So... you wanna make an *aerial camera* in Godot 4/C#?
2024 ж. 20 Мам.
1 245 Рет қаралды
#godot #gamedev #csharp #camera
Let's discover how to create pan, rotate and zoom mechanics for an orthographic aerial camera, typically suited for strategy games! :)
🚀 Check out my Godot 4/C# ebooks: hmpecheux.gumroad.com/
🔶 Github repo with assets & demo: github.com/MinaPecheux/godot-...
🔶 Assets by Kenney: kenney.nl/
Music by Bensound
License code: TQZTWXPVVMOBMRSO
00:00 - Introduction
00:35 - Preparing the camera hierarchy
02:49 - Panning our camera
05:54 - Rotating around the centre
07:55 - Zooming in and out
09:18 - Conclusion
Thanks for another tutorial. this would be a great help!
Great, but how do you prevent the light to change when panning?
Heya! I think that's due to some of my env settings honestly 🤔 I guess you could setup the scene better than I did and avoid most of those visual artifacts ^^
Mwah 😘
pouvez vous faire une playlist godot?
There's already one :) kzhead.info/sun/mcaEXbOxmqB-i2g/bejne.html Cheers!
Fucking AI generated thumbnails