Bill Gates with a shotgun will become a meme within the next 3 years.
This video is basically an addendum to my "What Happened to Everyone Who Worked on Doom?" video. Here's a link to that: • What Happened to Every...
Tons of links as usual. Glad you came down here. Remember, no matter how much you may trust me or anyone else it is important to have sources on any factual statements outside of extremely obvious things.
Doom Wiki Article on Doom 95
doom.fandom.com/wiki/Doom95
Bill Gates in Doom
• Windows 95 Gaming Prom...
Interview with Gabe Newell
web.archive.org/web/201412111...
Game of X v.2: The Long Road to Xbox (with Ctrl + F)
books.google.com/books?id=H61...
GDC Speech on DirectX 12
• GDC 2018 DirectX Rayt...
The Xbox Launch Event
• Xbox Launch event
Music (In Order of Apperance)
The Demons From Adrian's Pen - DOOM
Kitchen Ace (and Taking Names) - DOOM
Twitter: / utterspartanyt
Oh and the thumbnail was chosen because of the title. Like the "Imp"ortance of Doom 95. Get it? Of course you do.
To fix that glitch, you just need to change the resolution in Doom95's options, since modern PC's can't switch to 320x200 and 320x240 fullscreen anymore which is the default setting.
Can confirm, had the same issue in the past.
Yeah i wonder why he didn't change it with the launcher? Having higher resolution modes was THE biggest deal of the Doom95 port.
what compatibility mode do i put doom 95 to?
It was already on the right settings for me but it's very white and bright
I played on Windows 10, Doom95 (unofficial) portable edition, and had experienced no glitches whatsoever from the start, it ran Doom just fine. Maybe it’s not always present, or simply a glitch fixed by the person who made a portable version of it.
Gabe Newell is a talented programmer though. I wonder if he works on anything when he isn't busy running Valve
Doom 95 was my first exposure to doom. It came on the Oddysey game sampler for windows 95. It has been a life of doom, since then
It was my second. The first exposure was actually on a 386 machine with a small screen so it kinda ran playable. And it was all on the computer of a friend of my father. I think it even came from a floppy install. The first time i could ever see someone walking through a virtual 3D environment. Couldn't play it thou but boy did that impress me. Doom95 was my second PC experience when i payed it on the PC of my best buddy. He didn't have the game but i managed to "borrow" a copy. Got a legal copy years later thou ;)
@@KRAFTWERK2K6 After years of shareware, i downloaded a pirated copy on 2005. And thanks to steam, i bought the game on 2014.
“Pew pew“ goes Bill Gates‘
Don't interrupt me...
ablationer ?
@@vince7839 kzhead.info/sun/frJpe5lwfJiAhp8/bejne.html
DOOM really did change everything
Doom95 was pretty rad. As far as I recall, it was the first way you could play Doom in a resolution beyond 320x200. It works perfectly under Windows 10, as long you get those missing dlls and either change the games resolution to 640x480 or add a 320x200 custom resolution in your GPU's control panel. I still keep Doom95 around for nostagia, but its pretty pointless to use nowaday.
I love Doom 95's launcher, its too bad all the features don't work correctly, like demos. Crispy DOom is my go to source port these days.
If Bill Gates is not in Doom Eternal, I will be upset
He's DLC
@@ryneagheilim9782 lmao
you installed it on either Windows or Xbox, Bill Gates lives everywhere haha
DOOM 95 was my first game on Windows 95 (that and Novastorm) and is the reason why I'm still mainly a PC gamer. Gabe, I feel closer to you !
I mean, Commander Keen led to Wolfenstein that led to Doom that led to Quake that led to Half-Life and so on. It's quite a venerable bloodline. Yes, the Direct X can not be overstated how determinental it was for Win95's success, as well as the willingness of ID and Blizzard to put forward their hit games, Doom and Diablo, respectively, to be playable and perfectly adaptable to Win95's inovative and easy to use drivers system. Those two games and their demos really carried Win95's success on their backs.
Doom Joestar bloodline
I think what you meant to say is that it was instrumental. Detrimental is literally the opposite, meaning harmful.
@@darkprinc979 I see, thanks.
Well Catacombs 3D came before Wolfenstein 3D, but yes. Same bloodline, so to speak.
Doom 95 was the first version of Doom I played
Same. Doom 95 Shareware in Windows XP
I've got Doom95 running on my Windows 7 pc at home. There's a 'plugin' to get mouse and keyboard to work together. Its alright. I wanted to get it installed because its a native windows port of doom that I got with the Doom Anniversary Collection from 2003 or so. Been trying to get a lot of older Windows games working on my newer systems and its been an interesting challenge.
same, as a kid i pretty much used Doom 95 until i later discovered ZDoom, Zdaemon and Skulltag
@@majamystic256 Yeah my friend showed me Skulltag and we played online a ton
Evolution of my main ports: Doom 95 -> GZDoom -> Skulltag -> GZDoom -> GZDoom for advanced mods/PrBoom+ for anything that doesn't require an advanced port
Back in the day there were more copies of DooM than Microsoft operating systems.
You said it wrong. Doom was installed on more pcs Than Windows 95. Hence the reason why Bill Gates used doom to promote Windows 95. See it's different like you said.
You needed MS-DOS to play Doom, and guess what "MS" stands for... So yeah, it was just Win 95 as Metal Videos said.
@@metalvideos1961 forgive me for not remembering it exactly.
@@ireneparkin3360 why apologize. It's just completely wrong. Can't believe that you got 81 likes for mis information. Shows how much people do actual research. Kinda sad if you als me
You needed MS-Dos to Play Doom on Dos. Doom 95 ran the game outside of the dos shell via a win 95 launcher. This is what the video was about originally. Doom didn't have more copies out, it had more copies INSTALLED than computers had windows 95. My friend was running his on windows 3.1 as a lot of people were. @@kveller555 I liked the comment because I got what was meant. Even if it wasn't verbatim.
I played the shareware of DOOM when it first came out. Installed it on my 486 around 3pm and started playing. At one point I was coming around a corner and I heard an imp making that creepy sound; a chill went up my spine and I looked around me; it was pitch black and probably around 2am. "This is the second coolest thing EVER!' I said to myself. The first is... well, you know. To say "landmark" is an understatement when it comes to DOOM and iD. It and they are the OGs, the first seed, that propelled nit inly gaming but computing power to further heights, because it was games that drank up processing power like water. Like E3 before it became "E3," those were the days.
I discovered Doom accidentally while exploring a cd rom collection of shareware games almost 30 years ago. I was floored. Thus began my rapid downward spiral into the world of pc based 3d gaming. I have wasted thousands hours and dollars over the years obsessively trying to get these games to run as their developers intended. It was a terribly frustrating and nearly impossible task. It seemed no sooner had I achieved this goal developers would then raise the bar. The introduction of the PS3 and 360 changed everything for me. At last the graphical capabilities of consoles improved to a point where I was able to move away from pc gaming and it’s related platform specific costs.
The WinG port for Windows 3.1 is the version I originally played. Yes, that's the one Gabe Newell worked on, and it's based on Doom v 1.8 codebase. Ironically we ran it on Windows 95, and it runs significantly quicker on Windows 95 than it does on 3.1.
OH MY GOD. I've known about the Quake engine thing for years, but I didnt know Half-Life had that much of a direct link to Doom. Half-Life is quite literally my favorite game of all time.
Team Fortress was also directly inspired by a Doom map, which became the basis of 2fort
Now things are starting to make sense
Doom is the game that keeps on giving. Some pretty interesting stuff about Gabe Newell. Kind of interesting that he was inspired by Carmack and Carmack would later be inspired by him when they made Doom 3.
doom is potentially the most influential video game of all time
I mean unless you're counting really early stuff that proved that it was possible, there isnt any doubt.
Doom made the "gaming PC" mainstream!
Valve and hl would disagree
@@imnotnarcian Gabe wouldn't have quit Microsoft if it weren't for Doom though.
@@imnotnarcian doom made valve tho
Unrelated to the video, but I watched you like 6 years ago on your older VGC channel and I ran into this one by accident recently. Wanted to let you know your new videos are pretty cool and have a great day!
And, to bring it full circle, there's a source port of Doom that runs on, well, the Source engine. Oh. And you can buy Doom on Steam as well. It doesn't come with the most optimal setup (it's literally just DOSBox, the WAD, and some BAT scripts), but hey, all the episodes are there.
Doom “Source” port...so gmDoom?
@@MondySpartan Yep
And there's also an enhanced version that comes with the purchase on some platforms (I think), which was previously made with the idtech 4 (i think) engine, and is now made with the Unity engine.
Bill looks like a member of the Trench Coat Mafia
In grad school we used to play DOOM networked on the university network server The 5 of us usually played until 3 or 4AM until we could not see anymore. I knew where to find the nuke launcher in the hallway before everyone else could and go hide out, and nuke everyone when they fought each other in the open arena. Mark, Ricky, Chris, Pierre, and me........the DOOM CREW - USC GEOGRAPHY !
The nuke launcher? You mean the BFG or the rocket launcher?
Yeah, what nuke launcher? I WISH there was a nuke launcher, that would take care of some big enemies very quickly
1984 was the future but then 1995 did came around with windows 95 along with doom 95, and it all the sudden flipped the whole world upside down🤣
The _Doom Collector's Edition_ on CD-ROM [2001] (perhaps as a marketing preface for the upcoming _Doom³_ [2004]) used the Doom 95 port to play all (up to then) the _Doom_ games. I bought it in a box from some store off the shelf maybe about 2002 or '03, played it on WinXP computers, worked great, a great way to play the original, vanilla _Doom_ hehehehe IIRC, there was no such thing as ZDoom quite yet, all the while, say, GZDoom right now can be configured to play without mouselook, with Autoaim ON, etc., e.g., the same way you would've played it via Doom 95, or, originally, on DOS in '94, with little to no difficulty, I think hehehehehe
I remember that edition, I got the CD case version from a Wal-Mart a long time ago for like 10 bucks, and it was a marketing preface for the upcoming Doom³ because it had preview content for Doom 3.
You missed the part where MS **bought** RenderMorphics in 1995 and _renamed_ Reality Lab to Direct3D. It was crap and a huge PITA to program for until D3D v5.
An excellent video, especially for how much incredible information is packed into six minutes.
Very interesting information! keep it up my dude!
Underrated channel, subscribed!
This is amazing. Gave me goosebumps.
Talk more about Doom bruh, this was amazing, love your style
Doom. Quake. Diablo. The 90s trinity of first shooter gaming. Pixilated beauty 😍
excellent observations
You my friend are getting a new sub, good content
1:19 Don't interrapt me!
Hm, I was able to play Doom 95 on Windows XP. Haven't tried that port in a while. Also I find it funny you're using footage from what looks like an OpenGL source port of Doom (Doom Legacy?) in a video about Doom95.
it was gzdoom footage
*r e a l l y r e a l i s t i c*
Such an unremarkable port with such a powerfull influence
You know what they say, *"Let there be 95."*
I have 95 of this
Let there be 95 Doom source ports.
This video is sooooo good.
Doom 95 was the OG source port.
And portable 2 being one of the best first person games of all time right up there with Metroid Prime
Lot of stuff here I didn't know about. I continue to learn how more and more things exist because of DOOM. DOOM is life!
First time played a custom wad was with doom 95
2:29 Nintendo Entertainment System System
My doom 95 glitched like this too!
and now microsoft owns id.
Doom 95 wasn't my first exposure but I probably spent the most time playing Doom II in Doom 95 more than anything else.
I used Doom 95 all the way to late 2006... good times :)
Good thing Chocolate Doom exists
most people dont know that directx is not a graphics api. direct3d is the graphics api. directx is a placeholder name for all the "direct" branded apis. like directsound directdraw directinput etc. the api is d3d11 and d3d12 not dx11
wait, is this some little known program? This was the first version of Doom I played, actually. Someone gave it to me at school, I thought all Doom versions were windows, it wasn't until at least 2 years later I figured out I had some k-mart version of Doom and it was meant to be on DOS.
You may fix that glitch to changing to lower resolution
And then they made a version of DOOM on the Xbox. *It all comes full circle.*
I would not be surprised if my parents knew each othe because of Doom lmao
Doom95 looks like that on my PC, but only when 640x400 for some reason. All other resolutions look fine.
Never really liked the Doom95 port. Sure it had 640x470 and 800x600 resolution but it ran a lot worse than the DOS version with it's smoother 35fps. Also yeah it was great to use the General MIDI support from your Soundblaster cards to avoid the Adlib OPL2 / OPL3 sound of the DOS version.
I don't really understand why a port was necessary. Wasn't Windows 95 (and especially 3.1) running DOS underneath the shell anyways? So Doom should have worked fine to begin with?
But it was better so you don't have to configure settings on DOS or anything which can get frustrating at times when something just doesn't want to load that particular day, or the sound might not work, so on, it just worked straight away. Plus it had a higher resolution option too.
Gabe is the physical inspiration of Peter Griffin.. and I mean that in the most tributary way.
use DXGL my guy, it's a replacement for old DirectX stuff that uses OpenGL, works fine with Doom95
Doom95 was asesome!
Where did you get Doom for Win 3.11?
www.doomworld.com/idgames/historic/wdoom2
wow the nostalgia in the beginning
Rise of a god
PS1 Doom was the first version I played
It's a pretty cool version. Updated sound and lighting.
Windows three point one one (or ‘311’ for short) not three point eleven.
Why not three point eleven when it is literally "3.11" or "three point eleven" 311 would be 3.1.1
Wao
I still don't understand why steam is the most popular way to get games on Windows you would think that Microsoft would have came out with their own software labeled Xbox something rather
Doom is also Steam's grandpa. XD
It’s I D software not id
Doom for Windows? Interesting
Just a bit of info worth adding here from Game Engine Black Book: DOOM. For DOOM's development process, Id decided to use NeXT computers to improve their production pipeline. The NeXTSTEP Operating System had numerous advantages as a development environment over MS-DOS and Id had the funding to purchase NeXT computers after Wolf 3D's success. This meant that DOOM had to be developed for NeXTSTEP first then ported to MS-DOS. To do this Carmack made sure of the following: 1. The code was written in ANSI C, the standard C library. Followed by this much more critical part which was 2. He designed the engine so it's architecture would consist of: a. Code that was specific to interfacing with a target platform which is mainly API calls or driver calls. and b. Code that was cross platform which was the main part of the codebase. Replacing the a. part of the code would allow a developer to easily port the game to another platform. In today's DOOM source ports, the code is written to interface with the cross platform SDL library, which is why DOOM has been ported to nearly every device with at least a 32bit CPU.
doom 95 worked perfectly on operating systems up until windows 7
It's still works fine with some small tweaks :-)
Runs quite fine on my 2020 laptop tho.
Doom 95 was awesome, but I don't remember why.
Kinda sad that you can't play doom95 normally thse days
At least there's GZDoom
@@mr_beezlebub3985 And Chocolate Doom, Crispy Doom, PrBoom+, Zandronum and so on
@@ikagura Gross
@@prismsauce1055 Why?
Like half those ports are bad
To make these older DirectX/DirectDraw games work, there's a tool called DxWnd. Support the developer, it's a miracle really. And it works perfectly on Linux through Wine (windows emulator). Wasn't Linux crucial in the history of Doom and Quake source codes being eventually released, and all the source ports being possible then? [proudly sent from Xubuntu 16.04] xDDDD
Doom95 didn't need to use Direct X. What a waste of CPU time and a shame for compatibility.
Windows 95 was basically DOS 6 or 7 with a jazzed-up version of Windows 3.1. Windows 3.1 was just a graphical interface for DOS anyway. So porting the game from DOS to Windows 3.1 means Gaben programmed a window that could run a command prompt, pretty much.
Wait, let me get this straight, Doom was influential, not only to to FPSs in general, but also the creation of Valve (and I guess Steam by consequence) AND the Xbox lineage? Edit: so I misunderstood, DirectX wasn't created specifically for Doom. But is it safe to assume DX would've failed if it wasn't for Doom?
666 Likes! Yeah!
Sorry but this is more the importance of Windows 95 with Direct X than Doom 95
my first PC game
Gaben is a legend
the pc master race people can say to console players "WE MADE YOU"
Is Alex St. John related to John St. John? A.K.A the douk's voice?
release VALVe.
so... valve, and xbox are all related to DOOM? posted 15 seconds before u said they were.
And now steam are pushing Vulkan API in the hope it will manage to supplant and kill of DirectX X3 hope that works out... i want directx to die! games are to important to be locked into a proprietary windows technology that makes porting it a pain in the ass.
More like overdated directX software.
So a shitty unreleased doom port made hl1,hl2,hl2e1,hl2e2 see anything here? it's 4. 4 games from 1 doom port. So, what we need for hl2e3 is a shitty port of the new doom game.
You see kids, fortnite isn't the best game.
yes, I'm going to be that guy free look is disgusting
Doom95 was a turd. It ran *bad* performance-wise.
To think doom is such important part of gaming history