【Blender】Simulating Water Caustics (v3.4)

2024 ж. 25 Мам.
14 482 Рет қаралды

Add some more realism to your watery scenes with a few simple button checks, and the power of CAUSTICS
TEST ANIMATION: • Simulating Water Caust...
Material used for flooring: polyhaven.com/a/floor_tiles_08
CONTENT:
0:00 What are Caustics?
0:57 Setting up a Basic Scene
2:00 Creating a Water Surface using Ocean Modifier
4:22 Creating a Basic Water Shader
7:19 Setting Up and Simulating Caustics
Leave a comment down below if you have any questions on Blender, 3DS Max, and/or anything 3D Related.

Пікірлер
  • I always thought that Cycles would really struggle with caustics and that only the latest versions of Blender would have solved this problem with an option that only workes on CPUs. But that makes it look so much easier to render^^ Thank you for your video") I have never seen this option in Blender and I am definitely going to try this out ")

    @jostv.2726@jostv.2726 Жыл бұрын
  • Thanks a lot for this video!

    @soy7063@soy7063 Жыл бұрын
  • Many Thanks!! 😊

    @SourceAwareness@SourceAwareness Жыл бұрын
  • very good video. thanks.

    @Dina_tankar_mina_ord@Dina_tankar_mina_ord Жыл бұрын
  • Nice simulation, keep going👋👋

    @krissosful@krissosful Жыл бұрын
  • Nice walk through the set up. Something is missing though. Perhaps Blender doesn't care in its caustic calculations and the effect will be the same but water is not an infinitely thin layer ( like an X-Y plane with some subdivisions but no z-axis thickness). The refractive index of the entire volume/column of water from where it hits the water surface all the way to the surface upon which the caustic patterns are cast is ALL water and, like a lens, the light is more affected the more of the material volume (the water) that the light passes through. So perhaps the caustics solver just assumes that IOR all the way from the water surface all the way to the caustics receiver but I submit that the look of an underwater item should also have the volume that surrounds it be calculated ,i.e. some light diffusion (unless the water is EXTREMELY unnaturally crystal clear) and some light rays in the water ought to be visible too.

    @craigbaker6382@craigbaker6382 Жыл бұрын
  • Could you teach us to do an animated version with a water simulation?

    @B1G_D0G@B1G_D0G Жыл бұрын
  • Nice video man. Maybe you can lower the saturation of the colour of water surface.

    @ahammedfarhan@ahammedfarhan Жыл бұрын
  • Hi! Nice Tut. Do u Have any idea why I don't have the shadow caustics box in my light sets Blender 3.4 silicon Thnx

    @x2s738@x2s738 Жыл бұрын
    • Shadow Caustics Simulations is currently only available in Cycles. Perhaps you are currently using eevee for your Render Engine that's why the Shadow Caustic option is not showing in your light object properties

      @bry_3darchive@bry_3darchive Жыл бұрын
  • Can you show us how the water looks from above when animated and with caustics? Thanks

    @benveasey7474@benveasey7474 Жыл бұрын
    • kzhead.info/sun/nrmfhq2bgKSti2w/bejne.html

      @bry_3darchive@bry_3darchive Жыл бұрын
    • @@bry_3darchive Thank you!

      @benveasey7474@benveasey7474 Жыл бұрын
  • Can you tell me wich Voice Programm you used for the AI Voice that would be awsome ( I subbed :D )

    @zlaio7082@zlaio7082 Жыл бұрын
    • It's not an AI voice though 😅 But thanks a lot I guess?

      @bry_3darchive@bry_3darchive Жыл бұрын
    • Oh wow sorry 🤣😅 Some moments just sounded like Ai voice idk

      @zlaio7082@zlaio7082 Жыл бұрын
  • 7:52 somehow the light doesnt reach the monkey.

    @simonw.1223@simonw.1223 Жыл бұрын
  • no caustics in the shadows of Susanne back head....I thought thats shadow caustics are for that ...looks strange....

    @sebbosebbo9794@sebbosebbo9794 Жыл бұрын
    • well of course caustics wouldn't reach the shadow of the head since it's blocking the light, as it does in real life as well :)

      @bry_3darchive@bry_3darchive Жыл бұрын
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