Deus Ex: Human Revolution is FINE, And Here's Why
2024 ж. 13 Мам.
14 076 911 Рет қаралды
I certainly hope someone asked for this
Patreon: / hbomb
Twitter: / hbomberguy
Kat's Twitter: / lolkat
CHAPTERS:
00:00 - Intro
3:30 - Why am I making this?
7:17 - When Do I Get To Play?
15:39 - How Something Like That Can Happen
25:00 - Player Freedom
58:48 - Sums Of Parts
1:01:41 - Character Creation & Development
1:12:59 - Hacking
1:23:14 - Lockpicking & Electronics
1:25:42 - Combat
1:31:53 - ˢᵗᵉᵃˡᵗʰ
1:36:49 - Scarcity
1:49:43 - Consequences
2:01:24 - Pre-Order Content is (Not) Great
2:05:03 - THE BOSS FIGHTS
2:05:37 - Level Design
2:46:20 - The Prequel Menace
2:58:44 - Story & Themes
3:21:50 - The Endings
3:24:21 - Conclusion
3:29:13 - Ranking and Coda
3:30:20 - Credits
Before you ask, yes, that is a mod I left on by mistake:
www.nexusmods.com/newvegas/mo...
HR dev here, i did animation work for the weapons and cover mechanics. I was temporary and only worked on the game for a few months before my contract was terminated. I remember at one point one of my co workers was talking to our supervisor about the intro and some potential changes for gameplay purposes, the supervisor turned around and straight up said that would be difficult because most of the main designers of the intro had since been laid off or their contracts terminated and so couldnt be referred to for any assistance. Just another reminder that on AAA projects, most of the staff who do the actual work are laid off as soon as their specific work is "completed" according to producers, so if any of that work needs to be changed they will need to use other people who didn’t personally do any of that work which is why some parts of the game dont seem to fit with others. Well, this and following the design doc to a t.
Meanwhile, executives give themselves ungodly bonuses. Even if the game is unfinished or broken to the level of being playable. It is honestly fucked up.
I know a dev who made a map for Halo Infinite, this was exactly his experience
Jeez….
This makes far too much sense
Sounds like a model that shouldn't exist. I feel for you.
I find it very funny that the slow fall mod is called the Icarus Landing System when Icarus, quite famously, did not land safely.
Hahaha true true, maybe it's because the electricity (or what ever it is) that is exerted when the system is activated, is yellow thus resembles the sun? Granted, the whole game is yellow.
'The landing system Icarus wishes he had' didn't roll off the tongue very well, I guess.
maybe pegasus landing system would work better, but no, gotta keep that thematic continuity/oversaturation
He did the Opposite of landing safely 😭😭😭😂 But I guess it could also be symbolic of people learning from Icarus’ experience and not flying too close to the sun, of learning how to land safely instead of. What he did
Bro icarus like, when you reach too far, so like, you fall, just like our society!!!! This is so deep
i love that guy who either calls you attila the hun or ghandi based on whether or not you killed people in the mission because he's just mad at you no matter what you do. if you didn't go to the mission because you had the flu, you'd come in and he'd be like WELL WELL, IF IT ISN'T TYPHOID MARY. I GUESS YOUR ROBOT ARMS CAN'T ACCEPT A FLU SHOT, CAN THEY? DON'T ANSWER THAT. I DON'T WANT TO BE EXPOSED TO COVID-38
s-tier writing, absolutely nailed what's-his-face's vibe
@@CooledJetsI think it'd Pritchard
He's such a fucking asshole I love him
@@michaeluwuowo Pritchard is not that big of an asshole. He's the cool asshole.
(Jensen comes in with donuts for everyone) Pritchard: "WELL IF IT ISN'T FRED THE BAKER HIMSELF-" ... . edited because I thought the Dunkin Donuts guy was named Bob
"We don't know he owns the boat. That's not in the Wiki." Makes me chuckle every time.
"That's one of the most important movies ever made. I can't wait to see it!" is my favorite bit in the whole video, the earnestness of the delivery makes me smile every time
Truly MandaloreGaming's greatest line read.
@@edgarallenhoe3518 1:56:11 in den so die I have no strong reason for that if I don't have any of them are you still really in your room and I'm going on a new trip with a little more and I have been unable from you but it will help me out with you in my room and your house and the family will take the time for the next little time and then we have the same place to go with it in a little more way than me to be able from the way I 1:58:56 will 1:58:56 1:58:56 1:58:56 1:58:57 1:58:57 in 1:58:57 1:58:57 so 1:58:57 was 1:58:57 1:58:57 1:58:57 die 1:58:57 1:58:57 1:58:57 1:58:58 1:58:58 in 1:58:59 1:58:59 1:58:59 1:58:59 1:58:59 1:59:00 1:59:00 1:59:01 1:59:01 1:59:01 in 1:59:02 so I'm 1:59:03 in 1:59:06 1:59:23 1:59:23 1:59:24 1:59:24 1:59:24 1:59:24 1:59:24 1:59:24 1:59:24 1:59:24 1:59:24 1:59:24 1:59:26 1:59:27 1:59:27 1:59:27 1:59:28 1:59:28 1:59:28 1:59:28 1:59:28 1:59:28 1:59:28 1:59:28 1:59:28 1:59:29 1:59:29 1:59:29 1:59:29 1:59:29 1:59:33 k
@@edgarallenhoe3518that line catches me off guard every time lol what do you mean it's so important that you've never even seen it but remark upon it
I didn't even know "butthole" was the french word for boat
People who want his videos to be shorter are wrong, this is the ideal hbommerguy video length
I want to watch it _now_ and also go to bed at a sensible time though
@@RoamingAdhocrat that's what chapters are for
You might not like it, but this is what peak Hbomberguy looks like
it's perfect to cook, eat, do the dishes and make a dessert while you're at it lol
It's the perfect length.
Gee, it's almost like a game made by a massive corporation isn't going to distinguish between "robot arm tied to a subscription service that will kill you if you stop paying=bad" and "robot arm=bad"
The difference between accessing the internet through a phone in my pocket and accessing the internet through a chip in my brain ISN'T that the chip makes me less human! It's that the stakes of the second option are significantly higher-- consider the problems with the internet of things, where people are getting their refrigerators locked by trolls, only now the trolls have access to your memories. I signed up for KZhead with the understanding that I would get 1 ad for every few videos. Now I get 5 ads per video. This is annoying, but i still have the option to leave. I have that control. (adhd topic jump) Imagine an apple brand foot. You are not allowed to fix it yourself, and in a couple of years they'll lock it down and force you to buy a new one. Imagine it's not apple, it's from a brand new start up. The start up goes out of business. You can no longer walk.
@@edgarallenhoe3518 oh I got one imagine if there was a company who does all this cool on paper/actually bad in real life stuff like reusable rockets and a shittier underground railway only for specific brands of expensive electric cars, and they were trying to invent literal actual brain chips but they were just really bad at basic animal husbandry that all their animals they experimented on just fuckin died. Would be mad wouldn't it?
@@edgarallenhoe3518 imagine if DE:HD actually discussed that
@@edgarallenhoe3518 this is happening right now with people who goy eye implants
@@madeline6951 Imagine if it didn't make it's central bit about how neuropyzene is expensive but necessary totally moot in any country with universal healthcare?
You know, looking at current events, the main antagonists effectively wanting to ban medicine is probably the most realistic part of this game's plot.
I can't believe I just watched a 4 hour long review about a game I'd never heard of, that I don't care about, that came out more than a decade ago and that I will never play...but I was fully invested, immersed and entertained. I'm not even a real gamer. I just play sims 3 and Last Day On Earth on my phone. You are one hell of a storyteller Mr Bomber.
If you game you’re a real gamer :)
Same here- loved playing video games as a kid and had to quit because I'd get terrible migraines. But listening to him here on this video, all the info here to a now non-player, alot of analysis and critical thinking clearly goes into playing these games and articulated here so well, these vids gave me a lot to consider, while doing anything.
“I’m not even a real gamer” why are you gatekeeping yourself, you play games youre a gamer? they’re even desktop games I hear so many people spending huge chunks of their lives playing video games saying they’re not gamers. My husband played all the games mentioned in this video (that’s why I started watching it) and he also often says “but i’m not a gamer”. Yet he plays literally 99% of his days at least half an hour.
I hope you at least came away from this knowing the original deus ex is legendary.
Didn't even play this game, but I'm interested in this 3 hour hbomberguy video
Im glad to see that every good content creator also watches hbomberguy
I have never heard of this game, but a 3 hour hbomberguy video is a godsend.
3 hours and 33 minutes and 33 seconds lol
He could talk about paint drying for 10 hours and I would still watch it 10 times.
Same
Petition to have Deus Ex: Human Revolution is FINE, And Here's Why: Directors Cut Edition with the 2 hour Stalker rant intact.
This comment deserves more likes
@@FnSpiralMedia And thank you random citizen
You've got my signature for this petition. Knowing Harris's upload schedule, there's plenty time for this petition to go through.
Release the madman cut!
@@baburnit Rachel can't stop all of us! *zapped*
“A building full of human beings… and the cops interrogating them too” is easily one of the best lines in a video ever. Instant top 10 greatest lines ever.
That went straight over my head lmaoooo
Good thing it's all for jokes, because dehumanizing people is bad, right? Right?!
@@franciasii2435maybe but instruments of the state are automatically targets for both humor and criticism. Cops will be fine hbomberguy can’t hurt them
@@franciasii2435cops dehumanized themselves when they chose to became weapons of the state!
@@milkflys Extremely childish edgelord take
Fun fact about the Shadowrun comparison: the Humanity stats is actually relatively new, and in the original incarnation of the game it represented the degree of control that corporations could exert over your life through their control of resources you need to live. It was changed to Prosthetics Make You Evil when the original company writing the game was bought out by a much bigger company lol
I like this. Thank you
I just have to say that the point of Humanity in Shadowrun and Cyberpunk is not ableist, no, rather, it's the opposite. It's meant to represent how corporations have shifted the blame onto regular people for them actively ruining the world and pushing people to get more and more cybernetics. People don't go crazy because they have prosthetics, getting a lot of prosthetics in a cyberpunk setting is a symptom of other mental illnesses. It's closer to an addiction metaphor than anything else.
@@simoneidson21 I don’t think claiming it’s a metaphor for addiction makes it *less* ableist. Like, “Each beer you drink reduces your Humanity” would be a pretty fucked up thing for a game to have too.
@@DoragonShinzui How so? Is addiction not a problem that capitalism makes worse?
Wow
Honestly I feel like if augmentations were real, radical groups who hated “all augmentations indiscriminately” while wearing glasses feels all too real.
Augmentations are real? Wheelchairs, glasses, hearing aids, prosthetic limbs. I actually don’t know that much about disability politics though
@@SpanielTower nah, augmebtations are not real, none of those things you listed are an augmentation in any way. Yes, robot hands are cool as hell, but a normal ass hand is superior in every way. And it’ll stay that way forever
@@buffoonustroglodytus4688 You're who OP was talking about.
@@buffoonustroglodytus4688 forever? probably not for a long while still? yea
@@a-rat-in-your-walls 90% sure he's joking bro
Messed up that they make u watch this whole video as a cut scene before u get to any of the gameplay in Mankind Divided imo
Mod that plays this whole video in parts instead of the original cutscenes
LOL That's how the _original_ Deus Ex starts.
Hahaha. Damn.
@@romxxii except the original DX allows you to skip to the gameplay instead of holding you hostage to watch the entirety of their lovely cutscene.
@@kaptenlemper Er, I dunno what you're talking about, the cutscenes on DX: Mankind Divided are skippable once the pre-caching is done. You're not "held hostage" to watch cutscenes, that's a Hideo Kojima experience you're thinking of.
2:25:02 I feel personally attacked... I just got off from work, listening to this video on my headphones, got home, put my keycard on the coffee table and a minute later I get to this part...
A cyborgs gonna steal your card man watch out
As someone who frequently forgets his company keycard cuz he leaves it on the nearest table and forgets about it, same.
Another point to this whole video's credit is that I used to wonder why this game was so heavily steeped in Yellows for its color scheme while the first game was mostly dark Blues. Now, it hits me: because it's the color of the sun. It's another goddamned "Icarus" metaphor. To verify, I looked up a developer interview where they were asked why the game is tinted yellow so much, and their answer was "Once you realize the reason for it, it's quite profound." Holy shit -- Harris was 100% right about how pretentious this shit is/
Man, the big young symbolism is really getting out of hand.
Anyone who describes their own work as “quite profound” is wrong.
I belive it was also a simple intentional aesthetic choice. to show that Human Revolution is from the golden age of Augmentation era. while the Deus Ex's pallette shows just how decayed and lifeless it has become
The art director who decided the pallet had this to say. Jacques-Belletête explains: "Okay, so that was just one day... one picture. I think it was like a Sunday, and I saw this black and gold advert - I have no idea what it was. But it just struck me - this could be a great palette, it's never really been used in videogames. It was great for communication, packaging, bags so on. If you look at Assassin's Creed, it's white and blue. Ours is gonna be black and gold. And I think it worked well, because if you look at the Renaissance, the painters at the time like - Rembrandt, Vermeer... - a lot of the colours they used were black and white. Obviously they could paint in the daytime, but if they wanted to paint at night they didn't have leccy [electricity] so would paint with candles - which resulted in this warm, black and goldy color."
@@DoragonShinzuisun tzu, the art of being humble
I don't know why youtubers keep apologizing for making long videos, I'm not going to sit down to draw gay porn only to have to switch to a different video 20 minutes in, essays of this length are honestly ideal for me
You gonna tell us how to find said drawings or what?
@@peterprime2140 unfortunately I don't post anywhere _yet_, I plan to soon tho
Never in my life I've seen a comment so relatable as this one.
@@morrowzoranov any updates on that?
@@garfieldsmutenthusiast well I was gonna make a twitter but I feel like that's not an option anymore considering the,,, everything. I might make a tumblr and pray staff is nice to me
"12 more videos are gonna start this way" hey, that's at least 12 more years of hbomberguy videos! ♥️
Here have a little smooch for giving me that good news
12 plus this one make a tasty bakers dozen.
Right...... yet continued +11000 patrons making monthly donations. His videos are always good, but if I had 11000 people donating a minimum of 2$ each a month (most giving at least $5), I wouldn't feel comfortable putting out a video once or twice a year, especially without considerable production costs.
@@moejuggler6033 i would feel great about it
@@moejuggler6033 I mean... the amount of work he puts into his _three and a half hour_ video pretty much accounts for that, I think. Yeah, it's like once a year, but it's like getting a movie once a year.
i unironically like the bioshock minigame. it's a calming break from getting jumpscared by women on my way to steal a shotgun.
I unironically love Fallout's hacking mechanic. Sure, it's not very realistic, and hbomb's critique of it is very valid, but I genuinely enjoy doing the hacking more than any other mechanic in that game I think. I think it's even what first hooked me into the series, because I thought it was such a fun little minigame that I'd never seen before. Its kinda funny how things that some people find tedious can be very enjoyable for others.
same!! thats exactly how i used it lol - i just needed a break from all the people running at my face with a spanner
I'm also a fan of both the bioshock and fallout mini games. They're good downtime, something different for sure. I think hbomb's issue is with their implementation (specifically the over use of these mini games). For example, walk and talk sections in games are fine, I think the first couple of Gears of War games nail this (the 2nd moreso, as you can choose to skip several of them). However, in DE:HR, not only are they unskippable, they are long and flanked by elevator rides (which means down time from the down time) Idk, if you get satisfaction out of the hacking mini games, you shouldn't feel bad or weird. It's just different tastes after all
in case anyone else is in my shoes and sees this comment, the video game being referenced at 6:24 before hbomb switches to jokes about gex is called legend of kain lol just in case anyone else like me is broadly unaware of video games but is curious enough about this little moment to go looking for answers
Close, it's Legacy of Kain: Soul Reaver. I honestly always forget that not more people know this absolute beast of game series
It's a damn shame that there hasn't been a new entry into the series since 2003. One of my hopes is that Soul Reaver gets a Dark Souls-like remake with some of the cut content put back into the game. It would just fit surprisingly well: the branched level design with paths connecting between them, the themed areas with unique bosses that have puzzle elements to figure out before you can harm them, characters speaking in early modern English, and all set within a ruined empire, with only a few remaining settlements thriving after the slow collapse. Of course, with more pulp fantasy-style aesthetics, akin to 90s comic books like The Sandman, and hopefully improved combat. Maybe then we'd get a proper follow-up, akin to the Norse era God of War duology (maybe not quite as expensive, but still).
Gonna be completely honest here, Mr. Bomberguy: In my opinion, the worst part of this video was where I had to explain to my family that I couldn't hang out because I was too busy watching a three and a half hour video about how a game I've never played, and that came out a long time ago was FINE. Otherwise, I enjoyed every second!
.,
Could have taken a break and come back to watch it
...Whoosh? Should I have added an "/s"? Lol.
It's actually a 3:33:33.33333 long video.
"that came out a long time ago", WHAT. 2011 isn't a long time ago it's onlyohmygod it's 11 years ago, what is my life.
Explaining how a game is "ok" in 3 and a half hours was the funniest thing I've seen on my home page
Tbf once you're into the third hour you really HAVE to start bringing out the other side of the argument, and admit that the centrists might have a point BUT ONLY ON THIS
it's 3:33:33
Sorry I agree with your comment but I’m not allowed to like it because of the funny number
@@biggest_mac5060 it's already 422 you can like now
@@biggest_mac5060 I was confused about what you were talking about, at first I thought it was the "3" I said, then I saw the funny number and my eyes bulged
One of my favourite Mark Rober videos is the self-playing piano, because when he tries to simplify the key mechanism, he finds that every part of it is essential, and nothing can be removed or altered without preventing the whole system from working properly.
Oh my god i JUST got the euthanasia joke in the medical clinic bit, like nearly the exact same joke from the Ali G movie "Have you considered euthanasia (youth in asia) as a way to relieve suffering?" "I don't want that Chinese crap, i want real medicine." 🤣🤣🤣
It's also in Larry and Steve, a test pilot for a cartoon done by Seth MacFarlane before Family Guy
What I learned from this video: - Making video games is hard. - Making great video games is incredibly hard.
Making things is just hard in general
Hey made the burden harder on themselves by doubling down instead of changing things. Nearly every part of this video is "oh we wanted to change this because we didn't like that it was like this in the last one. Oh now everyone just does this because we change this. Okay so we're going to do this." And then proceeds to do something that exacerbates the issue.
@@oath_of_ancients3803 Did you miss the part where Hbomb argues that triple A videogame devolopment nowdays might not allow changes to be made that easily. Like, if they were to change things they would need a lot, like really A LOT, of work hours to change things.
I've been taking notes for this whole video to use as guidelines, and my project complexity just quadrupled.
@@DarkHunter047 Well it IS a 3 hour long video, poor baby probably didn’t even make it to the 10 minute mark
You have to respect the thoroughness of the man. Most people say “fine” because they don’t want to go into any detail. He needed to take some extra time to explain why it’s not ‘great’ or ‘bad’.
They dont call it "fine details" for nothing.
Except Human Revolution is a near masterpiece. It's the greatest immersive sim ever made and offers a freedom of approach still unmatched in ANY game, TEN YEARS later. This is a terrible video.
"Some extra time"
@@FuzzyDlop I'm glad you liked it, and you are welcome to share your subjective opinion. But since doing so is an invitation for other opinions...eh. It built upon what came before, so saying it was unmatched is...objectively untrue. The original deus ex had more open endedness, and did so a ridiculous amount of time earlier. Especially since until they patched it, HR literally had huge complaints specifically about how restrictive the choices were for boss fights, even compared to other games. And how the world itself has similar things to fallout, where investing in hacking could feel like a waste, or you would deliberately avoid the other ways, so you could eke out every bit of xp from it instead of finding the passwords people were leaving literally everywhere...which doesn't literally reduce the open endedness but it does funnel people towards similar things.
@@FuzzyDlop "A freedom of approach still unmatched in any game"? Reallly? Come on.
not now kids, i need to watch this year old, 3 and a half hour long video about a decade old videogame ive never played
The part of "Let the bodies pile up in the streets" with the Pathologic Classic music playing was trily haunting.
3 hours and you didn't answer the biggest question. How many awards did Tommy Tallarico win for his work on Deus Ex: Human Revolution?
Enough to make his mother very proud of him.
@@oxoboo Enough to make his mother very proud of Joey*
Enough to make Tommy obligated to call everyone a Gaming Racist
It's a tough question to answer, as it depends when you ask. Today, it's 2 Grammys and a Dice award. In a few years it will be 7 Grammys, 3 Dice Awards, 2 Oscars and a Nobel Prize.
all of em
"Like twelve more videos are gonna star like this" - that's great, let's have one for another decade of Hbomberguy videos!
Like he'll have time to make even one before civilisation collapses
@@applemask not nuff time. Gonna take a year for another at *least*.
That’s at least two decades my dude.
All 5 of them!
@@applemask civlization will survive so that we can watch more hboberguy videos
This actually completely coincedentally coincided (alliteration unintended) with my re-play of DXHR and my first time playing DXMD. One thing I didn't see mentioned here, that really stuck out to me, was the art design (particularly with archtecture in DXMD) and sound design. Hbomber is 100% right about DXHR's shortcomings, but man, the aesthetic of the world feels incredible. I absolutlely love DXHR's score, its so haunting and beautiful. The synth sounds under the choral singing is just so perfect for a world in the midst of what the wealthiest are trying to sell as a new renaissance. And in Mankind Divided, the architecture is so good, particularly in Prague. The interiors feel so grounded in what a real design trend would look like. The glass walls displaying ads over medieval-era buildings? I loved it and I think those elements, the vibes, of DXHR and DXMD are truely worth noting and what I will always remember about them, even though they are brought down by some unfortunate game design missteps.
Does it count as alliteration if both words are just different forms of the same word? Like, if I went "It's fortunately fortunate," I'd just call that like repetition or redundancy, not alliteration
@@apersonwhomayormaynotexist9868 I believe that example would still count as aliteration, even though it is redundant. Alliteration only means words next to each that start with the same letter or sound similar, so it doesn't really matter what the words are. In my comment though, those words do not mean the same thing, completely means utterly or in-total, coincidentally means happened by chance as opposed to by plan, and coincided means to happen at the same time.
So I went down the basement of some speakeasy, cracked open their storage and found a vent. I traverse a few vents connected by service rooms, and after a while I crawl out of the ground in a server room a door away from executives safes in the most protected bank in the world guarded by sentries and lasers? Wicked. 10/10.
I've watched this video probably a dozen times, it's basically white noise I use for gaming at this point. But honest to god when the sound cuts and he says "what if we had robot arms," it gets me every time lmao
and then the sudden cut to DAAAA NANANANAA DA DAAA. perfection
I’m not going to make fun of how long this is, I am going to say how impressive it is that you got it to be perfectly 3:33:33
Well he just made the credits very slow and put music over it
you must be one of those who are easily impressed, because this is a pretty easy edit to achieve. I once edited the battlestar galactica first episode of season 1 called 33, trying to improve the series by removing all the angel/psychological bullshit. And removing the bullshit from that episode dropped it down to 33.00min, exactly. Coincidence? i think not!
@@ericaugust1501 you must be one of those that likes to brag about things that you already admit to being easy. I know how video editing works. I know it’s simple to get it it to be exactly how long you want it to be. Something being simple to do doesn’t mean it’s any less impressive to go through with and get past KZhead messing with time limits on videos. I’ve seen KZhead make minute long videos read as 59 or even 61 seconds. I just wanted to make a fun comment in response to his own self acknowledgment of the length. Now I’d be equally impressed if we could just leave it at that, even though that seems like an easy task
to bad it wasn't released on the 3rd
@@lukecraver7966 you must be one of the those who doesn't know when others are fucking with them with another fun comment.
I can't believe Hbomb failed to praise this game's excellent soundtrack from Tommy Tallarico.
Don’t you mean “we can’t believe” since I basically wrote that comment 🤨🤨 My mother’s very proud.
@@Akitsunesceilingfan our mother is very proud indeed 😎
Adam Jensen has seven Guinness records!
@@Unknown-jt1jo[insert proud mother joke]
@@tomipenri i like the idea that its just one hive mind and our mother is just some giant spider or some shit
This is a very fun video to revisit after spending over 400 hours in Baldur's Gate 3, and see how well Larian did on parts that are talked about here
2009 game against a 2023 doesn't seem like a good comparison. Doesn't mean what Larian did wasn't incredible, but most of Hbomberguy points weren't a big deal around that time. I think most people played it for the story not the choices
@@samgirard8660 you are correct but Human Revolution came out in 2011
@@lavenzavantas I could remember the thr year. I guess. Ty for the correction
@@samgirard8660that is true, but that does not mean the game should not be criticized through a modern lens. The first super Mario bros is kinda shit compared to the modern ones. For its time it was amazing and revolutionary, but nowadays the only reason I played it is to say I did, it’s just not that great of a game. Obviously whether to analyze a game through a modern or contemporary lens is completely dependent on the type of review, but I’m just saying sometimes using a modern lens is good, esp when talking about the quality of a game when it comes to playing it. I’m sorry that my reply is likely hard to read, I have trouble making points and explaining them.
I sure do like Baldur's Gate 3. Encounter design especially. But man, I wish Larian just fired all they writers. Then again, some of the problems might have been caused by higher-ups and mid-development changes..
"Conceal- carry Buster sword" - It's been a nearly two years and that line still slays me.
It's kinda dystopian to hear someone say "it's great to work with them, because their IP portfolio is very rich"
Oh yeah he talks about that like ten seconds later lmao
I Think the dude was Trying to say they've made alot of good games but it definitely came out as they made a shit tone of money
I noticed that too. "It's great to work for this company because... they own some good stuff."
@@internetexplorer6304 Aye, when you're as used to corporate-speak as I (sadly) am, it's quite a nice thing to hear, since he could just easily have said, "it's great to work for them because chances are pretty decent I'll get to work on the sequel to one of my favourite games growing up," and it would basically have meant the same thing but, taking it at face value, it really doesn't sound like something someone genuinely excited to create awesome new games would say. I guess the deeper question is why their creatives feel the need to talk in corporate-speak in interviews at all.
"Our bosses hoard intellectual property and that's the nicest thing I can say about them" sure is a quote. But perhaps it was meant in the sense that the higher ups have enough business sense not to let their projects tank and thus there was some feeling of safety in their oversight.
I’m a couple of hours into Cyberpunk 2077, and the preacher near your house made a more coherent argument against unregulated augmentation than this entire game: “do you believe that the people who sell your mechanical eyes have resisted the temptation to peer through them”. Human Revolution really squandered its setting
too bad its still a dog shit game overall
the fact that cyberpunk, the embodiment of a 6/10, can say that sort of thing is kind of mind boggling
Cyberpunk has flashes of fantastic writing beneath all the absolute mess that is the game
@@Florescentia02 2077 is absolutely a middling game but every now and then you get these glimpses of genuine greatness and it hurts my heart to think of the game that could've been if the development wasn't so clearly driven astray by investor incentive. As it is, it's a neoliberal mess of unfinished ideas but I just can't bring myself to hate it or even dislike it because you can so often see its heart shine through. I hope that the devs get to make something truly their own some day soon.
To be fair, Cyberpunk 2077 Also really squandered its setting.
On a side node: i cant believe that people dont see the stupid irony of the Icarus Falling System and similar things. I never want to use something that is named after something that is only known for to needlessly crash and burn.
I'm studying design for games and I'M THAT BITCH WHOSE WHOLE LIFE WAS INSPIRED BY DXHR. Thank you so much for this very fascinating and useful revisit. I never knew MD2 was going to be made and finding out it was cancelled just filled me with a profound sense of grief ;(
This was the video that sealed my interest in wanting to make an immersive sim. The news about MD2's quiet cancellation is... deeply saddening as well. (More so in light of what appears to be _another,_ albeit recent, Deus Ex cancellation.)
I like to imagine a world where a game dev accidentally gets Hbomb to play test their games and gets a 6 hour roast in return
3 years later
Get bullied into making a good game
That's the plan for kingdom hearts 5
@@vintheguy Whats passive agressive about pointing out the good and bad parts of a game?
@@vintheguy I have, and thats why im asking you this. The passive agressive stuff is just a way to make the vídeos entretaining to the viewers, and most of his points are pretty solid.
If you thought hacking was bad you should see Gwent. Gwent has this very generic 3rd person action rpg called witcher 3 that you have to play between all the meaningful gwent gameplay. It even has cut scenes. Image if dues ex hacking had cut scenes that last several minutes? Gwent has like 10% gameplay and 90% witcher 3 minigame.
I wonder why he never did a Witcher video. Witcher is *Blank* and here is why.
Thankfully they made a new version without that minigame and it's pretty good
I never played a single game of Gwent, I do however live in Gwent.
Yea I played gwent. I remember when I first started and just played all my cards and Wondered why I wasn't winning
@@Wyrviny There's no point really unless he does Witcher 1 or 2 but there already plenty of retrospectives on those. Witcher 3 is just objectively a masterpiece so point
1:43:00 - Don't think about it *_too hard_* but also notice that when you pick up a spare weapon you get the ammo in the weapon *_and the weapon itself disappears_* you _don't get a duplicate in your inventory_ If you were like me and wanted to horde credits that meant functionally you had to *_walk back to a merchant with every individual spare gun_* to sell them without them *Disappearing into the ether* 2:49:30 - Honestly I think that, for a game seemingly designed around being played on the original Xbox, Invisible war wasn't *_that_* bad, for the most part it still managed to keep a lot of ideas from behind Deus Ex but unfortunately got rid of a lot of key things that should have stayed. Still played it and enjoyed it thoroughly.
"Is it good? I don't know, but it's definitely THE MOST" is a line that always makes me laugh. I don't care what I do for a living, if this isn't how my work is described I haven't done a good job
As a developer, I appreciate that in the first 20 minutes you really tackle the "Couldn't they just" argument head on. A lot of the time people think studios can still wave magic wands and solve problems the way they used to. Games have reached a level of fidelity and complication that that's slowly become more and more impossible.
Just because you can explain why something sucks doesn't somehow make it suck less.
There's a reason why people go "this indie title with like five people did this, why can't (other game) do that?!" And that reason is that those indie, pixelart-style games hide a major thing under the hood: they're focusing on one thing and don't have to deal with some major company trying to force that thing to take a new shape, that indie company is on their own dime, so they can toss years of work out without a larger company hanging and quartering them, they're using intentionally old-looking or stylized graphics so they don't have to deal with five million and one physics/rendering issues, or a combination of the above. This is before the issues that can befall ANY game development: game bloat, weird bugs that need dark magic to solve and they just use a niche patch that they hope won't clash with some technology of the future, engine limitations, interpersonal conflicts, hoping to god that nobody has the same idea and does it better than the team, The terrible realization that Important Feature 1 relies on something that has essentially been removed or is just not FUN, and how to finish the dang game.
Nobody cares about the development process at the end of the day. The game sucks, end of story.
@@gum8191 ... i care, it tells about how and why the game sucked.
I'm an author and the thought of having to finish a novel in the first draft without being able to go back and, you know, fix things quite literally gives me anxiety.
I imagine that someday I'll be explaining to someone's grandchildren, "You don't understand. HBomb was so good at the craft that I sat through and actually enjoyed a three and a half hour takedown of a game I've never heard of and would never play."
This is the exakt kind of comment I was looking for as I checked the comments to see if it was worth watching the video. Here we go!
You've never heard of Deus Ex: Human Revolution? Damn.
@@TheDalekCaan_ And would never play?
Deus Ex HR is a pretty cool game and I recommend you playing it. It just made the mistake of carrying the "Deus Ex" name, which was revolutionary.
@@TheDalekCaan_ I have to be super careful with video games. If I get too deep I won't do other things, like eating or going to work. So I pretty much ignore the triple A game space. These days I mostly just check out whatever FTP games will run on my win7 laptop.
The Icarus metaphor for augmentations IS actually pretty clever if you think about it: Icarus had man-made wings attached to his body that allowed him to reach heights never before thought possible, but the way those wings were crafted also had a key weakness, as the wax holding them together could melt off, trading a great ability for a certain risk Augmentations are man-made objects attached to one's body that allow them to do things never before thought possible, but the way they're crafted means they can be hijacked, trading a great ability for a certain risk They didn't have to hammer in that point a thousand times, but it's a clever metaphor
The irony is that limiting stuff via bullets alone does NOT affect the stealth player and he will be better armed than the Predator Arni squad at some points. Which also kina breaks immersion because you suddenly know you can just speed right through with violence because you have so far not fired a single shot, but picked up all the ammo.
Key takeaway: Elevators need to have a mini-game
Haha this is immediately what jumped to my mind when Hbomb said "You want to talk about passive gameplay?" like, don't give them ideas Mr Bomb XD
Why not the hacking mini game?
The minigame is looking at your phone praying for a bar of signal so you don’t have to be alone with your thoughts
"Fat-fingered my way into twelve consecutive life sentences" is quite possibly the best phrase ever written in English.
3:10:23 just a time stamp for myself cause it absolutely is
I'm terrible at playing stealth-encouraged shooters with inventory systems. It took me years to finish the first Metal Gear Solid games without dropping the difficulty down where they give you more item capacity and easier enemies. When I was younger I'd just completely freeze up in "panic" about whether I'd come out of the next encounter with enough bullets/supplies to not be stuck. A little older, and, well...I run out of supplies and get stuck. All three times I've played the original Deus Ex, I've _completely_ run out of weapon ammunition in Hong Kong. So I've experinced the first three DE games pretty much exclusively through longplays and text-commentary-only walkthroughs (I started watching one of Mankind Divided and just...stopped). Needless to say, those don't linger long on the game's news articles and text dumps if at all and breeze through non-plot-critical branches, and...today I learned Sanders and Sandoval are related.
It’s starting to get worrying how many times I’ve watched this absurdly long video. KZhead just auto plays it when I’m at work and 2 hours later I’m like “well might as well finish it” same thing to the pathologic and fallout videos
“Please don’t make fun of how long this is” as if long, comprehensive deep dives aren’t why we love this channel.
35:55 Loving the details in the IKEA joke.
Popular youtuber Harris Bomberguy creating a 1h45m deep-dive into the origins of antivax misinformation: The hero we needed. 🥺 Popular youtuber Harris Bomberguy creating a 3h30m lecture about his own weird video game opinion: The hero we deserved. 💀
"please don't make fun of how long this is" is exactly what i said to your mom
Yes
there is a genre of Tweeters whose only critique of long form deep dive videos is "it's too long lol what a nerd"
This video is so interesting to drop right after that story about people who got prosthetic, electronic eyes implanted by a company that no longer supports the technology. Basically, the robot eyes allowed people with certain types of blindness to see varying levels of shapes and shades of black and white, which for many people allowed them much greater freedom in navigating the world. But the technology wasn't sufficiently profitable so the company just... stopped supporting the technology. People's eyes began breaking down and there's essentially no way to have them repaired. If they break, they're just broken: you don't get to see anymore. So I think there's a possibly rich story here about what happens when you choose to be augmented but have very little control over what happens to that technology once it's actually implanted in your body and the sort of inherent terror that your body might just stop functioning and there's nothing you can do about that. Feels like something people might have a lot of rich and complex feeling about that could be explored very effectively by a protagonist who is heavily augmented but not by choice, since he has to live with that or die, idk tho...
Very interesting. Could be a very fleshed out short story, just on that premise alone. I wouldn't want augmentations, not in a world where Apple and John Deere fuck over their customers over the simplest shit.
“Sorry sir we no longer support your version of heart… you can either upgrade to a new version or go to another business… sir… sir…. Oh”
Ixians would never do that to you
"the inherent terror that your body might just stop functioning and there's nothing you can so about that" That already happens. Heart attacks, strokes, etc. You can die or suffer permanent disability randomly any time. Augmentations don't really add too much to that concept.
@@carcrashjayson but that could be factored into the story in an interesting way, the closest HR gets is when you have to go debt collecting on someone’s black market aug because they couldn’t keep up in their line of work without it. The whole game should’ve been more of that, that as the enforcer of one of these tech/pharmaceutical companies you see first hand how much this stuff can help someone who desperately needs it, create a false sense of hope and grind people into paste for cash, and everything beyond and in between. The fact that the ONLY time someone says “hey I know this stuff can help ordinary people but isn’t it kinda fucked how much the military is putting money into this to turn soldiers even less into people” is during that boring Megan walk and talk sucks, and the fact she just goes “yeah but need money to get Tiny Tim his robot legs” is even more shitty.
1:26:50 ironically dishonored was the first game that taught me that not every problem is a nail even if i have a hammer... enemies surrounding me and not dying in like 2 hits taught me to be careful and cautious. Which I think made me mentally aware enough to fall in love with, and be decent at, soulslikes. I think dishonored did a lot of things really terribly, but I think it did an amazing job of making me feel like an assassin not a soldier... 1:33:03 oh... uhhhh I jumped the gun
1:51:03 oh the euthanasia line KILLED me. Thank you for including it 😭🙏✨
2:19:48 The vent that leads *DIRECTLY TO HIS OFFICE* leads you there from the *BATHROOM*. It's like the level designers are making fun of their own design. That vent can ONLY exist to make that guy's office smell like piss. There's no other explanation.
@@gregoryford2532 in-game, there is no other outlets. Homie got that SOLID METAL TUBE
the whole game is so badly designed especially maps. "vents" they say...
Taking the piss, huh?
Office guy had it designed that way on purpose. They are trying to secretly tell the player that he has a piss kink.
Reminds me of FF7, where a vent in the Shinra building directly connects a bathroom with a meeting room, and everyone is constantly asking why the room smells so bad. I refuse to believe this man's office does not smell like piss always and all the time.
the fact that hbmomber can jus drop a video thats longer than a full length feature film about a decade + old video game once a year and get 2.7 million people to watch it is fucking mindblowing sorcerer shit. thisnis my 3rd time through and ive never played the game
The effects of quality over quantity really is amazing, isn't it?
illegal, play deus ex it was 85% off
Same I'd never heard of this series because I'm a fake gamer girl I guess
@@SCARaw i dont have a computer 😿
I've seen the whole thing at least 30 times now. But I have played both games, so I can't claim the "I love this long-ass video about a thing I've never heard about" badge.
The loss in control in deux ex over time represents the loss in control we have all collectively experienced since the original deus ex was made till today
Deus Ex was so genius that they even turned running out of money into a prediction
Playing this in the background and hearing Shaun's voice out of nowhere was so jarring. I thought I'd passed out and missed an auto-play skip where Shaun was coincidently also talking about Deus Ex.
Why is nobody talking about the incredible voice actors he got for the recreation of the opening walk around where Adam just annoys his ex about anime
Love how the one guy hasn't even seen the movie he's shilling
Jensen's voice actor is Mandalore.
@@MegaCygnusX1 THANK you
Oh it is absolutely mandalore gaming dudes iconic
Oh my god, it was so good I thought it was real!
Watching this wearing glasses ANd a prosthetic leg. The real cyborg experience
Do the headphones count? 👀
@@badger6882 100%
@@CzechAvailabilitie Man, you read my mind. Same same.
**heavy rifle shots**
But is your vision augmented?
This video is great, but the one thing I remember most is the amazing delivery of: Jack: Oh my god! JC, a bomb! JC: A bomb! The delivery isn't bad for the time, but something about it and the dialogue itself is just immensely funny to me.
“Hey look a bomb” “BOMB?”
I SPEEL MY DRINK
Welcome back! I know this is not your first time here. Tell me, how many hours do you have to finish the project you're tackling right now?
3 days to write two essays, you cant call me out like thisssss
My favorite and most memorable experience in HR was non-lethally taking out every single cop in the police station as stealthily as possible (so that nobody outside of maybe one or two near me that were swiftly dispatched) were alerted in any way, then packing them all into a single small vent, only to discover that the physics engine doesn't like that and having the bodies explode everywhere, getting stuck in walls, and killing many of them. Later did the same thing at the hive, seeing how many could be packed into a bathroom stall before critical mass was achieved. Still got the pacifist achievement that run im pretty sure. A hell of a good time to be sure, but says something about the game's depth.
did you... end up having your workplace issues fixed then?
Dude that's literally how I play every Deus Ex game. In Mankind Divided, during the curfew, I cleared all the patrolling units on the street by knocking them out and piling them up in bins, rooms, air ducts, etc.
@@humphreyspellingbee1732 LMAO
haha, I did a similar thing in Mankind Divided - I took out everyone in the nightclub in Prague and piled up all of the bodies on the bed in one bedroom. By the end of it the framrate was in the single digits when you entered the room.
So all those cops died but the game decided it wasn’t your fault and the engine did it. You’re a genius.
"Who takes out their company keycard and lays it on the coffee table like this?" Stares next to me at my company keycard sitting on my side table
Alright, but did you leave it in a motel room?
a side table makes way more sense than a coffee table. its common to put any kind of keys on a side table.
POV: you are about the have your neck snapped by a ripped guy hiding in a vent
@@danjoredd was his name Mike Ermantraut? In Better Call Saul working for Madrigal Co. ?
@@danjoredd So you're telling me that you can just go into people's places, and actualy find important items and information scattered around? Video games are closer to real life than I thought lol
I know nobody will read this ever, but there is one hacking minigame that works and its in warhammer darktides. The minigame itself demands skill and is done fast and sweet but they key here is that time doesnt stop and zombies can knock you out of the hacking entirely. So your teammates need to protect you while you try to go as fast as you can. It fits in the coop aspect of the game. I do enjoy the dread of trying a hack while there is a hord coming and hoping to finish in time
Yeah, seems like the key to making hacking fun is having the game remember there’s still a world going on around it. Hope the player accounted for that too. And while I’m here, might as well bring up possibly the worst hacking minigame as a counterbalance. You think any of these are bad, look up what SMT NINE’s freaking hacking strategy games were like.
3:10:19 "fat fingered my way into 12 consecutive life sentences" be killing me
The "are you guys talking about ghost in the shell?!" part felt like a direct attack on me. I've been that guy. I *am* that guy.
Yeah that's me I sure do love me some Ghost in the Shell. I cannot wait to see it.
Well mr bomberguy does also reference tachikomas later on so... tongue in cheek lol
Never change, King.
I had to rewatch that part 5 times before accepting to continue the video and I couldn't stop laughing
word, good ambience too
The best part about an Hbomberguy video is thinking "Oh man it sounds like he's reaching a conclusion, guess it'll be another 6 months until a new video" then realizing you still have 2 hours left in this one
Euphoria!
Hbomberguy's videos have ~5 beginnings and 6 endings
@@bugdracula1662 and over 27 different panel endings based on when you paused the video and how many times you've watched it friending for fresh content. I swear it's a thing 😂
I played DE:HR a couple of years ago, first on PS4 and then again on PC, and I had never played a DE game before that. Seeing the comparison between older DE games to now is astounding, especially because I ended up having so much fun in the modern titles. I think the title of this video is perfect, because now all I want to do it try the older games and get the full freedom of choice experience.
Human Revolution isn’t on PS4 though? How did you play it on ps4? 😅
I may have meant Mankind divided, they all blend together these days@@DivinityFallen
Welcome back everyone for our 17th rewatch of this video which for some reason can be watched again and again and it feels fresh everytime.
Not making fun of the video length but at the fact that there are subtitles ON A 3 HOUR VIDEO. Massive props!
Yeah, I really appreciate that
And quality subtitles at that! Changing the location of the subs to the top or bottom of screen depending on the visibility and readability of the game footage w/dialogue boxes and denoting who is speaking when switching between different speakers. Love to see it.
oh my god thank you for saying that, i just assumed they wouldn’t be there and was fighting for my life out here
I can't even begin to describe how rare this is
Really appreciate that as well: i have weird audio processing issues sometimes, so its nice to have subtitles and know im not criticlyy mishearing something
My favourite part of Human Revolution was committing to the non lethal run achievement and finishing the game then remembering I killed the guys in the tutorial because I didn't have non lethal weapons and didn't sneak past them.
My favorite part was that I actually did finish the game non lethally but lost the achievement because apparently npcs will sometimes just die after being knocked out
Wait, but what about the gun arm guy boss fight where you're forced to kill him? I didn't know there was a non-lethal run option.
@@whypothetical it's been a while but iirc bosses don't count
@@whypothetical Bosses don't count, but they did rework them in the Directors Cut re-release to give you more options
The intro doesn't count for the pacifist achievement and you can actually sneak past those enemies as well.
I played this game as a stealth non lethal and had a blast! It becomes a big puzzle game at that point and I love those! Especially since you can still go ham for the boss fights
this is so true. a big facet of hbombs gameplay issues run on: -The combat is great therefore the combat is the easist option -Players will always take the easiest option i feel like he's underestimating the lengths i will go to in order to avoid picking up a gun.
@@xyrissavage4983 have you actually watched the video? Stealth ISN'T redundant, he devotes like a full third of the video to that. It's still useful because of the scarcity of resources, but the act of stealth AND combat IS made redundant by the systems they added to circumvent both of them. You are handed the weapon needed for any half major fight, making smart combat pointless. Every 3 seconds there is a vent taking you EXACTLY where you have to go, making stealth pointless. The game has interesting and fun systems, and then proceeds to routinely kneecap them for the sake of 'simplicity'. His main complaint for half the video ISN'T combat is easy, it's that everything that IS fun is made redundant at every turn.
@@iljaradenkovs7150 oh, thank you. i totally misread this. I thought the takeaway was more akin to scarcity being good in theory, but failing in execution due to the simplicity, efficiency and easy nature of combat. Ala, you limited the amount of bullets i can consume in an attempt to force alternate paths like stealth, but you put a bazooka next to the enemy which totally side barred that attempt. Now i understand thats its closer to everything becoming redundant due to the failure in combining all systems, allowing the player to skip like, the whole game through a vent. Thank you
@@iljaradenkovs7150 I've been playing the hell out of DXHR relentlessly before this video with self-implemented goals and you're half-correct. So far, I've done: - hard, - KILL EVERYONE hard, - non-lethal most ghost achievements hard, - (current) no augments hard. Once you activate the TYPHOON augment, the boss fights are extremely pathetic. They will die to 2 typhoons on hard and you are invincible during its animation, you don't even need the heavy machine gun conveniently left OUTSIDE the boss room OR the several explosive ordinance stashed INSIDE the boss room. Every stealth option however, is down to player intuition. Stealth augments allow for risky plays (invisibility) for less experienced players, but if you sniff around long enough you'll find a direct path past the enemy more often than not. For the 'not' cases, there is usually a hidden path that requires augments to bypass like destroying weak walls, super jump or EMP immunity. But if you strongly value the original Deus Ex, all of this is extremely disappointing because you effectively don't have much player choice at all and must go down paths forged by the devs. Final note, I don't like the scavenging. It makes lethal playthroughs a nightmare because combat rifles NEVER HAVE ENOUGH AMMUNITION. Your only lethal tools are a pistol and a shotgun, and these are close-mid range weapons. Combat is still really fun but it could've been better.
Watching this made me realise how Cyberpunk 2077 is just a more refined version of human revolution but ultimately falls into a lot of the same pitfalls HR did.
yeah, I wish there was a New Vegas type game for Cyberpunk the way there was for Fallout 3. He tells in both videos on those games that even tho Fallout 3's gameplay loop of exploring and stuff is enjoyable and some quests are good, the writing and choices and their consequences in the game are lacking. Honestly such a bummer, because I can't really stomach the setting of a post apocalyptic world or a fantasy setting(like Baldur's Gate 3(even tho Pillars of Eternity 2 is my favorite game ever)) and a really good RPG game in any setting other than those 2 would be so fucking hype.
“He’s a sigma male! Jensen get out of there!” I watch this at least once a week and that is always my favorite part lol
1:07:59 had to mark it down, iconic moment.
Thanks for the time stamp, this would have driven me crazy trying to find it lol. My favorite part is 2:35:17, "No, leave me alone!"
🤝😂💯
Lol I had to pause the video to have a laugh after that one
SIGMA RULE #5,763,004: Have an emotional state😈 and a general psyche🧠 that is unreadable by cyborgs🤖, thus allowing you to dominate🍆 conversations💬 and quickly get back to focusing📈 on your grindset. 💰💰💰
When the world needed him most, he returned
And with a three hour long video
@@ivyssauro123 my body is ready
reddit comment
@@CogitoSensei that's fair
1:02:28 "Looking at numbers, thinking, making fun decisions" Considering how much you hear that games have to be 'simplified' or 'dumbed down' for mainstream appeal and how that seems to be creeping into other media (movies, tv shows, even the news), yeah that might be unironically true. It blows my mind how often I run into people who seem to dislike the very act of thinking when they aren't working. Mind, whether that's a result of workplace "ethics" crushing them so much they can't think after work, cultural "norms" warping any sense of personhood away, or actual personality is a whole debate of its own... On the note of hacking mini-games, I can point to the exact perfect example of how more interaction is quantifiably WORSE: Quick Time Events. The cutscene is still a cutscene, but now if you don't push a button at the right time, the cutscene restarts (or worse, brings you to an earlier checkpoint or even denies you something and just continues on without a chance to try again). But it's still just a cutscene.
QTE's work when done right. For instance, Spider-Man ps4. Some of the set pieces in that game are stunning, but they're simply impossible to make fully autonomous for the player. This might cause some disappointment when it feels like the coolest things spidey does are in cutscenes and you can't do them. Giving the player the opportunity to stay engaged and feel like THEY'RE the one doing the incredible thing really works in that setting.
@@apersonwhomayormaynotexist9868 The problem I'm seeing is that the coolest things Spidey does are relegated to cutscenes, a problem this very game has. What makes them done right in comparison to something like RE4's or Dark Cloud's QTEs where it's just a cutscene but you have to push a button at the right time to let the cutscene continue?
Sanders ripping out his prosthetic eye also could've played into hbomber's idea for that faction really well. Rather than him ripping out the eye because of some puritanical ideologies, it could've something he gave up so that someone else could have the ability to see again. A moment of compassion that could draw more people to his side and allow him to take extreme measures for his goals while still maintaining an image that would realistically draw people to stand alongside him, whether that's a calculated move on his part of just sincere care for another.
Okay the assumption that I don't want Gex to show up in Kingdom Hearts and kiss Goofy is utterly inaccurate! If society needs to crumble to see that happen, it was weak to begin with.
Finally somebody says it
I mean, is society even worth saving at that point?
"If we're not careful, Gex will be in the next kingdom hearts" Somewhere out there videogamedunkey just had a heart attack
we are safe now he will be in the next saints row
good
@@johndavidtibbetts7320 That's not very nice.
@@milos1967 no, no it isn't
@@johndavidtibbetts7320 Applegize.
"The end result is like playing a fairly simple cover shooter while being lightly choked from behind by a game designer. Even when it's straightforward, it's still a little tense. And that's what makes it fun." - Harris "Sonic Lore Analysis" Bomberguy
I used to work in a lockshop and the majority of the door hardware and locks we sold/installed were from brands that were all owned by assa abloy (yale, schlage, mul-t-lock, etc). All of these brands almost directly competed with each other too. So technically all the door locks in the game being made by the same company isn't actually that unrealistic
And all of them can probably be bumped or combed, because making better locks doesn't have a profit incentive.
Lock Picking Lawyer taught me this
Assa Abloy owns Master Lock??
@@exnerhimself they dont actually i got that part wrong. they do own arrow though
@@tadferd4340 not necessarily, all the individual brands/companies still do their own thing so they're all different. medeco and mul-t-lock are still high security and difficult to pick and schlage has really wacky keyways that can make jamming a tool in a bit harder
HBomberguy is probably the only video essayist i know of who would create, and then upload a video twice the run-time of a feature length film, discussing in excruciating detail why a game released over a decade ago, that no one else really cares about anymore, was just pretty ok.
He has just been beaten.... Fredrik Knudsen just released an almost 6 hour long essay on EVE online...
Shows the downward spiral of KZhead video essays. It's all about watch time and engagement. Nothing else matters. I will never forgive this guy for his Fallout 3 sucks video 💀
@@vinslungurI mean, realistically you'd get more watch time if you separated it between 6 30-minute videos so people don't get burnt out watching one massive video
@@vinslungur I mean, sure, that is indeed the trend and for sure true for most youtubers, who went from short, less than 10 minutes, vids to these langer, higher production 30 minutes vids. However, when you pick one specific topic and go super deep and create multiple hour things, that's beyond that trend. I think most casual viewers will bypass vids like that. These super long deep dives are more testiment to the creators being that special kind of crazy.
@@Mr._Zook He would probably do that... if he had 6 video ideas. Ok I'm done roasting. He's great at what he does.
Wait, you don't understand, as a Ukrainian, I need that 2-hour STALKER essay
You and me both, pal.
2:04:05 "Fun fact, I was born and raised in West Yorkshire" Yorkshire represennnnnnnnnnnnnnnnt!!!
literally came to comment that!! love other yorkshire people
I will say: the redeeming feature of the melee cinematics is that I remember it being very easy to hit the button by accident. So my thumb would slip and suddenly Jensen would, apropos of nothing, cinematically manhandle or punch a random NPC on the street
lol, this happened to me too many times.
My favourite part of the takedowns in DXHR is that random, unsuspecting people would suddenly turn into trained fighters just so Jensen can stylishly punch them out.
I did this to every spawned npc in the game it took many many many hours and a self written guide to spawn locations but I call it Fisto%
@@dukesubterra4683 nice
My main issue with the game was that i was going for a full stealth playthrough.Jensen was a master infiltrator and hacker when controlled by me, who was never detected and left a trail of unconscious hostiles in his wake. Yet as soon as the FEMA cutscene started Jensen, who up untill then crouched more than walked, suddenly decided walking into a room, without even trying to hide, in the middle of hostile territory was a good idea, and just got caught by Barrett.......
Yeah Jensen is an absolute idiot in cutscenes and it's annoying
not just the barrett fight, any boss fight. i remember my first time playing against the first boss, i did the same exact thing you did and i got so mad i was internally screaming at jensen
My issue is that you can't change your mind part way through to play it differently. If you chose the assault option, you can't get the tranquilizer gun later on to the stealthy.
@@VariablePenguin i didnt even know that cuz i only played stealth lol
@@pasty9276 I played stealth too, but it was much harder because I had to sneak up and knock everyone out.
I held off on watching this for a looooong time, because i bought human revolution a while back before the video came out and meant to play through it first before watching. however, i kept putting it off, and when i finally forced myself to, i got bored and stopped and decided to just watch the video. after hearing about (and recognizing a decent amount of) the reasons why it's so much less engaging that the original, i'm glad i didn't end up putting too much time into playing the game. 3 and a half hours of hbomb is much more enjoyable than the 7 or so hours of the game i pushed myself through, which by my math means this video is probably about twice as fun as the game itself.
I am a simple man, I hear a home alone soundbyte in a video, I like and subscribe. I hear someone shit on a game I really enjoyed growing up, I like and subscribe harder. Then I realize I mixed up my viagra with my anti-psychotics and have an awkward visit to the hospital.
I like how Hbomberguy emerges from a cave and comes out with a huge video essay for us to enjoy, you can even see his beard grow in the process.
@@loturzelrestaurant As a follow-up of sorts to the vaccine video, yeah.
@@loturzelrestaurant I mean, as far as we know, hbomberguy isn't autistic, and there is a plethora of autistic creators on KZhead, making content about autism and neurodivergence. The strength of this channel is that the subjects that are tackled are things that creators have legitimate stakes in, and deep passion about. I think it would be disengenous for them to write about subjects that don't effect them.
@@loturzelrestaurant you don't _have_ to be, but when learning about marginalised people, it's usually good practise to listen to them before listening to people talking about them. I'm sure if Hbomb made a video about autism it would be very good, he's a very competent writer who knows how to fact check. But if you can, why wouldn't you listen to people with lived experience of a topic before listening to people who don't.
"The Rocket Launcher is nature's lockpick" is going on a shirt and no-one can stop me.
take my money pleeez
They have sites where you can set that up, right? You own neat custom shirt. There’s a funny Layton one I wanna maybe make someday.
Except for me because I will patent it first
@@BrennaBridRogers *Points RPG at you.* Your patent request has been denied.
@@PlebNCnoooooooooooooo
Augmentation cannisters are way cooler IMO, I like the idea of having an in world reason to upgrade rather than just normal XP. Wish you could buy them with money though, the idea of having money replace XP in a world like this makes sense.
Finding out the patient’s response to being told to off himself at 1:51:00 wasn't fake dialogue recorded by Hbomb for the video and is in fact a real scene in the game is breaking my brain
He really said it's for twinks???
@@EL-jq1sqProbably with less… cultural background than we might use it
Canada in 2023 be like:
@@fidget0227I don't believe there's ever been another use for it outside of Twinkies, but it's the character saying it not the writers. Same way all the white people saying the n word in Django aren't necessarily racist
@@TheMurderBird twink isn't a slur or anything, it's just surprisingly modern to see something that old use gay slang
Finally, the Long Night is over. Time to start the journey of watching and rewatching another hbomberguy video game essay a million times.
Amen to this.
I feel very lucky, i started watching my way through some of his classics this week for the first time in over a year and then he drops this in our lap
@@incapacitaterd I had literally just started another rewatch of his Bloodborne video when this video got uploaded. Feels like finding an oasis in a desert.
Count me in
He's the George R. R. Martin of KZhead video essays. Except, you know, he actually eventually drops something. I was actually thinking of searching his name and then thought "No, what are the odds something new is out?" and then got this dropped in my recommended videos a few hours later.
After recently playing Deus Ex for the first time, the main thing that stood out is complete lack of objective markers. Having to use actual maps, compass, and the directons you were given was such a difference from ANYTHING in modern games. That also adds to the exploration and freedom, since when you don't have an objective marker, it means that there doesn't have to be an "intended way" of doing something or getting somewhere. Having objective markers is likely my biggest issue with HR and MD.
Not that this is boring or anything first time I watched it was all in one sitting engrossed the whole time, but absolutely find this the best sleep video something about the way you speak in this one sends me off into such a pleasant sleep. Probably like 100th sleep watch at this point my favourite bit to jump to is the level design as I can have a little giggle to myself about the air vents and then drift off to sleep. Dunno why I needed to explain that all in a comment but thought it was maybe a smidgen interesting.
Same
Update: Square-Enix is now selling Eidos Montreal and the Deus Ex intellectual property to Embracer Group AB, which was previously known as THQ Nordic AB (not to be confused with its subsidary THQ Nordic GmbH or the original owner of the THQ trademark THQ Inc.) THQ Inc. went bankrupt in 2012 and sold their trademark to Nordic Games Licensing AB in 2014, which is when Nordic Games Licensing AB changed its name to THQ Nordic AB and changed the name of its subsidary Nordic Games GmbH to THQ Nordic GmbH. Does that make sense to everyone else?
But what about Gex?!
@@DoubleATam was part of the package, embracer groop owns him now
also toomb rider and legacy of kain
@@lordlizard2195 Hope Embracer does smth with the properties
Oh ya. Crystal clear! 😐
I don't know what's weirder: a three and a half hour video about how a game is "fine" or the fact that I'll probably watch every second of it.
twice
god same here
@@The_Milkman_Delivers at least
sometimes explaining why something is aggressively average and OK takes twice as long as explaining why something is good or bad. Because you have to do both.
@@CantonWhy nah he just likes the smell of his farts.