8terror3906 ай бұрын
    • I think if they could somehow rework his super so that he can move his legs and head after using it, this idea is awesome. They could do that by using his attack joystick as a joystick for moving his head and movement joystick for his legs and he will damage enemies passively who stand next to legs or head so you need kinda split your brain to move both of them lol, and with Hypercharge you could line up your body parts to create a line where enemies cannot pass. They could make so that the legs are slower but take less damage (as of right now) and head is as fast as it is rn. It would be MUCH more fun and A LOT better than what his current version is, like srsly, his super makes 0 sense right now, you could remove his legs and it would be better lol.

      @noerror4043@noerror40436 ай бұрын
    • @@noerror4043 i like this idea but how would R-T attack if both of his joysticks are controlling his split parts?

      @Kyumifun@Kyumifun6 ай бұрын
  • 15:20 bro acually predicted the Leon hypercharge

    @withebird1636@withebird16363 ай бұрын
  • For Grey his hyper charge should be “black hole” if grey creates a portal durning his hyper charge. It will pull enemies into it who get to close (like Tara’s super) and cause them to be slowed for 2 seconds. This “black hole” will remain on the ground until another portal is created.

    @ZxRSKILLS@ZxRSKILLS7 ай бұрын
    • Great idea!

      @Davit...@Davit...6 ай бұрын
    • This would be great in showdown

      @hamzanabulsi5595@hamzanabulsi55955 ай бұрын
    • "Worm hole" would also fit

      @aditya69420@aditya69420Ай бұрын
  • Heyyy Kairos, I have an alternate for your Mortis Hypercharge: Bloodsucker - Enemies who are hit by Mortis's super are marked. Mortis heals a certain % of hp whenever he hits marked enemies (the mark will maybe look bat related or something lol)

    @aldrinhsu1437@aldrinhsu14377 ай бұрын
    • I think it will be too quick that this mark will be quiet useless, most of the time mortis users use all of their ammo then supers, because the hypercharge duration is short, i dont think it will be useful

      @gabrieldannyelo8928@gabrieldannyelo89287 ай бұрын
    • @@gabrieldannyelo8928Some of the Hypercharge ideas are meant to make brawlers played differently. In this case, Mortis could have simply use super before dashing in.

      @acreativeprogrammer@acreativeprogrammer7 ай бұрын
    • That will be amazingly cool

      @Haijor_Master@Haijor_Master6 ай бұрын
    • Ay, we had really similar ideas! Only difference was that teammates could also heal off marked enemies.

      @Vexurayr@Vexurayr6 ай бұрын
    • @@acreativeprogrammer I agree I personally really like the idea of Mortis super allowing him to teleport to the first enemy it hits. Allowing you to use it more aggressively and can be used as easy ways to get close with the enemy. Might be busted though

      @domilink9747@domilink97476 ай бұрын
  • This is why kairos deserves his own brawler in brawl stars

    @chasefjelland4507@chasefjelland45077 ай бұрын
    • I feel like that’s too much but maybe a skin

      @Ieatgrass_wrizz@Ieatgrass_wrizz7 ай бұрын
    • There already is one, Colt

      @Zerolink30@Zerolink307 ай бұрын
  • 15:14 bro predicted the future

    @venetanotscheva5386@venetanotscheva53863 ай бұрын
  • alternative for ash: Ash' rage bar does not deplete when he isn't hitting anyone or doesn't get hit. When he is hitting anyone or does get hit, his rage bar goes up twice as much as it normally does. And call it: Opposite surprise

    @_Y-Z2@_Y-Z27 ай бұрын
  • 3:12 During the podcast, they talked about the rosa's hypercharge, which when activated, roots would come out of the ground and stop enemies from moving or at least would simple slow enemies.

    @renzowesz@renzowesz7 ай бұрын
    • THATS AMAZING

      @m0istl0la97@m0istl0la976 ай бұрын
    • Actually happened, quite cool

      @Leafwhisper2@Leafwhisper25 ай бұрын
  • for surge i think it would be awesome if they bring back his teleport feature but with his super , so like you can aim the super much further , and as for how it will work when surge jumps to the air he will teleport to where you aimed your super and then slams down like he usually does with his super

    @abdulrahmanyounes5089@abdulrahmanyounes50897 ай бұрын
    • that would be soooo cool. i miss the teloport🥲

      @franktank678@franktank6787 ай бұрын
    • I would like to see another upgrade

      @kingauther7812@kingauther78126 ай бұрын
  • Kairos predicted Leon’s hypercharge

    @yousefsaeed8709@yousefsaeed87094 ай бұрын
  • Great video I love so many of these ideas. Here are a couple alternative ideas I thought of: Janet - Need A lift: When Janet uses her next super, she can pick up 1 teammate standing next to her and they will fly with her during the super. They teammate cannot attack during this but can recover ammo and health. (Not super useful in most modes but amazing for duo showdown) Buzz - Life saver: Buzz’s super can latch onto teammates and pull himself to them. Any teammates that are hit with his super, when Buzz reaches them, they recover 20% health and 1 ammo. (A life guard jumping in to save lives and provide first aid) Gray - Interdemensional Travel: The next portal Gray shoots out (not the one that creates where he was standing) becomes permanent, all other portals he create will connect to that portal. When you enter a portal, if there are multiple portals active, you can choose where you want to go. Maise - Extinguish: Maises super slows enemies (without needing her star power), and removes all lasting effects from ALL brawlers it hits as well as ones on the environment. (Poison from crow or Byron, etc., burn/fire from stu, amber, el primo, etc., freeze from lou)

    @2placename@2placename7 ай бұрын
  • All of ideas aren't broken but these ideas makes brawlers so much better.

    @CreepyNightmare.@CreepyNightmare.7 ай бұрын
    • chucks is horrendously broken because he would get it in 12.5 seconds

      @Cech2233@Cech22337 ай бұрын
    • Some of them ARE broken but that was the point Kairos said at the beginning, these aren’t balanced but meant to maximize fun

      @2placename@2placename7 ай бұрын
    • Cordelius' hypercharge would be absurdly broken in the sense that it's a massive chump check. If it was actually released, pros/good players would probably get used to it after a while and wouldn't be effected too much by it, but noobs/casual players would be constantly tripped up by it.

      @drakejoshofficialyoutubech5569@drakejoshofficialyoutubech55697 ай бұрын
    • Then Maisie just gets her star power

      @GhostHunterDipperPines@GhostHunterDipperPines7 ай бұрын
  • Kairos predicted Leon’s hyper charge

    @oreiy0@oreiy04 ай бұрын
  • Brock: Evre rocket from his super knocks people back Jessie: Jessie's turret turns into a base that produces ,,pocket puppies" (3 per sec) that would be pretty fast and good for chipping enemies Stu: His next super bounces people off and gives Stu a speed boost Piper: Every bomb from her super would release one ,,pottie" that would chase enemies Dynamike: His super spawns ten canaries that are invincible and chip enemies until the hypercharge runs out Sprout: During its hypercharge it has infinite supers that vanish the moment his hypercharge runs out. Bea: Bea's super releases six bea nest that spawn ten beas each every second. These beas deal little damage but look VERY spectacular. Bea nr2: She has unlimited charged attacks 8-Bit: He has 2nd life star power during his hypercharge, making him invincible until it runs out. His super auto-charges his teammates supers while sacrificing a lot of it's hp and range Doug: Doug shoots few hot dogs on the ground which can ve picked up by friendly brawlers and work just like his super

    @AdiseQBS@AdiseQBS5 ай бұрын
  • Kairos is one of the few reasons why i still feel attached to this game. If i hadn't found this channel, I don't think I'd even be slightly attracted to this game, so thank you Kairos, for uploading all the amazing content on your channel.

    @rafaeltristan5879@rafaeltristan58797 ай бұрын
  • 22:44 Doesn't Maise already have a star power that slows enemy's brawlers from her super? Would it just stack with the star power then?

    @togevoid8477@togevoid84777 ай бұрын
    • Kairos forgot 💀

      @AJ_._._@AJ_._._7 ай бұрын
    • Tremors Star Power :(

      @30_fps53@30_fps536 ай бұрын
  • An idea for chuck's: Derailing The player can control where chuck is going during his super, but if he crashes into a wall his super gets cancelled. It would be really useful if all of the enemy brawlers are grouped up in a different part of the map. His ghost train gadget does work on this, but if he crashes at the side of the map, it would get cancelled. It would also be a little bit hard to steer, kind of like Janet's super.

    @aleisskiing@aleisskiing4 ай бұрын
    • My idea is pretty simple: Chuck leaves trail of fire after him while using his super. Since it's safe to assume he'd get his hypercharge pretty quick, it can't be roo strong, but i think my idea is strong enough and also fun and fits chuck's character really well.

      @itaiharshoshanim-ib6kp@itaiharshoshanim-ib6kp3 ай бұрын
  • Supercell needs to implement these ideas especially Nani's hypercharge and also BB's it looks so fun

    @GuidoMorelli410@GuidoMorelli4107 ай бұрын
  • Kairos: New tick hypercharge idea: ticks head spawn 5 additional heads that rush to the closest enemy as fast as chucks super. The community: Bro… Kairos: I’m just having fun here alright? Supercell: *adds the hypercharge* Kairos and the community: “oh shi-

    @ravifkhan1970@ravifkhan19707 ай бұрын
  • For penny, instead of 50% more fire rate I'd do something like: 10% more fire rate, 40% faster cannon travel speed and maybe a short burn effect

    @vladokubis6864@vladokubis68647 ай бұрын
    • How about cannons don't throw but shoot directly, breaking any walls on the path to the target?

      @PetersonSilva@PetersonSilva7 ай бұрын
  • for sandy i have one called unforgiving sand which basically blinds enemy brawlers inside it. kinda like how you see the map when you're on the shadow realm with cordelius so you can't see anyone else or anything else

    @griz507x@griz507x7 ай бұрын
  • Man i really like these ideas hope this will be added to the game and i appreciate kairos taking time to actually explain all of this in brief.

    @prismarine-oo8kx@prismarine-oo8kx7 ай бұрын
  • Darryl is my favorite character so I have thought up with one. Its called Roll Control, So after Hypercharged Daryl can change his rolling trajectory with movement joystick on using super

    @rishitjoshi-2911@rishitjoshi-29117 ай бұрын
    • So it would be carl's super

      @Cutielove9770@Cutielove97707 ай бұрын
    • @@Cutielove9770 yea kind of but it useful to daryl as he shines in close range and to be able to direct where he goes gives a great advantage.... or I have poor super aiming skills whatever works XD

      @rishitjoshi-2911@rishitjoshi-29117 ай бұрын
  • The fact that his hypercharge suggestion for leon actually got in game...

    @Igryanik@Igryanik4 ай бұрын
  • I think for Darrel's hypercharge you should be able to control him while using his super (with extra time ofc)

    @notslick147@notslick1477 ай бұрын
  • I really liked Hypercharge ideas for Bo,Lou,Doug and Janet Mostly i like idea when new abilities opens new tacticks and synergies like when it was happening with bo and nani but not that broken for too long and your idea with lou is incredible , maybe not as hypercharge but as mythic gear it would be really nice Because if they will add in that way it will be feel like poco used to when he had 1 star power that gives him no advantages for solo

    @GhostKingBS@GhostKingBS6 ай бұрын
  • Fun fact: kairos actually predicted Leon's hypercharge

    @Untitled_Freak@Untitled_Freak4 ай бұрын
  • you nailed it with the Leon one

    @liad_osh2669@liad_osh26694 ай бұрын
  • My favorite hyprecharge idea is El Primo's. Usually it is risky to use his super at max range, since it can be dodged moderately easily. The hypercharge would make it more viable to super at enemies father away, and can serve as a way to push enemies out of certain parts of the map.

    @PiGuy12@PiGuy126 ай бұрын
  • Idea for tick: 1.Tick is permanently removed from game 2.Tick's super spawns 2 heads This idea in video is gold

    @Thomas_B2906@Thomas_B2906Ай бұрын
  • Every brawler: a well tought hypercharge! Darryl: wish we chould turn back time ti the good old daaaays

    @Doruk1344@Doruk13443 ай бұрын
    • Also Stu and Leon. But that doesn't mean it's not a good idea.

      @itaiharshoshanim-ib6kp@itaiharshoshanim-ib6kp3 ай бұрын
  • 10:50 see thats what I wanted hypercharge should not be limited to only supers I know in the podcast they said it will be confusing for new players because the mechanics will change for that 5 seconds but it would be way cooler if it can happen and this type of hyper charge can only be given who will take advantage of it like example colt main attack can shoot through walls(just an example)

    @sriramprabhas3373@sriramprabhas33737 ай бұрын
    • it's not like new players have hypercharge anyway as well

      @Voidthetoid@Voidthetoid6 ай бұрын
  • I think I have an alternate Hypercharge for Mandy: Chocolate Buttons: Mandy's Super's range will be decreased by half, but to make up for it, her Super if it hits an enemy (or no one), splits into 4 colorful projectiles that spread out in a long distance (which makes up for the other half of her Super's range) If it hits an enemy, they get slowed a bit for around 1 second. If it hits a teammate, they get a temporary speed boost for 1 second. or: Melted Caramel: Mandy's Super now leaves a puddle of hot, melted caramel in the direction the Super goes through. This caramel puddle can deal damage to enemies and slow them down.

    @lanztorralba@lanztorralba6 ай бұрын
  • Really good suggestions. For Colette, I'd add that in Hypercharge when she supers, she is also invulnerable to attacks.

    @runthecomics@runthecomics6 ай бұрын
  • 22:24 Isn't Maisie's hypercharge idea the same as her second star power?

    @AbilShey@AbilShey6 ай бұрын
  • they herd kairos anout leon...

    @Uwucatgames_@Uwucatgames_4 ай бұрын
  • For Gus's hypercharge, i like the idea of the ghosts empowering the shield even further, but i think there could be some changes to it: Hypercharge: Haunted~! - Gus's super is 20% wider. All ghosts on the map will attach the shielded target, if the shield reaches 0 HP, a ghost will be consumed and increase the shield by 1600 HP again (or 3200 if you have Health Bonanza star power). When the hypercharge ends, all ghosts gets dropped on the location of the shielded target. Gus can activate Kooky Popper while the ghosts are attached to an target. Overall, the ghost generation is already kinda hard to have multiple on the field, specially with Kooky Popper gadjet destroying all of them (you often have around 2-3 on the map at most). I feel like the idea of the hypercharge consuming all ghosts to increase the shield's strength clashes with the gadjet and turns him into even more situational on how he uses his ghosts (i would also assume that Health Bonanza star power would affect the shield to be even bigger, being +3200 HP per ghost, which can make someone basically unstoppable for a very long period, imagine the situations on Heist or basically a free round win on Knockout). In my opinion, the hypercharge for him NEEDS to make the super wider, it's already kinda hard to not miss an ally currently. This gives more versatility and doesn't necessarily removes all ghosts on the map, making Gus able himself (or his teammate) to hug an opponent and activate Kooky Popper to oneshot them. However, the Health Bonanza star power gets more presence this way, due to having a even stronger shield on his super, where currently the Spirit Animal star power is just better in basically every situation. Though, Soul Switcher gadjet could be reworked to make him be able to hit teammates with his next charged attack (without damage ofc) for a guaranteed burst heal (and remove the HP conditon cuz why does he have to lose 5% hp for it?). Or teleport all ghosts to him for a better management of ghost locations, i feel like creating more ghosts without Kooky Popper is not useful hence they are often on odd locations to be used for healing. Other thing they could change on Gus is for him to keep the bar at the same rate of when he was killed, as an axample: Gus dies after hitting the enemy 2 times = Gus will respawn with 2/3 of the bar. This makes him a bit better on creating ghosts for modes that has respawn.

    @Yupi_.@Yupi_.Ай бұрын
  • In case you are curious here are all my ideas: Carl, Sharper Pickaxe ⛏️- Carl’s super destroys ALL terrain (including water) and he becomes immune to interruptions. Darryl, Toughest Pirate 💪🏴‍☠️- Darryl’s super stun’s enemies for 0.25 everytime they get hit. Eve, Eggsplosive 💥- Eve’s super explodes when it hatches/is destroyed. Her hatchlings also explode when destroyed but deal less damage. Otis, Super Cil (get it)🌟- Otis’s super reduces enemy’s hp by 25% until their death. Otis also steals 50% of their ammo for himself. RT, Cute Robot Mode 📺🥰- Upon splitting RT’s head and legs will heal 600 hp every second for 3 seconds + 1 second for every enemy RT has defeated. Emz, Two Faced 🥸- Emz’s super is now slippery (true evil) Lola, Bodyguard 👮‍♀️- Lola and her ego knockback enemies in a 3.33 tile radius Stu, Funny Oil 🍺- Stu’s super auto-charges every 0.5 seconds (I think it would be funny if Stu’s hypercharge took longer to charge than anyone else’s so this is more op than the others) Healing should be reduced by 50% though. Gus, Fetch! 🦴- Spooky will auto-aim towards allies (like pre-nerf piper gadget). Additionally when the HP shield is deystroyed it will pop knocking back enemies and dealing 1,000 damage. Surge, Party Animal 🥳🎉- Surge unlocks a secret 5th upgrade with his super that causes his split projectiles to curve. He can only enter the 5th upgrade while hypercharged and with revert back to the 4th once it ends. Colette, Whoops! 😬- Colette’s super marks enemies causing them to instantly die if their health is below 20%. (If her super brings them below 20% they will instantly die too) Willow, Catfished 💁‍♀️->🧟‍♀️- If willow takes damage while controlling somone she will swap hp with whoever she’s controlling. (So if she’s controlling Frank she gains hp to match his and he loses hp to match hers) Sandy, Twisty 🌪️- Sandy’s super turns into a Tornado constantly pulling enemies towards its center and increasing the damage they receive by 25%. Gale, Blizzard 🌨️- Gale’s super is 20% bigger and can affect enemies immune to interruptions. Additionally his abilities apply a stack of Frost debuff. (Frost slows enemies natural regen by +1 second for every stack and reduces the healing by 30%) Lou, Blizball 🍧- Lou’s super chases enemies and frozen enemies instantly take 1,500 damage. Lou’s attack and super apply Frost. Mr.P, Full Board 🏨- Mr.P’s Super constantly spawns weaker porters every 0.5 seconds. His attacks and his super apply Frost. Not doing the stat buffs because those are boring 🥱

    @crookie7656@crookie76567 ай бұрын
  • I love your videos Kairos! Keep up the good work!

    @BrookieCookie-wf3sq@BrookieCookie-wf3sq7 ай бұрын
  • anyone else noticed the spike pyramid at 0:11?

    @alon-troub@alon-troub6 ай бұрын
  • I think for Surge's hypercharge, there should be like different buffs at different stages when you use his hypercharge. For example, at level 1. His projectile travels faster. At level 2, you'll get 2 more additional split attacks and those split attacks slow down enemies. And at level 3, he becomes insanely strong. Getting a 2000 health shield just like Gus's it decreases overtime, his attack split out 10 projectiles instead of 6 and his attack will split at max range. These buffs stack up, so you'll still be getting the slow and projectile speed when at max level. This encourages players to max out his level because most of the time, players will just be staying at level 2.

    @zappyhype@zappyhype6 ай бұрын
    • I like the idea but all these buffs combined is insanely broken, especially the level three one which basically shoots a nuke with every shot at insane speed that also slows. I think having your shot split like it did in 2020 is enough of a reason to upgrade since it was the main reason Surge was so broken back then.

      @rubberduckie9885@rubberduckie98856 ай бұрын
  • 17:07 Surge's hypercharge can affect his super by: - make a bigger damage radius - cause projectiles to fly out similar to spikes gadget - have a further jump distance - give surge some sort of buff after jumping

    @randomperson4786@randomperson47866 ай бұрын
  • I think that chester's supers should instead fire right next to his normal one, not opposite. The direction would align so that the second one is closer to the top-botton of the aiming radical

    @purplie_@purplie_7 ай бұрын
    • I think he should just use 2 random supers along with the one he already has.

      @itaiharshoshanim-ib6kp@itaiharshoshanim-ib6kp3 ай бұрын
    • @@itaiharshoshanim-ib6kp yeah that's a good idea too

      @purplie_@purplie_3 ай бұрын
  • Cordelius: He is invisible in the shadow realm unless he attacks or he gets too close (kinda like Leon's hypercharge).

    @3stupidbeans333@3stupidbeans3334 ай бұрын
    • yeah

      @itaiharshoshanim-ib6kp@itaiharshoshanim-ib6kp3 ай бұрын
  • I think that Chester’s hyper charge icon would be a Jack n the box just like his normal super icon. And when his hyper charge is ….. well charged it will roll a another of his supers. Marking the hyper charge button a second super that could be fired separately. Imagine using jawbreaker, then a salmiaki. Randomness across the board. Also I think the name of the hyper charge would be “double dice” or “all in”

    @sunnyeclipse1579@sunnyeclipse15796 ай бұрын
  • I love how kairos actually got half of sprouts hypercharge correct (with the dealing damage if you too close)

    @grayTWR@grayTWR7 күн бұрын
  • Who's here to see their favourite brawler

    @wnfp2@wnfp24 ай бұрын
  • I don’t think anyone noticed 😂 4:11

    @cheeekahermosa@cheeekahermosa4 ай бұрын
  • I feel like Chester is already random enough as a brawler, and an RNG hypercharge may worsen his role as the worst legendary in the game. I do, however, really like the idea of having multiple supers, a more controlled yet seemingly more chaotic hypercharge would be: Chester's hypercharge button casts whatever super he currently has, and his actual super-button would rotate between his possible supers 1 time per second until the end of his hypercharge period. A great way to balance this hypercharge will actually be to change the order of the super-rotation during hypercharge. This hypercharge would have a very high skill cap, yet be easy to use as a second super. Skilled usage of the super would require good precision and timing. The chaotic yet interesting/complex nature of this hypercharge will surely create more Chester players and act as an indirect buff to his Sneak Peek star power and Spicy Dice gadget; while also attracting old players with new mechanics.

    @randomperson4786@randomperson47866 ай бұрын
  • 22:48 this is already one of maisie's star power's. and the best one as it guarantees the kill pretty much. her hyper charge needs a but of rework kairos!! (A Maisie main speaking here, gold 1 mastery achieved just today!!)

    @ankylegend@ankylegend7 ай бұрын
  • I think hypercharge should have a trophy requirement

    @crazyunity8940@crazyunity89407 ай бұрын
  • You totally predicted Leon’s hyper charge

    @SmellyCheese146Gaming@SmellyCheese146Gaming3 ай бұрын
  • i love how maisie just got her star power as an hypercharge, kairos is so smart he created her current sp by accident

    @lo_orenzo5741@lo_orenzo57416 ай бұрын
    • average space uk

      @ZeGoats@ZeGoats2 ай бұрын
  • GENE HYPERCHARGE IDEA: if the super lands on an enemy it could temporarily stun them but if super misses and hits a wall, the wall will be dragged and placed where the super ends.

    @brawl_legend@brawl_legend6 ай бұрын
  • Mandy hypercharge idea: Mandy’s super now bounces off of brawlers and goes 8 tiles further for every brawler hit. If it hits a teammate it bounces off of them and goes 10% faster. The speed can only get buffed once per teammate hit.

    @TGE.LeonYT@TGE.LeonYT7 ай бұрын
  • Thanks Kairos! Always love the quality videos

    @ShawnBrown567@ShawnBrown5677 ай бұрын
    • Bro you didnt even watch the video😭

      @L0veKarma@L0veKarma7 ай бұрын
    • Bro you didnt even watch the video😭

      @TGE.LeonYT@TGE.LeonYT7 ай бұрын
    • Bro you didnt even watch the video😭

      @franktank678@franktank6787 ай бұрын
    • Bro you didn't eve watch the video 😭

      @user-vz3ps7pe8j@user-vz3ps7pe8j7 ай бұрын
    • 😂I was referring to past content but yeah

      @ShawnBrown567@ShawnBrown5677 ай бұрын
  • Fang should get a hypercharge called lightning kick where he teleports instead of dashing to the end of his super, or if a enemy is in his aiming reticle, to them. And yes ofc he also teleports to enemies if they are within range. Maybe before he teleports he should gain like a aura around himself that's like a charging time before he can teleport, so it wouldn't be instantaneous like gray. He wouldn't need to charge if he's already hit the first person

    @Ninjakiak@Ninjakiak6 ай бұрын
  • On the one hand, I love how Cordelius' hypercharge idea is a reference to the Rambling Evil Mushroom from Earthbound, but on the other hand that was my least favorite generic enemy in that game due to the inverted controls, so I would hate to see this hypercharge actually make it in.

    @drakejoshofficialyoutubech5569@drakejoshofficialyoutubech55697 ай бұрын
  • This is great! I think that they should change colts so it’s fewer shots but more damage per shot and like 25% more damage overall!

    @bacon9694@bacon96947 ай бұрын
  • I liked the hypercharge at 4:11 most

    @3XA_Art@3XA_Art7 ай бұрын
    • 💀

      @omarbeatstar@omarbeatstar7 ай бұрын
  • For surge, it should be the ability to jump 2 more times on top of his upgrade jump, only difference being he doesnt upgrade for the 2 bonus jumps, so it'd be like he's playing hop scotch lol For Maisie, she can initally freeze enemies like lou for 1.5 sec, and a slow after they're done "warming up"

    @Ov3R1D3@Ov3R1D37 ай бұрын
  • as a 8-bit main I have a hypercharge suggestion, 8-bits super his damage booster will heal friendly brawlers inside for 1,000 per second and 8-bit too and give a speed boost to 8-bit and friendly brawls a 50%buff and of course a 50% damage increase on top of the 35% so a 85% damage increase but only while in hypercharge that happens so yes that would make 8-bit so good I would love that.

    @snowpeagamingPVZ@snowpeagamingPVZ6 ай бұрын
  • 1 hour gang

    @MattAttackz@MattAttackz7 ай бұрын
    • Here

      @ThatSkizzerGuy@ThatSkizzerGuy7 ай бұрын
    • More like 6 minutes gang

      @cedricmartin8411@cedricmartin84117 ай бұрын
    • It’s like that claim your ticket in one hour but it’s a gang comment

      @superkid5mini937@superkid5mini9377 ай бұрын
    • Here

      @Iosifplays.@Iosifplays.7 ай бұрын
    • I am the imposter

      @OctyDaOctopus@OctyDaOctopus6 ай бұрын
  • Bro it’s many months later and the tick one spawns three now

    @beffyabb1786@beffyabb178610 күн бұрын
    • That's the mutation, not the hypercharge

      @Joco999@Joco9999 күн бұрын
  • For Mortis: His super should reload one ammo and charge 50% of your long dash bar. For Max: Make it so that whenever max uses her super, her speed stacks upon itself and she gains 3 more seconds of hyper charge. For Surge: Make a 5th stage that lasts until he dies that makes it so that each of the split shots from surge also split dealing identical damage, and make them able to bounce of walls. For Sam: Make it so as soon as you throw your knuckle busters out, you immediately can pull them back. For Cordelius: Make it so in the shadow dimension you are invisible, but a heartbeat sound plays in the enemies screen where it will flash your location for a second. For Darryl: Make it so that whenever you bounce off a wall, you gain 2 tiles of range and your super deals +800 damage. This can stack infinitely. For Frank: Make it so that you leap into the air exactly like edgar but you are in the air for longer, and make the super have a 360 radius. For Chester: Make it so that whenever he uses a super, that super will charge 25% faster for the rest of the game. For Doug: Make it so hotdog has no timer even after hypercharge ends, and also make it so enemies close to whoever gets hotdogged get hotdogged for 1 sec. For Hank: His super should have infinite range and bounce off walls, and each missile shoudl charge 2x supercharge

    @futryzm3619@futryzm36192 ай бұрын
  • I love the rico idea sooooo much imagine super half the map or 80% of the map just bullets flying everywhere for a limited time with supercharge 😳

    @McNeuvillette@McNeuvillette7 ай бұрын
  • bro guessed león hypercharge

    @Seleverbrawl@Seleverbrawl4 ай бұрын
    • it was the only thing to happen

      @RysliNaKwasie@RysliNaKwasie4 ай бұрын
  • Although I find Taras creative, I think the one I made is a bit more pratical instead of gimicky. I call it "Strong gravity" and it adds a single tile of extra range to Taras super while also slowing nearby enemies like Jacky's

    @SpicyInk@SpicyInk7 ай бұрын
    • That’s a terrible and boring idea

      @vivaanshetty1910@vivaanshetty19107 ай бұрын
  • For Frank I had a very similar idea except that it would not only look more realistic, but would also be more Fun. Basically, if he casts his super while hypercharged, he would first leap forward and then immediately slam the ground upon landing. This would increase his super range in a fun way as well as decrease the cast time to roughly his attack cast time.

    @ZenyX64@ZenyX6421 күн бұрын
  • Yeah, darryl reaching that much with his hyper super would be nice. But considering that, roght now, all hypercharges are affected by traits that affect the super charge, if you make it take something like 3 or 4 time llonger instead of 2.5, you can just make it reach double and give it something like a slow effect or a let it break walls

    @Buzterer@Buzterer6 ай бұрын
  • As a gray main,I think his hypercharge should be that gray's portal either heals/deals damage depending if it is their teammate to their enemy.I would also add 1 ammo to all of gray's teammates if they go in the portal

    @Mac_PlayerYT@Mac_PlayerYT6 ай бұрын
  • Something that could make Otis more special could be something to do with him being a painter, so maybe he could have a super that deals all damage at once but lasts barely a second, AND he recharges ammo and his super DOUBE as fast!

    @potato9998@potato99986 ай бұрын
  • 5:30 I thought of this other idea for Darryl's hypercharge, I call it Barrelling Boom! I like the idea of his super range tripling but what if instead his super ended with a BIG BOOM! At the end of his roll he would shake for 3 seconds and then let out a same-as-normal-attack-range (Idk how many tiles) explosion, destroying walls and dealing, let's just say, 3000 damage. Also (if it's okay) can he slow down enemies in his radius, and invincibility (or shield) during the 3 seconds? This will be a good change because it will stop people roll-camping (it's annoying).

    @BEEGTHEBEEG@BEEGTHEBEEG6 ай бұрын
  • A more balanced but still fun idea for Lou: increase the damage over time from Lou’s super by 500%. It barely does anything other than prevent enemies from healing usually so this could make it an actual viable damage option

    @bobbysauce64@bobbysauce646 ай бұрын
  • Hear me out, As a Chester Main, i would make his hupercharge be that once activated, the button shows an icon for each super above it allowing you to choose any of the 5 supers and it will be a powered up version of the super. Basically his hypercharge is « Chester chooses his next super and gets a powered up version of it »

    @raincastmusic@raincastmusicАй бұрын
  • For fangs, since I’m a fang main, add going thru walls. Maybe remove widened or whatever to balance

    @alloftheabove2502@alloftheabove25026 ай бұрын
  • biscuit barrel: darryl, when using his super, would heal and gain an additional 10% damage buff and speed buff, he could even drop sea biscuits as he rolls, and his teamates could eat them to heal, if the enemy team ate them, they would become sick and lose health (basically poison)

    @Palmont@Palmont7 ай бұрын
  • I love cordelius' hypercharge idea! Whether it is really strong would depend on the victim. If the victim knows the super is hypercharged, they know what to do so not all that powerful. Victims who did not notice that the super is hypercharged get confused for a second before realizing it's a hypercharge and know what to do. Kinda like a one second stun. Not powerful from far away but devastating up close. Players who know nothing about Cordelius' hypercharged super will be so confused the entire time and be in a helpless panic!

    @NekoTamer15@NekoTamer157 ай бұрын
  • For Cordelius it could be that you can just pop in and out of the shadow realm when the hypercharge is active or you could shadow realm 2 people instead of one and they would go in with a 2 sec silence debuff

    @corals8168@corals81687 ай бұрын
  • Here's some Hypercharge ideas for some Brawlers that i thought could have a more ''Unique Hypercharge'': 8-Bit: Glitched: Whenever a teammate or 8-Bit leaves the Super radius the damage buff still applies to them for 2 seconds. Rico: Bounce off: Rico's Super bounces off enemies and redirects to the nearest enemy. Dynamike: Nuke: Dynamike's Super has a much bigger blast radius but takes 1 seconds longer to detonate. Tick: Deployment of Mine: When Tick's Super comes in contact with an enemy or is destroyed it'll leave 6 somewhat spread out mines outwards. Carl: Dig-Dive: Carl is able to break walls while his Super is activated Nani: Radar Scan: Nani's Super has a bigger area of vision and can see in a somewhat large radius when in bushes. Griff: Cash Grab: Griff's Super steals 1 Ammo from enemy brawlers that get hit by it alongside HP which Griff can profit by healing himself with. Gray: Quiet Play: Gray's Super turns completely invisible for the enemy, and all teammates that use the teleporter turn invisible for 1 second Crow: Fly High: When Crow's Super is activated, the first jump won't send out any daggers, but when Crow lands it sends 2x the amount of daggers that do slightly less poisouned damage (To make it balanced). Amber: Human Lighter: Whenever a enemy brawler is hit by Amber's Super they'll be soaked in oil, and if Amber ever hits that enemy brawler that got soaked they'll get burned with damage similar to her super. Chester: Unexpected Surprise: Chester throws out 2 different Supers at the enemy brawler Surge: Surged Energy: When Surge activates his Super, he flies in the air and lands much farther then usual similar to his old Gadget, his Super radius also gets slightly increased Lou: Frostbite: Lou's Super drastically freezes enemy brawlers at a much more rapid pace, and when there frozen they take 1.5x more damage and are frozen longer then usual. Mandy: Steady Shot or Not: Mandy can use her super while moving but if she stands still her Super does increased damage. Cordelius: Helping Hand: When Cordelius hits a enemy brawler with his Super, for a split second, a single teammate around him will go in with Cordelius to help defeat the enemy brawler.

    @Sannddd@Sannddd6 ай бұрын
    • Here's mine: Hypercharges ideas: Nita: Bear's speed increases heavily, along with the normal health and damage stat buffs. Generally the bear doesn't actually gets to attack, that would help that. Brock: Every rockets of his super leave behind a trail of fire just like his regular attack. More area control. El Primo: While jumping El Primo leaves behind him a trail of meteors. Fits his character and also just cool. Poco: His super also gives a speed buff to him and his teammates and also a reload speed buff. When I think of fun, I think: ok what is the thing that is missing? When I heal myself or get healed by poco, I want to get back into the action quick, and a speed boost is the way to do that. Tick: The blast radius of his head get massively buffed. To keep the simplicity, but still very strong, brawlers that normaly would destroy the head before it can damage them would now get damage. Maybe, if someone gets hit by his head, their screen shakes like with Darryl's ship, and it will be easier for Tick to hit them. Rico: His super range get x2.5, and maybe be able to hit brawlers more than once. Well... We all know why. Darryl: His super range gets tripled. Same here. Old super supremacy. Carl: His super goes on as the hypercharge is active, and while he uses the super he can't be stunned or knock backed. This would be some much fun but he has to have the knock back protection otherwise it would be too counterable. Gus: Shield gives the ability to go through walls, or, the ability to shoot through walls. Ghost vibes. Helps the team. New mechanic. Just fun and cool. Bo: places a five mine. More area control and would be actually crazy. Emz: Super weakens the enemy, steal their emmo and causes them to take more damage from any source as long as they in the super. I feel like the emmo is a mechanic that is very underutilized, and that's a shame because many cool things can be done with it. And also, anyone inside the super would be helpless. Stu: His super knocks back enemies. Oh yeahhhhhhhh Piper: Piper gains invisibility when using the Super and also for 4 seconds afterwards. I always imagined that Piper is like a secret agent, or used to be, because she has a gun. That fits her perfectly. Just imagine an invisible sniper. I think there are very cool mechanics in the game that are exclusive to one brawler, and I think it would be very cool to change that. Pam: Heals faster. If you or your teammates stand in the turret radius with full health, you get a consumable shield. (Like the shield gear.) Goes forever. Again. Another mechanic that is only used in one place. Also, we've seen from Jessie's hypercharged that how spawnables work is that they are permanent as long as they been place while it's active. So we need to play with that rule and give them a permanent buff, and that's a great one to be permanent. Imagine all the team with big shield. Bea: Her super goes through walls and enemies. And gets a little damage buff in addition to the normal one. I think Bea's super is less about the damage and more about the slow. With that buff, everyone will be slowed. Griff: His letters stay for 3 more seconds. More control. More fun. Mortis: His super strongly home in on enemies. On the other hand, Morris's super is very much about the damage it deals and the heals that come from it. With that buff, chaining supers and hitting multiple brawlers would be so much easier, and that would give way more heals. Also, with the normal damage buff, it could actually be a reliable killing method, that would just give more heals with the first star power. Tara: The black hole pulls for a couple more seconds before blowing up. Deals damage while it pulls. Again another cool idea and more control. Gene: His super now grabs anyone in his radius when it get to the end of his range. Has it's radius increased. Just gives the ability to pull more than one at a time, and can actually pull someone even if the shot didn't connect with a brawler. Max: Super also gives a shield (like Rose) for the same amount of time as the speed buff. Again, like with Poco, I ask myself what I need? And the answer is that I'm now going in, so I need a shield to protect myself. Max already has a shield in her gadget so it fits her, and there's actually no brawler that can give shield to teammates, a normal shield loke Rosa's. Mr P: His spawner spawns porters regardless if the last porter it spawns has died already. Again, like with Pam, the buff needs to be permanent. And an infinite constant flow of porter sounds so much fun. Sprout: His walls are indestructible and damage anyone who touches them. The wall with still go away after a few seconds. Again, just fun. Grey: His teleporter restores 1 and a half emmo when teleports. (Maybe: attacks can go through the portal while its active.) Another one to use the emmo mechanic, and this can actually be very useful. The buff is permanent as long as the portals are there. Willow: Gets a 80% shield when using the super, and the person she's controlling gets a damage and heath buff while controlled. She can also use the brawler's super. Just better mind control. And also make the shield stronger cause we want funnn Doug: When his super revives himself or teammates, it revives them hypercharged. This is my favourite one to one of my favourite brawlers. Just pure supremacy. He would actually have the ability to chain hypercharges this way. Maybe if it's too strong, then they revive hypercharged, but with half of the time. Chuck: Leaves a trail of fire behind him, like Carl's old gadget. This is just obvious. Simple for a common super, useful and fun. Spike: Every second, his super spawn a cactus like his gadget. A slight change to the idea of Kairos, the make the spawning of cactuses more consistent and fun. Chester: Along with the super you're using, you use two more random supers. Can't be two of the same one. Like that bug, but this time you don't know what your getting, that would make this extremely chaotic. And it's three, because... Let's be honest, some of his supers are trash, and would insure a good one. Gale: Gale: His super leaves behind a slippery area like Lou's super. Another cool mechanic that also fits Gale. Surge: His super upgrades him two levels at once, and while hypercharged, he can upgrade into a fifth stage, that makes his attacks split no matter if it hits something or not. When the hypercharge is over, if he at the fifth stage, he reverts to the fourth stage and heals for 2000. This time the effect is not permanent because it's too strong, but you still get the buff with your super. Belle: Super makes it that you can't be invisible in any way, and also the extra damage is stronger. The effect of Belle's main attack also joins, only on you it's permanent. I always expected the super to reveal enemies and was disappointed. Now I get what I want>:-) Also people can never get close to the marked brawler. Ruffs: His super drops three buff thingies. They can stack on one person, and can stack with the normal more powerful buff thingy of the regular super. Can help in solo and in teams. Just more and more boosts. Janet: She burns anyone she goes above and can control her super easier. Make it easier to prevent enemies from healing, with is a part of Janet's thing, with her super and gadget. Otis: Shoots four projectiles in a cone shape. That way he can mute multiple enemies and it's easier for him to use. Sam: His super stops at half of his range and return back to him. That way he can spam his super. Buster: Shields himself from all directions. That way no one can hurt himmmm Cordilius: Invisible while in the shadow realm. Again with the invisible mechanic, and it would be so cool. Pearl: Super burn enemies like her gadget. Better than what she has and fits her kit, although may be a bit overkill. Oh, well, overkill is a part of her kit. Mico: Super restarts the hypercharge. Maybe too strong but would be so cool. It also can restart it but with half of the time.

      @itaiharshoshanim-ib6kp@itaiharshoshanim-ib6kp3 ай бұрын
    • I liked your 8 bit, Nani, Griff, Amber, Chester (It's the same as mine(;).

      @itaiharshoshanim-ib6kp@itaiharshoshanim-ib6kp3 ай бұрын
  • Carl’s hypercharge idea would work with just the basic buffs that come along with every hypercharge… based off your idea, nothing is changing with his super. As long as he’s hitting enemies with his super, his hypercharge keeps reloading…

    @MMLStudios770@MMLStudios7706 ай бұрын
    • Yeah, maybe also adding that he can't be knocked back or stunned during the super.

      @itaiharshoshanim-ib6kp@itaiharshoshanim-ib6kp3 ай бұрын
  • As a cordelius main I would say hysteria is a awesome idea or Dimensional fear which makes the enemy brawler not be able to heal in the shadow deminsion just from the pure anxiety that cordelius would come and murder them

    @user-vz3ps7pe8j@user-vz3ps7pe8j7 ай бұрын
  • Kit: Hypercharge Ability: Purrfect Transformation Description: Kit's hypercharge ability transforms it into a powerful over-thrower when on an allied brawler, providing healing support. However, when on an enemy brawler, Kit turns into a fierce attacker who not only stuns and deals damage but also steals ammo. On Allied Brawler: - Kit transforms into a supportive role, gaining increased healing abilities. - When Kit dis-patches off of an ally, a healing circle appears that restores health to nearby allies over time and slows down enemy brawlers that come into contact within the circle. On Enemy Brawler: - Kit transforms into an offensive role, gaining increased attack power and a stunning effect. - Its attacks become more aggressive, dealing greater damage to enemy brawlers. - When Kit is about to get off, it performs a powerful pounce attack that stuns enemies within its range for a short 1.5 second duration.

    @user-zt5zr9tq9r@user-zt5zr9tq9r3 ай бұрын
  • I personally think that Edgar's Hypercharge idea is great. However, in the footage shown, Hard Landing is used, and that at the moment should not be used, even in Heist, and in general just should be encorperated into his base kit, with a Star Power to replace it. That would also make way for a Hypercharge idea that could encorperate his Super as well. For example: "When Edgar hits an enemy with his super, they become stunned for 1 second", or something like that. Hard Landing has needed to get Brock's Incindeary treatment for a long time, and this would be great for him to possibly get a Star Power that can be used in more modes than just Heist. Along with that, there can be more interesting ideas for a Hypercharge as well. It just shows that Hard Landing was not thought out well, since it was outclassed by Fisticuffs when that released at Power 9 stats. It was outclassed even before Power 11, and Edgar could really use some love. Not a total rework, but something to make him a bit better, asides from more HP (he needs a range increase as well, but that's besides the point of this.)

    @RoryMcDowell6116@RoryMcDowell61166 ай бұрын
  • I feel like emz hypercharged super can increase in size but instead of dealing 6 ticks of damage. The ticks of damage stacks or doubles as if youre poisoned twice from a byron or willow

    @sinistethic2897@sinistethic28977 ай бұрын
  • A cool idea, that may be broken, is anyone that picks up ruffs super instantly refills their super (and add to hyper charge) while ruffs is hyper charged.

    @bloonsbros2374@bloonsbros23746 ай бұрын
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