Tetris Style "Falling Blocks" Game In Unreal Engine 5 - Part 2: Dropping Blocks & Detect Collisions
2024 ж. 24 Мам.
5 129 Рет қаралды
Download the full project when you support me on Patreon! www.patreon.com/user?u=75006076
In this second video of the series we'll introduce a small playing area and the functionality for blocks to automatically start dropping towards the playing area. We will also introduce collision checking with the playing area and other blocks.
Part 1: • Tetris Style "Falling ...
Part 2: This video!
Part 3: • Tetris Style "Falling ...
Part 4: • Tetris Style "Falling ...
I agree with others. Wery well crafted game logic and well explained as well.
Absolutely fantastic! Perfect intermediate video and very well explained.
Thanks for your contribution!
Interesting ! Subbed
Nice
is there a reason why you didnt connect should drop to looping timer bollean? if you change should drop to false it shouldnt loop anymore?
Sorry to ask, but do you have a discord or can I ask on here for help if I have a slightly different, but along the same line idea I'm struggling to figure out! :( I cant find anyone that has the answers not even Chat GBT and I'm about ready to just give up. Sorry to bother and thank you for any time you spend, even just reading the comment!
I figured it out!
How many parts will this series have?
Not sure the total number yet, but I am aiming for 5-6 parts
for some reason collision not work between the falling block and the spawn block actor in ue5.1....
i resolve my problem by adding a collision box in the single box actor .....
I have a very interesting puzzle game I wanna make. Would you like to team up?
are you still interested in making that puzzle game? if so please reply and we'll talk more about it!