The Short Circuit Is Weird

2024 ж. 17 Мам.
713 238 Рет қаралды

Check out War Thunder and use my link for a free large bonus back with boosters, vehicles, and more: playwt.link/uncledane ! War Thunder is a highly detailed vehicle combat game containing over 2,000 playable tanks, aircraft, and ships spanning over 100 years of development. Immerse yourself completely in dynamic battles with an unparalleled combination of realism and approachability.
I thinking we could call it the func jump. My dream update contains a patch to this item that makes the damage tick even when an enemy is not inside of it so this can be done whenever. I'm sure Valve is getting right on that as we speak!!! :D
My discord, socials, TF2 servers, merch, information about my in-game settings, and video credits (such as the music used in my videos) can be found on my website at uncledane.com
Thumbnail SFM made by: / py_bun
Various animations by @shounic
Sound editing and mixing by @SoundSmithTF2
Reason this video exists: @Anthid_
Hammer jargon translator: @grizzlyberry
0:00 - intro
2:51 - deleting
4:59 - jumping
8:21 - jumping (higher)
12:12 - jumping (even higher)
13:30 - jumping (even higher still)
13:54 - outro

Пікірлер
  • Check out War Thunder and use my link for a free large bonus back with boosters, vehicles, and more: playwt.link/uncledane ! War Thunder is a highly detailed vehicle combat game containing over 2,000 playable tanks, aircraft, and ships spanning over 100 years of development. Immerse yourself completely in dynamic battles with an unparalleled combination of realism and approachability.

    @UncleDane@UncleDane3 ай бұрын
    • I was just watching ur old short circit video. Man

      @bbeckett3809@bbeckett38093 ай бұрын
    • Damn

      @allenisballin2846@allenisballin28463 ай бұрын
    • nuh uh

      @kingcrawful7903@kingcrawful79033 ай бұрын
    • common uncle w

      @azure273@azure2733 ай бұрын
    • why did that infect your intro

      @Omabatfartsbruh@Omabatfartsbruh3 ай бұрын
  • Not a Demo main myself, but I've played enough of him to recognize that the "Dynamic Surfaces" Dane talks about are all the same surfaces that stickies don't actually stick to, but instead just slide across!

    @bobertbang@bobertbang3 ай бұрын
    • Now that you mention it I can make the connection between certain final parts of maps - have played plenty of demo, but it didn't really cross my mind before. Guess it's just something I remembered to not try sticking ground there and forgot otherwise

      @tappajaav@tappajaav3 ай бұрын
    • time to investigate cp_steel

      @YouzACoopa@YouzACoopa3 ай бұрын
    • Also not a demo main but I was thinking the same thing. However, I was under the impression that the concrete block at 10:45 was sticky-able (I could be wrong, appreciate if someone could check) so that seems to be an exception?

      @Eagan_Gbao@Eagan_Gbao3 ай бұрын
    • Control points are able to hold stickies im pretty sure

      @dothedotxom@dothedotxom3 ай бұрын
    • @@Eagan_Gbao The concrete barrier isn't dynamic -- it's the wooden sign that comes out of it.

      @QuintessentialWalrus@QuintessentialWalrus3 ай бұрын
  • thank yuou uncle danothan

    @Max0r@Max0r2 ай бұрын
    • when incorrect summary of elden ring | shit & cum?

      @startown4814@startown48142 ай бұрын
    • Max0r plays tf2??

      @jakestaheli8532@jakestaheli85322 ай бұрын
    • fascinating.

      @codyjordan8722@codyjordan87222 ай бұрын
    • Dude i cant escape the ultrakill fandom

      @carlosbustos8096@carlosbustos80962 ай бұрын
    • keep running or join them

      @t_bcYT@t_bcYT2 ай бұрын
  • Basically, every prop where Jarate and Mad milk "rolls" off is eligible for a Short Circuit jump

    @21deciBels@21deciBels3 ай бұрын
    • That and where Stickies roll off as well.

      @cicloneike@cicloneike3 ай бұрын
  • Ah yeah, as a map maker, as soon as you mentioned "weird surfaces" I was like "oh that has to be a func_door or func_brush". Those surfaces also don't play nice with stickybomb which won't stick to them sometimes. In some cases, they stick but don't move with the door and thus remain "floating" in the air, and in other cases, they simply roll off until they hit a normal surface and stick to that. Source is weird about moving geometry.

    @pux0rb@pux0rb3 ай бұрын
    • i wonder if thats an issue of z fighting affecting the physics of the surface that its trying to stick to, you would probably know better, so if you have any idea i would love to know!

      @bugsmith9751@bugsmith97513 ай бұрын
    • I dont think source is weird about moving geometry, I think source is just plain weird

      @matthewhill5734@matthewhill57343 ай бұрын
    • Oh i thought not being able to put stickies in certain places was a balance thing

      @Suspicious-Carl@Suspicious-Carl2 ай бұрын
    • @@Suspicious-CarlNot to my knowledge, no. Engineer not being able to place buildings in certain spots _is_ a balance decision, but I've never heard anything about Demo's stickies. It's usually weird map features being weird. Similar map features were responsible for the Righteous Bison and (more importantly) the Wrap Assassin being literally unusable in certain areas, like Badwater Last, for a long long time. Basically, their projectiles would instantly collide with these massive physics brushes and just disappear as soon as they were created. Big problem, definitely not balance related. The bug would even occur on some random staircases on other maps. Thankfully, it has been fixed.

      @irregularassassin6380@irregularassassin6380Ай бұрын
    • ​@@irregularassassin6380The likely reason is the sticky rules were decided for the 6 maps tf2 originally launched with that just used moving brushes for doors(and trains), and having the stickies slide up with a door when it opens would cause all sorts of bugs. There is a dedicated func_nobuild entity mappers can use to specify where engie can't build. (the spawnroom entity also blocks building)

      @huttyblue@huttyblueАй бұрын
  • Can't wait to go back to TF2 and see people going crazy on the last point of badwater

    @MlguelPires@MlguelPires3 ай бұрын
    • And the swarm of engineers trying all the spots

      @cherrydude.378@cherrydude.3783 ай бұрын
    • and failing miserably

      @CoolSs@CoolSs3 ай бұрын
    • you'll join and then hear it... "boom headshot"

      @TF2_Gamer@TF2_Gamer3 ай бұрын
    • @@TF2_Gamer Snipin's a good job, mate

      @podporWidelec@podporWidelec3 ай бұрын
    • It's challengin' woark, outta doars..

      @yimyom@yimyom3 ай бұрын
  • This could quite possibly create the first ever line of engineer jump maps.

    @_CRUMPP_@_CRUMPP_3 ай бұрын
    • Sentry jump maps are a thing

      @panofnoodlez1377@panofnoodlez13773 ай бұрын
    • A new type of jump is fun, but sentry jumps have their own cool stuff to em

      @griggorirasputin6555@griggorirasputin65553 ай бұрын
    • @@panofnoodlez1377 In fact, you can get through a ton of jump maps as engi already.

      @JigglesMcRibs@JigglesMcRibs3 ай бұрын
    • @@JigglesMcRibs Yeah I know the original jump academy you can

      @panofnoodlez1377@panofnoodlez13773 ай бұрын
    • ​@@JigglesMcRibs you can, but it's slow, tedious, often very inconsistent and over all not as fun as just playing the map with the intended class. this tech here is interesting because it's basically like rocket jumping, but with very short range rockets. it would be interesting to come up with ways to make the balls sync up etc

      @yesthisisdonut@yesthisisdonut3 ай бұрын
  • I've tried jumping around on tr_walkway indeed and had no idea why i jumped higher sometimes, this explains it, cheers! Very clean editing too

    @Vorobey69@Vorobey693 ай бұрын
    • Vorobey you are the GOAT man

      @mr.d00m37@mr.d00m373 ай бұрын
    • vorobey jumpscare

      @wr3nche5@wr3nche53 ай бұрын
    • hi vorobey

      @ClydeIsFake@ClydeIsFake3 ай бұрын
    • I sense gameplay footage

      @cowboypeashooter@cowboypeashooter3 ай бұрын
  • 9:23 Anthid : *forbidden information* Shh dont tell vale Dane : Shows it to us But to be fair what are they gonna do? fix it? yeah right

    @dumphat@dumphat3 ай бұрын
    • That’s the only thing they ever fix

      @averageeughenjoyer6429@averageeughenjoyer64293 ай бұрын
    • "TF2 Update 2/2/2024 - Fixed the Engineer being able to jump with the Short Circuit - Removed VAC and the Votekick system - Updated the localization files"

      @torpid5092@torpid50923 ай бұрын
    • ​@@torpid5092 NOOOOOO

      @slendyfia_9497@slendyfia_94973 ай бұрын
    • ​@@torpid5092 You forgot: - Removed ability for accounts worth less than 50 USD to play online matches (this will help the bot situation) - Removed Herobrine

      @okie9025@okie90253 ай бұрын
  • I suspect the game when checking to see if it had collided with an object it sees several objects the exact same distance away and triggers multiple explosions without asking questions. If that were true you'd be able to shoot at a corner at the perfect angle so that the ball collides into both walls at the exact same time. If it were possible it would be impossible to do this without console commands because being even a unit closer to one wall would trigger it on that surface I imagine.

    @SirNarax@SirNarax3 ай бұрын
    • Yo; you must be the editor! Great video!

      @DashFlashTheLife@DashFlashTheLife3 ай бұрын
    • This issue is actually replicated in different instances with different results. Most notably, Soldier with Gunboats. When an enemy is hit with the rocket you use to rocket jump with, the damage you take is increased to where you don’t resist your own attack. It seems hitting an enemy removes attributes that call for how the attack affects the user. I imagine Engineer’s short circuit has a hidden attribute to have no self inflicted damage, and so, that attribute is removed when hitting an enemy.

      @InsightReasoning@InsightReasoning3 ай бұрын
    • how did you comment 7 hours ago when the video was released 11 minutes ago?

      @the_potatoe@the_potatoe3 ай бұрын
    • Or into the part of the corner which touches the wall to theoretically reach three surfaces simultaneously.

      @Treblaine@Treblaine3 ай бұрын
    • Stop me if I'm wrong, but I believe tf2 calculates wall collision according to a process order, so one wall would trigger the detonation while the second one is only noticed after the explosive is gone.

      @Tkmined@Tkmined3 ай бұрын
  • This is why I love TF2. 17 years and the game hasn't been explored to it's fullest potential! Edit: My comment got liked by Uncle Dane!! I'm so happy!

    @cherrydude.378@cherrydude.3783 ай бұрын
    • All the best games have that crazy jank that even the devs just have to say "idk, it just works!"

      @burnthompson286@burnthompson2863 ай бұрын
    • have your 100th like of the day.

      @Alexandritax@Alexandritax3 ай бұрын
    • I think it was already, because bots.

      @damsen978@damsen9783 ай бұрын
    • Tf2 players too busy spending 5k hours playing the game, somehow not improve in that time and result in calling any good players cheaters (can include racist comments)

      @ecciq@ecciq3 ай бұрын
    • @@damsen978 No it wasn't, just because bots exist doesn't mean the game hasn't been explored yet, in fact I think the content creation in TF2 hasn't been fully explored, even if Valve doesn't give the game updates, look at the videos we got from people like Solarlight, Uncle Dane, Elmaxo, Great Blue, The Chucklenuts.

      @cherrydude.378@cherrydude.3783 ай бұрын
  • Be expecting a massive influx of short circuit battle engineers on badwater in the coming month. Or just shortcurcuit jumpmaps, one if the two. *Or both*

    @Pudding404@Pudding4043 ай бұрын
    • Bro, an engineer short circuit jump map along the same quality and caliber as that one pyro detonator jump map would be sick. I could imagine them building obstacle courses using pieces of geometry and map layouts copied from other maps with these weird func surfaces, so that if you get good at one course... those skills will naturally transfer over to the real maps that have those geometries.

      @soggybreadman4035@soggybreadman40353 ай бұрын
  • also shout out to ethan soundsmith for the insane audio mixing/editing and musical choices for this video, it was so nice to listen

    @taylorpinkblob5140@taylorpinkblob51403 ай бұрын
    • Mr. Stereotypes

      @alexkaplan6581@alexkaplan65813 ай бұрын
    • the Guide to all Menn@@alexkaplan6581

      @mewmew8932@mewmew89323 ай бұрын
  • Joker: "I believe what doesn't kill you, just makes you... stranger."

    @BlueShellshock@BlueShellshock3 ай бұрын
    • For anyone wondering look up “Tommy wiseau joker”

      @goodboi3319@goodboi33193 ай бұрын
    • Omg it’s a blueshell in the wilde

      @blueshellchaser4920@blueshellchaser49203 ай бұрын
    • And it really doesn't kill people because it's main use is defensive!

      @segadoeswhatnintendont@segadoeswhatnintendont3 ай бұрын
    • Get out!

      @fakeplayer9088@fakeplayer90883 ай бұрын
    • Batman: "I never asked for this!"

      @alexs5814@alexs58143 ай бұрын
  • Okay Dane, Short me Circuit...

    @Finnaware@Finnaware3 ай бұрын
    • My Circuit has been Shorted, cool stuff

      @Finnaware@Finnaware3 ай бұрын
    • how was it

      @seanwilson5753@seanwilson57533 ай бұрын
    • ​@@seanwilson5753Truly circuit-shorting.

      @danielbob2628@danielbob26283 ай бұрын
    • @@seanwilson5753 Happy new year 1997!

      @Finnaware@Finnaware3 ай бұрын
    • she Uncle on my Dane til I Short Circuit

      @biggestestMatt@biggestestMatt3 ай бұрын
  • THANK YOU FOR EXPLAINING THAT ABOUT THE DELETING THING. I've encountered some projectiles that just go through the damn thing but nobody ever believed me when I talked about it.

    @DevixianTheOriginal@DevixianTheOriginal3 ай бұрын
  • Amazing how TF2's code is so bugged that there are still getting glitchy/buggy mechanics discovered even 17 years later

    @willkeinnamen5829@willkeinnamen58293 ай бұрын
  • To me this will always be the Blu Team Class Wars Gun of all time

    @Fppiq@Fppiq3 ай бұрын
    • ain't that the truth lmfao, that shit is a requirement for some matches

      @antoni4582@antoni45823 ай бұрын
  • hypothesis: Animated surfaces count as two surfaces occupying the same space with one invisible and the other visible at any given moment. The game knows things explode when they hit surfaces, and both surfaces being there sends two explosion outputs.

    @SmubFinger@SmubFinger3 ай бұрын
    • That's a great theory, can't think of any better explanation

      @DrMonty-ng5fo@DrMonty-ng5fo3 ай бұрын
    • With this logic, stacking 2 dynamic surfaces would result in 4 explosions, but instead we see 3

      @user-gh1uv6cb8h@user-gh1uv6cb8h3 ай бұрын
    • Probably not. That would be an incredibly silly way to code objects that change.

      @strangejune@strangejune3 ай бұрын
    • @@strangejune tbf tf2 coding itself is very silly consistently

      @SmubFinger@SmubFinger3 ай бұрын
    • i thought about the same thing, to bias this hypothesis even more is that if you lag when the game ends by leading the cart you will see the two floors on badwater, i had a realy bad internet and pc and i cant express how many times i saw that bug

      @unknowndetail625@unknowndetail6253 ай бұрын
  • Living for the jet set radio future audio in the background I love that game

    @kendallparrish4751@kendallparrish47512 ай бұрын
  • immediately recognized shounics editing when diagrams started showing up, goated tf2 creator carrying the scene rn

    @PekaCheeki@PekaCheeki3 ай бұрын
  • Im about to leak sensitive engineer blueprint on the war thunder forums to make the game more realistic.

    @the-dn3zw@the-dn3zw3 ай бұрын
    • quote from Scout : "Here's a schematic for you , my a$$"

      @redamber483@redamber4833 ай бұрын
    • ​@@redamber483Alrighty then, erectin' an ass.

      @chipflakethesillyone@chipflakethesillyone3 ай бұрын
    • ​@@redamber483erectin' an ass

      @orlandodanielgonzalezalcar3360@orlandodanielgonzalezalcar33603 ай бұрын
    • MannCo would like to know your location

      @Atdoam@Atdoam3 ай бұрын
  • "Dispenser going up!" *Doo doo doooo, doby, dooooo, doby doo, do do do, do dooo! Doo doo dooo, doby, dooooo, doby doo, do do do, do dooo!* "Well, Guess that'll do."

    @trixsomethingsomething2095@trixsomethingsomething20953 ай бұрын
    • You did the thing

      @ImortalSlayerchannel@ImortalSlayerchannel3 ай бұрын
    • ​@@ImortalSlayerchannelYes!

      @trixsomethingsomething2095@trixsomethingsomething20953 ай бұрын
    • The only good comment on this video

      @crockstonyt@crockstonyt3 ай бұрын
  • Basically objects can touch multiple things in the same frame. And I guess (I haven't checked) they've made the ball explode _per touch callback_ on a solid object. So what happens on thin objects like the control point, it both touches the world, *_and_* the Control Point prop at the same time.

    @AvastAntiPony9445@AvastAntiPony94453 ай бұрын
  • Having an "this is sponsered by" just smoothly fade in AND seeing the dispenser actually play the video gave me that feeling from watching a new season of something, amazing

    @user-kk7co7ux5f@user-kk7co7ux5f3 ай бұрын
  • I dont normally leave comments, but wow this video was phenomenally produced. The animations, research, everything is so great. I love shounic’s content and so i can tell he helped with this vid too. instantly one of my favs of yours.

    @tev5040@tev50403 ай бұрын
    • Shounic's stuff is very distinctive, the collaboration is really nice to see.

      @lord_toker@lord_toker3 ай бұрын
    • Except for the ad tho

      @Rami1039@Rami10393 ай бұрын
  • 0:41- Well I for one absolutely adore Deus Ex: Human Revolution.

    @colemanbubar5098@colemanbubar50983 ай бұрын
    • Same. Immersive Sims are too niche to be well known, sadly.

      @hemingwaybromfield3722@hemingwaybromfield37223 ай бұрын
    • It's so over for Deus Ex fans

      @nekakagiggle@nekakagiggle3 ай бұрын
    • I just finished play Dues Ex for nostalgia

      @AzureFoxen@AzureFoxen3 ай бұрын
    • ​@@hemingwaybromfield3722deus ex is very well known tho, too bad the Japanese main studio hates their western counterpart doing better then them

      @krulak292@krulak2923 ай бұрын
    • i've heard of it a lot@@hemingwaybromfield3722

      @mewmew8932@mewmew89323 ай бұрын
  • I wanna see an uncle Dane intro where when his engie drops the toolbox he just crushes his toe and screams.

    @dabobhimself2967@dabobhimself29673 ай бұрын
  • Seventeen years after its release and I'm still learning

    @fann3447@fann34473 ай бұрын
  • I think implementing this as an actual feature where an enemy isn’t required would be a really neat and unique buff to the short circuit that also gives Engie a much needed reliable movement tool.

    @wet0wl@wet0wl3 ай бұрын
    • Give Engie a Jumper weapon like the Rocket & Sticky Jumper called the Circuit Jumper.

      @Ch33seGr8er@Ch33seGr8er3 ай бұрын
    • @@Ch33seGr8er I don’t think it’s needed. I feel like the metal amount takes away the need for damage in the first place.

      @wet0wl@wet0wl3 ай бұрын
    • @@wet0wl At no damage cost,it would mean you could have an engineer with higher health and arguably higher mobility than scout. Being able to fire 3 "rockets" that don't damage you is pretty insane,when the weapon can also just be used normaly for it's intended use. A jumper version would be way more fair and allow interesting mini sentries placement

      @ahunter7563@ahunter75633 ай бұрын
    • @@ahunter7563 We’re talking about the base jump here, not the super high one. Perhaps the super high one could talk the place of the old jump where it requires enemy damage but the base jump would not be too unfair for the metal cost.

      @wet0wl@wet0wl3 ай бұрын
    • ​@@wet0wl It doesn't need to be high to have a huge impact, the Engi can build a tele after their jump. Consider how often there are points Attack can't cross unless they are Soldier or Demo. The Engineer brings Medic, Pyro, Heavy, and Sniper all to these points, points which normally require passing the objective. Engineer's lack of mobility is actually very important given he gives his ENTIRE TEAM instant map crossing mobility. Increase to his vertical reach and horizontal reach without another enemy near would mean you need to, on defense, have people covering every spot the Engi could sneak to which means less people defending the objective. A simple combo of Short, Eureka/Gunslinger, and Widow can be very oppressive.

      @Buglin_Burger7878@Buglin_Burger78783 ай бұрын
  • The discovery of short circuit jumping could honestly make it more viable

    @C0DY420@C0DY4203 ай бұрын
    • It was already very viable, especially on payload maps where you get free metal from the cart to spam the hell out of the ball, and invalidate most projectile weapons. If you weren't using it, that's on you.

      @LeafMaltieze@LeafMaltieze3 ай бұрын
    • ​@@LeafMaltiezeI think he means that it makes it even better, like the detonator.

      @Humanresouces@Humanresouces3 ай бұрын
    • @@LeafMaltieze I like to think there is a special place in hell for people that do this and people that build phlog through gates during setup time. I understand "the game allows it, so why not use it" logic, but I'd feel dirty doing either. Just my opinion.

      @mikehatter979@mikehatter9793 ай бұрын
    • Its been discovered ages ago its just a small risky gimmick

      @StickCannon@StickCannon3 ай бұрын
    • this is true! before discovering the short circuit jump, many people considered short circuit jumping to be a non-viable strategy

      @CrunchyCrumbles@CrunchyCrumbles3 ай бұрын
  • I absolutely love your decision to use the JSR soundtrack, glad to still see the game's music is still holding up :')

    @eGrillad@eGrillad3 ай бұрын
  • Glad to see that there's still videos for this incredibly niche, unknown, undergound, indie FPS class-based shooter from 2007. Thanks Ankle Don!

    @LucidMakesVideos@LucidMakesVideos3 ай бұрын
  • I'm going to see a bunch of short circuit engineers in my games now aren't I.

    @SimulatedLecter@SimulatedLecter3 ай бұрын
    • Definitely in Badwater and badnblitz last if nowhere else... Soldiers and Demomen are already horrified.

      @JackRabbittm@JackRabbittm3 ай бұрын
    • I mean, you were going to see them anyway. but they fly now.

      @TheDoc_K@TheDoc_K3 ай бұрын
    • to be fair, i used it before it was brokenly funny

      @SenpaiSocrates@SenpaiSocrates3 ай бұрын
  • 8:35 yeehaw deliveryboy jumpscare

    @sparklebum@sparklebum3 ай бұрын
    • I was so confused for a second (i didnt understand what was going on there)

      @Manchweld@Manchweld6 күн бұрын
  • love the 90s tracks and sfx utilising this jank is straight out of melee too lol

    @robinrai4973@robinrai49733 ай бұрын
  • The nice nascar detail at the tr_floatway caught me off guard 😂😂

    @wizops5773@wizops57733 ай бұрын
  • If not for wrangler well, existing. Short circut whoud be very good. Same stuff as medic melles or primaries

    @Iron_Soil@Iron_Soil3 ай бұрын
    • How to balance the wrangler: make it a primary 👍

      @-RandomStranger-@-RandomStranger-3 ай бұрын
    • @@-RandomStranger-Like would it replace the shotgun or be an attachment to a weak shotgun?

      @wet0wl@wet0wl3 ай бұрын
    • ​@@wet0wl"Who needs a shotgun with _Sentries_ like these?~" but seriously Wrangler is completely OP why does the Engie have the delete button with 6 rounds *AND* the haha funny 3x hp Sentry with absurd aiming capabilities

      @The-jy3yq@The-jy3yq3 ай бұрын
    • ​@@The-jy3yqif they just removed the bubble it would be balanced since it tunnel visions the engie a lot, and leaves the sentry disabled for a but when it reboots the tracking

      @forceawakens4449@forceawakens44493 ай бұрын
    • Bro the Wrangler is way more balanced than the Short Circuit. As a Demo or Soldier i'd love to fight a Wrangler instead of that shit.

      @Fatsaver@Fatsaver3 ай бұрын
  • I nearly screamed when I heard the song at 8:23 I've always thought to myself it would be amazing in this kind of video lmao, great work dane

    @bendypencil2519@bendypencil25193 ай бұрын
  • I think it says a lot about shounic that I recognized his editing style before seeing his name in the description

    @Sirebellum1337@Sirebellum13373 ай бұрын
  • If valve added like 3 new crates, all with strangifiers for the weapons in the game that still have no strange variant(there's like 35-40 of them btw), I could die happy.

    @masterofthecontinuum@masterofthecontinuum3 ай бұрын
  • I'm not a hammer guru or even a tf2 map maker by any metric, but I am willing to bet that the underlying reason for the funkiness of the "dynamic" surface is because they have multiple "states", with the short circuit colliding with all of these states at once; there might be two overlapping hitboxes (at a minimum) and this causes the ball to detonate. This tracks because I've heard half-life 2 has similar hitbox shenanigans, with objects / environments possessing particularly strange hitboxes. Overall though this was a super interesting video, and I'm also really glad I've never touched hammer as I'd go insane lmao.

    @lyra5366@lyra53663 ай бұрын
    • Imagine a map where a random majority is dynamic surfaces

      @pikazooka@pikazooka3 ай бұрын
  • Hey Uncle! I've always loved playing Engie, but just started playing battle engie and i love it! (the same day i graduated as an engineer irl lol, that must mean something). Been following your guides and im finally having fun again playing TF2! Thanks for your videos, they really help! (and they are AWESOME) :)

    @pipeshokan9752@pipeshokan97523 ай бұрын
  • It's always awesome to see that despite this game not having an update for 6 years the community still manages to find new ways to make every class a trolldier.

    @Fastrox@Fastrox3 ай бұрын
  • Thanks Uncle Dane for showing us just how dynamic and func-y the Short Circuit truly is!

    @PrideOnInsightGamer@PrideOnInsightGamer3 ай бұрын
  • 0:41 ill have you know my mother played that game

    @jimmymuffin6281@jimmymuffin62813 ай бұрын
  • What'd be cool is if they removed the cattle prod thing that was basically useless, made the energy ball the primary fire, but then made M2 actually work like a rocket jump at the same cost, but without needing an enemy player to bounce off of.

    @DatSexyMew@DatSexyMew3 ай бұрын
  • Uncle Dane song 1) He was born, he was grown In heavy Team Fortress times From Texas, super-class Genius in front of us Refrain Uncle DANE the engineer Sentry done and dispenser here Uncle DANE the engi-here Teleport us in right way Uncle DANE the engi-brain Galsses, hat and cool white beard Uncle DANE the engi-main Don't let down us anyway 2)Hey, look out, cause he is alright here Teleporting bread to our way And he knows everything, cause of his engi-gene Shoot gun, pistol, wrench, 10 thousand games And, new game and new win, with flawless victory Ask, who in this team, the engineer But with his EXP, you can't be gibus team And no matter train, or MGE He like rock, hard and strong He just crossed through hours pain And we must cap the point Here no fate, or talent - train! Engineering hard and smart Fun with enemy team loud You can hear you can feel But try gent, good, kind and quiet Refrain x2

    @inktime4916@inktime49163 ай бұрын
  • I'm pretty sure the ball gives you greater jumps because Valve coded certain floors and control points incorrectly meaning that projectiles would slip off of them onto a surface that isn't coded like that. And I think that means that the ball will explode multiple times due to it sliding off a surface instead of exploding right then and there

    @OfficialAlfiethegamer@OfficialAlfiethegamer3 ай бұрын
    • iirc, projectiles slipping off of Dynamic Surfaces™ is an intended feature, particularly with stickies, because otherwise you'd have situations where you could shoot a sticky at a movable door while its closed, then when you open the door the sticky remains floating in the air, the game no longer checking if the sticky is actually touching a surface its allowed to stick to

      @MacheTheFerret@MacheTheFerret3 ай бұрын
    • Most of my hours are in Demoman, so remembering these spots will be a little easier.

      @robert9016@robert90163 ай бұрын
  • Rather than listening for multiple explosions it might just be easier to look at your remaining health, since every tick of damage takes the same amount of damage. Gunslinger engineers who have 105 health or 90 health remaining have found a double or triple explosion spot respectively.

    @Evilevie11@Evilevie113 ай бұрын
  • You know what needs to happen now: map makers, build a bouncy castle for shortcircuit engineers, using only those floor assets. Please.

    @Theorak@Theorak3 ай бұрын
  • I knew it was going to get crazy as soon as I saw dane short circuit jump

    @buzzsburner.8286@buzzsburner.82863 ай бұрын
  • YOOOOOOOO THIS WAS LINKED ON HIS WEBSITE ON THE MUSIC REDITS SECTION!!!!! I AM SUCH A GAMER!!! ALSO FIRST!!!

    @stolenshortsword@stolenshortsword3 ай бұрын
    • lol redits

      @kdariver8411@kdariver84113 ай бұрын
  • Short circuit is permanently attached to all of my engineer loadouts. I find it to be an excellent finisher or to combo with shotgun. Yes you use up all of your metal, yes it must be used as a finisher that is reliable but low damage, but if you secure the kill... you get half of it back, and if you live that is far faster for upgrading than facing the respawn timer. With explosive classes, the damage it deals close up can be fairly low risk for enough reward it can win the exchange. And if I'm pushing up to the point I am resorting to the thing, I've probably got my buildings positioned, and will need to risk/roam for metal anyway. Possibly depends on where the nest is relative but still. Dane you've mentioned balancing it particularly on pushing carts... maybe it should be coded to prevent collecting metal while SC is deployed. It could still generously be applied from on a cart or dispenser yes, still be an effective tool, but that would stagger the sheer possible rate of spamming making the engie switch to his shotgun to recoup the metal.

    @-VictorGames-@-VictorGames-3 ай бұрын
    • Quick-switching to and from the Short Circuit could let the Engie bypass your proposed metal restriction. The metal collection prevention detection might need to last for a moment after the Short Circuit is put away, since dispensers and carts instantly give you your first tick of metal as soon as you enter range.

      @irregularassassin6380@irregularassassin63803 ай бұрын
    • @@irregularassassin6380 then code however needed. I do feel such solution however accomplished fixes reasonable gripes. Adding downtime/use hassle solves where SC can be too oppressive. Yet doesn't harm typical use not it's side grade nature. It should be a viable projectile/explosive aoe counter. Just not an easily sustainable one. Bear in mind again it's my consistent engie secondary, I give up pistol to use it. Pistol is awesome there is already a cost paid. And I am fine to trim where it over performs. I just would highly prefer them not break combo-switch deathmatch play, for the sake of fixing niche issues. They've already tried very different iterations for SC and I think it's balanced aside a few quibbles.

      @-VictorGames-@-VictorGames-3 ай бұрын
  • I love the jet set radio music and aesthetic this video has. Crazy good editing too!

    @manny3920@manny39203 ай бұрын
  • The quirk of double exploding when contact with dynamic surfaces actually also effects other weapons. Namely the dragon's fury is the one I found most notable. Since it then does 25 damage from the first hit, and 75 from the second, it's enough to sent players flying. Not to mention 100 damage + after burn, and potentially fall damage, means a one shot kill to all light classes that don't have support.

    @sexuallyconfusedpenguin2646@sexuallyconfusedpenguin26462 ай бұрын
  • 4:24 Awesome shounic-style editing

    @thegreatautismo224@thegreatautismo2243 ай бұрын
    • Either it's Shounic-style, or it's actually Shounic himself.

      @ilikecurry2345@ilikecurry23453 ай бұрын
    • It actually is shounic, judging by the description

      @physicsland3264@physicsland32643 ай бұрын
    • @@physicsland3264 Let's leave it at that. There's a million "OHMAHGAWD IZZ DATT SHOW-NICK" comments as it is already.

      @ilikecurry2345@ilikecurry23453 ай бұрын
    • @@physicsland3264 Huh, I looked but I didn't see his name. I literally just skipped over it lmao

      @thegreatautismo224@thegreatautismo2243 ай бұрын
  • Most based soundtrack choice around.

    @krullachief669@krullachief6693 ай бұрын
  • The fact there is still things being learned about TF2 really makes me smile

    @TheSeabornGaming@TheSeabornGaming19 күн бұрын
  • Short circuit is underrated. Had no idea about the weird ticks because it’s always been pretty reliable. I’ve literally never seen a projectile get through it. There is no better feeling than sitting on cart and spamming the ball making every soldier and demo absolutely useless

    @willmiddleton7932@willmiddleton79323 ай бұрын
  • this is some flare gun jump tier niche movement and i love it

    @AnAshenSpirit@AnAshenSpirit3 ай бұрын
  • The engineer now has more rocket jumping mechanisms than soldier, lol

    @hughman3241@hughman32413 ай бұрын
  • It’s great that every artist on bomb rush Cyberfunk got they music available to use for creators. My fav music on a lot of videos I never expected them to be

    @JayzealiaBanks@JayzealiaBanks3 ай бұрын
  • I imagine the game just sees the animated surfaces, and the in game check for surfaces isn't complex enough to know which one is the "real" surface so it just blows it up on both

    @MarcusFigueras@MarcusFigueras3 ай бұрын
  • Everytime Dane comes up with an incredible specific or niche play for a weapon i get so excited watching his gameplay just imagining what if the thing was consistent and reliable to pull it off

    @rami8354@rami83543 ай бұрын
  • now everyone will do this... uncool

    @Sadihivoch@Sadihivoch3 ай бұрын
  • the funniest thing happened to me yesterday. I was playing on upward and saw a short circuit engineer running towards me in a straight line trying to do the jump and i just thought about how everytime a tf2uber uploads a new tech video everyone uses it for a week and then after says it sucks

    @bobbob-sn9fk@bobbob-sn9fk3 ай бұрын
  • I love this. This is what no content for multiple years does to a community: we occupy ourselves with finding Source spaghetti.

    @Leander_@Leander_3 ай бұрын
  • 7:53 You were practicing your Market Gardening there weren't you?? I also enjoyed the Jet Set Radio soundtrack, it's been a while since I listened to it!!

    @SUCHMISH@SUCHMISH3 ай бұрын
  • I absolutely love the record scratching jetset radio type aesthetic going on in this video! Beautifully edited

    @bac0ntoast@bac0ntoast3 ай бұрын
    • It's a stylistic work of art. I'm amazed how polished his videos always end up being, and this one tops it.

      @Keavon@Keavon3 ай бұрын
    • @@Keavon for sure

      @bac0ntoast@bac0ntoast3 ай бұрын
  • What's funny is, some time back, I tried learning how to short circuit jump from one of your own videos, Dane. And not a lot of people knew about it then. So, now that this video hit trending, short circuit jumping is going to hit mainstream and I am thrilled for that

    @Score_Magala@Score_Magala3 ай бұрын
  • Imagine seeing an angry texan man flying at you at maximum velocity. you probably just shat your pants.

    @Monkey_Eat_Banan@Monkey_Eat_Banan7 күн бұрын
  • i've been playing as engineer for 400 hourss and never knew you could jump with it

    @kuroyame973@kuroyame9733 ай бұрын
    • Don't feel bad. I've been playing for as long as Uncle Dane and I still learn new things constantly.

      @TheGhostThatWas@TheGhostThatWas3 ай бұрын
    • the space bar:

      @user-zt3hc5qj2u@user-zt3hc5qj2u3 ай бұрын
    • No matter how long you've been playing tf2, you're always learning something new! Just today I realized the guns a lot of the classes carry around can actually be fired with LMB. Crazy how much there is to this game!

      @DOG_EATER_1887@DOG_EATER_18873 ай бұрын
  • As a pyro main, there is nothing like reflecting an engie’s short circuit bolt right back in his face and killing his team. It doesn’t make you invincible guys.

    @Loch_Ness_Lachster@Loch_Ness_Lachster3 ай бұрын
  • Real OGs remember the m2 would literally SHORT CIRCUIT that would make a small shield around you defending you from projectiles and could be used to shock cloaked spies and track em down easier. Those were the days. Also only cost about 30 metal each charge. This weapon excels on payload where the lvl 1 dispenser on the pyaload keeps refilling your metal. Essentially making you a small enemy soldier / demo free space as well as any other projectiles. Somehown1 braincelled and even vets or tryhards dont realize to use melee or secondary shotguns. They just face tank and get zapped or another teammate swipes the kill giving you an assist. They really need to give m1 a proper attack. It back then just sapps and even now. At least on enemy buildings to disable maybe? Until you stop sapping them.

    @fumothfan9@fumothfan912 күн бұрын
  • On cashworks last, its because the vault door falls down onto the final point causing a third effect. You also can go into the vault and see the sweet sweet gold.

    @rock283@rock2833 ай бұрын
  • No way uncle dane posted again

    @averagegamer5697@averagegamer56973 ай бұрын
  • Game that nobodys ever heard of? Deus Ex HR is a fantastic game with a cult following

    @charu1473@charu14733 ай бұрын
    • caught me off guard too

      @STFwrinkle@STFwrinkle3 ай бұрын
    • pretty sure it was sarcasm

      @Arakus99@Arakus993 ай бұрын
  • I honestly feel like the TF2 community would've never found hyper obscure and buggy techs like this if it wasn't for Valve abandoning us The devs wont add new mechanics? We'll find some!

    @torpid5092@torpid50923 ай бұрын
  • Short Circuit spam is so OP in the 50V50 community meta that the metal cost has been increased to 100 metal to only allow 2 shots at any time, it's genuinely broken when you've got 20 engineers on last spamming it into chokes

    @DrCoomer_1@DrCoomer_13 ай бұрын
  • tf2

    @randomdudeonyoutube5343@randomdudeonyoutube53433 ай бұрын
  • now, we need a custom map with 30 dynamic surfaces everywhere so that we can have a funny map where we can have engineers one shotting eachother or a map with 3 dynamic surfaces everywhere so we can just mess around with the jump

    @lebanana2524@lebanana25243 ай бұрын
  • This just proves the short circuit needs a rework. How I'd do it: + move the energy ball to primary fire + make the ball be chargeable, with more charge increasing its size, damage, knockback and metal cost to fire. + buff the ball's base knockback and make it enemy-independent. - remove previous primary fire entirely - disable collecting metal from the cart while the Short Circuit is equipped in your loadout

    @VioletScarelli@VioletScarelli3 ай бұрын
  • You will never convince me that this weapon is fun, fair, or balanced but good video

    @ZestyJesus@ZestyJesus3 ай бұрын
    • ya

      @henischick@henischick3 ай бұрын
  • Shoutout to the man, the myth, the legend, Anthid the Pyro god for discovering this!

    @JQSHl@JQSHl3 ай бұрын
  • We should have “broken“ variants of weapons that you can craft that do something weird or funny. We xoudl have something like a beggars bazooka already having 3 rockets loaded but firing would pull rockets out and make it more accurate. Rescue ranger would give ammo instead of health and alt fire would switch places with it's target and you. Just a cool concept

    @Gran475@Gran4757 күн бұрын
  • 2024 is THE year I return to TF2 and I'm so happy to see the community so alive and healthy. We may have problems with bots and we may be neglected by Valve, but we remain strong!

    @Delta_Kream@Delta_Kream3 ай бұрын
  • For people wondering, and because I don't understand why, still in 2024 people don't list the songs used, all of the funky tunes used here were all from Jet Set Radio.

    @thedarkflowkiller@thedarkflowkiller3 ай бұрын
  • I can't wait for a 50 health texan to drop onto my medic in cashworks and practically bounce right back into the sky from a completely unnecessary melee crit

    @lukaasadorian5824@lukaasadorian58243 ай бұрын
  • the short circuit wikipedia part is probably because who wrote it played in a community server with these changes, it is a pretty popular change for this weapon, specially in freak fortress

    @WasabiGoblin@WasabiGoblin3 ай бұрын
  • some guys once made fun of me in a Casual server a few years ago when I called that specific spot on badwater a "dynamic surface" because stickybombs would bounce off from it... Now look who's calling that a "dynamic surface"!

    @BeatCrazey@BeatCrazey3 ай бұрын
  • Engi: Imaginary Technique: Hollow Circuit

    @bromanr7209@bromanr72093 ай бұрын
  • 2013: wrangle jupms 2024: short citcuit jump What's next, pistol jump? Shotgun jump? WRENCH JUMP?

    @user-xi7zj9yh8p@user-xi7zj9yh8p3 ай бұрын
  • I was playing in 2fort and there was this Chad engi that walked into the enemy base and killed their medic with the short circuit primary fire.

    @knuxenglish@knuxenglish3 ай бұрын
  • quick word about war thunder, don't expect to play jets or main battle tanks right away, you start with inter-war stuff, but there is a saying, low tier is fun tier, which i stand for

    @RamboDrogado@RamboDrogado18 күн бұрын
  • we can 100% expect every batlle engie on the planet to equip the short circuit now and spam the blast jump for the entire match

    @cheddar_enthusiast4395@cheddar_enthusiast43953 ай бұрын
  • Knowing this game, dynamic objects might just be stacked on top of each other and when the shot circuit checks for objects it sees multiple and explodes as such

    @falseknight7706@falseknight77063 ай бұрын
  • I'm not sleeping tonight until I can fly in badwater

    @thereegamer1560@thereegamer15603 ай бұрын
  • Of course Anthid’s the guy who discovered this. Dude’s built different.

    @Mr-Moron@Mr-Moron3 ай бұрын
  • babe, wake up, uncle dane made another short circuit video

    @theorangegolfball2176@theorangegolfball21763 ай бұрын
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