CS:GO's Far Lands... and beyond

2024 ж. 22 Мам.
495 680 Рет қаралды

I head away from the source of CS:GO maps and discover all kinds of jank
Discuss it over on the Global Offensive subreddit here / csgos_far_lands_and_be...
0:00 - Size limits
0:58 - Jank in Minecraft
2:37 - Jank in Source

Пікірлер
  • Update change log: Fixed the crashing at 33 million units outside the playable zone. Known bugs: Crash at 33,000,001 units outside playable zone.

    @lenorelestrange@lenorelestrange2 жыл бұрын
    • Ah yes, a normal update patch

      @tgnm9615@tgnm96152 жыл бұрын
    • @@_mailer i mean, nothing is stopping valve from changing out the entire game with minecraft (login required) in one update. that would definitely fix this bug

      @JackPorter@JackPorter2 жыл бұрын
    • @@JackPorter nope it wouldnt, as philip said: in minecraft you will find these stripy biomes at some point. and you cant buildd or move there, even far before that you cant move anymore correctly and use a boat.

      @vashtetr@vashtetr2 жыл бұрын
    • @@_mailer i mean, they could probably find a way to fix rendering with fancy enough trickery, but that wouldn't change the fact moving would go from somewhat jittery to feeling like you're hitting walls to impossible.

      @s________________-.@s________________-.2 жыл бұрын
    • @@_mailer If you want it that bad you can just avoid using floating point variables for coordinates, and instead use rational data structures with fixed number of decimals. The downside would be that with the same amount of bytes per number the world border would be a lot smaller, but at least you would feel absolutely no jank. It's just not worth it, floating points are good enough

      @BEN-ys6gu@BEN-ys6gu2 жыл бұрын
  • so.. All those three weeks, you were just pressing "W" to reach the far lands? That's some commitment.

    @Lagosta777@Lagosta7772 жыл бұрын
    • I am going to guess that he made *2kliksphilip* do that work. (poor 2kliksphilip)

      @guiorgy@guiorgy2 жыл бұрын
    • all that W he pressed, this video got the W it deserves

      @arxeha@arxeha2 жыл бұрын
    • he mentions that he teleported with cheats

      @sir_spams_alot4373@sir_spams_alot43732 жыл бұрын
    • @@sir_spams_alot4373 he mentions that teleporting gets him within the map area bruh so he used noclip

      @PiMoNFeeD@PiMoNFeeD2 жыл бұрын
    • @@PiMoNFeeD sv_noclipspeed

      @Izofeu@Izofeu2 жыл бұрын
  • 3kliksphilip: "There were whispers of far lands." Subtitles: "There were whispers of FART lands."

    @user-ou7wt3lx8m@user-ou7wt3lx8m2 жыл бұрын
    • I was drinking water

      @phongnguyenviet474@phongnguyenviet4742 жыл бұрын
    • fartmaster lives on apparently

      @Pawlakov1@Pawlakov12 жыл бұрын
    • Saw the same cuz cc were on, I laughed my ass off... 😂

      @RuiMartins69@RuiMartins692 жыл бұрын
    • The farting bandit breaking out

      @pixelpusher2219@pixelpusher22192 жыл бұрын
    • fard

      @Mikelica69@Mikelica692 жыл бұрын
  • Imagine you went further than 33,000,000 units and suddenly appeared in an open world. You have discovered the real map.

    @FoddyFogHorn@FoddyFogHorn2 жыл бұрын
    • Antarctic Ice Wall moment

      @topkek7372@topkek73722 жыл бұрын
    • He didn't crash, he just went so far his player left the pc and entered the real world.

      @ViciousVinnyD@ViciousVinnyD2 жыл бұрын
  • that poor CT, philip is tearing his body apart with travel into the beyond and he talks cheerily about it

    @everythingsalright1121@everythingsalright11212 жыл бұрын
    • You're laughing?! A man is being broken down to the basic elements of his body out in the void beyond the known world and you're laughing?!

      @theninjamaster67@theninjamaster672 жыл бұрын
  • "And I decided to do it in CSGO. "How?", - you may ask. Like. This." (Legendary music starts playing)

    @VaNHelSinG3993@VaNHelSinG39932 жыл бұрын
  • Those flashes aren't stretched polygons, they're the millions of eternally damned flashbangs Silver 1's launched off dust 2 now forever lost in the void.

    @pretzel1611@pretzel16112 жыл бұрын
  • The floating number math is jank within the "playable zone" as well. The physics engine puts you inside surf ramps and you just bug, known as a ramp bug, and it gets more obnoxious with every power of 2 units. Walking against a wall and crossing a power of 2 (in the correct axis) will bug you in the wall, known as a... wall bug? These physics bugs get worse as the tickrate increases, since the tick interval gets smaller, so the math gets less precise, and it's part of the reason why surf servers usually run at 64 or 85 tick. Would be fun seeing a video of you exploring CS:GO at 256, 512, or 1024 tickrate. It requires modding the client, but I did it before, and the game is very janky for sure :D

    @Szwagi@Szwagi2 жыл бұрын
    • Also since some things inside the game are tied to the game timer, that is a 32 bit floating number, waiting for a few hours without changing the map does some weird things as well. Waiting for 32768 seconds (9h) breaks the interpolation/physics, so the character model starts lagging pretty badly when in the air. Waiting for 131072 seconds (36h) will crash the game if you touch any trigger with delayed(?) outputs. host_timescale can be used to skip the waiting.

      @Szwagi@Szwagi2 жыл бұрын
    • ​@@3kliksphilip 6000 hours of playing the KZ gamemode, a lot of bugs like this are known because of how annoying they are when they happen. I also help run a few servers, and players love keeping the same map up for 15+ hours at a time, so I investigated as to why some of these issues come up. If you would like to learn more about these types of physics math bugs, Momentum Mod developers probably know the most about it.

      @Szwagi@Szwagi2 жыл бұрын
    • This is some nerdy stuff which I dont understand 🤔 And thank you 😊 for making me dizzy now after watching a couple of your videos😅

      @yourfriend5144@yourfriend51442 жыл бұрын
    • This guy do maths.

      @FR4M3Sharma@FR4M3Sharma2 жыл бұрын
    • @@3kliksphilip would love to see a video exploring more side effects like this

      @Puffycheeses@Puffycheeses2 жыл бұрын
  • realising kurt has been doing far lands or bust for 10 years made me feel very old very quickly.

    @killersquad670@killersquad6702 жыл бұрын
    • I still remember finding him through his ksp videos

      @NoNameAtAll2@NoNameAtAll22 жыл бұрын
    • somebody already beat him in 9 months, hes taking his time

      @monke2361@monke23612 жыл бұрын
    • @@monke2361 i mean, the guy who beat him in 9 months probably only felt a little excitement after he pressed w for 9 whole months, while kurt is making the most of the trip, so when he does finally reach it, he can reflect back on what he did, maybe even enable cheats, teleport back to spawn, and just see how far he has come

      @jockeyfield1954@jockeyfield19542 жыл бұрын
    • @@monke2361 It's a charity thing now, reaching the Far Lands isn't really the point anymore.

      @brain5853@brain5853 Жыл бұрын
  • The model breaking is because the vertexes of the model are losing their precision and losing cohesion. You can see similar things in InfernoPlus’ Halo Desert Bus map, where the models at spawn are so far from the standard bounds of the engine that they appear to be spazzing out at all times.

    @innerface.@innerface.2 жыл бұрын
    • Or in any PlayStation 1 game since they use integers for positions rather than floating points :)

      @MrMudbill@MrMudbill2 жыл бұрын
    • That was clear. The real question is why? Any article links explaining this? Why engines render everything as if is anchored to a "center world" point?

      @Yas-gs8cm@Yas-gs8cm2 жыл бұрын
    • @@Yas-gs8cm Well, you need coordinates. And they start at zero. Why should they start anywhere else?

      @Benethor@Benethor2 жыл бұрын
    • ​@@Benethor Man I feel like an absolute retard now. I wish you just didn't answer me xD Lol I was expecting something like a gimbal lock or something. It's just a coordinate points overflow then.

      @Yas-gs8cm@Yas-gs8cm2 жыл бұрын
    • @@Yas-gs8cm no its not about overflow (yet). It was mentioned numerous times in the video: "floating point precision" is the issue. Floating point are not fully precise. They make errors on simple calculations. Tiny tiny errors that do not matter. Untill your numbers get sooo big, that they do.

      @ThatManMelvin@ThatManMelvin2 жыл бұрын
  • I love how he goes out of the intended playable zone, travels a distance like 9000 times the width of the map and still says, "Valve, please fix!"

    @DuWaD@DuWaD2 жыл бұрын
    • That's the joke

      @mar2ck_@mar2ck_2 жыл бұрын
    • @@mar2ck_ no shit homie ?

      @signmypetitiondamit9981@signmypetitiondamit99812 жыл бұрын
    • @bodd boward no shit homie ?

      @MisterChief711@MisterChief7112 жыл бұрын
    • negative feces comrade?

      @mysteryY2K@mysteryY2K2 жыл бұрын
  • That Interstellar reference at 5:50 had me rewind like 5 times. Good job on that one :D

    @InfiniteFox@InfiniteFox2 жыл бұрын
    • love it when people saw these kind of stuff lol

      @IHadDepression@IHadDepression2 жыл бұрын
    • Dame!

      @kvassmacncheese@kvassmacncheese2 жыл бұрын
    • @@kvassmacncheese Dame da ne

      @Pierdzichuj@Pierdzichuj2 жыл бұрын
    • Was just about to comment about this lol

      @xander1052@xander10522 жыл бұрын
    • You can just pause and press the < and > keys to frame-by-frame.

      @Furious321@Furious3212 жыл бұрын
  • I once tried doing that in real life, to prove flatearthers that Earth is infinite, like in Minecraft. I walked and I walked, until suddenly everything went dark, and colorful shapes appeared before my eyes. Then, after a flash of bright light, an old man wearing a pure white robe told me, that I walked straight into the Pacific ocean and drowned.

    @SmileytheSmile@SmileytheSmile2 жыл бұрын
    • you should've crafted a boat

      @duccc@duccc2 жыл бұрын
    • @@duccc Punching trees irl doesn't give you wood, stupid! I got into the hospital on several occasions trying to test that with different types of trees and some guy's wooden outhouse.

      @SmileytheSmile@SmileytheSmile2 жыл бұрын
    • @@SmileytheSmile trade for an axe stupid

      @paliszarok@paliszarok2 жыл бұрын
    • Way funnier than it has any right to be

      @Tox1cAshes@Tox1cAshes2 жыл бұрын
    • Does he know if the earth is flat or not?

      @3OrMoreBones@3OrMoreBones2 жыл бұрын
  • I swear the CTs body isn’t breaking into millions of bytes because Phillip has a pro gaming chair

    @ShortHax@ShortHax2 жыл бұрын
    • shut up

      @niggabear@niggabear2 жыл бұрын
    • Its hard to imagine you typed that out in hope to be funny

      @Lulzalex@Lulzalex2 жыл бұрын
    • Damn m8 ur everywhere

      @MarTimator@MarTimator2 жыл бұрын
    • haha i laugh hard i got seizure omg !!!!!!!!!!!!!!!

      @zxxy1@zxxy12 жыл бұрын
    • Fenny

      @therandomdickhead5744@therandomdickhead57442 жыл бұрын
  • This reminds me of getting underneath the map in the MW2 Spec Ops mission Hidden

    @xCodeh@xCodeh2 жыл бұрын
    • weed man

      @johannes5664@johannes56642 жыл бұрын
    • wassup cody!

      @m-a-c-k@m-a-c-k2 жыл бұрын
    • zaza man

      @2ryan470@2ryan4702 жыл бұрын
  • Another interesting thing about the source engine is that it's CurTime, ie time since map startup is represented also in floats. After around only 8 hours, and especially after about 36 without map change/restart, things like prop_dynamic movement, playermodels/viewmodels or animations themselves (all tied to curtime) lose precision and become janky and jankier over time.

    @DesignFIaw@DesignFIaw2 жыл бұрын
    • Eventually the world should stop as the floating point precision gets worse than twice the time increment

      @Henrix1998@Henrix19982 жыл бұрын
    • What sort of insane madman would use floats to represent time instead of integers?

      @augustday9483@augustday94832 жыл бұрын
    • @@augustday9483 In any regular match, the precision is better with floats than ints (if I understand em correctly)

      @slovakthrowback3738@slovakthrowback37382 жыл бұрын
    • @@slovakthrowback3738 I suppose that makes sense. I'm used to scenarios where unix time is sufficient precision (64 bit integer counting up the seconds since 1970). I guess in an action setting where you need to do sub-second physics calculations, floats are needed. But non-Source games don't have this problem (to my knowledge), so what are they using, I wonder?

      @augustday9483@augustday94832 жыл бұрын
    • @@augustday9483 I really doubt your claim thst non source games don't have this problem. It's probably just that they give more memory (not sure if that'd the fight word, simply more more bytes) for the time to work with, so the cut off point for the janky mess gets pushed further by an order of magnitude Also, Ive never seen such testing done on other games thst I can think of, since most games in general are just much more closed down, of thst makes sense

      @slovakthrowback3738@slovakthrowback37382 жыл бұрын
  • 1:03 damn philip i didn't know you read Junji Ito as well, what a legend

    @beytullahberk3632@beytullahberk36322 жыл бұрын
    • Next you're telling me he knows what 177013 means?

      @mfaizsyahmi@mfaizsyahmi2 жыл бұрын
    • @@mfaizsyahmi I'm 100% sure

      @beytullahberk3632@beytullahberk36322 жыл бұрын
    • It’s must of been his hole,made just for him

      @ChaSterio@ChaSterio2 жыл бұрын
    • @@512TheWolf512 i don't

      @dragon_warrior_@dragon_warrior_2 жыл бұрын
    • @@dragon_warrior_ it's a test of just how feeble your mind truly is. The manga I mean, not the knowledge of it

      @512TheWolf512@512TheWolf5122 жыл бұрын
  • That junji Ito reference was great, you should consider doing a video on his books

    @jupit3r131@jupit3r1312 жыл бұрын
    • This YT comment was made for me!

      @Holammer@Holammer2 жыл бұрын
    • drrrrrr drrrrrrrrrrrr

      @georgejpg@georgejpg2 жыл бұрын
    • It really was

      @JamesBeising@JamesBeising2 жыл бұрын
    • @@georgejpg rofl

      @ikagura@ikagura2 жыл бұрын
    • was just about to say this haha

      @rebecca6683@rebecca66832 жыл бұрын
  • Excursion funnels in Portal 2 hammer don't really try to cap the speed value you can set in Hammer, so it's easy to accidentally end up making a funnel that will instantly send you to garbled polygon land, or just outright crash the game. I've also had an experience with cube templates in that game that outright blue screened my laptop, but I wasn't able to replicate it.

    @_pixelatedsilver2a412@_pixelatedsilver2a4122 жыл бұрын
  • This is a pretty neat way to visualise floating point error. As far as I know, it's the number of significant figures and not the actual size of the number that causes these problems. There is only so much precision that can be fit in the mantissa, but the exponent part doesn't matter much. 0.00001234 is probably as difficult to represent faithfully as 123400000000.

    @foobar2285@foobar22852 жыл бұрын
    • haha, exactly!

      @jiataosu7846@jiataosu78462 жыл бұрын
  • You played the wrong Minecraft, the far lands are only in old versions of the Java Edition but you are playing Bedrock Edition.

    @breakgimme@breakgimme2 жыл бұрын
    • It also shows how bad the bedrock edition is

      @Goldfish_Vender@Goldfish_Vender2 жыл бұрын
    • @@Klar How is it better?

      @kidkid@kidkid2 жыл бұрын
    • @@Klar MC Java edition FTW!

      @99stem@99stem2 жыл бұрын
    • @@Klar No.

      @kizuati@kizuati2 жыл бұрын
    • @@kidkid Performance-wise. Everybody that cant run Java can run bedrock at 100+ fps due to the engine not running on a language that was not planned to be optimized

      @Liokindy@Liokindy2 жыл бұрын
  • 1:38 this so called "stripe lands" is the border for the BEDROCK edition of Minecraft (you can technically get a couple of blocks farther by using some sort of boat mechanics, but this is complicated and isn't necessary), but in the original JAVA edition there is a border for the map, sitting at 30 million blocks in each direction (counting from 0x0) effectively making the map 60million x 60million blocks and by a quick google search we can find out that a block is equal to one meter making the map size 3,600,000,000,000,000 squared (you can technically get a few blocks farther here as well by generating a custom super flat world with minecart rails on the top layer and then driving a minecart to the edge, but nothing behind the border is actually interactable), although this isn't perfect and would mean that a single sword is close to a meter, this is as close as we can get.

    @opeltulikylkee7479@opeltulikylkee74792 жыл бұрын
  • There's a Roblox game called "The Floating Point Zone" that demonstrates what it looks like in Roblox's engine. Basically the same effect, you're not missing out on much, but I really like the name "The Floating Point Zone" so that's what I call it. Makes it sound more intense.

    @KevinYEAAA@KevinYEAAA2 жыл бұрын
    • The few times I've actually gone really far in roblox I experienced it kinda. The way I got there was by a glitch that would throw me really far or some kind of a hacker. I know that the body becomes all messy and glitched. Apart from that in my case the game becomes really laggy, and yes I don't have a holy gaming pc (GTX 1650 Super and an i5 3770) but it's capable of running almost any game I throw at it

      @zesped1259@zesped12592 жыл бұрын
    • Charborg's "The Roblox Zone" video demonstrates it at the end.

      @madmanmortonyt4890@madmanmortonyt48902 жыл бұрын
  • I like how despite the CT model being torn to atoms, the knife still remains as the one absolute. Knife > life

    @wouldbemusic@wouldbemusic2 жыл бұрын
  • I love my person shaped hole, nice reference philip 3

    @goosesgeneral1745@goosesgeneral17452 жыл бұрын
  • With a title like that? Oh boy. Time to break some memory limitations! Also Junji Ito reference, woo!

    @blunderingfool@blunderingfool2 жыл бұрын
  • I thought if anybody could explain floating point precision in a way that most people understand it. I am kind of disappointed that you didn't even try, but I guess it kept your video more focused. Anyways, I am now going to attempt to explain floating point numbers, both simply and in detail because this is exactly what I should be doing in the middle of night. The detailed version would be this: Floating point numbers (single precision, there are other standards too) consist of 32bits, one to signal wether the number is positive or not (sign), eight to express the exponent (know as the exponent, suprisingly) and the 23 that are left express the coefficient (mantissa). The sign is 1 if the number is negative, 0 if it is positive. That is all it does. What the exponent does in practice is move around the decimal point in binary. The point sort of floats around, hence floating point. the coefficient just tells you the digits of the number. Now for people who have a life outside of technology: floating point numbers store both an exponent and a coefficient, similiar to the sientific notation (eg. 2e3 = 2*10^3 = 2*1000 = 2000), and their size in memory is fixed, which means that the amount of digits in both the coefficient and the exponent stay the same in binary. This means that as the exponent gets larger (the number gets bigger) more and more of the limited amount of digits end up *before* the decimal point, leaving less after and thus having less acuracity in the larger numbers. as a quick analog, if we mark down numbers at the length of four digits, the numbers 280.4 and 1.035 both have four digits (a fixed amount!) but the larger one is only accurate to tenths while the smaller one is to thousanths. oh yeah also, the reason why only a single dimension matters is because of coordinates. when we are in big numbers on axis the rest are still small and they are stored as seperate floating point numbers, so they will retain their accuracity. if you want it to matter in multiple directions, try going to high numebers on all axis at once. I hope someone finds this information intresting or useful, I saw suprising amounts of effort in writing this.

    @valtarijunkkala@valtarijunkkala2 жыл бұрын
    • wow thanks. i always hear about floats being imprecise but it never seems to be explained exactly why that is. you're a legend

      @Noferrah@Noferrah2 жыл бұрын
  • about MC - The farlands were removed a *LONG* time ago, i believe when the game was still in beta. currently the world cuts off at the world border where everything is normal, but with mods you can get farther to the "stripe lands" you mentioned

    @wojtekpolska1013@wojtekpolska10132 жыл бұрын
  • its amazing how you can see the rendering pipeline essentially being stripped down

    @yume5338@yume53382 жыл бұрын
  • You only found the stripelands because you did it on the Bedrock edition of the game. Not like you would have found it in the java edition, only in beta 1.7.3 or earlier

    @quadrupledamage@quadrupledamage2 жыл бұрын
    • debiru

      @fullnuclearbreakfast@fullnuclearbreakfast2 жыл бұрын
    • Probably because he isn't so "Experienced" in Minecraft and just heard "If youre far away you see strange stuff". Not bad tho

      @Liokindy@Liokindy2 жыл бұрын
    • @@Liokindy no, it's because of RTX

      @512TheWolf512@512TheWolf5122 жыл бұрын
    • @@512TheWolf512 Yes.

      @Liokindy@Liokindy2 жыл бұрын
    • @@512TheWolf512 Philip loves those drugs- i mean, lighting.

      @Liokindy@Liokindy2 жыл бұрын
  • I love floating point errors on models, it has such a neat aesthetic to it which reminds me of old PS1 games.

    @Jofoyo@Jofoyo2 жыл бұрын
  • The far lands bug always interested me in Minecraft's early days, but seeing you show us a unique video or reaching the same problem in CS;GO is just fantastic. I'd love to see a dust2 rebuild or something, where all the map and spawn points have been moved 16m units out.

    @ipaqmaster@ipaqmaster2 жыл бұрын
  • Where's "How long can a CSGO match last" updated video? Now that we have techincal timeouts as well as map selection in premier mode

    @ushijchatterjee2336@ushijchatterjee23362 жыл бұрын
  • I remember in cod4 I used to go in old-school mode and glitch out of the map until I fell into the void below it. After a few minutes of falling the guys gun starts vibrating and it gets worse and worse over time until the players gun model is all over the place and then the game crashes.

    @Broskibrother@Broskibrother2 жыл бұрын
  • I love this video so much! The part of the video where you went about in Minecraft for the new caves as footage and going to the world borders were really nice too!

    @plastoaide@plastoaide2 жыл бұрын
  • This is incredible, I wasn't even aware of this existing. You're the like a myth-busting gaming-theorist scientist, so really thanks for all the your ideas and work! Your videos never cease to amaze me.

    @3rdnusskern@3rdnusskern2 жыл бұрын
  • your knowledge on these sorts of game breaks never ceases to amaze/terrify me.

    @aceofacez10@aceofacez102 жыл бұрын
  • Oh my god, the floating point joke was perfect

    @testytester4136@testytester41362 жыл бұрын
  • Interesting video my dude! It's quite cool to watch you experiment so much stuff in CS:GO!

    @JustinVlad4@JustinVlad42 жыл бұрын
  • This video is super cool!!!! Love the content as always!!!

    @tyler2854@tyler28542 жыл бұрын
  • 5:50 COME ON TARS!!!

    @CSGhostAnimation@CSGhostAnimation2 жыл бұрын
  • I felt incredibly uneasy when backwards-Atomic Amnesia started playing. Like i wasn't meant to be hearing it

    @yakul4410@yakul44102 жыл бұрын
  • Awesome video Philip this was a really cool idea for a video

    @catweaselirl@catweaselirl2 жыл бұрын
  • This is a classic philip video I swear. love your content

    @MultiGoban@MultiGoban2 жыл бұрын
  • I remember encountering this in CoD4 when you glitch out of bounds, and fall off the playable map. Eventually you fall so far you can only see a white dot above you where everyone else is playing, and your weapons begin to become janky over time like this

    @KraffyBagel@KraffyBagel2 жыл бұрын
  • Thank you so much for the seizure warning. You have no idea how much I appreciate it. Keep up the good stuff (content)

    @KrzysztofJachura@KrzysztofJachura2 жыл бұрын
  • This is a super cool video, I love it! Keep it up Philip :D

    @axolotlmanga3596@axolotlmanga35962 жыл бұрын
  • Wow! I really liked it!! It was super! A context no one ever payed enough attention to I was imagining our own universe along the way

    @Amir-qk7zk@Amir-qk7zk2 жыл бұрын
  • You get to see these kinds of glitches when the distances get massive. It’s because the game is losing precision when you get further from the center of a map. A common way most games counter it is to move everything around the player, which seems complicated but it ends up with the same result.

    @atomictoothpaste3316@atomictoothpaste33162 жыл бұрын
  • The far lands were a java version only "feature" it was removed a long time ago, now its just a blue barrier, unlike bedrock which glitches out

    @thedamntrain5481@thedamntrain54812 жыл бұрын
  • this video was so outside the norm. absolutely top tier. my man.

    @GabeStott@GabeStott2 жыл бұрын
  • I was thinking about this these days Thx for making this

    @pumpkinspice5848@pumpkinspice58482 жыл бұрын
  • What it we kissed at 16 millions hammer units away

    @ClanimeOfficial@ClanimeOfficial2 жыл бұрын
  • This is exactly what happened at the end of interstellar

    @matthewhall1921@matthewhall19212 жыл бұрын
  • Holy shit THANK YOU for making the flashing part so small instead of fullscreen. As someone who has epilepsy, it feels like nobody else really cares to put in any effort for things like that. Most you'll get is a warning and sometimes you don't even get one. It's a small thing (most of the time at least,) and I know I shouldn't expect everyone else to do things differently because of people like me, but just know that I appreciate the effort. It sucks trying to watch a video sometimes and being bombarded with a strobe light out of nowhere that takes up the entire screen.

    @shreknskrubgaming7248@shreknskrubgaming72482 жыл бұрын
  • Nice Interstellar reference at 5:51 Phillip, best movie ever made.

    @ZinC1@ZinC12 жыл бұрын
  • Another great video AntVenom 👍

    @user-es3dr5xk8f@user-es3dr5xk8f2 жыл бұрын
    • what

      @lechendary@lechendary2 жыл бұрын
    • @@lechendary idk who antvenom is either lol I think there was a guy called "Damn Names" who got into one of his videos or something

      @olduselessaccount1322@olduselessaccount13222 жыл бұрын
  • player: reach 16,000,000 units far from playable map AWP scope reflection: ah yes, A site (this is why Valve should make real time reflection)

    @meove1213@meove12132 жыл бұрын
    • Won't work on maps that have water on them since Source supports only one real time reflection at a time

      @Xeller_real@Xeller_real2 жыл бұрын
  • diggin' the closed captions for vids like this.

    @pizza_lizard@pizza_lizard2 жыл бұрын
  • I saw it!!! That Interstellar moment was the cleverest idea! Made me happy!

    @jozefsmajda8036@jozefsmajda80362 жыл бұрын
    • same :D

      @puma4215@puma42152 жыл бұрын
  • I remember experiencing this effect on a prototype i made a few years ago, couldn't understand why, then i learned this is a recurring issue with large scale games. Usually to combat this behavior once the player moves too far away from the origin say 1024 meters, everything is shifted back to the origin but we never notice it.

    @farfi55@farfi552 жыл бұрын
  • 0:56 nice Captions 3kliksphilip, if that even is your real name

    @myke.8715@myke.87152 жыл бұрын
  • Loved the small nod to Junji Ito on 1:00

    @jeremiii6523@jeremiii65232 жыл бұрын
  • Damn those texture glitches actually look cool lol, great job with the video!

    @FiftyKcal@FiftyKcal2 жыл бұрын
  • Me: Enjoying a 3kliksphilip video. KZhead Subtitles: "FART LANDS" 0:55

    @Offical_identified@Offical_identified2 жыл бұрын
    • its not auto subtitles tho

      @thegooodguy@thegooodguy2 жыл бұрын
    • @@thegooodguy Excacly!

      @Offical_identified@Offical_identified2 жыл бұрын
  • I would LOVE to see a multiplayer match played in a level built in the ~22m range!

    @edible_lemon@edible_lemon2 жыл бұрын
  • Finally an upload!! Thanks 3

    @clipstar21@clipstar212 жыл бұрын
  • Awesome exploration!

    @andrew_hd@andrew_hd2 жыл бұрын
  • 1:03 The Enigma of Amigara Fault? :)

    @igoesrawrr@igoesrawrr2 жыл бұрын
    • Yep, it was kind of obvious

      @Niko0902@Niko09022 жыл бұрын
  • Normie : /TelePort Philip : /ToiletPaper

    @Liokindy@Liokindy2 жыл бұрын
  • I did not expect a junji ito reference from you Philip. I must say you surprise me yet again.

    @jo_kil9753@jo_kil97532 жыл бұрын
  • holy shit bro its been 1 hour and philip has already made the subtitles props on the guy

    @theonlyplain@theonlyplain2 жыл бұрын
  • This map... It was made just for me! It's in my shape!

    @hellper9668@hellper96682 жыл бұрын
  • I've done this in gmod few years ago and i made my noclip speed ridiculously fast and my gravity gun was like a worm after some time going into the void

    @Human_Buman@Human_Buman2 жыл бұрын
  • the closed captions are brilliant

    @thiswebsitesucksTBH@thiswebsitesucksTBH2 жыл бұрын
  • nice! so happy you did this

    @JustLukeMinecraft@JustLukeMinecraft2 жыл бұрын
  • 1:18 this is because you're on Bedrock Edition. Java doesn't have this bug whatsoever, the game runs fine up to 30 mil before the world border hits (there are slight issues with audio and projectile hitreg, but nothing major like Bedrock). This is because Java uses 64-bit floats instead of the 32-bit ones that Bedrock uses. Java can actually go even further, up to 33 mil, where the lighting engine stops working. And yet Bedrock is unplayable at 1 million. I'm not entirely sure why they decided not to use 64-bit floats, considering that it works GREAT on Java. Hell, they put a world border on the version that functions fine at a distance while uncapping the version that breaks at a fraction of that. Mojang, plea--

    @Jmcgee1125@Jmcgee11252 жыл бұрын
    • Yeah, but older versions of minecraft java used 32 bit floats(but physics used 64 bit floats) for example if you travel far enough in infdev 27 th February and the chunks will start jump and hitbox outline will deform visually, then after 2 millions the world will start to flicker.

      @farlandsinvestigator4604@farlandsinvestigator46042 жыл бұрын
    • Java may not have that bug but it is an unoptimized spaghetti code mess otherwise lmao

      @crylune@crylune Жыл бұрын
    • @@crylune I would much rather have the unoptimized spaghetti (which isn't that much of a problem if you put on mods like Sodium and Starlight) rather than nondeterministic redstone and other garbage.

      @Jmcgee1125@Jmcgee1125 Жыл бұрын
    • it's also because the farlands as they're often depicted just don't exist in modern minecraft, like, at all. those were back in much older java versions, so neither modern java or bedrock would have that specific world generation glitch. (after typing this i have now realized you're talking about the distance, not the type of glitch, but i feel this comment might still be useful to someone out there so i'm leaving it here with this clarification)

      @mozarteanchaos@mozarteanchaos Жыл бұрын
  • If you ever want to add on to the map size video compare the playable space by area in CS, you should contact Uncle Dane. He found a way to do it with nav meshes and other trickery for tf2, and it really strikes me as the type of video you would make

    @Dapstart@Dapstart2 жыл бұрын
  • Honestly thank you so much for bringing attention to Kurts far lands series.

    @ShoorfLonelyLokly@ShoorfLonelyLokly2 жыл бұрын
  • 1:04 Very cool "The Enigma of Amigara Fault" reference

    @Halo4LifelikeHat@Halo4LifelikeHat2 жыл бұрын
  • Aww remember watching Kurt j Mac.

    @Dilbagh0210@Dilbagh02102 жыл бұрын
  • I like the fact that you used atomic amnesia MMXX in an actual video. Will it become part of your regular background music collection, or was this a one-time thing? I'd like to hear more of it!

    @harrymalm@harrymalm2 жыл бұрын
  • This was actually incredibly interesting and quite informative.

    @snowballeffect7812@snowballeffect78122 жыл бұрын
  • It looked like a really cool editing style.

    @azquidif6319@azquidif63192 жыл бұрын
  • 1:06 I know of a disturbing manga that features person-shaped holes in a mountain.

    @rubz1390@rubz13902 жыл бұрын
    • This was definitely a reference to Ito Junji's most famous short story "The Enigma of Amigara Fault". I always see people link that one on Reddit when a post is about Trypophobia or something like that.

      @lampenpam@lampenpam2 жыл бұрын
    • You could have chosen to never comment this. I could have never remembered ever seeing that. Why

      @luizzeroxis@luizzeroxis2 жыл бұрын
    • @@luizzeroxis I learned about it this year and want others to share the nightmares.

      @rubz1390@rubz13902 жыл бұрын
  • ah yes i knew that's why they called them floating point numbers

    @zehm9015@zehm90152 жыл бұрын
  • "Valve, pls fix, i want to navegate through the deep black junky void endlessly"

    @eduardburciu3564@eduardburciu35642 жыл бұрын
  • What unusual content for csgo! I love it

    @NPC-pt4gh@NPC-pt4gh2 жыл бұрын
  • he was so close of find half life 3! sadly, VAC got him

    @Executioner_Sama@Executioner_Sama2 жыл бұрын
    • inpossible

      @CraftedPGN2@CraftedPGN22 жыл бұрын
    • I LOVE MANS

      @izadineakhmadzatnika4685@izadineakhmadzatnika46852 жыл бұрын
  • Notifications gang

    @Aelfraed26@Aelfraed262 жыл бұрын
  • this is a brilliant video. Makes me wonder about our own universe and the strange things that may happen as we approach certain boundaries in space or time. Insane how maths can just start failing as it does and the ways it manifests

    @ExistentialPineapple@ExistentialPineapple2 жыл бұрын
    • Maths doesn't fail here though.

      @SimonVaIe@SimonVaIe2 жыл бұрын
  • Had no idea the Dust CTs had arms under their sleeves. Great video

    @bigg4342@bigg43422 жыл бұрын
  • You are the second person I've ever heard to use the term "Z-fighting" everyone I know, even people who do 3d modeling just call it clipping

    @amirmirzaei3940@amirmirzaei39402 жыл бұрын
    • I think clipping describes 2 intersecting objects rather than two vertices at what the computer thinks is the same place.

      @kuyans3889@kuyans38892 жыл бұрын
    • @@kuyans3889 even 2 vertices or surfaces are at the same place, I still hear people say clipping or intersecting

      @amirmirzaei3940@amirmirzaei39402 жыл бұрын
    • As a 3D modeler... “Clipping” is an umbrella term for any case where two objects slightly go through or into each other, such as a ragdoll’s arm going through a wall, or a box falling through another box. “Z-fighting” is the effect where two faces attempt to occupy the same space and “fight” over which one should be visible. I think the best way to describe it is that Z-fighting is caused by clipping, so referring to an instance of z-fighting as “clipping” is technically true, but Z-fighting is the specific term.

      @kebasnaek4129@kebasnaek41292 жыл бұрын
    • @@kebasnaek4129 again, I have never heard anyone use that term, I've been doing belnder for about 2 years how but no one uses that, they all just say clipping

      @amirmirzaei3940@amirmirzaei39402 жыл бұрын
    • ​@@amirmirzaei3940 Z-Fighting is an programmer term whereas clipping is a designer term Source: In valve's hl1 sdk you can find comments referring to z-fighting

      @TheAlien564@TheAlien5642 жыл бұрын
  • Kind of creepy how he's just going out into nothingness, Hume levels must be low out there...

    @lostaudio@lostaudio2 жыл бұрын
    • Hume levels don't actually exist, it's an SCP of its own. Scranton reality anchors don't actually do anything. They're a massive cognitohazard: basically, everyone who hears about them believes that they work except for their actual creators, and they do actually miraculously work for them, while in reality it's nothing more than a bunch of microwaves tied together, the whole SCP is infected with this cognitohazard. But that's not talking that the SCP foundation is also an SCP.

      @TheManinBlack9054@TheManinBlack90542 жыл бұрын
    • @@TheManinBlack9054 anything is canon so eh.

      @lostaudio@lostaudio2 жыл бұрын
    • @@TheManinBlack9054 I appreciate you writing an essay though lmao.

      @lostaudio@lostaudio2 жыл бұрын
  • Super fun video:D Havent heard aria math in a fat minute

    @villadsmune9630@villadsmune96302 жыл бұрын
  • "Mountains full of person-shaped holes" Dude are you kidding me, giving me these nightmares again?

    @Zieji@Zieji2 жыл бұрын
  • "No one would want to explore it" Speak for yourself zoomer

    @drowningin@drowningin2 жыл бұрын
  • Lol. "Valve pls fix" Inb4 Valve solves floating point inaccuracy, forever changing computing for the world

    @Ixb3rs3rkxI@Ixb3rs3rkxI2 жыл бұрын
    • after the fix, valve finally announce hl3.

      @TamanLinkin@TamanLinkin2 жыл бұрын
  • actually had a similar experience in a different game, Power Wash Simulator of all things. Trying to pick up equipment while standing on it currently makes you get thrown at high speed in a random direction, and I managed to get flung VERY fast. Was seeing some very broken first person models within a few seconds of being launched.

    @FlakDraakon@FlakDraakon2 жыл бұрын
  • Banger of a vid man.

    @SUPER_HELPFUL@SUPER_HELPFUL2 жыл бұрын
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