FROSTPUNK 2 BETA GAMEPLAY | EP. 01 - FEELING THE HEAT (City Builder Let's Play)
Frostpunk 2 is the sequel to the genre-defining survival citybuilder Frostpunk, and I'm really excited to dive in to the Beta to show off gameplay of the Utopia Builder mode that's coming when the game launches later this year. In this mini-series, we're going to learn how to play Frostpunk 2 together, embracing our mistakes as we explore gameplay options, and engage with a completely different type of gameplay compared to the first Frostpunk.
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00:00 - Intro & Utopia Builder Options Overview
04:54 - Gameplay Begins
19:19 - Idea Tree Explored
23:07 - Gameplay Resumes
26:18 - The Council & Policies Explored
36:41 - Gameplay Resumes
#frostpunk2
EPISODE 2 is OUT NOW - kzhead.info/sun/mt17YdeDgIqlfXk/bejne.html ! It's gettin' hot in here 😬! A couple small things we could've probably done a bit better, but hey, nothing like a bit of early tension to get your blood flowing! I think we'll recover... we'll found out soon enough, at any rate!
Go for it! Do the whole thing
In my headcanon, "Heat Stamps" is based on the amount of coal one person or family would need to for a year, just like "Koku" was the amount of Rice and adult would eat... or maybe is just a placeholder currency idk
Oh my god... Manor Lords, and Frostpunk 2... This is the best year of gaming already!
"If we run out of storage space, extracted coal will be left on the surface and rendered useless." In a world like this, do they seriously expect me to believe they wouldn't slow down extraction to save the coal they need to survive? :)
A better solution like you’d said would for labor to slow down or pause if your stockpiles are full. To encourage setting up some stockpiles however they could make it that increasing production back to full takes some time, so you’d need to have enough on hand to meet spikes in demand while production normalizes. You could even add some sort of unemployment mechanic where districts working at partial capacity ‘lay off’ or pay their workers less, which leads to issues with that population group.
@@jakegordon1575 All good ideas :)
It's interesting how they went from small sscale, to a larger scale building. It's like after the story events of Frost Punk 1, they've learned how to more or less manage a small/medium city just fine, and this is you now learning and essentially making the progress of learning how to properly expand and build a metropolis.
Ive barely started the video but that face appearing and fading out with glowing eyes when you press start at 5:03 is so cool to me. Honestly, it kinda jump scared me at first but I really like the effect
Haha yeah - I edited out the loading between the menus and the start, but decided to keep that in because it was so atmospheric and haunting.
I can't freaking wait for this game. The first one was a masterpiece and I love how they seem to go bigger everywhere.
"The City Must Not Fall" just doesn't have the same ring to it as "The City Must Survive"
I get that the idea is that the city did survive and now we have to find a way to keep on living, does "the city must thrive" ring better?
@@Prototype-357 most certainly
Loving the changes from Frostpunk. Glad it's actually a reimagination and not just a glorified dlc.
It's years since I played FrostPunk and this has got my interest piqued again. Thanks for the show and tell.
Excited to see some of this. Even more so I'm eager to hear the soundtrack! FP1 has stunning music.
Good lord what a week! Honestly wasn't expecting anything about Frostpunk 2 this year 😅
yooo, I didn't think the beta would have come out so quick. Nice.
This game looks great. Can't wait.
I would like to see more of this!
I'm SO looking forward to this game!!!
I suspect the default before passing a law is no outsiders can settle, not all outsiders can settle. That would make the descriptions make sense.
Nah, there's an event about it if you wait long enough. Basically, there's no regulation at all, so outsiders get exploited by the less moral citizens. Give me all your valuables and I'll let you in type of things. This gives your city a dark reputation, mechanically giving you a reduction in population growth from immigration.
There’s a food source closer to the city fyi. Zoom out and you’ll see it
Glad you are showcasing the game. I plan to purchase it on launch, but I refuse to pre-order games. This allows me to check it out early without becoming part of the problem.
This beta scares me. I love the increase scale but i think it may sacrifice too much from the simulation. Take for instance the icebreakers, they just appear unlike the giant machines in the first game where they actually took time to travel to a location. We're no longer placing individual houses but districts which i fear also might be why we cant zoom in to hide the facade. I hope im wrong.
From what I've seen elsewhere, the main focus this time seems to be the ideological conflict between different factions, and also exploring the frostlands. Since this game seems to use weeks as time units instead of days, it seems like they really zoomed out from the first game. Which I think is overall neat. For the small-scale, intense survival on what feels like a more individual level, you can go to the first game. To see how a successful city manages to grapple with the challenges of growing population and resource demand, followed by political rifts opening that can't just be quelled by sending the faith keepers, go for the second game. That said, I agree that the icebreakers phasing into reality as needed is a bit jarring. With districts I can understand a simplified animation of buildings being constructed, but heavy machines like icebreakers... yeah I feel like they'd deserve some more permanence and weight.
You have a point, big fan of the first game as it caught me by surprise , I feel a lot of what made the first game good might be lost here, but let's see. The Instant building, districts and UI all have this mass produced generic city builder feel
@danielc9967 I agree, it's like both games Civilization and Frostpunk were merged. I don't feel the connection like the previous edition. Hopefully things turn around and my opinion is swayed on release.
This looks amazing and very excited for the drop! I kinda like the old technology tree though compared to this new one
Seems pretty interesting I just really hope that then we get more than just 2 factions in the city, or else it is just faith vs order again
Growing up in the movie business, a decision through committee *never* went badly at all! *eventually stops rolling eyes*
Worked in the creative world professionally in the past myself - design by committee is truly the only path to the best results, yep!
Interesting take on making a true sequel. But, I dunno, it was the intimacy of Frost Punk that made it so compelling
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Gideon is my spirit animal.
We're so back baby!
Strategy game renaisance!
"Maybe we do need a depot?" I think you needed one now because you made that decision that increased the coal production rate.
The food node is next to your city between coal node (that you didn’t build yet) and material node (you already built it). Btw press alt to see more.
Really hoping they do some more connections to frostpunk 1 like continuing what happened to the original settlements
Big fan of the first game as it caught me by surprise , I feel a lot of what made the first game good might be lost here, but let's see. The Instant road building, districts and UI all have this mass produced generic city builder feel. But I withhold further judgement until launch
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It looks like they took the diverging laws idea from the first game and expanded it to research as well.
I cannot wait for this game to come to console eventually, as I loved the original Frostpunk.
Like I been while watch this video and think how far you can be monster in frostpunk 2
"Quadrapedal mechs" They're called automatons sir
I am stuck at 1280X720 video resolution. It sates "Can be changed only in main menu" but I can't do it from there either.
I really wanted to like the first one actually I might but I'm so bad at it 😩
Oh no, I really really dislike the UI. It was so beautiful in the first game... what are these gray bars...?
I as a studied UI designer absolutely agree with you. Could write an essay, why, but it's absolutely not worth it. Refunded the game.
One of my favorite games of all time has become yet another hex-based civilization manager. Who decided this?
what is your OS? mine keeps crashing, Im using win11
Sorry to hear that. I'm on Windows 10 here - haven't had a crash yet.
They should have just renamed this, Frostpunk:The Puzzle Game
No common rules, so some district will just refuse immigrants regardless, some accept them. So common rule to allow skilled ones would then be net positive on immigration as the isolationists need to allow it.
A game made by people who understand the weight of tension in a storytelling. This is a real post-apocalyptic scenario. In other games also called "post-apocalyptic", rarely the developers deal with tension in the proper way, and seems as if the player is taking a walking in the park instead to have to deal with the harsh reality of a post-apocalyptic scenario.
This looks a bit soulless. The first one was great because you felt like you were there struggling with your people. The bigger scale feels very detatched to the point that it does not feel like a survival.
That's part of the point. The population starts on the four digits, and can grow to at least five digits. The scale of perception grows, days pass in a few seconds, a week can be gone in a minute, people are now blurs leaving trails of light. Now you are in a society survival game, because the city has grown to dwarf what it was- and thus, grown so complex it dwarfs the conflicts of the past.
Remember that there is no story mode here yet. Maybe there’s more to it than this. Also it’s subject to change so they might take criticism into account so maybe it becomes more personal later. I am kind of interested how much of a monster I can become….
So... they changed EVERYTHING that made the first one a succes. The gloomy, dark and almost medieval atmosphere, the people and their individual problems, the search for extra resources and survivors, even the music. And they go big and colorful, futuristic and put the camera MUCH higher up, disconnecting you from the core of the gameplay in the first game (the people) and then call it a successor? It doesn't look like the first game, it doesn't play like the first game, it doesn't sound like the first game. That's just a new game. And it doesn't look half as good as the first one. What a waste of anticipation....
Not a fan so far , i thought they were going to make the city buiding less generic not completely automated grid not a good decision atall
I know it's a petty thing but I don't like the people zooming around in regular normal speed, it takes away from the older animations in which they literally toiled and suffered going through fresh snow.
Well that's pretty disappointing. Looks like significantly less control over the city building. Problem with the first game was that it wasn't a city builder, but a puzzle game in disguise. Looks like they've gone the opposite way of what I was looking forward to. Oh well.
The game feels like ANNO ish, not the Frostpunk we knew, even "The last train home" is better alternative. 😡😡😡
You’re spoiling us now. Next you’ll be streaming CK3 again like the old days. Frostpunk 2 looks so different to the first game. Seems so rich and full of ways to ultimately ruin your city
Yeah, i knew i had a bad feeling when i first heard of FP2. Call me a purist, but the first game felt wayyyyy more personal to you as a gamer just trying to survive the frozen wasteland!
Play to completion!!
Hopefully the step away from the individual citizen simulation side of it doesn't take away from the overall gameplay "week" simulation aspect.