I voiced over SuperSakura's Animations!
I voiced the Toxic Player experience in Roblox and so much more from SuperSakura's Roblox Animations!
inspired by SuperSakura's toxic players in roblox, Getting Robux For The First Time supersakura, Admins in Roblox SuperSakura, roblox voice chat supersakura.
Roblox Profile: www.roblox.com/users/68901630...
Roblox Group: www.roblox.com/groups/1471920...
Instagram: / dippisme
also this applies to mean people in roblox and salty people in roblox and salty players in roblox
#roblox
#robloxanimation
#robloxmemes
RIP: "OOF" 2006 - 2022.....you will never be forgotten Edit: wow thanks for the likes, and I also can’t believe it’s already had almost been 2 years since OOF was replaced!
Yup never be forgotten 😥😞😔🥹
I miss oof I will miss oof from 2006 to 2022 you will be remembered Rest In Peace dear oof
The oof sound might come back we just need to be patient
Ascend oof sound🥹
It might come back cuz custom death sound and oof will be in there
5:25 LOL VOICE CRACK
Lol
LMAO
PALESTINE?!
@@RoomsAndPlanets lol
C :
The bacon who selled his bro makes me like cry in tears😢
R.I.P. [*] "OOF" Borned at 2006 Died at 2022. Rest in peace, and ill pray for you so everyoen in the heavens will hear your oof voice!
You mean Uhh.wav
@@helloworld42 first comment rlly has to be negative? That’s messed up dude
roblox got sued
We will never forget oof sound😢
Noooooooooooooooooooooo.....!!!!!!!🥺🥺😣
These are so interesting to watch I subscribed
Kakashi be savin’ bacons from scammers
Nice!!
Mangle is referred to with he/him pronouns by the Phone Guy, but Mangle also featured in the Custom Night mode called 'Ladies Night'. Scott Cawthon eventually answered Mangle's gender with "yes". They have been referred to with he/him, 'her', and they/them pronouns. The pronouns used have mostly been male however.
Why
These are so good ngl I hope u get 100m subscribers :)
2:57 those glasses do be looking cool
Yes such a cute voice❤❤❤❤
The Mini P.E.K.K.A is a Rare card that is unlocked from the Training Camp (Tutorial). It spawns a fast, single-target, ground-targeting, melee, ground troop with high hitpoints and very high damage. He is clothed in gray metal armour and wields a smaller version of the P.E.K.K.A's sword. He wears a helmet with team-colored horns and a single team-colored eye. A Mini P.E.K.K.A card costs 4 Elixir to deploy. Strategy For Battle Decks with this card, click here Like the Prince, he is best used defensively against single troops and then for a counterattack due to his slow attack speed but very high damage. He can be used with high hitpoint troops, such as the Giant or Golem, so that they tank all of the damage dealt by opposing units while the Mini P.E.K.K.A deals massive damage to them. However, this strategy is very vulnerable to swarm cards, so it should be used cautiously and with spells whenever possible. A Mini P.E.K.K.A can defeat equally levelled Musketeers, Wizards, Electro Wizards, Ice Wizards, Princesses, and Magic Archers in one hit for a similar Elixir cost, making him useful for quickly taking out these troops behind a tank. It can also defeat most support troops in two hits, and coupled with its high speed, the Mini P.E.K.K.A can be considered as an anti-tank and anti-support. Because of this, against a tank and support push, it is more effective to deploy the Mini P.E.K.K.A on the support troop instead of the tank, so that he can eliminate it, saving more of his hitpoints for a counterpush. Skeletons, placed at a certain distance, are capable of eliminating a Mini P.E.K.K.A with the help of a Princess Tower. To do this, the defender should place the Skeletons in the centre of the Arena, slightly staggered to the opposite lane of the attacking Mini P.E.K.K.A. The Mini P.E.K.K.A. would be effectively stalled and would be chipped down by both Princess Towers. Even a Skeletons + Ice Spirit can be used. Area damage units and spells complement the Mini P.E.K.K.A and its synergies well since its slow hit speed is ineffective versus swarms. Slower and tankier area damage units like a Valkyrie should be placed in front of the Mini P.E.K.K.A, so it can push them forward more quickly, while they tank for the Mini P.E.K.K.A faster and more fragile area damage units like the Fire Spirit should be placed behind it, so it can protect them. Due to the many positive Elixir trades that can be made on a Mini P.E.K.K.A, it is generally not effective to send one down the lane by itself, as this usually results in a waste of 4 Elixir. However, if the opponent happens to be low on Elixir or lacks a cheap counter, then this strategy is capable of dealing major damage to the opponent's Tower or can force a bad trade. The player should never ignore a Mini P.E.K.K.A in the opposite lane, as it can easily deal massive damage or even destroy a Princess Tower if not dealt with. Defensively, the Mini P.E.K.K.A can be used to easily annihilate a great variety of enemy troops (for example the Giant and Musketeer) due to his high damage output for the relatively low cost of 4 Elixir. With the help of a Princess Tower, a Mini P.E.K.K.A placed near the center of the map can stop Elite Barbarians for a positive Elixir trade. A Mini P.E.K.K.A is a great counter to the Hog Rider, allowing only allowing one hit on the Tower if not placed in a proper position. If the player has an idea of when and where the opponent will send in their Hog Rider, they can hover their Mini P.E.K.K.A in the middle of the lane and deploy it the instant the opponent places the Hog Rider. Doing this will completely shut him down. If the Hog Rider is accompanied by fast grounded units like Skeletons or Goblins, the Mini P.E.K.K.A may retarget onto them, disrupting the player's defense. Using a spell to quickly destroy the Skeletons so that the Mini P.E.K.K.A can help defeat the Hog Rider is recommended, even if it is a negative Elixir trade, as the Hog Rider will get much more damage for only a small Elixir advantage otherwise. A quick and deadly combo is the Miner paired with the Mini P.E.K.K.A. The Miner tanks all the damage while the Mini P.E.K.K.A does the damage. This can easily take a Tower. However, it can be fully countered with a Skeleton Army if the Skeleton Army is played early enough (i.e., one portion of the Skeleton Army goes for the Miner while the other Skeletons distract the Mini P.E.K.K.A). Many players tend to use small units against the Mini P.E.K.K.A; the player can use this habit to their advantage by assisting it with an area damage spell or a splash damage troop, such as a Fire Spirit or Princess.
1:56 trade with a dominus 2:12 im going get that crown 2:13 Tried to buy 2:14 guess its time to grind 2:18 did that say 0.00001 XP... 2:21 No way 2:22 5 months later... 2:30 LETS GOO Anyways now im going bye
11:11
12:12
10:00:00
What
30:00:00
pretty good voice over definitely gets more character out of them
uh
hi
the admin had no hesitation lol
Devourer of Souls’ : 0-14 has fire rotating around the right arm 1 gains the fire 2 adds more buffs 3 makes you even stronger 5 is phase 1 6-14 is where you get faster at 10 you get a tiny speed and strength buff as well with 1-9. 10-14 is much faster than previous amounts and plays undertale - ost 080 finale. 15-34 : an enigmatic encounter plays right after the brief purple flash that warns people that you have phase 2 and you can see abilities over the players head kinda like yuckygan and you are slightly slower to when you had 14 kills but as you get more your strength gets higher. 35-69: now you’re glowing white after the transformation that plays universal collapse and makes the screen dark blue for a few seconds slowly accelerating the player and then when it’s finished you are much faster and stronger he sure to watch out for counters such as glue time freeze plasma god punch seat magnet and more. 70-99 you turn golden and get a Q ability that can be used and had a cool down of 25 seconds and lasts for 4-6 seconds and you are slightly slower than when you had 69. 100-149: the map gets brighter and you slowly speed up but without s and stained brutal calamity plays and you are super strong and fast and launch people super far and do around 145 damage uncapped and you get award the badge ''100'' and it says you have reached divinity. 150-299: you unlock a 1 time map change that turns it into a giant desert for 1-2 minutes and once it is finished the screen turns white for a while as it’s glitched. 300+: you are now thanos and you completed the final quest and do whatever you want with the 300 souls you can call it quits or give it to someone else if you have done the quest and more people will beg for the quest. operator : unlocked by doing all 10 missions including dos but there was a bug unpatched and now it’s patched but some abused the bug and got operator easier as every mission was optional.
1:18 That's damaging to my bank account
I agree
bro probably doesn't have a bank account😳😶🤡💀
Indonesians: AUGHHHHHHHHHHHHHHHHHHHHHHHHHHH
Epic animations and voiceovers!!
Yeah
Rip 🪦 oof 2006-2022 we will miss you 😢😢😢😢😢
3:06 I friggin love those
He’s back I can’t believe it
4:25 sounds like bfb 12 match
almost
True
What he did to his brother......
He got his money
He sold him
he sold it
Put them on the black market
Sell himself to the dark web
YOU ARE MY CHILDHOOD you were the first KZhead I have watched as a kid I remember you from SO long ago😭
Keep up the work
Rest in peace Oof sound 2006 - 2022 🙏🙏❤️ you will be missed
ITS 2000 TO 2022 DUMMY HEAD
:(
It’s 2000-2022, because it was made for the game messiah, that was developed in 1999 but released in 2000
Without the oof sound im about to end robloxs career
R.I.P
"Okay big bro" got me laughing😂😂😂
Mmm..... Copyright? And r.i.p Oof
NO, HE’S JUST VOICING IT
i mean he recorded the whole thing and voiced over it its stealing its copyed
How he ask
@@EsmeraldaMartinez-kj7yg what do you mean?
6:38 yung bacon typed numbers of credit card
Lol
4:39 típico despacito xD... Edit:A NO MANCHES ESTOY EN UN CANAL INGLÉS!!
😅 I noticed you lol
Lol I love the admin 😂
Bro îs cool pls make more video animatos
Anyways guys here's my voice that wasn't the perfect crazy moment you did good super Sakura and dippid 4:11
What??
🐶🐶🐶🐶🐩🐩🐩
3:50 is that an man putting loaf bread in his tummy?!
What the end bro it got me amazing vedio
I can’t stop thinking about the oof
6:21 man looks like kakashi from naruto
Bro copying 💀
I'm happy they uploaded new videos after months
Rip oof we will miss you. We will never forget you.
These voiceovers are always so good
Yes
yeah, they kinda remind me of fred figglehorn lol
And cringe
Pat fear its not cringe
True
Yes oof, we will always remember you 😔
“CYA LOL” I’m laughing 😂
R.I.P oof 2006-2022 we will always remember you and don’t forget that
5:03 i feel like thats gonna happen to me in the future
4:51 🌚🌚🌚
XXX
XXX is dead
@@be_surprised 😑
@@be_surprised no shit
I love the bacons voice sm!!😊
Bro Minecraft also had the "OOF" sound and know it's removed 💀
I love your voice and nice video!
2:15 scam games be like:
How do you do so good on this bro?
bro dropped his phone so many times.. its gotta be DESTROYED
5:18 but that dominus cost 7.777.77 bobux
2:00 Did you realise thaf Free Item video is made by Beluga
8:10 remember mee😂
you dont need to buy oof you need to call saul memes aside cool vid
Guys can't we appreciate how much he drawed to make this animation
He didn’t draw it SuperSakura did
@@CallmehQuinnn no I don’t think supersakua did and also how do you know tell me
@@Coffe667 because he said he voiced over supersakuras animations, meaning supersakura made them, he just did the voice acting
4:02 because u voiced over that vid, he already voice reveal'd
The OOF oofed😢 IM GONNA CRY WE ALL LOVED THAT people who miss oof sound
Thanks for putting in x's hair inside of your video rip x a legend we all knew
Upon spawning, Supreme Calamitas will create a 159x159 (inner available area is 157x157) square arena made of mostly unbreakable Arena Blocks. Leaving it will cause Supreme Calamitas to enrage, significantly increasing the velocity of all of her attacks and giving her 99% irreducible damage reduction. Supreme Calamitas has several powerful attacks that she will switch between in a consistent cycle. She always remains either directly above or to the side of the player, only breaking position during Bullet Hell phases or during her devastating dash attacks. Visually, Supreme Calamitas is always protected by a circular red force field, which serves to increase the size of her hitbox. Attacks While Supreme Calamitas is mobile, she will switch between these attacks in a well defined cycle. She condenses her force field into a demonic skull and charges at the player at an incredibly high speed, dealing massive damage. This occurs either 2 or 4 times in a row, depending on the position in the cycle. At the start of the attack prior to charging, she will become translucent as a warning. Once she enters her second phase, she will charge half as many times in a row. She attempts to hover above the player, shooting bursts of 8 BrimstoneBarrageBrimstone Darts at the player, leaving similar-sized gaps between the projectiles. She performs either 3 or 4 bursts during an attack. Some of the bursts are randomly replaced with firing a BrimstoneGigaBlastBrimstone Fireblast or a BrimstoneFireblastBrimstone Gigablast. This is the only occurence of randomness in her attack pattern. Brimstone Fireblasts home in on the player and explode into a ring of 8 / 12 Expert Mode / 14 Revengeance Mode / 16 Death Mode Brimstone Darts after some time or on contact with blocks. Brimstone Gigablasts follow a similar behavior, but are slower and explode into a much larger ring of 20 / 28 Expert Mode / 32 Revengeance Mode / 36 Death Mode Brimstone Darts. She remains at the player's side and launches either 2 or 4 Brimstone Gigablasts (depending on the position in the cycle) with a constant delay between them. She remains at the player's side and fires a barrage of BrimstoneHellblastBrimstone Hellblasts, which accelerate towards the player. She shoots the Hellblasts horizontally once she has taken her position to the left/right of the player - however, she can already start shooting while in the process of homing towards this position. This can cause bullets to fly in non-horizontal directions. Once she enters her second phase at 40% HP, the delays between her attacks as well as inside her attacks become shorter; she charges more aggressively and only half as often per attack. Attack Cycle Supreme Calamitas has a constant attack cycle which only interrupts when she is not attacking at all. Neither going through bullet-hell phases, nor switching to her second phase changes the current position in this cycle. It repeats once it is finished. The attack cycle (starting as soon as the first Sepulcher is summoned): Shoots bursts of Brimstone Darts Shoots a horizontal barrage of Brimstone Hellblasts Launches 2 Brimstone Gigablasts Charges 4 times (2 times in the second phase) Launches 2 Brimstone Gigablasts Shoots a horizontal barrage of Brimstone Hellblasts Shoots bursts of Brimstone Darts Charges 2 times (once in the second phase) Shoots bursts of Brimstone Darts Shoots a horizontal barrage of Brimstone Hellblasts Launches 4 Brimstone Gigablasts Shoots a horizontal barrage of Brimstone Hellblasts Charges 2 times (once in the second phase) Shoots bursts of Brimstone Darts Launches 4 Brimstone Gigablasts Charges 4 times (2 times in the second phase) Shoots bursts of Brimstone Darts Charges 2 times (once in the second phase) Shoots bursts of Brimstone Darts Charges 2 times (once in the second phase) Note that every time she shoots bursts of Brimstone Darts, some bursts are replaced by Brimstone Fire- and Gigablasts. Since it is a relatively long cycle with multiple occurences of every type of attack, it is time consuming to fully memorize and comprehend it. Whilst it is not necessary to do so, it proves beneficial when playing in harder difficulties and/or with special constraints. Progression Supreme Calamitas will perform these attacks once, triggered by her reaching certain amounts of health. Upon spawning, she will summon a randomized "Bullet Hell" of vertical and horizontal Brimstone Hellblasts which travel from one edge of the player's screen to the other. She will be invincible and immobile until the Bullet Hell ends. The sequence of the Hellblasts' direction will always be the same during the Bullet Hell: down/right/left simultanously, then left and right, then down/left/right again. After the Bullet Hell ends, she will teleport to the upper-right corner of the arena and summon the Sepulcher to assist her before becoming mobile. Ten immobile Brimstone Hearts will spawn along with it, positioned in the upper corners of the arena. When the last of these hearts are destroyed, the Sepulcher will die. The Sepulcher doesn't deal contact damage but instead shoots bursts of Brimstone Darts in diagonal directions from its body segments (in descending order; from last to first segment). Supreme Calamitas will be invincible until the Sepulcher is killed. While the Sepulcher is alive, Supreme Calamitas will shoot slower and only fire half as many projectiles per attack. Upon reaching 75% health, the second Bullet Hell triggers, in which Brimstone Fireblasts are also fired at the player from offscreen. This occurs in every Bullet Hell hereafter. The order of the Hellblasts' direction is up, then right, then left and right simultaneously. Upon reaching 50% health, the third Bullet Hell triggers, in which Brimstone Gigablasts are also fired at the player along with the previous projectiles. This occurs in every Bullet Hell hereafter. The order of the Hellblasts' direction is down, then left, then left and right simultaneously. Upon reaching 45% health, she will pause briefly and then summon her brothers, Supreme Catastrophe and Supreme Cataclysm, to assist her. Supreme Calamitas will be invincible and immobile while they are alive. They both remain a set distance to the left and right of the player, slowly moving up and down. Supreme Cataclysm is on the right and will fire Supreme Cataclysm Fist Alt Supreme Cataclysm Fistfists at the player, and Supreme Catastrophe is on the left and will fire Supreme Catastrophe Top Slash Supreme Catastrophe Bottom Slashslashes at the player. Both will periodically shoot rings of 8 / 12 Expert Mode / 14 Revengeance Mode / 16 Death Mode Brimstone Darts around themselves; their fire rate for all attacks goes up as they lose health. When one of the brothers is killed, the other will shoot his respective projectile and Brimstone Darts even more frequently, and will move up and down faster. When both brothers are killed, Supreme Calamitas immediately resumes attacking the player. Upon reaching 40% health, she laughs and transitions into her second phase, signified by a glowing aura around her and her attack animations becoming more pronounced. From now on, she will attack faster, but perform half as many charge attacks in a row. Immediately after transitioning, she will always shoot several bursts of Brimstone Darts before resuming her attack cycle from the last position. Returned error
BRO WHY IS THIS COMMENT SO LONG
This co!ment deserves so much more likes
The man wrote an entire essay. Dedication.
@@Idkwhattoputherelol387 probably copy+paste
FR
Nice videos! I respect bacons
bro you respect them this guy needs his little sister for just robux
I love this
Bacon: why are slenders so mean I don't wanna be a slender. Bacon: *buys stitch face*
8:09 remember meeeeeEeeeEeEEEEEEEEEEE?
When the oof sound got replace with the new sound, i joined a game, and when i died, i heard the new sound. I thought it was part of the game. Then i got curious then i joined another game and when i died, i got so confused and checked whats happening. I was so sad and shocked. Oof sound will never be forgotten 😭😭
“deh.”
@@hankwei8515 you mean gah right
Good news is that you can buy death sound at catalog but will oof sound be there?
):
@@Itsmeaverage858 it sounds like a deh to me
pov; the youtube gods when they see the video OMG THIS IS THE MOST BEUTIFULE IN KZhead!!!!!!!
4:10 GOT ME TO HEAVEN 💀 SOME ONE PAY MY THERAPY PLS😭
“I could buy that 196,399.9 times!” Then get away from that bacon 196,399.9 times if you are gonna bully him
ur voice acting is so good I forgot that this was even a voice act
Yeah
Tbh, the "OOF" is back... *RIP: 2006 - 2022 "OOF!"* Fly high
I liked at the when she said cya lol 😂😂
1:37 God: So, you know how some sins are unforgivable?
I was just shocked that bacon sold mini bacon just for robuk
4:56 Why is Shoto Todoroki`s Hair Named "Kettle" Oh Ya... Trauma
Me:Mooooooom where are my 6 pieces of bread? Mom:oh your brother needs it for his school My mind:ahh sh-t here we go again.
5:21 bro really sold his dominos that’s worth 77m robux for 4K robux to buy stitch face 💀
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a quick building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy When he is jumping over the river, he cannot be targeted by any ground attacking units. The Log and Earthquake will fail to damage a Hog Rider while he is jumping. Air troops can still attack him though, and the Inferno Tower and Inferno Dragon will continue to ramp up their damage. When countering Hog Riders, obviously use buildings. But be wary as it the offender would usually play around it with cards such as Earthquake. Air swarms such as Minion Horde can help due to the Hog's usual support tools not countering them. On the offender's side, a powerful move is to accompany him with an Earthquake, obilerating almost every building, and also grounded swarms. To a lesser extent, Lightning could also be used, retaining the same point of almost destroying every building while also crippling troops such as the Wizard or the Hunter. The Log could also be an effective first play as a cycle, but it only kills swarms and sometimes a non-center-placed Tombstone. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the defender will likely try to counter it with a swarm. If this happens, the offender should use a spell like Arrows to render the defender poetically defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. A Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Use another card to counter the Hog Rider if it is necessary. His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. However, the Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though they are vulnerable to spells. Swarm cards like Skeleton Army, Goblin Gang, and Minion Horde can also very easily counter him. Use this to your advantage by placing a bulky swarm dealer in front of the Hog Rider (eg. Ice Golem, Valkyrie) so that the Hog Rider can transport it to the tower faster and also get protection from swarms. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up small spell. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. It is obviously not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a quick building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy When he is jumping over the river, he cannot be targeted by any ground attacking units. The Log and Earthquake will fail to damage a Hog Rider while he is jumping. Air troops can still attack him though, and the Inferno Tower and Inferno Dragon will continue to ramp up their damage. When countering Hog Riders, obviously use buildings. But be wary as it the offender would usually play around it with cards such as Earthquake. Air swarms such as Minion Horde can help due to the Hog's usual support tools not countering them. On the offender's side, a powerful move is to accompany him with an Earthquake, obilerating almost every building, and also grounded swarms. To a lesser extent, Lightning could also be used, retaining the same point of almost destroying every building while also crippling troops such as the Wizard or the Hunter. The Log could also be an effective first play as a cycle, but it only kills swarms and sometimes a non-center-placed Tombstone. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the defender will likely try to counter it with a swarm. If this happens, the offender should use a spell like Arrows to render the defender poetically defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. A Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Use another card to counter the Hog Rider if it is necessary. His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. However, the Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though they are vulnerable to spells. Swarm cards like Skeleton Army, Goblin Gang, and Minion Horde can also very easily counter him. Use this to your as the Trifecta. The Musketeer will defend against most troops, while the niggers hate faggots.
thank you for the summary and the extended knowledge
WHAT IS THIS LONGEST COMMENT?!, I CANT READ IS THIS MUCH LONG!
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a quick building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy When he is jumping over the river, he cannot be targeted by any ground attacking units. The Log and Earthquake will fail to damage a Hog Rider while he is jumping. Air troops can still attack him though, and the Inferno Tower and Inferno Dragon will continue to ramp up their damage. When countering Hog Riders, obviously use buildings. But be wary as it the offender would usually play around it with cards such as Earthquake. Air swarms such as Minion Horde can help due to the Hog's usual support tools not countering them. On the offender's side, a powerful move is to accompany him with an Earthquake, obilerating almost every building, and also grounded swarms. To a lesser extent, Lightning could also be used, retaining the same point of almost destroying every building while also crippling troops such as the Wizard or the Hunter. The Log could also be an effective first play as a cycle, but it only kills swarms and sometimes a non-center-placed Tombstone. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the defender will likely try to counter it with a swarm. If this happens, the offender should use a spell like Arrows to render the defender poetically defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. A Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Use another card to counter the Hog Rider if it is necessary. His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. However, the Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though they are vulnerable to spells. Swarm cards like Skeleton Army, Goblin Gang, and Minion Horde can also very easily counter him. Use this to your advantage by placing a bulky swarm dealer in front of the Hog Rider (eg. Ice Golem, Valkyrie) so that the Hog Rider can transport it to the tower faster and also get protection from swarms. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up small spell. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. It is obviously not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a quick building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy When he is jumping over the river, he cannot be targeted by any ground attacking units. The Log and Earthquake will fail to damage a Hog Rider while he is jumping. Air troops can still attack him though, and the Inferno Tower and Inferno Dragon will continue to ramp up their damage. When countering Hog Riders, obviously use buildings. But be wary as it the offender would usually play around it with cards such as Earthquake. Air swarms such as Minion Horde can help due to the Hog's usual support tools not countering them. On the offender's side, a powerful move is to accompany him with an Earthquake, obilerating almost every building, and also grounded swarms. To a lesser extent, Lightning could also be used, retaining the same point of almost destroying every building while also crippling troops such as the Wizard or the Hunter. The Log could also be an effective first play as a cycle, but it only kills swarms and sometimes a non-center-placed Tombstone. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the defender will likely try to counter it with a swarm. If this happens, the offender should use a spell like Arrows to render the defender poetically defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. A Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Use another card to counter the Hog Rider if it is necessary. His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. However, the Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though they are vulnerable to spells. Swarm cards like Skeleton Army, Goblin Gang, and Minion Horde can also very easily counter him.
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a quick building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy When he is jumping over the river, he cannot be targeted by any ground attacking units. The Log and Earthquake will fail to damage a Hog Rider while he is jumping. Air troops can still attack him though, and the Inferno Tower and Inferno Dragon will continue to ramp up their damage. When countering Hog Riders, obviously use buildings. But be wary as it the offender would usually play around it with cards such as Earthquake. Air swarms such as Minion Horde can help due to the Hog's usual support tools not countering them. On the offender's side, a powerful move is to accompany him with an Earthquake, obilerating almost every building, and also grounded swarms. To a lesser extent, Lightning could also be used, retaining the same point of almost destroying every building while also crippling troops such as the Wizard or the Hunter. The Log could also be an effective first play as a cycle, but it only kills swarms and sometimes a non-center-placed Tombstone. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the defender will likely try to counter it with a swarm. If this happens, the offender should use a spell like Arrows to render the defender poetically defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. A Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Use another card to counter the Hog Rider if it is necessary. His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. However, the Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though they are vulnerable to spells. Swarm cards like Skeleton Army, Goblin Gang, and Minion Horde can also very easily counter him. Use this to your advantage by placing a bulky swarm dealer in front of the Hog Rider (eg. Ice Golem, Valkyrie) so that the Hog Rider can transport it to the tower faster and also get protection from swarms. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up small spell. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. It is obviously not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a quick building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy When he is jumping over the river, he cannot be targeted by any ground attacking units. The Log and Earthquake will fail to damage a Hog Rider while he is jumping. Air troops can still attack him though, and the Inferno Tower and Inferno Dragon will continue to ramp up their damage. When countering Hog Riders, obviously use buildings. But be wary as it the offender would usually play around it with cards such as Earthquake. Air swarms such as Minion Horde can help due to the Hog's usual support tools not countering them. On the offender's side, a powerful move is to accompany him with an Earthquake, obilerating almost every building, and also grounded swarms. To a lesser extent, Lightning could also be used, retaining the same point of almost destroying every building while also crippling troops such as the Wizard or the Hunter. The Log could also be an effective first play as a cycle, but it only kills swarms and sometimes a non-center-placed Tombstone. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the defender will likely try to counter it with a swarm. If this happens, the offender should use a spell like Arrows to render the defender poetically defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. A Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Use another card to counter the Hog Rider if it is necessary. His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. However, the Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though they are vulnerable to spells. Swarm cards like Skeleton Army, Goblin Gang, and Minion Horde can also very easily counter him.
No one gonna talk abt the end? Bro fr said hard r hate f****
fun fact the robux he got with thd subs were worth 606 hundred dollars
Uy g'morning chikabels this is a great
I can't stop watching this video
This bacon makes me laugh every second
"Idc how much it cost the oof... I NEED OOF SOUND " 😡 R. I. P oof... We will miss you 😭
REST IN PEACE OOF 2006 - 2022......................you will never be forgotten....... Spoiler!:New death sound it's cringe,like if you agree. 👇
i can relate to baacon's pain when he put a wrong number to redeem a gift card edit: wow thats a lot of likes
I feel it too
The pain and suffering Lmao
Ikr
@@Nitronios i have the same pain
Same
4:54 WOAHH THAT NAME AND COLOR REMIND ME OF THE HUB WTH
l love your videos 🎉🎉🎉🎉 you are geting lots of subscribers
1:32 his “lil bro” is so cute
2:42 I wish someone added that shirt 😭😭😭
I can =)
3:45 song name pls
Cha cha real smooth
cha cha
1:0 wow that was fast
damn that dominus guy cool
Imagine if kids actually redeemed it
lol
@@rumi_xshv358 I did and I get 1,000 robx
@@Frozen-raven-rp nope its a lie
@@rumi_xshv358 yep
IKR
i feel sad about him giving his lil bro away
It not real gurl or boi
@@tainayathapa9816 he knows
😂 nothing like prayers received and the many that followed by me
My cam when it clicks beluga’s video: Me: BRO WTF-
here tip for new friend 1:add all the people in the server 2:try to say mean word and add the guy
Via k
Man got deleted for some bobux 1:31
“I look so good! *other guy* yes you do! **AD**
The new death sound sounds like you're hitting a villager.
The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20-meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly but gets faster each minute after you hear this signal. A single lap should be completed each time you hear this sound. Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start
Lol
Noooooooooooooo
Nooooooooooooooooooooooooooooooooooooooooooooooooooooo
*gets asma cutely*
yes I haves asthma
Bro why when in 0:12 one when he goes twitter it says r34
Roblox r34
🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨
ikr
THATS WHAT I WAS SAYING LMAO