[VEX for Algorithmic Design] E25 _ Force Extended

2021 ж. 2 Мам.
8 153 Рет қаралды

This is a new series I've started explaining the basics of VEX for algorithmic design / procedural modeling which I'm using on daily basis.
In this 25th episode, I'm going to show how you can implement variety of forces using VEX.
I've also started a Patreon, it would be great if I could get your support to continue creating tutorial contents.
00:00:00 Intro / What are Extended Forces?
00:01:04 Attractor Force Algorithm
00:06:55 Simple Attractor Force
00:30:33 Multiple Attracted Objects
00:38:09 Multiple Attractors
00:51:52 Attracted Objects with Heading
01:09:33 Angular Force Algorithm
01:16:53 Orbit with Angular Force
01:34:56 Angular Motion Algorithm
01:37:45 Self Rotation with Angular Motion
01:48:29 Pendulum Algorithm
01:55:28 Single Pendulum
02:20:02 Multiple Pendulums
02:37:40 Spring Force Algorithm
02:47:11 Simple Spring
03:15:51 Chained Spring (Rope)
03:49:58 Next Topic: Recursive Basics
[Project Data Downloads]
github.com/jhorikawa/VEXForAlgorithmicDesign
[Patreon page]
www.patreon.com/junichirohorikawa
[Episodes]
Episode 1 - Attribute Basics: kzhead.info/sun/iZmiZq-Fll9ui2g/bejne.html
Episode 2 - Group Basics: kzhead.info/sun/gpVxoN6gq2arqaM/bejne.html
Episode 3 - Parameter Basics: kzhead.info/sun/jK-poauwaoaKo6s/bejne.html
Episode 4 - Variables and Operations: kzhead.info/sun/qbCJmKx7kXNrnq8/bejne.html
Episode 5 - Array: kzhead.info/sun/m8aog9WQrapmp58/bejne.html
Episode 6 - Strings: kzhead.info/sun/Ztd9qMmPloecl3k/bejne.html
Episode 7 - Loop: kzhead.info/sun/eLGEfqlliYmtmZE/bejne.html
Episode 8 - Conditional: kzhead.info/sun/gdOFdqeekJ6NnWw/bejne.html
Episode 9 - Function: kzhead.info/sun/ptBxgcumn4mjrJE/bejne.html
Episode 10 - Volume Basics: kzhead.info/sun/lsyncpuXaX2hnas/bejne.html
Episode 11 - Dictionary Basics: kzhead.info/sun/acqaZriMZ6eQe3k/bejne.html
Episode 12 - Vector Basics: kzhead.info/sun/arl7YsyImKptg6M/bejne.html
Episode 13 - Trigonometry Basics: kzhead.info/sun/mrCIlMN-fX5ra5E/bejne.html
Episode 14 - Quaternion Basics: kzhead.info/sun/gL2LpNuRZHaHiXA/bejne.html
Episode 15 - Matrix Basics 1: kzhead.info/sun/hseSpLKlpat8bHk/bejne.html
Episode 16 - Geometry Functions: kzhead.info/sun/YNiNqr6SrKGIlqc/bejne.html
Episode 17 - Intrinsic Attribute: kzhead.info/sun/gKh_gc-njWZplKc/bejne.html
Episode 18 - Randomness Basics: kzhead.info/sun/qrOzoaqvraekpYU/bejne.html
Episode 19 - Noise Basics: kzhead.info/sun/hJaIhdqpa3SZeaM/bejne.html
Episode 20 - Solver Basics: kzhead.info/sun/a6erhtRtequIaKs/bejne.html
Episode 21 - Half-Edge Basics: kzhead.info/sun/edSfcZV7onpna30/bejne.html
Episode 22 - Remapping Basics: kzhead.info/sun/qq99ecVujKmHh6M/bejne.html
Episode 23 - SDF Basics: kzhead.info/sun/p8asnbV6qJhjbKs/bejne.html
Episode 24 - Force Basics: kzhead.info/sun/eLOkXdCmbHuoZKs/bejne.html
Episode 25 - Force Extended: kzhead.info/sun/i8idZdmPrmuPqYE/bejne.html
Episode 26 - Recursion Basics: kzhead.info/sun/ZbOHicyxrXmtfWg/bejne.html
[Houdini Related Playlists]
VEX for Algorithmic Design: kzhead.info/channel/PLzRzqTjuGIDhiXsP0hN3qBxAZ6lkVfGDI.html
Houdini Tutorial: kzhead.info/channel/PLzRzqTjuGIDgtI8wIsWVkU2-AVyDH91QM.html
Houdini Algorithmic Live: kzhead.info/channel/PLzRzqTjuGIDizRMLtogMjkG8XpuPcb6ZM.html
Houdini Snippets: kzhead.info/channel/PLzRzqTjuGIDhRtNf_CItwK3MYZQwdi7fB.html
Houdini Tips: kzhead.info/channel/PLzRzqTjuGIDgdc2UP8gYerbrmBS7RQ2ce.html
[Portal Page]
Facebook Page: facebook.com/ParametricProceduralHoudini/
[Books]
Algorithmic Design Workbook with Houdini: gum.co/GOZFw
Tiling Pattern with Houdini: gumroad.com/l/OVDgY
Algorithmic Design with Houdini: www.bnn.co.jp/books/9788/
Books on BOOTH: orangejellies.booth.pm/
[Contact]
Twitter: twitter.com/jhorikawa_err

Пікірлер
  • You have no idea how happy I am for the series to go on. Thanks to you I got hooked on VEX from scratch and you are the best at giving this type of content. Hope you have in mind to continue with advanced VEX and maybe even a Python series for Houdini .... that would be great. I'll support you on Patreon.

    @paoloricaldone6273@paoloricaldone62733 жыл бұрын
  • Best VEX tutorial series!

    @lionlee19hk@lionlee19hk3 жыл бұрын
  • Great as usual ! I'll support you on Patron. Thank you.

    @neill162@neill1623 жыл бұрын
  • This series is the best VEX series out there. It is my pleasure supporting you on Patreon. Arigato gozaimasu!!

    @RibeyeconAdventures@RibeyeconAdventures Жыл бұрын
  • Wow. Very, very, very cool. Thank you so much. Your work best in understanding solver setups. I began to understand the use of the solver better.🔥🔥🔥🙌🏻🙂💪

    @SunrenTR@SunrenTR2 жыл бұрын
  • Hello Junichiro , i love all your videos and i was thinking if you'd ever tackle something like this: SHAPING PARTICLE SIMULATIONS WITH INTERACTION FORCES IN HOUDINI , this is a paper written by Juraj Tomori or rather his houdini implementation of a dreamworks articles from 2014 of essentially creating a bunch of axis the modify the behaviour of clumps of particles , in a sense it's a none flip simulation water sim lol. Kind of like a faux surface tension. I think you'd be able to tackle this thing better than anyone.

    @jinxxpwnage@jinxxpwnage Жыл бұрын
  • Recursion coming next! yyyeeeeesssss!!!

    @frassmicce@frassmicce3 жыл бұрын
  • Pure gold, thank you for this gift! I got a question: what's the best way to tweek the wrangler so that the mover will stop when it hits the attractor? i'm trying to implement this logic to atoms forming molecules and the idea is to make movers (atoms) move towards attractor (their final position within a molecule)

    @milosgalovic5583@milosgalovic55833 жыл бұрын
  • 🕺

    @lahiru3908@lahiru39083 жыл бұрын
KZhead