Minecraft Needs A HUGE Makeover... (Again)!

2024 ж. 6 Мам.
400 305 Рет қаралды

A list of 10 Minecraft Changes I would like to see in the future, this list focuses on changes to the current state of the game as opposed to the obvious End Update & dimensions.
This list of Minecraft changes is just my personally preference, you are more than welcome to disagree with these changes!
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  • This could potentially be my last video of the year 🎉 So I want to take a moment to seriously thank every single one of you for allowing me to continue making these videos & wish you all a Merry Christmas / happy holidays & a Happy new year!! 💚 I appreciate every single one of you from the bottom of my heart!! please bare in mind that some of the mentions in this video are just down to my personal preference, so don't take them all too seriously! I hope you can take a moment to share your thoughts in the comments, like & of course subscribe!! 💚 There are also a few events going on in the official server, feel free to join at using the IP: MC.JERACRAFT.NET EDIT For those asking about mods used: Falling leaves: www.curseforge.com/minecraft/mc-mods/falling-leaves-forge BiomesOplenty: www.curseforge.com/minecraft/mc-mods/biomes-o-plenty Backpacks: www.curseforge.com/minecraft/mc-mods/sophisticated-backpacks Better Snow: www.curseforge.com/minecraft/mc-mods/snow-real-magic ArtifactsMod(Necklace): www.curseforge.com/minecraft/mc-mods/artifacts

    @Jeracraft@Jeracraft4 ай бұрын
    • Merry Christmas and a happy new year to you too Jera!

      @gaminganimators7000@gaminganimators70004 ай бұрын
    • The thing about optifine, mojang was originally gonna have built in optifine but the optifine owner didnt want them to because they wanted to sell optifine capes

      @pigylord@pigylord4 ай бұрын
    • I just hope Mojang would listen and surprise us like they did with the major previous updates (which were also requested for years). So far, the addition of storing loot in decorated pots was a great addition.

      @primvladplays1181@primvladplays11814 ай бұрын
    • any ambient sounds that include animals would not be a good choice for the game, as it would be confusing to determine what sound is from a mob and what is just ambience. If we wanted cricket and bird noises why not just add crickets and birds? It would be really strange and honestly immersion breaking if we're walking through some empty land and hear all sorts of non existent animals. however, rustling leaves and wind would be great ambient sound additions!

      @SargR@SargR4 ай бұрын
    • what shaders did you use?

      @foolish-child@foolish-child4 ай бұрын
  • Redwood forest needs to be in minecraft, it is such a unique atmostphere where trees make you feel like a dwarf. At some point of time, anyone with the knowledge of redwood trees has thought about this. thanks for pointing it out.

    @27_nabhajitbhar_xi_sc15@27_nabhajitbhar_xi_sc154 ай бұрын
    • Honestly I agree I am planning to go to the redwood national park one day, it be so amazing having them in minecraft, maybe have some same height, Sequoia trees and make the huge ones like 100 blocks tall with massive trucks be rare though. But if you do find them, you can hollow the tree and make your own house within the tree, I think it be awesome.

      @azairahpittman4214@azairahpittman42144 ай бұрын
    • Redwood definitely needs to be addted some time soon. That is why the Mega Taiga is my favorite biome as it actually feels like you are in that biome. The tall trees gives it such an immersive experience. The rocks and the podzol also gives it a very old and ancient feel, kind of like it has existed for hundreds of years before you created that world.

      @artnodescc@artnodescc4 ай бұрын
    • @@artnodescc Agreed, I completely understand your point of view, and the same as well. I hope they do add it, since they did say they wouldn't add cherry tree but they did anyways so the future is possible. I do want more kinds of pine trees in the forest. Colorado spruce is really nice.

      @azairahpittman4214@azairahpittman42144 ай бұрын
    • This also fits in with Minecraft's theme of adding certain animals to raise awareness to them

      @doodledon1222@doodledon12224 ай бұрын
    • Would be easier to make a tree village too!

      @alexandersveryown4760@alexandersveryown47604 ай бұрын
  • For the 4-pixel hit box, I think it could cause issues if you want to hit through the block - such as when fighting a mob or something. I think the best solution would honestly be something similar to the create mod, where the same type of block can be placed adjacent to another when clicking on the side or along it. That way a long chain can be made just by clicking on the same chain multiple times!

    @kikivoorburg@kikivoorburg4 ай бұрын
    • I was thinking exactly about that but came up with the solution of increasing the hitbox only when holding the item in hand, although I don’t think it would be more practical than your idea

      @lygencore@lygencore4 ай бұрын
    • I was thinking maybe instead of it permanently being a large hitbox, the hitbox would only increase when holding that specific block, or similar small blocks

      @krispi2460@krispi24604 ай бұрын
    • For items like chains, it's be nice if they worked like kelp, based on whether you're looking up or down it would place the next chain up or down the stack of chains. Even with the current hitbox that would make them so much easier to use.

      @DreadKyller@DreadKyller4 ай бұрын
    • So just a scaffolding block but on other blocks?

      @Jeduken@Jeduken4 ай бұрын
    • or change the hitbox to be large only when you hold the chain

      @palamontus1037@palamontus10374 ай бұрын
  • I would love a "farm and forage" update, giving us new crops and things to harvest and more integration from farming with redstone, a bit similar to what the create mod did.

    @nanashialfarr@nanashialfarr4 ай бұрын
    • Yes!

      @rosevela2316@rosevela23163 ай бұрын
    • YES!!!

      @cSandmanTS1@cSandmanTS13 ай бұрын
    • There is a mod that does exactly that, I can't remember the name of it but it add a whole ton of new crops and allows you to cook a whole bunch of new foods. If they added something like that to vanilla it would be amazing

      @RedcoatHistory-gj7xf@RedcoatHistory-gj7xf2 ай бұрын
    • @@RedcoatHistory-gj7xf Are you thinking of farmer's delight maybe? Love that mod!

      @rosevela2316@rosevela23162 ай бұрын
    • They also need to redo the food/cooking. Why not give us more buffs in forms of better cooked dishes like full meals.

      @shiro4129@shiro41292 ай бұрын
  • I would love for them to implement more atmospheric changes! Especially in the "Windswept Hills" it would be amazing to actually hear the whistling of wind gales, or to see small grey and white wisps of wind scatter across the area. That, and I would love more color variety in leaf blocks! There are so many green shades, but only recently did we get Pink. I'd love to go to a forest that's absolutely kitted out in red and orange and golden and brown fall colors!!

    @NovaStella_@NovaStella_4 ай бұрын
    • in that same thread, we should get seasonal changes! let it be a toggle option or something where every set number of days, any temperate biomes in the world (that is, not the snowy or desert biomes) change some colours and weather patterns to suit the seasons.

      @Battleress2@Battleress24 ай бұрын
    • Yes! I wish they would add yellow and red leaves. So many of the green leaves look the same.

      @MickeyGreenEyes213@MickeyGreenEyes2133 ай бұрын
    • To add to this maybe rare mobs can spawn during these different weather conditions and even a variety of blaze enemies themed around each weather conditions would be neat

      @jeremyolivares2021@jeremyolivares2021Ай бұрын
  • Minecraft would be so much better if they added some of your ideas. I hope they are listening to the community so we get one of the best Minecraft updates in 1.22

    @Elite_Eric@Elite_Eric4 ай бұрын
    • It's sad, Minecraft has a ton of potential but it's seemingly wasted under the Mojang corporation. I guess this is why mods exist...

      @samuelcollier1764@samuelcollier17644 ай бұрын
    • not only Jera ideas, there has been incredible mods with cool ideas that they could had implemented YEARS AGO!! But no, it's better for them to just add only 1 new mob every year and the users have to choose it 🙃

      @dra_aluxe@dra_aluxe4 ай бұрын
    • I'm just waiting for better performance 😭

      @chile_jpg@chile_jpg4 ай бұрын
    • @@chile_jpgperformance isn’t going to get any better than it is now

      @longfish5174@longfish51744 ай бұрын
    • ​@@samuelcollier1764man they need to allow easier modding for bedrock fortnite is doing it before them 💀 imagine hopping on bedrock and playing rl craft with your friends also make modded personal servers easier to make and join

      @Megamind_mog@Megamind_mog4 ай бұрын
  • I think the redwood forest would be awesome!

    @caseydale-walker8206@caseydale-walker82064 ай бұрын
    • And a lot of lag because of the leaves :)

      @lygencore@lygencore4 ай бұрын
    • Same

      @Darksharknado@Darksharknado4 ай бұрын
    • Agreed, small versions of squeiua trees be epic, and some big hollow ones be awesome as well for small houses.

      @azairahpittman4214@azairahpittman42144 ай бұрын
    • ​@@lygencorejust get optifine or sodium smh.

      @azairahpittman4214@azairahpittman42144 ай бұрын
    • redwood forest with bears and deers, could be great

      @justMaru21@justMaru214 ай бұрын
  • I feel like caves could use actual ambient sounds instead of just the cave noises. Like rocks falling, the cave settling, and just a general low humming drone in the background. While not exactly scary it would make caves very unsettling and uncomfortable. I think thats something they could use. Also i think a subtle wind sound if the cave you're in has an exit on 2 sides would be sick. Mostly to let you know you aren't walking into a dead end. I have to imagine it would be wierd to code and might not be possible, but it would be sick.

    @Chillin4030@Chillin40304 ай бұрын
    • with the way terrain generation is a mess, i dont think its possible but would definitely be super cool

      @noiz1762@noiz17624 ай бұрын
    • Sadly it wouldn't work without a major rework. You can even get the current cave noises while just inside your base because of the way it is done. So the idea of constant annoying noises in your base is probably one of the reasons they don't consider it.

      @Puggylord316@Puggylord3163 ай бұрын
  • The problem with increasing hit boxes for blocks like chains is they can’t be used for farms anymore since the player can’t interact on the other side of the chain. Maybe implement a feature where pressing ctrl allows you to click anywhere to place these types of blocks?

    @rjfriske4137@rjfriske41374 ай бұрын
    • Then don't make it a full block. Make it fence-sized.

      @lasercraft32@lasercraft322 ай бұрын
  • the cheats thing he mentioned should not be changed. Like I agree with having self control if you don't like that. I don't feel like removing a feature I personally like would benefit the entire community, just a small number of players. If anything, there could just be an option when you create a new world to remove that feature alltogether instead of it affecting every world type

    @gastonmeya5893@gastonmeya58934 ай бұрын
    • Agreed Most people don’t need self-control but some do

      @lygencore@lygencore4 ай бұрын
    • atleast for hardcore world. they had to remove that

      @rizkysetriyan1081@rizkysetriyan10814 ай бұрын
    • Not to mention that I'm enough of a Minecraft nerd that even if they removed the feature I know how to enable it by force via file editing. It's not going to stop cheaters cheating, and it won't even be made that much harder.

      @Joziah3@Joziah34 ай бұрын
    • they should at least remove it from hardcore mode, i think. kinda goes against the entire point of hardcore.

      @cornbreadbutcringey5723@cornbreadbutcringey57234 ай бұрын
    • I suppose they could remove it from hardcore, or alternatively just make an actual hardcore mode where totems got removed or heavily debuffed as well. Idk, theres lots of options for it@@cornbreadbutcringey5723

      @gastonmeya5893@gastonmeya58934 ай бұрын
  • There's a very good reason you can choose whether to turn cheats on or off when starting a lan world: if you normally play with cheats on, it allows you to turn them off when someone comes to visit. In the same way, using cheats to give a friend a quick head-start if they're visiting an established world isn't all that ridiculous. Not everyone plays the game the same way, I personally often tend to keep them on and then not use them unless the situation really calls for it

    @dimitribarronmore@dimitribarronmore4 ай бұрын
    • I dont understand that complaint either. Seems more like a self restraint issue than anything else.

      @SuperVideoman2012@SuperVideoman20123 ай бұрын
    • I hope im not the obly one who sometimes spends way too long toggeling all the World Details (World type, gamerules etc) and after creatimg the World realizes, i forgot to change the gamemode but due to an awsome seed and or the World settings it would be idiotic to delete the World and try it again. Beeing able to change gamemode has so many advantages but in my opinion zero disadvantages.

      @legonde@legonde2 ай бұрын
  • Addition to #4, the Particles. Please make an Option for the render distance of these. When walking through a cherry biome, you can only see the leaves falling for those lousy 15 blocks, it would be so much nicer and immersive if particles were visible from a greater distance

    @Kai1907@Kai19074 ай бұрын
  • The allow cheats should not be removed. Sure people use it to cheat in hardcore but it comes in handy in the case if your world hardcore or not uses data packs and some datapacks i have used in the past need cheats on for initial setup. Also If you need to change settings incase of an update to a datapack and you again need to make changes. Removing the allow cheats button will lock people completely out of these settings since they are basically command line based. Case in point I had a datapack in a survival world completely break because Minecraft updated from 1.19.1 to 1.19.2 And enabling the cheats was the only way to fix the issue after the datapack it's self was updated to 1.19.2.

    @MrShourin@MrShourin4 ай бұрын
    • yup, especially with some modpacks... Like Medieval Minecraft, given my past issues I always had Allow Cheats on just in case things break or something funky happens. Like ticking issues or for some reason when you spawn into the world the first time, it spawns you into a wall underground. I never typed spectator so fast to prevent myself from dying because of it. It shouldn't be removed because it can fix issues when playing modded and such.

      @evilvixen05@evilvixen054 ай бұрын
  • The craziest thing about this video is that it was THIS easy to make it just because mods exist... Therefore I thank you modders. You are the true heros of this game. This is why I have stopped playing vanilla Minecraft for YEARS now... and I never missed it.

    @RPAudioeVisual@RPAudioeVisual4 ай бұрын
    • mods are completely different. In game development, any change will almost always create 3x the bugs, and in a corporate environment, everything needs to be fully thought over, advertised, pitched, funded, and so many other things. Modders are great but don't compare them to the development of the actual game.

      @Lukewright426@Lukewright4264 ай бұрын
    • @Lukewright426 oh cmon, you're acting like minecraft is completely bug free...

      @sim2769@sim27694 ай бұрын
    • @@sim2769 no hes not all he did was pointed out that its different developing a mod and a game

      @envy851@envy8514 ай бұрын
    • @@Lukewright426 ye don’t compare some are making shit for money, the others create Magic for free you’re right

      @kesnagang3453@kesnagang34534 ай бұрын
    • @@Lukewright426how tf does minecraft with 300 mods run if it create all those bugs ? This isn’t 1.4 anymore

      @kesnagang3453@kesnagang34534 ай бұрын
  • I agree with most things, but I strongly disagree with removing cheats at 6:00. I enjoy that they give players absolute freedom to play the game as they desire. This feels more like a personal self control issue. As a workaround, I'm sure there are simple mods out there that can disable the option. I think adding an official shader pack would be cool, but disagree that it looks out dated. Vanilla is still extremely popular, and allows flexibility on playing through every platform. People enjoy and are very used to the general aesthetic. Forcing any of those changes on the millions of players that love the base game would probably be in poor taste.

    @Aegisfromashes@Aegisfromashes4 ай бұрын
  • Backpacks can be made from shulkers and a new material from the end. That way it doesn't replace shulkers, and enhances the end just a little bit

    @sandwichqueen@sandwichqueen4 ай бұрын
    • Or just use a shulker box.

      @erwangoasdoue1721@erwangoasdoue17214 ай бұрын
    • I think that's the problem. Shulkers are pretty late game so it would be cool to have some backpacks that I can crafy from things in overworld. Of course they should have less space maybe 3 times less.

      @Armetar@Armetar4 ай бұрын
    • Eh, what makes Shulkers cool is that it's a placeable chest you can break and move. Tying backpacks to them seems redundant.

      @nuonites5620@nuonites56203 ай бұрын
    • @@Armetar Increase the storing capacity of the shulkers to that of a double chest, and have the backpacks have the storing capacity of a single chest.

      @TruRequiem@TruRequiem3 ай бұрын
    • Have a backpack full of shulker boxes. More space in the inventory, Problem solved.

      @paisen5915@paisen59153 ай бұрын
  • Great ideas! They also need to add in all the features they promised in all the previous biome votes (termites, ostriches, baobab trees, etc.).

    @c0wg0d@c0wg0d4 ай бұрын
    • Definitely, I’m the most curious about the termites personally bc in the preview there are show as blocks and not mobs like the ostrich.

      @ky7063@ky70634 ай бұрын
    • Termites sound awful I'm not gonna lie

      @vanzwho854@vanzwho8544 ай бұрын
    • Promised is a strong word

      @lunashenck@lunashenck4 ай бұрын
  • About the better inventory management: I feel like the issue is even bigger for item storages. If they just implement something similar to what Stardew Valley has, then that would be a huge time saver for so many people.

    @louisBrother1988@louisBrother19884 ай бұрын
    • Atm, Minecraft systems rely on players being organised themselves, and convenience only comes with mechanations and automation, which are both good and bad in its own ways. I personally am on the side that they don't need to simplify it that much, since we can build item storages and item sorters, but I can see how accessibility can be wonderful for many people, and not everyone is going to make bulk storages and massive, complex item sorters for the absolute buttload of items.

      @swordzanderson5352@swordzanderson53524 ай бұрын
    • What I would like is a button to auto sort my inventory

      @spritemon98@spritemon984 ай бұрын
    • @@spritemon98 then terraria is a game for you, quick stack to nearby chests, babyyy

      @swordzanderson5352@swordzanderson53524 ай бұрын
    • @@swordzanderson5352 not exactly what I meant. Have you seen 7 days to die?

      @spritemon98@spritemon984 ай бұрын
  • The easel would be one of the most expressive and encouraging additions we could see. Giving dyes even more use, and even feathers!

    @Loxen86@Loxen864 ай бұрын
    • Yeah, unfortunately it could allow some people to express things kids shouldnt see 😅. Would be a nightmare to moderate

      @--deimos--@--deimos--3 ай бұрын
  • I got a lot of things to say so bear with me. As much as I like the idea of biome specific sounds and/or music, one of the original charming things of Minecraft was how music and sounds weren’t subjective, and just played completely randomly. It’s hard to describe that feeling mundanely mining out an area and suddenly a song starts playing. With the cheats one I think it is really just an issue of self control. On Bedrock we have a confirm cheats pop-up that tells you achievements will disable if you continue. You play survival for the experience, and if you don’t want that then just go in a creative world. Also just an additional few things I’d want in the game: -more nature features. Things like the snow on stuff but also things like auroras visible from mountaintops and varying amounts of stars visible at night, and maybe even constellations -simple thing but a few more pottery shards, stuff like an directional arrows, a sun and moon, weather symbols, a flower, maybe a few more animals, a clock and compass, a boat, and some tool icons -fireflies (yes I am still salty about that, I keep finding places in my world where they would be perfect) -glass pane-type forms for copper grates and tinted glass -some of the stuff from caves and cliffs concept art, like stone chests and pots, and the crystal cave biome thing. And of course that birch forest

    @ThatOneIsSus@ThatOneIsSus4 ай бұрын
  • Lots of these features would be perfect for the Jeracraft Minecraft server!

    @Vloedje@Vloedje4 ай бұрын
    • smelly

      @smellyrust@smellyrust4 ай бұрын
  • I talked with one of my friends about it before, but the issue I have with ambient sounds is they need an explanation. A jungle biome with very lively ambient sounds, but not a living thing in sight would take away from the experience more bc of the dissonance between what you're hearing and what you're seeing.

    @Doktorwh0@Doktorwh04 ай бұрын
    • It's not like you see noisy bugs in real life though - crickets can be super loud and really heard to find. Noisy birds usually sit in the canopy way overhead, so you don't see them either

      @ferrencebeeb@ferrencebeeb3 ай бұрын
    • @@ferrencebeeb Yeah but we still know they're there, in minecraft the things I would hear just do not exist in the world so it breaks immersion.

      @plainsalt@plainsalt2 ай бұрын
  • “Mojang actually listens to its community” funniest shit I’ve heard all year and it’s the 26th of December

    @SpremeCalami@SpremeCalami4 ай бұрын
    • If you're in a crowded room is hard to listen to anything. There are people CONSTANTLY making suggestions for what they deem to be good for Minecraft, regardless of if it actually fits the game (no joke the feedback site has posts like "add CARS to Minecraft"). Just because they don't blindly add everything the community suggests doesn't mean they don't listen. Think about it. We wanted a Nether update, they gave us a Nether update. We wanted a cave update, they added a cave update. We wanted more customization options, they added armor trims. We want more incentive for exploration and more challenging dungeons, they add Trial Chambers. We wanted cherry trees and bamboo wood, they gave us cherry trees and bamboo wood. All the villager rebalance experimental features were made in direct response to people saying that mending is too powerful. We wanted a new skeleton variant instead of skeletons holding tipped arrows, they gave us the Bogged. A LOT of the content added in recent updates are things that we've been asking for. Its so annoying that so many people insist that they don't listen, just because they don't give you exactly what you want every time.

      @lasercraft32@lasercraft322 ай бұрын
    • I think the guay above me is forgetting that Mojang is the most sold game of human history and still they can't add BASIC performance optimizations that single people that like to code mods as a hobbie have been able to do and share for free. They giving us only a little update every year is insulting.

      @cskhard@cskhardАй бұрын
  • Unironically i think one of the simplest things that bothers me is there is no real way to see exact biome borders without using F3, which doesn't exist on Bedrock. They should add a setting that gives a little "Now Entering: Taiga Biome" text whenever your biome changes.

    @betabee1221@betabee12214 ай бұрын
    • I thought of an item- Biome journal. It does that, but it requires you to have visited that biome before. So if you want to know if you're in a jungle edge, you'd only get that when you visit that biome. It also would keep a little checklist!

      @headphonesaxolotl@headphonesaxolotl4 ай бұрын
    • Would get terribly annoying when your house is on the border of 2 biomes

      @DoktorSus@DoktorSus2 ай бұрын
    • @@DoktorSus Not if its just a small little text in the top corner.

      @lasercraft32@lasercraft322 ай бұрын
  • I feel like they should either combine banners, paintings, item frame maps, and shield designs, or just replace all of the customization with banners and stuff with custom paintings that can be placed onto your shield or banners, and maybe placing them onto beds too, it kinda just feels like they have a bunch of separate stuff just for designs on flat objects when they could just make one system for designs on those objects and just use it for all of them

    @dinoeebastian@dinoeebastian4 ай бұрын
  • Some thoughts concerning your ideas on this subject... -I personally like your idea for custom tabs as it could become a major time saver for building in creative, however it could be a bit hard to add with custom banners and whatnot -The backpack idea I have heard a lot over time which I think is a great way to have the player gain inventory space as they progress, however I think that just adding more inventory space could be a much simpler solution -I personally don't see the 4 pixel hitboxes as much of a problem (I build in creative a lot and I have yet to encounter this issue) -The ambient sounds and particle effects are a very good suggestion as it breaths a lot of life into the game overall - The shield and totem issue would probably be best solved by making them less visible in first person, as I think that adding necklaces would feel a bit overkill and probably wouldn't fit the game as much -As for cheats, I don't think its as much of an issue, it just comes down to how determined you are on playing the way you want to play -I personally prefer map art over any addition of easier alternatives as I like how difficult it is to make something that elaborate in survival, and it makes it feel better when you finally accomplish it -As for performance, I think that this is a very good suggestion -As for the game becoming easier, I think it comes down to the game moving away from survival/progression and more into a more creative field, which I think is for the better. However I think that it could still be made more challenging, such as updating old structures, making certain ores harder to find, revisiting mobs like the ender dragon and elder guardian, ec.)

    @Blazing_Plasma@Blazing_Plasma4 ай бұрын
    • You can still do map art but that's no reason to not have an actual feature meant for that function.

      @jukesdtj656@jukesdtj6564 ай бұрын
    • @@jukesdtj656 I just think that it should require a decent amount of effort to create such complex art

      @Blazing_Plasma@Blazing_Plasma4 ай бұрын
    • @@Blazing_Plasma That's still not a reason to not have a feature for it, map art is also a smidge more than "a decent amount of effort." If you enjoy the process that's great but many people don't and would really enjoy just being able to make paintings in Minecraft without it taking hours upon hours of their time.

      @jukesdtj656@jukesdtj6564 ай бұрын
    • @@jukesdtj656 Indeed

      @Blazing_Plasma@Blazing_Plasma4 ай бұрын
    • @@jukesdtj656 good point

      @Blazing_Plasma@Blazing_Plasma4 ай бұрын
  • I would be so happy if they added a redwood forest, I live in Oregon only a two hour drive away from a redwood forest, the feeling you get standing among the towering trees that look like they stretch to the sky is enchanting. There are also a good amount of block they could add to make it drastically different from a taiga, from some types of foliage and plant blocks, and maybe a block that looks like the floor of a redwood forest, and obviously some redwood logs, wood, etc. I just thought this all up in a few minutes without any in-depth research on redwoods.

    @puggersftw@puggersftw4 ай бұрын
  • Great ideas! The biggest thing I want is a farming overhaul and more cooking options

    @stormaggeden@stormaggeden4 ай бұрын
  • And we will make it happen together

    @Auoun@Auoun4 ай бұрын
    • And Devour the gods (mojang and Microsoft) togethaaa

      @milleniumadam8643@milleniumadam86434 ай бұрын
  • This is a fantastic video, with a great many good ideas in it. I love the idea of backpacks appearing as a tab on the inventory when you pick them up. (Seven leather in a capital i shape with two string in the empty spots ought to be a good crafting recipe, costing enough to make it a little work to get one, but not so much that you couldn't accomplish it easily early game.) Having multiple backpack tabs in creative (because you would only be able to carry one at a time in survival) would make designing builds much quicker and easier. The leather in the recipe would mean dyes could be used to colour code backpacks, and being able to change the name on the fly while accessing them would mean an anvil wouldn't be needed and craft-able name tags wouldn't need to become a thing. Having extra ambient sounds for each biome, to help bring them more to life would be good. The concept of necklaces (such as a totem necklace, a horn necklace, or a spyglass necklace - recipe being five string in the top two rows making a helmet recipe shape, with the item to go on the necklace in the bottom middle spot), together with a keybind that could be used to equip the item for right-clicking (e.g. [r] + [right click]) would mean it wouldn't have to be switched onto the hotbar first too. I don't know that the easel would be such a good idea for something in-game, but having access to some stripped down image editing software (a Mojang-ified Microsoft Paint?) via a button on the main menu would mean players could create their own artwork to then use in-game, within an environment that could have options to produce 1x1, 2x1, 1x2, etc designs that could go on paintings or banners, removing the need to use item frames, maps, and a large area of any world to achieve the same effect. Artwork would be stored locally on the users computer, but Realms could offer the facility to upload created artwork for use in a players Realms world, while also allowing Mojang to run artwork through image recognition software, to enable them to enact some content moderation without needing the player reporting system first (private servers could upload their artwork into the relevant folder, with player reporting being used to have Mojang review possibly over-realistic aubergine, peach, melon, etc. artwork). The editor could also have its own clipboard, to prevent copying and pasting into its workspace, thus requiring all artwork to be user generated, introducing an obstacle to the creation of undesired content, while not preventing a user from creating it for use in their own worlds if it's them creating it from scratch. More snow covered blocks, like the stairs and fences you showed would be fantastic.

    @LeftGuard@LeftGuard4 ай бұрын
  • I like that you can switch to cheats as it is useful if I die to a glitch and need to get stuff back but it should be a bit harder to access or maybe there should be a command history

    @Torder@Torder4 ай бұрын
  • I do like the idea of backpacks. I've used them in another mod, as well as the necklace and such tab, and they really do help clean up the player's inventory, although one could argue that having a chest monster on your back is just as much a con as a pro. The controls themselves actually could use a cleanup first. Some mods add sort features for chests which really help a lot, as well as a simple click and drag feature that allows you to swipe a load of items into your inventory (or back into a chest) instead separately clicking each stack. This latter feature I probably miss the most whenever I've used it and then switched back to vanilla minecraft. Lowering/changing the orientation for shields/totems. YES. I downloaded something from vanilla tweaks that does this and it makes things sooo much better. There's no balancing issue with allowing people to see their screen better. One could argue there is with a totem necklace as currently it's all about making the choice between blocking on demand vs getting an extra life, but seeing past the items you're holding just makes sense. Like, no one in their right mind would hold items in front of their face while running, lol. I'm on the fence about LAN cheats. I have a world without cheats enabled that I've spent a LOT of time and effort on, but I have used the LAN cheat feature in a world copy a couple times to experiment with a few things since I get to use the exact terrain and current building locations see what's going on - it's also a world that began in 1.16 and was upgraded over time to 1.20, which is why the exact terrain feature is so important to me. I can't just regenerate the seed and see my current world. But I get why you dislike the feature, because it allows people to cheat death in a hardcore world if they know about it. Larger hitboxes. Amazing for creative builders, total nightmare for technical minecrafters. Unfortunately these small hitboxes are actually extremely important for a variety of redstone contraptions and mob farms, so as much as I like the idea of more easily being able to spam chains and window panes, I'm gonna vote no on that one. Ambient sounds could get a little overwhelming if they're too busy sounding. We'd need a separate volume control for these if they were ever implemented. I actually have something downloaded from vanilla tweaks that turns off all the ambient cave sounds and significantly lowers the sound of nether portals and the eating sound. Some sounds are incredibly noisy for people like me. I really wish I could also lower the sound for your tool breaking and when skeletons take damage, because those sounds make me jump out of my skin when they occur unexpectedly. I think it's the high pitch tones that make me jump. I also generally have the music turned off as well. Combat. Not much to say there as I began playing in the late days of 1.15 and never went through the combat change, but I definitely hate that potions are unstackable. I'm not sure I understand the logic of being able to hold an entire stack of steaks to consume, but can't hold more than a single bottle. It just feels like a weird leftover concept from the days when food items were unstackable. It also makes my storage a nightmare. If they want a tradeoff, I'd be more than happy to make the brewing process harder just so that I can stack my potions in the end.

    @Ithenna@Ithenna4 ай бұрын
  • Your suggestions would add so much life to the game, I hope they listen! My favorite are small things like sounds and particle effects, QoL updates basically. Minecraft is showing its age, and I want it to feel more adventure-y and alive, like a sandbox world should.

    @out_of_the_BOX@out_of_the_BOX4 ай бұрын
  • I hope Mojang will listen once again !

    @OxemRPG@OxemRPG4 ай бұрын
  • I REALLY like the idea of ambient sounds in different biomes. The amount of LIFE it would add to minecraft would be phenomenal.

    @animesins2252@animesins22523 ай бұрын
    • Yeah this one's a no-brainer for sure.

      @ferrencebeeb@ferrencebeeb3 ай бұрын
  • Nice video, Most of the ideas here I like. The larger hit boxes, ambient sounds and particle effects are definitely great improvements as would optimising the game better and providing visual improvements. The LAN cheats doesn't really bother me as I can see why thay might be needed in some cases and for those actually cheating, well that is a shame but probably mostly impacts them more than me. I do love the idea of being able to create your own paintings and use them across worlds. The inventory management problem is not an easy one to fix IMO, it has different challenges in different aspects of the game which is why I think bundles ultimately fail to solve the problem, by the time you start crafting them you have a bigger problem than what they solve, my solution would be multi faceted. 1) Leather chestplates expand your inventory to twice the size (double chest) 2) A new chestplate enchantment with three tiers is added that can add one extra row of inventory per tier - meaning a leather chest plate could tripple your inventory. 3) Gold/diamond hoppers that provide some degree of item filtering making automatic storage possible for most players (less redstone know how required) 4) enchantable shulkers to provide item inventory utility. As for other ideas I would like to see, an overhaul of enchanting in minecraft with the enchanting table made central to the process, minecarts improved as well as transport in general, more variation in terain features (like trees) and structure generation, exploration improvements, and I would love to see a fully redone weather system (and even seasons could be great). Thanks again for another cool video

    @lachy4899@lachy48994 ай бұрын
  • Mojang say that:. Jeb had said a few years back that ["they wont be adding any new dimensions before they finish updating the current ones"]. With that in mind, they're more likely working on updating the end. Plus, remember that the last time they released a ''combat update'',it was the same update where they added new content to the end........ so yes no more dimensions for now....

    @dustscoundrel708@dustscoundrel7084 ай бұрын
    • They should rework the ocean and make it more dangerous and harder to navigate it's so boring ngl

      @Eggeer@Eggeer4 ай бұрын
  • Same thing for me with playing survival. However i don't think it's meant to be the main focus of the game anyway. After all it is a sandbox game and not a survial one. But i still agree that the button should be moved to somewhere like the world edit screen.

    @llamamc@llamamc4 ай бұрын
  • The painting idea is awesome! And the storage. The storage in the Better Minecraft mod is amazing. Having all the chests connected is a huge time saver.

    @fabreasy304@fabreasy3044 ай бұрын
  • Your an amazing channel, I just found you today and watched your video on custom items, I really enjoyed it and had a question, how would you make custom potion effect and or could you make an *updated* tutorial on maybe taking your custom items to the next level? some ideas would be adding 3d models, custom potion effects, custom player stats etc. if you see this, I will be suprised :)

    @wingedshellshockers@wingedshellshockers2 ай бұрын
  • New and old Minecraft blocks and items would feel like they all fit together more if they revisit some old blocks and give them more uses rather than just adding them and forgetting. Mangrove roots have no purpose other than being compostable, but if they were able to be crafted into sticks, that would make them much more appealing to collect and in newer updates the axe can be used to scrape bark off of logs and oxidization off copper blocks. If they use this for older blocks like being able to scrape the moss off of mossy cobblestone and mossy bricks that would make the mechanic feel more normal and give more things to do with those blocks.

    @thedeterred@thedeterred4 ай бұрын
  • After performance, utility, and visual improvements I think Minecraft really needs an overworld update. Improve the oceans by adding more biomes, expanding existing ones, allowing access to normal ores such as having them grow on coral, create deeper oceans, add easier way to explore it, more aquatic mobs hostile and not, maybe a few extra structures, and making it so that the only way to get the trident is from an ocean monument. Expand on existing biomes such as deserts, badlands, mushroom islands, icespikes, and savannas. Like adding new mobs, block, mechanics or other features. Deserts should have better cactuses which could be some kind of wood alternative kind of like bamboo, more dead bushes, maybe it's own kind of tree, more realistic looking dunes, interesting rock formation, upgrade the desert well and temple to be more interesting and fun, add giant scorpions which you can kill for a potion of poison resistance, Mongolian death worm inspired mob, and maybe an oasis too. Badlands could have illager bandits, vultures, tumble weeds, rattle snakes, bison, wild west styled villages/villagers, and change generation to be more realistic. The Mushroom Islands need the biggest changes. Which probably could be adding a new mushroom tree wood type which when placed near plants speeds up their growth, more mushroom based mobs none of which should be hostile, mobs inspired by cordyceps infections of insects, a huge upgrade in terrain generation for this biome to make it more interesting, and adding mushroom shrubs some of which should produce a green glow at night. For the icespsike biome I think the spikes should be more jagged, change the ice it's made out of to be some type of new ice which can't melt and also can stop any plants on the block above it from growing, adding ores inside the spikes themselves like iron, coal, or copper, and maybe a new type of mob to go with it like maybe a yeti mob. Finally for the savanna it needs more big animals, lions, cheetahs, leopards, elephants, rhinos, hippos, giraffes, and ostrichs, maybe a new tree type, and a huge terrmite mound structure you can explore for unique loot. I know adding these features would take a very long time but I hope they add stuff like this one day. Or that someone just makes a mod with all these features.

    @villager736@villager7364 ай бұрын
  • I’m glad I was notified that you uploaded, need to catch up, I only remember the videos where you lost progress as the last thing. So I really am happy that you uploaded!!

    @justanotherhotguy@justanotherhotguy3 ай бұрын
  • I think for backpacks, a new slot should be introduced. It would like an accessory slot that could contain elytra, backpacks, maybe a back-held banner (that'd be cool), a back-held shield (for a little bit extra protection, but it can't actively "block"), a hanging lantern/torch/glowstone/etc... item for a following light source, maybe for the totem as well?, an extra reach item (if a crab claw equivalent items gets added eventually), an item vacuum (for extra pick-up distance/speed for experience), and a whole bunch of different options. Also, backpacks would beed to be able to store things when not equiped (maybe).

    @tjpprojects7192@tjpprojects71924 ай бұрын
  • I would like to see magical forest biome with brand new trees, colored lights and fireflies, mythological-themed minibosses and brand new mobs, something akin to Twilight Forest mod that stopped existing since 1.8. Also to update mushroom islands, badlands and desert biomes.

    @RebelWvlf@RebelWvlf4 ай бұрын
    • Twilight Forest is still being updated to this day, you can play it on 1.20. New content for it is few and far between, but it does happen on occasion.

      @kalmeira9502@kalmeira95024 ай бұрын
  • Hope they listen because these are all valid points! Also with banners we should be able to have custom bed sheets so we can keep with us

    @Sophia-uc9qh@Sophia-uc9qh4 ай бұрын
  • I strongly agree with many of your points, I have commentary share on those points: Regarding point #5, yes *please* let me see better with the shield. Moreover, something that I think is important to mention is that the shield hitbox also doesn't coincide with the visual element when you go to block (edit: in first person. you can observe the actual hitbox in 3rd person). If you actually want to block, say, an arrow, in order for it to hit the shield, you have to turn to the opposite direction of the shield. I usually have it in my off hand/left hand, so I always have to turn to the right for it to block the arrow, which is extremely annoying. More on point 5 too, you have to be holding totems for them to work, yes? I especially would like to advocate for something like the totem necklace because whenever I'm in a dire situation and need a resurrection, it's because I'm fighting a large quantity of mobs, or just very strong mobs (modded mc), and my sword, shield, and armor weren't enough. I don't have a spare 3rd hand to hold my totem at times, you don't always know when you'll die, and it can be difficult to swap to your totem when panicking, even if it's just the next item over in your hotbar. Regarding point #7, I love the easel as a way to save us hundreds and thousands of blocks, large plots of land, and lots of our time so we don't need a map to do it. However, I don't quite think it should be a stand-in for banners as well (at least, correct me if I'm wrong, the video seemed to suggest that). Something that I love about creating banners is that it requires you to really think and be really creative with how you design stuff. It's not obvious how to make whatever your heart desires. I do think the banner could use more patterns. Does it already have a lot of patterns? Yes, but I believe adding more will give players even greater versatility. Or, heck, even increasing the amount of patterns that can be applied to a banner would be great. Speaking of shields and banners, I'm often disappointed when I have banners with visual elements that are only a pixel or two wide, and that element gets completely erased when I apply it to a shield. I play modded mc a lot, and for example, one of the mods generates structures, some of which containing banners. One of the banners is of a diamond sword, and when I put it on my shield, to my disappointment, it turned into a diamond light saber instead. believe there needs to be a better solution to applying banners to shields than just compressing the image.

    @Hawaiian_1ce@Hawaiian_1ce4 ай бұрын
  • Mini map and way points pleeeaaasse lol (bookmarking places, etc.) oh and more mobs! Lots more! We've been stuck with the same enemies in the overworld for so long.

    @DennisJ42@DennisJ424 ай бұрын
  • My hot take is I think inventory is fine in survival. But custom tabs in creative is long overdue. Also larger hitboxes for chains etc is great as long as it doesn't affect redstone and block interaction, just player placement. Also generally I'm in favor of expanding the scope/developing existing features before adding new ones, so snow under fences and stuff is much better than adding something brand new imo

    @nathanblack9938@nathanblack99384 ай бұрын
  • I would love in minecraft 1. Ambient sounds 2. Jungle update(gorillas, new structure, new blocks and more) 3. Paintings 4. Seasons(Spring, Summer, Autumn and Winter) 5. More realistic overlapping blocks(when on leaves is snowing, leaves will turn white like in bedrock)

    @filkoplayer@filkoplayer4 ай бұрын
    • i prefer biomes over seasons

      @PeterEnis69@PeterEnis694 ай бұрын
  • An idea for post end content would be 5 different types of dungeon towers with 5 different bosses that will drop 5 different parts like the concept of the eye of ender and the heart of ender from Minecraft dungeons that can be used to improve your build or maybe a way to get your own dragon mount and a way to make the towers more diverse is to have some towers have floors from other towers forcing the player to be prepared for unexpected situations

    @jeremyolivares2021@jeremyolivares2021Ай бұрын
  • those are some really nice ideas, i would love to see custom inventory tabs and backpacks

    @kgazda27@kgazda274 ай бұрын
  • 3:35 actually comes with its own problems in the fact that you lose the ability to place blocks through the chains, which in of itself has its own uses. (same for placing from below or over)

    @longnameincoming1219@longnameincoming12194 ай бұрын
    • Same thoughts. It's such a double edged sword

      @caspothy5199@caspothy51994 ай бұрын
    • His example was like that, sure, but I imagine just making the hitbox thicker (But not covering the full block) would work. Imagine if they had the hitbox of individual wall blocks

      @deltainfinium869@deltainfinium8693 ай бұрын
  • Jeracraft should really check out the server Wynncraft! I think even he would be amazed at some of their creations!

    @louisBrother1988@louisBrother19884 ай бұрын
  • Good list. I have an ongoing document on my phone of dozens and dozens of changes I would make to Minecraft. For example, I would completely get rid of the durability bar, and replace it with simple visual representations of the items at different stages of decay. And when the item finally breaks, it does not disappear forever, but becomes a “broken” item that simply can’t be used until it is repaired. In my view this would greatly improve the durability system, making it more fun if you could to collect and repair broken items, without the endless waste of making new items, and would eliminate the desperate need to put Mending on everything, helping to balance out the overall system.

    @Nephelangelo@Nephelangelo2 ай бұрын
  • I absolutely love the idea of the easel paintings in Minecraft have needed an overhaul for along as they've been in the game

    @MyNamesDEADMAN@MyNamesDEADMAN3 ай бұрын
  • Whoop Honestly one of the few youtubers I will stop what I am doing to go and watch, cuase your builds are always soooo good

    @zentoa@zentoa4 ай бұрын
  • I'm a big fan of a lot of these changes, especially the first five that honestly seem like no brainers. There are a lot of things Mojang could do to immediately improve the minecraft experience with minimal effort, hopefully they implement some of these someday.

    @Tim_flips@Tim_flips4 ай бұрын
  • didnt realize other people also feel tempted by the open to lan option, what ive discovered from making that mistake many times is you quickly lose all sense of progression or committment after that and so ive learned the self control reminding myself like no you'll abandon this world shortly after if you do that - but also i almost always use keep inventory on because i find running back to maybe recover my lost shit incredibly unfun

    @owenleynes7086@owenleynes70864 ай бұрын
  • 1:38 I am SO GLAD inventory management is at the top of your list!

    @censheard7019@censheard70194 ай бұрын
  • I think there should be something like a minecraft 2, that wasn't really a sequel, but more like a companion or sister game to minecraft that was basically minecraft but if it was made with modern guidelines from the start. Many of the things introduced before the microsoft acquisition can not be changed because they're either iconic(like the inventory) or their code is a mess(like minekarts or optimization) independently of how outdated they are. But in a new game, they could implement everything the original game already has but remove everything that doesn't go with modern guidelines and standards. And they could update both at the same time without affecting the other.

    @elcanaldelucas6187@elcanaldelucas61874 ай бұрын
    • I think most of that actually is just Bedrock, though that one is held back by its buginess and its restraint to Java (and the Microtransactions, like wtf)

      @DoktorSus@DoktorSus2 ай бұрын
    • @@DoktorSus Yes, but bedrock still follows many of the principles implemented by notch. For example creepers, which would never be added nowadays because they go aggainst the principle that blocks can't be destroyed unless the player is responsible.

      @elcanaldelucas6187@elcanaldelucas61872 ай бұрын
  • If i am being totally honest here i agree with every single one of your takes they make so much sense to add! I really hope mojang sees this video😁

    @pinehero3217@pinehero32174 ай бұрын
  • I think the ambient sounds in the forests etc is mission critical. Also, no autumn leaves, would be really nice.

    @BornAgainCynic0086@BornAgainCynic00864 ай бұрын
  • Your suggestions are absolutely amazing, I'd like to add to them a tad by mentioning that minecraft strongly lacks a beginner-friendly tutorial. Sure, there's the crafting book, but there currently exist no clear directions for newly beginning players to go in. How are they supposed to find out how to build a nether portal, for example, without looking it up online? How should they know that they have to sleep to prevent phantom spawning, or that the wither is even a thing? These things, among many others, are insufficiently explained, and the developers get away with it because everyone already knows minecraft anyway. I never really took not of it myself until one of my friends recently starting playing for the first time, and was absolutely confused by how people could find all of the mechanics out without ourside assistance (enchanting, brewing, farming, etc). What I think would really elevate the game to another level is some kind of questbook, the same one that some mods implement. Perhaps they could make it optional upon starting a new world, like a bonus chest (which, by the way, exists why exactly?). It doesn't even have to instruct the player to do anything specific, just as long as it guides the player along a path of progression. It would be a great addition, I think, a great way to introduce new players to this increasingly complex game chock-full of disconnected and incredibly hard to discover mechanics.

    @jejjiz6162@jejjiz61624 ай бұрын
  • All of these are great ideas! I hope Mojang finally fixes inventory management for us all.

    @kaimedar@kaimedar4 ай бұрын
  • The inventory has to go further than creative. I recommend buttons in chests and inventories to make sorting easier. Like automatically stacking duplicate stacks which aren't full. Or sorting automatically. Etc... Automatically depositing items into a chest...

    @itzspiro6047@itzspiro60474 ай бұрын
    • At a bear minimum have a tidy button that stacks all your items and puts stacks next to each other. Probably don’t do it to the hot bar of course.

      @kylezdancewicz7346@kylezdancewicz73464 ай бұрын
  • So on the topic of the backpack, I think the idea you showed that has an extra inventory on the right side works amazing, and that those bundles... Yea they are pretty useless so let's give them a use. The backpack costs 6 leather, 2 iron and a chest. The backpack is an extra inventory on the right side of your inventory, and it can be equipped like a chest piece. The backpack by default has either 6 or 12 inventory slots to begin (I have not decided if 6 is too little or 12 is to much). The backpack can have the same enchantments as the elytra and has the same durability as the elytra, however it functions damage wise like regular armor, so when you take damage it's durability goes down. Now about those bundles... You can take those terrible little things to an anvil with the backpack, and add an additional inventory slot to your backpack! You can add an additional 6 bundles to the backpack giving the backpack both that early game expansion and that late game adjustment since rabbit fur at that point the player would probably have a farm. Thats my take on the backpack!!! also it can be dyed, armor trimmed, and set down :) (Also I guess if they really felt the need, they could also replace the chest in the crafting station with a shulker, but that would defeat the early to mid game use of it, since you would have to get it after the dragon)

    @TailsKade@TailsKade4 ай бұрын
  • 2:25 there really needs to be a section like this. all the /give blocks in 1 place

    @margaret233@margaret2334 ай бұрын
  • The backpack idea has a solution but nobody is using it to its full potential and it’s called the shulker box

    @bensonjarvis5025@bensonjarvis50254 ай бұрын
    • You still have to place and destroy them it would be sooo much better to simply click inside the inventory

      @fossilfountain@fossilfountain4 ай бұрын
    • Also shulker box is like end game portable inventory that you can place on the floor. While bagpack, might be just an item that you had to keep inside a chest or a drawer specific.

      @ReedSolutions@ReedSolutions4 ай бұрын
    • IDK how they would do it but maybe they could make it that you need to use a Shuker to either make or upgrade the backpack

      @thebrittaniondragon6183@thebrittaniondragon61834 ай бұрын
    • Joke ? Right ?

      @expotr831@expotr8314 ай бұрын
    • @@expotr831That's up to you ;)

      @thebrittaniondragon6183@thebrittaniondragon61834 ай бұрын
  • Timestamps if anyones curious (Feel free to put in the description): 0:00 - Intro 1:24 - Inventory management (Allow multiple inventories/tabs for creative mode, and can be used for backpacks in the future for survival mode) 3:07 - Change the hitbox size of some blocks to make building easier (Chains, glass panes, iron bars, etc.) 3:43 - Add more ambient sounds (Self explanatory) 4:57 - Change the perspective of some held items (Primarily the shield / Totem) so they don't block your view 5:47 - Remove the ability to enable cheats in survival via LAN mode (Self explanatory) 6:39 - Add an 'easel' crafting block (Used for painting) 7:29 - Performance and visual improvements (Self explanatory) 8:38 - The game is too easy with a lack of progression 8:50 - The combat is basic 9:02 - Other ideas/rapid fire (Place snow on blocks/fences, introduce redwood forests)

    @BadgersDen@BadgersDen4 ай бұрын
  • So my take: Inventory yes I completely agree, I have proposed custum tabs also already and use the More creative zabs mod. But instead of adding tabs it should also ve allowed to change existing ones. For survival I think, that mojang should turn their back on the 27 inventory slots and instead implement a mix out of the creative tabs and the crafting recipes (in that only items are shown, that are available) this could have the same affect of bundles while simultaneously sorting through the inventory. To the chains. This would be a great accessibility setting, but definitely not something that should allways be the case. There are some applications, where the player needs special alignmemt and that would be way harder, if you'd have to remove the chain/glass pane every time. also there are some other important changes like making amethyst, pitcher pods, active lightning rods and some of the MBE (excluding at least one storage block, hopper and dispenser) movable, adding a 1 gt delay and generally some cleanup all over the place (like for how redstone torches activate and such)

    @ATOM-vv3xu@ATOM-vv3xu4 ай бұрын
  • I'd love those changes and I'm not real technical. But I know I'd love MC to come with mods/shaders that you could turn off or on. Some of us are just not that "good" at those things - getting them installed etc. I love the leaves and water with the movements and the different looks of the blocks. Wow. But I haven't gotten brave enough to try any. I did install the Edit files needed and actually played with it. I still battle with remembering everything I need to for editing though - it takes me quite a while to remember all the different phases/words/cause and effect. So it would be nice. I have played MC since my oldest grandson showed me the game and got me started playing and that was at the beginning of Minecraft. I got so excited when I got a rail car to go in a small circle of tracks. LOL My two sons would be blown away at the games that are now available. Thanks loads. Merry Christmas back at ya. And have a very blessed and happy Christmas. And happy and blessed New Year. I pray this new year coming up is a friendlier and happier year for a lot of countries.

    @Lee-mmg@Lee-mmg4 ай бұрын
  • I agree that trying to place blocks on one of the 4 pixel blocks is annoying, but having those smaller hitboxes is helpful in a hand full of situations. It would be better if they added a hot key that would switch the hitbox of all blocks between full blocks and the actual space that the blocks take up.

    @shmeiz7878@shmeiz78784 ай бұрын
  • 6:20 in bedrock edition, you cant get advancements if cheats are enabled, they should put this in java, as a way for players to prove that they arent cheating

    @orphan-eater@orphan-eater4 ай бұрын
  • Your style of editing is really unique to me, I love all the ideas

    @Aphelia.@Aphelia.4 ай бұрын
  • I love that you mentioned the inventory management and shield screen space issues those have been my biggest lately. I definitely don't agree about the cheats thing tho lol.

    @Stringbean670@Stringbean6704 ай бұрын
  • Your points are seriously good... I would add just one more thing. I would love to see more life in Minecraft too, like the penguins, crabs etc, just because they didn't make the Mob vote, which I dont like. We do not see these mobs again. Just life, not even added feature. Start slow to add more life, give em a use later.

    @dustyq8123@dustyq81234 ай бұрын
  • - Slabs, stairs, walls, etc for material types like concrete and terracotta - slabs, stairs, walls, etc able to be placed vertical and rotated - actually make villagers work for you. Asign a workstation (link unique name to workstation) and let them harvest. In exchange they want to get paid, fed, protected and sheltered. - survival mode that gives a reason to play (besides decorating) after you get diamond gear. Maybe something where you have to defend your base against hordes that can actually destroy everything. Arming villagers, giving them roles (archers, swordsmen, pikemen, cavalry). - generated stats to each enchantment. Example: Fortune 1 will be Fortune 0 - 33%, Fortune 2 will be Fortune 34 - 66%, Fortune 3 will be Fortune 67 - 100%. The higher percentage the bigger the chance to get a boost with the item.

    @arTApophis@arTApophis4 ай бұрын
  • Inventory management does need to be improved, but if you ever sit down and go over where the pain points are, some of them are not trivially solved. The ones I've found are things like the hotbar being too small, or the inventory being small, which are easy enough changes really. But changing stack sizes, that requires a top-to-bottom audit of every object that can enter the player's inventory, that takes time. So even if they started with that at the same time the bundle was being developed, it would still be ongoing because the best practice is to define the rules for how items get the stack sizes they do (for example objects for interacting with the world are likely to remain sharply limited, so lava buckets aren't going to stack even if the empty buckets do, because the devs have to assume things about player intent) and then place everything into the appropriate tier. This is why the complaints about the bundle are so eyerolling, they aren't a general fix for "the inventory problem" because there's not just one of the things, but a solution to one specific issue: clutter. And comparing Minecraft to WOW? Jera, a good proportion of those "thousands of items" you're talking about is gear for other classes, gear for your class that is better/worse than what you have. The only real comparison with WOW is the Wood/Stone/Iron/Gold/Diamond gear tiers which is is all of 50 or so items.

    @ZefulStarson@ZefulStarson4 ай бұрын
  • Just my opinions on every single point, if you're willing to read them: 1. Inventory Management. The multiple tabs thing seems okay in Creative. It feels like something Mojang might actually add. But for Survival, with or without backpacks, there's almost no chance. It's too "out of Minecraft", they would think. You can tell based on other things they just refuse to add. 2. Larger Hitboxes. Yup. Add this. It makes perfect sense. The 4 pixel wide hitboxes are just plain stupid. Nothing more needs to be said. 3. Ambient Sounds. A cool idea, but I doubt they would add it. Same problem as 1. it just seems too outside Minecraft. Hearing ambient sounds of animals is too mod-like, and they usually don't add stuff mods already have covered. 4. Particle Effects. This is basically same as 3. as in it's a cool idea but is something that mods already have covered and is a bit too far "outside Minecraft". 5. Smaller Items. There's basically no chance this is going to be added. Texture packs already cover it fully, there just isn't much point. I doubt they'll do anything about it. And the totem equip able in a separate slot will DEFINITELY not be added. Too mod-like, too OP, etc. 6. Remove Lan Cheats. Come on. If you don't want to cheat, don't cheat. If you can't help yourself, you're obviously not fit for playing survival. Just don't try. Seems a bit ridiculous. 7. New Crafting Block. Same as 3 and 4, too outside Minecraft, too mod-like. Would be really fun though. 8. Performance and Visuals. This isn't going to be added for the exact reason you said it should be added. Mods and Shaders cover it. Performance is indeed quite bad, and I'm sure they make minor, minor changes to make it perform better. But nothing about this is likely to change any time soon. 9. Lack of Progression. This can't really be changed. It's too SET. Unless you want to add something like Smithing Templates required for every single armor piece, which is frankly a horrible idea. PLUS. Mods already cover it. Again. Play RLCraft if Minecraft is feeling too easy, and then when you come back from it 5 minutes later you'll be grateful how easy Minecraft is. 10. Better Combat Systems. The current combat system isn't bland, you're thinking of 1.8 or something. It works perfectly. I don't think there's much else to say. If you've read this far I'm impressed. And please just remember this is all my personal opinion, and that I didn't think too heavily about this either.

    @CDZ1309@CDZ13094 ай бұрын
  • OMG Yes! Having all of those made a reality in Minecraft would GREATLY improve the quality of the game.. and honestly if it means the game itself gets a little more expensive, I'd say it's worth it considering all which is included (that is if hopefully all these suggestions you've mentioned are added). You are spot on dude, blew me away with how you know exactly what the game needs and what will make the players more happy with game play. If they don't take you so seriously they gotta be lacking in efficiency or trying to cut corners to meet some deadline. Just give it a vote, I'm sure at least the majority will vote for all these much needed suggestions to be integrated into the game. What were you saying? Making it all included into the base game, saving time and all that so no more add on after add on and searching for the best shaders or best mods, best background noises out of so many options it gives you a headache and eventually drains your motivations to even play the game because the options are overwhelming. It will be best for the Official Minecraft game editors to focus on the most needed additions to the game, thus your suggestions spot on. I'm a hundred percent on board with this! I don't exactly agree with chains having a full hit box but may like 16 or 36, that way you can look past the chain to hit something behind it while still being able to touch the chain easy.

    @truthrector8779@truthrector87793 ай бұрын
  • the backpack + ambient sounds + the painting easel 100%

    @matty4z@matty4z4 ай бұрын
  • Inventory management is certainly a bugger of an issue. I have a solution that would help with creative a bit, but not in survival. On a phone, typing with the keyboard, you can long press on a letter to open an optional letters slider. For example you could type and 'A' or you could press and hold for, À, Á, Â, Ã, Ä, or Å. I feel like the same thing could help so you could quickly switch between versions of the block. So you could have stone, but the long clicking it in the menu would let you pick between shapes like stairs, slabs, and walls, or between variants like cobbled, smooth, bricks, chiseled, or tiled. There's another mod that's a bit more general use. It let's you scroll inventory slots in more ways. holding either control or alt while scrolling let's scroll vertically in your inventory into your hot bar or swap entire rows of your inventory into your hot bar. Meaning if you had an axe in slot 3, and a bunch of replacement axes in your inventory above slot 3 of your hot bar - you could replace a broken one just by holding a button and scrolling. Or if you had a pallet of blocks on each row of your inventory you could swap between each pallet by holding a button and scrolling. Combining this with long clicking could make for a very quick creative menu. The last thing I would suggest is a hopper bag. An item that you could craft that would help automatically manage inventories. The way it would work is that opening the bag you could put an item into one of a limited number of slots (let's say 5 just like a hopper). If that item is stackable, the bag tries to keep a stack of it in your inventory. It would pull that item out of your inventory into that slot if you have more than a stack, and it would fill your inventory with that item if you had less than a stack. In the late game putting a shulker box in the slot would allow the hopper bag to fill and drain the shulker box itself. Lastly, if you were standing on items that you couldn't pick up due to a full inventory, but you had a slot already designated for it in a hopper bag or shulker in a hopper bag - you'd pick it up and place it in there. If the functionality for long clicking were implemented, it would allow you to swap blocks within your inventory, hopper bags, or shulkers in your hopper bags. If all three of these changes were implemented, I doubt we'd complain about inventory management for a very long time.

    @Telmach@Telmach4 ай бұрын
  • For more Ambience, I've written a huge comment at one point somewhere on youtube, so I'll rundown the points: A) We need dynamic weather. Deserts should always be bright and only have mild drizzles around oasis-like areas. Nearby rivers would also never have rain to not break immersion B) We need dynamic fog as the day progresses. In mornings, there would be fog around the horizon, especially in lowland areas. If it rained the day before it would amplify the fog, making it a lot foggier and for longer. C) After rains, there should be drops of water dripping from leaves, and puddles (and a visual setting for "full puddle coverage") like from Complementary Reimagined. Maybe you could fill bottles with water from puddles and soggy leaves D) The night sky needs a LOT more to it. I'd love to see nebulas in the sky, twinkling stars and sometimes shooting stars (which might point towards a point of interest?) Instead of a larger hitbox for chains or stained panes, I'd love for them to add create-like building for them, where if you normal click on a chain with a chain in hand, it'll go up or down depending on where you look.

    @amonochromatic@amonochromatic4 ай бұрын
  • "WoW has never had a problem with inventory" - that's a bold claim.

    @grahamhood7089@grahamhood70893 ай бұрын
  • I wonder if creative building as a whole could be improved if we had some kind of building tool? Like an equipable item. Something that could be only accessible in creative. But that would give the player new abilities. It might just end up being like world edit. But I can't think of anything else that'd be different. Other thoughts. For the "minecraft is too easy" part. I think it really depends on how long you've been playing the game. Like sure, you're going to not do as well or get very far at first. But give it some time and you'll work your way up. Myself I just finally made a (nearly) fully enchanted set of netherite armor, earlier this month. So compared a more experienced Minecraft player, to someone that has had a different experience. They might say otherwise. Personally, no, I don't think that minecraft is too easy. I actually think the game is fine the way it is in some aspect. I think a good change should be a legitimate difficulty tweak setting. A way for the user to choose the level of complexity in their progression. That way new players won't struggle more if the game gets more difficult, and more experienced players can enjoy the game differently. Plus, if some players don't like some changes from the difficulty level, just toggle them off. They do that with gamerules, why not for gameplay changes? Such as toggling the requirement to need a smithing template for netherite armor. Something like that anyway.

    @MasterChaosL100@MasterChaosL1004 ай бұрын
  • 6:10 this already exist in bedrock if you turn cheats on you lose the ability to gain achievments

    @silantpaper@silantpaper4 ай бұрын
  • I want a new crafting station that works similarly to the loom and can be found in villages to replace the cauldron as a leatherworker's work station. It should be a crafting station that lets the player craft a wide variety of leather items from armor to saddles and even backpacks or satchels. Bags would work somewhat similarly to armor trims wherein the player can find various designs throughout the world or trade for them (the design) or a bag itself from leatherworkers. Something else I think should be added, are copper plates. Copper plates would be used to make copper-plated leather armor that can be dyed as well as maybe given a trim. Also, perhaps this could be expanded to tools and weapons as well; copper-plated leather armor has higher durabilty and defense that leather or chainmail but lower than iron while being more plentiful with the caveat that its conductive and thus a danger to wear in thunderstorms. A copper-plated weapon on the other hand has the bonus of having the chance to apply the "Channeling" enchantment effect naturally during thunderstorms. Iron Plates would increase a tool or weapons durability and its speed somewhat while Gold Plates would do the opposite allowing players to help iron last longer for large scale projects and give gold a new use outside of gapples.

    @nuonites5620@nuonites56203 ай бұрын
  • For helping inventory. I suggest it being linked to the advancements in the game. There are currently 125 advancements in the game. If when you started the game up you just had your hotbar, offhand and 10 slots in your inventory available, and then as you progress through the game you’ll unlock the standard 27 slots in your inventory rather quickly. But then you can go on to pick up more achievements until, once you have completed them all, you are able to have other tabs like Jera said but have up to 5 27 slot inventories in survival. It would make game progression sense since as you get more achievements you’ll need the extra space. And it makes achievements actually have some effect on the game. That is my number 1 proposal for how to fix the inventory problems in minecraft. Also maybe add a search bar in your inventory if you can’t find a specific item.

    @yusaki8064@yusaki80644 ай бұрын
  • Phenomenal video, couldn't agree more with these recommendations. Although I do think the Open to LAN loophole is annoying at times, it doesnt require much more than slight self control in my opinion. Great work and awesome visuals as always! :)

    @holygobo@holygobo3 ай бұрын
  • What I'd like : 1/ Enhanced graphics and shaders 2/ More sound effect and particles 3/ Enhanced animal models (most are really simple when they could be so much better, mods does that but it is a shame to have to ask modders for things like that) 4/ More animals, bring more life to the game (insects, birds, and everything) 5/ Better trees (make them taller and slightly different from each others) 6/ Cut down the whole tree if a block is destroyed (exept if it has a more than one block wide trunk) 7/ More trees variety (how do we not have yellow/orange/red leaves yet as well as palm trees and such) 8/ Vertical slabs (because wall typically aren't 1 meters wide) and being able to mix different slabs together 9/ More food type (from meat to crops) 10/ Maybe a bit controversial but harder survival (add a water bar, and make food harder to get and to store) because food is typically a problem for the first 30 minutes and then it is just there to annoy you periodically) 11/ More structures 12/ Upgrade transport, give us more than a rowboat and a cart, why not make us craft big working boat and trains Most of it could be done with mods, but if everything is "just download X mods" (while struggling with compatibility issues between them) because the devs aren't doing the necessary work to improve their games, then the game should be an open source free game at that point

    @yann1922@yann19223 ай бұрын
  • For the singleplayer cheat issue topic. Imo do a simple thing, in the main menu add an option to enforce survival worlds to be survival worlds and once you ticked it (and had to confirm a second time) you wont be able to switch survival worlds to creative anymore. aka just like how rimworld does it for dev mode.

    @L1eutenantMaster@L1eutenantMaster4 ай бұрын
  • Completely agree on the open to LAN thing, its one of the reasons is stopped playing survival too because i dont have self control lol

    @crs_1025@crs_10254 ай бұрын
  • this was a really great video. thank you for being an active voice in the community.

    @thedspenguin@thedspenguin4 ай бұрын
  • Gosh, I honestly think the biggest thing I'd love for them to add would be an expanded village system. An update that essentially combines the Minecraft Comes Alive and Millenaire mods into the game as base content.Though I would definitely expand it even further than even these mods took it: - Proper kingdom building - Growing villages into larger and larger settlement types (villages, towns, cities, etc...) - Conquest and war - More villager types (Soldiers / Guards, Healers, Nobles / Leaders, etc...) - More village building types Just as something that a player in single player could do that would really expand the game in a massive way.

    @ghostranger5890@ghostranger58904 ай бұрын
  • 1. Better inventory. 2. More mobs. 3. More crops and recipes and better village generation. 4. Ships. (4 player, with sails and a double sized storage chest, and its 4 times the size of a vanilla boat) 5. Drawbridges. 6. Make aether official and a new dimension connected to ancient city. 7. End update with new mobs and environments. 8. Remove cheats. 9. Optimize game fully with shaders. 10. More bosses with loot. 11. Have a survival+ mode where raiding parties will occassionally attack you and can break blocks using fire and catapults. Also include new villager type: defender archer. (ranged pairing to golem) During a raid, they will stay within 6 blocks of their weapon stand so you can make manned guard towers. Give them crossbows. 11. Why do pillager towers have no loot or special mobs??

    @caladan93@caladan932 ай бұрын
  • I would love to See all your ideas ingame , great stuff. Espacially anoying for me were the 4pixel hitboxes , just awfull things to place. What i would love to see is blueprints. Saving my beloved building would be Great. Placing a blueprint which i then just have to fill with Blocks , super nice. Or downloading someone elses blueprint and rebuild it myself still gives me the feeling of „i have done this“ 😂😅

    @uwebockwurst9613@uwebockwurst96132 ай бұрын
  • 1: Something to help with inventory management would be nice, but I'm not sure what that should look like. Some improved usability for creative players would be nice. 2: Fair point. A slight increase to the hitbox size would be a great change. 3: A bit extra but could go a long way. I can't say I'd dislike new ambient sounds. 4: Same as above 5: Having the shield at an angle certainly improves visibility. Shape language might hurt a little bit for it. Extra equipment slots aren't necessary and would just increase complexity for little payoff. 6: If you dislike survival because of the option that you CAN cheat, than perhaps you're not interested in the survival experience to begin with and just prefer to mess around, which is also valid, but that's no reason to remove the feature. 7: This is very cool and I understand the desire for it, but I think it might be a bit extra for the vanilla game. 8: Performance, agreed. Visual bugs, also yes. Visuals no, especially if that comes at the cost of performance. While I like shaders, I don't find them to be necessary. I think the game looks fine as is, minus some edge cases and bugs. 9: Minecraft is a game that means a lot of different things to different people. As an open sandbox game, I do not subscribe to the idea that the game needs more progression. More options for players is way more valuable. for challenges, it'd be nice to see more stuff like the Trial Chambers, where you can go and engage in tough combat challenges as an optional thing instead of having it forced upon the player. 10: I've been wanting Combat improvements for a while. Stuff like the "Swing Through Grass" mod and many of the changes made during the combat snapshot tests would be nice to see.

    @jaydenwebster7510@jaydenwebster75104 ай бұрын
  • No reason to remove the open to LAN + enable cheats feature, just add options to block it/prevent hardcore worlds from opening to LAN at all, some of us like to add things to our worlds that are impossible to do in survival. For example, I spent the time on my multiplayer realm building a dungeon and rigging it with command blocks and adding specially made gold ingots as a currency for custom villagers to allow the purchase of items normally unobtainable in survival, such as mob eggs. It’s a WIP as far as balancing rewards/time spent and not allowing access to anything that truly breaks the game, but it’s fun for people that have been playing together for 10+ years. Also, as far as 4 pixel hitboxes go, that’s fine but both need to be in the game, there are several instances where I have to click behind a fence post for something and this would be impossible with your proposed change. Minecraft’s issues are not always simple and do not have simple easy fixes

    @Kittari13@Kittari134 ай бұрын
  • 4:31 i liked how in older versions music would play randomly, but they should do something like what terraria has done and have biome specific music tracks (this can be turned on and off in the settings) and also ambient sounds would be good too.

    @lachydragneel@lachydragneel3 ай бұрын
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