CS:GO - How Close Should Teammates Spawn?

2024 ж. 22 Мам.
263 941 Рет қаралды

Do people spawn too far apart? Are spawn points too variable in nature? Discuss.
/ 1482029702000877569
0:00 - Houngougone's struggle
0:36 - C Shape Summary
2:20 - de_Ancient's spawns
2:58 - Non-priority spawn maps
3:58 - Summary of spawn variances
6:46 - Non-Valve Mappers
8:46 - Conclusion

Пікірлер
  • The entire team should spawn as one vertical column of players stacked one atop the other. The team must work together and coordinate so the players on the top don't die from fall damage. The teams then proceed to the center of the map and feed themselves into a giant meat grinder. More remaining HP means more meat. The team with the largest resulting hamburger patty wins.

    @Sliphantom@Sliphantom2 жыл бұрын
    • rifl

      @-YELDAH@-YELDAH2 жыл бұрын
    • hb_dust2

      @AliceAttentionWhore@AliceAttentionWhore2 жыл бұрын
    • That’s the best comment I’ve ever read

      @ifudontget100killgames7@ifudontget100killgames72 жыл бұрын
    • Take notes. Valve.

      @sheriffpenguin5666@sheriffpenguin56662 жыл бұрын
    • This could be a community mod like surf maps

      @caiocc12@caiocc122 жыл бұрын
  • It seems like every few months I go "Huh, I don't play this game but this video seems like a neat concept" and I'm greeted by the pleasant surprise of KliksPhilip's voice

    @JackRackam@JackRackam2 жыл бұрын
    • I havent played cs go since the xbox 360 version but i keep up with his videos because they are well done and mean something more about game design than cs go to me

      @CordelG25@CordelG252 жыл бұрын
    • Now’s the time for a history KZheadr Esports team, they’ll take pro CSGO by storm.

      @what9093@what90932 жыл бұрын
    • 0:00 ah yes, what a pleasant voice it is. the cadence, the pitch, how soothing.

      @32Barco7@32Barco72 жыл бұрын
    • @@what9093 Yup, too bad the score is the only game in town when its pretty generic and bad

      @thebombsauce@thebombsauce2 жыл бұрын
    • This is also my experience. I wish someone would go this deep on games I actually play. (Read: Dota)

      @yedoom@yedoom2 жыл бұрын
  • I love it when HOUGUGHUAGHUEHEEEEEEE gets mentioned.

    @TheTheRay@TheTheRay2 жыл бұрын
    • Ratio

      @powEnvy@powEnvy2 жыл бұрын
    • I literally died everytime he said it 🤣😅🤣

      @Alendo@Alendo2 жыл бұрын
    • @@Alendo Ratio

      @powEnvy@powEnvy2 жыл бұрын
    • I have no idea how he can say it and not collapse laughing

      @nullifier_@nullifier_2 жыл бұрын
    • @@powEnvy (1+√5)/2, take it or leave it

      @kendakgifbancuher2047@kendakgifbancuher2047 Жыл бұрын
  • 4cm apart. increases team bonding

    @JowoHD@JowoHD2 жыл бұрын
    • @@powEnvy why do you comment ratio under each comment

      @kipchickensout@kipchickensout2 жыл бұрын
    • @@kipchickensout new word for him I guess

      @kujala1633@kujala16332 жыл бұрын
    • @@kipchickensout Ratio

      @powEnvy@powEnvy2 жыл бұрын
    • @@kujala1633 kids do be like dat doe

      @maildaemon@maildaemon2 жыл бұрын
    • @@powEnvy do you have the full image of ur pfp? i've been looking for it

      @degeneratelowlife3171@degeneratelowlife31712 жыл бұрын
  • The fact that CT's could completely lose top mid control on Mirage if nobody gets the spawn closest to the vent makes me surprised nobody is really talking about this

    @cyandrix@cyandrix2 жыл бұрын
    • @@powEnvy L

      @muffatoo@muffatoo2 жыл бұрын
    • I very often get to mid first as a CT, no matter my spawn maybe they procrastinate at T spawn

      @kipchickensout@kipchickensout2 жыл бұрын
    • all you need is someone on A to flash mid, ez

      @SilentAttackTV@SilentAttackTV2 жыл бұрын
    • are you talking about silver who used awp for 2days and no teammates know any flash xD

      @viethoangpham445@viethoangpham4452 жыл бұрын
    • @@viethoangpham445 Nobody in silver knows how to take mid

      @Nerviniex@Nerviniex2 жыл бұрын
  • Ok, I'm sold. I'll be using the 'C' shaped spawn point layout from here on out. Thank you for taking the time.

    @DividedWeFall@DividedWeFall2 жыл бұрын
    • I hope this becomes common practice in the mapping community and people use the phrase "always remember! C for communism!" when teaching others

      @Overposting@Overposting2 жыл бұрын
    • @@powEnvy L

      @Girvo747@Girvo7472 жыл бұрын
    • @@Girvo747 Ratio

      @powEnvy@powEnvy2 жыл бұрын
    • @@powEnvy L

      @funi1083@funi10832 жыл бұрын
    • @@funi1083 Ratio

      @powEnvy@powEnvy2 жыл бұрын
  • 1:34 I love how the jump into death is marked as a route to exit the spawn with an arrow here :D

    @ChannelOfJoe@ChannelOfJoe2 жыл бұрын
    • it's the since-patched route to t spawn!

      @TarsalMonkeyboy@TarsalMonkeyboy2 жыл бұрын
    • I was looking for this comment.

      @quanphamtran3479@quanphamtran34792 жыл бұрын
    • It matches the narration of “exit the spawn”, at least.

      @m13253@m132532 жыл бұрын
  • I'd love more videos on anything Jeff talks about, just to hear you say Hounganghounghe.

    @Propulus@Propulus2 жыл бұрын
    • Hheuuehheh

      @tjlocust@tjlocust2 жыл бұрын
    • Hunune

      @kronos_1337.@kronos_1337.2 жыл бұрын
    • Hmongus

      @ng.tr.s.p.1254@ng.tr.s.p.1254 Жыл бұрын
    • It's the most artistically correct interpretation of the name I've heard so far

      @icehawk3442@icehawk3442 Жыл бұрын
  • Ah yes, HUNAAAUAAAGHHH; my favourite twitter person.

    @Dribbleondo@Dribbleondo2 жыл бұрын
  • Having that 0.1s less charge time could be game changing, you could be a whole meter ahead of everyone when you get headshot from across a large area!

    @Rex-sy8ye@Rex-sy8ye2 жыл бұрын
    • Yeah it doesn't change much. But neither do bullet accuracy and we have lots of clips where it ducks people over

      @viiltelijamurhaaja7225@viiltelijamurhaaja72252 жыл бұрын
    • what do you mean by charge time?

      @TECHNICKER_Cz@TECHNICKER_Cz2 жыл бұрын
    • @@TECHNICKER_Cz I would guess running time

      @tunnelmannen@tunnelmannen2 жыл бұрын
    • @@tunnelmannen ok, that makes sense

      @TECHNICKER_Cz@TECHNICKER_Cz2 жыл бұрын
    • Yeah but I wouldn't be so quick to conclude that the team with better RNG always wins. Adapting to good/bad RNG is a skill in of itself.

      @IgotDis14@IgotDis142 жыл бұрын
  • 1 second into the video and i had already spilled my drink laughing

    @Kubader@Kubader2 жыл бұрын
    • I'm rolling around laughing like a little kid. 😂🤣😂🤣😂

      @Alendo@Alendo2 жыл бұрын
    • 😂😂😂😂😂

      @sherwinkp@sherwinkp2 жыл бұрын
  • 'so many shades of grey that i woke up chained to my bed', thats one of my favorite things about watching youtubers like philip, the subtle stuff is ingenious

    @Alex-sr9pq@Alex-sr9pq2 жыл бұрын
    • @@ashton35 You don't like the (debatably) subtle jokes?

      @maildaemon@maildaemon2 жыл бұрын
    • The Arrested Development reference is great too

      @TheBestcommentor@TheBestcommentor2 жыл бұрын
  • 8:30 Invalid spwanpoints give an error message in the console, e.g. "Invalid terrorist spawnpoint at (,,)". Can easily be found in the console using "con_filter 1; con_filter_text spawnpoint" before launching the map. But yeah, a compiler warning would be nicer, maybe.

    @2ndpopcornxD@2ndpopcornxD2 жыл бұрын
  • As a research assistant myself, I have to praise your approach to proving and disproving claims. I can 100% see you being a lead in a research team at a university. I love how you mention all the limitations of your methodology. In my area, we call them threats to validity, and there are 5 types, each with its own descriptions and significance. Cheers

    @IgotDis14@IgotDis142 жыл бұрын
  • 4:38 that arrow pointing off the building into the void is hilarious lol

    @MyPing0@MyPing02 жыл бұрын
  • I have small suggestion. When you are showing graphs/tables please move them a bit higher so subtitles dont obscure the info :)

    @krzysztofon8727@krzysztofon87272 жыл бұрын
    • you can change subtitle size with + or -

      @Karolomen@Karolomen2 жыл бұрын
    • Yes please. I was watching this on my tv with no way to change the subtitles.

      @germantarnoski7130@germantarnoski71302 жыл бұрын
    • I think you can move the subtitles around

      @robinrai4973@robinrai49732 жыл бұрын
    • On desktop you're able to freely move subtitles

      @SmokePudding@SmokePudding2 жыл бұрын
    • you can literally change the position and size of the subtitles, and even their opacity.

      @adhirajdeshmukh6813@adhirajdeshmukh68132 жыл бұрын
  • I have a medical final exam tomorrow cant concentrate for 10 m straight, yet i watch 3klik video harder than anything I ever studied

    @Dr_goman@Dr_goman2 жыл бұрын
    • @@3kliksphilip I'm intrigued 👀

      @maildaemon@maildaemon2 жыл бұрын
    • I Hope you the best on your exam!

      @hansum_AWP@hansum_AWP2 жыл бұрын
    • @@3kliksphilip Please expand.

      @AliceAttentionWhore@AliceAttentionWhore2 жыл бұрын
  • I'm honestly surprised that by now there aren't just 5 spawns reserved just for 5v5.

    @CastledCard@CastledCard2 жыл бұрын
    • It would be stupid if you always had the same spawn timings. The uncertainty introduced into the early game by random spawns is a good mechanic in my opinion.

      @kubpica@kubpica2 жыл бұрын
    • @@kubpica it kinda kills one teams ability to push or a hold a position since in some circumstances a bad spawn will prevent you from reaching the destination in time. A big example of this is CT's rushing through vents to hold Mid on Mirage, if nobody spawns close and a T got a lucky spawn then its not fair for the CT's, their fate was determined by random chance.

      @crunch.dot.73@crunch.dot.732 жыл бұрын
    • @@crunch.dot.73 The other team doesn't know it, though. So the T with a lucky spawn will have to risk there being a CT holding the angle anyway.

      @romaliop@romaliop2 жыл бұрын
    • @@crunch.dot.73 At the same time though, if you made the conscious decision to rush somewhere you were more than likely going to be late to, you cannot blame the game and its random spawns on dying there. I do still believe random spawns are just 'another thing' people need to worry about that are needlessly raising the skill ceiling, and I wouldn't miss them.

      @TheLeft4Dead2Player@TheLeft4Dead2Player2 жыл бұрын
    • @@TheLeft4Dead2Player or maybe think it like this: I wanna go window because i'm the awper but the game says: No, i won't give it to you The reason of why it happens it still RNG, not skill

      @spurka8837@spurka88372 жыл бұрын
  • 1:34 The upper one does definitely lead out of the spawn

    @plezha_@plezha_2 жыл бұрын
    • @@powEnvy bruh how many times you gonna try this haha

      @noamias4897@noamias48972 жыл бұрын
    • @@noamias4897 Ratio

      @powEnvy@powEnvy2 жыл бұрын
    • Nope

      @lordhelix1999@lordhelix19992 жыл бұрын
  • There is an important difference between input RNG (the cards you are dealt) vs output RNG (what the cards do after you play them). Only the latter is usually bad in a competitive game because you can't plan with them.

    @squelchedotter@squelchedotter2 жыл бұрын
    • this.

      @kipchickensout@kipchickensout2 жыл бұрын
    • @@kipchickensout There's a button for that

      @berni2905@berni29052 жыл бұрын
    • @@berni2905 this tbh

      @painovoimaton@painovoimaton2 жыл бұрын
    • @@berni2905 the added comment emphasizes how much they agree, beyond a thumbs up

      @splnrt..50@splnrt..502 жыл бұрын
    • sure, but its not good when the card you are dealt give you a much worse odds of winning for no benefit. if everybody on dust 2 gets split between the two far sides, or if nobody gets the spawn close to the vent and loses mid control on mirage, there's noting you can really do other than just have a worse round. if it gives you opportunities that's not bad, but if it only exists to take them away then it lowers the skill ceiling and makes rounds more RNG dependent.

      @turmspitzewerk@turmspitzewerk2 жыл бұрын
  • hey philip, just wanna tell you I always loved the chill vibe from your vids, also congrats on 1m!

    @Hurb2@Hurb22 жыл бұрын
    • I like most that he doesn't have bs in his videos. I have sponsor block and it hasn't skipped anything in his videos

      @viiltelijamurhaaja7225@viiltelijamurhaaja72252 жыл бұрын
  • I remember in beta 4, long before most of your viewers were alive, that your spawn position was dictated by your KD ratio. Took me a while to realise it, but it became a chore. I don't recall it being a thing after beta 6.

    @SpaceDave3000@SpaceDave30002 жыл бұрын
    • Interesting. Pls heart this comment, Phil!

      @AliceAttentionWhore@AliceAttentionWhore2 жыл бұрын
  • Personally I enjoy spawn-based play. Realising you are actually all in a great spawn for a particular rush or whatever and changing tactic in the buy time is fun!

    @scaryjeff@scaryjeff2 жыл бұрын
    • Stupid redditor

      @tylerlackey1175@tylerlackey1175 Жыл бұрын
  • 4:36 THAT TOP ARROW🤣

    @superdupertrooper970@superdupertrooper9702 жыл бұрын
  • Never actually encountered a video the second it comes out. Cool stuff Phil!

    @dannygoodwin2674@dannygoodwin26742 жыл бұрын
    • Who is phil...

      @waffleman1299@waffleman12992 жыл бұрын
    • @@waffleman1299 The names Phil. Kliks Phil.

      @dogebama@dogebama2 жыл бұрын
  • Ohh that explains all the notifications... :>

    @HOUNGOUNGAGNE69@HOUNGOUNGAGNE692 жыл бұрын
    • Have you played valorant much? In my opinion, the fact that the timings are always the same in valorant makes the game less interesting/fun. A bit of randomness is good.

      @SilentAttackTV@SilentAttackTV2 жыл бұрын
  • I really appreciated the last route you painted leading out of Vertigo's CT spawn. Brilliant.

    @ThisRandomUsername@ThisRandomUsername2 жыл бұрын
  • I greatly appreciate the quality of your writing and editing. You communicate very clearly and it makes your work a joy to consume. Thank you.

    @hoebare@hoebare2 жыл бұрын
  • I don't even play CS:GO often anymore. Haven't really for about a year; but I still enjoy watching these video's solely because 3kliksphilip is so damn entertaining.

    @_Bran@_Bran2 жыл бұрын
    • Same here.

      @Multijee1@Multijee12 жыл бұрын
    • Ditto.

      @ikagura@ikagura2 жыл бұрын
  • 3:05 Philip predicted the subtick system.

    @heavenresearch2332@heavenresearch23326 ай бұрын
  • The opening had me dying.🤣

    @idontgetit2195@idontgetit21952 жыл бұрын
  • I love the variations of HOUNGOUNGAGNE you uttered, makes me chuckle every time.

    @saad7885@saad78852 жыл бұрын
  • To me having variance on the t-side actually works as a competitive element. Yes it's frustrating that you can't rush a long due to spawns. But recognizing this and calling a different play is a skill!

    @ForeverDayGreen@ForeverDayGreen2 жыл бұрын
    • This is like saying "Realizing you can press W to move is a skill." It is literally just knowledge, an idiot can do it.

      @Buglin_Burger7878@Buglin_Burger78782 жыл бұрын
    • And also use different approaches to dominate certain areas, for example, you want to dominate mid as ct in mirage, but have a bad spawn, then you may go through the A site, bang and pick, or something like that, while with a good spawn you can just go directly and pick mid with AWP or whatever

      @Gadottinho@Gadottinho2 жыл бұрын
    • @@Buglin_Burger7878 you missed the point

      @tdpro3607@tdpro3607 Жыл бұрын
  • FOV clip changed to private while watching, wtf man?

    @Kegelcizer@Kegelcizer2 жыл бұрын
    • Same happened to me, probably just some minor error he wants to fix and the video will be back up soon, trust in the kliks

      @pokerotter8895@pokerotter88952 жыл бұрын
    • @@pokerotter8895 I was expecting a replacement video with a smart insult from the kliks xD

      @Kegelcizer@Kegelcizer2 жыл бұрын
    • how long was the vid?

      @m8nu@m8nu2 жыл бұрын
    • i got a notification and i wanted to watch it now... rip

      @m8nu@m8nu2 жыл бұрын
    • @@m8nu I don't remember the length, been watching at work and at about 80% it stopped.

      @Kegelcizer@Kegelcizer2 жыл бұрын
  • Hey Philip, I've always enjoyed your analysis focused videos, they are often very thought provoking. I wish there was this type of in-depth analytical content for games like Escape From Tarkov.

    @Misumena.V@Misumena.V2 жыл бұрын
  • Loved the start of the video. You had my attention from the first second with that hahaha

    @Chris52@Chris522 жыл бұрын
  • Great video as always bossman, nice to come home to a new video as I finish work :)

    @gubbins591@gubbins5912 жыл бұрын
  • I LOVE these kind of videos of you!

    @olipas2775@olipas27752 жыл бұрын
  • 1:34 anyone else thinks option D is the most appealing? XD Edit: Also 10:14 WTF Valve?!

    @guiorgy@guiorgy2 жыл бұрын
    • Yeah. It's so Philip thing to do

      @viiltelijamurhaaja7225@viiltelijamurhaaja72252 жыл бұрын
  • I am all for a bit of RNG in the spawn and the C shape is good aswell, but the CT spawns for Ancient can be frustrating at times, where you get the situation of bumping into eachother seemingly every round But I guess everyone has their prefrences in how the spawnpoints should look

    @rickastley6549@rickastley65492 жыл бұрын
  • Your way of prounace hwowheiwbeuwhwhowwhwowhwwow is gorgeous

    @matecs847@matecs8472 жыл бұрын
  • I feel like with the random nature of mirage’s ct spawn makes whoever is on ct side learn how to defend bombsite a and b and perhaps thus being less of a burden on their team after learning both defences.

    @greggmanm@greggmanm2 жыл бұрын
    • But then there is that spawn that is far away from both sites

      @viiltelijamurhaaja7225@viiltelijamurhaaja72252 жыл бұрын
  • The "shades of gray" joke went over my head so much i only laughed after like 6 seconds lmao

    @beProsto@beProsto2 жыл бұрын
  • what a good video idea! i always thought about this in the back of my head, how weird it is that on dust 2 you can spawn so far away from teammates where if you wanted to drop them they would have to run to get the weapon, instead of being in E reach.

    @razvanchisiu@razvanchisiu2 жыл бұрын
  • "I unraveled so many shades of grey I woke up this morning chained to my bed" is an amazing line that I am 100% stealing

    @__8120@__81202 жыл бұрын
  • The shades of gray joke is underappreciated.

    @awgmax@awgmax2 жыл бұрын
  • This is the type of content I love Phillip for. Great stuff!

    @lolikon30@lolikon302 жыл бұрын
  • Of course Philip watched Arrested Development! Gotta love him lol

    @maruquiturus7652@maruquiturus76522 жыл бұрын
  • I fucking love your sense of humor, great work as always. And how the fuck did you just now reach 1 million subs? this channel is absolutely fucking legendary, But congrats on 1mill

    @jooorj_@jooorj_2 жыл бұрын
  • your writing is absolutely top tier, good video!

    @drinkwater3453@drinkwater34532 жыл бұрын
  • I have had an idea of combining spawn systems in CS:GO and Valorant by making it so you can run freely in the spawn area and choose where you want to go. This means if you excel at long control as a ct on Dust 2 you'd be able to play there every round, this impacting the game even more. But I do think that it would make rushes insanely OP. Especially aggressive CT plays. It would break the game, but I would still like to see that play out.

    @artemkatelnytskyi@artemkatelnytskyi2 жыл бұрын
    • Good job you did TF2

      @gabrielgarcia9822@gabrielgarcia9822 Жыл бұрын
  • Imo the best way to solve this issue would be to open up the whole buy area, a little like valorant but only letting the player free roam in their spawns, that way rng spawns wouldn't be a thing anymore

    @ambrosyo@ambrosyo2 жыл бұрын
  • Congratulations on 1 million subs, Philip. You deserve it.

    @maw9153@maw91532 жыл бұрын
  • I really like it. It can change up your pre-round descicion making, and favor quick thinking IGLs.

    @ruud3153@ruud31532 жыл бұрын
  • This is a great video and discussion, hopefully valve will address this issue however small it may seem

    @calamity7068@calamity70682 жыл бұрын
  • Good video, never considered this much. I know when I got the window spawns in CT and T side mirage, I was always happy, and the long spawn on dust 2, I was thrilled. I never considered the spawns would be so out of order.

    @MysticalWafflez@MysticalWafflez2 жыл бұрын
  • Why did you private the video about fov?

    @heroiyn@heroiyn2 жыл бұрын
  • Lol I still cant get past thah "hounonoouu" in the begining

    @Diggim3n@Diggim3n2 жыл бұрын
  • 4:37 I love the arrow in the top right suggesting the best route is to jump of the building

    @Wonderrbread01@Wonderrbread012 жыл бұрын
  • The 50 shades of grey joke is hilarious and so underrated! Man, I love your sense of humour!

    @37racso@37racso2 жыл бұрын
  • I love how you managed to stick a bit about throwing the AWP off of Vertigo in there somehow.

    @Bozothcow@Bozothcow2 жыл бұрын
  • I love the video! Very interesting. I too always had the question why I ran into teammates on CT Inferno :)

    @kipchickensout@kipchickensout2 жыл бұрын
  • The triangle spawn structure on Ancient is very interesting because it suggests deliberately induced approach variance on the T side.

    @discendovox@discendovox2 жыл бұрын
  • That shades of grey joke caught me so unprepared i almost choked. Very classy Philip.

    @starcraft2own@starcraft2own2 жыл бұрын
  • I like that one of the routes out of spawn at 4:36 is off the side of the building on Vertigo.

    @EpochIsEpic@EpochIsEpic2 жыл бұрын
  • Great video! Can you check how often we get certain spawns? Like, how often do we actually get the good t-spawn on Inferno? And how often do we get the good long a spawn? And what are the chances of getting the ct-mid spawn on Mirage?

    @jrsolset@jrsolset2 жыл бұрын
  • I really enjoyed watching this video. That's the type of 3kliksphilip video I like. It was informing and entertaining. I have never thought about prioritized spawns before.

    @DavidPrachtbrot@DavidPrachtbrot2 жыл бұрын
  • yet again you are proving you are the best csgo youtuber

    @SageThyme23@SageThyme232 жыл бұрын
  • Awesome video and an interesting topic

    @JustusS2036@JustusS20362 жыл бұрын
  • An interesting aside: CTs on dust 2 can be spawned in one of the non priority spawn locations if they rejoin the game during the buy time, giving them an advantage in terms of timing to A long or, more importantly, mid to tunnels.

    @OsamaRana@OsamaRana2 жыл бұрын
  • *nice intro*

    @VishalGude@VishalGude2 жыл бұрын
  • Interesting that spawns are further forward in casual, always felt timings were weird when I had to play casual for missions

    @lang8289@lang82892 жыл бұрын
  • Always played Dust 2 T side just based off the spawn, this sure explains why that seemed to work.

    @Murukku47@Murukku472 жыл бұрын
  • loved the video; full of comedy and things i didn't know about weird to see someone talk about rng spawns for 10 minutes tho lol

    @gurtap3615@gurtap36152 жыл бұрын
    • Ratio

      @powEnvy@powEnvy2 жыл бұрын
    • @@powEnvy stop saying "ratio" on every comment

      @gurtap3615@gurtap36152 жыл бұрын
  • 1:35 i laughed too much at the arror telling that CT to jump off the building

    @wojtekpolska1013@wojtekpolska10134 ай бұрын
  • Congrats on 1 million subs :)

    @MikoOhneHose@MikoOhneHose2 жыл бұрын
  • next map? woooooooooooo! can't wait for "making of..." series

    @fiend265x@fiend265x2 жыл бұрын
  • I like spawn variety on t side, as you said it can benefit strats from spawn. The team I was on when on T had 3 plays depending on the spawn point that we named B center A And would have strats built around those spawns

    @KFox210@KFox210 Жыл бұрын
  • you can measure between spawns and the first point on the way to any of the standard positions which every player will run over given an optimal route i.e. a long doors, entrances to a/b/mid on cache from t spawn

    @joeboyd2693@joeboyd26932 жыл бұрын
  • My heart stopped when Philip said "...my next map..."

    @Alekksuru1111@Alekksuru11112 жыл бұрын
  • MIND BLOWN!

    @SK_1337@SK_13372 жыл бұрын
  • Great pronunciation of Jeff 👌

    @doogleisfat@doogleisfat2 жыл бұрын
  • HAHAHHAAHAHAHAHAHAHAHAHAHAHAHAHAH THE OPNENING IM DYING HAUAHAHAHAHAHAHAA

    @zagolander@zagolander2 жыл бұрын
  • On the Train T-Spawn I think the one on the far south corner is also a priority spawn, making it 7 for both sides

    @kipchickensout@kipchickensout2 жыл бұрын
  • didn't knew you could set up a priority on spawns. will help a lot on my new map im making :)

    @nutitoo@nutitoo2 жыл бұрын
  • You brilliant, brilliant man, you. 🧡

    @bjornsahlin@bjornsahlin2 жыл бұрын
  • Holy crap, the first second catched me off guard, I almost shat my pants.

    @botteo9257@botteo92572 жыл бұрын
  • I have noticed on dust 2 ct, when a player leaves and then reconnect (on faceit) they sometimes get an absurdly good spawn. Is this due to a 5 man spawn priority which gets messed up when a bot replaces a player?

    @hound6049@hound60492 жыл бұрын
  • Everybody talking about timing. I would rather give some more appreciation for the first 500 Milliseconds of the Video Well done mate! :-D

    @Jojo4686990@Jojo46869902 жыл бұрын
  • im surprised from the lack of lens flare in the thumbnail, but i like it a lot anyway. i could be wrong but is this a far more polished video than philips normal style? not like his normal stuff is bad, but this one clearly had lots of time put in to each aspect, especially script writing. definitely one of my favourite videos hes made :)

    @sticks_stuff@sticks_stuff2 жыл бұрын
  • I love the reference to Arrested Development in the thumbnail

    @EE-wu7kz@EE-wu7kz2 жыл бұрын
  • this video came straight out from the "Pink Floyd school of ambience". tnx for great content!!

    @bluhryAF@bluhryAF2 жыл бұрын
  • Love the way you have read Jeff's nickname😂

    @danielos9443@danielos94432 жыл бұрын
  • I like Valorants where you have a spawn area so you aren't screwed by rng. I'd rather they do something like that in CSGO but you're confined to a way smaller area

    @thrivinganarchy5267@thrivinganarchy52672 жыл бұрын
    • i think valve implemented it in retake mode or something, i think its boring. unlike irl pc games have very precise input so they have to add rng...to a certain point so that you have to think on your feet...but i thinl dust2 and mirage ct spawn need changes

      @tdpro3607@tdpro3607 Жыл бұрын
  • If RNG isn't competitive, apparently poker isn't competitive. I'll let all the professional poker players know they'll have to get new jobs.

    @awkwardcultism@awkwardcultism2 жыл бұрын
    • But cs isn't suppose to be luck game. Poker is.

      @viiltelijamurhaaja7225@viiltelijamurhaaja72252 жыл бұрын
    • If a professional poker dealer is shuffling the cards, they are random. The cards have numbers on them. They are randomly generated numbers. Don't be pedantic with me, I'm very good at it.

      @awkwardcultism@awkwardcultism2 жыл бұрын
    • I've published games before, I am an authority on random number generation. In any case, things can be both random and competitive. Most sports begin with a coin toss. People who solve Rubik's cubes get different cubes every time. These are competitive and random at the same time.

      @awkwardcultism@awkwardcultism2 жыл бұрын
    • @@awkwardcultism telling ppl Valve did a good job when they chose to make bullets RNG just shows how much you REALLY know about this stuff 🤭 but ey... you do you!

      @tnc4700@tnc47002 жыл бұрын
  • honestly randomized spawn seems actually MORE competitive, cause youd now have to rethink your plans if someone is a second off from one place, makes it so you never do the exact same thing over and over. its not like havana anyways where your ENTIRE plan backfires when a fence is put up

    @bananabuns1369@bananabuns13692 жыл бұрын
  • I don't even play CS:GO anymore, but I can't stop watching 3klik's fascinating analysis of every detail in the game...

    @luckyduckydrivingschool3615@luckyduckydrivingschool36152 жыл бұрын
  • I think (although I know almost nothing strategy wise in this game) it would make sense for competitive spawn points to be somewhere in the middle, in the half-ring method valve seems to like. And as for casual games, the top 5 players in the score board should spawn in the priority spawn half-ring whilst everyone else gets their spawns in the back or just in randomized spots outside the priority half-ring.

    @de-ment@de-ment2 жыл бұрын
  • Why private the new vid huhu

    @ArkAE86@ArkAE862 жыл бұрын
  • For there is a man inside me, and only when he is finaly out, can I walk free of pain

    @RetardedHorsePonyHybrid@RetardedHorsePonyHybrid2 жыл бұрын
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