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The practicality of skill jumps in CS2 are not often talked about, so in this video I rank skill jumps based on their combination of difficulty and usefulness. Let me know what you think in the comments!
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Timestamps
0:00 Skill jumps in CS2 are not created equal
0:29 Ancient
1:31 Anubis
1:50 Mirage
3:47 Nuke
4:49 Overpass
6:22 Vertigo
6:40 Inferno
Hey! We’re almost at 30k subs - please subscribe!:) a few notes about the video: 1. My ratings are based on a balance between difficulty and usefulness. I wanted to make a skill jumps video for the average player- not players with a ton of free time for practicing jumps. I am by no means an expert on skill jumps, and I do not particularly love grinding difficult jumps. My goal for these rankings are to prioritize skill jumps for players who are wanting to know what is truly useful and practical in competitive games! 2. I wanted to include skill jumps that can be accomplished alone (no run boosts), and no silent drops that do not include a jump. I also did not want to include anything that would likely be patched (S+direction silent drop exploit). 3. Thanks for reading this!:)
what this video taught me is that even level 10 players BADLY need to practice movement, or even do a movement gamemode as warmup
@@jojivlogs_4255 if you wanna practise movement before game make sure its vanilla kz not kzt cause kzt will mess up your sync in vanilla
The ancient jump is super useful if somebody on your team knows the instant elbow smoke, it'll land before they can see you. You get to peek people on cat like a full 2 seconds before somebody pushing cave would be able to, which is a super good pick for AWPers to go for. That mirage self boost is inconsistent because of subtick, jump height is inconsistent now
Good point!
literally just watched iM do that in Navi vs Spirit lol
Actually the Mirage A self boost is pretty consistent. The trick is to run into it, when you run + jump + crouch onto it you're pretty much gonna land it every time. Crouch jump bind makes this ez.
I use a crouch jump bind for triple on mirage and it works great
I think the timing on crouch jumps has changed slightly. Youll need to delay jumping after crouching ever so slightly now.
Mr Wilson... for the van jump at 3:30, you dont need to bhop anymore on the bumper. You can hold a/w and run on it then strafe to the right to land on the balcony. A+ video.
The jump at 5:52 got an "update" you just stick to it and crouch-jump, to get easily on top of that
Many of these I didnt consider in my 2200 hrs, like the sandbags on overpass and the selfboost on nuke garagea since I tend to play ramp mostly, def gonna play around with them this week. Subscribed!
5:45 u can surf on the top of the ledge above the pipe using w+a+shift and u will go over the pipe without being seen. pretty easy to do once u learn it. Sometimes inconsistent but more practice the better.
Hey! I found that out :D Unfortunately it got patched.
The early palace peek for CT side is so powerful, it gets me kills almost every round I try it because people don’t expect someone to be peeking the door already, and sometimes if they are slow you can push into palace and walk on the left side, nobody ever places their crosshair there as they’re never expecting someone sitting in the corner like a rat
the triple box jump on mirage requires a bit of alignment now to make it consistent had to figure it out after that i stopped having problems nailing the jump
Window to Stone on Mirage is def A or B tier since you get a nice angle on top of Stone to hold deep mid, conn, and bottom mid, and don't risk falling out of window
5:57 you can walk up and crouch jump on it, no need to do it from that far in conn. Also mirage box just look higher up and you'll make it 100% of the time
For the jump onto the box on A-site, jump then crouch (Slightly delayed) becomes more consistent to hit
2:31 if you hold crouch a bit before you jump, you can make it on top of the box 100% of the time. you can do this with other tall objects that you shouldn't be able to jump on like the wall next to b stairs on vertigo, or the spools in connector on overpass (5:48)
For mirage B site, being able to jump out of the window strafing properly or landing in the window and jumping out over jail's line of fire is very useful.
The jump to tripple can be done consistently if you get stuck on another spot. You have to go out and get stuck a little to the left of where you went. There are two spots where you get stuck. One will give consistent tripple jumps while the one you did will not.
Nice vid man, def gonna use some of these
Awesome bro thank you:)
I've been trying to figure out a skill jump for ct inferno to fast push halls from spawn. Like I'll run through site hop on the the barrel at the default plant location, hop over to the truck(formerly cart), but my landing on the truck always slows me down.
Loved your content man, i tried learning the jumps and applied to my games! i also wanted to ask that which software you use to record CS2? i tried nvidia geforce experience and wasnt happy with the results. It will be extremely helpful if you let me know the recording software and the bit-rate you use to record your gameplay. I have a rtx 4060 so i wont have issues recording at a higher bit-rate. thanks!
Thanks very much man, that’s awesome! I use OBS. A lot of people talk about how it’s difficult, but with a couple tutorial videos it’s really easy to get used to. I use 50,000 bitrate for recording and 9,000 for streams.
this video is unintentionally funny
Thx for the video 🤜🤛
I started this video thinking "skill jump" as in big leap of increasing skill... 🧠
You can do the Overpass connector pipe boost without a strafe jump. You can do it just with a crouch jump-ish and you can get it consistent.
yoo finaly I have some movement to practice tnx
you're right about the jump on triple in mirage. it WAS consistent when cs2 first launched (and in csgo obviously) but they patched it to remove the jump completely (i think by mistake) and then changed it back to make it possible again, but somehow they messed it up so now its not consistent. You can look at the same spot and even use a macro to get the exact same timing every single time and you will make the jump maybe 3 out of 10 times. I hate it.
i would like to see opinions about the palace fastest path and my own path i usually use... For some context, the t's always get into palace faster than the best spawn from ct side for A, this makes them able to hear all the jumps and steps ct's make while they're getting into palace, allowing the t player to expect the engagement right away... at least from my experience. What i do, is start walking at the edge of under palace (under-balcony or shadow) right before the ladder, from my perspective, it gives you the control over the engagement, allowing you to decide between swinging to catch him out of guard, or wait for him, because in this instance the T has to actually look out for the fight clearing all the possible angles you could be instead of waiting for you to come out as it would happen on the scenario given above. For me this works better at least on the level i usually play, wich is not high but not low either, i don't know about higher ranks, that's why i would like to see different opinions.
Hey, what’s the music around 5:27 ? Thanks for the video 🙏
Tried to Shazam it without success 🤣
5:53 is possible when you walk straight to the barrel and crouchjump it - it does not look like it is possible but is is
The last jump is definately the most difficult
W video as always wilson. great concept!
Thank you skittle!:)
Crouch before jumping. Not jump then crouch for that firebox jump. It's 100% consistent but it feels weird - but all Valve games actually give you more height if you crouch BEFORE jumping. Though still time both inputs almost one after the other, ofc.
Hey i’m new to CS in general just picking it up with CS2 so first want to say thank you for the videos, very informative for a new player. this makes me have a question though, at 2:26 you say the window to cinderblock/ladder room jump isn’t as useful but in my opinion that jump would be very useful to rotate quicker, could someone maybe shed some light on a noobs mentality? grazie mille
Definitely useful as a rotator- in my opinion the window to cat jump does what the conderblock jump does and more. Allows you to quick rotate + make aggro play. But there’s definitely and argument that if the T’s have short/cat control on a rotate, then the cinder block jump would be a safer option than the cat jump
Last jump got me 😂
5:52 there's an easier way to get up there, can just crouch-jump from up close (but it's janky til you find the right little seam to hop on to)
4:12 there is also an edgebug lineup that you can learn which both negates fall damage and drop noise
whats the lineup? ive just been doing it
What a bangin tierlist, great video as always, and I'm happy I shared an Anubis jump for you :) Also, any track ID for the song at 3:16? 🥺👉👈
Oooo I’m away from my pc but I will grab it for ya when I’m back:)
Can’t wait for a Wilson vid with a skeler track 😎
be mine by Tatami!
wow alot of useful ones i didnt even know existed as a relatively low elo player, very helpful.
Glad I could help man!:)
4:22 if u land on the surf and press d when u surf it up can it an edgebug and take no damage, much cooler 5:57 u can just crouch jump on top of the barrel
One good use for overpass short surf if you are t in a post plant and the ct is pushing you
The Mirage A Site Triple Box jump is weird in CS2, I've found that if you take a ministep backward and then hold W + crouch jump, it lands pretty consistently. Not sure how or why this works, but this might work in other places too.
I just would like some of the jumps onto things to be a little easier. Some things just feel taller on mirage (the boxes on a) and is more inconsistent. Then again… I’m bad and just struggle with most of the jumps 😂
continue your work wilson ❤❤❤ u will get a very big channel in the near future ❤❤
Thank you man!:)
Very nice list! Can we see the tier list somewhere?
Thanks Jon! You can make your own here: tiermaker.com/create/duanbcuiska-16716610, but unfortunately I don't have a saved version of my final list aside from what is in the video
First skill jump on ancient is really nice dude. U almost always play as two mid. Your mate Molly smoke nades mid to give u space for jump and run direct heaven to contest enemy’s in front of b. Hellzerg does this often and it’s really strong
ancient mid jump is super useful for aggressive mid control. Donk uses that a lot in recent matches.
2:32 You can make this jump more consistent by holding “a” and “w” while jumping and anyway, I enjoyed your vid
Big Wilson Schmovement
Great video idea. The van jump is kinda over rated, but that jump onto the window ledge is literal S tier in my nova/mg games, if combined with the van jump. I think the window ledge does more for me than the van jump, but I'm not much of a B player.
2:47 ive seen myself doin this jump in matchmaking doubledigit amount of times in my 700h of playtime
Thank you wilson for another banger, you rock dude.
You rock leeko
just what i needed :0
I don't know if it's considered a skill jump, maybe more of a movement technique, but runboosting off a teammates head to get a quicker peek on some maps is becoming more common imo.
Overpass T con ladder silent/ no damage jump is a must know skill for any T player above level 4. IMO should be s tier. Also missed fast Inferno T apps stairs jump, although it's B tier.
Yet another banger video 🤍
For the mirage triple jump hold W and A. It’s more consistent for me at least
@2:38 yeah there a lot off clipping ive noticed on jumps
solid video my goat
Thanks dawg!
At 2:03 you can land on the box to the left
Mirage Triple jump, it looks like you jump first and then crouch in the air. Holding down crouch an jumping while you are moving downwards actually lets you jump even higher thus making the jump more consistent :)
Bro, im brazilian so I dont know exactly the name of the box on mirage A site that you said is inconsistent to jump on, so, the right way to do it is using the crouch jump mechanic, there is also a bind that you can do but is very easy, literally just crouch and instantly jump, in my case is just ctrl+mwheel, this is the right way to do not just this jump but into the other A site box on mirage, we in brazil call it "newba box", is the same mechanic, just crouch jump and you will get into it every time. This technique can also be used on window to cat jump to make it more easily. I think it would make your video much more interesting cause I see a lot of people that Just dont know that the crouch jump exists in cs2.
Check out the input overlay that’s on the bottom left of the screen for these jumps- i crouch jump for almost every jump! With the triple jump, I tried crouching slightly before jumping, crouching at the exact same time as jumping, and crouching after jumping. All three were inconsistent for me unfortunately
@@WilsonCS2 It is consistent; you need to do a proper crouch jump. Press crouch right before you jump and make sure you hold down crouch!
You can also jump then hold crouch at the correct height, but the timing window is smaller.
I love skill jumps. KZ for life
BANGER video
BANGER Chobits 🤞
4:12 how did you not edgebug off the curb and still not take any fall damage?
surfing on the thing outside of mini negates momentum, making it so you can't take any fall damage. note that you are REQUIRED to strafe into it to negate momentum, as just hitting it on the way down will still make you take damage.
its one spot from balcony (inferno) to the wall , but i never didit
5:46 you can just come close and crouch jump holding w and get up easy and consistent, austincs did a video on it
I saw that! So odd, I tried over and over the couple of weeks ago when I made this video and jumping up seemed impossible. Either I was consistently missing it, or an update has allowed us to get up now. Either way, I’d definitely change it’s placement now
@@WilsonCS2 prob the update i tried also weeks ago impossible haha
@@n1ghtmare450 lol weird hidden update then i guess
There's some skill jumps you missed. And most of them are completely reasonable to ignore because of how useless or how god damn hard they are. Example: Nuke: Silo to Red Box. Yes its possible. Yes its fucking ridiculously hard to pull off. But it can be done. Another: Nuke A site jump from site on top of the blue box. (Was) one of the hardest jumps in CSGO 64 tick. Vertigo: Jump across A ramp from crane. Possible but difficult as it requires a decent JumpBug and some good strafes Dust2: you can JumpBug across Pit. Again. Zero practicality and next to impossible to pull off in general, let alone mid match. Now, if we add in the bug that lets you get 70 units of height on jumps by messing with fpsmax, we get a TON more skilljumps but im not gonna explain all like 25+ of those
Those are dope hahahah I never though about those
Surprised mirage vent jump wasn’t in here
if you want to do skill jumps, you might want to use a proper jump for more range :P just running W and the half-assing the strafe midair will, of course, make the jumps a lot harder :D.
5:49 just stand infront of the barrel and jump up?
5:50 you can just normal jump on that barrel, stand against the wall and crouch jump
another banger!!!!
FRANZJ REFRENCE RAAAAAAAAAAAAAAAAAAAAH FRANZJ REPREZENTS 🗣🔥🔥🔥🔥🔥🔥🔥🔥🔥
2:56 i did that idk why
common willson banger
W Wilson as always.
very najs
From heaven to a site silently?
You forgot about mirage ninja box jump on a site.
Fast ladder movement on vertigo, down and up the ladder, same with Nuke, those aren't really specific tho.
Wilson your brain is just too big man
@4:59 I made this jump in my first few MM in CS2 and this one @6:48 too on only third attempt and I'm trash player.
That’s sick
Hella yeah never been this early
tetris to stairs is almost impossible to fail no
Lets gooooooooo
real
real
There are many cool jumps on vertigo you just didnt show it
good video! i just shit myself
Nice!
Yeah the triple jump is mega inconsistent now, for whatever reason...
Man, just use crouch jump to do it, it will blow your mind. You will hit it 100% of attempts
@@prinzkitty1209 ?
play eu sever and u see that mid mir jump
bruh mid box is useful i use it
Woah I didn’t know you could get on orange box on Nuke from behind. I like the tier list vid Wilson! Btw was hoping you would vote for my team! Click this link below. Hey bro you there? Bro y r u silent
😂😂😂 Wilbert bro respond
yippie
yippie!
less gooo
1
presente
a lot of your notes about consistency is a skill issue
He’s making this for the everyman. It’s valid
@JohnsCoolVideos I’m sure you struggle getting a gf let alone hitting these jump’s consistently.
@@riker8214THANK YOU! WERE NOT ALL S1MPLE AND WE SHOULD STILL BE ABLE TO ENJOY GAMES!!! Fuck this meta shit, the word meta is destroying gaming I swear to god. Even at low levels the bar is set so insanely high for a lot of games and it’s frustrating to see because isn’t the point of gaming to have fun? Treating it like it’s your second job makes it less fun for you and everyone around you, but whatever what do I know
@@CycloidalHeadacheBrother its fucking competitive cs. If you que premier,mm or faceit you are expected to try to win. Comp has always been about winning
To the last two replies, there is a middle ground, yknow. Trying to win, but still trying to have fun. It’s a thing and it’s what I strive for. Also yes, it is a skill issue since some of these jumps are fairly straight forward after some practice.
Early
movement in this game is so fuckin weird man
2:30 u r just very bad, i would give it 998/1000 consistency or better
Video is fine but your airstrafes are bad
god this is such a bad tier list, your movement is wack 💀
Stopped watching after you said the ancient mid jump is not useful. I immediately realised you’re a low level player.
I’m 2300 elo, but my mind has been changing about the ancient jump
@@WilsonCS2 even in ranked it's pretty useful, i use it in lvl 10 all the time, as this catches the enemy off guard all the time.