TOP 10 WORST DESIGNED HEARTHSTONE CARDS EVER!

2024 ж. 4 Мам.
17 575 Рет қаралды

Today we take a look at what I feel are the ten worst designed cards in Hearthstone history, that Kripp didn’t already cover in his original list over 5 years ago!
Kripp video: • TOP 10 WORST DESIGNED ...
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  • I remember how everybody was thinking Glide would be ultra broken and when card come out nobody play it. Then after some time it become broken.

    @silvereloking6149@silvereloking614918 күн бұрын
    • Because of synergy with dh quest and how good is distription in wild.

      @jyteks522@jyteks52218 күн бұрын
  • i think celestial alignment is an honorable mention when talking about dew process, also effects the other player and they cant do anything about it

    @cronus1462@cronus146218 күн бұрын
    • Surprised it didn’t make Zeddy’s list tbh. We all know how much he hated that card, especially alongside Guff.

      @gravity8120@gravity812018 күн бұрын
    • This should've made my list 100%

      @ZeddyHearthstone@ZeddyHearthstone18 күн бұрын
    • Funny tho is that this card was “made do be bad”, just to make crazy plays and never a competitive card, but then was a meta breaking card.

      @miaregazza9751@miaregazza975118 күн бұрын
  • “I hate being punished for playing the game” *defends Reno Lone Ranger*

    @vinnythewebsurfer@vinnythewebsurfer18 күн бұрын
    • if you overcommitted resources on one big board against a reno deck, you're not playing the game very well then.

      @jondoe377@jondoe37718 күн бұрын
    • @@jondoe377 Ah yes the "overcommitting" argument for defending a card that limits your board space to 1 for a turn. Even if you don't overcommit you can still threaten lethal but you lose if you get Reno'd on the spot. If you don't threaten lethal enough then there are other board clears and you'll lose to reno when you'll commit resources to the board again. If you put up a sticky board for board clears, you lose to Reno. Reno is 9 Mana 5 armor + true board clear that bypasses every single board mechanic in the game + devastating tempo loss because of the board limit. And you gain an hero power that is 99% better than any other hero power that is accessible in the game right now. It's not just about Reno Warrior as well, other Reno decks are on the rise right now. Brann is just the strongest class payoff but next expansions will also give more tools to other classes, and we all know Reno decks always get stronger the more tools they have at disposal (that's why Reno Warrior currently has all the tools it needs, since no relevant card rotated out). If Reno goes unchecked after being freaking BUFFED, the next expansion themes will be ruined because there will be either aggro fest or reno.deck

      @KhristianBolano@KhristianBolano18 күн бұрын
    • It's a 9 mana board clear

      @Axel3xA@Axel3xA18 күн бұрын
    • @@KhristianBolano ...riiiiight cuz 9 mana change your hero power is developing so much tempo for the clearing player. And there's no draw in the game today for aggro to develop a board again immediately after any other board clear. And boards are so easy to remove now with rattles, shields, reborn, and stats, obviously every other clear in the game is effective. /s. -- I've honestly never lost with a control deck against a reno boardclear, sounds like you're just either mad cuz bad, or youre aggro and i've no sympathy for that op archetype since the dawn of time.

      @jondoe377@jondoe37718 күн бұрын
    • @@jondoe377 ah yes the card that make you recover after a board clear when your board space is limited to 1! What about efficient board clear you can't play around number 30? That must be so fun and skilled I guess lmao. Truth is you're arguing against me and not trying to make an actual debate, sounds like you're the bad player

      @KhristianBolano@KhristianBolano18 күн бұрын
  • Thank you Zeddy for being the reason most of us on this channel still play hearthstone. You are the best!

    @amateursl9757@amateursl975718 күн бұрын
    • lol?

      @tonyx233@tonyx23318 күн бұрын
    • Lol!

      @tclfan0180@tclfan018018 күн бұрын
  • I'd say probably the worst possible kind of card design would be one that greatly limits design space for future cards. Like a writer writing themselves into a corner because they made the villain too powerful and now cannot think of how the protagonist should overcome the challenge. What I mean by limiting design space is basically because this card exists from now until it rotates the designers have to take into account this card existing when designing new cards. It could result in card effects being rejected because when combined with X card would be too powerful, or nerfing card effects in design so they are balanced around the existence of X card. They could and have in the past nerfed cards, completely changing their effects sometimes, in order to allow them to be able to design cards without worrying about the interactions with X card. Which is why I'd say the worst designed card ever is Deepminer Brann. Brann Bronzebeard was already completely broken in the previous standard rotation because they didn't bother balancing cards around his effect for whatever reason, and as a result they ended up nerfing many cards anyway while avoiding nerfing the actual problem in Brann. Cards like Astalor, Kael'thalas Sinstrider, and Sire Denathrius, are just examples which when used with various methods of mana cheating would allow for insane amounts of damage in a single turn. Astalor and Deepminer Brann were briefly in rotation with each other at the same time, and it turns out being able to play 1 3 mana Astalor giving 2 5 mana Astalors which each give 10 armor, that also each give 2 8 mana Astalors which then each do 28 damage assuming the player is at 10 mana. Just by including 2 cards in your deck you have 112 damage potential to enemy characters. Now the reason I think Deepminer Brann is the worst designed card of all time is simple: Blizzard's favorite keyword by far is Battlecry. Every single expansion has had numerous battlecry effects, some of them terrible, some of them ok, some of them good, some of them great, and some of them overpowered. Deepminer Brann basically creates a situation where Blizzard won't be able to make too many good or better neutral battlecry minions without also making Warrior overpowered. This basically means that either Warrior will be overpowered because of the battlecries that are added to the neutral set, or they don't add good battlecries to the neutrals set to prevent Warrior from becoming overly dominant. Because the neutral set is there for all classes to use cards from, printing weak neutral battlecry minions or nerfing strong neutral battlecry mininons entirely because of the fact they can be used in combination with a card from a single class means the game becomes warped entirely around whether that one class can use the card way more effectively than any other class. Assuming Deepminer Brann continues to exist in his current form until he rotates, means that for the next 2 expansions the neutral pool is either going to be weaker or its going to be nerfed to balance around a single card. Alternatively they could stop printing as many battlecry type effects in favor of other effects to get around this.

    @jezuzlizard2242@jezuzlizard224218 күн бұрын
  • I hate all kinds of "For the rest of the game" effects; including hero power changes and ever spawning portals. They create an advantage that grows like an avalanche every passing turn.

    @Nekroses@Nekroses18 күн бұрын
  • For me, lack of original yogsaaron. Do I have to remind that in official HS tournament, with big money on stake, some player lost the game, because enemy yog healed opponent, cleared the board and gave opponent some minnions. Mind you that at that time most RNG cards were like "use bomber to split randomly dmg" or "deathrattle get minnions that cost 3". This was completely obnoxious back there and it made a game into "I don't care about your plan or my plan, we play russian roullette and either one of us will be gone"

    @P.H.226@P.H.22618 күн бұрын
    • Lifecoach legit quit the game because of the randomness, and he was right, because it only got way worse after that. Not only random effects from legendaries, but the awful discovery mechanic plague the game to this day. In today's HS, anyone can pull another board clear or win con out of their ass at any moment.

      @MarcosAraujo-ps3od@MarcosAraujo-ps3od18 күн бұрын
    • Hogg was definitely dogshit awful card design for tournament play, but for casual play there is a reason why people fuckin love yogg. The card requires setup, costs your whole turn 10 to play, and is fundamentally unreliable in every conceivable way. Yogg has all those huge weaknesses in exchange for the strength that he might just let you make a comeback from an unwinnable game, plus he’s super fun. Yogg is so absurdly random that he ironically tends to be somewhat consistent because you have to think through when and why you are going to play him very thoroughly before you drop the god of RNG because a misplaced yogg can just insta lose you the game. I think yogg is badly designed if one game is what matters to you, but if it’s 50 or 100 or 200+ games that matter to you, yogg is a great design.

      @connormckinley6714@connormckinley671418 күн бұрын
    • I prefer randomness over my game being over before it starts because of match-up and opening hand

      @nathankeunen9572@nathankeunen957217 күн бұрын
    • @@nathankeunen9572 you need to understand that any card game needs randomness for it to be fun. However, there should be also some strategy. Yogg was too random for any strategy, especially that back then almost any deck was board based. If you want your game to be truly random, then you should play russian roulette instead of strategy card games.

      @P.H.226@P.H.22617 күн бұрын
    • @@P.H.226 you talk about strategy when you copy-paste decks on the internet big guy

      @nathankeunen9572@nathankeunen957217 күн бұрын
  • Reno, Lone Ranger is another card that punishes you for playing minions by wiping one person's board and limiting it to one space. I never understood the apologists who were upset that it had counterplay with plagues or cards like Framester but congratulations now it cannot be stopped. Should be #1 on this list, because only Theotar can interact with hero cards and even then it can miss.

    @miltonlost138@miltonlost13818 күн бұрын
  • Stormwind, like half of it. As a Wild player, I haaaated Seedlock, and QL Hunter, QL Shaman, and QL Warrior weren't too far behind. I'm normally a fan of quest decks too which is saying something when I was completely turned off from anything to do with Quests. The fatigue version in particular was frustrating. The only thing you could do was hope they didn't play around disruption and had Tasmin in hand to rat. Hyper Aggro Shadow Priest wasn't even enough because they packed so many defensive tools and touch of the nathrezim healed 4 along with drain soul. Now I'm imagining if the deck had access to dark pact back then to heal 8 and guarantee killing expired merchant off to get hand of guldan, would be untouchable.

    @ph1lny3@ph1lny318 күн бұрын
  • Almost half of the list are cards from Murder at Castle Nathria.....god what a toxic expansion that was (aside Renathal)

    @user-be9gw9je3h@user-be9gw9je3h18 күн бұрын
    • The secret mage resurrection era…

      @WampUsThyLampUs2654@WampUsThyLampUs265418 күн бұрын
    • @@WampUsThyLampUs2654 holy hell, forgot about it. I really hope people who were lead designers for Nathria won't be in charge for any future expansion ever

      @user-be9gw9je3h@user-be9gw9je3h18 күн бұрын
    • I actually gave up HS for a year during castle nathria expansion 😅

      @mrbullmrbull@mrbullmrbull18 күн бұрын
  • Mutanus was in same rotation as questlines actually but I mean if they got it on turn 5-6 and mutanus is 7 drop... well too bad

    @TrimutiusToo@TrimutiusToo18 күн бұрын
    • I mean also outside of pretty much JUST Xyrella the reward never stayed in hand since you finish the quest with a cheap card and play the reward for 5 in the same turn.

      @amethonys2798@amethonys279817 күн бұрын
  • I think Crackle is a candidate for worst card of all time. The fact it’s completely random damage makes it so you roll a dice whether you get lethal or not.

    @Begeru@Begeru18 күн бұрын
    • Play fireball at 4 mana then

      @nathankeunen9572@nathankeunen957211 күн бұрын
  • It’s actually wild it took them this long to nerf Time Warp to be _(Once per game)._

    @gravity8120@gravity812018 күн бұрын
    • It's not wild it's standard :)

      @KraylebStudios@KraylebStudios17 күн бұрын
    • They really set the precedent on Wild patching delays when the mode first came out and there was a straight year or so of Wild packs not even being buyable. Whenever something like this happens I'm just not shocked.

      @KnownAsKenji@KnownAsKenji17 күн бұрын
  • I play most MTG edh and hearthstone only casually so it's really interesting seeing mechanics that are pretty normal in magic be completely broken in hearthstone lol

    @jaygames6926@jaygames692618 күн бұрын
  • Gotta mention Astalor. The card was so damn good it was present in pretty much every deck. Even worse when certain classes can generate copies. Positive side: safe craft for f2p/new players to stick in any deck. Gotta say Oh My Yogg is really fun/ny. I don't think I played much in that expansion so I don't have the PTSD. But playing the card is fun. Reno Lone Ranger... Emptying only the opponents board + getting an infinitely better hero power (one can even generate more cards) is bonkers.

    @sebastianoltean1952@sebastianoltean195218 күн бұрын
    • Astalor was good in Standard. It's pretty mid in Wild. Doesn't even make the top cut but control decks love him.

      @GaussianEntity@GaussianEntity17 күн бұрын
    • Don't mean to nitpick too much but if talking purely from design perspective, what you are describing here is a balancing error and not a design flaw that was amplified to a large degree by other questionably designed cards. Its not like the idea of having a guy that just gains you a bit of armor and then once deals X amount of damage split across all enemies is inherently toxic design. Its just if the X is too high or can be abused by Brann or such cards when it becomes a problem. Meanwhile cards like Baku or Patches you could not really salvage by tuning the balance due to having flawed design.

      @elmokaartinen3854@elmokaartinen385412 күн бұрын
  • It's been a while since we heard the running "hide scabbs from Nova" joke, didn't realize it brings such nostalgia

    @riosatriawibowo72@riosatriawibowo7218 күн бұрын
  • Love the Choice for Sunday Content. Good and thanks for the entertainment

    @philippwo8@philippwo818 күн бұрын
  • celestial alignment has to be the biggest miss here. original version basically ruined the game for a bit there.

    @jinh605@jinh60518 күн бұрын
  • With due process on the list, I'm surprised you didnt include pre-nerf Celestial Allignment😊

    @hexxibojexxi@hexxibojexxi17 күн бұрын
  • I just found out that Ice Block was hard banned in Duels. My first response was "No wonder Duels died". Terrible, terrible decision like that sucked the fun out of the mode.

    @PrincessYuki77@PrincessYuki773 күн бұрын
  • On top of Ice Block, I want to give a shoutout to Solid Alibi, which was basically a 2 mana version of it and could be generated by seemingly everything at the time.

    @animegx45@animegx4517 күн бұрын
  • The worst part about Objection for me was that it covered a Secret-playing Mage's only real weakness, which was Minions. They've had more than a few Secrets that respond to a Minion being played (most iconic being Mirror Entity), sure, but it didn't outright stop you. So, playing Minions was at worst a 'sure, may as well because playing a Spell will f$(ing kill me'. But, Objection just stops the potential Minion play outright, so, you play Spells and you die, you play Minions, you also die. Yeah a bit on the toxic side. @12:11 See, that's just my point, Flare. That can counter Objection but could also itself be Counterspelled.

    @KnownAsKenji@KnownAsKenji17 күн бұрын
  • IMO practically every card that reads ''For the rest of the game...'' to some degree deserves an honorable mention. These are the cards that always get out of hand at some point and create toxic experiences where your entire deck hinges on drawing one paricular card for any of the other cards to make sense.

    @elmokaartinen3854@elmokaartinen385412 күн бұрын
  • By nature I'm a very calm person, but the few times this game made me lose my patience was playing against Mill Druid (with dew process) and Questline Warlock, and those were the times I took a break from wild

    @williammartinsyay@williammartinsyay18 күн бұрын
  • Am I missing the spirit of the badlands bug? I dont see it says its being fixed. Must be a weird bug. I have to log off and on cuz I csnt play cards cuz of the bug

    @Roguefire33@Roguefire339 күн бұрын
  • For me the worst designed card in the game is Defend the Dwarven District, I have never hated a card as much as I hate this one.

    @locogato3488@locogato348818 күн бұрын
  • There is a certain bearded man plaguing the current Standard ladder that definitely deserves an honorable mention in this list at least!

    @Uldugrasil@Uldugrasil18 күн бұрын
  • I bet this was recorded on May 4th. I love the shirt Zeedy!

    @trentraby8260@trentraby826018 күн бұрын
  • I remember Demon Seed quest, it was so outrageously powerful, that at the time 90% of the meta was Warlock.

    @rsmasterkeith@rsmasterkeith18 күн бұрын
  • You usually cant remove ice block unless you're very lucky due to minion destroyers being objectioned or counterspell

    @sheda111@sheda11118 күн бұрын
  • Very surprised celestial alignment didn't make this list. Had to be reworked. Was in the rotation with guff and not only did it not allow your opponent to play the game but you got to play your entire deck with no counterplay.

    @blainetheodos338@blainetheodos33818 күн бұрын
  • Objection alternative maybe call it Amnesia instead of poofing the minion as a whole, the minion gets summoned but it forgets it’s battlecry or effect kind of like silenced

    @JuanpMelendez@JuanpMelendez18 күн бұрын
  • Reno, Lone Ranger absolutely deserves a spot on lists like this.

    @guitaraffa@guitaraffa18 күн бұрын
    • That was my thinking as well. Especially since he was talking about "punishing the opponent for playing minions" when talking about Sinful Brand.

      @zdibs@zdibs18 күн бұрын
    • ​@@zdibs getting killed with an 1 or 2 mana card because you played ANY minion at all is not the same as getting your board wiped for 9!!! mana.

      @joshbooyy9868@joshbooyy986818 күн бұрын
    • @@joshbooyy9868 compare it to the Objection then. The only difference is which minion you get to play. It creates an absurdly unfun state for the opponent, just like Objection does. You get punished for trying to play the game outside of very specific strategies.

      @zdibs@zdibs18 күн бұрын
  • I remember questline mage mirrors where you would kill your own minions with spells just so your opponent couldn't progress his quest. Peak bad game design is never keeping a minion on the board.

    @reidhewitt1734@reidhewitt173417 күн бұрын
  • Surprised that Celestial Alignment - Druid spell that set card cost to 1 and mana to 0 - wasn't on this list... pretty unfun.

    @JJV7243@JJV724318 күн бұрын
  • In my opinion, this list is missing: Tickatus, Boomboss Tho'grun, Reno, Lone Ranger and actually Patchwerk. They're the epitome of removing player agency and do so without much of a risk or sacrifice (unlike a dirty rat for example). Much worse than Glide, which just shuffles things back into your deck. Draw is cheap anyway so it's not that big of a deal. Your hatred of the questlines is overblown if you ask me.

    @Kaeldorn@Kaeldorn17 күн бұрын
    • Overblown? Clearly you never played the expansion.

      @Benjy52@Benjy5217 күн бұрын
    • @@Benjy52 Quite the contrary. I played a lot during that time and enjoyed standard way more than I do now. Aside from the warlock questline which was very much overtuned, all the other decks had considerable strengths and weaknesses. Even the mage questline - which is really the only deck to which the complaint of 'I can't play minions' really applied - had significant drawbacks. The decks did not build themselves as Zeddy claims. There were plenty of options and tech choices to consider that could be better or worse in certain situations. My favorite was a homebrew questline + rhino hunter blend that had a fairly reasonable matchup spread and was slightly favored against warlock.

      @Kaeldorn@Kaeldorn17 күн бұрын
    • Going to have to hard disagree, thw questlines especially in standard were just throw in the cards that progress the questline and nothing else, it felt really stale then you just get killed from hand 90% of the time due to the questline rewards​@@Kaeldorn

      @user-hv6gi9ux6z@user-hv6gi9ux6z16 күн бұрын
  • Can you show a deck who often beat Reno warrior. Does not matter if it loose to all otter decks

    @christianmadsen1840@christianmadsen184018 күн бұрын
  • I was more than happy after quests rotated out ...damn what a time that was

    @YunTaeGoO@YunTaeGoO18 күн бұрын
  • I would agree with almost everything just the rogue location without stealth seemed fine to me.. but i also like to play rogue sooo.. yeah😅

    @theblog8413@theblog841318 күн бұрын
  • I feel like the Mage Questline and the Uldum Priest Quest both caused infuriating gamestates during their times in standard. The Mage questline pretty much prevented you from playing minions entirely to keep them off frost spells. The Priest quest also caused awful gamestates since during the early turns hitting their face was just objectively the wrong decision most of the time. Also, playing Warlock against Quest Priest was just autoconcede since it wasn't even worth the long boring game where you can't even tap.

    @amethonys2798@amethonys279817 күн бұрын
    • If we had Rat during the Questline metas, it would have been far more bearable. I really liked the Mage one too but I didn't like that it was just include all spells instead of forcing thoughtful deckbuilding. I didn't play it that way honestly and felt it was less hit or miss.

      @GaussianEntity@GaussianEntity17 күн бұрын
  • 12:40 urm actily Mutanus came out in the mini set before hand

    @frankthetank6416@frankthetank641618 күн бұрын
  • in my view every card is bad designed if it's eigher 1) so bad it is not just bad but actively looses you the game, e.g. : Majordomo ; 2) is so strong that you are forced to play it to even have a chance : e.g.: old Bran, Astalor, Genn / Baku, Some quests a.s.o. 3 ) that take agency from your opponent, e.g. : hand-destruction / milling, extra turns a.s.o., if it's to strong or reccuring e.g. : any bounce on Tikatus, Boomboss, Oracle, pre-nerf waygate a.s.o. 4 ) cards that break the frame due to game-interaction outside of cards, like animation-sstalling e.g. : the firsts iteration of Shudderwock / Nozdormo that allowed you to waste the opponents turn-timer on your turn .

    @HewieSux@HewieSux18 күн бұрын
  • Think of Time Warp and Ice Block as disruption cards and they become essential game design.

    @PrincessYuki77@PrincessYuki7710 күн бұрын
  • I feel like removal should not be so easy to use with every class and be able to remove a lot of cards at once

    @KraylebStudios@KraylebStudios17 күн бұрын
  • I think an honorable mention has to go to Chamber of Viscidus. The verbiage on that completely contradicts what should (ideally) make Discard strong but fair: you cannot control it. e: and Barnes. Because there's nothing good about that card's design.

    @doingtheobvious@doingtheobvious17 күн бұрын
  • most for the rest of the game effects should be aura effects that last for 3 turns. I would have globally had that wording on the list to encompass dew process and its many degenerate cousins. Sure there are some inert ones like the paladin demon that gives future dudes divine shield, but the mechanic should be banished forever.

    @BrandonR-mg9xt@BrandonR-mg9xt18 күн бұрын
  • Suprised darkglare was not on this list!

    @Dr_xD_@Dr_xD_17 күн бұрын
  • Ice block nerf would be, leaves you with 1 health instead of whatever health you had before said Hit

    @Tiblious@Tiblious18 күн бұрын
  • the amount of dust you´ve hoarded.. absolutely illegal xd

    @user-dq8jo9ez9u@user-dq8jo9ez9u18 күн бұрын
  • For me, the questlines aren't that bad designed. However, there rewards surely are. Ultimately, I feel that cards that read 'for the rest of the game' are unhealthy because there is no way of interacting with them and thus are badly designed. The only exception would be questline Rokkara or Reahestraza but only because Reno lone ranger can counter them

    @Petitedouille@Petitedouille18 күн бұрын
  • Tunnel Trogg is probably the highest bullshit card worst designed as it was released. 1 mana if your opponent doesn't kill it right away, wins the game was bonkers.

    @Hochwart1@Hochwart118 күн бұрын
    • There were so many cards that did this in that era

      @GaussianEntity@GaussianEntity17 күн бұрын
  • I don't think Draka was as bad as the Graveyard, because it cost mana and Graveyard could sit on the board. But yeah, both crazy. FTK in Wild was funny though

    @electricVGC@electricVGC18 күн бұрын
    • Glad you think Celestial Alignment was fine :)

      @electricVGC@electricVGC18 күн бұрын
  • Barnes, I hate everything about that card. What misery it was when he was meta in wild for every priest deck for a year.

    @jegerikkeenfanafidverifika2304@jegerikkeenfanafidverifika230418 күн бұрын
  • Without having watched the video yet, I'll predict Open the Waygate, Pen Flinger and Reno Lone Ranger are there.

    @ArchbardWava@ArchbardWava18 күн бұрын
  • I think one of the main things to keep in mind is design and execution are different things. In many cases, a card's design is fine. But the execution is just disgusting. Cards like Genn and Baku are fine in their design. It's just the benefit they gave was disgusting. Same with cards like questlines. Questlines in of themselves are a fine card design. The problem was the rewards were so stupidly broken. Even Caverns Below isn't a bad design. Except the execution broke it (For example, if it made your minions 5 mana 5/5's then it wouldn't have been oppressive. The problem was that you'd spam 0 or 1 cost minions that were 5/5's) In general, there are few card designs that are inherently problematic in Hearthstone. Mostly the likes of Illucia, Tony, Time Warp/Zarimi. Cards that remove player agency don't fit in Hearthstone where interactivity is already limited because you can only act during your own turn (Besides Secrets triggering). It's possible to argue that "For the rest of the game" effects can also fit into here (As well as hero cards that will permanently change your hero power) however, such designs aren't inherently problematic if the effect isn't that big (For example, no-one ever cared about Shadowform as a card because a Priest turning their heal 2 hero power into deal 2 was not very impactful. It only became a problem when it was Anduin giving deal 2 and refresh when you play a card alongside Raza's it costs nothing effect). Heck, back in the day powerful hero cards came at a cost, Jaraxxus set you to 15 health (And removed armour) and Majordomo sets you to 8 (And still removes armour). Nowadays you get crap like Reno Lone Ranger where you get an OP hero power at the "Cost" of wiping your opponents entire board and limiting them to 1 board space for a turn... And you gain 5 armour because why the f not?

    @tarille1043@tarille104318 күн бұрын
  • id add the hunter questline and celestial alignement

    @kennyhmmphhp9997@kennyhmmphhp999718 күн бұрын
  • Ilucia was one of the most skill testing cards though. In control decks at least

    @APriestMain@APriestMain18 күн бұрын
  • easy nerf idea for ice block: it should not be generated by other cards like titans, colossals or galactic projection orb.

    @ExtraDip613@ExtraDip61317 күн бұрын
  • No spirit claws or shudderwok?

    @wromthrax8003@wromthrax800317 күн бұрын
  • Regardless of whether Kripp already mentioned them or not Genn in Baku will always be the worst designed cards in hearthstone

    @dall1786@dall178617 күн бұрын
  • Worst designed card? Priest! This is not how this works. DRUID!

    @Cuestrupaster@Cuestrupaster17 күн бұрын
  • The mage secrets were fine. Ice Block really wasn’t bad until a specific expansion where it could be abused in play with newer cards. Objection is fine to. You say no counter, but actually the counter was to have a couple low cost minions to throw out and eat it. It’s just like counter spell…. But with minions. Current expansion Mage secrets are trash. There are more frustrating cards in the game that just destroy a minion, a card in you hand, and a card in your deck that are more annoying.

    @bryantrafton7848@bryantrafton784818 күн бұрын
  • Nerfing Ice block - we have technology now, add "once per game". Limiting it to legendary etc doesn't mean much, as the problem weren't two original ones in deck, but aaaall other copies mages could generate. :/

    @Valygar92@Valygar9218 күн бұрын
  • I think this list is fine but I have to disagree on Glide. It feels way less bad than other hand disruption that randomly deletes your win conditions and buildarounds such a Patchwerk, Boomboss and that fucking abomination of a card Theotar which combines RNG with targetable hand disruption as a 1 out of 30 card in the deck. Losing to Theotar feels terrible because your card is gone because your opponent got lucky enough to be allowed to choose to steal it which is the perfect combination of tilt compared to Glide and Stelina where you can hope to redraw or Mutanus/Rat which are random targets and specific. Buildarounds that require cards like Theotar to exist are the flipside of the problem. I think rest of game legendaries and things like Sif shouldn't exist because 1 card in your deck carries your whole game plan and the draw timing on it completely decides matches, especially mirrors. Blood DK mirrors that were all about drawing Mograine first were terribly unfun for example.

    @Lovyxia@Lovyxia18 күн бұрын
  • damn zeddy i love sinful brand and oh my yogg ! Nothing more satisfying getting OMyogg on turn 1 and playing it, and watching the opponenet try to start with a quest and its nerfed, messing up their entire deck so deliciously evil.

    @user-bn6ju5ip1i@user-bn6ju5ip1i8 күн бұрын
  • Rogue, Priest, and Mage are well represented here

    @sensorian1709@sensorian170918 күн бұрын
  • Zeddy’s my favorite professional Yapper

    @BasicallyADiety@BasicallyADiety18 күн бұрын
  • The fact that mindrender Illucia wasnt even good when she come out and only become oppresiv weeks or months after is funny .

    @user-lo3gx9lq9r@user-lo3gx9lq9r18 күн бұрын
  • i personally would have put guff on this list because having 20 mana is insanely broken and not fun to go against

    @ivanmartinez498@ivanmartinez49818 күн бұрын
  • You should do most hated decks.

    @MrThomas20121@MrThomas2012118 күн бұрын
  • demon seed is one of my favourite cards and i still think its design is the worst in the game although i think hunter questline was the bigger problem because it took consistency to the extreme. still i just love the flavor of gul dan sacrificing everything for unlimited power. some of the cards on the list were more of a power preoblem than a design problem like rogue location or sinful brand. i dont think punishing your opponent for the strategy he chose even if its an intended strategy like playing minions is bad. iceblock definitely bad design also objection but both could be fixed by making secret counter cards immune to secrets. flare should be immune to counterspell and eater of secrets should be immune to objection.

    @theoneandonly3435@theoneandonly343517 күн бұрын
  • you forgot Celestial Allignment in it's original design. But yes, great list

    @yellowpanther8228@yellowpanther822818 күн бұрын
  • Celestial alignment with glide?

    @meisalonowo9064@meisalonowo906418 күн бұрын
  • Without Ice Block Quest Mage would just not work

    @darkflame2067@darkflame206718 күн бұрын
  • Zeddy: "I hate oh my yogg! I only hate objection more than oh my yogg, it is an awfully designed secret, which is why i will never craft it in golden!" Also Zeddy: *Has golden objection!*

    @badcatgames783@badcatgames78318 күн бұрын
  • Tickatus has to be worst tho

    @nemesismse2287@nemesismse228718 күн бұрын
  • Thnx Zeddy❤

    @MascaSD@MascaSD18 күн бұрын
  • Obviously OG Scabbs needs to be on this list because of Nova trauma.

    @rhumek9016@rhumek901618 күн бұрын
  • Find the Imposter was the only good and actually very fun Questline. I liked it a lot. Even if it was weak against everything.

    @Vuk7912@Vuk791218 күн бұрын
    • Idk why people say it was weak. You ran Battlemaster and ran your opponent over if they couldn't deal with anything hiding with Stealth. It got even better with the Scabbs hero.

      @GaussianEntity@GaussianEntity17 күн бұрын
    • It was weak compare to the other Quest rewards. I personally think, it was fair play, and so much Fun. It wasn't auto win like all other rewards.

      @Vuk7912@Vuk791217 күн бұрын
  • You could do a "top 10 BEST designed cards" to bring some positivity

    @iagoblancoi6697@iagoblancoi669718 күн бұрын
  • I think "for the rest of game" effect is not healthy, because playing against it without having one is not fun.

    @slaiminus@slaiminus18 күн бұрын
  • Objection is a great design! In fact, Secrets shouldnt automatically triggers. Instead the controling player should have the option to Activate it or not when the triggers happens. Oh my yogg on the other hand is indeed awful. The cost isnt the problem. The problem is the randomness... Illucia was another great design. Perfect anti combo card. Glide is also great. Fortune wheels effects are awsome! Drew process is also good. Symetrical effect. Players draw more. Mill should be a valid strategy. Tamsin should only count damage form your cards and hero Power. Not fatigue or you attacking a minion.

    @OrdemDoGraveto@OrdemDoGraveto18 күн бұрын
    • nah bro you cant say tamsin is dogshit design and defend illucia, dew process, objection are all good card design and propose removing counterplay from secrets

      @carbonunicorn5759@carbonunicorn575917 күн бұрын
    • @@carbonunicorn5759 Counterplay to secrets should be cards that destroy secrets...

      @OrdemDoGraveto@OrdemDoGraveto17 күн бұрын
    • @@OrdemDoGraveto ah yes the neutral minion that dies to obj and the hunter spell that dies to counterspell, they suck balls (flare sucks less cuz of the draw) even now, the change you wanted makes them even more irrelevant. the change in general sucks donkey dick.

      @carbonunicorn5759@carbonunicorn575917 күн бұрын
  • Ice block is an interesting pick.

    @magicsinglez@magicsinglez18 күн бұрын
  • I feel like OG celestial alignment should’ve been top 3

    @justinsmeer9539@justinsmeer953918 күн бұрын
  • Great list

    @tacticalnukex206@tacticalnukex20618 күн бұрын
  • Whoever made The Demon seed should quit his job

    @user-sc8th9ec1e@user-sc8th9ec1e18 күн бұрын
  • If the card says "for the rest of the game" it is almost always a horrible design

    @melchiorkaczmarzyk5165@melchiorkaczmarzyk516518 күн бұрын
  • hadn't heard from Nova in a while. glad to hear she still can't stand Scabbs

    @JadKanounji@JadKanounji17 күн бұрын
  • Reno lone ranger chilling on the number 0 spot.

    @kiosiksever2826@kiosiksever282618 күн бұрын
  • Zeddy obviously hates Mage. One more reason to revert the Time Warp change and make Ice Block a Standard card again. Pandering to haters will only kill Hearthstone.

    @PrincessYuki77@PrincessYuki7718 күн бұрын
  • All “for the rest of the game” cards. That’s my list.

    @Ejb5154@Ejb515418 күн бұрын
  • i'm gonna call out thaddius monstrosity as a disgusting card as well, and let's not forget about the jailer even tho i thought that card was cool until they found the abusive synergies

    @maxorcg@maxorcg17 күн бұрын
    • Those two were always going to be degenerate. Those kinds of effects always do something unfair like this.

      @GaussianEntity@GaussianEntity17 күн бұрын
  • What if Ice Block "melted" if it wasn't triggered after a certain number of turns? Like, if it just had the clause "destroy this after X turns" so that players can't just throw it down in the early game, and never have to worry again.

    @clovergannon@clovergannon18 күн бұрын
    • This is very cool idea

      @LordDany@LordDany18 күн бұрын
    • Temporary powerful traps would be cool

      @KraylebStudios@KraylebStudios17 күн бұрын
    • 😂😂😂

      @reddeadcannoli2668@reddeadcannoli266817 күн бұрын
    • Ice Block just needs a damage ceiling. Make it so it doesn't proc on damage over 8 or something. Boom! Problem solved.

      @GaussianEntity@GaussianEntity17 күн бұрын
  • Ice block, just remove immune the turn.

    @fredv7349@fredv734918 күн бұрын
  • Questlines were what made me walk away from the game for nearly 2 years.

    @philbusiness52@philbusiness5212 күн бұрын
  • I absolutely despise mill card designs. Reason why i quit hearthstone before. Well not just hearthstone but other card games as well.

    @tbsbloodheist8986@tbsbloodheist898617 күн бұрын
  • Celestial Alignment

    @thomsen222@thomsen22217 күн бұрын
  • didnt knwo Ilucia man this looks like the strongest card ever

    @jajanene8543@jajanene854318 күн бұрын
  • What happened to dusk fallen aviana 😂

    @ghassab8026@ghassab802617 күн бұрын
    • This is a fair mention, although if you include cards that are just so bad that they never feel good to play even if they're randomly generated, you need a much longer list than 10.

      @Kaeldorn@Kaeldorn17 күн бұрын
    • @@Kaeldorn true, but this one is so bad that it’s much better for your opponent than you 😂

      @ghassab8026@ghassab802617 күн бұрын
  • not all quetlines, priest one was cool control play, longer you play more chance you have to win secrets are by far the dumbest design together with “for the rest of the game” disgusting and degenerate

    @jakubzneba1965@jakubzneba196517 күн бұрын
KZhead