Terraria is a game with a ton of items, and balancing them all can be pretty tricky. In this video, I explain why the melee subclass of Yoyos' progression SUCKS! Then I end up making a mod that FIXES them, and other things I have changed in my videos.
Download Colossal's Balance Mod for Tmodloader 1.4.4:
steamcommunity.com/sharedfile...
Join the Tmodloader Discord server:
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I forgot to put this in the video, but the mod is available for download in the description.
I would have preffered if you made kraken instead of post plantera pre plantera and craftable with hollowed bars + some of the progression yoyos at demon alter similar to how you get a true nightsedge + excalibur and cthulu yoyo with broken hero sword + kraken
Terraria's Yo-Yo Progression SUCKS!
You make mods? Would you be willing to make an...uh, more ambitious mod, the purpose of which is to expand the hunger and food system, make pre-hard mode items such as the ones from Shadow orbs and the gem staffs more relevant, massively expanded crafting trees for shackles and philosopher's stones, and eventually to even make Terraria's pricing system make sense! On top of other numerous small changes that'll accumulate into a big mod, such as making Dune Splicers drop pearls, giving javelins a hellstone upgrade that can be launched by the Molten Fury, respriting the metal chandeliers to be more diverse, and a lot of etcetera. Like, who talks with the merchant anymore other than to dump your excess loot on him and hope he manages to sell it? I have most of the blueprint down, it's just a matter of finding someone who can make a mod.
@J.M. Obyx sounds like a good idea. I'm working on a couple mods already but you should consider joining the tmodloader discord.
@@COLTcolossal no answer to my suggestion? you can say bad idea and stuff btw if you disagree but i wanna make sure you just saw and considered it
I feel like terraria weapon progression is meant to be a kind of scavenger situation. You get and buy whatever is available to you or whatever is easiest to get in normal mode, and the aspect is toned down in expert mode and above. The rare 1/300 or 1/200 yoyos sure take 300 or 200 enemies alone, but the chances of getting at least one of them while playing naturally is very high.
it might be meant to be like that but it definitely doesn’t play out that way
Especially the yelets
I farmed angry trappers for uzi, didn't get one so crafted minishark and accessories for it, right after getting best reforge and accessories I got uzi, I love terraria
1/200 doesnt mean 1 item in every 200 enemies
bro who plays *NORMAL MODE*
Fun story, believe it or not happened to me: In one of my terraria runs, when I was killing WoF, at the end of the fight there was two hellbats near me, one of them gave me cascade in the second before I kill the WoF, the other one died in the second after I killed the boss and dropped me hellfire
hellfire couldnt lose his little bro
nice
Used up all of your luck for life with that one
DUDE NO WAY! THAT HAPPENED TO YOU?! JESUS YOUR LYING NO WAY!!!! /s
@@MoundN although I didn’t use any of them since I was in a summoner playthrough
Personally I think one of the things holding them back is that only the terrarian and bee yoyo I've never heard of have unique effects.
Hive five (yoyo) was added in the last update, now not only u can craft the hornet staff but you can also get a hive five
ikr, i wish more of them had projectiles, but it also makes sense they dont since you can throw them out so far
this video was fantastic!!
Oh my Golly Goobers its ChippyGaming
Thank chippy
Terraria's Yo-Yo Progression SUCKS!
btw im lavacreeperpeople but im commenting on an alt because youtube comment-paused me. xD been watching for 5 years chippy! :)
look it my favorite terraria npc
A lot of the early game Yo-Yo problems are kinda shared by Melee as a whole. There’s no reason to use the Crimtane or Demonite Sword because you can make the Blade of Grass super easily, and it’s just better in any way. There’s no reason to use the Enchanted Boomerang, because the Thorn Chakram exists, and the latter is super easy to craft.
Melee progression is so jank, I love how the terrablade is available immediately after plantera and completely outshadows 90% of melee weapons up until the pillars
@@KikiCatMeow still can't get over the blade being post plantera
@@xenird I thought it was moved to post golem, the fuck
@@KikiCatMeow I think the bigger issue is there is 0 reason to NOT kill cultist and get pillar weapons,basically nullifying every pre cultist weapon. No reason to do martian madness,moon events,eclipse,old one's army,anything.Get your weapon and kill EoL once for insignia(which becomes really easy with pillar weapons) and you're set for moon lord,no need to do anything else. I think they should buff cultist so much that it's at least not a laughing stock like he is now.
i hate it when games add items that are completely unviable. everything should be viable in at least some situations, terraria in particular has this problem. there's too much useless crap that just isn't any good, and that goes for basically everything across the board. off the top of my head i can think of the brain of confusion, easily one of the worst accessories in the game.
I always liked the idea of a “mega yo-yo bag” that brings out one of each counter weight and the secondary yo-yo gains counterweights
I personally think having every counter weight would be too much because just having 2 from a yoyo bag give you a protection like aura but having every counterweight just seems like a bit much
2 words: MURDER WEAPON
The animations on this video is insanely good, the video production is very high quality, this is amazing!
Thank you man 🙏🙏🙏
I hope Red and the rest of the dev team picks up on this and may they implement this Yo-Yo rework idea. Great job COLT!
Doubt it
@@longfish5174the terraria dev team is probably one of the best on the planet, you would be surprised
@@longfish5174They might, the terraria devs are pretty chill and listen to the community
@@idkyolo988 also considering Red only added Yo Yo's becauses he loves them irl so they are probably pretty important to him in game.
@@zxh I mean, people were asking for more Whips in the Summoner progression, and they are adding atleast 5 new Whips across the progression. They listen to feedback really well
I love some of your mod changes! It only occurred to me recently that a lot of yoyos are a rare drop from enemies in a certain area, so I think making more of them craftable is a good idea.
The fact that there's only two yoyos in this game with unique effects, one of which is locked behind the final boss and only serves the purpose of a temporary tool to farm the zenith, is a little depressing to me.
I think a solar themed yo-yo would be very cool, it would also help with the moon-loord.
That'd be epic
it would need 3 more weapons for the other pillars to fit the two weapon style they have
@@tfg6420 I mean they did show off a stardust whip in a recent teaser, so at least one pillar will be getting a third weapon
then maybe also add a wand weapon to nebula and a flamethrower weapon to vortex so all pillars will have 3 weapons for each class (there's already going to be a stardust whip for summoners)
since there's a upcoming stardust whip this is actually possible
malaise is "muh lays". reminds me of how the developers didn't know how to pronounce ichor thinking it rhymed with sticker
Great video! I love yoyos in terraria and I feel like they need to add more with some fun effects at some point. Gonna subscribe for sure!
There is a yoyo overhaul mod that does that
Tbh terraria’s drop rates are abysmal in general for a lot of items
Very good! But I feel like having so many craftable yo-yos is kind of boring in my opinion, and so many yo-yos here are replaced by others in the same point of progression, and lastly, there probably needs a better yo-yo to fight moonlord, great editing though
I personally just hate grinding
The issue is more just that there isnt enough Yoyos in general. You get only one or two after each progression boss and so just how tricky can you really make it to get them. Even if it was a 1/200 droprate or craftable or a boss drop, it will basically be the same simple progression
@@COLTcolossal same its undeniably the worst part of the game
literally most of terrarias swords in question:
We’ve seen a teaser for a stardust whip, it’s possible the other pillars are getting new weapons. For the Solar pillar, that could mean a new solar yo-yo
bro wtf when i saw ur channel i thought that u have like 100k+ subs, so good quality, keep it up! (ps, cool animations, they add up to quality of the vid)
That means a lot
Great video! Fun fact, anything that needs a rare drop can be cheesed by just summoning king slime a couple of times and you'll almost get the item guaranteed within a couple minutes. With this in mind, I would suggest that you balance the Hel-Fire and Amarok differently; maybe just give them the same stats but change the debuff or give one slightly better damage with a slightly worse DoT effect, whatever you want to do.
Great video! I saw you trying to edit some vanilla stuff, glad to see that you made it work :)
Really really good video, I've done hardcore master mode yoyo only runs a few times and it has always bothered me how weird the progression system is. Your ideas are great, and I hope relogic takes inspiration!
Great video! I like a lot of what you did. Personally I wouldn’t have made *quite* so many of them craftable, but that’s just me. I know it’s much more difficult to do than just balance changes, but I would love to see a mod that makes yo-yos more unique. Like, one that nerfs the chic’s but makes it spawn crystal shards. As of right now, only 2 yo-yos have unique effects, and the subclass would be much better with more.
I think so many of them being craftable is a consequence of there simply not being that many of them. If any yoyo is gated behind a low drop rate farm, then anyone doing a yoyo build is going to have to grind it out.
It would be way harder to program I’m sure, but I feel that some of the yo-yos need more special abilities like the Terrarian or the Hive-Five in order to break up some of the progression issues. Like how the Hellfire and the Amarok come at the same time. What if we buffed the Amarok a little (5-10 damage maybe), but kept the HellFire “as is” stats wise (maybe even nerf it a little bit) WHILE adding a cool effect like shooting the fireballs that the Imps shoot or something? I’m not super creative, but I’m sure people could think of cooler abilities for other yo-yos that have to compete with others in progression. That way at any point in progression you could have one simple yo-yo that just hits hard and another that, while weaker in stats, makes up for it with a cool ability! Just my two-cents, great video and great mod!
maybe make the hellfire have a fiery explosion like the volcano, and make the explosion deal like maybe 30% of the yoyo's base damage to the hit enemy and enemies that are nearby
@@kozolith2121 love it!
Maybe I'll mod it further and make another video about it
Amazing video! The yo-yo is a really cool subclass but I have always felt like theres been a few things missing. This for me is definitely a step in the right direction. Thanks putting in the time and effort to make this mod
You've got a pretty great style for how small the channel is. Hoping the algorithm pushes you out more and more. New sub ❤
Good and well reasoned changes. You should do it with the Yoyo accessoires too since they're so underwhelming pre Yoyo Bag. There is also another mod that adds effects to Yoyos, like a damaging aura around or projectiles.
Which is why id like to see in the true final update they flesh out all the dead end stuff. Yoyo, throwables, summon.. Etc they have so many build types but they let them waste away where you get almost no upgrades until you defeat the moon lord.
I came back after 5 years of not playing to starting expert Summoner playthrough and got through it no problem. I wouldn’t mind a few more whips, especially after you get the Kaleidoscope, but I felt like I had tons of options the whole way through. Now throwing and yo-you on the other hand…
very well made video! only thing i have to criticize about it is probably your microphone volume which is a bit low, but i know how audio mixing can be. i hope to see more in the future tho!
Not only you did a video about yoyo progression which is pretty interesting but you also MADE a mod to balance all things out ! Damn you really deserve this like + sub 👍👍
This is actually a great video. Something I want to mention: yoyos in general are just worse than other melee weapons. Only really exceptions are Hive Five and Amazon if you are in for the worthy and don't have starfury pre skeletron.
I'd say the yelets is common enough to be a good melee weapon post 1 mech boss
So much underrated. You did an epic job, 10/10
This channel is underrated as hellll, animations are awesome. Keep it up dude
Great video, easy to follow with entertaining visuals. Reminds me of Svings earlier vids.
Svings is my hero
I feel like this would be really fun to use alongside the Calamity mod; the requirement of Chlorophyte to craft the Yelets actually fits into the hardmode progression rework okay I think.
Id love to see a little more love given to the Yoyo, its one of if not the coolest weapon to play with
Super well made video! I personally super enjoy yo-yos, I’m so happy you included the mod, too!
Very nice video, definitely got my sub, but I think it would’ve been nice if you did a brief overview of why the yo-yo progression isn’t the best, you went over them separately but knowing the bigger picture would’ve been awesome, hope you see this!
a quick tip for gettin amarok,hellfire/cascade is by spawning king slime (place gnome if you have one) and kill it in their respective biome, which is how i skip gradient, format C and chik right off the bat.
Eater of Worlds might be better I'm not sure.
@@l0sts0ul89 goodluck spawning eow in hell or snowy biome
@@Agurets just make a biome block, takes like 500 blocks iirc, the Amaork is better than the Hellfire so no need to get it unless your a collector
@@l0sts0ul89 i dont see any point of doing this when u can just summon king slime instead of going and mining a lot of biome blocks and building corruption biome in hell, while youre getting assaulted by many mobs both in corruption and hell
@@Agurets If you talking about getting hellfire, you dont really need a biome block, find the end of the corruption spread and you can spawn eow there (just build a small platform not far from the corruption to catch loot whilst staying in the corruption). if you're talking about getting amarok theres barely any enemy in the snow biome so you dont really get assaulted by anything. but that said, both ways are valid.
another underrated video by coltcolossal
Underrated comment
Terrorized sussy amogus
LOL i love in the mod showcase section, you're making the yoyos in a recreation of the Minecraft village blacksmith, thats such a cool detail
Okay that beginning animation was already good, but you definitely hooked my attention with the Total War “I just clicked on an enemy or settlement to attack” sound at around 0:08
personally I'd give more yoyos special affects like the hive five and terrarian
The best buff for yoyo would be making Yoyo Glove obtainable in pre-Hardmode.
I think this mod does a perfect job in balancing how the yoyo's work in terms of progression, as well as some of the Stat changes as well as methods to have them. Very nice work from you!
Great video! I usually don’t click on random videos but I’m glad I did! Amazing editing
great editing, i was so surprised to see the channel only has 1k subs
Great video! By the way, what’s the music used starting at the Amarok section? I always hear it used in Terraria videos and don’t know what it is.
It is the otherworldly ice biome music I think
@@COLTcolossal Just went and checked: yup, it is! Thank you sir!!
Found this on my recommended at 1am and I do not regret watching this You have great potential, my friend
great video as someone who's favorite weapon type is yoyo's i will definitely be trying a playthrough with the changes :)
Nice
Bro this is wayyy underrated, keep this up and you seriously got potential :]
I love that mod, it’s simple but balances the game in this aspect so well. Definitely earned a new sub
Awesome video man, definetly fixes some of the issues with Yoyo's. Personally I think there should be more Yoyo specific accessories to boot, but this it pretty great either way!
i almost always try to start with yoyo but keep skipping the idea after i got stronger weapons from anything else. if i would to keep the game like it is unmodded how would you suggest i progress with yoyo , gear and accessoirs? just pre hardmode
This is late but if you could respond How do you mod terraria weapons already in the game, like changing there stats and stuff?
Love your yo-yo texture pack for Yelets and Chik, what’s it called?
WOW!! Cool yo-yo video!! I hope you can make a video about how to rework magic weapon progression (considering golden shower seems to dominate multi-role builds)
as with many things in Terraria, it was a neat idea that they chucked in a good framework for in one update, then didn't bother to refine or expand upon in further updates. you know, like the thrower class. or the concept of a final update. i have over 1,500 hours and could probably list more examples as i think of them, but that brief stint of throwing damage and yoyos are the 2 main ones.
Incredible video, very well made. The mod you made is very good. My only complaint is how you replace the ways of obtaining yoyos by killing enemies with crafting recipes. It's much more rewarding to go out for one weapon and get it after maybe an hour of grinding, rather than be able to make it with some easy to get materials from around the world, some of which the player already has laying around. If the yoyos' drop rate is very low I think it's better to reduce it or buff the yoyo (which is worse, but still an option). And the Kraken recipe requiring shroomite is not good, because the shroomite mostly meant for the ranger gear and besides if a they want the optional claw and hoverboard, I don't think that a melee class player should have to go through the trouble of creating a glowing mushroom biome and farming glowing mushrooms all for one weapon. I still think that the mod is a good change and if it wa implemented to the game, the big improvements will completely outweigh the one complaint I have
The thumbnail was AMAZING
How do you make custom crafting recipes for Vanilla items? Im making mod and want to add recipes for a few vanilla items but don't know how 😅
nice mod, i thought it was unecessary at first but now it looks good and smart your editing is good and i hope you blow up
Nice video and balancing ideas! Also could you please tell me the name of the music that plays at 2:30 when the hellfire is presented? Thank you in advance.
Its Otherwordly Hallow i think
@@COLTcolossal thank you chief, a wonder how I've never stumbled upon these terraria soundracks, again thank you so much
Man this guy only has 7 videos but they’re each super addicting
im working on another one :)
amazing vid, you just earned a sub 🔥
Really good video, i also love yoyos, but i kinda hate that only two of them Have special abilities, you should make a mod to repair this hehe
at first i though the mod was a little extra to go out of your way, but apart from the balance changes, the crafting recipes are not half bad at all and made me wish Relogic would allow harder items to become craftable. the lastest addition by them for this was Magic mirror being crafted from glass, Diamond and Gold tier bars
Your skin mod for Chic looks amazing, where did you find it?
Just found your channel it is absolutely fantastic
good video! also dude called the Malaise the Malice.
This is really stellar editing and presentation!
shoutouts to you for making rare weapons craftable, solves a huge issue i have with terraria single class grind
Really nice mod! I always thought yoyos were esentially "useless" because of the amount of farming you had to do to get some of them when you could just get a good sword in half the time. So a fix for that is perfect.
I remember in one of my playthroughs the second I beat the wall of flesh a hellfire appeared on the ground. I forget what I even killed, but it was the first item that dropped since hardmode aside from the WoF loot
Muy bien detallado, tocará pasarme una nueva partida usando solo yo-yos
I would actually consider doing a yoyo playthrough with this mod! Definitely fixes a lot of issues with yo-yo progression
one of the best thumbnails ive seen on youtube period. if you made it yourself youre an amazing artist
A Question about your recipes using metal bars. Is it craftable with only iron/lead or did you give it the tag 'any iron'. The latter is preferred to reduce recipe count and improve mod compatibility
Yes
Great content and analyses I like it !
Good ass video AND you literally MADE a fuckin mod, and broke it down to us, I came here cause I was lookin up guide videos and I was interested, but Im followin fasho!
Great video, although I don't love the idea of having to get shroomite in order to make the kraken. Personally I only ever go out of my way to make an above ground mushroom biome if I'm doing ranged to get the autohammer. I reckon spectre bars would be more appropriate
Can you do summoner progression next? Things get a bit messy after plantera.
good stuff mans, but i say you should ease the crafting recipe of the kraken to use a less tedious to get material than shroomite
holy shit man you are underrated nice editing skills, subsckrubed
Thanks for subsckrubing
you deserve it, man
If you make the Eye of Cthulu yoyo drop only after Golem, does that increase the chance of Mothrons other drops, particularly the Broken Hero Sword, pre-golem?
This was an amazing video and mod how do you only have 1k subs. Instant sub from me
Still disappointed there’s no rainbow yoyo, we already have a rainbow string but no rainbow yoyo? It would be a perfect drop for Empress of light!
Mod looks sick, definitely gotta do a yo-yo play though now
Your pfp is cursed
what texture pack are you doing? the yoyos look different
That's amazing I wish yo yo progression was like this instead of the state it's in currently. I found a lot of yo yos out classed fast and some I never bothered to even grind for
name of the song at the start? is it a zelda one?
I've always wanted to do a yo-yo only run but things always felt off, now I know why. Honestly I'm surprised that, 1: More yo-yos are not craftable and 2: There isn't some yo-yo Zenith thing where you combine all the yo-yos. Whenever I get around to trying out mods I'll give this a try.
Nice video bro, you fixed this strange Yo-Yo progression so i will press like on this video uwu
Your editing is great
That video is fire💯 , +1 sub bro
I tried to do a yoyo run once but the second I couldn’t out-DPS my melee-build-friend I realized I already had all the shit for a melee build and just started using melee
aight bro what’s the music that starts playing at 0:45
I like how you just sold the yoyo to the traveling merchant and rebought it because of how rare it is to get it naturally lol
Someone noticed XD
I think it's worth noting that the hel-fire doesn't only drop from enemies in the underworld, but also from any enemy in the bottom half of the cavern layer, so even though it has a lower drop chance than the amarok, you're more likely to get it as a drop naturally as you'll likely be spending more time in the lower half of your world than you will in the ice biome
I wish more yo-yos had special effects to them, like the chik ignoring armour much like the blade staff, or the kraken generating a whirlpool that sucks enemies into it, or the artery having a chance to confuse enemies (idk what the malaise would do as an equivalent effect)
Just last week I finished my yoyo only master mode playthrough, it was some decent fun and let me appreciate the actuall power that lays behind theese weapons... The progression is really weird, I agree, but it's still really fun to do, and if you are like me and try to collect every yoyo in the run, it's a Really nice challenge, involving a little luck and decent grinding
I'm trying to do a yo-yo only playthrough in expert mode, and due to the fact that there are no actually good late pre-hardmode yo-yos (the Hive Five is cool but it does barely any damage), I'm stuck on the Wall of Flesh, which is weird because I beat it first try in Calamity death mode as a rogue.