Yes, I really did design Fruit Ninja. Gather round and let me tell you the story.
WISHLIST MY SOLO INDIE GAME! store.steampowered.com/app/23...
Intro: 0:00
Prototyping Fruit Ninja: 1:58
Fruit Ninja Production: 5:02
Marketing: 9:57
Release: 10:51
Updating: 12:11
Multiplayer: 16:00
Arcade Mode: 16:40
Neuroscience: 18:15
Burnout: 18:39
Prettygreat: 20:44
Legacy: 21:25
Outro + Jetpack?: 22:08
#gamedev #development #devlog #indiegame #design
"so we split the team of 7 down the middle" I feel super bad for the guy that got cut in half for fruit ninja man.
They were testing for the spinoff, Human Ninja!
"I actually ended up being the lead designer for both"
@@NoNameAtAll2 right side of the brain on one project and left on the other
LOL
@@NoNameAtAll2 talking about multitasking
He did it, he did it again, he just casually threw Jetpack Joyride
inb4 he makes a video about Jetpack Joyride and throws in the fact that he designed Temple Run
@@dat_fast_boi and finishing the Temple Run video with he actually designed Flappybird
@K4T *very consistent youtuber* and finishing that video he throws in he designed earth
@@dylantocco6582 and finishing that video he throws in the fact that he designed your mom
@@gamezone2996 gottem
I just downloaded Fruit Ninja for the first time again in maybe five years and I am legitimately devastated at how much it’s changed
Get fruit ninja classic! It's what I have and its great :P
Fruit Ninja Classic is still completely changed even from only a few years ago
@@alumlovescake ye cuz the iphone version has ads now
Same here 😭
Last time I played fruit ninja you had to get the blades from lootboxes instead of buying them normally.
I love how back then "currency" in-game was actually in-game, no micro-transactions. I know companies need to survive and make money, but those were the good days.
Eh it's not survival it's just them milking it. But the concept isn't copyrightable and there are free versions (As he mentioned, the game can be made in a month!), so it's not some great loss to humanity that they milk it.
Companies do survive and make money without shilling micro transactions and battle passes and loot boxes. It’s unnecessary garbage placed there to feed money up the corporate ladder.
lmfao nah a lot of mobile games had microtransactions back then
Help i thought u were a bot for a sec
This was such an interesting video! Playing Fruit Ninja, and then Jetpack Joyride on my iPod Touch was my childhood
I am not that old but for now did the same fruit ninja after that jetpack joyride played it so long😮
long see no time.
why is chippy is in the comments of every recommended video to me
What? Terraria content in my Fruit Ninja videos?! 😋
@@menacingskull740 I spend a lot of my day on KZhead aha!
Imagine making two of the greatest and most successful touch screen games ever conceived and not being rich as hell from it. Creators are truly exploited by the system.
Yeah definitely he deserved more. But he chose in that moment to be an employee and to have a steady income instead of doing it's own thing taking the risks... It's the same for every salaried person, not just creators
People overestimate this "system" as something incredibly stable and workable, forgetting that the people in charge don't just take money from poor employees, they take a lot of responsibility and risks, spending a ton of time, money, and emotional resources on something that may not work out and is just an attempt to create something cool. The employee will lose their job and may find a new one. The founder of the company may owe a lot of money to investors and not just lose everything, but really bind himself to pay off debts that arose after the attempt of undoubtedly creative people to do something cool.
That's how it works unfortunately, if you create a successful product, the company owns it, not you, even if you are the creator of it. In return though, you get a steady income, you don't have to worry about taking on financial risk and get a bit more 'freedom' to create without worrying about investors breathing down your neck constantly pressuring you to give them a financial return of the money they invested into your company. Personally, I would do the same thing, take on a job that provides a steady income, and if something does become successful, add that to my resume to potentially get my own investors once I felt I was financially stable enough to do so. It is risky though, even with a successful product (that you don't directly own, but created), may get you investment money for your next project, but that next project may fail and you can end up bankrupt/losing your house etc. Reality of creative enterprise sucks!
ppl talking about the risk of the employers while the Luke's team would literally be fired if they didn't land a title and their bosses surely made, and would continue making, more money than him.
@@acd6835 Except it's not stable or steady, is it? We know that devs are overworked and underpaid, and we know that they're laid of in droves whenever companies feel like it.
The different type of blades were a major part of the game. I loved it as a kid which made the game solely different than other games.
bro casually dropped a "yeah I made jetpack joyride" in a video response to him casually saying "yeah I made fruit ninja"
Bro this man made fruit ninja AND Jetpack Joyride. It’s like meeting the distant grandpa that gave you your favorite gifts as a kid for the first time
I swear😭
For real 😂
Fr
Yeah
EXACTLY
It feels weird hearing a developer genuinely care about their game. We need more people like you, Luke.
Game developers usually love their games but are forced to deliver it early and unfinished because of budget reasons. The people in the business side are the ones who tend to not care about the game, not the other way around.
Most game developers care about the game they’re working on, assuming they actually want to work on it. Nobody joins that industry as a dev unless they love making video games
@@Dell-ol6hb Well, what about the garten of banban devs? They don’t care for the game, just money.
@@HeyExclamationPointThat's why Dell said that "Most" of them care. There are always people thank wants only money.
@@Dany126PL Oh, didn’t see the *most* there. Sorry.
Dude, you single-handedly designed like a huge chunk of my childhood, and it’s so crazy to see the actual person behind it.
iphone used to have a functional compass, and now if you set ur alarm, the sound won't go off if the phones on silent
do iphones not have functional compasses anymore?
@@seab_ Wait what I thought they still have the app
you fell off :(
is still does lmao idk what he's on about@@idkpike
@@Samford_ you were never up to fall off to who won in the end
He's eventually gonna reveal that he actually made every single childhood mobile game
I know right
inb4 he claims to have made Subway Surfers
yeah lol
Based
Bro gonna say he made flappy bird
I love how making it slightly unfair was a careful design choice
its just the phrasing
help
@@SublimeWeaselwhat
@@user-co4wd3yy9n apparently the phrasing was so funny to me back then
@@SublimeWeasel no I'm talking about the line help
Bro, did this dude seriously make one of the most prominent games from my childhood? You get my full respect
I remember spent months unlocking every blade. Pixel slicing will be always my favourite.
I can’t believe you made both fruit ninja and Jetpack joyride those were my childhood, thank you
You sure you're still not a child?
@@hedonist2104 People whose childhood was in the early 2010's are becoming adults now.
@@Jacxb16 how high are you?
@@hedonist2104 A 10 year old in 2014 is now 19, a 10 year old in 2010 is now 23. If 18-23 is your definition of child I'm pretty sure you're the high one. Yes, there are some people who are still children, like people who were 8 in 2014 are still in high school, but that's why I said BECOMING adults. I know, I'm shocked too time goes by quickly.
@@Jacxb16 you're adding a decade there buddy. 2023 - 2014 is 9 Test
However many years later, I still believe that the achievement unlockables system in early FN was one of the best implementations of unlockables in any game ever. It was just so clean and straightforward, and the achievements were actually smart and based on both luck and skill, not just "get a bajillion points in one game"
Vividly remember this aspect of it, loved achievement based unlocks
Same, it gave you a concrete goal to work towards whilst still keeping it simple. I'm not a native english speaker so as a child I only really knew really basic stuff, like say... fruit names and numbers, so the sinplicity of the individual achievments meant that I could kind of figure it out even though I didn't know exactly what most of them said.
Respect
@@moneyshifters game devs should normalize that instead of scummy DLC/mtx
What fruit ninja became is difficult for me to see because I loved the simple gameplay but it’s been infected with corporate greed now
wow, this was amazing. Thank you and the entire team for being such a prominent time throughout my child and teen years. I loved seeing this behind the scenes explanations and exploration of the game. Incredible job!!!
you didnt make fruit ninja... you made my childhood
Just pure awesomeness!
Hah
hi cold fusion 👋
*The victors write the history books, and while General Muscat revels in the sheer numbers of his sanitized kills and precious metal coins in his accounts, my people were almost exterminated and this was a genocide. We will rise again, and march the streets of California to avenge their deaths! Watch your back Muscat! - Captain Banana.*
hey, Dagogo big fan!, there are many game developer stories like that, u can make a documentary about it, even I have one...our game, square bird reached 100 million downloads made by three brothers and published by Moonee, working from India in our tiny "company" called Triangle games. so yeah many interesting stuffs
you
I loved having blade unlocks tied to achievements. It felt way more rewarding and it gave me something to go for other than just score.
I distinctly remember balancing trying to get high scores and getting the achievements while playing the game. It made it so much more fun.
Can we just appreciate how good the requests were at 12:30. It was all major and impactful features we came to love! Amazing job from the community at the time.
Awesome video! I love the challenges that were needed to be done for the different blades they were so cool and unique! One part I really loved was how there was no money/coin system, so you were smart about trying to never implement that idea!
Thank you for developing Jetpack Joyride. I was sick as a child almost all the time and it was lonely and harsh. Due to my repeating bronchitis sometimes not only I couldn't see friends for a long time, but I was restricted from almost all activities. And the game was the only thing that entertained me. I still remember how even my mom would play in turns with me. Thank you for my childhood. Hello from Belarus 👋
Wow that is amazing, thank you for this message and I'm so glad that Jetpack was able to help! I was actually sick and in hospital a lot as a kid as well due to asthma, and used to spend a lot of my time there playing a Game and Watch. Fully understand how much a game can bring to a situation like that.
Я таксама з Беларусi!
@@lukemuscatthanks for making jetpack joyride still play it sometimes
W MOM
@@r0m3s yep)
Everyone buckle up. That channel will blow up like Fruit Ninja did.
I'm strapped into my jetpack
@@Abypar they’re both amazing in their own ways!
I'm here before it happens
@@Abypar both
cant wait
You’re so in depth and you’re so great at storytelling, not only this, but you give everyone proper credit!
I loved Fruit Ninja so much as a kid! I remember having a lot of fun getting all the achievements and different unlockables. Arcade mode was also my favourite! Jetpack Joyride was equally if not an ever bigger game for me growing up, would love to see a video on that too!
it's crazy to think how much money fruit ninja and jetpack joyride must have made over the years, and know that the person behind those ideas couldn't even peacefully retire
Capitalism and big corps love to fuck over the people who make their money
Yeh that's capitalism buddy. Boss gets all the cake
yeah, came to the comments to say this. I'm guessing he didn't even get some percentage of the profits, as surely even a small amount would have made him pretty wealthy
@@raymondqiu8202 had he had the capital to pay everyone involved he'd have more of the cake. Instead he traded his idea, labor and time for continued employment and the chance to make a game he wanted. Had the game flopped the only people that lose out here are the people that put up the capital to develop a product that has almost no return on investment.
So it is good when the owner loses all his money trusting on his workers' work, but it's bad when he gets the revenue when there's success? Or the workers, risking years of their savings, lose money when the projects doesn't work or sell and therefore they get the revenue, in the very rare cases, when an investment success. Or they just don't have any responsability on the risking once it fails and so they wouldn't have any portion in the profit if it achieved...
"I was fiercely protective of the core of Fruit Ninja and had a very clear vision for how I thought the game should feel, and I never really thought about the business side of things at all. I just wanted the game to be how I imagined it should be." We need more game devs like this nowadays.
Most Devs care about their creation, but as he said in the video it's a product of a company and if the people at the top management want to make more money or want something to change, the Devs have no choice but to go with it, in the end of the day they're just employees who do what they are told to do
The best games are made with heart, not for profit.
@@neutrin0329 without money you can't make good games. You need investors, if you can't make money no one will invest on your game.
No one can truly do what they want to because of money xd
fr
Gosh, I have so much fond memories of Fruit Ninja's arcade mode, whether I was playing on iPad or at an arcade, good times~ Thank you so much for explaining a bunch of the stuff that went into making Fruit Ninja, and thank you for designing it, period! :) Glad it was able to keep Halfbrick afloat too, bless the existence of that one random infomercial that had a shot of slicing fruit in the air, haha!
I remember playing the Game Center PvP Fruit Ninja when it came out, and the Game Center pool table aesthetic. I haven't thought about that since it happened but seeing your footage of it brought back memories. Great video also Jet Pack Joy Ride is GOAT
This dude singlehandedly made the childhood memories of most Gen Zs. Fruit Ninja and jetpack joyride definitely was one of them.
I lost my shit when he casually said the other game he worked on became jetpack joyride
You forgot about MDickie. His games were and still are top-tier.
what a sad childhood lmao
He makes it clear it wasn't singlehandedly, not to be pedantic
@@zac-1L take 😂
A big reason why this game was so attractive to me as a child is because touchscreen phones were still fairly new and kids didn't really have access to them. I was just fascinated by how magical touchscreen is, and so a game where you slice fruit with your finger on the touchscreen was extremely cool to me. I think this game had really good timing, it's exactly what kids wanted. Swiping games in general were the bomb.
no pun intended
@@BBFHoolyit’ll be fruity if it’s intended
These videos SUСК! Mine are way BETTER! 🤑
I feel like this is part of the reason for fruit ninja's popularity among children back then
Blows my mind how much visual and sound design went into the process for this game. I was never a huge fan of these kinds of games or any mobile games really, but I always had a respect for this game for being so simple and popular. I can see now why it did so well
this was one of my favourite games growing up, it's nice to put a face to the name. thank you for your work on this game!!
I swear, this is going to become a legit playlist 20 episodes long of just Luke casually revealing that he made every hit mobile game we know.
Man I just knew he made those 5 otome games I had on my iPhone
real
"How I made flappy bird"
Fr
Half Brick Studios also made, uh… Dan the Man? Has anyone else played that?
Man, I remember going to a coding summer camp in 2011 and Fruit Ninja was on the TVs, the phones, everywhere! It's really cool hearing the behind-the-scenes and your reasoning behind all the decisions you made.
Hi Cary! Seems like you have Fruit Ninja as a part of your childhood too!
I'm surprised that you also played it Hope your community sees your comment
EYYY ITS CARY KEY HOLE
He lives
and he’s here too! Hi Cary!
TYSM for sharing your stories of how you designed Fruit Ninja! That game was literally my childhood!
I always wondered who was Muscat that was in the Thanks Muscat achievement in Jetpack Joyride. Now I can finally put a face to the name that made my childhood! Thank you for sharing your creative process!
It's crazy to think how much attention was given to teach people back then how to utilize the touchscreen for a purpose beyond just tapping and swiping pages, something so simple yet a brand new concept at the time. I probably learned that myself from fruit ninja unknowingly.
I think one advantage we had was that we had been designing games for the Nintendo DS for a few years. So we had a bit of a head start in terms of understanding touchscreen interaction design!
And now most mobile games are just done by fake companies who copy-paste the same game into unity 50 times, change the assets a bit, add 50 ads per level, and then upload it onto all platforms while making and paying for people to see fake ads for those games. Kinda sad where the mobile game market has gone to now, if only there were more devs like Luke here who actually wanted to make a good game.
@@vic_710 They even go beyond that. Making fake ads that are supposed to prove that the game is not fake, but when you check out the game is just scam like any other.
@@vic_710 A big part of that is Unity itself. A huge portion of that engine is literally in-built engine features to display, integrate, and utilize advertisements. It's the primary reason that it's _the_ mobile game engine of choice. Unity has so many tools and make it so easy to include advertisements inside of your project that it gained a large portion of the mobile development base and created this feedback loop where new developers are also drawn to Unity because of how popular it is. Those new developers include ads because of how easy Unity makes it. Those ads create a lot of money, which creates new developers who are again drawn to Unity.
@@vic_710 Blame apple's developer's license prices tbh
Dude at my freshman year I had to clone Jetpack Joyride for my final project in C++,the most interesting and challenging part of it for me was laser traps,chasing your position vertically and then slowly being activated…i got multiple headaches over the logic and randomness behind it 😅 If there’s ever going to be a Mount Rushmore for hyper casual games,you sir definitely deserve to be on it.nowadays we don’t have mobile games like that anymore but back then when there was no Snapchat or Instagram,EVERYONE had fruit ninja on their phones
Hahaha, yeah the laser sequences were indeed a bit of a beast. We used XML files to define positions, timings and behaviours for each sequence, and then just had lots of sequences the game could pick form and a difficulty rating for each so it could start easy and pick harder ones later. Pretty laborious, we didn't have any good visual tools for creating that kind of stuff!
he would be on the mount rushmore for nostalgia too lmao
In that mount we should have also early popcap games
And subway surfers and temple run
Can I see your code. I’ve been working on something similar. (If you could)
Great video! You are very talented and already wish-listed your game on steam!
What a nice synergy between you guys when developing it. Love the storytelling, this story could easily be a movie
I dont know what to start on. The fact that you are behind so many people’s childhood with fruit ninja AND jetpack joyride, or the fact that you were also behind Rocket Racing, which somehow was a big part of my own childhood! Its just so crazy to see the story behind fruit ninja involving both these games somehow.
Haha thats great, you must be one of the VERY FEW people who actually played Rocket Racing. I always wished it would attract some kind of speed running scene, because the game is nails and you can always shave 100ths of a second off times, haha.
@@lukemuscat I didn't play it but it looks really fun.
@@lukemuscat it doesn't matter that rocket racing failed. You made jet pack joyride which is 1 of my favorite games of all time for mobile. And fruit ninja was also really fun for a game that seems monotonous. It doesn't feel monotonous to me even though it looks like that.
@@lukemuscat I think with the current mobile gaming market, I genuinely would think it could succeed. It just was a game too ahead of it's time Currently the closest game I can think of for that game is rocket league sideswipe...the game's skill ceiling looks similar in terms of input controls and whatnot
@@lukemuscat hey!
You literally made a good chunk of my childhood, thanks man
No.
@@Anti-Fagit-KKK-Anti-black shut up gigachad
@@Anti-Fagit-KKK-Anti-black ☝️🤓
@@Anti-Fagit-KKK-Anti-black Cope harder
@@Anti-Fagit-KKK-Anti-black giganotchad
11:36 this had to have been the funniest phone call ever
Very cool video, love hearing those old school stories especially about a group of underdog devs keeping the dream alive with a great idea! Thanks for the splash of nostalgia and while I preferred Jetpack Joyride growing up, your idea was pretty fantastic (Obviously!)!!!
I cannot imagine to tell you that fruit ninja was one of my first video game experiences ever as a kid and loving the simple game. It's amazing how creative you were for the time, you were beyond everyone else back then.
It was very cool game and still is
Can you elaborate on how a game released in 2010 is creative for the time? Lmfaoo
@@nathanielpatterson6963 I remembered 2010 used to have quite gimmicky apps or games as it's trying to make use for the touch screen, and not necessarily simplicity. Halfbrick took advantage of that along with doodle jump and subway surfers
I loved this game so much! Thank you for creating it! Spent many happy hours with it.
Thank you very very much for creating 2 of my most favourites games in my early childhood up to now, truly a legend
in 4th grade, my friends & i sent halfbrick studios a letter to show our appreciation for the games they created. we didn’t even expect a letter back but they ended up sending us one & some plush toys. funny how this video comes up for me 12+ years later , thx so much for those memories
That'sso cute
Wholesome
O
I wish I was you
We need more devs like this
Dude, props to you about being actually transparent and honest with your team telling the team that if you didn't make 300k you were out of business. I've worked at so many places that wouldn't say anything, you would hear stuff on grapevine creating a really toxic environment, and then one day you come in and they let 90% of the staff go without any notice. So seriously, props for you for doing the right thing!
But how is a company allowed to get in a such a big dept? To me it's just unreasonable to get a 300k loan and not being 100% sure you can pay it back. I mean, what if your idea doesn't work out and you spent the next century just paying back the loan?
@@matejmlakar5401 It's business man, there are no guarantees especially if you are taking risks to create cool new stuff.
@@matejmlakar5401 "Nothing ventured, nothing gained." An age-old proverb which means if you never take any risks, you'll never achieve anything great. Another modern proverb is "You miss every shot you don't take". While it may seem stupid to go into debt over a game, you have to remember that some of the best games you've ever played may not have been created without fear of failure. That's all business. You take a risk with some people you trust, and you hope you get lucky enough to make it big. With the right amount of work and just a touch of luck, a record-breaking idea tops the charts. So, you can spend the rest of your life playing it safe; that's totally respectable and there's nothing wrong with that; or, you can make a difference and create a legacy for yourself. You just have to take risks.
Balls
@@matejmlakar5401 In the grand scheme of game business, 300K is small potatoes.
I don't remember I ever watched a video without skipping a second for a long time. Thank you for sharing your experiences with us. It was so valuable and fun to listen.
This legitimately made me redownload Fruit Ninja after years of not playing it, and look back at how it surprisingly still holds up to this day. Thank you for creating such a well-made game!
Holy sh*t. This guy seriously needs more recognition.
This is so much more true than you know! He's a hand's down industry genius.
Halfbrick games were a constant in my childhood and adolescence, they were such good games, so pure, so arcade-style: no pack openings, no loot chests, no special cards. It was just "hop on, press play, and go". Since Jetpack Joyride is my favourite phone game of all time (I still have it on my phone, after changing like four of them), I would love to see a video on how you guys actually made it!
"no pack openings, no loot chests, no special cards" well yes, because in your childhood those concepts didn't even exist in games
@@Omnis.satanica.potestas_omnis Weeeeell, not exactly...I mean, clash royale and other games became popular in 2016, when fruit ninja and jetpack joyride were still played with. With that phrase I meant that I prefer more "old school" games, like them. Nothing bad on appreciating pack openings or things like that, it was just my opinion 🤙🏻
@@Omnis.satanica.potestas_omnis It's almost like that's exactly what he's saying made the games special...
@@Omnis.satanica.potestas_omnis League of Legends, World of Warcraft, Yu-Gi-Oh, and Pokemon are only a few extremely popular games I can think of off the top of my head, all of which either have pack opening, loot chests, and/or special cards. (Granted, WoW primarily gets money from their required subscription service.) You're not only a complete idiot who missed the point of OP's comment, but you're also a nincompoop who conveniently forgot that some of the most popular pre-2009 games of all time are loot games. These existed before Fruit Ninja.
@@Omnis.satanica.potestas_omnis yes, bc games weren't as focused on nickel and diming their players
I remember playing with my brother years back tons of fun! So happy you helped make it!
I still remember playing with the dojo, it was one of the only games i would play growing up!! Thank you for helping shape childhoods!!
That is so crazy. You truly made my childhood with the games you worked on/created. I think people sometimes forget that behind such great games are really people that put all their heart in there. Thank you
It took us13 year to figure that he made fruit ninja
Love how deep your love of both Fruit Ninja and Jetpack Joyride is. You definitly made all of our childhood.
i wasnt even on a team and love fruit ninja till this day xd
or my first year of medical school lectures
YOU MADE THE MOST HISTORICAL GAMES EVER, also the VR game is amazing thx for an awesome childhood.
I love the story. Love small teams like this.
Im amazed at how far ahead he is for its time. What he did then was what the indie scene do today.
This is what every game studio does though since forever. I'm not sure what you're trying to say.
@@sunderark he's talking about the innovation and breaking out of the boring mold designed to make as much money as possible
@@sunderark not every game dev studio makes good games though, that's the hard part
especially the cheap ad
I love how the guy who made fruit ninja now casually makes KZhead videos I am so surprised that you don't have a lot more subscribers
he has only 11 videos ,kinda hard to have many subs at beginning
Tbf you have to incrementally increase your subscriber count
its how making a channel works you dont get 1 million subs by making one video
Stories like yours are why I love youtube, couldn’t get stuff like this anywhere else
YOOOOO! I've played Fruit Ninja and Jetpack Joyride SOOO MUCH, I absolutely loved those games when I was little. Honestly, congratulations for making mine and many other people's childhoods, and thank you.
Admittedly disappointing you didn’t receive nearly what I would consider to be enough compensation from the games , but it’s great you have such a love for the craft and for the opportunities it’s created for people that share your passion. All the best.
For real... I googled his net worth expecting it to be 10M+
Seriously, it brought in literally billions of dollars for his company and immediately after leaving, he's in a dorm room with $0 to his name. This isn't a success story, it's a cautionary tale
@@32BitJunkie capitalism in a nutshell. Workers produces the sum amount of worth but get the least amount of money
@32BitJunkie He may not have all the money, but I bet if he was in a tough time there would be many supporting him.
@@32BitJunkie Id be greatful to have any game of mine end up half as popular as this regardless
18:15 as a health informatics specialist who has seen this video randomly, I am surprised by the story of gamification to stroke patients. there are hidden heroes in this world
When Neuroscience Australia approached us with the idea, I was super keen, as my father had suffered from a heart attack just months earlier. I didn't find time to get into it deeper in this video, but the game tracked your performance in different segments of the screen with the idea that if you had suffered a loss of vision in a specific region, the game would be able to detect and perhaps be a tool to improve this. The game had lots of settings so you could change the size, speed and colors of the fruit so it could be tailored to different ability levels. I have no idea how successful or widely spread the trial was, but it felt very worth spending the time on that's for sure!
@@lukemuscathello, im doing a school project & i think i want to make a game that helps patients just like you described . Can you get back to me with more details it will help a ton!
this man created a major part of my childhood, thank you Luke
being a Game Designer was my dream job since I was a kid, I have tons of ideas that I really hope someone would make one day that I think is lacking in the triple A games recently. I hope that you'll make a video on how you became a game designer
To be honest the first version of the dojo when you had to do achievements was my favorite. Unforgettable memories
Same
How does it work now?
@@nahometesfay1112You have to get starfruit to buy stuff
@@lessalazar9068 fruit micro transactions
Dear god, it's the legend himself. But the fact that he did it again and just threw in Jetpack Joyride is hilarious, he has to make an entire other video on that too, lol
jetpack joyride = best endless runner
it's really interesting going through some of the early game concepts shown and picking out how they might've changed, especially the ones that were LATER implemented. such as the "canned fruit ninja" thing now basically being the golden dragon fruits, or the exact old vs. mode being used in fruit ninja 2 (i think, i haven't touched that game and have only been playing classic+ lately). i'd also love to see luke's thoughts on the current state of this and jetpack joyride, picking apart what he likes and dislikes compared to the original versions from over a decade ago
Fruit Ninja was my childhood, one of the best games I played and still do play!! Me and My Brothers loved that game! how it gave us such simple joy. when I saw this Video in my recommendation's, I was quite surprised cause I am watching the man that created the game who carried the most parts of my childhood!! and To be honest, I thought you already passed. But I guess I was wrong! I am so glad to see your alive and looking healthy! and I want to say thank you for creating Fruit Ninja! It gave me and my brother's the most happiest times, as we also tried to beat each other's high score's But anyways, I hope you see this and would like to say again. Thank you. for everything you have done for me and my brother's childhood, and all the other wonderful people in the comment section. stay healthy! stay happy!
This guy is an international treasure, no joke should’ve gotten a chance at a nobel peace prize for making so many of us happy through this application.
nobel peace prize is for making more peace through countries as in political matters such as war
He also created temple run and Flappy bird
that's not how nobel peace prize work
@@22karot he did not make flappy bird
@@22karot those comments were joking my guy
I think my favorite part about this is how much credit he gives to others and how much they contributed
yeah i mean its the internet, if he didnt..... you know where that goes.
@@Shwanksy okay...
@@willoverdoseonmusic im only joking around lol
this was the best video I have watched all year. I loved fruit ninja when it first came out and just started playing it again.
Thank you. You gave me me the motivation to get back to work. It's been real hard staying motivated. ❤❤❤
Seems like Steve was incredibly good, few programmers would be able to create so many features so quickly without fail. Kudos to Steve, whether he is now.
He's still crushing. Made Steppy Pants with Shath and more recently Spin Rhythm XD together too.
@@lukemuscat yo what?? the guys behind fruit ninja made spin rhythm XD!? I never woulda guessed but it makes total sense, I love SRXD
how did this comment get 1.4k likes but… 3 comment!?!!?!?
@@BlueDot149 I have absolutely no idea. Flattering, isn't it?
@@lukemuscat holy fuck I love Spin Rhythm.
You know... I think game industry really needs more of passionate people like you. People that care about making a good and enjoyable game more than just quickly making some sh*tty mess and adding a whole bunch of ads and microtransactions to it.
I also truly support passionate game developers all around the world, but I understand the problem we have now. Games are not the same anymore. I didn't meant games like a single "game", you know. Gaming has become very different and the main reason I find is it going mainstream. Just like every other thing, going mainstream always causes major shift of core principles etc. Just think about it, if you can make like $1 from hundreds of millions of people vs $10 from like some thousands of people? The choice is very intuitive. So... In the present era, games are supposed to be played for only some hours by many, MANY people, and the company is challenged to make a bank from that small span of time that they gain from people. People in today's date have so much to do, and every other year or so there's always some new trend, a new toy in the room that pops up and that's what everybody supposedly plays. This means, games for mainstream audience is a very small part of their lives, and there's nothing wrong with it. This is kind of the ultimate faith of every new toy that's going to happen. For once, it will be played whole heartedly for the whole day. Later, it will be put on side when a new toy comes in. (Have you watched Toy Story?) The old toy will be played for little time, and the producers of that toy have to feed the greed (the investors that help keep the ship afloat) by making whatever they could from the little shared of experience the old toy has left to give. I feel like the only way all of this can be stopped and gaming can go back to its roots is by treating companies as projects rather than a ship. Like, you create this company and then create the product that you wanted. Then when you feel like you're done giving with that project, you make everybody pack their bags and go home with whatever you made and kill the company. This will create other problems, such as what's going to happen with the game you made? What about the little userbase that still cares? You know, all that sentimental issues. Maybe being strict at the limitation of consumption is the only way? The people that are still left playing will find something else anyways. But then again, the companies have way more uses than just a being startup for some project, like giving jobs, becoming rich etc. Companies are assets and we really need to do something about it.
The Problem is, that the majority of the Devs truly care about what they create. Apex Legends and Overwatch Devs for example want to create a great game. the real problem are the people above them. giving them impossible deadlines, where they are forced to rush the process and makes them unable to put in a lot of love. all that for money. thats why you get all the alpha access and unfinished games....
So fascinating seeing the design process behind these games. Playing as a case, its hard to explain what there is to like about the games we played, but seeing how much thought went into each aspect definitely helps me understand why they were immensely popular
Deepest gratitude for you and you team for my and many others childhood fun. both fruit ninja and jetpack joyride. damn man🔥🔥
Wow, just looked at the CEO's net worth, Shainiel Deo is worth $70 million (probably more). Half brick studios put out three good games (two of them being made by this guy), and the guy in this video is still middle class.
Yeah man , I am speechless about this , the person who pour his heart in game development is explaining concepts like he his still working under project , he was neglected from business side
Cause he was an employee not a shareholder or contractor and didn’t pitch his idea for capital. He chose job security consistent pay regardless of success and other employment benefits. He could have taken his fruit ninja idea to an investor and made the game himself, employing the 2 other creators and the rest of the crew. Had it flopped it would have lost all that capital. Learn basic economics please
@@tcideh4929 yeah the ceo pretty much fucked this guy in the ass but then again it was the easiest route
@@tcideh4929 also is not his idea though, its the company's idea
@@tcideh4929 lol you think that because you understand the risks and process for late-stage capitalism that makes it good? you can’t just spout a bunch of processes and think that you dunked on op for complaining about how stupid late stage capitalism is and how often the working people get robbed of merit for their work and IP. learn about other economic systems please
Hah, it's so easy to tell that creative control is in other hands now. I remember playing the version with just classic, zen and arcade modes, no bullshit. Such a beautifully crafted, simply perfect game. Compared to many things, it's really blatant that it was made to be fun, and not just made to be a cash cow.
I know, the new fruit ninja just makes me sad now... 😔
hey guys, do you know that theres a dude who cracked the old version? so its still playable! search it on yt
arcade is goated i remember getting like 1300 for the first time before they added levels and different blades and shi
Jesus loves all of you! Turn to him before it’s too late!
@@skither4305 shut up bum i worship the devil fr
This is so nostalgic! Especially the dojo part of the video I LOVED that update so much. The different swords you could get were so cool. There was two that I loved using I think it was blue? I'm not sure I ALSO LOVED THE FREEZED FRUIT FEATURE THAT WAS SO HELPFUL. The more I watch the video the more I remember about fruit ninja THE BANANA FRENZYYY
Fruit Ninja might be the first game I ever played
This dude single-handedly created 40% of my childhood
Bro same
ok but not single-handedly at all
I hate ur pfp
He didn’t design the entire game
@@cheated4687 what they mean is that he came up with the og idea
I cannot even begin to explain the level of joy fruit ninja and jetpack joyride brought me as a teenager, they are the perfect example of what mobile games should strive to be. No predatory monetization, no lootboxes, no or minimal adds, and a price tag of a few dollars. Jetpack Joyride still remains my favorite mobile game to this day, more game designers need to take a page from you and your team. Best of luck in the future.
I loved watching this, I usually can never sit through even 10 minute videos without watching something else. Thank you for fruit ninja and your story 🫡
That's quite bad.
Get a better attention span
Get off TikTok
@@Jay_0605 ??
@@PouahFaytiktok is known to shorten your attention span due to its very short and quick video format, stay away from it…
I would actually like a longer version about this. Love stories like these.
Sometimes the world feels like a vastly smaller place than it actually is
well, Linus Torvalds, James Baxter
There's levels to this shit
they are denominated Gods
@@Dylan_Yoder ⁹9⁹999⁹
@@Dylan_Yoder there are*
The original shop system was my favorite update. I loved doing those achievements so much
Yeah, sad that they have to ruin every mobile game with ads every 10 seconds and 3 different currencies.
Same i remember dying to get new backgrounds HAHAHHA
I also remember it very fondly. I used to play it on my friend's I-Phone in 6th grade all the time. I went looking for the game again 10 years later, DLed it, realized the game had become so heavily monetized, I lost interest quickly.
I REALLY LOVE THAT GAME!! thanks for everything bro i wish u a happy life
You guys teamwork are so beautiful
I like how as he goes “back in time” and explained how he made fruit ninja, the wayback machine is in the background, which turns into fruit ninja.
8:45
I remember writing for Pocket Gamer as an intern during the rise of Fruit Ninja and other big hits. Though some gamers mocked mobile games, it felt like a throwback to the humble, pure beginnings of the medium. Where a simple idea and solid execution could become a hit, even if it was just one developer. Your video brought back some fond memories.
i always liked how simple mobile games were, i feel like once phones got the levels of processing power they have today games just became console and pc games with a touchscreen and it lost the charm.
I just remember playing fish out of water once you showed that split second shot of it! I liked that game too, and was probably playing fruit ninja way before that bc I remember randomly unlocking those slices from completing missions
Dios, finalmente veo las caras de varias personas que crearon juegos que serán siempre parte de mi infancia y de mi vida... QUÉ NOSTALGIA AAAAAAAAAAA,me dieron ganas de volver a jugar Fuit Ninja :D
I think the coolest part is learning how you didn't get rich off of Fruit Ninja despite being its original creator. As a newbie creative that hopes to go big like this someday, it helps me think of my dreams in more realistic ways. Noice!
How is it cool that he didn't got rich off his product😅
@@zayn659 "..the coolest part is LEARNING how.."
@@zayn659 read god damn it, it's cool cus it gives him the opportunity to learn the reality of his dreams
I mean, that's only if you work for an existing company. If you go full indie, your income will 100% be tied to the sales of the product.
@@michaeltagor4238 but how is learning that cool, if anything it's sad