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As a 2000 games 88% Alucard player, this is what makes him good, (snowball), buffing his early game grants him more chance to carry in the early, plus the fast farming so yeah, its a good buff even if they nerf his late game
the one sane take in all of this comment section. props to you.
thank you for this
Speak your fax
Nerfing his late game was unnecessary @@quibble9003
If he still had 1.5x skill dmg multiplier this wouldnt be needed
They should return Alu's old passive where he gets 1.5 damage multiplier, because hybrid defence is useless for him since he has weak durability anyway, if not they can go back to where he had that crit damage update.
Facts but the crit damage is overkill hes gonna 3 tap marksmen
@@hwowownkyouma8702 Ikr, if you try out crit alutard and camp inside a bush, you can kill a squishie in less than a second before they can even notice what just happened.
Fr fr this is what they should really do, go back to how he was, this hybrid def shitty ass revamp is useless, he wasn't meant to be tanky hero and surely that revamp even failed to make him any tanky at all 😂 as you need to mark 5 enemies to get the full 100 hybrid def which is a hard almost impossible thing to do in actual match especially higher rank matches mostly only could mark 1-3 enemies 😂 which gives you only 20 to 60 hybrid def at most😂 The old 1.5x or 1.3x skill damage multiplier is better passive and mechanism along with his ult where it also applies to marked enemies which is a guaranteed thing, whether you marked 1 or 5 they still gonna get that extra 1.3x skill damage from you, while also gaining 50% CD for your 1st and 2nd skill. Even his speciality is chase/damage which suits the old alucard with 1.3x skill damage and 1.4x enhanced basic attack, as he needs to kill his enemies as fast as he could before the enmy could do shit to alu, and dont forget one of his other speciality is lifesteal, and we all know his skills benefit it too. Also lifesteal scales with damage output, old alu with his 1.3x skill damage and 1.4x enhanced basic attack could get higher lifetseal than the curent alu, late game old alu could get 500-1.5k+ heals per hit out of his lifsteal while current original alu mostly only got 300-800 heals per hit which makes old alu sustain longer in teamfights especially in 1vs2/3/4/5 situation. He doesnt really need that defense boost, all he need is that old damage multiplier it's more usefull in any situation, whiles that defense boost is shit in 1v1 as you would only get 20 hybrid def boost lol which feels next to nothing 😂 even that 20 defense reduction for enemies is not that usefull especially in late game its too small, means nothing in late game compared to his 1.3x skill dmaage multiplier that hurts a lot If they dont want or cant bring his old passive back atleast change his skills to benefit his total phy attack instead of just his extra, that surely will help his early game damage and jungling without sacrificing his late game potential like this shitty adjustmets, while also reducing the gap between old alu late game damage and current og server
@@ALR16 well said.
Should've grant him resistance instead of meaningless defense
*It's a good buff for me, I just need to end the game in 10 minutes* 😂
idol🔥
Rush Game
Jessie 💙
No late game 🗿
How could you call this a buff dude? This is more like an adjustment since they nerf him too for his late game which contradicts his skills that benefit only from his extra phy attack which is from items, and only in late game you would the best out of him, even compare to how he was with his old 1.3x skill damage multiplier that moonton removed, this early game buff is not good enough. It was his old passive that helps his early game damage and jungling as it also applies to creeps and the reason behind his skills only benefit his extra phy att in the first place. What moonton should've done is to change his skills to benefit his total phy attack like most other fighters/assasins, that will surely help alu early game damage and jungling while making his damage output almost as good as how he was with his old passive, without having to sacrifce his late game potential. Old alucard could even deal way more damage late game than current original server alu with his old passive especially in teamfights as it also applies to marked enemies, which was a better mechanism than the revamoed stackable hybrid def boost for each marked enemies, which is shit cuz for you to get the best out of his ult you'll need to mark 5 enemies which is a very rare almost impossible situation 😂 while other heroes could just tap their ult/skills and got best of it like high def boost/high damage reduction, while alu need to mark 5 emeies lol. i really dont understand with what moonton is doing to him, he was perfectly fine before the revamp of his ult and passives, now due to that revamo alu lacks in some places and what moonton did is only solving problems (early game buff) with another problem (late game nerf) 😂 why cant he just got a real buff man like other fighters got buff with no compromises, like an actual buff, c'mon 😂
Just buff his early and keep late the same bruh He is already so weak
Moonton is so afraid to power up the hero that doesn't sell a lot of skin
@@MikeKazawski sigh
My last option (as a joke ofc) : Let's all start a petition to make Alucard a Chinese Origin Hero, with new fresh look, name and everything. I believe, in that way they'll give him some proper buffs, and that would grant Moonton more social credits from the CCP 🤑
@@LRSGamingYT Zilong and Wanwan must have very low credit scores
Im not sure if moontod have working brain or simply realize that possibility of build can affect the performance hero, but they probably keep him "weak" because of crit build. Alu pretty much always use emblem assassin with full pen, right? So imagine have sustain from ult's passive while capable to literally one-shot you, so yeah... The thing is, even the community too lazy to explore any theory crafting for building item
Tbh, his Passive is still very normal. I know there are some heroes whose Passive can Enhance Basic Attacks like Clint, Lesley, Gatotkaca. But compared to Alucard, Alucard is still relatively weak. Previously, Alucard's Passive's deal extra damage to 1 enemy was somewhat useful, but the actual effect was not very great since Alucard always dive into teamfight and he can't kidnap enemy like Yin. I know some people said "Alucard's Passive can pursuit." If Alucard's pursuit is of any use, I might as well play Gatotkaca. His Passive can pursuit too. I still think Alucrit is better. For me, Alucard needs to get 40% CDR. Hunter Strike + Endless Battle + Purple Buff can only get 30%, with Great Dragon Spear = 40%. I still use Alucrit in Custom only (I dare not play him in real match, I would rather play Aulus). If it weren't for Great Dragon Spear, I might never have played Alucard until he returned to the Meta.
Mentioning Gatotkaca's pursuit is a little missing the point, it's not just about the pursuit but the fact that Alucard can spam his skills to repeatedly trigger Pursuit. And it's also about having this chasing ability together with Alucard's other skills, not like Gatotkaca's which aren't suited to an assassin
I also build my former main (Alucard) CDR too, and it actually worked better
Aulus over alu? Never man. Alu is lot more stronger if played right he can one shot any aulus in seconds and specially have early advantage. I still use him in rank. Main problem is getting a good team coz alu is team dependent alot. Im not saying alu is good but he definitely is not that bad. He just needs some good buffs not adjustment.
@@loading...7232 Both are item-dependent heroes so they are obsolete currently....
Do not fear it in a real game I do it all the time
I really think a solution to alu would be to just give him a mini knock up on his dash cause he’s literally slamming the ground. Even it’s like 0.2s, something to help him stagger his enemies could be a game changer since he is about chasing and picking off people 1 by one
A good buff for him would be; 1. Buff his passive, the old damage multiplier when he deals damage against one target was better since it allows him to farm faster and deal more damage when he's facing one target. When they removed that, alucard farming ability became slower, making him fall of when it comes to jungling when he's facing a tank jungler. The buff that I propose would be: Passive: 1.25× + 80 → 1.45+80 total physical attack ( new effect: hitting a target with pursuit will mark them, reducing their hybrid defense by 20[scales with his ultimate] that lasts for exactly 6 seconds, the mark will stay for as long as alucard is able to hit the target with another Pursuit, resetting it's duration) 2. Increase the leaping speed of Alucard's skill 1 and slightly increase it's distance, Alucard will now be able to leap through those thicker walls. 3. Reduce the backswing of alucard's skill 2 by 50%, allowing him to quickly follow up with a Pursuit. Cd: 6-4 secs → 5.5-3.5 secs 4. Marking targets will now have their hybrid defense reduced by 20( Lvl1=20, Lvl2=30, Lvl3=40), Alucard will absorb said hybrid defense, increasing his own for 6 seconds (maximum stacks of absorbed hybrid defense is now changed to 3 instead of 5, allowing him to gain more hybrid defense even if he only marks one target) New effect: Ultimate cd is reduced by 1 second everytime alucard triggers pursuit( only counts as triggered when he uses pursuit on a target ). Ult Passive Effect: Lvl 1: 15% hybrid lifesteal and 15% resilience Lvl 2: 22.5% hybrid lifesteal and 22.5% resilience Lvl 3: 30% hybrid lifesteal and 30% resilience If they can't allow such change, then just change all of his skills scaling to total physical attack and increase his attack growth.
I've met Alucard(enemy) in Rank(Advance Server) and he got snowball and fed in early to mid game and the KDA was 30/3/9. What an actual hell meeting him.
Thank you Idol 👍
Helcurt also have this too. In late game he's pretty weak and can't really one shot unless you're fully build and/or uses Dire Hit. Basically once you snowball with these type of heroes, end the game quickly, dragging it to the late game will actually increases the chance of losing.
Martis: i see clone
Just like before revamp... Countless nerf after getting a single, yet small and not very useful changes... First release- skill 2 with shield -Lock one enemy at a time -Need closer enough to trigger his lock and fission wave After revamp: -Multiple lock for ult -Unrestricted range of ult -Hybrid lifesteal and spell vamp -Bonus damage on single enemy or each enemies based on his ult mark Later- Bonus damage changed to absorb enemy's def point (which is making malefic roar a better counter for him) Reduce late game damage when he's also one of late game heroes So... Is that a good adjustment? From Saber+Thamus war machine to a tank but also having mages durability?
he really has good burst in late game but doesn't do well in early that's why his early got some buffs he can still burst down squishy easily in late game even with that small amount of nerf for sure
@@AljonLoiueGomezwhy would you nerf a hero in late game when he's item dependant? He's a late game gero all his skills scaled with his extra phy attack not total, and when u finally got your items but then you ended up getting weaker than you were supposed to lol thats just fckd up
It'd be a lot better if; 1. Make his damage scaling better 2. Make him a little durable, like when ulting, hybrid defense is useless, maybe make it 25% damage reduction, give him shield to soak up damage or something so that he has time to use lifesteal even when low hp and like 20% cc resistance or that when ulting he steals 35% the damage of the enemy to be added on his own and lowers their defense by 50% 3. Increase 1st skill jump reach 4. Make 2nd skill spin have disrupt to cancel enemy skills since most heroes have cc of somesort 4. Remove like 25% backswing of the passive when using a skill 5. When losing HP, he gains stronger/higher life steal cause hes already so weak and squishy especially to many heroes and meta heroes
Point 5 is op
Youre making him more op than balanced. You're 2 and 4 is too op
If they want Alucard in meta, they have to buff him from early to late. And I want some Damage Reduction. He is fighter/assassin, and he has neither damage or tankiness compared to other heroes. HE'S GOD DAMN WEAK!
That means they dont want alu to be in the meta
Doesn't alucard gain 20 hybrid defense when he mark an enemy with his ult? Or did they remove that already?
@@nova_ace25 Seriously, man, I don't even wanna use him anymore
@@soniactive6048 He does, but that 20 is not much, and also enemies aren't always going to line up for Alucard to cast his ultimate. He will get 100 hybrid def only if he mark all 5 enemies with his ult
@@Lucifer-rj2ebmy solution to that problem is to make Alucard's ultimate indicator a giant circle, like Claude's Ulti indicator, in that way he can mark everyone inside that huge circle and could reach his full potentials.
They just need to change his skill 1 and 2 scaling from extra physical attack to total physical attack simple as that.
Fr, thats what ive want moonton to actually do, since hus old 1.3x skill dmg passive is removed, his skills are so weak
I think this is not enough to solve his "item dependency" problem. How about making all of his skills scale with his total physical ATK? That way, he can compete with the good fighter junglers like Martis, Guin and Paquito.
If he scales with total arrack then he'd Theoretically be worse, because then they'd have to tone down his base numbers and that just makes him MORE item dependant
@@Sp3nz.Dawg, his base damage is already shtty af ‘cause they lowered it when he got revamped where he deals 1.5x damage. But now that they removed that they never compensated anything for it.
@@Sp3nz.Why would it be worse? his old version got 1.3x skill damage passive with the same skillset which makes his skills deal 30% more dmg against single/marked enemies, and that passive was the reason behind all of his skills rely only on his extra physical attack in the first place, but then moonton decided to removed it without increasing his skill dmaage scaling while also increasing his 2nd skill cd from 5 to 6 secs lol which was the main skill for him to clear jungle at lvl 1 😂, changing his skills to benefit from his total phy attack is a better way for moonton to buff him instead of this shitty adjustment that thry called buff 😂, him getting his skills changed to his total phy attack still wont hurt as much as his 1.3x skill damage dude so even if they did changed it to his total attack they shouldn't nerf the scaling
@@Sp3nz.Even the older version alu got 1.5x skill damage lol that was the best alu in terms of AoE damage
@@Sp3nz.But if they did nerf him then moonton is just dumb
The Golden days for Alucard has long gone... Nevertheless, atleast give him some HP base Damage to his Ultimate, like it's a "Burst" type skill but doesn't even deals half the damage of Dyrroth's Ultimate Damage after the removal of 1.5x Damage boost. Another adjustments they can give to him is that, by making him increase his hybird lifesteal by 0.1% for every 1-5% of his hp drops. Comparing to other high sustained heroes, his lifesteal doesn't really heal that much. Edit : And I don't get the point, why a Skilled based hero like Alucard, still benefits from Extra Physical Damage scaling instead of Total Physical Damage scaling, even after they removed the 1.5x bonus more damage from his passive.
Instead of typing here contact devs or customer care service
@@samuraishinchan3388Mr. Shichan Nohara, my childhood character. It's not like I didn't did that earlier multiple times, but the fact is they Doesn't care about it at all.
@@LRSGamingYT 🥲🤝
the extra phys scaling is to ensure u dont go the stupid waraxe endless build like roger nowadays
@@quibble9003 we still go with it if tanky enemies arrive lol
I see alucard, i click
Top 4
Yep I noticed it while facing it in rank for 2 times 😁😁I just wait for late game now I roam my buddy mm.
Just make it 80 + 130 total phy atk instead, so he won’t lose that much damage. And decrease his 2nd skill CD to 5 to 3 just like before.
i feel like this buff early alu is a good move too like imagine you have a pro alu in you team as jungler
THANK YOU FOR MY 22 SUBSCRIBERS 🎉 Hoping more will recognize my Hanzo gameplays
The Alucard before revamp was the best. He would basic attack super fast after the passive pursuit. He used to attack 2 times in a row super fast with passive+basic attack. Using the 2 stages of his old ult and also the other skills, Alucard would hit 8 times with pursuit+basic attack combo. He was a machine back then with the insane lifesteal. It's a shame Moonton destroyed my boy. I have 2.4K matches.. now I don't even have the game installed.
I think semi tank alu will be born here. damage in early semi tank in late so he is not that useless at all. or he could just burst them in the early game and end it fast
He needs more damage or base on hp passive
Should continue the crit passive modifier
I think damage reduction is better than hybrid defense when using his ult🧐
Damn,now alucard can't carry in late game😥😥
Well, I think its better to have early advantage rathen than on later part of the game. That's should be the playstyle of core in teamplay to have early advantage so your team can build items and end the game As Soon As Possible. Late game is for Goldlaner and even Midlaner when they have full build. But it all still depends on teamwork. But in soloQ this buff is still good
@@aki8577 yup, its time to play jungle like normal people
alucard players when their hero does 3% less damage on late game while a 30% more damage in early game :
@@mlacc5020 and let's not forget about sky piercer 🙃🙃🙃
Alucard was never a late game hero from before..also it's better they make him stronger in the early game which u can farm n end the game quickly nobodys wanna play alucard in late game against MM moskov with wind of nature can get a whole lot lvl scary in the late game 😂
I always hope that Alucard have cc immune when his Ult is used, considering that his weakness is heroes with cc Or maybe his 2nd skill have stun like Ruby? But i think 1st skill with a short duration knock up (airbone) would be great But it's not like Moonton is gonna make that happen...
it's better if they add Hp to Alu because it's very soft
Rather have them defense growth 😂
Give his ult cc immunity on how many heroes he absorbs example is whenever he absorbs 5 heroes, that’s the duration of his immunity
I swear they are cooking up something with this alucard update
Yes his alucard legend skin revamp
Dracula gonna cry about this😢
Sebaiknya alu direvamp saja Pasif pursuitnya ganti. Jangan, setelah skill basik attack alu berubah bisa ngedash ke lawan. Ini jatuhnya maksa alu terus maju. Ganti pasifnya menjadi slash. Setelah menggunakan skill, alucard bisa mengeluarkan skill sekali lagi berupa tebasan jauh, seperti ultimatenya pada skillnya. Skill mentrigger spell vamp dan basik attack alu akan mentrigger lifestyle beberapa detik
I miss the old RED Alucard..!
Bye alu😢
Martis: "You're not worthy to be my fake"
I think moonton should bring back old passive but make it 80(140% total physical attack) and can crit and bring back his 1.5x skill damage multiplier that can be applied to enemies around him. That means dev can remove his hybrid def.
He needs an ult like thamuz that gives him extra HP or something to make him tankier
Extra HP dont fit him, Maybe a Damage reduction, Cc immunity, Anti-heal immunity and Lifesteal increase.
Hear me out alu mains.. a 0.5s stun effect on skill 1 upon impact followed by the existing slow effect with slightly faster decay
Alucard main: Let show you art of not being killed in early game
Did they never think of adding a stun skill or something to Alucard, he has a chase passive, wouldn't it be great if he had a stun skill?
I dont think its nerf demage in late game, at least for me. Cause I'm usually build immortal, so the damage don't change that much
"I was Born" - Alucard - Me : Yes ,Sadly you were😢
Damn, they made him Martis 2.0😂😂😂
i think alu should get the guin treatment where they increase his raw damage but lower the phys attack scaling so that he can build def items
His speciality is chase/damage, he isnt meant to be a tanky hero, his durability comes from his sustain of his lifesteal as he was meant to be a hero with great lifsteal and damage with the ability to chase the enemy just like his name dracula but backwards. What moonton should do is give back his old 1.3x skill damage passive as it is what helps him as a jungler as it also applies to creeps, and it was also the reason behind all of his skills only benefit from his extra phy attack, which moonton removed without any compensation to his skill damage scaling, making him lose 30% Overall damage compared to his previous version, even the older alu got 1.5x skill damage 😂, if they really dont want that passive back atleast change his skills to benefit from his total physical attack that'll really help his ealy damage and jungling capability without sacrificing his late game damage while also bridge the gap between his current skill damage with his old 1.3x skill damage passive, as changing his skills to total phy attack wont hurt as much as 1.3x skill damage from his extra phy attack, atleast he got a better damage scaling with that kind of adjustment
Alucard is too OP let's increase Dyroth's defense and Buff his Burst attack.
As a late game fightrr user.. NOOOOOOOOO!!!!
Hehe not bad 🤣
Welp guess I should start using the semi tank, spell vamp alufeed if they keep this horrible nerd. Like seriously why can't he get a direct buff like gus and haya or even saber?
Plzzzz do 1 vid about yss
Bruh Alucard can't even fight most strong fighters early game?! Dyroth or Jawhead?. I don't know if this is even good. If Alucard have shield that would be good.
Same damage when you hit 533 P.ATK.
snowball will make this Alucard will be deadliest jungler
I have seen like, 3 good comments here that actually use their brain instead of immediately complaining about what is a negligible 100 points of damage lost in late game. He still one-shots squishies, and he can now more effectively compete against early game heroes
Oh, yeah? 😂
im not gonna lie this is very good for me because I use alucard as an exp lane like I always win using alucard as a exp laner.
He deserved the KOF kyo skin, but moneytoon always choise their favorite golden kid: AKA valir 🥴
The need to buff Alucard's Hybrid Defense to 20 at early 25 at mid and 30 at late or something or maybe 30 early 40 mid and 50 at late
True ‘cause the chances of u marking 5 enemies are rare 😂
@@zessif.22also even they should add him reveal position on his ultimate 1st phase
They should add an anti lifesteal immunity when hes ulti is active
That would be too broken lol
@@denkikaminari7887 nah i think it's not too broken, because the ultimate duration is very short compared to old Alucard.
@@denkikaminari7887 nah, he's worst nighmare is CC. That guy can easily jump into a teamfight but hard to escape if the teamfight goes south because his 1st skill movement isn't that far.
That’s what I was thinking too 😂
But why can't moonton just buff alu without having to nerf him in other parts? It would've been better for them to change his skills to benefit from his total attack than adjusting his enhanced basic attack passives like this, the reason alucard skills only benefit from his extra phy att in the first place was his old passive that gives hima 1.3x/1.5x skill damage that they've removed. Sinced they removed it they should also change his skills to benefit his total phy att instead
Bro,alucard is actually have insane damage in early stage of a match,in higher rank,you will be scare for ur life if u find alucard honestly
When they will buff alucard without nerfing his other kit? This is the only hero that don't get a full buff without nerfing some of his other stats/kit
Thats fair to me
I had this alucard player in mythic rank and he was crying to make the game end within first ten minutes...
I think Alu was the King of Lifesteal. . . why not make the anti heal against hin only work 50%
Dont believe this video..this also happens with Terizila his attack damage keep on changing..his passive is broken stats say different things and terizila attack damage is higher and again on built its get lowered for no reason...i test it this keep happening..you guys try and see if i am wrong..i have noted same thing happening to others heros too...i guess heros mechanics are getting broken or not working properly.. damage goes up and than goes down for no reason at all..
Alufeed still be Alufeed, moonton doesn't want him join the meta even he can't even compete the other fighter. Also the damage is high if enemy under leveled if they level equivalent or higher of course the damage will be much lower even lower than super minion damage.
They gonna buff him when the revamp the Legend skin anyway so no worries
When revamp
I knew it but passive should buff like 130% total physical atk or 100 damage
True
Its so hard to deal with alucard especially when angela is on enemy side, thats why I always ban angela
I question why no change the scale from extra to total physical attack
They stpid
Alu tank is rill🔥
I also used to But they nerfed the def items n made adjustment to tanks So now it won't work like before 😔💔
the alucard buff sucks, it improved his early game damage slightly while lowering his overall late game damage, the hybrid lifesteal buff on the ultimate is welcome tho.. Turn it to 80+1.35 instead and also change his skill 2 cool down to 5-3 seconds. Or just Don't reduce the amplifier at all, just add the 80+1.4 to his passive and you could call that a buff, he already sucks in late game and here they are reducing his capabilities and performance in the later part of the match.
Or make his passive to 100 damage instead 80 and his total physical attack was 130% instead 125%
Hello guys
If monoton want to bring back alucard to glorious daya They need to give him his lifesteal back
What happened to my boy 😢
He got better that's what happened
@@dedd2981Hell nah
The only way to save this guy now is to give his pursuit hp based damage cause why would i even play Alucard when he's just a cheese pick against assassins and the meta still strongly encourages high hp junglers
Personally, I think making his skills scale with his total physical attack is better.
He joined Dyrroth
Alucard May Cry 5: Lost Motivation LMAO
on blud
the real Kyo Kusanagi!!! sighhhh☹️
Nah, No wonder why I felt Alu's damage on late game was weak. This is the problem. They should revert it back to old passive damage. I don't like this.
Fr but his Hybrid Defense needs to buff
as a 40% wr Alucard player, i think he's still fragile, better damage tho
Don't say anything man just sleep
People who are complaining about this buff never played alucard. In late game fights alucard isn't that good because he's susceptible to cc. Buff on his early to mid game is the way to go.
There are better early game fighters that don't depend much on items compared to Alu.... And Alu has the long time problem: item dependency. Don't give him early kills? That's one way to hamper Alu since it delays his farming for damage items, thus making him obsolete compared to other junglers that are item-independent.
Very weak adjustments. Alucard before the def steal adjustment was perfect
Yup, imagine they brought that 1.5x back and they made his basic atk passive aoe 😂
On no
Whyyyyyyy moonton just why cant you really give him a buff without sacrificing other part of alu? This aint a buff actually this is a nerf, he is item dependant as his skills only benfit from his extra phy attack from items, which makes him a late game hero, this contradicts his true potential which is supposed to be a late game hero, what makes him actually weak right now is not his enhanced basic attack passive rather his old 1.3x skill damage multiplier that you removed, its what helps him fast at clearing jungle as it also applies to creeps, this is an overall nerf for alucard tbh, what you should really do is to change his skills to benefit from his total physical attack instead of just extra phy attack
True, lol
He still a nab 1 cc and he is dead. Give a stun to his first skill or something and maybe maybe he is playablw
Why not give Alucard his epiphet? It will be better. Just make his spells like demon hunter sword...if claude can do it, why not every hero?
No need its a fcking nerf
C'mon Why couldn't they just give my boi better buffs? Literally what will help him is immunity to stuns or slows in his ult Or maybe just decrease duration of stuns and slows
Alucard user should start to make him tank, to moonton fix his scaling
alu crit build:🍷🗿
RIP late game?
Nahh they gonna make alu a hybrid build💀
I tried and it work 😂
Fr I gave him Queen Apocalypse wings and Rose gold meteor and it works.
Everyone seems to think it’s a good idea, but it’s not. What does it mean to be in a late game? 20 minutes of gameplay? Nonsense. With a proper technique and play style you can get max level and full items early. With this so called buff, the actual nerf, will only make Alucard weaker even you at level 15 with 6 items. Meaning that if you made a mistake and prolonged gameplay, you are Doomed.
how disappointing to see this insignificant alu buff 😢
Gak pernah bner klo ngebuff alu, apa susahnya buff dmg early to mid gamenya trus late gamenya tetap yg kek ori server gk usah dikurangin, buff kek gtu aja blum ckup sebenarnya
Wait there's a late game???
More exp alu lmao