I played 7 MORE Souls-Like games you've never heard of (AGAIN)

2024 ж. 17 Мам.
2 351 290 Рет қаралды

Merch shop: ironpineapple-shop.fourthwall...
episode 24 of Steam Dumpster Diving with somehow, once again, even more "souls-likes" you (probably) haven't heard of
twitter: / ironpineapple_
twitch: / iron_pineapple
Big thanks to:
GoogleyGareth for animating the intro: / @googleygareth
Onua for creating the SFM pose of the knight in the thumbnail: / odynom
TIMESTAMPS
0:00 Intro
0:25 SWORDCAR
7:33 Slay the Minotaur
18:55 No Rest for the Wicked
59:24 Deathbound
1:12:26 Rogue Masters
1:20:50 Stonemachia
1:35:43 Codex Lost
1:52:28 Outro
games played (in order of appearance)
store.steampowered.com/app/25...
store.steampowered.com/app/25...
store.steampowered.com/app/13...
store.steampowered.com/app/12...
store.steampowered.com/app/10...
crossfall-games.itch.io/stone...
store.steampowered.com/app/22...

Пікірлер
  • Hey IronPineapple, (huge fan here) Thanks for reviewing SWORDCAR!! Its my first game, and I really appreciate the feedback and you putting some eyes on it! Working on an update to add more levels, more varied gameplay etc. but yes, to prospective buyers it is a glorified demo rn! SORRY ABOUT THE VERY SMALL MUSIC SELECTION WORKING ON THAT TOO

    @spacemicroscope@spacemicroscope16 күн бұрын
    • Just wanted to let you know "Fuck you, SWORDCAR!" had me laughing so hard. Very interested in seeing where you go from here.

      @CaptainChar1177@CaptainChar117716 күн бұрын
    • Wait, this is your FIRST GAME? Nice work, dude. Looks incredible for a solo dev’s first game. It’s a cool concept as well. Honestly I think you’ve got a good idea here

      @Thatonedude227@Thatonedude22716 күн бұрын
    • Exited to see how the game develops, it looks fun!

      @Helmet_Stays_on@Helmet_Stays_on16 күн бұрын
    • Wait wait. Your FIRST GAME?! What the actual fuck. Keep. It. Going. My guy that is how you cook in today's indie world.

      @Hahahahaaahaahaa@Hahahahaaahaahaa16 күн бұрын
    • Dude this is such an inventive game I'm crying laughing just looking at the review

      @DarkFireVideoGame@DarkFireVideoGame16 күн бұрын
  • “F@CK YOU, SWORDCAR!” goes hard ngl

    @heyyou9137@heyyou913716 күн бұрын
    • Whoever made that game gets me on a spiritually comedic level.

      @Thebees21@Thebees2116 күн бұрын
    • It really is one of the best lines in modern gaming. 😂

      @nerfytheclown@nerfytheclown16 күн бұрын
    • wow thank you for swapping the U out for an @ like a good christian You just saved this comment section from eternal damnation

      @TuriGamer@TuriGamer16 күн бұрын
    • I don't need to see any more, we've finished, nothing will best, "F you sword car"

      @abberline2664@abberline266415 күн бұрын
    • @@TuriGamer it's because of the youtube

      @roozbeh6999@roozbeh699915 күн бұрын
  • No Rest For the Wicked REALLY smells like a live service game without the live service implemented just yet. The inventory limits, the daily/weekly quests, the survival crafting grinding, the REAL TIME WAITING for upgrades, it all points to coughing up real money for convenience in the full release.

    @SilverCyan@SilverCyan13 күн бұрын
    • Maybe I'm jaded, but I had the exact same thought

      @Hundeputzmunter@Hundeputzmunter12 күн бұрын
    • Yeah

      @elomoreloR6@elomoreloR612 күн бұрын
    • is it real time? there is an ingame clock so might be related to that time?

      @sekfox8609@sekfox860912 күн бұрын
    • @@sekfox8609 it is

      @Cubicthing@Cubicthing12 күн бұрын
    • ​@@sekfox8609 that clock is an in game clock but the build time is in IRL time still. There's some events and things in-game that are dependent on in-game time like traveling merchants and the like. There's also things that are dependent on BOTH times as well.

      @LoFi_Punk@LoFi_Punk12 күн бұрын
  • I love it when you say "this stretches the definition of a soulslike...but I'm reviewing it anyways". Absolutely dude, who cares, the variety in this series is great and it's not like us souls fans can't also enjoy games about, say, a car with a huge sword.

    @fjordojustice@fjordojustice11 күн бұрын
  • Honestly, I don't even care if the games are soulslikes; it's actually cool to see some variety.

    @unrighteous8745@unrighteous874516 күн бұрын
    • The lengths to which he stretches the definition is what I love best about these lol.

      @chucklebutt4470@chucklebutt447015 күн бұрын
    • Personally I wanna see how far he can bend what a souls like is

      @pimplepanda1932@pimplepanda193215 күн бұрын
    • @@pimplepanda1932 I like this direction of covering whatever games he wants to but maintaining the bit by justifying their place in the genre in increasingly more ridiculous ways

      @Radgerayden-ist@Radgerayden-ist15 күн бұрын
    • ​@@Radgerayden-istYES! This is what I crave. This all day.

      @asceticblur@asceticblur15 күн бұрын
    • I think that this way "most being actual souls like" is the best direction

      @Spirit_Circle@Spirit_Circle15 күн бұрын
  • edit: I wanted to inform everyone that Stonemachia is now available to be wishlisted on Steam where we will add a demo as well very soon! Please consider adding it to your wishlist to support the development!! Hi iron pineapple. Thank you so much for the kind words from all the dev team of Stonemachia. Seeing our game in one of your videos is an indescribable feeling. I started making video games 2 years ago, also inspired by all the brave developers you've introduced us to through your videos, 0 budget and no programming knowledge.. Now we're an Italian team of 8 people giving it our all. Also, a new demo is available on itch with an arena mode, and many new chess abilities ;) (still no budget eheh :D)

    @stonemachia@stonemachia15 күн бұрын
    • Holy hell, your level design and artistic vision is inspired! I'd play the game solely to wander around and discover the surreal visuals. Any plans to add this to Steam later on?

      @shaheedk.3386@shaheedk.338615 күн бұрын
    • Absolutely loved the fever dream vibe to your world and enemy's.

      @maxashworth3364@maxashworth336415 күн бұрын
    • Out of all small scale indie games Pineapple reviewed, yours looks the most interesting by far. The art, the music, the concept - everything is super sick. Hope you can generate enough interest to launch an early access or get some funds or something to get the game to a more complete state.

      @VoxAcies@VoxAcies15 күн бұрын
    • I’m super interested to see more combat I’m not crazy interested in parry focused games besides a couple exceptions so I’m hoping some of the other pieces allow more melee focus

      @buttertoto378@buttertoto37815 күн бұрын
    • Your game is by far the coolest thing I've seen across this entire video series. There's some really strong potential here

      @JohnDBlue@JohnDBlue15 күн бұрын
  • I love how Iron Pineapple keeps a calm attitude when he runs into a game mechanic that causes friction while still confidently voicing what he thinks at the moment and he admits that that impression might change later . An attitude like this is key when looking at all the weird ideas that sprout from indie games. These weird ideas are needed to keep games from getting stagnant as whole genres get developed in this space. MOBAs and Battle Royale come to mind as games that started as mods, let alone every old genre having to invent itself at some point usually being a small team of people just trying to make things work with no formulas to copy.

    @ariloulei814@ariloulei81412 күн бұрын
    • Completely agree. A big reason of why I love watching hours of him exploring these games is because I know he'll keep an open mind to weird stuff, while still keeping it honest if he doesn't think it ultimately pays off.

      @marcosgame6162@marcosgame61623 күн бұрын
  • I'm in love with the concept of Deathbound. The entire party being 1 character, and having party banter, the ability to pass peacefully by some enemies (which means that the storyline will have branching solutions), the combos, the stamina vs health, I think its an awesome concept. The animations need some tlc but for a tech demo I love it.

    @derekdoolittle257@derekdoolittle2579 күн бұрын
  • Thanks so much for playing my game Slay the Minotaur! I was really hoping you would and it is super cool to see you have! I'm working on another update for the game right now and I am hoping to release it soon! I do wonder if you got the hang of parrying attacks though. Parrying is a pretty important part of the game and is also what will help you kill gorgons and cyclopes as well as the Minotaur. You can trip the cyclopes and can turn the gorgons into stone. As you noticed the roll doesn't make you invincible, but parrying attacks does and you can upgrade the invincibly as well. Every attack can be parried besides the cyclops ground pound and Minotaur fire. The upcoming update is also going to improve playing with a controller. You can disable the auto aiming with some weapons in the settings right now, but it doesn't switch automatically, in the next update it will. It does take a while to learn everything the game has like which weapons are best and what items and upgrades you should buy. It has also been crazy watching how fast some people have slayed the Minotaur. The current world record is under a minute and thirty seconds lol. Thanks again for playing!

    @CacheOfBones@CacheOfBones16 күн бұрын
    • was gonna say, it seems like he didnt even know you could parry

      @dracotoy@dracotoy16 күн бұрын
    • If rolling doesn't add I frames, can I ask what your reasoning for having it is? Normally that's what a roll would be expected to do, so I'm curious what your intending with it.

      @stephenlong9806@stephenlong980616 күн бұрын
    • ​@@dracotoyfunny enough he acknowledged the parry

      @justinroux1610@justinroux161015 күн бұрын
    • @@stephenlong9806 Rolling is still very powerful and can still avoid almost every attack. What is most likely to hit you when rolling would be arrows and the gorgon projectiles, but if you roll left or right, and not super close to the attack, those projectiles shouldn't hit you. You can also cancel out of a roll with a parry if you see an incoming attack will still hit you. If you parry the arrows they will shoot back at the archers and kill them in one hit and if you parry the gorgon stone attack you will freeze them instead which will let you get close to them. The other enemies that can hit you while rolling is the large level 2 cyclops that can still reach you even when rolling or when the cyclops or Minotaur does a ground attack and you're in range, although you can parry the Minotaur's axe while he is in the air to ignore the incoming damage. The reason I decided on no I frames for rolling is because parrying is what gives you the invincibility and you can upgrade it to stay invincible for a good while after you parry. I see this as you can keep your roll if you want a quick escape, but it doesn't guarantee you will make it out without taking damage, or you can take the risk of parrying, but if you succeed is far more benefiting. But again, rolling is still really strong and you will avoid damage the vast majority of the time.

      @CacheOfBones@CacheOfBones15 күн бұрын
    • Thanks for making th MC Thicc

      @SuperBuckg@SuperBuckg15 күн бұрын
  • please dont apologize for the length! these videos are an EVENT and always a highlight for me. these were all fantastic and it's so fun to see what you find! plus your reviews are always so, so nice.

    @Almontri@Almontri15 күн бұрын
    • If anything, the length of these videos is an argument to split the vids into more vids. Like a 2 hour long vid is cool, but what if we got TWO hour long vids instead? Granted a decent chunk of the runtime was due to No Rest For The Wicked section being a 40 minute review, which would honestly justify being its own vid, but how to properly split up content is definitely a discussion worth having.

      @webbowser8834@webbowser883415 күн бұрын
    • the real reason why i don't leave youtube

      @liberin888@liberin88815 күн бұрын
    • I love longer videos, it's feels like a content glitch irl.

      @johk2293@johk229315 күн бұрын
    • @@webbowser8834 Agreed. I'm fine with the length, but the usage was a bit off for me. No Rest for the Wicked seemed like a perfect candidate for a dedicated video since it's too high profile for this series and had so much time dedicated to it in this video.

      @V-vision@V-vision15 күн бұрын
    • The video length I saw from the thumbnail made me positively giddy. I love these!

      @tornater@tornater15 күн бұрын
  • No rest for the wicked is some of the fucking greatest animation and artwork I have seen in a hot minute

    @clementineshetheyfae8312@clementineshetheyfae831213 күн бұрын
  • I wasn't expecting a chesspiece Souls-like to cook so hard, but here we are. Definitely checking it out as it gets more updates

    @TobyKBTY@TobyKBTY11 күн бұрын
  • Indomitable Pineapple Spirit versus The Indifferent Cruelty of Slay The Minotaur.

    @Future_Doggo@Future_Doggo16 күн бұрын
    • Indomitable spirit of cheating maybe 😅

      @420alphaomega@420alphaomega15 күн бұрын
    • It mustve been WickedWiz I saw play it, totally should be pineapple's cup of tea

      @hashbrown777@hashbrown77715 күн бұрын
    • ​@@hashbrown777So funny seeing the same circles. Wiz fan here too.

      @manashieldmedia@manashieldmedia15 күн бұрын
    • My money's on Pineapple. He has those thighs giving him strength.

      @RiKSh4w@RiKSh4w15 күн бұрын
    • @@hashbrown777 WW got it down.

      @613aristocrat@613aristocrat15 күн бұрын
  • Thank you for Featuring Deathbound Iron Pineaple, I've been watching this series for a long time and it is great to see our game here. We've been improving the experience and will for sure work on the feedbacks you provided. Hope you give it another run in the future! Being able to make this game is like a dream to me, we're from Brazil as you said, and we've been moving all the rocks to turn it into reality. It's been a long journey i've been since 2017 when we started thinking about it, and it's finally coming all together. I hope the players can all enjoy this experience we're creating, all we want is to players to enjoy the gameplay, to discover this story and that Deathbound can inpire people somehow and make a difference in their lives, even if a tiny one. That's what we strive for, we want to do something that can have meaning for the players. This is only a demo but we have much more things for the full game. Thank you for helping spread our game.

    15 күн бұрын
    • Parabéns pelo jogo! :) não sei nada de desenvolvimento de jogos mas imagino que não seja nada fácil no nosso país, espero que de certo! Atualmente estou reservando minhas finanças mas vou colocar na wishlist, sucesso!

      @Carphil07@Carphil0715 күн бұрын
    • @@Carphil07 Obrigado pela confiança e apoio! Foi uma longa e dura estrada. Estamos muito felizes com o que conseguimos alcançar e espero que a gente consiga fazer ainda mais no futuro!

      15 күн бұрын
    • Brazil reference, sempre lindo

      @knightnight9949@knightnight994915 күн бұрын
    • Dá muito orgulho ver um time BR fazendo um game com uma pegada criativa e bem única que ainda assim mantém uma raiz Souls-like. Eu desejo tudo de bom para vocês, pois estão fazendo um ótimo trabalho e por favor me permita... VAI BRASIL!!! 🇧🇷🇧🇷🇧🇷🇧🇷

      @DMXIII@DMXIII15 күн бұрын
    • The idea of not only switching characters to create move sets, but also how those characters interact with one another while inside the avatar is really inspired! Great work and would love to see the polished form

      @KynElwynn@KynElwynn15 күн бұрын
  • Holy crap I didn't even notice that the No Rest for the Wicked segment was 40 minutes. That's honestly a testament to the growth you've had during the course of this series. well done my guy

    @helzmessenger@helzmessenger13 күн бұрын
    • I thought the Slay the Minotaur segment was long and it had turned into a Slay The Minotaur video. Then he played No Rest For The Wicked.

      @Satsujinki1973@Satsujinki197312 күн бұрын
  • This video is the definitive proof that the actual video game scene nowadays is indie. There are literally thousands of hidden pearls, fresh and full of creativity, and then there are dull triple A games by major developing houses, that take ages to be released and then reveal a total flop. Kudos to all indie developers: you're what keeping video games alive.

    @FederSim@FederSim10 күн бұрын
    • Bureaucracy and creativity go together like oil and water, so in small quantities like indie studios then work fine, but in huge amounts the one repels the other. Hence the lunatic solo-devs who create masterful acid trips that no producer wants to touch, and the corporate machines churning out gruel and calling it fine dining because it's coated in brightly coloured and highly detailed nail polish... (Alternatively you could say they're like water and ethanol, the more of one you put in the bottle the less of the other you can fit, and on one end you have worthless piss while the other end dries your throat enough to send you to the ER)

      @theapexsurvivor9538@theapexsurvivor95386 күн бұрын
    • It's just a quantity thing. There are dozens of indie games being released every day, most of them shit. But of course some of those are bound to be decent.

      @pheonixowl999@pheonixowl9996 күн бұрын
  • Hey Iron pineapple. My thanks to you for including Codex Lost in your episode and for all your words of encouragement and advice! To those who are curious a lot of IPs advice has already been implemented since the demo, two of these improvements are: - Mana is now restored upon defeating an enemy. - Spells can be selected and cast by holding L2 and pressing other buttons, whilst also still being able to be scrolled through in the traditional way. I hope that anyone interested will consider wishlisting this game on steam, or indeed waiting for the console releases! Demo is of course available right now on steam. Thanks all!

    @freemanagamestudio@freemanagamestudio15 күн бұрын
    • Your game has a lot of potential! Keep up the good work with your lovely crow mage XD

      @SonicHaXD@SonicHaXD15 күн бұрын
    • love the usage of the wanderers library. simply genius

      @SlayberPulse@SlayberPulse15 күн бұрын
    • Ill give the demo a go, looks decent.

      @sigmaoperator1688@sigmaoperator168815 күн бұрын
    • Have you thought about the effects 2 spells can have? Like cast a poison spell and then a fireball to create an explosion? Having 2 spells work like that could add way more depth

      @lashed1980@lashed198015 күн бұрын
    • Love the game! The magic system is really cool, and I think you can do so much with it. Combining spell effects, like another comment mentioned would be super cool, or doing ultra powerful spells that have a very long time to cast like in Dragon’s Dogma

      @regishwadum@regishwadum15 күн бұрын
  • "FUCK YOU, SWORDCAR!" is one of my new favorite video game qoutes lmao

    @svahn1@svahn116 күн бұрын
    • right up there with "Pick a God and pray" (fire emblem unit fred when hitting a crit)

      @zaftnotameni@zaftnotameni16 күн бұрын
    • @@zaftnotameni I'm partial to "Here is something to believe in!" while you crit them to death.

      @leithaziz2716@leithaziz271615 күн бұрын
    • It has the exact same energy as "FUCK YOU BALTIMORE!" Fitting considering it's a game about a car heh

      @bobptidou@bobptidou15 күн бұрын
    • Felt like a sonic fandub quote, lol.

      @osmium7738@osmium773815 күн бұрын
    • ​@@zaftnotameniFredrick crit line is raw af

      @RevulsiveLooper@RevulsiveLooper15 күн бұрын
  • One of the things I love most about this series is @ 58:38 and a slightly different version @ 1:12:18 ... _considered, contextual, actionable feedback_ for the developer. Most people will happily give you their _opinion..._ very few take the time to provide _feedback._ As anyone who has run a project, built, designed or created just about anything will tell you, truly useful feedback can be very hard to come by... the way the _'Dumpster Diving'_ series combines entertainment & a review for viewers while also giving great feedback for the devs is unique & brilliant. Make them as long as you want Pine! 🍍👍

    @medea27@medea2712 күн бұрын
    • i think thats the problem with a lot of people, complaining is easy, giving out *useful* feedback is hard

      @3CODKing@3CODKing3 күн бұрын
  • 24 episodes, and I've loved every single one. seeing how much folks can diversify with a single genre and looking at the comments from the devs themselves taking in the suggestions made from these videos and such just warms the heart.

    @sanityjinxazu@sanityjinxazu12 күн бұрын
  • Pine, thank you so much for playing Rogue Masters! We spent a bit over 5 years making this game and poured a lot of blood, sweat and tears into it to make the best game we could with a relatively small team and budget, as is usually the case for many of the games featured in the series. Regardless of the reception, we thank you a lot for giving it a try and voicing your honest feedback. Here's to soulslikes as a genre and hoping that both this video series continue for a long time and the genre gets more warped with each new game release 🍷🗿

    @RogueMasters@RogueMasters15 күн бұрын
    • I don't mean to be rude but aren't the animations straight up pulled from DS3?

      @namelesslad5803@namelesslad580314 күн бұрын
    • @@namelesslad5803That would just make it low budget elden ring.

      @EXODUS-sy3tl@EXODUS-sy3tl14 күн бұрын
    • @@namelesslad5803 Hello! Ever since we started developing the game, people have been asking us the same question, but we actually made all animations from scratch, by hand. Of course Dark Souls was a big point of reference since we wanted to nail the Souls combat just right, but we didn't ever have access to the original files. We have a few videos on our channel showcasing the animation process - check it out if you want!

      @RogueMasters@RogueMasters14 күн бұрын
    • @@RogueMastershonestly that’s says less bad about you guys and more about just how important Miyazaki’s influence on the ARPG genre has been. We are living in a post-souls gaming world after all. The standard is the standard !

      @virtueofabsolution7641@virtueofabsolution764113 күн бұрын
    • You're not my master

      @RougeSanta@RougeSanta13 күн бұрын
  • Glad you've enjoyed Codex Lost! An honour to see the some of the characters I am voicing featured in your video! - VA for Hortigan the Crow and Bishop Crevlon

    @MithunMK-VA@MithunMK-VA15 күн бұрын
    • Ignore the disrespectful troll man, I liked how Hortigan came across. Also, these comments from those who worked on the games displayed are the best parts of these vids for me cus you get to see how the feedback is received.

      @junova7503@junova750314 күн бұрын
    • Hortigan was great.

      @inncubus666@inncubus66614 күн бұрын
    • ​@@junova7503 Thank you for your support! I am mostly happy that Freemana Studios is getting the deserved recognition. We've worked together for several other titles, and the lad has an excellent vision and bona fide work ethic! We've both been part of the Souls community for years, and being featured by the legendary Iron Pineapple is an absolute honour!

      @MithunMK-VA@MithunMK-VA14 күн бұрын
    • The crow was a stand-out of the video. Such a great delivery. He seems like a crow but also so human-like it comes off as kinda funny.

      @MrShinyObject@MrShinyObject13 күн бұрын
    • I adore those voices, the crow was impeccable. Excellent.

      @geronimobellicoso1438@geronimobellicoso143812 күн бұрын
  • No rest for the Wicked looks neat enough, but the fact that things take real-life time to craft things makes me think this a microtransaction hell

    @AsheramK@AsheramK11 күн бұрын
  • I love the soulslike games, but what I love even more is the time and effort you take to find games that have been passed over by others. I cant tell you how many hidden gems (both being 'bad' as well as good) Ive discovered through your channel and shared with my roommates (my pc is linked to our tv in the living room). So many good memories of laughing our asses off, or being in awe of the kernels of hard work, cool ideas, and interesting concepts. I even got my uncle who never saw the value in video games to concede when I played the Van Gogh game you showcased for him (hes a huge art nerd). Thank you for this series, and for all you do. ^_^

    @calamityjehn@calamityjehn10 күн бұрын
  • "1.2% bonus to fingernail growth rate, and I'll never actually notice it." Man, I feel that big time in a LOT of games.

    @boxingodric@boxingodric15 күн бұрын
    • Also feels very much like a Yahtzee line.

      @NEEDbacon@NEEDbacon15 күн бұрын
    • I feel like if your bonuses don't start at at least 5% you might as well not put them in your game.

      @Jokoko2828@Jokoko282815 күн бұрын
    • Just wait for one game to unironically add this, and after equipping it long enough your base attack turn into claws.

      @Ph0mega@Ph0mega15 күн бұрын
    • yeah basically how I feel everytime I see diablo style loot in most games, they rarely do it right

      @senntai@senntai14 күн бұрын
    • Just booted up Death must Die and closed it after seeing the first row of talent trees were just this. lol

      @Johnnyb3g00d@Johnnyb3g00d14 күн бұрын
  • My favorite part about these videos, aside from the gameplay obviously, is when the developers share how genuinely excited they are to see their games getting highlighted. It helps that some almost aim to be mentioned by you, but it's very uplifting to see the positivity here.

    @tdarassp@tdarassp15 күн бұрын
    • This all the way!

      @BananaFlikFlak@BananaFlikFlak15 күн бұрын
    • @charlesthoreson4162 that's certainly one way to look at it. I think it speaks more to IronPineapple's growth, development as a creator, and reach on the platform that being featured in one of these videos is a worthy and yet attainable goal for these individual game devs (or small teams) Don't get me wrong, I'm a very cynical person and it's very easy to find shitty people doing shitty things. I just don't think this is one of them

      @tdarassp@tdarassp15 күн бұрын
    • @@charlesthoreson4162 what harm does it do if they respond to what he says, more often than not do I find their responds interesting too. Also his videos are not for entertaining purposes only, its also to showcase some niche and often overlooked games on the market and to help the developers to improve and make the best product they can. Your comment seems overly negative to me.

      @BananaFlikFlak@BananaFlikFlak15 күн бұрын
    • @@BananaFlikFlak That Charles guy is going around leaving negative replies on the devs feedback comments. Dude's letting his sour outlook colour how he sees things and is making a total edgelord of himself.

      @junova7503@junova750314 күн бұрын
    • @@junova7503 man needs to go outside

      @BananaFlikFlak@BananaFlikFlak14 күн бұрын
  • remember when this series was 20-minute videos of just 2-5 minute clips of a soulsborne player dunking on janky souls-clones? man, how far did this series come

    @mimicrymwot@mimicrymwot13 күн бұрын
  • This is my favorite series on YT, not just because it's always entertaining, but because it spotlights so many unique indie titles

    @bad_token@bad_token10 күн бұрын
  • No Rest for the Wicked is one of those games that feels like it had two teams working on it simultaneously; one trying to make a fun soulslike, the other trying to force every tedious aspect of MMO's into it. Every time I've played it I've been impressed by how beautiful it is and how well it plays, but also shocked at some of the design choices that add nothing but frustration to the game. I've given up on it for now, hopefully it's better closer to the full release.

    @Chimwizlet@Chimwizlet15 күн бұрын
    • Irons description sounded almost identical to the problems that fortnite (before it was BR) had. The "game" was fun, the other systems were not.

      @joel6376@joel637615 күн бұрын
    • or gacha games, either way not good

      @Hel1mutt@Hel1mutt15 күн бұрын
    • If I’m remembering correctly Moon Studios is largely remote employees from all over the globe so that could be the main cause of the disjointed feeling although this is not the first game they have made with some less than stellar mechanics both Ori games have a bit of that

      @greenneoncactus9369@greenneoncactus936915 күн бұрын
    • Hopefully they get rid of, or at least massively improve, the resource grind. The fact that it takes *so long* to get a single item of a resource that you need dozens or hundreds for even early game crafting... it's just nuts.

      @Taolan8472@Taolan847215 күн бұрын
    • It is meant to be played with friends. Reminds me of beta Destiny where solo play was a bit wonky and repetitive since you were meant to balance the play time with friends hopping between each others objectives

      @WasabiTurtle@WasabiTurtle15 күн бұрын
  • In the Stonemachia segment at around 1:34:45, that rotating top thing shooting is actually Da Vinci’s Tank. He proposed and designed it as a spinning vehicle that shot from cannons. Makes sense given the developers are Italian

    @passerinity@passerinity16 күн бұрын
    • I recognized it thanks to TABS lol

      @JohnDBlue@JohnDBlue15 күн бұрын
    • ​@@JohnDBluerecognised it thanks to Assassin's creed brotherhood

      @gavinderulo12@gavinderulo1215 күн бұрын
    • Recognized it from Persona 4 lol

      @CheesecakeMilitia@CheesecakeMilitia12 күн бұрын
  • Man, you should definitely be consulting game developers. Your analisys are always amazing, clear and on point. After seeing all of your videos on souls-like games, if I would be developing any game, you would be my first hire.

    @MrJerichoPumpkin@MrJerichoPumpkin10 күн бұрын
  • Seeing this come up on my feed a few days ago and also seeing it was nearly 2 hours long made me genuinely happy. Knowing I could sit back, relax and enjoy a showcase of soulslikes in "feature film" length just provided so much comfort, don't really know why. This series is extremely special, to both game devs and to simple viewers.

    @AceStrife@AceStrife11 күн бұрын
  • Oh wow, look at Mr. "I Have 5 Friends" here. Continues to be an excellent series. There's no replacing the value of giving a game a fair shake which Steam reviews simply cannot do for being as polarized as they are

    @anaust@anaust15 күн бұрын
    • What thst first sentence mean sista

      @christianbrewster2571@christianbrewster257114 күн бұрын
    • @@christianbrewster2571 I also have troubles with the second to last word of it.. what is it again?..

      @sholahverassa8582@sholahverassa858210 күн бұрын
    • ​@@christianbrewster2571It means Pineapple has 5 friends, i don't see why you're struggling with understanding the inherent meaning of that first sentence

      @TheCheeseMovesSideways@TheCheeseMovesSideways6 күн бұрын
  • I believe 1:08:42 is a reference to Hear No Evil, See No Evil, Say No Evil. The first cutscene shows the head with noticeable ears, the second removed its blindfold, and the last thing we see is its stitched mouth.

    @mizunaut@mizunaut15 күн бұрын
    • Good observation

      @jakemac5535@jakemac553515 күн бұрын
    • He screams, then head grows with ears, lastly blindfold is ripped off The first is blind with no ears The second has no eyes The final one has it's mouth stitched All attempt to refuse

      @hashbrown777@hashbrown77715 күн бұрын
  • 12:14 "I'm stoned i can't even get up" Same man.

    @BakaTa1k@BakaTa1k11 күн бұрын
  • I love this series wholeheartedly. You’re not only a great gamer, but also an honest and passionate one. Using your platform to advocate for lesser known games and provide feedback to developers while creating absolutely top tier entertainment is a feat that is surely not easy, but very appreciated by me. Thank you!

    @powerunder9000@powerunder900013 күн бұрын
  • my favorite thing about these vids has become seeing the response from the devs of these projects in the comments. love the sense of community here

    @kennedyshits9840@kennedyshits984014 күн бұрын
  • Ah yes, Souls likes The only game genre you can kill a god with ease only to die two seconds later to a legless skeleton wielding a loaf of stale bread

    @aidanwoodward3975@aidanwoodward397514 күн бұрын
    • Skill issue.

      @virtueofabsolution7641@virtueofabsolution764113 күн бұрын
    • Yeah, pretty much!

      @zanemob1429@zanemob142912 күн бұрын
    • Happens to me every time, those damn Hollows!

      @dinoavenger@dinoavenger11 күн бұрын
  • Long video format was great. Watched it over three days. Was nice to know i already had the perfect video to watch when eating or whatever. Excited for the next whatever length. Loving this series and made a few purchases from it

    @riceccitric786@riceccitric78613 күн бұрын
  • Had a giggle @ 40:03 "No rest for those of us keeping chaos at bay-" "-the wicked?" I get what you wanted, just the timing of it is great

    @RyanKaufman@RyanKaufmanКүн бұрын
  • Slay the Minotaur seems like a very spelunky style game, where its so so bad until you actually know what you're doing

    @LuminusZebra@LuminusZebra16 күн бұрын
    • The creator has now commented and said the current record to kill the Minotaur is under 1m 30s so definitely true

      @tobynorris@tobynorris16 күн бұрын
    • The first time you feel strong in that game is awesome after getting stomped so hard for so long lol. Then you just die in a stupid way and laugh. Really looking forward to it becoming more refined.

      @chucklebutt4470@chucklebutt447015 күн бұрын
    • Supposedly parrying is basically required to defend against some of the insane stuff, and I'm 99% sure pineapple had no clue that parrying was a possibility

      @matthewbergeron3641@matthewbergeron364115 күн бұрын
    • ​@@matthewbergeron3641parrying =/= defending

      @mycookiehasnoname@mycookiehasnoname15 күн бұрын
    • ​@@matthewbergeron3641reading the replies from the dev either he skipped the tutorial or just completely forgot it was an option immediately. frustrating that it's coloring the opinions of people based on the video, makes it seem a whole lot more jank than it is. :s

      @3possumsinatrenchcoat@3possumsinatrenchcoat15 күн бұрын
  • "THIS ENDS HERE! F@CK YOU, SWORDCAR!" i laughed so hard, no words to describe how amazing this was lmao Will be my ultimate catchphrase whenever I'm losing a discussion in internet, swordcar/10

    @batinimagus@batinimagus16 күн бұрын
    • 10sword/car

      @mycookiehasnoname@mycookiehasnoname15 күн бұрын
    • I wishlisted the game then and there.

      @seanhennessy3968@seanhennessy396815 күн бұрын
    • @@seanhennessy3968I was interested at first but the moment I heard that line I was sold lol

      @plugshirt1762@plugshirt176212 күн бұрын
  • It doesn't matter if the video is too long. The fact that it's split in categories it means we can watch this in segments, so all good. Also, it's always fun seeing how you tackle these games

    @paulrayner6744@paulrayner67447 күн бұрын
  • I like that youre giving "average lets play video" length to each game. Having a feature length films worth of souls-like tests, but with a deep-dive feel, is awesome.

    @frofrozzty@frofrozzty12 күн бұрын
  • I love how Iron Pineapple went from being a guy that makes meme Shrek videos to being the compassionate, thoughtful patron saint of the little dev. EDIT: Is it not said: "Let the little devs come to me and do not hinder them, for the kingdom of Souls belong to such as these. Do they not roll? Do they not have a bar of stamina?"

    @garamoth2286@garamoth228615 күн бұрын
    • It helps he has a strong grasp of game design choices. Like, he's genuinely insightful.

      @srsgoblin@srsgoblin14 күн бұрын
    • Do the pots not break?!

      @JanPospisilArt@JanPospisilArt14 күн бұрын
    • His first video was about Duke's archive trolling before ds3. That's why he has a channeller with glasses avatar. It was hilarious, but I couldn't find it anymore (did he take it down?) I came across that video, giantDad, and story of dark souls around the same time. Back then ds was still a niche game with people making absolutely hilarious videos.....

      @wngmv@wngmv12 күн бұрын
    • It's been many years since those videos and he was just a kid back then. Pineapple just grew up and matured into a responsible adult and good dude in general.

      @xplodax@xplodax12 күн бұрын
  • There is absolutely no need to apologize about the video being long. These videos are really enjoyable. It’s awesome getting to see these games from smaller dev teams, and your commentary is very good.

    @figthegreat@figthegreat13 күн бұрын
  • Love the longform videos, appreciate your insights. I feel like I'm missing out when you say "I'll play this more on my own and get back to you" type thing. Thanks for posting and having good recommendations. Edit: Especially for games that I'm curious about but too broke to play myself, it's like a mini let's play.

    @HiScoob@HiScoob10 күн бұрын
  • I'm loving these concepts being brought into souls like games. I hate playing them but I like watching people really master the design concept and show what the game has to offer. We still have a long way to go, but this journey has been interesting.

    @OldDogLearnNewTricks@OldDogLearnNewTricks13 күн бұрын
  • Genuinely incredibly cool to see the devs of *every game* in your comments, taking advice and just being here Love y'all

    @eloryosnak4100@eloryosnak410014 күн бұрын
    • Isn't it tho? I love reading the dev comments and this one is chalked full of them. That goes to show how important these videos are to the indie dev scene. I appreciate the shit outta him for that. Amazing to see a big creator use their platform to boost the lil guys, ya know?

      @r3gret2079@r3gret207913 күн бұрын
    • @@r3gret2079sorry to be that guy but its ''chock full" not "chalked full"

      @randomassortmentofthings@randomassortmentofthings13 күн бұрын
    • @randomassortmentofthings hey no need to be sorry. I have no issues being corrected when wrong. Rather I enjoy it, it means I learn something. The internet is a shitty place so I understand your caution. But hey, thanks, I appreciate you.

      @r3gret2079@r3gret207913 күн бұрын
    • the amount of motivation gained by my thread above is literally priceless, good group of folks on this channel!

      @spacemicroscope@spacemicroscope13 күн бұрын
    • @@spacemicroscope that is GREAT to hear. Keep up the great work. We appreciate you.

      @r3gret2079@r3gret207913 күн бұрын
  • i'm credited for quality assurance for No Rest For the Wicked and i can confirm that we talked to the devs about the complaints you have with food, balance, real time, and the devs just really wanted to make the game they wanted. Once the public agreed with a lot of what QA told them, they started do the patches, but I think that if they did listen to us 1-2 YEARS ago during earlier development, this game could've launched without the early access tag and been what it should've been/might be someday. (probably not because Private Division/T2 Layoffs)

    @hhu_uhh@hhu_uhh13 күн бұрын
    • Man that's such a disappointment. And they even had a good qa team not afraid to give them not strictly bug related feedback. (You're probably well aware but many studios especially big companies, get pissed when their qa try to offer constructive criticism on the gameplay mechanics etc when qa feel they're egregious enough the game might bomb or sell worse without changing said mechanics, so alot of qa peeps are afraid to give constructive feedback on stuff anymore.)

      @dollenrm@dollenrm13 күн бұрын
    • It couldve been a good game, but whoever decided on this zoomed out camera is a r-word. Wasted potential.

      @user-ez7ls2du9c@user-ez7ls2du9c13 күн бұрын
    • @@user-ez7ls2du9c trust me homie the camera is NOT the game's most glaring issues LMAAOOOO look at the mf screeeeen

      @hhu_uhh@hhu_uhh13 күн бұрын
    • @@hhu_uhh I get it bro you have a personal investment in this project which makes you unsuited to review it from the outside. Ill have you know that I reviewed over 300 games and was top Reviewer at Boot Camp Class of 2012, kiddo. I personally know of over 300 different ways to review your game, in fact your little pea brain could never possible understand the reviewrage you have invoked today with your puny little comment, thinking with your one brain cell that you could ever get away with such a disgusting act against me. You have invoked the full force of the United States Reviewers Corp on your head today. Nothin personell, kid.

      @user-ez7ls2du9c@user-ez7ls2du9c13 күн бұрын
    • @@hhu_uhh Do you still suggest getting the game? I generally love top down ARPGs and I like what they're trying to do, but if you think they're not likely to make the sort of improvements they should it's probably not worth it.

      @roycebracket@roycebracket13 күн бұрын
  • Your videos are the best part of KZhead for me. I love seeing you experience a game for the first time, and listening to your feedback on a game really helps me find new games to play. Even when you aren't thrilled, your takes are clear enough to let me form my own opinion.

    @winterxbeholder4230@winterxbeholder423010 күн бұрын
  • Tbh maybe thats what this series is or what its going to become but i’d just as happily watch him play a bunch of random indie games from the depths of steam and give spotlights to them,seeing all these unique games with so much passion put into them is really refreshing

    @flowersforkurdt@flowersforkurdt12 күн бұрын
  • Saw this in the notifications and instantly tapped on it, love this series.

    @The1mariosonic@The1mariosonic16 күн бұрын
    • same, i just started watching a movie but was like fuck it movie can wait. literally the only utube stuff i would do that for lol.

      @LaymensLament@LaymensLament16 күн бұрын
    • Same

      @biscuitkrueger3321@biscuitkrueger332116 күн бұрын
    • NEVER GETS OLD!!!!❤❤❤

      @HerrscherofSimp3164@HerrscherofSimp316416 күн бұрын
    • Me tooooo

      @sadghst862@sadghst86216 күн бұрын
    • Same

      @lenn7394@lenn739416 күн бұрын
  • "wait is this moving. Wait is this breathing? Wait is this a crab?" Truly Iron pineapple is a philosopher of our time. Asking the questions none dare to ask.

    @probablynotstabbygang3149@probablynotstabbygang314915 күн бұрын
  • I have once again come to recommend Shrouded in Sanity, Biomass, Necropolis, Redo!, and TWWWR. They all vary in quality, polish, and Soulsiness, but I think there's something interesting to be said about each of them and I'm sure you always need more fuel for the Steam Dumpster Fire. I'd also like to throw out recommendations for the Momodora games- especially the latest two in the series, Reverie Under the Moonlight and Moonlit Farewell. They're not quite as under the radar as most of the other games I listed, but Reverie in particular holds a special place in my heart as my first exposure to both Soulslikes and Metroidvanias. Lastly, I'm still looking forward to your coverage of Ashen some day. I still remember you mentioning it and I strongly agree that it's underrated.

    @icompilehitogatatrainpsas7639@icompilehitogatatrainpsas763913 күн бұрын
  • Believe it or not Pine, I love the fact that its almost two hours worth of content. It's good content man! In my country we often have power cuts, usually for 2-4 hour slots, so that's when these vids are a godsend.

    @liamvermaak982@liamvermaak9823 күн бұрын
  • "Imagine sonic, but he has a sword he swings back and forth" buddy do i have a game for you.

    @marshallm0992@marshallm099215 күн бұрын
    • I laughed as i just had this image of Sonic from SATBK just slowly materializing in my head as he mentioned the character

      @eduardodias2073@eduardodias207315 күн бұрын
    • I was thinking of this too, but I assume he was hoping for something that had controls that responded to the player.

      @Nanorobotic@Nanorobotic15 күн бұрын
    • *Knight of the Wind plays

      @webbowser8834@webbowser883415 күн бұрын
    • Swordcar plays the way Sonic and the Black Knight SHOULDVE played

      @4589dude@4589dude15 күн бұрын
  • "I'll try spinning, thats a good trick" Iron pineapple is the dark lord

    @VagabondTW@VagabondTW16 күн бұрын
    • Classic spin to win, can never go wrong!

      @invertedsun@invertedsun15 күн бұрын
    • That's Vinesauces' favorite trick

      @hououinkyouma5539@hououinkyouma553915 күн бұрын
  • the editing on these videos get better every time. This series is GOATED

    @Wonton-Destruction@Wonton-Destruction9 күн бұрын
  • I don't know how far you stretch the concept of a soulslike, but I would describe the game Tenderfoot Tactics as a Soulslike Tactics RPG. Bleak mysterious setting, incredible atmosphere, barely a map, open and rewarding exploration, deterministic combat without luck based elements, you use positioning and knowledge of the game mechanics to succeed, and there is even a form of bonfire respawn mechanics using campsites. It's a criminally unknown gem of an indie title.

    @woe5755@woe57557 күн бұрын
  • Deathbound seems *really* interesting. the execution is a bit wobbly, but i really like the whole character switching and conflicts//synergies system. the party chatter, the sci-fantasy setting, being able to walk up to some enemies as one character and talk to them.

    @Vanessa_exe@Vanessa_exe15 күн бұрын
  • So this is the first comment I’ve ever written, but I just wanted to say I found this series a few months ago and have loved every single bit of it. Your ability to always give every game its best chance to shine and grow on you combined with your very real and earnest wishes and suggestions for the devs of these games has made you easily one of my top 2 content creators on KZhead. Love everything you do here!

    @bobpartypants4920@bobpartypants492014 күн бұрын
  • This might be my favorite showcase from Iron ever. Like, every single game shown seems either only one step away from being something special, or really only need some tweaking to really shine. im honestly gonna keep my eye on rest for the wicked.

    @Daedriclord23@Daedriclord2312 күн бұрын
  • Codex Lost & Stonemachia were my favorites from this episode. So much potential there.

    @zztraderzz@zztraderzz12 күн бұрын
  • I LOVE the aesthetic of Stonemachia. Like someone on LSD designed biblically accurate angels and then said, why stop there? Biblically accurate gargoyles, crabs, lamp posts. Also love the idea of angels just being chess pieces for god to sacrifice.

    @CatGataNekosan@CatGataNekosan15 күн бұрын
    • Yeah, the art direction was really good and the designs so creative! Even if that game doesn't work out for a major success the designers behind it could do great things in a bigger team I'd think

      @adestimare5985@adestimare598515 күн бұрын
    • i like the biblically accurate follower- the floating eye thing

      @percher4824@percher482415 күн бұрын
    • Biblically accurate crabs gotta be truly formidable...

      @sholahverassa8582@sholahverassa858210 күн бұрын
  • Well... this will cover the entirety of my non-working day. Here we go!

    @FreekinEkin2@FreekinEkin216 күн бұрын
    • dang, dude! You working too much :)

      @chucklebutt4470@chucklebutt447015 күн бұрын
  • I think that Rogue Masters thing would benefit tremendously from smaller team sizes to a maximum of 4 to kinda lessen the chaotic nature of the game, having classes with special abilities and spells, like what you'd said, and possibly focus less on wave combat, or keep it as a type of game mode, while having a dungeon crawler mode that spawns these enemy types in increasing intensity, and minibosses. Emulate an enclosed enviroment like a Dark Souls dungeon without it being a Dark Souls dungeon.

    @BigSqueaker@BigSqueaker11 күн бұрын
  • I really don't mind the longer video, you are such a lovely content creator to either listen to on the bg or to watch actively. Your insights, although I don't always agree, are always backed by logic or by you explaining it's a 'feel' thing. I really appreciate these videos and am happy with either longer or shorter vids. Either way, keep on making this amazing content.

    @ronald3602@ronald360212 күн бұрын
  • I have to say, I’m hard pressed for watching a lot of 15 to 20 minute videos but instantly clicked this and watched it in its entirety! One large part of what makes this series so digestsble is that each games section would be a singular video on a lot of channels and the reviews not only feel authentic but are constructive and consistent. While I’m unsure of what your initial goals were outside of trying to find a diamond in the rough and making some funny KZhead videos originally I think it’s been really cool to listen to your critiques become more foundational and rooted. While lots of people play many games, it takes something by unique to combine the willingness to experience new things, challenge existing systems, and then form that into an entertaining video. Hats off brotha, can’t wait till the next one!

    @Burkius@Burkius15 күн бұрын
    • I also love the casual nature of the content. Sort of a review, kind of a playthrough, but capturing that "in the moment" discovery of a new game.

      @detour99@detour9914 күн бұрын
  • Deathbound actually looks like it's got some potential. The whole character swapping mechanic is interesting

    @TrillNye69@TrillNye6916 күн бұрын
    • I'm not a fan of games with party mechanics like that in general BUT I was surprised at how much better the execution seemed here. I guess the typically slower more methodical combat of the genre makes it (at least appear) much less annoying as well.

      @JohnDBlue@JohnDBlue15 күн бұрын
    • I feel the same way! Besides general polish, I think one cool way they could improve the combat is have certain characters put stats effects that other characters can follow up on. So one character could freeze a dude, then you follow up with a character that has a blunt weapon for extra damage.

      @darienb1127@darienb112715 күн бұрын
    • Yeah, it doesn't look half bad even if the combat seems a bit off. I like how being one guy let him blend in, but then as soon as he switched it aggroed the guys instead.

      @SolaScientia@SolaScientia15 күн бұрын
    • ​@@darienb1127bluent? yesnt.

      @mycookiehasnoname@mycookiehasnoname15 күн бұрын
    • @@mycookiehasnoname Blunt. Fixed it

      @darienb1127@darienb112715 күн бұрын
  • Hey Iron Pineapple, although I love your souls-like series I think you could start expanding your reviews beyond just this genre. I feel like you are a legit reviewer who brings amazing insights that helps both consumers and devs alike. Also your videos are all super entertaining to watch and you bring in great constructive criticism, and they are not just explicit to souls-like games. For example, you suggested the Co-op game to stray away from souls like combat which indicates your expertise in ALL games instead of just souls-like. So I think you can get bigger than you already are by starting reviews on ALL games that intrigues you. You could be the MKBHD of games. Just my 2 cents.

    @Salted_Potato@Salted_Potato12 күн бұрын
  • slay the minotaur is definitely the standout for me. i've beeen having an incredible time playing it. fantastic game.what a great idea.

    @bruce1947@bruce194710 күн бұрын
  • Man, this series is probably the only videos that when they pop up with a new one I get genuinely excited to watch them. Quality humor/commentary combined with getting to see some interesting games that I'd literally never know existed otherwise.

    @Agk3los@Agk3los15 күн бұрын
  • Soon every game on steam will be a soulslike, you'll be doing these till your 80

    @googleygareth@googleygareth16 күн бұрын
    • Every game will add the 'souls-like" tag so pineapple will play it

      @matthewbergeron3641@matthewbergeron364115 күн бұрын
    • @@matthewbergeron3641 I think two or three of those featured here don't even have the souls-like tag at all

      @Americanbadashh@Americanbadashh15 күн бұрын
    • I mean, in his intro there's damn near 1500 listed on steam alone and he's been using that intro since 2022. So who KNOWS how many he's got to go through? Not to mention when he does updates to games he's already played that got patched or whatever.

      @NEEDbacon@NEEDbacon15 күн бұрын
  • Love this series, so many uknown gems to be discovered. its not that small but maybe "Islets" would be a good fit for this series.

    @lyrics4516@lyrics45168 күн бұрын
  • Dude, no apologies necessary for the length of the video. I'm pretty sure everyone is grateful for the extra time. Thanks for another great video and some more really cool games to look forward to!

    @michaelduffy3423@michaelduffy342312 күн бұрын
    • Seconded. This could be twice as long, and I'd still be excited for another IP vid.

      @user-ff8rs7gk6r@user-ff8rs7gk6r11 күн бұрын
  • Stonemachia is so fucking cool. I love worlds where you never know what's going to be thrown at you next.

    @worm-king@worm-king15 күн бұрын
  • Iron pineapple: “Sonic games should take inspiration from this. Like sonic with a sword” Sonic and the Black Knight: “Am i a joke to you?”

    @docholiday4129@docholiday412916 күн бұрын
    • I thought the same lol

      @EucalyptusHigh@EucalyptusHigh16 күн бұрын
    • Yeah. And we know how it turned out...

      @charles-oliviermarchand1835@charles-oliviermarchand183516 күн бұрын
    • My Will To Fight The Knight! My Will To Fight The Knight!

      @leithaziz2716@leithaziz271616 күн бұрын
    • Sonic and the Black Knight was a joke to us all, bud.

      @BSideWasTaken@BSideWasTaken16 күн бұрын
    • Sadly that game was nearly as cool as it sounded

      @Treyman-yi7ei@Treyman-yi7ei16 күн бұрын
  • 50:27 This is the absolute mesmerizing fantasy world I expect from the developer of Ori. It's so beautiful I can feel the warmth of the sun in my face.

    @prayoga4419@prayoga441910 күн бұрын
  • This was my favourite episode of the series so far. I adore your review style! You bring so much kindness and authentisity to these videos.

    @CameronPMorris@CameronPMorris10 күн бұрын
  • Once Moon Studios irons out the bugs, optimizes the game a bit more and eases up on the most unnecesarily tedious/ confusing mechanics No Rest for the Wicked will be such a good fucking game.

    @dud5606@dud560616 күн бұрын
    • It honestly already looks like its more than 90% there already I am excited to play it but definitely gonna wait till launch

      @markclifford5712@markclifford571215 күн бұрын
  • No rest for the Wicked has received A LOT of quality of life improvements in the 2 weeks since launch, with increased tool durability and resource gathering times being shaved significantly (3 hits with the worst tool and 1 with the best, instead of 8+, speeding up the process immensely), they've added a "deposit matching items" button to chests so you don't have to manually go through each tab and each item to transfer them. Chests/storage come from upgrading the woodworker , unlocking bigger and better chests with buttloads of storage space. There's also been major performance optimizations, bug fixes, tweaks and improvements everywhere, they've been really good with the feedback and even better with the speed of delivery. Definitely worth the purchase right now before the sale ends.

    @LordHarvestA@LordHarvestA15 күн бұрын
  • I've been following you for so long, you truly have become the pineapple, I mean pinnacle, of indie reviews. Cheers.

    @Elasko@Elasko12 күн бұрын
  • 54:00 Easy fix for the discussion around crafting areas in the town: Give the player an option to pay the locals to gather these resources for the in game currency, so there’s a choice between using your gold for equipment or to grind and save your gold for equipment or repairs.

    @thatoneplace4189@thatoneplace41898 күн бұрын
  • Really hope Stonemachia gets featured again some day. Really love the game visually.

    @Pf4nni@Pf4nni15 күн бұрын
  • 2h videos from anybody else: Prob gonna watch it later 2h video from Iron Pineapple: **Instant Click**

    @rollingdice3679@rollingdice367916 күн бұрын
    • It seemed right to reply to that beautiful face.

      @Tscherni@Tscherni15 күн бұрын
    • Not only that, i had to watch it in pieces but still never watched any other video in the meantime. 100% hooked

      @matiasdurquet8898@matiasdurquet889810 күн бұрын
  • Stonemachia has some of the most incredible enemy, boss, and world design I've ever seen? 1:28:14 is literally haunting like holy shit. The terrifying singing stones and then just ... The shadow.... figure with eyes watching you through that whole section? WHAT. Literally I think this demo (that's SO disjointed) is like a fever dream but is also just the devs showing off because WOW. Can't wait.

    @TheyLoveThemLLC@TheyLoveThemLLC11 күн бұрын
  • I love long videos, honestly any in depth analysis of any game that you are playing or wanna talk about deserves attention, your videos are always a highlight

    @markelcarrillo6908@markelcarrillo690810 күн бұрын
  • Slay the Minotaur actually pulling out some incredible visual design sometimes wow. The premise/structure is real creative too.

    @TheCrimsonSeven@TheCrimsonSeven15 күн бұрын
  • Holy crap almost 2 hours of dumpster diving. I'm in heaven

    @elnombre91@elnombre9116 күн бұрын
  • I love the fact that the video is actually long and that we get a deeper look into the games you try, please dont feel inclined to make shorter videos !

    @Neroh01@Neroh0112 күн бұрын
  • They ask you to slay the minotaur...but can you kill the boneless skinotaur? Or the anorexic thinotaur? The chronically-drunken gin-otaur? Or even the yet-unkillable win-otaur? Only *you* can find out. ( O.o)

    @sasha1mama@sasha1mama7 күн бұрын
  • 1:28:09 the best moment in this entire series of videos. Both the eerie background thing and singing statue things.

    @blad...@blad...15 күн бұрын
    • Yeah, Stonemachia was stunning from start to finish in the visual department.

      @kylemorin3945@kylemorin394515 күн бұрын
    • I don't know, I'm pretty partial to "Wait, is it moving? Wait, is it breathing? Wait, is it a crab?!"

      @corvisqueer@corvisqueer14 күн бұрын
    • Stonemachia is like a gothic Catholic surrealist fairytale nightmare cartoon. And the lighthouse crab moment was indeed beautiful.

      @_JellyWalker@_JellyWalker13 күн бұрын
    • @@_JellyWalkeryou know I never thought of mixing Bosch, chess, and the Bible but it works surprising well lmao

      @plugshirt1762@plugshirt176212 күн бұрын
    • 🥺

      @stonemachia@stonemachia9 күн бұрын
  • My sons and I have always loved watching these videos. You have encouraged me to have a crack at building my own souls like. I am a few months in and I hope one day I can make the cut for a dumpster dive.

    @Xorn72@Xorn7215 күн бұрын
  • glad i found you. chill reviews of souls games. dark souls was the reason i got a ps3 back when it came out. its so awesome to see how it inspired so much. keep it up.

    @thomasdhdh@thomasdhdh13 күн бұрын
  • This is my first time seeing gameplay for No Rest for the Wicked. Man, I love how strong and visceral the attacks feel. It's so impactful and satisfying that it manages to convey how strong each attack is and how much force was applied.

    @spongebobfan78@spongebobfan7812 күн бұрын
  • hey, thanks for playing my game man. appreciate the support. ❤

    @n8doggy733@n8doggy73316 күн бұрын
    • Which one is your game?

      @THExRISER@THExRISER15 күн бұрын
    • Dark Souls

      @Xune2000@Xune200015 күн бұрын
    • Absolute chad

      @bacicinvatteneaca@bacicinvatteneaca14 күн бұрын
  • I just wanted to comment on how amazing NRFTW looks. I don't think I have ever seen another game in which any single frame could be screenshot (minus the UI) and passed off as legitimate art. Every facet of the game looks absolutely stellar. I didn't even notice it was a curved world until you mentioned, but something felt inherently fitting about the way the camera moved that I couldn't put my finger on. Major props to the art team on this game.

    @Blueshirt38@Blueshirt3815 күн бұрын
    • I've had my eye on this game for a week or two now, but this sold me. Even in EA I just gotta play this shit lol

      @mikeantonaci2602@mikeantonaci260215 күн бұрын
    • Yeah, it's absolutely gorgeous. Looks like a painting in a way that I've never seen outside 2D games like Odin Sphere. I really hope they sort out the issues before it's finished, but the resource grinding and daily/weekly quests do worry me.

      @StraightOuttaJarhois@StraightOuttaJarhois15 күн бұрын
    • @@StraightOuttaJarhois It does seem a bit much, but resource grinding stuff is always a 50/50 game where half of the players will hate it, and the other half will love it. If Elden Ring had heavy resource grinding it would have lost a lot of the core souls audience, but might have gained even more of the slightly more casual audience that enjoys that sort of thing.

      @Blueshirt38@Blueshirt3815 күн бұрын
    • Tales of Arise's art style has a watercolor "every frame is a painting" look, and it's gorgeous in nearly every feasible way. A different kind of pretty to NRFTW, though. Truly "painted" textures just carry hard in both cases.

      @Valanway@Valanway11 күн бұрын
  • I really hope one day the Stonemachia devs will make a complete game out of it with it's very own characteristics and feeling to it one day. Stonemachia is giving me some mixed Elden Ring and MediEvil type game feeling. Really nice combination. Especially the chess twist. This game has huge potential imo, really like the looks of it. Great Stuff @stonemachia, please use this potential to make something huge out of it :D

    @gpnkredon@gpnkredon13 күн бұрын
  • You are one of maybe 3 or 4 gaming youtubers I watch this days. Whenever you upload I enjoy your videos. I respect that you take in the game fully and review it properly, no matter how ridiculous it is. Keep going like that! If I ever make a souls like game I would really like you to review it. Have a good one!

    @vasvoljenistanoje8925@vasvoljenistanoje892510 күн бұрын
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