Testing Series VI: The Balance Returns

2024 ж. 13 Сәу.
507 Рет қаралды

DISCORD INVITE LINK: / discord
Hi everyone, I'm back! ❤️ Special thanks to the people on the Discord who filled in my world map questionnaire, it's why I simulated on this world for this video.
I don't have too much news to report. I made some optimizations, tweaked some numbers, and hopefully got a fun video out of it! At some point I'll introduce more major changes again, but probably not till this summer at the earliest.
As always, thanks so much for watching, liking and subscribing!!! ❤️❤️❤️
Music credits:
Danse Macabre by Kevin MacLeod
Link: incompetech.filmmusic.io/song...
License: creativecommons.org/licenses/b...
Music: Sadness Cinematic Ambient by MusicLFiles
Free download: filmmusic.io/song/7875-sadnes...
License (CC BY 4.0): filmmusic.io/standard-license

Пікірлер
  • Nice to see you back is there any download to this program

    @nicksyoutubechannel2632@nicksyoutubechannel263220 күн бұрын
    • Thanks! The simulation has no release at this time. There's a release for the map generator on the Discord, and I'm working towards a world explorer game (but that's also still ways away from even an early early alpha release).

      @FWHSimulator@FWHSimulator19 күн бұрын
  • I've run out of imagination for comments( Thank you for the video.

    @user-bs9vo8eu2s@user-bs9vo8eu2sАй бұрын
    • That's okay, thank you for leaving a comment and letting me know you liked the video! It means a lot!!! ❤❤❤

      @FWHSimulator@FWHSimulatorАй бұрын
  • Is there something like droughts or floods that can affect pop growth and wealth?

    @andreasgrosse2766@andreasgrosse2766Ай бұрын
    • Yes, there's currently a plague mechanic and a "drought/storm/unspecified weather event" disaster. Though, they're among the mechanics where I really don't how how impactful they are at the moment. They're not really visible on the video's or in my own debug data. But they also haven't really been a focus for me balance-wise in a while. At some point though I'll figure out what they're doing and see if they need to be more impactful or not!

      @FWHSimulator@FWHSimulatorАй бұрын
  • Does rulers affect the game?

    @NeoWish@NeoWishАй бұрын
    • Yes! It's not very complex at this moment, but rulers have a competence stat and this effects how well their country does in terms of stability and military conquest.

      @FWHSimulator@FWHSimulatorАй бұрын
  • Kinda wanna know what the different colours on "Highest Technology" represent.

    @AlfallMap@AlfallMapАй бұрын
    • Also largest nation at the end was "Archeparchy of Ramen"

      @AlfallMap@AlfallMapАй бұрын
    • @@AlfallMap 😋Ramen!

      @FWHSimulator@FWHSimulatorАй бұрын
    • The simulation has three different kinds of 'tech' progression: 🟦 Blue represents cultural advancements. Meaning societal organization, developments that lead to greater urbanization and population density. 🟥 Red represents technological advancements. Meaning invention of new techniques, skills, scientific knowledge. 🟪 Purple is just the overlap of Blue + Red both being present/discovered. ⬜ White is modernization and a high levels early industrialization. It is only possible to start modernization if a tile has reached max blue level, but modernization unlocks things like long-range colonization and other mechanics. The simulation currently ends 50 years after a tile has reached max modernization. (That's why the final year varies from video to video, some worlds develop faster than others based on climate, amount of habitable land, etc.)

      @FWHSimulator@FWHSimulatorАй бұрын
KZhead