Factorio: 8 advanced dragon's-teeth designs tested

2021 ж. 12 Жел.
230 676 Рет қаралды

Hello, I am back again with some more advanced dragon's-teeth tests!! This time with a death-world accurate mixture of biter sizes -- and flame turrets. :)
Each wave of enemies includes:
----------------------------------------------------
378 - Behemoth biters
255 - Big biters
129 - Medium biters
Design notes:
----------------------------------------------------
Wall #1 - Control group. Not very effective.
Wall #2 - Slightly more effective than control, but easily tilable in the X and Y axis.
Wall #3 - Very effective and easily tilable in both the X and Y axis -- creates corners very easily. Biters only make it about mid way through the design in this test with hundreds of biters. Very good.
Wall #4 - Very effective, but only tileable on the X axis (and when you hit a corner it turns to hell). Biters also have a rare chance to path quickly on the diagonal causing problems sometimes.
Wall #5 - By far the most effective design, but has the tendency to incur more damage than most when under large scale attack.
Wall #6 - Decently effective. An attempt by my to relieve some of the stress wall #5 was experiencing. It works somewhat.
Wall #7 - Not super effective. Catches biters decently, but disperses them a little too much for flame turrets to be fully utilized maybe?
Wall #8 - Very effective, but only tileable on the X axis, and corners might get a little complicated. This design plays into the flame turrets very nicely. Probably the most resilient under very very large scale attacks.

Пікірлер
  • this is dope comparison :D

    @Trupen@Trupen2 жыл бұрын
    • Hello

      @purpurthedragon@purpurthedragon2 жыл бұрын
    • Hi

      @olegmoki@olegmoki10 ай бұрын
    • Tell me why?

      @droid777@droid77710 ай бұрын
    • love you bro

      @Mr_Tomato_Man@Mr_Tomato_Man8 ай бұрын
  • Finally a "dragon's teeth" design I've seen that doesn't include a final, unpassable wall. I've been experimenting myself (on my own world, so not much testing) for a design that inhibit biter movement, involves minimal wall damage, and one that I can freely leave and enter without having to temporarily remove walls. So I think my favorite designs are 2 and 7. Plus it looks like making corners is easy.

    @Zinic_@Zinic_2 жыл бұрын
    • What's wrong with gates? It's pretty uncommon to frequently leave through random points, usually you'll have just a few you'll gravitate toward. You can also have a Spidertron follow you around and just hop in to cross otherwise inconvenient spots.

      @Hawk7886@Hawk78862 жыл бұрын
    • According to test 5 th version show the best. 4 less impressive but also not bad.

      @gfan83@gfan832 жыл бұрын
    • @@Hawk7886 Yall can just use the decostruction planner. Drag over, run through, then shift+drag over to undo the deconstruction

      @jeffreyfulkerson9684@jeffreyfulkerson9684 Жыл бұрын
    • It is still nowhere a proper realistic presentation. 50% of the mobs just hump the unpassable walls above (due to a confused constrained pathfinding) and to the side instead while you also have stuff like corner designs to consider.

      @Coecoo@Coecoo Жыл бұрын
    • @@Hawk7886 If you close the walls, the spitters will attack them and you have to constantly repair them. When open, they only try to attack the weapons. Thus, an open construction needs much less maintenance.

      @idiokrat@idiokrat Жыл бұрын
  • Number 4 seems to be the best design in terms of upkeep since the biters didnt even try to damage the walls. (But at this stage you should have construction bots coverage to repair.) And in terms of stopping power number 5 seems to be the best since the biters only reached the 3rd layer walls. Edit: The fact that the biters are not attacking the walls in design 4 also means that construction bots wont die to flamethrower crossfire when attempting to repair the walls.

    @omaba@omaba Жыл бұрын
    • I also came up to the fourth desighn independently when experimenting with walls that don't get bitten by biters, but slows them enough for flamethrowers to be effective. But corners are pain.

      @kowatello3793@kowatello3793 Жыл бұрын
    • It's a small sample but it seems like "5" makes the biter AI spread somewhat equally

      @F.M671@F.M671 Жыл бұрын
  • 5th version did the best, mostly thanks to the side protrusions preventing the biters from moving to the next line of wall, 6th was also good but the removal of some "thorns" made it less effective at containing biters

    @user-sg6zh6vr7h@user-sg6zh6vr7h Жыл бұрын
    • I guess the 5th reason is the best is that they also force the bugs to go back in order to get further, however their AI may not be able to do that calculation...Due to that 5th's wall may have a higher possibility to be damaged because they can't find the way.

      @joezhou3639@joezhou3639 Жыл бұрын
    • The 6th has the snake-like paths through the defence that are too straightened. Very similar paths to the 7th ones, just more sparse.

      @nikelsad@nikelsad Жыл бұрын
  • It's like a pachinko machine but with flamethrowers and lasers

    @chainsawplayin@chainsawplayin Жыл бұрын
  • Byfar the most effective one was the one that performed the best.

    @bugologist2@bugologist2 Жыл бұрын
    • phd level 900 iq genius #1 most underrated comment on the internet right here

      @nevelis@nevelis Жыл бұрын
    • This man could take a sip of liquid shit and conclude it's not mint mouthwash.

      @jozefuhasis1338@jozefuhasis1338 Жыл бұрын
    • Truly, one of the comments of all time

      @davisdf3064@davisdf3064 Жыл бұрын
    • @@jozefuhasis1338 lmaooo

      @ungabungalunga1002@ungabungalunga1002 Жыл бұрын
    • Byfar the most informative comment about the effectiveness of the one that performed the best.

      @maelglorious@maelglorious Жыл бұрын
  • In terms of absolute effectiveness, #5 seemed the best - but I'd probably go with #4 in most cases as it was nearly as effective, but far simpler to arrange and the biters made no effort to damage it, so both placement and upkeep are minimal effort affairs.

    @Vastin@Vastin Жыл бұрын
  • Didn't expect the brick pattern to be so effective.

    @krinkrin5982@krinkrin5982 Жыл бұрын
  • I think the best design would be one that forces the largest amount of biters trough the same hole so that the flamers do the maximum damage. There's definitely a way to maximize unit superposition, would like to see a few different desings

    @benjamincasatimcintosh2918@benjamincasatimcintosh2918 Жыл бұрын
  • Loving the pilotredsun soundtrack

    @Coolguydudeness1234@Coolguydudeness1234 Жыл бұрын
  • I'm a big fan of 5, looks really cool and I'll probably use it for the walls on my ribbon world I've been playing lately

    @themenagerie5622@themenagerie5622Ай бұрын
  • My problem with dragon teeth designs is that biters will deal minor damage to outer walls and robots will try to repair right away, ignoring the fact that the whole area is still very much on fire. And replacing bots is more expensive than walls.

    @pafnutiytheartist@pafnutiytheartist Жыл бұрын
    • Have a switch operating on the level in an accumulator that powers the laser. As soon as it drops to 25 percent on the "A" signal, connect power to the main grid to fill the accumulators. Once your accumulators are full, send another signal to something to release the bots for repair.

      @bluedrache@bluedrache8 ай бұрын
  • I'm very new to the idea of dragon's teeth walls. I saw a complicated design a while back, and while playing a few days ago, I remembered that, and tried to do a very simple design. As it turns out, it is exactly the same as design 4. I noticed that it took a bit more damage than I would care for, and instead of doing the 7 long wall lines, I did 5 long wall lines. I haven't used them long enough to know if they are overly superior, but so far, they have seemed to take less damage. That being said, they aren't being hit with attacks as large as you're simulating. I really found this video interesting, and hope you make more, and I'd love to see which is better, the 5-wall lines or the 7-wall lines. Outside of that, I hope you could make a diagonal dragon's teeth wall comparison. I don't know if many designs exist for diagonal walls, but a simple wall design I made from scratch consists of a 9-wall right angle (so it looks like _| and is made of 9 walls) and then you take that and put another one diagonally from it. Then, you rotate it to flip (upside down and backwards) and put it so it's one wall away from the others, and nested within. It's hard to describe with words, but I hope you understand. In practice, it looks like nested zig-zags, without walls in the very corners, so there's just enough space to walk through, but only some of the corners (the innermost corners of one zig-zag, then the outermost of the next, and repeat) so that you can't just walk through them, but you are funneled into a hole, then walk backwards kind of, then you walk into a hole, and then you are funneled, and so on.

    @benjytom7371@benjytom73712 жыл бұрын
    • It's worth noting that 2-wide gaps horizontally (but keeping 1-wide gaps between vertical layers) can reduce the chance of biters attacking the walls. However this may require further testing with 6- and 8- wall segments.

      @harrygenderson6847@harrygenderson68472 жыл бұрын
  • #5 seems to be the best

    @lordilluminati5836@lordilluminati58362 жыл бұрын
    • I don't agree. 5 and 6 both took damage, which I think means the biters were lost enough to attack. The ideal is to have them slowed down but not to attack. 2, 3, 4, 7 and 8 did that. 3 & 4 also seemed to do the best at preventing biter advances.

      @egerlachca@egerlachca2 жыл бұрын
    • @@egerlachca Since I was only using biters and not spitters, this test isnt entirely accurate to a real scenario. Spitters seem to damage any design no matter what if they really feel like it. So a little damage is expected to matter the design. The upkeep of a few extra stone walls can definitely be worth the protection it provides, but its entirely dependant on your scenario and situation. I feel like every design offers something a little different.

      @knoop7102@knoop71022 жыл бұрын
    • @@knoop7102 what is the name of the song used in the video?

      @irek1394@irek13942 жыл бұрын
    • @@egerlachca True. 5 in a way is one of the best since it screws up with the pathfinding as they have to move away in order to go further ahead. But if that screw up ends up making them attack the walls, then it's not as effective as one that simply slows them down

      @migueeeelet@migueeeelet2 жыл бұрын
    • @@knoop7102 The purpose of dragons teeth is to make the biters slow down before attacking, if walls are broken then the design failed or spans too far

      @samuels1123@samuels1123 Жыл бұрын
  • You can't believe how many great ideas this wall stuff gave me! I did design a hole-in-wall design in 0.16 but that was a while ago.

    @reda29100@reda2910011 ай бұрын
  • 5 definitely gonna be my favorite, thank you for this

    @dadbear5316@dadbear5316 Жыл бұрын
  • my favourite was 4 for quite a while now,guess i try 5 from now on. amazing work!

    @hansdampf640@hansdampf6402 жыл бұрын
  • An important factor can be which of them requires less walls. Thank you for this demonstration. I was using basic designs so far - the cross pattern and a compressed version of the no.1

    @narancs5@narancs53 ай бұрын
  • I like samples 4, 5 and 8. 4th looks super simple and very efficient, 5th shows unparalleled stopping power, 8 seems to be able to compress all the pests in tight spots which allows flamethrowers to roast them all in one place.

    @prolbononsence6602@prolbononsence6602 Жыл бұрын
  • From the concept to the way the unit testing was done ...to how it was presented. I think I enjoy the people that tend to play Factorio...more than I love Factorio

    @matchley500@matchley500 Жыл бұрын
    • The game really is a Rorschach test to see how people approach design. Like I have noticed through general comparison that I am very heuristic and intuition based, and that I like to build my factory from the outside in, to allow more complex iterations to proceed closer to a central location

      @followingtheroe1952@followingtheroe1952 Жыл бұрын
  • Dude! 5 is so similar to what I came with and use, nice to see some validation 😁

    @giin97@giin97 Жыл бұрын
  • Warsaw by Pilotredsun

    @abndmt@abndmt Жыл бұрын
  • That's good science.

    @benhawk9936@benhawk99362 жыл бұрын
    • Not really, without repetition it's not. But it's still useful, and it's a great representation of some ideas, and since the video maker didn't try to make a scientific assessment, it more than accomplishes its goals.

      @jnzsblzs1@jnzsblzs12 жыл бұрын
    • @@jnzsblzs1 Buzzkillington has entered the chat

      @wesleysmith5275@wesleysmith52752 жыл бұрын
    • *"Reconstructing Science" starts playing*

      @davisdf3064@davisdf3064 Жыл бұрын
  • Music is dope!

    @elliejohnson2786@elliejohnson27862 жыл бұрын
    • It's by pilotredsun I think

      @katiehesse6578@katiehesse6578 Жыл бұрын
    • @@katiehesse6578 Warsaw by Pilotredsun. That whole album is amazing

      @jayst@jayst Жыл бұрын
  • 5 is smart, forces them to move backwards else they cannot get further in

    @anxstxsia9184@anxstxsia9184 Жыл бұрын
  • I feel really silly. Dragons teeth as a wall defense never occurred to me. Thanks !

    @mathiusj74@mathiusj74 Жыл бұрын
  • you should do this again with spitters.

    @wyhiobcarlile4879@wyhiobcarlile4879 Жыл бұрын
  • I tried pattern 6. Worked great... until I was attacked by a wave of large spitters that stayed out of range of lasers and flamethrowers while it attacked the outer layer of the wall. Is there a minimum opening size to make the large spitters ignore the wall?

    @nospamallowed4890@nospamallowed4890 Жыл бұрын
  • could you technically replace the walls with pipes and they wont get destroyed?

    @Mr_Tomato_Man@Mr_Tomato_Man8 ай бұрын
  • yoo pilotredsun music epic

    @Spoodertron@Spoodertron2 жыл бұрын
  • the bitters that are going the "wrong way" just know what's going on and they don't want to be burned alive 😢

    @G33KST4R@G33KST4R Жыл бұрын
  • Yo that pilotredsun

    @jayst@jayst2 жыл бұрын
  • Only the spittars will be split up and come to their range but its nice with his enemies don't attack in one place and are more spread out you can do in the middle flamethrowers and on the outsides machine turrets or energy it safes way more resources

    @ScouperGaming@ScouperGaming Жыл бұрын
  • I know that I am asking for a lot of work... but did you do repeat testing to make sure these situations were on a fluke?

    @awetails@awetails Жыл бұрын
  • What about "Peano curve" one? Will they pathfind through?

    @slowpnir@slowpnir11 ай бұрын
  • The flamethrowers were not in the same positions for each section, so sometimes an extra flamethrower may help. You should also run more tests to decrease randomness, as some biters ran away pretty soon.

    @edomeindertsma6669@edomeindertsma6669 Жыл бұрын
    • I agree, but there is a caveat that the whole point of these designs is meant to exploit pathfinding. Essentially each design is introducing "noise" to the biters behavior which is exploited by the turrets.

      @followingtheroe1952@followingtheroe1952 Жыл бұрын
    • I agree, sample size was low and margin of error seemed really high. It was insightful, but not conclusive. A cost comparison of walls per unit length also would have been nice.

      @patrickgoode4230@patrickgoode4230 Жыл бұрын
  • i want to try a design made of H blocks interlocked in a staggered fashion

    @Alexander_Sannikov@Alexander_Sannikov Жыл бұрын
    • That's like what I do, quite similar to design 5, but without the middle spikes.

      @giin97@giin97 Жыл бұрын
  • yay,pilotredsun

    @mo3g608@mo3g608 Жыл бұрын
  • Imagine the watch time % on this video. I've watched it through 3 times straight and added to my blueprints bookmarks folder for many later references

    @MrHics@MrHics Жыл бұрын
  • Nice music, love pilotredsun!

    @Wilson_Kelly@Wilson_Kelly Жыл бұрын
  • take your time :3

    @Oliepolie@Oliepolie Жыл бұрын
  • Why are lasers used alongside flamethrowers?

    @Euler271@Euler2713 ай бұрын
  • Firstly, love this video - Really cool comparison. But even more importantly, what is this song? It's a jam and I wanna listen to it! :D

    @PluvioZA@PluvioZA Жыл бұрын
    • Found it! Artist: PilotRedSun Album: Achievement Song: Warsaw

      @PluvioZA@PluvioZA Жыл бұрын
    • They should have linked it in the description, thank

      @youforgotthelinkinthedescr6798@youforgotthelinkinthedescr6798 Жыл бұрын
  • Music used is Pilotredsun - Warsaw

    @Jaqbasd@Jaqbasd11 ай бұрын
  • The only issues I have with dragons teeth is the random single spitter that is just our of range of everything and will constantly attack 1 or 2 walls

    @tristen9736@tristen9736 Жыл бұрын
  • What if you used big rectangular blocks of wall to form large corridors with a flame turret at the end so the rest of the hoard would have to pass through the residual flames.

    @TheHuntermj@TheHuntermj Жыл бұрын
  • @Knoop... Great video! May I ask, if there is a solid wall on the back side of these dragons teeth, does that make the biters start to attack the dragons teeth more? That is an experiment I would love to see. Oh... Is it possible you double clicked on a test or two and put more biters down than intended? #7 looked that way, but maybe you did that on each one?

    @ragequitgaming8937@ragequitgaming89372 жыл бұрын
    • I don't think a solid wall behind makes much of a difference. What does is when there isn't enough space for a bug to walk through. They start attacking walls then. Mostly doesn't happen until hordes of large or groups of behemoth bugs

      @josephshreeves8192@josephshreeves8192 Жыл бұрын
    • @@josephshreeves8192 A solid wall in the back might actually cause them to attack things further forward. Basically it makes a pathfinding check to the thing it WANTS to attack (guns & buildings), and if the path gets too long, it changes tactics and just straight-lines toward the target, attacking anything in that line. Because the solid wall in the back would block all reasonable paths, the AI might well just immediately go to straight line mode before it even enters the dragon's teeth.

      @Vastin@Vastin Жыл бұрын
  • So what’s the advantage here, co pared to a solid wall? My wall’s just three thick but bugs have never made it through. Is this so fewer turrets can be used?

    @FurryEskimo@FurryEskimo Жыл бұрын
    • Since the biters can actually pathfind to the threats (turrets) they will ignore the walls, meaning upkeep is vastly reduced in comparison to solid walls

      @raz3465@raz3465 Жыл бұрын
    • @@raz3465 Thanks. I seem to recall fire burning walls, perhaps I was mistaken.

      @FurryEskimo@FurryEskimo Жыл бұрын
    • 3 layer thick walls can also start to fail when you increase default size of swarms. Its not usually an issue until you start clearing stuff out with artillery

      @josephshreeves8192@josephshreeves8192 Жыл бұрын
    • @@josephshreeves8192 If I edit the game then yes, the effectiveness of my defenses would change, but are these walls just, unbeatable? The bugs seemed to really struggle against some. My only concern would be the size of these walls. They have a wide footprint.

      @FurryEskimo@FurryEskimo Жыл бұрын
    • @@FurryEskimo defenses are always resource intensive. The bonus of this design is less turrets (and power) and easier movement. If you don't have the space and plenty of power, solid walls and turret lines still work excellent on default settings

      @josephshreeves8192@josephshreeves8192 Жыл бұрын
  • i'll take my time :3

    @lackofsadness5146@lackofsadness5146 Жыл бұрын
  • Take your time :3

    @dentingwind3148@dentingwind3148Ай бұрын
  • Not enough factories, 0/10

    @wikidude445@wikidude4452 жыл бұрын
    • scrimbo

      @knoop7102@knoop71022 жыл бұрын
  • Wait. Flamethrowers do not destroy stone walls? My mind is blown. I was playing defense game wrong for so many years. Still I just use solid wall with enormous amount of lasers. Good enough for late game, but in the mid game, flamethrowers are op.

    @movax20h@movax20h Жыл бұрын
    • flame throwers will constantly hold their own, due to the dot burn

      @charlescourtwright2229@charlescourtwright2229 Жыл бұрын
    • The issue is that flamethrower will kill construction bots. And if you have a close wall (that most poeple do) spitters will attack the wall from range, and damage them. When the construction boot come around to repair the wall. If the flaimthrower try to kill biters at the wall, it will also kill the boot.

      @matsv201@matsv201 Жыл бұрын
  • What about awhole matrix? :D It will be really fun seeing them strugling trying to find the way

    @PhuongNguyen-zb2en@PhuongNguyen-zb2en Жыл бұрын
    • Unfortunately, if the biters can't find the way fast enough they'll just blow up the wall to get through faster; it's why sometimes biters will attack stuff they don't normally, like pipes and poles.

      @totallynotminx4682@totallynotminx4682 Жыл бұрын
    • The point of a wall like this is to let the biters pass so that the wall doesn't get damaged, but slow them down greatly so that your turrets can deal with them. If you block the passage completely then they will just attack the wall

      @xGOKOPx@xGOKOPx Жыл бұрын
  • Five looks like the best design since they only got about 3 meters in.

    @KingThrillgore@KingThrillgore Жыл бұрын
  • I prefer to make a setup where there's no more than one opening in the wall segment so that all offensive power is directed to one spot.

    @keonisan@keonisan Жыл бұрын
  • song?

    @glovely4119@glovely4119 Жыл бұрын
  • At 1:55 if you look at the burning mass on the left it’s almost in the shape of the earth… what are these biters telling us?

    @brozzy9423@brozzy9423 Жыл бұрын
  • None of the options are suitable for real gameplay. The first priority is to ensure that Behemoth and Big Spitters cannot destroy the wall with impunity while staying out of range of turrets. Then, an optimal balance needs to be found between the time and materials required for construction and minimizing bot casualties during wall repairs during an attack. All of the proposed options fail to meet even the first criterion.

    @user-kb5qr2ns7p@user-kb5qr2ns7p Жыл бұрын
    • It's true I tried this design in game and the biters just attack the wall

      @knoop7102@knoop7102 Жыл бұрын
  • Honestly? I'd go for five lines of the fourth option and finish the rest with five. That way it cuts down on the amount of bots lost to fire damage while still offering the maximum protection. Plus I think it'd look nice :)

    @hyperfox0934@hyperfox0934 Жыл бұрын
  • thanks

    @atomspalter2090@atomspalter2090 Жыл бұрын
  • yoooooo the pilotredsun

    @namshimaru@namshimaruАй бұрын
  • good taste in music

    @kalacaptain4818@kalacaptain48185 ай бұрын
  • It's possible to make a blueprint ?

    @berzerker4815@berzerker4815 Жыл бұрын
  • Song name?

    @kawgit@kawgit9 ай бұрын
  • Music: Pilotredsun - Warsaw kzhead.info/sun/qJWmhc15oXqwdIE/bejne.html

    @knoop7102@knoop7102 Жыл бұрын
  • What is the song?

    @BORN753@BORN753 Жыл бұрын
    • kzhead.info/sun/kpSJgc2bm4acgnA/bejne.html

      @slenderpaul@slenderpaul Жыл бұрын
  • After this testing, let’s invite everyone to a meal of deep-fried biters.

    @kerbodynamicx472@kerbodynamicx472 Жыл бұрын
  • Hey, whats the name of the music?

    @cavejohnson982@cavejohnson982 Жыл бұрын
    • Warsaw by Pilotredsun

      @katiehesse6578@katiehesse6578 Жыл бұрын
  • Name of mod for placing aliens pls?

    @massimo946@massimo9462 ай бұрын
  • What is the song

    @internallyinteral@internallyinteral Жыл бұрын
  • alternative title: Playing plinko with bugs

    @ShadaOfAllThings@ShadaOfAllThings11 ай бұрын
  • Huh, neat!

    @MrDoggo23@MrDoggo23 Жыл бұрын
  • Why are there no Spitters? Do they matter?

    @derchomat@derchomat2 жыл бұрын
    • not really,spitters attack when way is blocked,they would be just some fuel in this equation

      @hansdampf640@hansdampf640 Жыл бұрын
  • Wont work with rampant :(

    @ruslan_yefimov@ruslan_yefimov10 күн бұрын
  • why do the biters go up?

    @person-cf3di@person-cf3di Жыл бұрын
  • what if you use belts to slow the biters down?

    @turtlememes2334@turtlememes23342 жыл бұрын
    • Flamethrower fore destroys anything that isn't a stone wall

      @knoop7102@knoop71022 жыл бұрын
    • @@knoop7102 oh yeah totally forgot about that, probably isnt worth giving those up

      @turtlememes2334@turtlememes23342 жыл бұрын
    • @Hanako IsMyWaifu You could try but it would be expensive

      @Cypekeh@Cypekeh2 жыл бұрын
    • Biters will destroy belts if they move over them.

      @X1ongu@X1ongu Жыл бұрын
    • I'm not too sure but I think belts don't move biters anymore because people were using blue belts to make it impossible for them to get through

      @xGOKOPx@xGOKOPx Жыл бұрын
  • music?

    @oguzhanparadoks@oguzhanparadoks Жыл бұрын
  • what's the song?

    @vs3347@vs334710 ай бұрын
  • The problem of this spaced walls is that your rate of construction workers loss increasing abnormally when they try to repair it.

    @alexanderlove53@alexanderlove53 Жыл бұрын
    • That shouldn't be a problem unless you use bad design that make the path inaccessible for the biter (spacing is too small that huge/behemoth can't fit through, leading to them just chew through the wall) or adding a solid line of wall behind the teeth which trigger the splitter into attacking walls. In general, bots won't die any more than your regular double wall (wall damage rate is 100%), and single wall, of course, do nothing against splitter so there's no point in comparing them since wall is way cheaper than turrets anyway.

      @raizors1331@raizors1331 Жыл бұрын
    • @@raizors1331 its more about bots dying from friendly fire

      @alexanderlove53@alexanderlove53 Жыл бұрын
  • tkae your time :3

    @haikuheroism6495@haikuheroism6495 Жыл бұрын
  • whats the name of the music? sounds familiar somehow

    @hansdampf640@hansdampf6402 жыл бұрын
    • pilotredsun - Achievement track 4: Warsaw

      @kirkoboyo5276@kirkoboyo52762 жыл бұрын
    • @@kirkoboyo5276 Thank you :)

      @hansdampf640@hansdampf6402 жыл бұрын
    • @@kirkoboyo5276 You're such an MVP mate, thank you for this :D

      @PluvioZA@PluvioZA Жыл бұрын
  • What music? So addictive

    @SaltyRamen.@SaltyRamen. Жыл бұрын
    • kzhead.info/sun/kpSJgc2bm4acgnA/bejne.html

      @slenderpaul@slenderpaul Жыл бұрын
    • Warsaw - pilotredsun

      @hiteshshivkumar7235@hiteshshivkumar7235 Жыл бұрын
  • Mfw every factorio player put on the 4 and a half hour prs mix while playing

    @Lolinatorishere@Lolinatorishere Жыл бұрын
  • Music?

    @UyeGaming@UyeGaming2 жыл бұрын
    • Pilotredsun - Warsaw kzhead.info/sun/qJWmhc15oXqwdIE/bejne.html

      @knoop7102@knoop71022 жыл бұрын
  • 3 and 5 seem the best. Now combine. Add mines in key choke points and presto

    @user-jr2ue9nu6y@user-jr2ue9nu6y Жыл бұрын
  • DUDE!!!! WARSAW BY PILOTREDSUN!?

    @mika_iran@mika_iran Жыл бұрын
  • What is the name of the music?

    @slipperyjohn3144@slipperyjohn3144 Жыл бұрын
    • Warsaw by Pilotredsun

      @katiehesse6578@katiehesse6578 Жыл бұрын
    • @@katiehesse6578 Cheers!

      @slipperyjohn3144@slipperyjohn3144 Жыл бұрын
  • we see ur discord kitten lmfao

    @trollge3712@trollge3712 Жыл бұрын
  • Stupid question, but song name?

    @scrings1164@scrings1164 Жыл бұрын
    • Warsaw by the talented PilotRedSun AKA PilotRedSky AKA Bittertooth

      @Johnyknowhow@Johnyknowhow11 ай бұрын
  • omg PilotRedSun song

    @evgenkonyshock4913@evgenkonyshock4913 Жыл бұрын
  • This is what factrio is about.

    @akyle96@akyle962 жыл бұрын
  • I don't play Factorio but... what is that song?

    @keenandlittle5889@keenandlittle5889 Жыл бұрын
    • Warsaw by Pilotredsun

      @freshtauwaka7958@freshtauwaka7958 Жыл бұрын
  • and here I was just using Plasma cannons like a simpleton

    @snakeliquid34@snakeliquid34 Жыл бұрын
  • Blueprint?

    @ONLY1GBFN@ONLY1GBFNАй бұрын
  • just a bit of wall talk

    @vehicleboi5598@vehicleboi5598 Жыл бұрын
  • Anyone happen to have blueprints for number 5? I could build it myself but corners look like they could be a problem

    @demon_spawn1535@demon_spawn1535 Жыл бұрын
  • What game

    @eli7713@eli7713 Жыл бұрын
  • 5 the best

    @POCKOCMOCVladimir@POCKOCMOCVladimir Жыл бұрын
  • The 5th design is superior in combat

    @tagnati5585@tagnati5585 Жыл бұрын
  • *many biters were hurt during the filming of this video

    @CrabQueen@CrabQueen Жыл бұрын
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