Fortnite | Unreal Engine 5.1 | Nanite ON vs OFF | Lumen ON vs OFF | Reflection ON vs OFF

2022 ж. 8 Жел.
10 633 Рет қаралды

Recorded with Nvidia Shadowplay
Spec:
CPU: i5 12400f
GPU: RTX 2060 SUPER
MB: Asus H610M-E-D4
RAM: Corsair Vengeance 2 x 16GB DDR4 3200MHZ
Storage: 7200rpm HDD
OS: Windows 11
#fortnite #rtx2060super #unrealengine5 #update
#lumen5

Пікірлер
  • man this is really out of this world.

    @ghost6321@ghost6321 Жыл бұрын
  • Hey dude- at the beginning fid you only enable nanite or also lumen? Surprised of the difference

    @GeneralS1mba@GeneralS1mba4 ай бұрын
  • Would it run better with RTX 3050 Laptop GPU? I have about the same specs with the one you had in this video, except the ram is 8 GBs.

    @Animeliqite@Animeliqite Жыл бұрын
    • Rtx 3050 laptop will considerably slower than Rtx 2060 super.. It also depends on cpu..

      @GameplayUnboxed@GameplayUnboxed Жыл бұрын
    • no

      @Chicken_Soy@Chicken_Soy Жыл бұрын
    • i will run but its more like 40 to 30 fps at native res

      @brettmacahilos8609@brettmacahilos860910 ай бұрын
  • There is not mucho difference between high anda epic. I Will keep ir un high ti ger more frames

    @incognitonumerodos4193@incognitonumerodos4193 Жыл бұрын
  • idk why but the lumen reflections just seem so overdone to me, like it feels extremely reflective, overdone, and just artificial

    @the-Gammaron@the-Gammaron Жыл бұрын
    • You're just not used to it in games, but on clear water body in real life there's even more detailed reflections.

      @bltzcstrnx@bltzcstrnx Жыл бұрын
    • @@bltzcstrnx I got so used to the shitty reflections that now more realistic looks less natural to me? Interesting.

      @the-Gammaron@the-Gammaron Жыл бұрын
    • @@the-Gammaron yes, in real life we're used to this. Yet in games, we usually only see SSR which missing when objects are not on the screen. The presence of extra reflections made us think it overdone. Yet on real life, even dirty but still body of water is very reflective. Try to pay attention next time you're outside, it's very noticable that way.

      @bltzcstrnx@bltzcstrnx Жыл бұрын
    • I've seen lakes in real life that actually reflect almost like a mirror, but they were clear and boat rides were forbidden by the goverment because it was a national park, so it's technically realistic but still overdone to exaggerate raytracing.

      @acdcjor@acdcjor10 ай бұрын
    • ​@@bltzcstrnxno it's completely different. The game looks way to artificial compared to real life, which is what makes it look really unnecessary and honestly worse than without lumen most of the time.

      @Dragoneen@Dragoneen6 ай бұрын
  • um why are the color not the same? nanite shouldnt change colors?

    @DieTabbi@DieTabbi Жыл бұрын
    • I know what u mean, it's not nanite but lumen that changes color, and it's how actually light behaves in real world.. like when light falls on say green walls of your room the reflected light from walls which falls on objects in room is also green.

      @GameplayUnboxed@GameplayUnboxed Жыл бұрын
    • They are different times of day

      @vanshygamer1316@vanshygamer13165 ай бұрын
  • 2x less fps with nanite?

    @youtuberesearch7017@youtuberesearch7017 Жыл бұрын
    • Yes, it's very heavy! When Nanite is enabled, Virtual shadows are also enabled by default, I think that also make it performance hungary.

      @GameplayUnboxed@GameplayUnboxed Жыл бұрын
    • @@GameplayUnboxed I hate that because I don't care a lot about quality of the shadows, just how far away they are rendered.

      @the-Gammaron@the-Gammaron Жыл бұрын
    • 20x the amount of polygons.

      @andhikanazrilshidiq8062@andhikanazrilshidiq8062 Жыл бұрын
    • nanite on vs off break even point is at roughly 40.000 triangles in a mesh, fortnites style is to lowpoly to benefit from it

      @limeisgaming@limeisgaming8 ай бұрын
  • The graphics in this game are terrible! Very disappointing first UE5 game!

    @Peter0001My@Peter0001My Жыл бұрын
    • It’s fortnite, not rdr2

      @ThuTran-ox8nk@ThuTran-ox8nk3 ай бұрын
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