The Backrooms: First 100 Levels EXPLAINED

2024 ж. 14 Мам.
5 667 188 Рет қаралды

SAGAN HAWKES PLUSH AVAILABLE NOW: www.makeship.com/products/sag...
Today, we're looking at the first 100 levels of the Backrooms. The concept has been growing for the past three years, and I think its finally time to tackle it once again. Buckle up.
NOTE: Johny Bobbles created a very similar video. While I had no idea of this video's existence until literally a day ago, I'd like to shout that out. You can find a link to the video below.
• The First 100 Levels o...
• JBRWCK: / @jbrwck2620
• SOURCES:
backrooms-wiki.wikidot.com/nor...
docs.google.com/document/d/1z...
• PATREON: / saganhawkes
• SPOTIFY: open.spotify.com/artist/3tYN0...
SOCIAL MEDIA
/ saganhawkes
/ saganhawkes
/ @sagan7657
Opening: (0:00)
Important Announcement: (0:37)
Back to Video: (1:51)
The Backrooms Wiki: (5:09)
Levels 0-20: (11:06)
Levels 21-40: (41:30)
Levels 41-60: (1:06:48)
Levels 61-80: (1:34:46)
Levels 81-99: (1:57:28)
Endings: (2:17:00)

Пікірлер
  • As someone who's allergic to almonds, I'd say that whoever decided that the safest thing to drink be almond water is the most dangerous entity of them all.

    @TangoMango20XX@TangoMango20XX Жыл бұрын
    • I don’t think it actual almond water

      @ragnard0967@ragnard0967 Жыл бұрын
    • it has healing properties so who knows it might reverse your allergy lol

      @ambi_cc8464@ambi_cc8464 Жыл бұрын
    • *It won't cause allergic reactions*

      @True_Equalizer@True_Equalizer Жыл бұрын
    • this comment gonna collect the people with almond allergies (me too)

      @redwalmart4576@redwalmart4576 Жыл бұрын
    • Actually your kind of right the author has been banned for toxicity

      @xanderhug@xanderhug Жыл бұрын
  • The description of Lvl 0 makes me think the room absorbs victims once they die, explaining why no corpses are ever found. That might be why the carpet is damp, a mildly digestive enzyme, and insects being the main hallucination associated with the room

    @dmwanderer9454@dmwanderer9454 Жыл бұрын
    • I really like this idea actually, especially since it ties up 2 loose ends at once.

      @harps_chord_@harps_chord_ Жыл бұрын
    • Good concept, I like that idea. Creepy!

      @yearninganimal@yearninganimal Жыл бұрын
    • thanks, i hate it!

      @mancillamarie@mancillamarie Жыл бұрын
    • I feel like it's constantly changing, disposing of entire areas once passed through

      @Pocketnaut@Pocketnaut Жыл бұрын
    • Makes sense to me

      @nuuhuuh@nuuhuuh Жыл бұрын
  • My meta-headcanon is that there is secretly only a single writer for all of this; an overworked marketing employee given the task of driving up the general interest in almond milk.

    @Zhyard@Zhyard Жыл бұрын
    • Wait a second how was your account created 17 years ago … sir

      @rLewo_official@rLewo_official2 ай бұрын
    • @@rLewo_official KZhead has been around since... late 2005? I seem to remember videos being limited to 10 minutes when I made my account. Could be confusing it with another service.

      @Zhyard@Zhyard2 ай бұрын
    • @@Zhyardyou deserve the monocle and little top hat. When you joined the British where still colonizing lol

      @Sukunas_Kitchen@Sukunas_Kitchen21 күн бұрын
  • This makes me appreciate every bit of quality control on the SCP wiki 100X more

    @Infovorousness@Infovorousness Жыл бұрын
    • ha 69 likes nice

      @thekingofdoges@thekingofdoges Жыл бұрын
    • Scp wiki has right controls but makes a ton more sense

      @lucaskoring4500@lucaskoring4500 Жыл бұрын
    • This reminds me a lot of early days on the SCP wiki. When dozens of people would fight over a certain scp number and everyone wanted to make apocalyptic monsters that somehow all couldn’t be contained

      @TheNinjaslayer29@TheNinjaslayer29 Жыл бұрын
    • @LUCASXYD what about it?

      @matty-mattmatt8318@matty-mattmatt8318 Жыл бұрын
    • Literally, reading through the backrooms articles is sadly like reading a 14 year old's fanfics on some random website. Every single SCP on the other hand fits within the universe and is extremely well though out and described.

      @embern3372@embern3372 Жыл бұрын
  • Backrooms fans when they’re on level 1046 “The Goobie Zone” and they’re being chased by the Plibbywinklers

    @gm_shiokawa@gm_shiokawa Жыл бұрын
    • backrooms fans when the police rescues them from an abandoned building (the isolation has been ruined with police entities)

      @i_drewproductions@i_drewproductions Жыл бұрын
    • Backrooms fan when they are escorted out of the furniture store for entering the back area without permission

      @Giga_ShrekChad@Giga_ShrekChad Жыл бұрын
    • Backrooms fans when they got gun down by the special forces for entering restricted government area

      @SonofGuilliman281@SonofGuilliman281 Жыл бұрын
    • Backrooms fans when almond water doesn't heal their 90 inch stab wound from a spongebob entity

      @FriesxFrian@FriesxFrian Жыл бұрын
    • Backrooms fans when they get put inside level "3A" and it looks like a sane asylum and there's ropes all over them

      @Snick_@Snick_ Жыл бұрын
  • *The fact that we added lore* to something that’s supposed to be unexplainable and unexplored, just shows we are *terrified* of the unknown. We feel the need to over explain it too the point where we feel like we’re in control, even if it’s just knowing what *could* happen or theorizing

    @teencrisis4750@teencrisis4750 Жыл бұрын
    • ongggg

      @blockyussr3995@blockyussr3995 Жыл бұрын
    • Finally,someone with logic

      @davidantoniocamposbarros7528@davidantoniocamposbarros7528 Жыл бұрын
    • fr

      @arediedmen1439@arediedmen1439 Жыл бұрын
    • wow a new and unheard of observation thank you for sharing 😑

      @sneakin3274@sneakin3274 Жыл бұрын
    • This gives me I'm 14 and this is deep vibes.

      @Starfish_Duder@Starfish_Duder Жыл бұрын
  • Personally, I think the separate canons of "completely unknowable backrooms" and this type of level-based analysis are both super compelling. I love both dearly.

    @rosethaturtl_2812@rosethaturtl_2812 Жыл бұрын
    • One of my favorite aspects is how different things are in every room. The stark contrasts show how reality is fluid in the backrooms.

      @rosethaturtl_2812@rosethaturtl_2812 Жыл бұрын
    • @@rosethaturtl_2812 It’s interesting for sure. I’ve heard of the backrooms before but this video is my first actual experience of it. I acknowledge that it isn’t the same as when it started but I still find it a cool idea.

      @MrSlendyMannn@MrSlendyMannn10 ай бұрын
  • While the original horror of the backrooms has been lost, mostly because there's a big community around it that explains everything, and because there is no liminality anymore due to the fact that the backrooms are inhabited canonically, this is still an interesting worldbuilding project. If it were made into a survival horror game, it'd be fantastic.

    @woomy2343@woomy2343 Жыл бұрын
    • My thoughts exactly, great story thing but this is completely different from the origanal intent of the backrooms, where the horror comes from the unknown and silence, not smilers and wibbldywocks.

      @Dgrimble8@Dgrimble8 Жыл бұрын
    • My version of the lore is that these rooms, oh, are just 0.0000001% of the backrooms expanse. All discovered rooms are just a teeeeensy weeeeny fractuin if the backrooms

      @electrifiedwits@electrifiedwits Жыл бұрын
    • @@electrifiedwits assuming the backrooms is the same size as our own universe, infinite, this is probably the correct take, though you can't really give an exact percentage to the amount we've seen considering there's no way to reach the end of infinity

      @woomy2343@woomy2343 Жыл бұрын
    • Wouldn’t that concept for a horror game basically be Spook’s Jumpscare Mansion?

      @Ismatic1906@Ismatic190611 ай бұрын
    • @@Ismatic1906 no, Spooky's house of Jumpscares has actual monsters

      @woomy2343@woomy234311 ай бұрын
  • It is interesting to see how people feel about different iterations of the backrooms. Some people prefer the classic, Level 0 only, no entities. And others enjoy the hundreds of levels version, chased constantly by some strange entity.

    @strawby@strawby Жыл бұрын
    • Yeah, I enjoy different iterations of the Backrooms for different reasons

      @socksinsoda9517@socksinsoda9517 Жыл бұрын
    • I can see why both are loved but something is very haunting about level 0 being all there is.

      @cato3277@cato3277 Жыл бұрын
    • I personally find the original more unsettling, I feel like if there are monsters in the backrooms, they should not be so clear and honest about what they are or their existence, because not knowing watch or even if something is out there is often far more terrifying, like, they’re very well maybe monsters out there, probably are even, but the space that you and them are traversing is so mine bogglingly big That the chances of you running into one are absolutely minuscule, but then again, you might find one anyways

      @lazydroidproductions1087@lazydroidproductions1087 Жыл бұрын
    • I'm a Level 0 only + Entities enjoyer. No MEG, no further levels, no documentation.

      @lastboss4268@lastboss4268 Жыл бұрын
    • I love the fact that the backrooms can be used as a medium for creativity! i love most of the levels, especially the enigmatic ones.

      @cronchybo@cronchybo Жыл бұрын
  • If you like the concept of the backrooms you should def read House of Leaves. A house is suddenly less than an inch bigger than yesterday. That's how it began. This a novel that has you interacting with the book itself. At some points you'll even need to read it sideways and piece together stories separated by stories that interrupt other stories. It's a book where reality itself falls apart along with the narrative. All because a floorplan was changed.

    @beansfebreeze@beansfebreeze Жыл бұрын
    • i've been trying to read that book for six years

      @yourbootyholeisyourbeautyhole@yourbootyholeisyourbeautyhole Жыл бұрын
    • Never thought I'd find a KZhead comment that actually made my day better. Thanks for the recommendation I will read it (or at least attempt to) soon as I can

      @denofpigs2575@denofpigs2575 Жыл бұрын
    • That book seems like an inside joke that the author wrote that only makes sense to the him that isn't actually funny but is infinitely fascinating

      @LilAdultMan@LilAdultMan Жыл бұрын
    • That just sounds like a Regular Show episode

      @hallowlitten1018@hallowlitten1018 Жыл бұрын
    • Great summary!

      @AlexGarcia-kz2uw@AlexGarcia-kz2uw Жыл бұрын
  • I gotta say, after binging tons of Backrooms content, the Almond Water is the most stupidly hilarious aspect of this entire thing.

    @wraith313@wraith313 Жыл бұрын
    • Lol the fact that some of the rooms have wifi is killing me the most.

      @PrimmsHoodCinema@PrimmsHoodCinema4 ай бұрын
    • Every terrifying aspect about this story has been completely nullified by the existence and prominence of almond water

      @gallow_@gallow_4 ай бұрын
    • Yeah, what is the deal with Almond Water anyway? Why Almonds?

      @Omnywrench@Omnywrench2 ай бұрын
    • @@Omnywrench "The almond water is because the original post mentioned the smell of almonds, which I believe to actually be in reference to a presence of CYANIDE, which famously has an almond smell. People misinterpreted this to somehow be in reference to some sort of super drink. It’s… dumb, sorry." --@AndRocProductions

      @boedacious@boedacious2 ай бұрын
    • @@PrimmsHoodCinemaZamn didn’t know you were into this stuff

      @onionbrother@onionbrotherАй бұрын
  • The almond water is because the original post mentioned the smell of almonds, which I believe to actually be in reference to a presence of CYANIDE, which famously has an almond smell. People misinterpreted this to somehow be in reference to some sort of super drink. It’s… dumb, sorry.

    @AndRocProductions@AndRocProductions Жыл бұрын
    • my mans drinking anti-cyanide

      @RatTailSoup4@RatTailSoup43 ай бұрын
    • wow

      @cevatkokbudak6414@cevatkokbudak64143 ай бұрын
    • Wow, that couldve been super cool. Oh well...

      @Whispurer@Whispurer3 ай бұрын
    • Almonds don’t have a smell

      @TheSlayer11799@TheSlayer117993 ай бұрын
    • @@TheSlayer11799yeah, they do

      @AndRocProductions@AndRocProductions3 ай бұрын
  • As much as I don't subscribe too much to how the community has turned the psychological terror of the backrooms into a resident evil-esque survival horror, I do still love the idea of the levels and how they take inspiration from differing liminal spaces.

    @Glass-Lemonade@Glass-Lemonade Жыл бұрын
    • If you want to see a more psychological horror take on the backrooms, I’d go with The Magnus Archives Episode 47. It’s not technically “the backrooms,” but it’s rather similar

      @luxill0s@luxill0s Жыл бұрын
    • True, most video's are just cheap jumpscares and loud noises. Real horror and dread comes from your own imagination.

      @local9animations144@local9animations144 Жыл бұрын
    • I checked out when the MEG and other organizations somehow living in the eldritch liminal nightmarescape became an accepted thing, but I still enjoy and appreciate how much goes into the concept

      @Glass-Lemonade@Glass-Lemonade Жыл бұрын
    • @@Glass-Lemonade stalker moment

      @rancidavocado2166@rancidavocado2166 Жыл бұрын
    • I agree

      @ramanarendra537@ramanarendra537 Жыл бұрын
  • I feel like the Backrooms turned from a cool somber horror concept into a not at all scary but kinda cool video game idea

    @LazuliScarab@LazuliScarab Жыл бұрын
    • As cool as a walking simulator could be... Honestly I just choose to ignore all the levels and "lore" because they completely ruin the concept for me. It's fun to view it as a creative writing project by many people such as the SCP Foundation, but expanding the concept of the backrooms takes away from the eerie vagueness of the original.

      @user-ix4il2ql2v@user-ix4il2ql2v Жыл бұрын
    • I mean the whole thing started with the very video-gamey concept of no-clipping. It was bound to happen sooner or later

      @YayaFeiLong@YayaFeiLong Жыл бұрын
    • I feel like some of the “corrupted” level entries are really creepy as well.

      @matthewjones39@matthewjones39 Жыл бұрын
    • Totally agree. The different levels and stuff are cool ideas, but they kind of ruin it for me. I feel like that always happens online, things that should be unique one offs get ruined with fan projects, even if they're cool.

      @thenintendobros9918@thenintendobros9918 Жыл бұрын
    • different levels are cool. overpowered entities, survival strategies, safe zones, poorly written addendums, and detailed explanations of everything thats supposed to be mysterious are not cool. if only we could just do away with the latter 5, then we'd be cookin again

      @spimbles@spimbles Жыл бұрын
  • Props to the camera man for exploring the backrooms for us lmao

    @atoku95@atoku95 Жыл бұрын
    • Camerman never dies ❤

      @Friendly_G@Friendly_G Жыл бұрын
    • waiting for someone to get r/woooshed here

      @marshalizacuervo3142@marshalizacuervo3142 Жыл бұрын
    • ​@@marshalizacuervo3142 I'm surprised it hasn't happened yet, KZhead commenters love going "uhm well, actually 🤓"

      @LiaMakesContent@LiaMakesContent Жыл бұрын
    • @@LiaMakesContent well, is that a bad thing exactly?

      @BlueTyphoon2017@BlueTyphoon2017 Жыл бұрын
    • @@BlueTyphoon2017 yes, because everyone gets it's a joke, so the people who correct are just annoying

      @LiaMakesContent@LiaMakesContent Жыл бұрын
  • I tend to be an anti-entity liminal space enjoyer, (I find them peaceful and having a horrible monster that wants to do unspeakable things to me would probably interrupt that.) but I am impressed with the amount of work and detail that goes into this kinda thing

    @meaninglez100@meaninglez100 Жыл бұрын
    • I think you would just enjoy liminal spaces in general more

      @dannyperez2596@dannyperez259610 ай бұрын
    • I agree it is peaceful with just the liminal space, but I hate when other people hate on the backrooms just because it has entities. Just let people have their fun.

      @Skel150@Skel1509 ай бұрын
    • Just don't go downstairs.

      @mosshivenetwork117@mosshivenetwork1177 ай бұрын
    • I honestly REALLY enjoy entities. But even if you dont like entities, please know that there is a effort on them and You should not trashtalk to them.

      @Meowlegend7@Meowlegend77 ай бұрын
    • ​@@Meowlegend7they didnt trashtalk them tf they were just sharing their opinion

      @KysEcstacy@KysEcstacy6 ай бұрын
  • I seem to recall that the almond water thing was inspired by some mention in one of the classic liminal horror photo descriptions (poolrooms, maybe?) saying that the water smelled faintly of almonds; this was probably originally implying that the water contained cyanide, which is known to smell like bitter almonds. Ironic that it was used as the basis for the "safe" drink of the group project version.

    @AlizardJaeF@AlizardJaeF Жыл бұрын
    • bruh, this makes the whole "almond water" shit even more dumb

      @killthepandas.@killthepandas. Жыл бұрын
    • "aw dude lucky, i found some of that almond water stuff" *drinks* *starts foaming at the mouth and convulsing*

      @Wolfbarr01@Wolfbarr01 Жыл бұрын
    • cyanide doesn't smell like almonds, almonds smell like cyanide

      @griffy9639@griffy9639 Жыл бұрын
    • @@griffy9639 yes they smell alike that does not change the comment

      @The_Expired_Cow@The_Expired_Cow Жыл бұрын
    • @@The_Expired_Cow they just wanted to specify that the reason you smell bitter almonds is cyanide and not vice-versa. doesn't hurt anyone

      @arbresnow401@arbresnow401 Жыл бұрын
  • I love the backrooms as a concept, it's so terrifying on an existential level. The cosmic horror of infinity mixed with overwhelming dread as you slowly realize you will never escape infinity. A hell so alien but so familiar to us because of how it mimics all parts of our world... And it makes some great memes

    @dirkechoes1377@dirkechoes1377 Жыл бұрын
    • 🤓

      @kallr4892@kallr4892 Жыл бұрын
    • Excellent comment

      @johnny_baldosa@johnny_baldosa Жыл бұрын
    • I feel like every time I click on a backrooms video this is always the top comment

      @KaibaKid_@KaibaKid_ Жыл бұрын
    • And then it got oversaturated and I stopped caring about it

      @harrylane4@harrylane4 Жыл бұрын
    • 5t460r00r

      @earlfromaccountings4718@earlfromaccountings4718 Жыл бұрын
  • I listen to this video while I try to sleep every night, not only is this a big relief for my insomnia but I also love imagining how every place looks and event takes place while I try to sleep. All this mixed with Sagan's soothing voice is a godsend for me

    @linkcorriere846@linkcorriere846 Жыл бұрын
    • Oh my God, same!! I thought I was crazy for listening to this over and over night after night.

      @kimsmith8834@kimsmith8834 Жыл бұрын
    • @@kimsmith8834 sonething is magical about this video

      @linkcorriere846@linkcorriere846 Жыл бұрын
    • I woke up to this video and hated how i was basically having a vivid dream of whatever he was describing. I felt scared and was relieved the minute I woke up.

      @Hagarism@Hagarism Жыл бұрын
    • @@Hagarism what level were you on bro?

      @linkcorriere846@linkcorriere846 Жыл бұрын
    • @Link Corriere I woke up on the middle of the video terrified for my life.

      @Hagarism@Hagarism Жыл бұрын
  • As cool as the BackRooms are the further you go the more reality should break down to a point where you can't understand what youre seeing. This feels too human.

    @achronos178@achronos178 Жыл бұрын
    • That makes a lot of sense, which is why I like The Shady Gray a lot, as the further you go in that level, the more reality distorts, to the point in which you die from being there

      @Dijinut@Dijinut Жыл бұрын
    • Agreed. Everything feels too human, too familiar due to being like video game levels, and too afraid to get really weird. It could have been incredible, but no one wants to make up a level where there's no sound, the walls are static and the floor is a red carpet that goes on forever, and everything is spirals and you can feel your pulse in your eyelids as you get closer to the exit but then the floor twists and gravity flips and now you're on the ceiling and the exit is far away again. Instead it's just "and then scary dog-monsters try to eat you".

      @morganqorishchi8181@morganqorishchi818111 ай бұрын
    • @@morganqorishchi8181the problem is, the back rooms is too torn between stories. What would make the perfect story/lore is the idea that the rooms themselves “learn” from reality and try to recreate reality through each level or room. The perfect compromise to allow the back rooms lore to grow is to explain away the levels of what we can’t comprehend. The way to do this is to have each level where it’s just static or an environment and beings that we can’t comprehend be a backrooms level or room but in its infancy. A developing backrooms level but in the infant stage of development since theoretically it is the space is indefinite.

      @bigstevedzn2353@bigstevedzn235310 ай бұрын
    • No it shouldn't. Who told you that

      @machine.angel.777@machine.angel.77710 ай бұрын
    • The problem with this is that humans can only think and make things up by experience or imagination therefore the un understandable or un humane feel is impossible because of the fact humans made the story up

      @yourkusterredman3436@yourkusterredman343610 ай бұрын
  • I almost feel like the backrooms would be scarier if there were no entities. it would make it more lifeless and surreal.

    @DieSense122@DieSense122 Жыл бұрын
    • Or the idea that there might be, just not discovered. You know if you somehow find one, you have no grounds to go off of because obviously backrooms ARENT relatively close to reality.

      @dani_drawzz@dani_drawzz Жыл бұрын
    • I agree. Even if they're monster, having them may give you more hope that there's a way out. If your just alone, eventually (and sooner) you'll give. No entity no people it seems absolutely useless to go on.

      @Rei-tm3so@Rei-tm3so Жыл бұрын
    • I agree. I like the idea of levels as long as they follow certain rules but adding threats to the back rooms makes it feel less liminal which is the thing that makes it so interesting in the first place.

      @TiredEyePilot@TiredEyePilot Жыл бұрын
    • Same my man, I wish people had left the base story of the Backrooms alone. While I love this video, it irks me all of this comes from one little story snippet that was perfect on its own

      @fawkes2504@fawkes2504 Жыл бұрын
    • and booooring..... zzzzzz

      @AedanBlackheart@AedanBlackheart Жыл бұрын
  • I really don’t see the point of the “dirty” levels. What’s fascinating about the back rooms is that they’re empty, not abandoned or run down, which is an entirely different thing. The point is that they’re in a habitable state and yet no one’s in them, which is a big part of what makes them feel unnatural. Sewers, engine rooms and parking lots don’t look strange if they’re empty, because people rarely spend much time in them anyway. It should be things like swimming pools, classrooms, lecture halls, bathrooms, locker rooms, offices, malls, day care centers, etc that might feel a bit moldy and a few decades old for instance, but not ruined. It’s very different from the feeling you get with Chernobyl’s abandoned schools, which are supposed to be abandoned.

    @nickfooz@nickfooz Жыл бұрын
    • to an extent, yeah, for sure. but i mean, in a perfect world, the backrooms arent bound by our rules that we as humans have conjured up for it. it can create infinite expanses of any piece of civilization, or the universe in general seemingly, regardless of their state. its meant to be cosmic horror, not liminal spaces. they are different things with different purposes and origins, people have simply started confusing the two for being the same or similar. what you described that you believe the backrooms should be are already known as liminal spaces

      @spimbles@spimbles Жыл бұрын
    • @@spimbles then why do we think of the iconic yellow wallpaper “level 0” when we first think of the Backrooms? The fascination started there, yes with liminal spaces, and that’s what’s brilliant about the Backrooms. All this new stuff we’re adding is taking away its character. Is there a rule to limit what the Backrooms should be like? There has to be one, otherwise a Middle Earth level with Gimly and Legolas or a SpongeBob level are just as likely. And if you have no rules defining what it’s like, then there’s no Backrooms, there’s nothing. Cosmic horror is also not at all the feeling I get with the Backrooms, cosmic horror rather conveys the feeling of one’s insignificance in an uncaring universe. The Backrooms feel more like stepping out into the scaffolding of our very specific reality, the “work in progress” section, the uncanny valley version of urban spaces, where things aren’t properly held together or well defined, with unpredictable results for whoever steps into it by accident. It feels very much like this mysterious space exists because of us, not uncaring. Simulation is much closer to this than cosmic horror. In this scenario there is no universe, rather everything exists relative to us specifically, as if the walls of our offices and the wet carpets are real and the stars in the sky are just window dressing. Granted, no one owns the Backrooms. It can be anything to anybody. But if it can be anything, then it’s nothing. I feel that sticking to liminal spaces should be the goal of this, because it’s what drew people into it initially, and it makes it unique. Spreading out too much will undo that.

      @nickfooz@nickfooz Жыл бұрын
    • @@nickfooz L

      @doa.Tristan@doa.Tristan Жыл бұрын
    • @@spimbles no that's pointless and makes the backrooms moot as an idea. They're literally supposed to be backrooms and hallways that never end. You're changing the original gist and concept of the backrooms dude.

      @FatesxofxthexDead@FatesxofxthexDead Жыл бұрын
    • @@FatesxofxthexDead The original idea is vague. Its for this reason so many people can add their own spin on it and write so many canons

      @godfrey4461@godfrey4461 Жыл бұрын
  • Backrooms be like "Few people have escaped this level. Here's a completely thorough and accurate description of layout, entities, physical properties- by the way, this level hasn't been explored much- square mileage, furniture, edible and toxic substances, symptoms from consuming the substances- No guys, seriously, this is _so_ dangerous that few people escape this level. Stop laughing. Where was I? Oh yeah, day/night cycles, ecosystems, smooth jazz..."

    @victoriapulcifer6218@victoriapulcifer6218 Жыл бұрын
    • (edited)

      @butttpooop4107@butttpooop41072 ай бұрын
  • While I'm not really a fan of the extended universe and additions to the original "level 1", I love the rare inclusions of an intelligent, friendly, and talkative entity. They seem so cute.

    @zack_420@zack_420 Жыл бұрын
  • I agree with everyone saying that the original Backrooms has a kind of existential horror to it that is sort of ruined by adding in monsters and organizations and other levels, but I also kind of like the multiple levels as their own thing. Like, the original can still exist in its own canon of hopelessness and dread while the wiki is in its own canon with all the lore and wacky rooms and stuff.

    @thegeekclub8810@thegeekclub8810 Жыл бұрын
    • yeah, i personally really like the crazy rooms with video game properties, it adds to the intrigue for me, but i can see why people prefer the more existential old backrooms. However for me, i like this one because there is hope in what, at face value, is a completely hopeless situation. i just prefer that type of approach

      @starrynight1165@starrynight1165 Жыл бұрын
    • adding monsters aren't a bad thing . it's just the way they're managed in liminal spaces which is problematic

      @darassylmoniakam@darassylmoniakam Жыл бұрын
    • What are you talking about, dude? Don't you find Entity 5AN7A-C (Containment Class: Keter) a.k.a. "The Ho-Ho Man" very very scary? Imagine if you no-clipped out of reality in an abandoned Kmart while you're holding a VHS copy of Toy Story 2 into the Backrooms and he shook his big sack of 1990s toys in front of you, wouldn't that be so scary?

      @ex_philemon@ex_philemon Жыл бұрын
    • Are they distinctly separate though? It just sounds like the new shit is retconning the original idea

      @kwoni3337@kwoni3337 Жыл бұрын
    • the leveled rooms would work better as it’s own separate thing I agree! and then that leaves more room for freedom and creativity they don’t have to follow the same boring blueprint

      @sshadyh@sshadyh Жыл бұрын
  • As someone who prefers the Backrooms just being infinite corridors and yellow wallpaper with no way to escape, these were super cool to see and I wouldn't mind sticking around some of these levels! The forests especially, they looked so pretty and fun to walk around in.

    @buttercupkat@buttercupkat Жыл бұрын
    • I prefer it with the first 4 levels and that’s kinda just it. Just…. Nothing. Few monsters. You’re just…. Alone. And if you’re not, you wish you were.

      @catsinwonderland7473@catsinwonderland7473 Жыл бұрын
    • hell I'd stick around level 31 for some free roller skating lessons

      @UbeBop@UbeBop Жыл бұрын
    • Even if you are in Level 11 or some other really safe level. There is always a chance that you'll noclip again to another level.

      @ThatoneLlama@ThatoneLlama Жыл бұрын
    • @@catsinwonderland7473 I agree, but othe rooms are a great outlet for creativity.

      @kingexplosionmurderfuckoff9376@kingexplosionmurderfuckoff9376 Жыл бұрын
    • entities say hi

      @jveyvns@jveyvns Жыл бұрын
  • For anyone who might be wondering about Level 27. Here’s a brief explanation: An explorer was tasked with going through one of the small holes by the waterfall. He described crawling through a small tunnel for multiple hours before finally coming to an enormous cavern. The cavern was so big, in fact, that the walls in front of him could not be seen, there was just a wall of darkness. Near the center was a staircase cut into the rocks that spiraled straight up to a hole in the Ceiling, where light from the sky of Level 27 could be seen. A deep Indigo blue. As the explorer climbed the stairs to the top, he came out into the surface of Level 27. The real Level 27. Only there was nothing for an infinite amount of space in every direction. The ground as far as he could see was “As flat as a piece of paper” and was all made of pure Stormstone. Stormstone is extremely volatile and simply stepping on it will cause Stormstone to to explode, and if there is any Stormstone within the blast radius, it will be set off as well. So the Explorer concludes that “The entirety of Level 27 appears to be gone. From the tallest of mountains to the smallest of Ants, even bacteria and single celled organisms were destroyed. What caused this level of destruction may never be known, but the Cave is not all of Level 27. It’s the only thing left.”

    @johnnyrocket1685@johnnyrocket1685 Жыл бұрын
    • Why the fuck does everything in the backrooms explode

      @fallenmango8420@fallenmango8420 Жыл бұрын
    • @@fallenmango8420 Yeah to be honest when I first read this I thought, “Really… that’s it? That’s why this explorer was so terrified beyond comprehension that he won’t go back?” As if the simple fact of being in the Backrooms isn’t fucked up enough, this guy whose stuck in the Backrooms won’t go to a Backrooms level just because it has explodey rocks? One of the worst and most anti-climactic moments in Backrooms reading for me.

      @johnnyrocket1685@johnnyrocket1685 Жыл бұрын
    • @@johnnyrocket1685 I was thinking its be some incomprehensible horror that generates the healing 'water'. Some real left field stuff and it shocks him so bad he can't stand to go back.

      @flowspersonaluploads3528@flowspersonaluploads3528 Жыл бұрын
    • @@flowspersonaluploads3528 Legit, this is what I personally was expecting. I was expecting that it would be revealed the caverns are actually the intestines of some gigantic rock-like creature, and that the waters were actually said creature’s blood or urine or something. I feel like that would have been a much more existential feeling than “Da level blowed up.” Like imagine, you come to the end of the tunnel finally, only to realize it’s actually the throat, and the big reveal is you peer out of an incomprehensibly large mouth with individual teeth the size of the Burj Khalifa. . But nah, “Everything turned to Stone and is flat, but it’ll blowed up if you step on it.” That’s about it.

      @johnnyrocket1685@johnnyrocket1685 Жыл бұрын
    • goddamn thats underwhelming, how do they know its stormstone if no one has stepped on it? since its an infinite plane of stormstone i assume you touch it and the entire floor explodes

      @staticdescent4769@staticdescent4769 Жыл бұрын
  • Over an hour in and after getting a feel for how these folks frame the backroom entries I want to throw my hat into the ring. MEG entry #246 - Backroom “Placeholder 0” [Redacted] See revised entry. The revised entry for Backroom “Placeholder 0” is as follows: Upon initial entry, the team found themselves in a drab yellow room with flickering fluorescent lights. Team Leader Alpha expressed frustration towards the lead navigator for leading them back towards the familiar level 0, which turned out to be a mere facade. As the teams progressed, the paths became increasingly familiar, and they experienced a shared uneasiness. They were plagued by false memories and hallucinations that caused paranoia and insanity, leading to a breakdown in team cohesion. One member of Team Bravo described entering a hallway where she saw another woman's legs in place of her own. She was wearing soaked tennis shoes instead of overboots, and the walls looked the same. It was then that she realized this level was not level 0. Overcome by exhaustion, she collapsed against the wall and began sinking into it, experiencing a foul stench and a strange fungus that blackened the body she was now inhabiting. She felt like months went by, during which time she decayed, but her eyes always remained. Despite her best efforts, she couldn't draw breath into her rotten lungs. She stared up into the light and found her partner striking her in the shoulder to grab her attention. They told her she stood for a few seconds and then began convulsing and screaming before returning to reality. The team's attempt to map the level ended shortly after this incident. Physical examinations revealed that the team members had aged unnaturally, ranging from several months to decades in the most extreme case. Team Leader B was shortly entered into the psychiatric ward, where he described decades of death and decay, and never experienced psychological improvement. It is theorized that this floor is composed of all the paths that have been walked by its unfortunate victims who never found their way out. This level remains unnamed, and caution is advised when exploring other levels and finding oneself in a familiar place. I got tired of the lack of psychological horror which is what makes the backrooms so interesting to me.

    @StridersBored@StridersBored Жыл бұрын
  • I really like a lot of aspects about the backrooms, but someone's gotta say it, a lot of the entity names are goofy as hell. It feels like they busted out a thesaurus and just went with whatever page they flipped to

    @yeehawleon6942@yeehawleon6942 Жыл бұрын
    • FRL LIKE SMILERS??? THE HOUNDS???

      @teencrisis4750@teencrisis4750 Жыл бұрын
    • Its very Teen YA Dystopia/Adventure. Kinda like the “Erasers” from Maximum Ride or “Muttations” from The Hunger Games. Very Rule of Cool to name them “Slang-adjacent” terms.

      @stardoogalaxie9314@stardoogalaxie9314 Жыл бұрын
    • @@teencrisis4750 the hounds ill accept because I like theyre design but smilers makes me laugh so much it distracts me from any fear I'd have

      @yeehawleon6942@yeehawleon6942 Жыл бұрын
    • Smilers are cringe.

      @human_trash_dot_jpeg@human_trash_dot_jpeg Жыл бұрын
    • lol, imagine the goober snatchers are after you

      @earthdaichi16@earthdaichi16 Жыл бұрын
  • The way you used Garry's Mod to show the backrooms levels is fucking genius because that game alone is unsettling enough

    @joffnatic@joffnatic Жыл бұрын
  • Love The BackRooms. This version Might not have that original feeling that the community had in the Early days, but isn’t that kinda perfect for Liminal Horror? That feeling exists in our memories now, that version that made you feel “that way” is still there, in your head; And it will always be there, no matter how much people add to the wiki.

    @LiamMacD@LiamMacD8 ай бұрын
  • SCP is scary because anything can be dangerous. A infinite IKEA store, a enormous sea serpent, a unlikable lizard hellbent on mass Genocide, or a mask that forces you to put it on so it can possess you. The Backrooms is just a bunch of circle jerk repetitive floor plus a monster here or there B.S. It was a glitch in reality, a mistake that you fell into that you shouldn’t have, now it’s just a Raid Shadow Legends tower that you have to clear to return home💀

    @CallMeSaltyScorpion@CallMeSaltyScorpion Жыл бұрын
  • Its strange how both the backrooms and the scp wiki started out as one small story on 4chan to giant sprawling community’s of what they are today. History repeats itself beautifully

    @alb0_gent0@alb0_gent0 Жыл бұрын
    • History repeats itself? Or things evolve

      @user-vd3if4wq6m@user-vd3if4wq6m Жыл бұрын
    • I feel the backrooms though will be sorta forgettable since at this point it's just trying to be what SCP is, and SCP itself always evolves in almost all it's stories that sometimes it shouldn't even be on that site but that's a positive thing as it's introducing new stuff as it keeps going. While backrooms sorta feels like a one and done thing where it needs creepy liminal space pics in order to survive while SCP can work with or without pics.

      @smugplush@smugplush Жыл бұрын
    • Considering what some of the SCP wiki staff have been accused of doing, especially the one behind Dr. Bright, I hope that not all aspects of history repeat.

      @FrickenDweeb@FrickenDweeb Жыл бұрын
    • @@FrickenDweeb wait what happend

      @alb0_gent0@alb0_gent0 Жыл бұрын
    • @@alb0_gent0 The youtuber Dr Cimmerian gets into it way better than I could here, it's a lot

      @FrickenDweeb@FrickenDweeb Жыл бұрын
  • I personally prefer the psychological horror side of being completely isolated, trapped for eternity in creepy winding halls. But the more “survival video game” like versions are also an interesting concept!

    @apairofsneakers9439@apairofsneakers9439 Жыл бұрын
    • I do enjoy both, they’re different kinds of horror. But imagining clipping in and wandering for ages with no sense of time before finally finding an exit and coming out on the other side of the world 50 years in the future without aging a day is absolutely bone-chilling.

      @MKateUltra@MKateUltra Жыл бұрын
    • @@MKateUltra infinite youth glitch

      @neneenenejrkerre1828@neneenenejrkerre1828 Жыл бұрын
    • @@neneenenejrkerre1828 Who needs a youth fountain these days anyway

      @greened9406@greened9406 Жыл бұрын
    • I think a mix of both is the perfect horror, it would be eben better if the group of survivor are just another entity pretending.

      @antony2206@antony2206 Жыл бұрын
    • I absolutely hate the video game/scp type lore. The Backrooms were supposed to be this mysterious inter dimensional place you could only access by accident, it isn't supposed to be documented in detail. But now there's almod water scattered along all the levels, with how the Backrooms are documented it sounds like people can just casually walk in and out and there's civilisations forming in the backrooms that have Internet and electricity, like.. wtf is that? It Complete takes away the terror, mystery and uncertainty of the Backrooms.

      @deradi2233@deradi2233 Жыл бұрын
  • I've always been a pretty harsh critic of this version of the Backrooms but some of these levels are pretty cool, will probably add them to my minecraft backrooms map if I can find the time to play again. I will say the creatures in these levels kind of ruin it, I like the liminal solitude aspect of the backrooms

    @woohoomusic5098@woohoomusic5098 Жыл бұрын
    • My headcanon of the Backrooms is these 100 levels with no entities no items no meg. Only being defined by the picture, name, and a short description.

      @EEE-1409@EEE-14098 ай бұрын
    • While the liminal solitude is definitely the main appeal, after playing the game, the entities do add a feeling of danger. If there were no hostiles, then you just wander around aimlessly looking for supplies. However, simply knowing that a monster is present somewhere on the level makes it much scarier as it could be standing around any corner you go around, making you want to escape the backrooms instead of chilling there with an unlimited supply of food and water.

      @kaptinkanoodle5039@kaptinkanoodle50392 ай бұрын
  • I appreciate anyone who can definitively seperate Kane's backrooms from wiki stuff. Ill be in for your whole video now lol

    @KittysInu@KittysInu Жыл бұрын
    • Kane’s back rooms is, objectively, a lil better though..

      @blothamus7565@blothamus7565 Жыл бұрын
    • @@blothamus7565 whats your point?

      @KittysInu@KittysInu Жыл бұрын
    • @@KittysInu to illustrate, that Kane’s back rooms, is a lil better though.

      @blothamus7565@blothamus7565 Жыл бұрын
    • @@blothamus7565 ok.... and whats your point? Why are you here saying it on my comment? And repeating it like you're broken or some shit too

      @KittysInu@KittysInu Жыл бұрын
    • @@blothamus7565 It’s subjective, At most you could say Kane pixel’s is more consistent but that’s about it

      @basic6735@basic67354 ай бұрын
  • The later Backrooms levels make video game logic a lot more prevalent with "spawning" items, almond water and it's magical healing properties, things being considered loot and resources rather than physical items with individual significance, sanity being a gauge rather than an incredibly complex concept, hub areas with other people and shops etc.

    @justas423@justas423 Жыл бұрын
    • I think the backrooms being based off of "noclipping" naturally leads to this direction. Simulation theory and video game logic are kind of the roots of the idea I think.

      @quinnandvalor9657@quinnandvalor9657 Жыл бұрын
    • @@quinnandvalor9657 what made the backrooms cool and interesting originally was thinking about it happening in real life with real logic. Writing about it as if its a video game with survival mechanics and resource management is not interesting from a writing standpoint and makes it so people like me cant get invested in them

      @FrankEShaw05@FrankEShaw05 Жыл бұрын
    • @@FrankEShaw05 I find it gives them a kind of.. off feeling. granted, i wouldn't go all out with them, just the occasional, but consistant use.

      @andreasottohansen7338@andreasottohansen7338 Жыл бұрын
    • yeah it genuinely just flat out ruins the backrooms. its not supposed to have safezones, its not supposed to help you out magically by giving you exactly the right countermeasures to any given situation on any given level, its not meant to have researchers that explain every little behavior and detail of an entity, its not meant to be understood or made easier to understand in any sense, so its just so incredibly lame now. a majority of backrooms levels nowadays are, often in more ways than just one, exactly like what the OP described in their comment, and it totally takes away the surrealism and terror of what youre supposed to be reading. theres an old level that used to be on the website used in this video, but i guess it was removed - it was like level 28 or something, no higher than 30, and it was called the Woodrooms. i dont remember the details of it exactly, but thats honestly the best part, because the author left a lot of the level up to your own interpretation. there were no poorly written addendums of humans encountering entities, it didnt tell you what entities were roaming or how to avoid them, it didnt mention any safezone civilization landmarks, it was just this dangerous, unknown, unmarked, unexplored, smelly, dark, wooden attic with weak floors that you could fall through and into other levels. thats it. and i loved it for that simplicity

      @spimbles@spimbles Жыл бұрын
    • @@spimbles definitely. Just wandering around in a seemingly infinite, abandoned office space with no food or water in sight is enough.

      @chungowungo769@chungowungo769 Жыл бұрын
  • Man, some of these entries _really_ make me miss the SCP Foundation's enforced writing standards. "There are also alligator entities, which have remained unnamed." NO THEY HAVEN'T. YOU JUST NAMED THEM. THEY'RE CALLED "ALLIGATOR ENTITIES." The Backrooms are so frustrating to me because they come *so* close to being cool and scary, but always manage to steer away just before they get there.

    @fable23@fable23 Жыл бұрын
    • Check out the liminal archives. It's not as good as the SCP foundation, but it's better than this.

      @insertjokehere212@insertjokehere212 Жыл бұрын
    • You know the joke that cops were guys who couldn't pass the physical to get into the military? And that mall cops are guys who couldn't pass the mental to get into the academy? Well it seems backrooms writers are the ones who couldn't pass the writing standards for SCP. Or keep having their "le wacky random" or over the top "mega-keter REDACTED REDACTED REDACTED" SCPs downvoted so they went elsewhere. I can't think of any other way to explain the random almond water and boring "cases with food and water just appear when you're not looking" stuff. They could turn the almond water thing into something actually interesting with just something basic like "water with no chemical additions evaporates at much lower temperatures for unknown reasons", which would then necessitate interesting protective clothing and measures to prevent your skin leeching all your water to the air and food storage solutions that prevent all food drying out completely. I can already see weird developments in chemical additions to water that slow the rate of evaporation while trying to not make it unpalatable, with almond infused water providing a promising effect, though with almonds containing cyanide, dehydration, and therefore rapid intake of almond water to counter it, could prove poisonously fatal. Which could be a common problem in the levels with hotspots. This would even make the ocean level more interesting because the constant evaporation could leave dangerous levels of airborne salt, with the starting room having salt-stalactites from the constantly humid, salty air. Could even have wanderers taking these stalactites and grinding them into the raw salt for dried food preservation, to avoid the water-sapped food issue. On that, it seems there's also little use of anomalous effects for the benefit of wanderers. SCP is great about trying to find potentially useful effects with the SCPs, so why are so much of the backrooms limited to "it has lots of almond water for some reason"? If the buildings are not obeying gravity and stacked curiously, why aren't wanderers bringing climbing gear to reside in the upper, safer levels if the entities are ground-bound? I can already forsee a really interesting Fortree City-like place, with the upper, strangely stacked houses having makeshift bridges between the doors and lowerable ladders for rare ground exploration. The rare constantly active light posts being meeting places with mirrors set up to attempt to extend the light as far as possible. Hell even just something as basic as stealing chairs from the hotel or halls levels to make the habitable office area more comfortable? SCP foundation have the vending machine that can get anything sitting in the staff room because it's useful. Why are almond-water dripping stalactites not being consolidated and purified of minerals to make it drinkable?

      @Winasaurus@Winasaurus Жыл бұрын
    • The fixation with ridiculous elements such as the almond water being everywhere alongside the “spooky scary” elements, like the random newspapers containing only graphic headlines of mUrDeR and nothing else, along with some of the documents having edgy narrators trying to bait you into reading their stories, like the one in the level 27 (bunker springs) document, all of these things makes everything less immersive and more of an obvious huge creepy-pasta fest. this is legit an SCP like fandom on its infancy.

      @adrigl3371@adrigl3371 Жыл бұрын
    • @@adrigl3371 Yeah. Liminal Archive seems to be better at this, as they have stricter standards for posting stuff. They do have a lot less, but oh well.

      @insertjokehere212@insertjokehere212 Жыл бұрын
    • I think it just needs time its not there yet but it will eventually get there in my opinion

      @erikburzinski8248@erikburzinski8248 Жыл бұрын
  • it’s interesting to see the backstory of _the backrooms_ evolve! The version I’m most familiar with + the first one I heard was that _after you die you spawn in ‘the backrooms’. The backrooms is a strange place with hallways and rooms that seem familiar, but not really. It says that once you are in the backrooms you’ll always feel like someone is watching you, but never actually see them. what lurks in the shadows is in fact yourself, but you don’t know it._

    @jaeminssocks@jaeminssocks Жыл бұрын
  • Would be amazing to have a backrooms MMORPG covering a lot of levels and entities to discover. Just imagine diving into this distorted reality with VR. It would be so cool.

    @netey7135@netey71359 ай бұрын
    • I’m currently making an SCP and backrooms into DND campaign.

      @Big_Canadian@Big_Canadian9 ай бұрын
  • I love how the backrooms has levels, but I feel like people are trying to one-up each other constantly with every level. And while I love the monsters, some are just, a little goofy. But I still love what The Backrooms has become, I just wish most of the levels weren't just people shoving as many monsters as possible into one level. Other than those, everything else is good.

    @ClovisRue@ClovisRue Жыл бұрын
    • I mean the wiki Fandom isn't like that, it has to be accepted by the official creators

      @adnanassaf350@adnanassaf350 Жыл бұрын
    • @@adnanassaf350 no on the fandom you can write whatever you want but on the wikidot you can’t really make a level all of the levels are made by a profesional writers

      @RhettMueller864@RhettMueller864 Жыл бұрын
    • I think I kinda realised the universe was going tits up when he mentioned something like "Burster goblins" or something like that

      @xuanathan@xuanathan Жыл бұрын
    • @@RhettMueller864 they are not professional writers, they are fans who gave themselves more power. 95% of these levels just suck.

      @ryanfleshbourne3547@ryanfleshbourne3547 Жыл бұрын
    • @@ryanfleshbourne3547 yeah but what I mean is that there are editors and people who work for the wikidot who make sure that levels are well made and that there are no grammatical errors

      @RhettMueller864@RhettMueller864 Жыл бұрын
  • The problem with the backrooms is that it doesn’t have the same level of quality control that a project like SCP has.

    @snosibsnob3930@snosibsnob3930 Жыл бұрын
    • bruh stop comparing, there 2 different things

      @liamzombietv@liamzombietv Жыл бұрын
    • @@liamzombietv they really arent.

      @potatopilot1699@potatopilot1699 Жыл бұрын
    • @@potatopilot1699 how?

      @liamzombietv@liamzombietv Жыл бұрын
    • @@liamzombietv both are really just strange anomalies and supernatural things in different locations.

      @potatopilot1699@potatopilot1699 Жыл бұрын
    • @@potatopilot1699 yeah ut still there different because the backrooms is different because all the entities are original and it also has levels

      @liamzombietv@liamzombietv Жыл бұрын
  • Awwww, the poor little gassy alligator creatures are unnamed? I'll give them names. This one is Albert. This one is Alistair. That one is Aloysius. That one is Alex. That one is Allen. That one is Alan. (Be careful, Allen and Alan hate when you get them mixed up.) That one is Alice. That one is Allison. That one is Stinky.

    @mynameisworld@mynameisworld Жыл бұрын
  • Back in my day there was one "floor", no monsters and a creepy idea that wasn't a knockoff of the scp foundation

    @Vegito_Fanpage@Vegito_Fanpage Жыл бұрын
    • Exactly good sir.

      @blothamus7565@blothamus7565 Жыл бұрын
    • "no monsters" "because god save you if you hear something, because it sure as hell has heard you"

      @Oath_Of_The_Ancients@Oath_Of_The_Ancients11 ай бұрын
    • @@Oath_Of_The_Ancients you’re kind of disregarding what he said, he said no monsters. What you’re saying is “something.” A monster in this case is referring to a named entity like a smiler or a party goer which is way less threatening then something as mysterious and elusive as “something.” In short, there were no monsters because there was nothing to put a name to, only the possibility of whatever you may be unlucky enough to find or not find, and that is much scarier then a named and known monster.

      @blothamus7565@blothamus756511 ай бұрын
    • @@blothamus7565 ah fair enough. i will say while the backrooms are less scary with named crap *especially with names like “partygoers” or “coders”*, it is interesting to see the depths of how far the rabbit hole of backrooms content goes but i totally see the purist perspective even if i personally don’t enjoy it that much, maybe you do, i’m not you, you’re not me, so let’s just bring attention to the based Stanley parable profile picture

      @Oath_Of_The_Ancients@Oath_Of_The_Ancients11 ай бұрын
    • @@Oath_Of_The_Ancients Okay, you realise that's better than knowing there's a monster, right? There's ambiguity behind it, not just *"On floor 4(10^30) there's Shadowedge the Hedgehog, who is NOT A KNOCKOFF OF SHADOW. He will defenestrate your spleen if you don't drink approximately 146ml of Almond water and manage to finish a game of chess against yourself before he gets to you."* The original works because you don't actually know if something is in there. They never outright confirm it, or go into excruciating detail about all their edgy OC characters and factions abilities, it's just there.

      @Vegito_Fanpage@Vegito_Fanpage11 ай бұрын
  • The entire premise of the original 4chan post that started "The Backrooms" was *liminal horror.* An area that sits in the back of your head; a place that is never thought of as being empty, yet _is._ The thought of being alone, but not knowing if you truly are. I think the fandoms surrounding it turned it into more of an unregulated horror platform filled with poorly-written monsters and collectible items. It slowly eats away at the original idea, one which was suitable for _maybe_ only a niche community with little expansion, nothing like the ones seen today.

    @gxgala@gxgala Жыл бұрын
    • This right here is my favorite comment.

      @pekinami7640@pekinami7640 Жыл бұрын
    • For me the perfect balance would be the original concept mixed with unplaceable sounds heard in the distance behind you. The idea of a completely void liminal space where you feel like there’s something else behind a corner which you never actually see is the perfect kind of scary to me

      @tonaerio@tonaerio Жыл бұрын
    • I agree, although I don’t mind Kane Piexel’s interpretation of the monsters which at least for now ‘seems’ to be that they are people who have gotten lost in the backrooms and have mutated. The monsters are not something inherent to the backrooms but the people before you that never escaped.

      @kiara800@kiara800 Жыл бұрын
    • @@kiara800 What i like about Kane Piexels interpretation, and that specific theory, is that the back rooms itself an entity your scared of, not just a location for monsters to run around in.

      @tonaerio@tonaerio Жыл бұрын
    • @@kiara800 also in his interpretation the backrooms aren't just something you can survive to the point there's a map of areas with ever more powerful dangerous horror, its bare of necessities its like being warped to the north pole, doesn't treat near 100 percent lethal scenarios like being lost in a vast infinite empty hostile world like an obstacle so much as an end

      @nilktots6380@nilktots6380 Жыл бұрын
  • I always saw The Backrooms as the real-life equivalent of Skyrim's (and other games) clean up room, where clutter, dead bodies and other stuff that "despawn" from the world after some time, end up to be disposed of. And I like to associate this with the feeling of "falling down" when you're almost asleep. But I see it has been expanded quite a lot already.

    @ThisIsABadIdeaSrsly@ThisIsABadIdeaSrsly Жыл бұрын
    • Thé M.E.G probably thought that too

      @godricktheminecrafted3113@godricktheminecrafted3113 Жыл бұрын
    • Hello Anón, I want to play a game.

      @Minultima@Minultima Жыл бұрын
    • Where do the people who die in the backrooms go then?

      @phroggodude3556@phroggodude3556 Жыл бұрын
    • Nice limbo pfp

      @Bloodfangmh@Bloodfangmh Жыл бұрын
    • I KNEW I wasn’t the only one who had the Skyrim cleanup room come to mind! I definitely prefer the idea that the backrooms are this space between reality that was clearly never meant to be discovered, and I’m kinda disappointed that the expanded lore makes me feel like they’re just some parallel universe with animals that evolved to hunt people who fell in. That’s far less interesting than stumbling upon an environment that was never meant to harbor life at all, let alone be traversed. I feel like the entities “living” in such a place would be far more uncanny and almost eldritch in nature too, which would make them far more creepy imo.

      @cryptonaut1435@cryptonaut1435 Жыл бұрын
  • I know its a death destination, but I think it'd be pretty chill to blaze up in the backrooms, especially in the vast areas where it makes you feel small. Though the claustrophobic areas would be good to hotbox, they're usually the most unnerving, can't help but feel like a big abstract monster will peak out at you in said small areas and really freak you out.

    @InVinoVeratas@InVinoVeratas8 ай бұрын
    • Imagine greening out there tho

      @KysEcstacy@KysEcstacy6 ай бұрын
  • cant get enough of this vid, prolly watched it about 5 times now, perfect to listen to when drawing or doing story related worldbuilding, if you ever make another video about the backrooms, i cant wait and if not, i still really enjoy all your other videos!! 💖

    @cardinalred5020@cardinalred5020 Жыл бұрын
  • As a fellow almond allergic comrade, I’d like to recruit likeminded anti-almonders to hardcore nuzlocke the backrooms with me. Any % speedrun. No almond. Where we no-clipping boys?

    @HannahB.@HannahB. Жыл бұрын
    • First, we take a crate from Floor 2 and do a long-jump through a specific type of wall. This will have us clip out of the world and fall directly into Floor 16... Ya-ya-ya-ya-ya-ya-ya-yaaaaa-HOOOOO

      @pillypally1143@pillypally1143 Жыл бұрын
    • Luck O Milk.

      @adorablecockroach5131@adorablecockroach5131 Жыл бұрын
    • From my memory, Other than the fact that There seems to be some sort of secret regarding it the safest place for people allergic to the almond water is Level 27

      @honeybyte6715@honeybyte6715 Жыл бұрын
    • @@adorablecockroach5131 chinese almond water rip off

      @Aperson-rs4eh@Aperson-rs4eh Жыл бұрын
    • Cringe

      @SpellboundSpectre@SpellboundSpectre Жыл бұрын
  • The almond water was already silly, but once there was so many mentions of "this and that was reported, survivors tend to gather here" etc., It lost a lot of the horror factor for me. It was interesting, but not nearly as scary. I think a part of what makes the "vanilla" backrooms experience so horrifying to me is: 1) The unknowns. You don't know how you got there, or how to get out, or the passage of time. You find "exits" but they actually are red herrings and so don't know if there IS a conventional exit. 2) You are there alone. The space the backrooms fills is either infinite or ridiculously huge, so even if other people are falling in the chances of you running into eachother is basically nil. 3) Helplessness. Because of the similar and repetitive surroundings, you can't tell if you're actually making any progress towards getting anywhere. There is no one to ask for help, and no logical way to go about finding an exit. Just neverending exploration. One or two monsters are okay, but not necessary for the spooks. And I'm also fine if it's the "you never get hungry, or thirsty, or need to sleep" lore because it adds onto the horror of not knowing if there is any passage of time.

    @silence2314@silence2314 Жыл бұрын
    • Level 60: "... Many wanderers come here to wash their clothes." FFS Yeah. This _specific_ set of lore is rather annoyingly written. Less about the psychological themes of the original, and more about "coming up with weird things that people interact with". I mean, it's fine.. but not what I was expecting when looking for the backrooms.

      @kaisokusekkendou1498@kaisokusekkendou1498 Жыл бұрын
    • To me.. The backrooms is supposed to challenge our instinctive sense of reality. We sit confident about how things work, and then this unnatural place just flies in the face of it. It gives that same sensation as when you were a child and staring into the darkness of your room at night, or at the bottom of the basement stairs. Or that wonder you experience when looking into an unknown dense forest. As adults, we conquer this through knowledge and understanding. Even things we don't know.. there's an unsaid "yet". We "know" that everything "can be explained". Things like SCP and The Backrooms challenges that. It makes us feel unmoored, drifting, no longer confident. This wiki, the more floors we go, the more explanations given, the more it feels like SCP mobile taskforce "wish fulfillment" stories. It departs from that feeling. It honestly kind of starts with "almond water".

      @kaisokusekkendou1498@kaisokusekkendou1498 Жыл бұрын
    • Not too familiar with current lore, but I'd be fine with... Say, a secret company actually exploiting an entry into the backrooms, but all you see (if you come across their setup at all) is something that wouldn't be out of place in there: notes of their research, computers working, but again no one's there. Like all of a sudden something just took any people working there. No buildup, no nothing. Hell, no notes even, just an investigation camp, but it's so randomly placed that a protagonist wouldn't be able to tell whether it's part of the backrooms or not.

      @andrecarvalho6691@andrecarvalho6691 Жыл бұрын
    • That's actually a really good writing/story tactic. Adding little moments of normalcy in a wholly alien experience actually helps prevent that "getting used to it" feeling. It reminds you what normal is, and re-accentuates how unreal this place is. And since there's no one to interact with, you feel almost more alone than before.

      @kaisokusekkendou1498@kaisokusekkendou1498 Жыл бұрын
    • yeah i like this concept of ppl gathering but some ppl act like it has to be this hardcore game like "THIS LEVEL HAS 38292629022836 ENTOTIES RUNNING AFTER YOU AND YOU HAVE TO RUN FAST TO ESCAPE!!!!!!" (yes, i am talking abt level !)

      @sunny-ql9ll@sunny-ql9ll Жыл бұрын
  • I actually discovered SCP after I learned about the backrooms. there is something so interesting to be about level 0 of the backrooms. The idea is truly horrifying to me. I have grown to love all of the backrooms levels but level 0 is always what I think of when I think of the backrooms. I have also grown to really love SCP & spend hours listening to narrators talking about them.

    @SugaryPhoenixxx@SugaryPhoenixxx8 ай бұрын
  • i dont know... somthing about the backrooms is just so peaceful and welcoming.. meh I think I'm crazy

    @Blulightning403_Official@Blulightning403_Official7 ай бұрын
  • I think the most unrealistic thing about this is the amount of people in fiction that have been into the backrooms on purpose. It sounds like a horrible, horrible experience and something someone would only stumble into.

    @elizabethreed618@elizabethreed618 Жыл бұрын
    • If the backrooms were real, I think people would enter them on purpose. Historical expeditions coped with extreme conditions just to see something new

      @2lizard559@2lizard559 Жыл бұрын
    • @FanOf Dueling I agree. But imagine going to say mars without the possibility of returning. Even if you would decline, you feel an urge

      @2lizard559@2lizard559 Жыл бұрын
    • ​@@2lizard559 you're right if they were real _and people knew about them_ but the problem with that is if the backrooms were real, literally no one could possibly know about them because it's literally impossible to return from them some people would disappear, and no one would know that they went somewhere, just that they went missing

      @Idran@Idran Жыл бұрын
    • What can we say, humans jump out of planes for fun. Curiosity is a huge part of human nature, plus a lot of people might not fully understand the horrors and danger within the back rooms. so it’s not that surprising that a few hundred people would intentionally go to the backrooms.

      @Doku666@Doku666 Жыл бұрын
    • @@Doku666 but you can't intentionally go somewhere that you don't know exists

      @Idran@Idran Жыл бұрын
  • "Level 19 has... a fantastic set of revisions built into the document that I suggest you read" As the author of said Level 19, that makes me very happy to hear, nice video!!!

    @boringtalking495@boringtalking495 Жыл бұрын
    • Mid

      @BigJoe2600@BigJoe2600 Жыл бұрын
    • @@BigJoe2600 Lol

      @boringtalking495@boringtalking495 Жыл бұрын
    • @@boringtalking495 😎

      @BigJoe2600@BigJoe2600 Жыл бұрын
    • Liar

      @CasualCat64@CasualCat64 Жыл бұрын
    • i went ahead to read it and i loved it hahahaha thanks for the cool level!!

      @paulagodebrito@paulagodebrito Жыл бұрын
  • The footage of the liminal space when you were showing level 73 is beautiful.

    @mosshivenetwork117@mosshivenetwork1178 ай бұрын
  • This descent has to be the exact opposite of how a giant squid feels in the ocean sometimes. The squid goes UP, encounters unfamiliar terrain, noise, pressure, colors, water, and an enormous plethora of potentially deadly creatures-most of which will leave you alone or investigate you, but some of which actively hunt you and suck you into their unfamiliar and terrifying world with hooks, lines, and boats where you’re probably going to die, or at best they’ll take something from you and throw you back where you came from

    @malign3158@malign315811 ай бұрын
  • looking into it, a lot of these are surprisingly unimaginative and repetitive, everyone wants their level to be a dangerous entity-filled mystery to the point where the only ones that stand out are the levels that are peaceful or seem like different liminal space worlds.. you know, like the original one. Things like the entity names or mysteries that always end in "but its unknown" just feel like an incredibly boring version of scp made by people trying to be edgy.

    @mymemessuck4756@mymemessuck4756 Жыл бұрын
    • HOW DARE YOU SAY THAT

      @jalolastname5446@jalolastname5446 Жыл бұрын
    • Yeah, and the constant spam of "X material/thing/object cannot be identified" is really repetitive, not to mention pointless because the fact that it isn't being described already implies it is unknown. Like surely past level 5 it has been established that things just are the way they are sometimes, so why do they keep pointing it out every single time?

      @karhu7581@karhu7581 Жыл бұрын
    • @@karhu7581 personally I think writing communities like this and scp are great opportunities for aspiring writers looking to refine their talent but it ultimately restricts the material in the long run until everything has to be pointless and unknown to protect its status as a writing community… unlike scp, however, theres significantly less that can be created with the backrooms. The fact that these things always delve into a set rulebook on lore or canon items and facts should automatically imply the existence of a lacking substance or payoff for any interest. People are interested because they want to know more, instead of masterfully hinting at a rising storyline or explanation the backrooms projects ultimately prove that unless your here for unsolved and half-baked mysteries for the sake of mysteries- theres little for you. Its a neat project but its already deep into suffocating its potential, its an armory of chekhov’s guns designed to never fire.

      @mymemessuck4756@mymemessuck4756 Жыл бұрын
    • Agreed. It’s why if I attempt to write within the SCP canon that I try and make content and characters that can be known and identified. It’s all well and good when some things are unknown, but it stops being special when everything is unknown.

      @Anchor-Supreme@Anchor-Supreme Жыл бұрын
    • That’s exactly what I was thinking. Levels that are uninhabited are more eerie to me than ones filled with monsters.

      @striker_0@striker_0 Жыл бұрын
  • I personally like to think there are 3 seperate Backrooms canons and I treat them all as their own things. There's the original Backrooms with no lore outside the post, the Wikidot Backrooms (this one) which is like a liminal space SCP alternative, and the Kane Pixels Backrooms which are fantastic seriously go check them out

    @spyr0guy@spyr0guy Жыл бұрын
    • kane 🤢

      @XerTaaL@XerTaaL Жыл бұрын
    • ​@@XerTaaL Tbh wiki dot is the best version

      @potatos3753@potatos3753 Жыл бұрын
    • Yeah same, I love the original backrooms, but I also love seeing concepts that the community comes up with. I treat them as separate canons and Kane Pixels' backrooms are so cool.

      @polecatpaws@polecatpaws Жыл бұрын
    • ​@potatos yea I use the wikidot but I like the other interpretation tho

      @could_possiblybe_thane07echo@could_possiblybe_thane07echo Жыл бұрын
    • ​@@potatos3753 😊😊😊😊😊😊

      @lil_mikey0468@lil_mikey0468 Жыл бұрын
  • The levels weirdly remind me of the Ultra Space habitats in Pokemon Ultra Sun and Moon. A lot of the Ultra Beasts were also non-human or animallike in a sense, while still resembling concepts from our world, which I liked and still like very much.

    @LenzVonKoepenick@LenzVonKoepenick10 ай бұрын
    • Yes I agree

      @codyriot6890@codyriot68908 ай бұрын
  • I've been listening to this often to fall asleep to. I humbly request a sequel. The way you narrate each level and your voice are very relaxing. And I love the topic so if possible please. The next 100 levels would be greatly appreciated.

    @jakethesnake4040@jakethesnake40403 ай бұрын
  • thanks to bro for personally going to the backrooms himself and recording every floor.

    @v-man3636@v-man3636 Жыл бұрын
  • I was honestly giggling a bit by the time I got to level... 10, I think? I mean, part of it is that I'm not really afraid of liminal spaces (they mostly just make me feel like exploring), but a lot of these are just painfully overwritten, with a strong emphasis on making every level the MOST DANGEROUS AND MYSTERIOUS PLACE EVAR. Something a lot of newbie horror writers don't seem to understand is that stuff like the unidentifiable tar that kills you on contact are really, really boring, since there's no real way to use that stuff in a story other than "someone touched the stuff, and now they are dead." Like, no-one looks at a pit full of industrial-strength acid and goes "we should dive into that to see what's on the bottom!" You need to give people SOME reason to actually want to "no-clip" into the Backrooms if your lore is going to be framed as "this is what people have seen when they've gone exploring". EDIT: Heck, I feel like a lot of these "levels" would be stronger writing-wise if they were WAY smaller.

    @LadyMapi@LadyMapi Жыл бұрын
    • next they're gonna be documenting every atom in the levels

      @kingpig8732@kingpig8732 Жыл бұрын
    • i agree, i like the backrooms bute theyre... poorly written, when hearing the descriptions i always think more about the largeness of it, the subtle anxiety i get comes more so when thinking "how long is it gonna take" or "will i get lost?" instead of being scared by the death traps and dangerous entities

      @landa604@landa604 Жыл бұрын
    • @@landa604 i would say that the fandom wiki is poorly written and the wikidot is decent

      @RhettMueller864@RhettMueller864 Жыл бұрын
    • This is why SCP has such strict quality control

      @thatmeatguy8418@thatmeatguy8418 Жыл бұрын
    • @@thatmeatguy8418 yeah and that's probably why the backrooms will either get better or die off

      @jstar3382@jstar3382 Жыл бұрын
  • I mean I'm glad the fans are having fun but now the whole Backrooms concept with these silly levels is as tacky and harmless as a suburban Halloween party with skeletons waving hello, red solo cups all around, a guy dressed like Elvis dancing to the Monster Mash, and things alike. Maybe this is the exact description of level 101, who knows.

    @jaegermonster9549@jaegermonster9549 Жыл бұрын
  • this video makes me very sleepy. not in a boring way but in a "oh yeah, this is like those go to sleep asmr videos to me. tell me the horrors as i fall asleep" way. good shit

    @sbpstudiosreal@sbpstudiosreal Жыл бұрын
  • As cool as this concept is, once you get to back room 15 or 20 you’ve basically read them all with the occasional neat idea.

    @kalebpinkston3495@kalebpinkston3495 Жыл бұрын
    • level 53 and 370 and level 550(fandom) come to mind

      @Eric-gw1uo@Eric-gw1uo Жыл бұрын
  • I’m at lvl 92 in your video and I gotta say the whole vaguely horrifying idea of the back rooms is gone for me. It loses a lot of the scariness and dread when there’s so many different lvls and areas that are detailed, full of descriptions and lore. Some even read like an off-brand scp article. Great video tho I’m sure the effort put into a video of this length is insane. Just wish I didn’t lose intrigue of the topic

    @Fluxxxyyy@Fluxxxyyy Жыл бұрын
    • Honestly my main problem with how many levels there are is that you just can't memorize them (or maybe that's ADHD talking)

      @AzureLlama@AzureLlama Жыл бұрын
    • but imagine as though it is barely discovered and that there are hundreds of explorers that might have seen something new, possibly great news, but they can’t report it

      @averymusicalperson@averymusicalperson Жыл бұрын
    • @@averymusicalperson some awesome /x/ board ideas shouldnt become giant online trends. It's boring to make everything different become the same.

      @mrpitman2428@mrpitman2428 Жыл бұрын
    • @@mrpitman2428 if the creators didnt want it to evolve they shouldnt have posted it on a public board lmao

      @masync183@masync183 Жыл бұрын
    • @@masync183 the "creators" (two seperate anons, one posting a liminal photo and the other trying to create a copypasta along with it) couldn't have possibly expected this response from it. Even if they thought it would become a classic /x/ SCP style phenomenon they limited the canon to: "Nothing but" the original photo. also your username is similar to that of Axxyl, so your opinion is invalid.

      @mrpitman2428@mrpitman2428 Жыл бұрын
  • this is my favorite backrooms video on the internet I re-watch it all the time super amazing work and i hope you make another

    @moonjucemj1286@moonjucemj1286Ай бұрын
  • You are terrific I watched this 2 times without pauses or skips except for the beginning so AMAZING plus do 100- 199 if it goes that far or even does a series on this like every 10 or something Amazing! I loved every moment.

    @SilverLoves@SilverLoves Жыл бұрын
    • The Backrooms Wiki goes as far as Level 1,000. Here’s a brief description of it: You finally manage to find the entrance to Level 1,000, the last and final known Level in the Backrooms. As you step through the entrance, you come to the outside of a house, but as you look at it the house becomes familiar… but yet unrecognizable at the same time. You walk inside and immediately begin to realize that it’s your childhood home ((or if you lived in multiple places as a kid, your favorite childhood home with the strongest positive memories)). However things are rearranged and not quite how you remember it….. but it has been years already since you first entered the Backrooms…. You walk into the second room but find that it’s identical to the first room save for one item; A Game. Your favorite game. Whether it’s a board game or a computer game, etc, it’s your all time favorite game from childhood. You’re consumed by nostalgia as you sit there playing it, memories flooding back from your life before the Backrooms. You remember all the hours you put into this game, how happy it made you, the friends you created along the way. You become filled with a sense of Hope you haven’t felt in a very long time….. until… another thought comes into your mind: . It’s been 25 years since first entered the Backrooms, and you’re vicious relentlessly has carried you all the way to the very end of all known space by anyone present in the Backrooms in search of a way out. You’ve had to do terrible things, but also had some truly amazing moments unlike anything you got to experience on earth. But in that time, even now at Level 1,000, you’re no closer to getting back home than the first day you awoke here. But even if you actually somehow did manage to get back home to earth and escape the infinite Backrooms…… Would anyone even remember who you are? This is Level 1,000. Hopelessness.

      @johnnyrocket1685@johnnyrocket1685 Жыл бұрын
  • I feel like the Backrooms represents different kinds of issues we humans have. The first level represents the dull, boxed-in feeling of hopelessness many of us have in things like typical 9-5 office jobs. The level with the childhood memories represents childhood trauma, etcetera. You get my point.

    @sammvch288@sammvch288 Жыл бұрын
    • Shut up. Not every piece of horror is based off of human trauma. Sliding down a metal slide and burning your ass wouldn’t be a good horror game

      @SpellboundSpectre@SpellboundSpectre Жыл бұрын
    • It's almost like they're designed to make you have scared feelings. Almost as if this is part of the horror genre.

      @macggnore@macggnore Жыл бұрын
    • And Level Fun is an emo’s worst nightmare

      @kiesarisunny13@kiesarisunny13 Жыл бұрын
    • Not at all.

      @Sir_Isaac_Newton_@Sir_Isaac_Newton_ Жыл бұрын
    • You got a point there.

      @jarvo_18@jarvo_18 Жыл бұрын
  • I think the parallels between liminal spaces (specifically the backrooms) and the book house of leaves are really interesting in their obsession with endless malicious "buildings"; not to mention similar works of fiction like the etchings of Piranesi that go way back to the 1700s. Why have humans always been so obsessed with non functional man made spaces? really cool stuff and I'm happy to see the backrooms with such a large fanbase.

    @liquefaction8426@liquefaction8426 Жыл бұрын
    • I personally miss when the backrooms was just level 0.

      @pepperbytez8128@pepperbytez8128 Жыл бұрын
    • Jacob Geller has a great video about this concept! I think it’s called “Control, Anatomy, and the ____ of the haunted house” (can’t remember the middle word) you might like it if you’ve not yet seen it!

      @NootalieWalf@NootalieWalf Жыл бұрын
    • @@NootalieWalf legacy! its a great video essay, super recommend!

      @spider_plantt@spider_plantt Жыл бұрын
    • There is a really good book named “Piranesi” that is inspired by the etchings of Piranesi, and it focuses on the premise of endless halls of man made things that will never get used! I would recommend it :)

      @whyhellothere4161@whyhellothere4161 Жыл бұрын
    • @@NootalieWalf seconding! that essay is one of the singular most compelling pieces of writing i’ve ever listened to

      @Hayden-tx7jh@Hayden-tx7jh Жыл бұрын
  • to anyone curios level 27 wiki says Today I was chosen to explore the other waterfall cave in Level 27. Half of me was glad that I got such an easy job, but half of me was also upset because it was bound to be boring. I mean, Level 27 is just a hot spring. There aren’t even any entities, so what exactly do they expect me to find? Whatever. I got my gear and I entered the level the way everyone else does. Thankfully, the M.E.G. put out a notice to the people in Level 11 to make sure nobody tries to hop in while I’m doing my work. Kudos to them for being so considerate, I guess. I would really rather not have a naked man staring at me while I’m scaling the cliff wall. I’ve never been the best as climbing - but I was sort of glad that this was the level where I first put my equipment training into practice. After all, a fall from here would land me in the water, and I’d walk away with a few small cuts or a bruise at most. Lucky me, because this water would help heal them for me even if that did happen. So here I was, climbing up inch by inch, one foot over the other. This side of the wall was smooth instead of jagged, but eventually I was able to latch onto the edge of the opening and haul myself up. Honestly, the more I struggled, the more I realized just how thankful I was that nobody was here to watch me. I don’t think my colleagues would have ever let me live if down if they saw how much I flailed about. But that’s besides the point. I pulled the mask over my head as I crawled through the tunnel, my back bumping against the ceiling. I fought against the current, suddenly regretting my life choices. Warm water splashed everywhere, and even through my mask I had to shut my eyes. Ugh. This brough back very, very fond memories of swirling in a certain high school bathroom. The tunnel continued on and on and on… I lost track of time and distance altogether. I couldn’t tell you how far I crawled through the steamy water. All I know is that after what seemed like forever, the tunnel finally widened enough for me to stand upright as I emerged into a vast cavern. Its walls were so far away that they were clothed in complete darkness. I couldn’t give you an exact measurement of how big it was - the thing I remember the most about it was the opening in the ceiling. Through the hole, I could see the sky of Level 27. It was a deep indigo blue. There was a pile of rocks rising out of the water leading up to the exit, and I took shaky and hesitant steps as I ascended. When I emerged into the open air, nothing could have prepared me for what I saw. Underneath the dark blue sky was a barren plain of nothing but black rock. There were no trees, no entities, no life. Everything was flatter than a sheet of paper. Every hill had been levelled; every mountain had been crushed. Every civilization had been obliterated, and everything the highest peak from the smallest ant was gone. There was nothing but the black rock that stood at my feet, coating the entire surface like a hideous later of black paint. Stormstone. The rock was Stormstone. I realized that the hot spring of Level 27 wasn’t the entirety of the level, no no no . It was the only part of the level left. I turned back around to flee into the cave, only to find that it was gone. I was trapped in an endless field of nothing. I knew that if I took a single step forward, I’d activate the stormstone and cause it to explode. I thought I was dead. My entire life played before my eyes like a sick movie on fast forward. I took a deep breath and stepped forth, preparing to die. I closed my eyes. When I woke up, I was in an armchair in Stormstone Keep, and there was a mug of coffee on the table in front of me. End of log.

    @chef7785@chef7785 Жыл бұрын
  • I like to imagine that the universe, when it renders new things, it makes mistakes and sends those things to a place that can hold these things without people noticing. And sometimes, it accidentally mistakes people and they slip into that place, and the reason it’s so hard to return back to the frontrooms is because the backrooms are made to be inescapable so the universe doesn’t have to deal with these mistakes leaking back into reality.

    @T0B3573R@T0B3573R3 ай бұрын
    • Renders... This ain't a videogame bub

      @houndrysmagolyteofhope4661@houndrysmagolyteofhope46612 ай бұрын
  • I love the concept of level 14 - Paradise. I think the most terrifying part of it is when it take over your mind, and you may not even realise it happened. Your thoughts aren’t your own, you have no control. But when it takes over your mind, it tempts you for a paradise. You’ve travelled through dangerous terrain and monsters, you’ve survived. It tempts you with the fact that you want out, you want to go to a paradise where you can relax and escape from it all. It’s honestly on of my favourites, and in my opinion one of the scariest. If the backrooms kept down that route of psychological rather than monsters, then I think it would’ve been so much better in later levels.

    @Izzballsx@Izzballsx Жыл бұрын
  • Honestly, the community building on the Backrooms kind of ruined it, because the strongest part about the Backrooms was the vast gulf of unknowns. Making it a 100floor system with things living there turns it from some strange glitch in the fabric of reality that you can get stuck in to just another ecosystem, but this time made of drywall, carpet, and florescent lights. An ecosystem is understandable. A truly liminal space is not. And the unknowable is more terrifying than the knowable.

    @TheGreatDanish@TheGreatDanish Жыл бұрын
    • Literally as soon as level 0 became a thing there was already like eight clusters or something in the fandom wiki 💀

      @MagicianStevey@MagicianStevey Жыл бұрын
    • this is the thing for me you shouldn't be meeting anyone apart from a monster or two, and even then it ought to be rare certainly not enough to have been able to set up research on the floors and monsters

      @elipticalecliptic481@elipticalecliptic481 Жыл бұрын
    • It wasn't totally ruined for me mostly because I like survival horror stuff and just REALLY want to see a back rooms game like that

      @bruteng836@bruteng836 Жыл бұрын
    • This only the first 100 levels, more than a thousand have been created already

      @joaojonito3764@joaojonito3764 Жыл бұрын
    • the ultimate goal of the extended lore* isn't exclusively horror, though? like yeah, it's aiming to be at least a little creepy, but i think the draw of the extended lore for a lot of people is the fact that it's a synthetic ecosystem, giving it a strongly dream-like feeling. it's still an interesting concept, whether you're scared by it or not, which is why so many people are still interested. if you want "real" or "good" horror that caters to you, i'm sure you can find it somewhere else. *extended lore referring to everything added to the "canon" after the original 4chan post

      @pigeonite@pigeonite Жыл бұрын
  • Dude, you've been at this for 8 years, and I just want to say you're doing really well. You got my sub today. Wishing you a billion or more before you're done. 💖

    @klpaah@klpaahАй бұрын
  • Every time you say "almond water" I laugh because it sounds ridiculous in this context

    @Lolvi6@Lolvi6 Жыл бұрын
  • Personally I think indie horror fans ruined “the backrooms.” It always got its fear factor from the fact that you were alone. Liminal spaces are supposed to be a place in between, somewhere in the back of your mind. They aren’t supposed to be some scary place with monsters, but a space devoid of meddling and organisms.

    @kagevfxontiktok@kagevfxontiktok Жыл бұрын
    • I get your point, but on the other hand: If it's just being stuck alone in endless corridors forever, that's kinda... dull? Like, there isn't much you can do with that, creatively speaking.

      @RelativelyBest@RelativelyBest Жыл бұрын
    • @@RelativelyBest Exactly. There is not alot you can do with that and there is nothing you should do with that. Leave things up to your imagination as often as possible.

      @rokyhawk6753@rokyhawk6753 Жыл бұрын
    • I imagine this version of backrooms as "horrible architecture and design moving people to insanity". Really makes me appreciate environment designers irl.

      @Bepetoni@Bepetoni Жыл бұрын
    • @@rokyhawk6753 That's the thing, though: This is what happens when you "leave it up to imagination" - people start getting creative. Writers abhor a narrative vacuum, so if you show them an infinite space of creepy empty corridors, they'll be compelled to put stuff into it. Otherwise, there's no story to tell.

      @RelativelyBest@RelativelyBest Жыл бұрын
    • @@RelativelyBest But a story can be told without going overboard.

      @rokyhawk6753@rokyhawk6753 Жыл бұрын
  • All of the "monsters" resemble some sort of humanity (smiles "like" light, hounds often have 4 limbs and a generally human appearance, etc etc), so I really like the theory that they were once humans. They were people who wandered in, or fell in, and couldn't get out. They were corrupted by and became the very thing they were running from.

    @darnwaffles7712@darnwaffles7712 Жыл бұрын
    • Yeah, I’ve always liked the idea that the backrooms “corrupts” wanderers over time and turns them into these creatures if they don’t find the exit in time. Heck, creatures like Insanities and Partygoers are confirmed on the wiki to BE people!

      @RucaDoo@RucaDoo Жыл бұрын
  • I enjoy this lore, I find it all so fascinating and creative.

    @themangomanjuice@themangomanjuice Жыл бұрын
  • plead make a part two, you're like the only person who makes listening to these actually interesting.

    @RandomDrawer_tm@RandomDrawer_tm11 ай бұрын
  • I love public writing projects like this and SCP, but I genuinely wish that The Backrooms remained just the original image and explanation. The imagined horror of doing something as simple as tripping into the wrong wall and then being trapped in a purgatory that was not just infinite and inescapable but so mind numbingly bland until you likely die of starvation or dehydration feels somehow more overwhelming than this creepypasta monster factory.

    @DoesNotComphoot@DoesNotComphoot Жыл бұрын
    • Some people like it, some don't, you can just ignore the canon you don't like imo

      @axilia203@axilia203 Жыл бұрын
    • @@axilia203 it's not really much of a canon tho anymoore is it? more like fanfiction at this point

      @gummypusswatterson1322@gummypusswatterson1322 Жыл бұрын
    • @@gummypusswatterson1322 there are many cannons, like 1 cannon is every level ever made, and 1 is only the first level (0)

      @itsve8632@itsve8632 Жыл бұрын
    • @@itsve8632 that means there is no canon tho and that it's up to interpretation

      @gummypusswatterson1322@gummypusswatterson1322 Жыл бұрын
    • @@gummypusswatterson1322 there are many, cause 1 cannon is that ONLY level 0 is the only level of the backrooms atleast the only confirmed level, theres an other cannon that is only the first 9 levels, with the rest being unconfirmed

      @itsve8632@itsve8632 Жыл бұрын
  • I find myself wishing that these levels were linked together more coherently. Especially in the later levels, they very much expose that they're levels written by dozens of individuals with little, in any, linkages to one another. I end up wanting a more defined 'entrance' and 'exit' for each level, or some in between layer in which one level begins to bleed into the next, like the earlier levels mostly have.

    @himbourbanist@himbourbanist Жыл бұрын
    • I think it’s mostly because the earlier levels are SUPPOSED to link together, one by one. It’s level 0, 1, 2, 3, 4, and so on, instead of level 11, 103, 163, 19, 158, and so on. I think this is just me, but since the backrooms is close to the edge of reality, it seems better to have the less stable levels to have strange entrances and exits.

      @MagicianStevey@MagicianStevey Жыл бұрын
    • I like the inconsistency, makes it feel a lot more incoherent and unnatural

      @exotic1405@exotic140511 ай бұрын
    • Yeah it makes no sense why to enter level 30 you have to no clip from level 843. Like how did the canon organizations like meg name it level 30 if there were already 800 discovered levels.

      @liammikolajczyk2596@liammikolajczyk259611 ай бұрын
  • Wikidot is objectively the superior backrooms wiki. It's much more professional and actually archive-like, it's much better written, the fandom wiki has tons of levels where they are obviously written by children.

    @striderwhiston9897@striderwhiston9897 Жыл бұрын
    • Yeah Level 2,000 on the Fandom website seems like an obvious one written by a child lol. “This is an infinite space filled with every capital city in the world… only every city is also infinite in size..” So an infinite sized New York, an infinite sized Paris, and infinite sized Moscow, etc, etc.

      @johnnyrocket1685@johnnyrocket1685 Жыл бұрын
  • To get through level 0 I would walk back and forth to have the level change where I am until I find an exit. It would be a faster way to get out then exploring because in the time you took to explore you could have checked out several different locations due to things changing.

    @beez1717@beez1717 Жыл бұрын
  • Whenever you add monsters it just losses its meaning. I see the backrooms as some sort of limbo. A place to wander for eternity with yourself alone with no way to escape such desolate place.

    @angeljamini3382@angeljamini3382 Жыл бұрын
    • Kind of agree. I think the very original concept of the backrooms was good enough on its own, and while the embellishments can be fine on their own, their addition tends to detract more from the original concept than they add.

      @TheWanderingLPer@TheWanderingLPer Жыл бұрын
    • I agree, though I feel a good exception to this is spook’s jumpscare mansion. Because while monsters are added as you move further, it’s not just to be scary, since each specimen is a love letter to the horror genre

      @pining_tree6788@pining_tree6788 Жыл бұрын
    • @@pining_tree6788 Who is talking about Spooks mansion🤔

      @angeljamini3382@angeljamini3382 Жыл бұрын
    • The only existence of monsters should be ones you never see. Only scary, inhuman sounds just out of sight. The idea that a monster MIGHT be in the same purgatory as you is more scary than actually seeing and running from a monster.

      @PR0MAN01@PR0MAN01 Жыл бұрын
    • Adding monsters really just make this very mundane, the backrooms are all about neverending loneliness, adding monsters and other people really defeats that.

      @bennycuomo544@bennycuomo544 Жыл бұрын
  • Sagan: Almond water is the only safe thing to drink in the backrooms. Me, someone with a severe allergy to almonds: well fuck

    @belseygell9258@belseygell9258 Жыл бұрын
    • Well you can drink lucky o milk but I don't know if it's canon

      @me-eat-book_7780@me-eat-book_7780 Жыл бұрын
    • @@me-eat-book_7780 there isn’t really a true canon anyway, so just think what you want and it’s just as true as the stuff in the video

      @lasagnamafia@lasagnamafia Жыл бұрын
    • @@lasagnamafia thanks

      @me-eat-book_7780@me-eat-book_7780 Жыл бұрын
    • royal rations

      @averymusicalperson@averymusicalperson Жыл бұрын
    • Especially in a later Level where you can obtain either Almond water or regular water from a thing, yet the water is safe to drink without a given reason

      @PixelHeroViish@PixelHeroViish Жыл бұрын
  • I've realised that you're reading off the official wikidot page of the backrooms but I don't mind tho. I appreciate the effort you put into this. Very informative and entertaining :)

    @zazaballz09@zazaballz09 Жыл бұрын
  • I'd love to see the next 100 no cap

    @Aidenaman@Aidenaman8 ай бұрын
  • I think the idea of just backrooms itself with only one level and no enemies is way more scary. Just imagine being stuck there. There is not true or false or dead or alive. It´s just infinite rooms walls and lights. The fear of being forgotten...

    @manfred2375@manfred2375 Жыл бұрын
  • I like to put the back rooms lore into 3 categories: 1) The original one, no entities(?) just yellow halls 2) Backrooms extended (LV 0-2 + few entities) 3)Backrooms expanded universe (the big one)

    @Hurrhurrrrnaurrrr2@Hurrhurrrrnaurrrr2 Жыл бұрын
    • The original didn't have any entities it showed us, but did explain *something* could be lurking in the halls.

      @nariemmons1753@nariemmons1753 Жыл бұрын
    • @@nariemmons1753 yes

      @adamaden1934@adamaden1934 Жыл бұрын
    • The A sync man made creation which I don’t really enjoy :/

      @Cheese-squeeze@Cheese-squeeze Жыл бұрын
    • level one does actually have entities

      @river.retris@river.retris Жыл бұрын
    • @CHUBBYTHERAT those were made after the original 4chan post that category 1 originates from by a differentncreator, although thenog post dows allude to some sort of creature with itsnfinal statement

      @KysEcstacy@KysEcstacy Жыл бұрын
  • I remember when there were only 3 levels, 0, 1, and 2. 0 was the one we know and love, 1 was a more office/warehouse space with more hostile creatures, and 2 was, from what I inferred, a dark hotel with ONLY hostile creatures, nothing neutral and nearly inescapable hallways.

    @megasparklegoomba6807@megasparklegoomba6807 Жыл бұрын
    • ive literally never heard of that iteration lol

      @DustySiren@DustySiren4 ай бұрын
  • I hate horror and yet I love SCP and the backrooms! Maybe it's because they are all so fleshed out that there's always a way to find the lighter side of the horror genre if you want. What are the safer rooms? What is the science in the lore like? They are also cool because it's a rabbit hole you can go down for a very long time.

    @beez1717@beez1717 Жыл бұрын
    • It gives you a sense of control ynow? For many people that’s the scariest part of horror. You can’t control it. Creatures WILL find you. You cant guaranty you will escape

      @Big_Canadian@Big_Canadian9 ай бұрын
  • i feel like the peak of backrooms writing is when the author really gives off the vibe of "youre not supposed to be here" without going hard on the paranormal aspect. authors who add too many entities, make a level far too dangerous, have too many commonplace anomalous properties, or just try too hard to make it scary and interesting in general are always the easiest to spot, since the lack of understanding for what the backrooms is supposed to be is evident. levels like (i havent read backrooms entries in almost 2 years so my memorys hazy) the one in the garage with the noneuclidian pole and fucked up forest trail are insanely good, because not only does it not directly explain to you what to be cautious of, it also doesnt explain why things are there or what the understanding of them is. which is incredible, since the point of the backrooms is to NOT understand any of it. and now for the main point of this comment, i feel like the website you used for this video is the epitome of everything wrong that i listed. most of these levels, especially past the 100 mark, all do at least one of the things i mentioned, and it SERIOUSLY kills any immersion or suspense. at least, if you read a ton of horror, it does. im sure theyre fun to read as a casual cosmic horror fan, but as someone whos basically seen it all done a million times over, the lack of originality and cohesive understanding for what authors are writing makes most of these entries fall incredibly flat. the first 30 or so levels on the website you used have a large amount of genuinely interesting and scary ones, and my guess is cuz the only authors at the time were truly passionate ones and NOT teenagers in middle/high school writing spooky otherworldly fan fiction, which seems to take up the majority of writers today. there are a couple exceptions of course, such as the one on the mountain summit, or that "Claustrophobia" stage, but thats only because the authors knew what they wanted and what they were writing, which was something that even they werent meant to fully grasp. its a shame that this is rarely the case these days. ultimately, the backrooms was doomed from the start to eventually become oversaturated, but i didnt think itd happen THIS quickly. cuz now i just cant bring myself to read any new entries, nobody seems to really have the passion and understanding for both the backrooms and writing like the OG authors did. its a real shame, since the concept of a dimension of a nigh-infinite number of incomprehensibly large plains of existence with dimension warping noneuclidian structures built off of pieces of human civilization that are completely devoid of any sensible science to explain whats going on is beyond beyond awesome cosmic horror. such a damn shame that the internet got its hands on this shit 😔😔😔 kudos to you for even making a video like this. i cant imagine how many hours you mustve spent staring at backrooms entries lol poor dude, hopefully this video does good for you

    @spimbles@spimbles Жыл бұрын
    • Yep.

      @rokyhawk6753@rokyhawk6753 Жыл бұрын
    • Less is more. I find that to be true more often than not these days.

      @ShacoPL@ShacoPL Жыл бұрын
    • @@ShacoPL truly. especially in this type of storytelling, its best to let the readers imagination do the heavy lifting

      @spimbles@spimbles Жыл бұрын
    • this man spittin straight 📠

      @thwartjetterson1350@thwartjetterson1350 Жыл бұрын
    • That's a lot of typing

      @nuuhuuh@nuuhuuh Жыл бұрын
  • This could easily be a game similar to Yume Nikki, with multiple levels to explore and different random ways to traverse from one place to another. Heck, Yume 2kki is already close to this idea, as it's incredibly expansive and is also a massive collaborative project with people creating their own areas. I would love to see something like this get made. On another note, if possible, I'm interested to see what G-Mod maps you used. Fantastic idea using them for some visuals, it made the video a lot more interesting, even if some didn't quite match up with each level.

    @SunsetDrifter@SunsetDrifter Жыл бұрын
    • most of the video are on the maps "places from your dreams" aswell as "gm_liminal" and "gm_mallparking"

      @gibbings5534@gibbings5534 Жыл бұрын
    • I thought about that when I saw the 'endless apartments' level. Gives me Fish apartment vibes.

      @ghosty8193@ghosty8193 Жыл бұрын
    • i think the water world map might be Aquarium. CSO2

      @peterpeter4178@peterpeter4178 Жыл бұрын
    • From the footage, I'd honestly be down for a Source game based on the concept.

      @doododaadoo8673@doododaadoo8673 Жыл бұрын
    • @@doododaadoo8673 The Stanley Parable ticks most of the boxes for that.

      @blucheavy3282@blucheavy3282 Жыл бұрын
  • Bro please make a part 2 for levels 100 through 199, this video has racked up like 5.5 million views-

    @michaelmergenhagen7406@michaelmergenhagen7406Ай бұрын
  • I hate how people made the backrooms into a poor man’s scp

    @Nolant.@Nolant. Жыл бұрын
    • U can watch kevin pixels movie

      @bling9213@bling9213 Жыл бұрын
    • scp is also the poor man’s scp, there’s just a lot of junk to sift through in order to find the good stuff

      @anomalocarisgaming8205@anomalocarisgaming8205 Жыл бұрын
  • I love the idea that the backrooms are "gods attempt at a horror game". Like as if whatever god made earth were trying to code a new project, but abandoned it to focus on earth instead

    @moeystar2325@moeystar2325 Жыл бұрын
    • what if it was like "hmm... i need a place, a place for a specific creature to live on." then God was like: "Oh! i know! I'm just going to create endless halls and multiple levels to these these creatures and see what sticks" it's kind of fun to think about

      @kaxcommentssomethingREAL@kaxcommentssomethingREAL Жыл бұрын
    • Like some other commentator said, It's kind-of like a testing room from games but this time for reality.

      @gyroi17@gyroi17 Жыл бұрын
    • @@gyroi17 would be terrifying if the some of the entities are like unused creatures that twitches and moves like their animations are unfinished

      @slappybio1686@slappybio1686 Жыл бұрын
  • I love the concept of the backrooms but I find that more as more people try to make more concepts for it it makes it less and less scary. The fear that stems from the backrooms is the unknown and isolation not the monsters. I hate that they had to add entities to such an interesting horror concept.

    @reiii7824@reiii7824 Жыл бұрын
    • The space itself was the horror. Creepy entities and spaces with tacked on anomalous properties is just straight up not in line with the original concept. The levels that featured them felt closer to SCP entries.

      @freezerounds@freezerounds Жыл бұрын
    • The first level was scary enough, the scp fandom got bored and decided to ruin this good concept.

      @spookyghost7584@spookyghost7584 Жыл бұрын
    • I think a lot of it was people adding uncreative rooms not fully suited for the backrooms. There’s a ton of 14 year olds popping out back rooms levels without actually putting proper thought into it, without understanding how the backrooms is so terrifying because of that psychological effect like in the first level. I think the concept of having entities is super cool, as well as multiple levels, but people should put a lot more thought and care mixed with creativity when making backrooms levels.

      @Doku666@Doku666 Жыл бұрын
    • @@Doku666 honestly yeah, most back rooms levels are just based off liminal pictures and that’s what makes me more mad, it’s lazy and not fleshed out. It has always been about psychological horror, but people ruined it by adding 100+ entities, I feel like just 1 or 2 would be fine

      @spookyghost7584@spookyghost7584 Жыл бұрын
    • The original post heavily implied that you aren’t alone in there so I don’t think that they have nothing to do with the original concept

      @archaicsnipez4654@archaicsnipez4654 Жыл бұрын
  • Raw zerba put this in the camity island playlist by accident💀

    @GeorgeyGaming@GeorgeyGaming Жыл бұрын
  • Y'know, it would take a hell of a lot of development time, and way too high a level of programming, but this version of the Backrooms would be an awesome setting for a MMO roguelike VR exploration game.

    @Ultima_Atulos_Maxim@Ultima_Atulos_Maxim5 ай бұрын
KZhead