Allied Fast Naval into Javelin Riptide Combo Build Order | Red Alert 3
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العربية - translated by Khalid Sulaiman
We are back to our Beginner's Build Order Guide series with the Allied Naval Opener! This build require an early Seaport (that gets sold off right away) for Riptides to transport Javelin Soldiers into your opponent's base (especially effective against Empire).
In addition to breaking walls & harassing harvesters, Javelins can easily Laser Lock snipe down Refineries, Power Plants, War Factors / Mecha Bays, you name it. Javelin's insane DPS makes them amazing building killers. Combined with proper micro, the Riptide can effectively protect & preserve Javelins. While they're wrecking havoc on the front line, you can either expand more economy or get early air aggression to transition into Cryocopters.
I hope you find this video helpful. Stay tuned for more build order guides & strategy videos!
(Special thanks to BernieGrows for helping showcase the Allied Naval Opener strat!)
Music used in this video:
Rocket Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
creativecommons.org/licenses/b...
Great vid as always! I've just gotta let you know, you and your channel are the soul reasons i still play ra3. (Sybert is a reason aswell) Somehow your videos just make me want to play the game. You deserve alot more subs and i bet you would have just that if ra3 was more active. Also, are you working on a empire balancing history vid because i really enjoy those. Your unit videos are my absolute favorite but any content works fine by me!
Thanks :) The Empire balance video is coming out next week
Any working improvments Empire units balancing? I do not understand balancing subject
Oh god all the game i have seen always peep trying to yeet their enemy early And that my main weakness
smart fast and effictive damn GG
This video was great, i had trouble playing as the allies. Though i really prefer the early rush for The Empire and Soviet Union That's why i really didn't gave much attention to the allies since i am more of a build harass and defend. (Playing Tiberium wars really messed me up)
Hi! Nice to see another video from you! Will you do more unit guides? I’d like to see guides for, for example, tier 3 artillery!
Yes I will. Probably will make a community poll to decide which unit is next.
I have a question When the mental omega video is coming?
Xych thx for this videos i am playing as soviet or empire fraction but so many times try to resist op alies fraction :) please make same tip videos to counter alies nation :) espacialy early game
I mean to be fair, allies may have some advantages, but also other factions do have theirs, as tengus for empire, use them wisely to defend and of course build defenders, and also soviets with their bullfrogs. But yeah I mean it's all about micro management which I suck at (pretty visible in the latest stream of XYHC🤣🤣)
Hey can you make a build guide for the imperial artillery vehicle
I love this game and I am terrible at it.
Can you make a guide on how to Micro Vindicators so it just uses 1 bomb instead of all of them? I don't understand how to do that even though it was explained.
just takes practice. It's all about the timing.
aka The Vindies Special?
Yeah can definitely see here why Cryocopter is disguting. Did you get the High Tech upgrade or the Aeronautics one?
It's not me on the Allied side. BernieGrows was helping demonstrate this build. Advanced Aeronautics of course.
Oh I see. Wouldn't High Technology benefit both Javelin and Cryocopters though? Or was he aiming for Apollo survivability?
@@xeruexe1624 The Javelin phase is the early game, and it will continue with cryorush, so advanced aeronautics are taken to give the vindicators extra bomb and the other's extra bulk.
Philosophical question: is it fun though playing through rush? With friends sometimes we prefer to have a rule of 5 mins without attacking each other in the main base :D
Wanna get philosophical? From a game design point of view, rushing is one of the three categorized RTS play styles (rush, turtle, eco) that is crucial to the balance of the game and diversity of RTS strategies. Taking out rushing would destroy an RTS game's counter system - It's like taking out "scissors" from rock paper scissors. RTS designers have to put a lot of efforts into making available effective rush builds that aren't impossible to counter. There, I'm an actual game designer. Also Empire would be OP if there was a 5 minute house rule. So would Soviet Crane Opener become the best strategy. See the balancing issues here?
I'm impressed
Thanks for the answer! I completely understand :) is eco about economic expansion?
@@Thejjone yep
Very well described dude xyhc :) i also have a answer @jester question rushing game usualy reducing gaming time if you instert a gap like 5-10 min what ever. Playing time increase and you feel more enjoy (you may control more type of units , bigger army) at those games my personal comment :)
Do you have a specific streaming schedule or something?
nope! Only community event streams are announced ahead of the time. There will be a Sputnik Party stream scheduled very soon.
@@xyhc-cnc Okay, when do you usually stream? I managed to catch a little bit of your last stream, and I wouldn't mind being able to catch another one.
@@snuide5797 Normally I only stream when I feel like it... I'll try to pre-schedule my streams I guess, so people can plan to watch 'em
Such OP bullshit. :D How to deal with this actually? If there is way, ofcourse
i really hate this tag😭 i am always has been defeat by allies when i use empire
i also use that tatic in early games but soviet i always make 3 bullfrogs and make 15+ flak troopers and many sickle (if i have super reactor ill built alot of hammer tanks) but it may seen expensive but i always make barracks before refiniry
Aşk mı lazım dert mi lazım Söyle sevdiğim bize ne lazım Ayran içtik ayrı düştük Gülmek istedi şu kara bahtım
Wrong one lol. The one by Gökhan Türkmen
Aşk lazım, aşk lazım Sevmeye yürek lazım Günlerce gülmek lazım Elinden tutmak lazım
You will be happy to know that I make airfield required both powerplant and a barracks. I fricking have to revamp the whole game balance. I put cryocopter in tier 3 and need tech lab. 😂 But they are cheaper and more HP....not that it matters since all I buff every faction AA making Soviet has the best anti light air unit in the game. I make them really weak late game, but tech, build and cheaper over all than the other two factions. But they wont withstand late game for long at all. I half carrier drones HP again. And extremely slow and smaller blackout missile, 😂 Shogun Battleship is vack being terrifying now.... But Kirov though, mine has 10000 HP and deal 100 more damage, but move slower and cost 2500. I buff dreadnaight to have highest Radius and and attack closes minimum range out of all the siege ship. Shit, I should write a whole patch notes. Lmfao
All the while I have no idea how to build my mod properly XD
Not sure if I've asked before, but what's your in-game name? Can we play some time?
XYHC i wrote how to fix it in another previous video replying to your comment.
How did you build up everything without using mouse??
I'm too pro for mouse controls
2gud4u🤣🤣
The Function key (F1 until F12) Keyboard shortcut Etc. Etc.
Hello