A Cell that Kills Everything (Life Engine)

2024 ж. 3 Мам.
223 268 Рет қаралды

In this video I introduce NED, the single celled organism that kills everything. I also show off modifications of the life engine, as well as new organisms and worlds, and finally some community updates. I also call json a language. Thanks to all who created!
LINKS:
The Life Engine: thelifeengine.net/
Discord invite: / discord
Patreon: / emergentgarden
TIMESTAMPS:
(0:00) Ned
(2:46) Mods
(6:46) Worlds/Organisms
(10:04) Community update
MUSIC:
/ @acolyte-compositions

Пікірлер
  • To those saying Json is a not a language, I didn't call it a PROGRAMMING language, I just called it a language, like xml or html. Come at me pedants! 🥊😡🥊

    @EmergentGarden@EmergentGarden Жыл бұрын
    • why would you say so something so controversial and yet so brave

      @jesser.1615@jesser.1615 Жыл бұрын
    • L in XML literally stands for "language"

      @pafnutiytheartist@pafnutiytheartist Жыл бұрын
    • @@pafnutiytheartist and html stands for hyper text markup *language*

      @0rd3r@0rd3r Жыл бұрын
    • At first I was going to comment about it but then I gave it 3 seconds more of thought, it is a description language so yea ...

      @duality4y@duality4y Жыл бұрын
    • But what is then format? A property of a language?

      @user255@user255 Жыл бұрын
  • You've introduced a 3D organism to a 2D world - no reason to stop at NED, play around with this further and see what happens

    @a_e_s@a_e_s Жыл бұрын
    • Then a 4D bioterrorist introduces a 4D virus to our 3D world. It can travel back in time and infect you before you were born, then go forward and infect your great grandchildren.

      @Nanamowa@Nanamowa Жыл бұрын
    • might work with increasing cost per height

      @RogerValor@RogerValor Жыл бұрын
    • Honestly though - that's a great allegory for it clipping through walls - it's "functionally" a 3d creature, it "turning" is just it escapign the confines of the first two dimensions. Damn great catch, A_E_S.

      @CausticMedeim@CausticMedeim11 ай бұрын
    • i thought about this too but the significance of it didn't hit me until i read this

      @XIIICatBlack@XIIICatBlack11 ай бұрын
  • NED: Non Euclidian Destroyer. Also known as "Now Everything Dies."

    @rednoodleoffate@rednoodleoffate Жыл бұрын
    • only all powerful if rotation is on

      @RealXpro0000@RealXpro000010 ай бұрын
    • It's just basically a 3D creature. It can "go around" through the 3rd dimension and stack multiple organs in it.

      @remixgameyt1172@remixgameyt117210 ай бұрын
  • “While other organisms evolved normal things such as armor and mouths, NED went over to the local Home Depot and bought a chainsaw”

    @wrxtt@wrxtt Жыл бұрын
    • we need a producer cell as well

      @RealXpro0000@RealXpro000010 ай бұрын
    • For some reason I can’t help but read this in the voice of the narrator from The Stanley Parable

      @JasonS05@JasonS057 ай бұрын
  • Next Step: Simulate a cell and all of its functions and insides along with a plasmid editor that you can use to design the cells genetic code that expresses proteins and in turn, pathways.

    @icicles0@icicles0 Жыл бұрын
    • folding@home

      @Splarkszter@Splarkszter Жыл бұрын
    • @@Splarkszter ?

      @icicles0@icicles0 Жыл бұрын
    • ​@@icicles0 protein folding

      @Killerbot-jn6xi@Killerbot-jn6xi Жыл бұрын
    • Thrive already exists

      @zymosan99@zymosan99 Жыл бұрын
    • @@zymosan99 thrive doesn’t simulate the insides of the cell physically I mean

      @icicles0@icicles0 Жыл бұрын
  • Something I've really been wanting is the ability to make localized changes to some of the world settings. Like a way to paint a shape similar to walls and then define some properties for that area, like being reduced vision or increased reproduction cost. It'd be fun to have two radically different environments and then watch what happens at the interface. I imagine you'd get some interesting adaptations from creatures that try to straddle the line between to extremes.

    @hunted4blood@hunted4blood Жыл бұрын
    • Biomes

      @kalebstover-fb2ll@kalebstover-fb2ll Жыл бұрын
    • I think that would be a very big undertaking but well worth it!

      @htspencer9084@htspencer908411 ай бұрын
  • I once made a world like the one at 8:14, where tiny organisms could migrate between large producer organisms, eating food and cleaning up dead organisms to make room for new ones to grow. It wasn't stable enough for the small organisms to survive for very long though, so I created a "virus" organism which was specially shaped to find the entrance of the producer organisms, rotate backwards so that its killer cells touched the host, and was then unable to rotate back out because new food would physically prevent the rotation. This was much more effective at controlling the population of the big organisms, and I created varieties designed to harmlessly consume food by locking into the producer organisms, and varieties designed to kill the big organisms as fast as possible. This was prone to large extinction events, so maybe if I created physical barriers between regions like the "Epic" world preset then some big organisms would survive to repopulate.

    @areadenial2343@areadenial2343 Жыл бұрын
  • I'd tried making a few massive organisms evolve but they never end up becoming anything interesting. Best I got had something like 500 cells though. That was cool. My favorite way to mess around with the life engine was to make mazes of walls. I'd love to see an auto maze wall generation. Ending up with large routes, open areas, capillaries, and seeing what creatures evolve for those different environments and how they propagate through the maze... it's beautiful. Oh, how about a creature that places walls and a creature that eats them?

    @solthas@solthas Жыл бұрын
    • Or a creature that places walls as a hunting strategy akin to spider webs I guess

      @lukebyer2592@lukebyer2592 Жыл бұрын
  • I find it really interesting that if you set a high enough automatic food production, you can recreate the dodo bird, and either adding a basic predator or removing the food will entirely destroy the system

    @squishmellow3@squishmellow3 Жыл бұрын
  • I have a few ideas for a future update. I think they could be really, *really* cool, so i'd ask that you consider them -*A naming system* for species to make phylogenetic understanding easier: With complex worlds, it's very, *very* entertaining to watch the rise and fall of certain groups of organisms and their development. However sometimes there is mystery when you can't determine where certain clades came from and it can be hard to get a coherent understanding of the whole biosphere in its complexity. So I'm proposing a kind of naming system for species. No, i'm not suggesting an automatic latin name generator. Instead, basically you just give organisms a tag (eg: 'UEKAFPD"), and in the mutation process if its offspring are mutated, change the tag slightly by overwriting one of the letters. To make it potentially even more intuitive, perhaps make the first characters much less likely to be changed than the last characters, so differences in the first letters means a huge phylogenetic difference and a difference in the last letters, not much difference. I think it could make tracking the evolutionary history of life forms much much more intuitive, powerful, and fun. -*Custom climate changes/ timecycles*: The natural world is full of all kinds of cycles and long term changes in climate which play big roles in the evolutionary history of life. There are ice ages and interglacials. Sometimes volcanoes spew out stuff that blocks sunlight and spells extinction. At some periods there is much more oxygen, and in some periods there is much less oxygen. Now in the modern era, there are drastic changes happening (now due to human industry). So i'm thinking of a system where the user can set up kind up schedules for long term changes/cycles. Like the user could set up something so that automatically the food production probability can drop and rise again... or the auto food drop rate, or the lifespan multiplier... the extra mover cost (like oxygen content?) and even look range (like fog irl?). This would add great texture to just admiring the evolutionary history of the worlds in the life engine. And think about it. A lot of great changes in evolutionary history came about through extinction events or changes in climate. Giant insects came in the carboniferous through increased oxygen content. The End Permian event allowed for the rise of the dinosaurs. The end cretacious event allowed for the synapdids (mammals) to dominate the earth again after eternity of being dominated by dinosaurs. Most evolutionary time epochs are marked by these events. So it could be a great feature to add in the life engine. -*Regional differences* Also in nature there are regional differences. Towards the poles it becomes colder, and towards the equators it becomes warmer. Certain areas are more arid, while others are more humid. Basically, this is kind of similar to the last idea but it is varied by geographical space rather than time. It would add texture to worlds of the life engine. Imagine the different biomes, characterized by differing parameters and different opportunities for life to evolve in. This would require that there be a whole set of parameters for each region the user can create in game. I imagine that the user could set up regions using a kind of rectangle selection tool or even a brush tool. There would be different tabs representing each region for the different parameters to apply. By default, there would be one region encompassing the whole map. I would also recommend that there be another tab to affect the general parameters of all regions all together. Maybe doing this AND the custom timecycles might be too complicated, so if you were to choose one I would do the regional differences only as I guess the custom climate changes could be done by the user. So i'm sorry for the essay of a comment but I think these recommendations could be very cool and practical in game. gl on your future projects

    @Joseph-kd9tx@Joseph-kd9tx11 ай бұрын
  • NED is an eldrich monster in context! That’s fun

    @claytonharting9899@claytonharting9899 Жыл бұрын
  • Ned is really cool, with the way they are created and named is just really satisfying.

    @PloverTechOfficial@PloverTechOfficial Жыл бұрын
  • Keep up the good work. God bless you

    @nerd26373@nerd26373 Жыл бұрын
  • playing around with the simulation, i've found that creatures with an armor layer completely surrounding them while minimizing internal space are really successful in co-existing with ned

    @catkook543@catkook543 Жыл бұрын
  • Truly amazing.👌👌

    @apuPankaj@apuPankaj Жыл бұрын
  • I love the community showcase! wonder how hard it'd be to allow multiple mods to work together

    @catkook543@catkook543 Жыл бұрын
  • An extended life engine which includes a pseudo-third dimension would be fun. Like having layers, layer 1 would be the normal life engine, and layer upwards would cost more resources (gravity stress??) But be advantegeous as a creature would be able to have more compact designs

    @SL-wt8fm@SL-wt8fm11 ай бұрын
  • The fact that you'd add NED tempts me to try to learn enough to create something naughty, if I were able to bring it to within my capabilities; an organism that 'simply' reads and rewrites the characteristics of cells that do not belong to it into being harmless food within a range of +1 to the 'longest read range' characteristic of all other cells in the same world. Sort of like those DBZ episodes where Boo turns peeps into chocolate bars and eats them, but with less 'HAAAAAAA!'. I'm not at all sure I can do it though, as I'm more than just a bit of a doofus at this stuff, so.. maybe just mentioning it in a comment on youtube gets someone more capable fired up? :)

    @GronTheMighty@GronTheMighty Жыл бұрын
    • That sounds like a fun idea, what would also be cool is if someone made the grey goo in game. Basically nano machines hijacking other materials and converting it over to more goo.

      @Ekgladiator@Ekgladiator Жыл бұрын
  • YOOO a new video!!!

    @zidanelangitramadhan8651@zidanelangitramadhan8651 Жыл бұрын
  • I... had an idea to make something like this. I have been dabbling about it in thoughts. I thought nobody else had thought of it yet... but now... I see this randomly on my feed. I feel saddened to see that it someone else had a similar idea before and executed it to make something. But, no, I'm not discouraged. Imma follow you and see how you've worked upon this and what techs you have used. Edit : Subscribed

    @notdumbrella6399@notdumbrella6399 Жыл бұрын
    • Hell yeah you shouldn’t be discouraged. I mean in this very video it shows three people who built off of this, one who practically remade the whole thing! You totally got this, as humans we build each other up. I say this as someone else who also wanted (well, wants) to make something similar!

      @tetronym4549@tetronym4549 Жыл бұрын
    • @@tetronym4549 Thanks man. Looking forward to see how you'll make your simulator!

      @notdumbrella6399@notdumbrella6399 Жыл бұрын
    • @@notdumbrella6399 Same to you :)

      @tetronym4549@tetronym4549 Жыл бұрын
  • Even plaintext is a language

    @olbluelips@olbluelips Жыл бұрын
  • cool, cant wait for Life Engine 2 now XD

    @ai-spacedestructor@ai-spacedestructor10 ай бұрын
  • Your channel has pretty interesting content. I would like to write a sci-fi novel with some of those crazy ideas, mindcraft is pretty cool.

    @NeoLuixhorror@NeoLuixhorror12 күн бұрын
  • Having heat regions seems like itll be cool. Imagine having a hot zone where itll reduce food intake, improve movement speed and having a colder zone where the organism moves slower, likely die and consumes more food just to survive. I imagine there also being a 'cryogenic' temperature where organisms have suspended animation. It would pair well with a crop and drag feature so we can make tiny vials out of walls and cryogenic temps containing organism samples without the fear of them dying or eaten off.

    @capsfederation3154@capsfederation3154 Жыл бұрын
  • Sooooo its agressive, kills everything quick, then dies. Bruh they made a bioweapon

    @iaminhere6022@iaminhere6022 Жыл бұрын
  • Hahah! Proud of my little rose on that first try.

    @odditoriumleviathan8725@odditoriumleviathan8725 Жыл бұрын
  • I like this

    @dcv5000@dcv5000 Жыл бұрын
  • this life engine thing looks cool

    @zentheprotogen8450@zentheprotogen8450 Жыл бұрын
  • very cool

    @mhc706@mhc70611 ай бұрын
  • Ngl epic was epic

    @mrdonut9628@mrdonut962811 ай бұрын
  • My personal idea for how you could implement higher level movement computation, is to have a neural network, but not so much for the purpose of making decisions. Basically, the brain would store a grid of cells and simulate a version of the life engine on a smaller scale, with certain creatures in this small-scale life engine being bad, and certain creatures being good, the brain's grid would naturally populate with evil creatures when an eye spots something the creature doesn't like, then the neural network would interpret the things happening in the brain's grid as different actions. Then you as a player can initialize the brain's grid.

    @flameofthephoenix8395@flameofthephoenix83959 ай бұрын
  • Wait, what is this game? Is this GooGrid again, where you create an organism and then let it out into an ecosystem? Is it multiplayer like GooGrid was? Googrid was great. Everyone had their own little ecosystem neighboring 4 other ecosystems and could toss their organisms into neighboring cells, and migration urge/frustration handling was a variable that could be tweaked to have them move normally especially if food became scarce. Along with similar variables to this: armor, teeth, eyes, etc. Had mutation probability, reproduction frequency, poisonous, size, speed, matabolism, need for sleep, etc. Lots of really interesting critters developed as both the automatic evolution/player tweaking kept competing, you'd see tiny rapid scavengers, giant armored herbivores that poisoned predators, modestly sized predators or swarms of tiny cooperating ones that died easily to anything that fought back and had very short lifespans, but could overwhelm prey and then explode in reproduction off the remains. Game kept track of the most prosperous organisms on the server. Was a fascinating game. Shame it eventually shut down.

    @garr123@garr123 Жыл бұрын
  • I have no sweet clue what any of this but I like Ned. Neds cool.

    @Foxexar@Foxexar10 ай бұрын
  • I wanted to make a mod where mover cells become producers in the next generation(and vice versa) but compiling the vanilla version only shows a blank screen :(

    @revimfadli4666@revimfadli4666 Жыл бұрын
  • 10:28 this black shape at right looks like a Rhinoceros Beetle! Cool!

    @scarletevans4474@scarletevans44748 ай бұрын
  • You should add a cell that does nothing, i mean i dont think it will add that much, but it would be nice.

    @just_mawgrillsteak@just_mawgrillsteak11 ай бұрын
  • The fact that in the beginning something did survive is astounding. Wonder why it didn't get fully devoured until the second wave.

    @jesusofbullets@jesusofbullets10 ай бұрын
    • o7. Thank you.

      @odditoriumleviathan8725@odditoriumleviathan87258 ай бұрын
  • This is really cool, but I was hoping this video was going to be about some life pattern that destroys most living cells as part of its replication process but will die out eventually using life’s base rules. The end result would be the same, but that’d be more interesting to me.

    @nemonomen3340@nemonomen3340 Жыл бұрын
  • we all love NED, he's a simple single-celled organism at least nobody named it sh*thead

    @sniperstyx@sniperstyx10 ай бұрын
  • Ned is lterally L+ratio+I'm in your walls 💀

    @revimfadli4666@revimfadli4666 Жыл бұрын
  • Honestly, what with those C++ improvements in the Extended Engine, and the proof of concept that is NED, a fully 3d life engine seems completely viable

    @ErikratKhandnalie@ErikratKhandnalie11 ай бұрын
  • "Each top organism provides food for the bottom organism" And it's very high in protein

    @deathreus@deathreus11 ай бұрын
  • What I just learned from NED is, isolation is the key to avoiding extinction.

    @danielduncan6806@danielduncan680611 ай бұрын
  • Some cell ideas for anyone to get inspired by or smth Regrow cell: when the main organism dies, 30% chance this cell remains and slowly grows back into the original creature Could allow for interesting evolution and even eggs Viro cell: chance on contact with another cell/organism that it transfers it's genome into that cell or organism and makes it express it Might allow pandemics or a zombie like situation Poison cell: releases a slightly transparent food-like tile that cannot be collided with Deals small damage to organisms in it

    @technoprotogen862@technoprotogen86211 ай бұрын
  • 9:01 bob is a glutton he doesnt want to get off his feet and only eats

    @Mycatkeepstryingtodestroymybed@Mycatkeepstryingtodestroymybed11 ай бұрын
  • The Final Shape...

    @urulai@urulai Жыл бұрын
  • I fell like adding biomes would be very cool.

    @notaperson-wx2vs@notaperson-wx2vs Жыл бұрын
  • 8:00 Ive played so many sandbox games where the most simplistic layout for your organism/spaceship/tank or whatever you are building is that shape without realizing it…. Only after considering sharing it with people does it dawn on me…. Sucks that so many things are ruined by association….

    @charlieinabox1164@charlieinabox1164 Жыл бұрын
    • I've had similar problems building stuff with 4 way rotational symmetry like windmills in Minecraft. It's quite annoying

      @wizardbrandon3544@wizardbrandon354410 ай бұрын
  • ned is just like me omg, single celled organism

    @ItsGBMoD@ItsGBMoD10 ай бұрын
  • I made an ecosystem depending on 2 things, and a direct way to destroy it, it consists of what I call RATS (Mouths in an E shape, back of middle line has mover, then two eyes between lines) and the feeders (13x13 producers outline nothingness mouth in middle, armor outside producers in an on off pattern, rat feed) RATS are named the way they are because they swarm and tear through food swiftly. Counter is just feeder but larger and with killer surrounding it as well as multiple layers to create more food upon death, encouraging RATS to eat the dead, allowing exterminators to reproduce when trapped by producers, RATS end up dying, keeping either side from expansion, killing everything

    @universalcobrathe@universalcobrathe11 ай бұрын
  • suprised its free to play thought you would have to pay for it. would pay money for this. :)

    @solarnightedge5732@solarnightedge573211 ай бұрын
  • I'm curious if there's a standalone version, or plans for one.

    @glassramen@glassramen Жыл бұрын
  • this is like introducing a 3d organism into a 2d ecosystem

    @supercharged5-39@supercharged5-39 Жыл бұрын
  • NED is my friend now

    @0_h1t3@0_h1t310 ай бұрын
  • WHEN is the natural competition coming, I am dying to see it

    @loopuleasa@loopuleasa24 күн бұрын
  • 7:40 HUMAN, CENTIPEDE!

    @heckinmemes6430@heckinmemes6430 Жыл бұрын
  • I would like if u could see the population of a specific species and see when a species died out

    @teshanduncan5396@teshanduncan539611 ай бұрын
  • There is a bug in the software since months. It doesn't go above 60 fps if only a fraction of the map contains organisms.

    @Sydra.@Sydra. Жыл бұрын
  • I came for the hot dog in the thumbnail

    @superdude5416@superdude541611 ай бұрын
  • I made an organism that can survives Ned. It’s a semi-large armored producer and it’s completely symmetrical

    @thesolardude@thesolardude11 ай бұрын
  • I wonder if making an organism that assimilates other organisms like The Thing is possible

    @TypeZeta2@TypeZeta211 ай бұрын
  • the equivalent of "you brought a nuke to a knife fight?"

    @mr.cathacker@mr.cathacker11 ай бұрын
  • The thing about NED is that their efficiency at destroying can be matched by another creature's efficiency at producing. I tried to unleash NED on some 'plants' I had created, but for every plant NED destroyed five more took its place, because I had accidentally made the plants *too* good at reproducing

    @goobermcnoober8140@goobermcnoober814010 ай бұрын
    • So it turned into a Superplant because it was evolved in an extremely aggressive, predatory environment. Well there goes any ecosystem that has your Superplant in it

      @gpt-jcommentbot4759@gpt-jcommentbot47598 ай бұрын
  • One possible thing could be the overwriting of food cells during reproduction.

    @DerpDerp3001@DerpDerp3001 Жыл бұрын
  • If it is rotating around the armor, is it possible that it was also rotating around the camo or could functionally see "around" it?

    @YEAREAPIRATE@YEAREAPIRATE11 ай бұрын
  • I've been using life engine extended and you said organisms don't evolve eyes because of the way that they move? I'm not sure what you meant. I see them grow eyes once in a while so is there some way to actually make them do eyes?

    @strongbadman2@strongbadman2 Жыл бұрын
  • How Lovecraftian.

    @rogercroft3218@rogercroft3218 Жыл бұрын
  • how did i stumble upon this on KZhead 💀 at least this pique my interest

    @Aikoyori@Aikoyori Жыл бұрын
  • hahaha kewl

    @RetroAiUnleashed@RetroAiUnleashed Жыл бұрын
  • So it’s the life eater virus from Warhammer 40k

    @Discotekh_Dynasty@Discotekh_Dynasty11 ай бұрын
  • It would be nice if we could have an option for symmetrical evolution, e.g. if one half of the creature develops a killer cell then the other half should have it too, that way rather than just garbled pixels maybe they might look more like a creature? just a suggestion lol

    @thunderbear06playsstuff63@thunderbear06playsstuff63 Жыл бұрын
  • Basically the Thing/Carrion in a human population/IRL biosphere

    @SgtCandy@SgtCandy10 ай бұрын
  • make a non euclidean defender that constantly hunts ned see if it can help fight ned

    @RocketDCP@RocketDCP Жыл бұрын
  • absolutely no idea what this game is but it sure is cool

    @cloverlovania@cloverlovania Жыл бұрын
  • I haven't checked if it has already been pointed out but if you turn down the cell size to 0.5 it gets glitchy. REALLY glitchy.

    @RealXpro0000@RealXpro000010 ай бұрын
  • Are you planning on making a mobile version at some point?

    @hyperkiller5461@hyperkiller5461 Жыл бұрын
  • 4:36....Isn't this the last level of Robotron? Looks familiar...

    @ascendantindigo271@ascendantindigo27111 ай бұрын
  • kinda reminds me of space simulation toolkit

    @aquarius5264@aquarius526410 ай бұрын
  • ned

    @voidentityUTX@voidentityUTX Жыл бұрын
  • Gene Manipulation in real life is like save editing nature. Hope we don't corrupt the save cause we haven't got any backups

    @Kaenguruu@Kaenguruu5 ай бұрын
  • Is NoLeafClover a reference to what I think it is?

    @addymant@addymant Жыл бұрын
  • Is there any life form that can eat dead bodies yet? I don't remember if you mentioned that before.

    @kairon156@kairon156 Жыл бұрын
    • Dead bodies just turn into food cells, everything eats bodies

      @miaksol@miaksol Жыл бұрын
    • Dead bodies turn into food so any cell that can eat food can eat dead bodies

      @luiginotcool@luiginotcool Жыл бұрын
  • How to put (modify) the json files?

    @UnknownZYX_4085@UnknownZYX_40856 ай бұрын
  • Plz how make this type of species.

    @susmansusman346@susmansusman3464 ай бұрын
  • I feel like this engine is at the state where any additions are "nice to haves" and not really "have to haves". So please don't feel bad about taking your time and being responsible about what you want to add.

    @htspencer9084@htspencer908411 ай бұрын
  • So NED is basically a more advanced version of anthrax bioweapon created by the British?

    @samuraijackson241@samuraijackson24111 ай бұрын
    • gray goo scenario

      @hangingthief71@hangingthief7111 ай бұрын
  • Would be nice if you could run the life engine without having to stay on the same tab all the time

    @a-ragdoll@a-ragdoll Жыл бұрын
  • Ya boy just created an eldritch abomination. Thankfully nothing unnatural like this could ever exist in real life... right?

    @mofo78536@mofo78536 Жыл бұрын
  • Hey, so I do not know how to contact you (Emergent Garden) so I guess ill post it here. First of all, I'm a big fan of your work and have been subscribed for a little while. I'm a master's student doing my thesis on the use of emergence and ALife in robotics and was wondering if the continuous evolution found in the life engine was inspired by any specific paper since the literature for EA is rather lacklustre when it comes to asynchronous continuous evolution.

    @Artilife1@Artilife1 Жыл бұрын
    • Thanks!! I actually came up with the idea a long time ago, but it's definitely been influenced by other evosim projects like bibites, not really by any papers though. Some questions: By asynchronous do you mean evolving lots of things at once, and by continuous do you mean it keeps going endlessly? Also, how can alife be used in robotics? Sounds fascinating, alife rarely has any practical uses lol

      @EmergentGarden@EmergentGarden Жыл бұрын
    • @@EmergentGarden In terms of asynchronous, the usual EA loop evaluates all individuals and procreates them at the same time, so asynchronous would mean that evaluation and procreation happen randomly at different times for each individual. By continuous I meant the fact that individuals can die at any time and it's not x% that survive after an evaluation iteration. ALife is indeed quite an esoteric field, but there have been some advances in using it for robotics. For example, EAs have started using open-ended diversity search instead of a fitness function, looking only for variety, they have also offloaded the "diversity" evaluation function to be environmental. So they place "sugars" in the environment and agents are only rewarded if they are the first to find the sugar. This has led to more effective neural evolution of agents. Neural cellular automata have also seen an increase in use, you actually covered growing NCA (distill.pub/2020/growing-ca/) and they've been suggested as amoeba-type creatures that morph in their environment for pathfinding or as swarms of robots for GraphNCA (another paper that builds on growing NCA). Finally, and probably the most interesting one is the use of NCA as a better model for the brain (avariengien.github.io/self-organized-control/). In this example, the brain shows signs of robustness, a developmental phase, resistance to input deletion, and adaptability.

      @Artilife1@Artilife1 Жыл бұрын
  • Can we get a natural Ned next?

    @musclechicken9036@musclechicken903611 ай бұрын
  • reminds me of rgb-game!

    @dontnormally@dontnormally11 ай бұрын
  • The chain is a human centipede

    @luciengremaud1117@luciengremaud1117 Жыл бұрын
  • congrates, you created dark matter in Life Engine, WTF

    @nick335online@nick335online10 ай бұрын
  • {'mother_tongue': 'JSON', 'messages': ['hello there.', 'I'm speaking to you in the JSON language!']}

    @WiseWeeabo@WiseWeeabo Жыл бұрын
  • So ned is basically Grey Goo....

    @implausiblegrrl@implausiblegrrl Жыл бұрын
  • Bro invented the Malaise

    @Ethan13371@Ethan13371 Жыл бұрын
  • I have no idea whats going on

    @addchannelname2052@addchannelname205211 ай бұрын
  • 'written in a language called json'

    @trevise684@trevise684 Жыл бұрын
  • NED is an SCP

    @Taikina@Taikina Жыл бұрын
  • You sir, made a virus bomb

    @gustavakerman5419@gustavakerman541911 ай бұрын
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