So... you wanna make an *aerial camera* in Godot 4/C#?

2024 ж. 20 Мам.
1 245 Рет қаралды

#godot #gamedev #csharp #camera
Let's discover how to create pan, rotate and zoom mechanics for an orthographic aerial camera, typically suited for strategy games! :)
🚀 Check out my Godot 4/C# ebooks: hmpecheux.gumroad.com/
🔶 Github repo with assets & demo: github.com/MinaPecheux/godot-...
🔶 Assets by Kenney: kenney.nl/
Music by Bensound
License code: TQZTWXPVVMOBMRSO
00:00 - Introduction
00:35 - Preparing the camera hierarchy
02:49 - Panning our camera
05:54 - Rotating around the centre
07:55 - Zooming in and out
09:18 - Conclusion

Пікірлер
  • Thanks for another tutorial. this would be a great help!

    @Kiboot91@Kiboot9124 күн бұрын
  • Great, but how do you prevent the light to change when panning?

    @geams@geams18 күн бұрын
    • Heya! I think that's due to some of my env settings honestly 🤔 I guess you could setup the scene better than I did and avoid most of those visual artifacts ^^

      @minapecheux@minapecheux18 күн бұрын
  • Mwah 😘

    @t2pol904@t2pol90424 күн бұрын
  • pouvez vous faire une playlist godot?

    @Slava-Ukraini@Slava-Ukraini24 күн бұрын
    • There's already one :) kzhead.info/sun/mcaEXbOxmqB-i2g/bejne.html Cheers!

      @minapecheux@minapecheux24 күн бұрын
  • Fucking AI generated thumbnails

    @blockshift758@blockshift75824 күн бұрын
KZhead