Australian Defense Battlegroup - Breakdown & Build Orders

2024 ж. 22 Мам.
5 463 Рет қаралды

An in depth look at the latest battlegroup for the British Forces called Australian Defence. Demonstrating and explaining all the different units and abilities plus a build order guide.
00:00 Australian Light Infantry
01:14 Scoped Rifle Upgrade
02:32 Sangar Wall
03:04 Sharpshooter Ability
04:44 Sharpshooter Veterancy
05:26 Late game Vet 3 matchups
07:55 2 Pounder AT gun
08:53 Target Weak Point
09:46 Defensive Tactics Bofors
10:49 17 Pounder Emplacement
11:52 Hold the Line!
12:33 Vehicle Over Repair
13:14 CMP 15CWT Supply Run
15:33 Reinforced Caches
15:45 Arillery Trips Wire Flares
17:00 Charge Creeping Barrage
17:43 Archer Tank Destroyer
19:48 1v1 Build Order
22:19 Team Game Build Orders
23:14 Final Thoughts
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  • Also worth noting vehicle over repair can be done to friendly vehicles as well as your own

    @greymamith7270@greymamith727012 күн бұрын
    • The other thing to consider is early bunkers when you manpower rate is high, given that aussie lights and engies can build 250 manpower mgs with no pop or muni cost to shutdown chokes early with some smart capping orders.

      @greymamith7270@greymamith727012 күн бұрын
  • love those guide videos, hope can see more battlegroup tutorial like Armored Support Battlegroup from DAK etc.

    @bootifulglock9420@bootifulglock942011 күн бұрын
  • Hi Tightrope, Really good initiative of explaining how the systems of the game work. Considering the free weekend I assume new players will start playing COH3. Single player however doesnt provide clear instructions and proper tutorial for a new player. Would be great to see this kind of video as a series that explains how BG's work, what the counters might be etc. Great job!

    @toxikevich@toxikevich11 күн бұрын
  • Must be fun for tightrope to get some australian representation in CoH3 as tightrope is australian (from australia)

    @DaGillz9807@DaGillz980712 күн бұрын
    • *New Zealand.

      @jayros4269@jayros426912 күн бұрын
    • Your comment hurts my soul with how incorrect it is

      @greymamith7270@greymamith727012 күн бұрын
    • I feel like this is a bait comment

      @tightropegaming@tightropegaming12 күн бұрын
    • @@tightropegaming (a comment that is bait)

      @derekroberts1693@derekroberts169312 күн бұрын
    • As an actual Aussie I was reading your comment thinking that tightrope's eyelids will be twitching and his nostrils flaring. This is even worse than calling a Canadian an American!

      @simonsaiz@simonsaiz11 күн бұрын
  • Yeah, this video confirms a lot of what we suspected: most of the abilities are kinda useless, but Over-Repair and the Archer are both strong enough to make it a solid group regardless. And emplacements (with the exception of artillery,) seem like a trap in general; certainly not something that makes Hold The Line worth taking, at least...

    @bubbasbigblast8563@bubbasbigblast856311 күн бұрын
    • tbh i would never pick creeping over archer too ez to dodge and ovepriced like the typhoon at loiter

      @junchoi2531@junchoi253111 күн бұрын
    • Absolutely, some slight buffs to areas of the group would help a great deal but not make it OP

      @Faust64@Faust6410 күн бұрын
  • We need more of these, nice work

    @sofianosss@sofianosss11 күн бұрын
  • my build always falls apart midgame so I love seeing videos like these. it gives me a reference on what I should be striving for at certain times of the match.

    @tokyozombe@tokyozombe12 күн бұрын
  • They should give you a really good playment job in Relic

    @itwasjustaluck@itwasjustaluck11 күн бұрын
  • Thank you for the breakdown, tightrope!

    @_Lazy_bones@_Lazy_bones12 күн бұрын
  • I appreciate this video! Ultimately this battlegroup that got me back into playing the game. I had been wanting to get back to it, but it was this BG that made it happen. I share many of your sentiments, but I did learn some new things as well. Thanks for the content, I'll keep watching as long as you keep uploading.

    @isaactjones@isaactjones11 күн бұрын
  • Thanks for the upload sir

    @schmidbag@schmidbag12 күн бұрын
  • very nice video! pls do this for all battlegroups

    @FeedenMitFranz@FeedenMitFranz11 күн бұрын
  • I usually do the bait and switch build order in teams for the battlegroup by not getting the Aussies in the first place, but instead use Infantry Sections. The enemy would think they would need armor to counter my build by making armor, without realizing that I have baited them in walking into an emplaced 17pdr. Where I don't need heavy tanks to counter, because I already have both the 17pdr, and bishops to counter almost everything in long range. It only works if you let the enemy think that you are doing something out of the ordinary. So use wisely.

    @bulletkingaming2808@bulletkingaming280812 күн бұрын
  • Love this video. I hope you make more!

    @CommadoNoob@CommadoNoob12 күн бұрын
  • This is so helpful!

    @user-lw7jf9ym8s@user-lw7jf9ym8s11 күн бұрын
  • I would've never guessed the 17 pounder emplacement is functionally the same as the German 88mm

    @CochoSGO@CochoSGO12 күн бұрын
  • these are amazing vids please do for all units and factions please

    @true5844@true584412 күн бұрын
  • In my experience playing quite a lot of games with the aussie battlegroup, it is pretty hard to turn down a command stuart + archer combo with overrepair on big 2v2 maps like Day 101 or Campbells convoy, but on smaller more urban maps the creeping barrage is equally powerful, especially against bunker spam. I do think that the Aus infantry relies a little too much on their ability like you say, but im not sure how they could be buffed without making them too oppressive in the early game

    @oliver8848@oliver884812 күн бұрын
    • To add to this, ive also found a lot of success in 2v2 rushing out 2 humbers and light vehicle training and rushing over repair, the extra health turns humbers into absolute monsters

      @oliver8848@oliver884812 күн бұрын
  • Other bg's build orders, both in team games and 1v1's and 2v2's

    @lucadesanctis563@lucadesanctis56311 күн бұрын
  • Thanks for the video, it was genuinely really good and I appreciate the detailed breakdowns. I think personally while the Archer would be good vs Breakthrough and DAK stalling for Tiger you can't really wait until MP40s are revealed for Breakthrough to lock it in as Aussies are usually built at the start. I went back to Indy due to the stronger infantry mid-late game, felt like Aussies just weren't earning their keep and is much more difficult to play compared to the versatility of Infantry Sections.

    @ashxu@ashxu12 күн бұрын
  • My burning question is - can sharpshooter target the pilot of incoming loiter airstrikes? 😁 Great video tightrope!

    @StormlessUK@StormlessUK9 күн бұрын
  • You're a treasure! Thorough, well explained and informative! Whats your opinion on the truck ? It seems rather unimpressive, given that it costs the same as a cache and the cache, even on a low yield ressource gives the same amount to 1 player in 10' with less risk attached.

    @nikolaushaffner7880@nikolaushaffner78806 күн бұрын
    • I think it is more of a 1v1 thing to hit certain timings. I found it useful when I was cut off a lot early but still had decent manpower to get the stuart out.

      @tightropegaming@tightropegaming6 күн бұрын
  • could you also do this for the Italian Costal Battlegroup as well? I like to play them a lot, but sadly there aren't many videos on them

    @alexmichailow3658@alexmichailow365811 күн бұрын
  • Worth noting you can make Tommy's with AT rifles, they help in that mid game lull for the brits

    @isaactjones@isaactjones12 күн бұрын
    • I tried it but it didn't feel good with this battlegroup

      @tightropegaming@tightropegaming12 күн бұрын
  • My favorite Australian youtuber 🥰♥️

    @bababadalgharagh@bababadalgharagh12 күн бұрын
    • Not funny

      @tightropegaming@tightropegaming11 күн бұрын
  • I didn’t even know they capture faster let alone the fact I can specifically target models in a unit.

    @civilprotection3114@civilprotection311412 күн бұрын
  • So the over-repair doesn't degrade over time like it did in CoH1? Because that was kind of annoying. Just waiting for New Zealand elite combined arms mega-force battlegroup now!

    @pgf289@pgf28910 күн бұрын
    • No, it doesn't degrade. And as a bonus you can over-repair your allies' tanks even if there not Brits.

      @SmokeDrake@SmokeDrake10 күн бұрын
  • My god. I didnt realize the desert rats were that rubbish against every other matchup the axis had

    @johannes1212@johannes121212 күн бұрын
    • They are good early but late game they really need the sharpshooter.

      @tightropegaming@tightropegaming11 күн бұрын
    • Yes, but also no: this test was (I presume very deliberately) presenting worst case scenarios. Note that in each: a) it's a late game encounter where both sides are Vet 3, and a lot of AUS vet bonuses are not direct combat buffs, while for the Germans they tend to be, b) the distance is favourable for the Germans: pgrens up close, breda bers far away etc., c) both sides have all upgrades purchased (except for UK extra training), d) the Axis units are all at full HP (negating Sharpshooter lvl3). The Aussies are a 300 MP light infantry call-in that can enter the map 30 seconds into the game without you having to build anything else. If they could and would beat pgrens (340 MP T2 unit) or even Jaegers (320 MP T2) in a straight-up fight at an unfavourable range, that would have been a balance issue. They *should* lose to late game options if you don't do something clever. In the early game, they beat Grenadiers quite handily and more than hold their own against DAK pgrens. (I'm not sure how a fight with basic Bersaglieri goes, but going by raw DPS the Australians should mop the floor with them.) They just taper off in the midgame, and they probably should. Don't forget they also have A LOT of non-combat utility with the rapid capture/decapture, the ability to build defences, and also instantly killing annoying snipers (rare as they are) for 35 munitions. They are a really good battlegroup ability - just not one that outright decides games most of the time.

      @teverybest4402@teverybest440211 күн бұрын
  • I wonder if that Archer reverse behavior was intentional? Makes for a good hit and run sort of unit

    @gabman6gaming@gabman6gaming11 күн бұрын
    • It’s a nod to the real life Archer TD, that was actually built with the canon facing the back to allow more stability and did drive faster backwards, because the ‘’back’’ was the front of the chassi

      @legendairenic6247@legendairenic624710 күн бұрын
    • @@legendairenic6247 Interesting... that's a cool detail

      @gabman6gaming@gabman6gaming9 күн бұрын
  • Ahoy again eh? 🤔

    @channeldud@channeldud12 күн бұрын
  • Idk. In 2v2 i can like there is no way i can't pick anti-tank loiter. Tank spam so strong

    @Andrey_Kotov@Andrey_Kotov11 күн бұрын
    • UKF Anti-Tank Loiter is so terribly underwhelming 99% of the time as you watch the planes target a patch of dirt where the slow-as-molasses sturmpanzer was half an hour ago, but then 1% of the time it just nukes a Tiger from orbit in conclusion, land of contrasts etc.

      @teverybest4402@teverybest440211 күн бұрын
  • No Tightroupe. I'm feeling some "bias buff begging" from your Australianism

    @Skazzze@Skazzze9 күн бұрын
    • Seems like you somehow didn't see any of the other comments mistakenly calling me an Australian

      @tightropegaming@tightropegaming9 күн бұрын
  • Hope can have new dak

    @anhluonghoang640@anhluonghoang64011 күн бұрын
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