1 Year MAKING an OPEN-WORLD game
I spent 1 year developing an open world RPG game. What kind of progress did I make and how much more is left in development?
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#devlog #unity #gamedev
Polymars blocking you is some next level developer drama 🍿
lolllllll
@@AIAdev rip mur- I mean polymars yeah
AaaaaaA
@@rmcoutinho baaaaaaa
ikr lmao
If you listen closely, you'll hear AIA say "slice" at 6:13, which is secretly inferring that he will add a pizza making minigame to Mana Valley.
leaks
I can't tolerate this
After he said slices he shows a wall where it says the cake is a lie so maybe he is adding a cake?
@@AIAdev And a salad making minigame? Very nice
BRO SPOILERSSSSSSSSSSSSSSS
It's absolutely incredible to see how far you've come in just one year!
thanks valentine!
@@AIAdev hello
@@Hatmix hi
Impressive progress for 1 year! 6000 wishlists is great, keep it up!
shut
Just a wild idea that might have gone unnoticed: now that you have shortcuts using stuff in UI slots, you could manage that differently depending on "modes". The "new evasion tactic" it allows could actually be a preset move different from the normal flight feature, once player enter "battle mode". Different brooms could even have different moves, not only evading with a dash or a quick take off, but even stuff like a burst of air to push enemies. Making up for a new progress axis for the player, who then get to 'upgrade' their broom or simply manage their inventory to adapt according to situations they're facing. And the same thing could be introduced for different kind of items, like wands, wizard hats.. you name it. (Also, a water-y spell could be use as a watering can in one context, and as a rain of water bullets in another) Not allowing the player to simply run away from enemies that easily, by locking them into battle mode as long as there are enemies onto them, seems pretty fundamental to me.
Great video for a beginner dev! Keep up the great work! -Banditoes
thank you bandit.
Man really just signed his comment
@@WozzaDekon lmfao
Your work has been really good so far and I like that you show your problem solving behind the fighting and open world mechanics. What I really love, though, is how you structured your video. It made me laugh and sympathize with you and your work and I'm really excited for what's about to come - very well made, instantly subscribed :)
Awesome recap! Enjoyed seeing the realization for the need for modularity in enemy features, since that's a big one every game dev eventually realizes. With your new modularity mindset, it makes it easier to break the barrier between pomplu and the player character, and create abilities that allow you to transform into pomplus etc. All new possibilities!
im loving your progress man, ive been struglling hard to even start with my game
I recommend that you only make the broom consume mana while in combat, which could be detected by checking if the player has dealt damage to something recently, or maybe if an enemy is alerted to the player's presence.
I think it would be better if it was if an enemy had attempted an attack so if ur flying past them you don’t get screwed by mana randomly being used
Love it, keep up the great work! Looking forward to seeing your project progress, wishlisted on steam.
that is incredibly a lot of work!! great job love it, cant wait.
I've just started to game dev on my off days myself and seeing your work is inspiring! Its really wanting to drive the fact home I wanna make a game and will! Keep it up! Can't wait to play this!
This is so cool. I'm really hoping I can get my pc fixed in time for this games release. Watching the progress is so fascinating.
You've been a huge help to me and my own project, I'm not doing nearly as much progress as you do but I am pretty inexperienced. Still, it's good to get some ideas of how to do something from someone who knows what he does. I'm sure my Gecko Game project won't really be finished at all but who knows. Keep up the great videos!
Thanks! I've been learning a lot too! I do things one way and then realize they should be different and have to fix them later. The most important thing is progress!
Love the vids. You've been a great inspiration to me. Keep up the great work!
Thanks Stan! Keep it up!
Great video as always! You just keep on impressing
I love your dev logs dude, its inspiring
You are doing a wonderful job! I am just starting my journey with GDD, and doing a boat load of research on what engine I plan to park my code into. With my new found career circumstances it is affording me the time I need to dive into developing my childhood dream into a reality.
Nice thumbnail..
Thanks Ash! You're in this! Did you see?!!?!?!?!
@@AIAdev frick off aia
Who ash
@@naejelangelogonzales6623 ash deez nuts
Man, just discovered ur game and this channel. Looks nice!! Keep up the good stuff dude.
I think if you start flying midair, there should be an animation with the broom bcz it looks rly weird just teleporting to different frames.
AIA this is absolutely incredible bro.... Keep it up!
I waited till dinner so I could watch this on my favourite time of the day. I got so excited when this video came out and It did not dissapoint, I love ur content
You've been my favourite gamedev youtuber while i was watching other youtubers colab with you, and seeing you struggle with different things makes me believe in myself lmao
Been supporting and watching you this whole time, keep it up! :D
That's dope! Thank you
Okay you popped up in my feed randomly and I'm gonna wait patiently for your game ☺️
Can’t believe it’s already been 1 year! Keep up the good work man! Sending Fabiulous Love❤️
this video was recommended to me I haven't seen the first ones but this game you're working on already looks great and very cute!
You have made a lot more progress in your game in a year, than I have in my game with a year. Good job man 👍
thanks EJ!
The game looks so much fun 😩. Can't wait to play it!
Boom! Another great devlog AIA, keep at it you are inspiring :)
thank you katerlad :) I appreciate it. I'm excited to see how your game develops too.
This is really impressive and inspiring, especially for other people like me who want to get into indie development. Keep this up man, good stuff.
So far it looks cute, colorful, & fun / stimulating with lots of things to try out & achieve. [ Wishlisted - take your time perfecting it - I'm patient ;) ]
What a change from the first few movies!! Congrats. I like the style of the WOW for the mana/health bar plus the spells at the bottom. It is easier to see when you don't need to look up. But that is the last of your concerns ahah Visual scripting can be a pain in the ..... use multiple scripts and you can derive what you need from them. Keep it up!!
This game looks promising ill continue to support you and wishlist the game :)
Good luck, I am sure your game will be sucessful.
W Dev. W Game. Can't wait to see where you're at in another year!
thanks gless for always being a supportive person in my life
@@AIAdev Hello?
@@AIAdev I exist too
i cannot wait to play this, the art style is unique and funky, the mechanics take strategy and skill and don't even get me STARTED on how good flying on a broom probably feels from those breef shots
that's not even mentioning the devlog itself, which has great editing and some very *funi joeks*
Definitely should be proud of your progress, it's come a long way!
Thanks Sam!
take your time bro this is cool
Lots of progress in just one year, great work dude, keep it up!
Thank you! I feel like gamers have a hard time seeing the progress so I appreciate devs lol
This is looking more and more awesome with each update video. I don't mind how long it takes to make and finish this, I am just really keen to play this game. I can't afford patron right now, but hopefully in the future I can. I do feel a tad envious of those currently play testing the battle arena though. 😁😊
such a nice progress! keep it up!
New but amazed nonetheless. Keep up the good work! Subscribed to see how u progress with this. Good luck :)
this game is so adorable, definitely looking forward to it
Time flies man holy crap... Game is looking great, can't wait to play it someday. Cheers man and keep up the awesome work
so weird Brandon... your icon is Floky's icon lol. I was so confused. Just KZhead things. Thank you! Time does fly... maybe I can watch it with a fast broom.
Bro you are one of the people that keeps inspiring me to pursue my own goals
can't wait to start playing this awesome game
The game looks epic so far. Hope you get it finished and just work on updating it. I might get the game when its launched. I will wishlist it on steam. New Subscriber here.
This makes me feel a lot better about my progress. im solo deving my first game and it's been a couple months, so Im seeing that my expectations are a bit unrealistic. Maybe by the end of the year I will have something made for combat as well, but I have a different system im focusing on atm :D
First time watching a video from you! I subscribed can’t wait for this game to finish!
Rad video. Super cool to get an insight into your workflow and journey. Congrats on the upcoming demo! That's a big deal 😀
Thanks mate :) Love ur series!
@@AIAdev I learned from cool dudes like you
It's a good idea to have fresh eyes on the project after some development time has past but vertical slices aren't always the best route as long as you can look at your game and honestly think. "I would buy this game." Then you've got something if you wouldn't then just ask yourself what is missing what would make it better? If you can't pinpoint that then maybe a playtest will help get the creative juices flowing.
This was super interesting to watch!🫶🏼 I loved where you placed sound and visual effects☺️. Mana 0:49 😂😂🤣 Why did this make me laugh so hard? 1:19 Ai doesn’t recognize objects placed in terrain= walk through objects 1:51 Beautiful fall themes 2:09 Visual scripting for attack development in game developing 4:41 Love the trees 5:43 Magic themed game with cute people 6:25 😂 Looking scary but struggling to move through the pit/hole 7:34 working on broom mechanics
This game looks awesome keep grinding !!
Great video! I feel this completely. I have a prototype scene to contain all core features just to test functionality.
It looks really good, you got this!
This editing is amazing!
....... just incredible i would never think of making a game al by myself just amazing and your doing an amazing job to i like how it looks alredea can't wait to play it
Esse jogo fica cada vez mais incrível.
wait a minute
thank you!
Olha mais um br
Aaaaa I love this progress!!! One thing I've been thinking about for a while tho is the spells... If you just spam the same button whenever killing something I can already feel my wrists break xD Maybe a player can have three or two skills already up? The spammy one already therr and maybe a small aoe with cooldown? All in all tho, can't wait! It looks so cozy and bright! ✨✨✨🎉🎉🎉❤️❤️❤️
Great vid man!
This editing floored me. subbed a minute in 🤣
oh yeahh i rememeber watching your earlier dev vlog randomly! lol now also it is randomly only!
I liked and subbed in the first 5 seconds cuz I saw how few subs you had and how good the Video was
I’m loving this game!! IT LOOKS SO GOOD!!! I couldn’t never make something like this!!
I like the video format!
Goood luck man im definitely looking forward to this may god bless you🙏✝️👍
Good luck dude! Always remember that scope is like the _Deadites from Evil Dead!_ once you poke it with a stick its always going to be a problem LOL
If you ever need to over scope something just give me a DM.
Can't believe it's been a year already... Time flies :O
FR FR
ye
the fan art is amazing D:
This is some amazing progress for one year! 😍😍
Will be waiting for this game❤
thats a nice little update on the game, i honestly forgot it existed, wishing you luck but you should really make some more content on it
I really wish it was that easy. Making videos, even at the pace that I do, while also developing a full-size game is a lot of work. I really could use a whole team but the funds just aren't there to do that RN.
@@AIAdev no need for long videos, just small funny shorts documenting development would be nice.
Really excited to see this game finished! I am a big magic user in every game possible. Usually a hybrid (Typically a Dark Knight.) Curious are you are going to add Dark Magic (like Final Fantasy’s Dark, Darkga, Darkra, Soul Eater etc.)
I really hope theres a focus on the combat, i know these types of games are chill, but id really like to see something that gets your adrenaline going! Maybe a horror aspect, or just something very difficult. Also there should be unique armor, weapons, and they should all visually make a difference.
Don't give up on this project it's really cool! I've wanted to make a similar game but I can't wrap my head around coding. So I wish for your success instead!
I can't wait to play this!
i'm going to college for game programming and seeing this video is really inspiring! let's do our best, and i can't wait to see more!
awe, good luck❤
I ended up switching from visual scripting (I used UVS) to C# in the end too. Good progress on the game, keep it up! 👍
I think it was really good and fast for prototyping. Thank you!
Having features not incorporated can be a good thing. If you have a cool looking item with some strange/mysterious description it can get people hype about what that item is going to do.
2:44 relate broo.. it's may looks the same, but looking at the come, so much mas changed, and a lot optimization.
Omg whos saying there no progress?! Like omg its so coooool, I can’t wait to get to play it!!! I think it would also be really fun if u add arenas with bosses in it. May i ask what devices its going to be on? OMG I can’t wait it looks so gooood
The game looks so much fun to play, the graphics look very nice too. Keep up the good work. Is there a release date yet ?
Great stuff! Get ‘em!!!!!
Super nice work mate! Amazing to see how far the game has come, and I can't wait to see how it continues to grow! Is that bar at the side for spell mastery or something like that? Now for some questions muahaha! 1) You're against prefabs, just interested in how come? 2) You have assets in the project that have custom icons in the inspector...how 👀
Thanks Saul! It's been great having you as a fellow magic-game dev You're warm about the sidebar. 1) I like instantiating prefabs, and simple prefabs are fine, but the more complex prefabs get the more I found that overrides slip in and out. 2) lol I'm using an asset called Game Creator 2 that provides fancy inspectors.
@@AIAdev Pleasure to be here! More magic games please (but ones that are substantially different to ours) And I'll take warm! Looking forward to knowing what it's for! And your point about prrgabs make sense, I'll have to note that and look out for it! And thank you for that! I'm gonna check that asset out!👀
Oh Boy im so excited for this Video :D I love how much you let your Community be involved in the Progress :) Edit: i saw one of my Comments in the Video 🤩
Though i guess that one would be to hard to make thinking about it now. 😅
Love it!
Take all the sweet time you need to finish this game! 1 year... wow.... time has flown by and you have accomplished so much! It is amazing to see all you have done in such a short time! I have followed this game since the start and I as most likely many others! Can not wait for the day to fly around in this world and fight some Pomplu in the lush open world♥ You got this!! ;)
Thank you Sandy!!! Much appreciated
LOOKS FUN!
this is awesome
Haven't seen any of your content before, but this looks cool! Subscribing :)
Thanks Tyler 🥹
@@AIAdev shut aia
Hey AIA, that's really good for a first game ! We all start somewhere :)
Damn! This has a lot of potential!!!
The game is growing so much
It's great to hear this because I'm in it so much it can feel like I'm not going anywhere.
I hope you realise how impressive this is, dont ever feel pressured to release it though, only when you feel it's truly complete, even if it's 3 years from now, should you release it
Cant wait till this is released 😊
Looking great!
And open world, rpg, that has a skill tree?!? Thats right up my alley def gonna try it