How I designed Fruit Ninja

2024 ж. 6 Мам.
5 465 694 Рет қаралды

Yes, I really did design Fruit Ninja. Gather round and let me tell you the story.
WISHLIST MY SOLO INDIE GAME! store.steampowered.com/app/23...
Intro: 0:00
Prototyping Fruit Ninja: 1:58
Fruit Ninja Production: 5:02
Marketing: 9:57
Release: 10:51
Updating: 12:11
Multiplayer: 16:00
Arcade Mode: 16:40
Neuroscience: 18:15
Burnout: 18:39
Prettygreat: 20:44
Legacy: 21:25
Outro + Jetpack?: 22:08
#gamedev #development #devlog #indiegame #design

Пікірлер
  • "so we split the team of 7 down the middle" I feel super bad for the guy that got cut in half for fruit ninja man.

    @wildbub@wildbub11 ай бұрын
    • They were testing for the spinoff, Human Ninja!

      @drthvrdr@drthvrdr11 ай бұрын
    • "I actually ended up being the lead designer for both"

      @NoNameAtAll2@NoNameAtAll211 ай бұрын
    • ​@@NoNameAtAll2 right side of the brain on one project and left on the other

      @whannabi@whannabi11 ай бұрын
    • LOL

      @kairu_b@kairu_b11 ай бұрын
    • @@NoNameAtAll2 talking about multitasking

      @JohnPaulBuce@JohnPaulBuce11 ай бұрын
  • He did it, he did it again, he just casually threw Jetpack Joyride

    @mutantshrimp168@mutantshrimp16811 ай бұрын
    • inb4 he makes a video about Jetpack Joyride and throws in the fact that he designed Temple Run

      @dat_fast_boi@dat_fast_boi11 ай бұрын
    • @@dat_fast_boi and finishing the Temple Run video with he actually designed Flappybird

      @_keano@_keano11 ай бұрын
    • @K4T *very consistent youtuber* and finishing that video he throws in he designed earth

      @dylantocco6582@dylantocco658211 ай бұрын
    • @@dylantocco6582 and finishing that video he throws in the fact that he designed your mom

      @gamezone2996@gamezone299611 ай бұрын
    • ​@@gamezone2996 gottem

      @_keano@_keano11 ай бұрын
  • I just downloaded Fruit Ninja for the first time again in maybe five years and I am legitimately devastated at how much it’s changed

    @asafupps@asafupps7 ай бұрын
    • Get fruit ninja classic! It's what I have and its great :P

      @freezeboy13@freezeboy137 ай бұрын
    • Fruit Ninja Classic is still completely changed even from only a few years ago

      @alumlovescake@alumlovescake6 ай бұрын
    • @@alumlovescake ye cuz the iphone version has ads now

      @LukeHDPlays@LukeHDPlays5 ай бұрын
    • Same here 😭

      @anxie-tea9549@anxie-tea95494 ай бұрын
    • Last time I played fruit ninja you had to get the blades from lootboxes instead of buying them normally.

      @dripman2341@dripman23413 ай бұрын
  • I love how back then "currency" in-game was actually in-game, no micro-transactions. I know companies need to survive and make money, but those were the good days.

    @dunkyourdonuts2282@dunkyourdonuts22827 ай бұрын
    • Eh it's not survival it's just them milking it. But the concept isn't copyrightable and there are free versions (As he mentioned, the game can be made in a month!), so it's not some great loss to humanity that they milk it.

      @npip99@npip994 ай бұрын
    • Companies do survive and make money without shilling micro transactions and battle passes and loot boxes. It’s unnecessary garbage placed there to feed money up the corporate ladder.

      @jarvalicious4908@jarvalicious4908Ай бұрын
    • lmfao nah a lot of mobile games had microtransactions back then

      @Umbasa69@Umbasa6923 күн бұрын
    • Help i thought u were a bot for a sec

      @J4SMINE.BUILDS@J4SMINE.BUILDS14 күн бұрын
  • This was such an interesting video! Playing Fruit Ninja, and then Jetpack Joyride on my iPod Touch was my childhood

    @ChippyGaming@ChippyGaming11 ай бұрын
    • I am not that old but for now did the same fruit ninja after that jetpack joyride played it so long😮

      @gangster7127@gangster712711 ай бұрын
    • long see no time.

      @sirbush4578@sirbush457811 ай бұрын
    • why is chippy is in the comments of every recommended video to me

      @menacingskull740@menacingskull74011 ай бұрын
    • What? Terraria content in my Fruit Ninja videos?! 😋

      @Caffin8tor@Caffin8tor11 ай бұрын
    • @@menacingskull740 I spend a lot of my day on KZhead aha!

      @ChippyGaming@ChippyGaming11 ай бұрын
  • Imagine making two of the greatest and most successful touch screen games ever conceived and not being rich as hell from it. Creators are truly exploited by the system.

    @avfaust@avfaust8 ай бұрын
    • Yeah definitely he deserved more. But he chose in that moment to be an employee and to have a steady income instead of doing it's own thing taking the risks... It's the same for every salaried person, not just creators

      @pi4795@pi47956 ай бұрын
    • People overestimate this "system" as something incredibly stable and workable, forgetting that the people in charge don't just take money from poor employees, they take a lot of responsibility and risks, spending a ton of time, money, and emotional resources on something that may not work out and is just an attempt to create something cool. The employee will lose their job and may find a new one. The founder of the company may owe a lot of money to investors and not just lose everything, but really bind himself to pay off debts that arose after the attempt of undoubtedly creative people to do something cool.

      @subzerodirol723@subzerodirol7236 ай бұрын
    • That's how it works unfortunately, if you create a successful product, the company owns it, not you, even if you are the creator of it. In return though, you get a steady income, you don't have to worry about taking on financial risk and get a bit more 'freedom' to create without worrying about investors breathing down your neck constantly pressuring you to give them a financial return of the money they invested into your company. Personally, I would do the same thing, take on a job that provides a steady income, and if something does become successful, add that to my resume to potentially get my own investors once I felt I was financially stable enough to do so. It is risky though, even with a successful product (that you don't directly own, but created), may get you investment money for your next project, but that next project may fail and you can end up bankrupt/losing your house etc. Reality of creative enterprise sucks!

      @acd6835@acd68356 ай бұрын
    • ppl talking about the risk of the employers while the Luke's team would literally be fired if they didn't land a title and their bosses surely made, and would continue making, more money than him.

      @joaopedromonteiro2517@joaopedromonteiro25175 ай бұрын
    • @@acd6835 Except it's not stable or steady, is it? We know that devs are overworked and underpaid, and we know that they're laid of in droves whenever companies feel like it.

      @duskexx1742@duskexx17425 ай бұрын
  • The different type of blades were a major part of the game. I loved it as a kid which made the game solely different than other games.

    @nicholaschambers3800@nicholaschambers38007 ай бұрын
  • bro casually dropped a "yeah I made jetpack joyride" in a video response to him casually saying "yeah I made fruit ninja"

    @theundeads1@theundeads15 ай бұрын
  • Bro this man made fruit ninja AND Jetpack Joyride. It’s like meeting the distant grandpa that gave you your favorite gifts as a kid for the first time

    @abelnocera3500@abelnocera350010 ай бұрын
    • I swear😭

      @roll2ones@roll2ones10 ай бұрын
    • For real 😂

      @Scypro@Scypro9 ай бұрын
    • Fr

      @ayandas4473@ayandas44739 ай бұрын
    • Yeah

      @moji3812@moji38128 ай бұрын
    • EXACTLY

      @kirbysthiccthighs@kirbysthiccthighs8 ай бұрын
  • It feels weird hearing a developer genuinely care about their game. We need more people like you, Luke.

    @ethereal_samurai4297@ethereal_samurai429711 ай бұрын
    • Game developers usually love their games but are forced to deliver it early and unfinished because of budget reasons. The people in the business side are the ones who tend to not care about the game, not the other way around.

      @mauriciowolff8792@mauriciowolff879211 ай бұрын
    • Most game developers care about the game they’re working on, assuming they actually want to work on it. Nobody joins that industry as a dev unless they love making video games

      @Dell-ol6hb@Dell-ol6hb11 ай бұрын
    • @@Dell-ol6hb Well, what about the garten of banban devs? They don’t care for the game, just money.

      @HeyExclamationPoint@HeyExclamationPoint11 ай бұрын
    • ​@@HeyExclamationPointThat's why Dell said that "Most" of them care. There are always people thank wants only money.

      @Dany126PL@Dany126PL11 ай бұрын
    • @@Dany126PL Oh, didn’t see the *most* there. Sorry.

      @HeyExclamationPoint@HeyExclamationPoint11 ай бұрын
  • Dude, you single-handedly designed like a huge chunk of my childhood, and it’s so crazy to see the actual person behind it.

    @SillyNinja@SillyNinja3 ай бұрын
  • iphone used to have a functional compass, and now if you set ur alarm, the sound won't go off if the phones on silent

    @Tobuscus@Tobuscus8 ай бұрын
    • do iphones not have functional compasses anymore?

      @seab_@seab_4 ай бұрын
    • @@seab_ Wait what I thought they still have the app

      @idkpike@idkpike4 ай бұрын
    • you fell off :(

      @Samford_@Samford_3 ай бұрын
    • is still does lmao idk what he's on about@@idkpike

      @itssidx@itssidx3 ай бұрын
    • @@Samford_ you were never up to fall off to who won in the end

      @goopy545@goopy5453 ай бұрын
  • He's eventually gonna reveal that he actually made every single childhood mobile game

    @iplayminecraft2248@iplayminecraft224811 ай бұрын
    • I know right

      @Durrplayz@Durrplayz11 ай бұрын
    • inb4 he claims to have made Subway Surfers

      @WyattW_@WyattW_11 ай бұрын
    • yeah lol

      @charlescharliecharles1@charlescharliecharles111 ай бұрын
    • Based

      @Computment@Computment11 ай бұрын
    • Bro gonna say he made flappy bird

      @saygoodbye-jr4cp@saygoodbye-jr4cp11 ай бұрын
  • I love how making it slightly unfair was a careful design choice

    @ashtimbo@ashtimbo11 ай бұрын
    • its just the phrasing

      @SublimeWeasel@SublimeWeasel10 ай бұрын
    • help

      @SublimeWeasel@SublimeWeasel10 ай бұрын
    • ​@@SublimeWeaselwhat

      @user-co4wd3yy9n@user-co4wd3yy9n9 ай бұрын
    • @@user-co4wd3yy9n apparently the phrasing was so funny to me back then

      @SublimeWeasel@SublimeWeasel9 ай бұрын
    • @@SublimeWeasel no I'm talking about the line help

      @user-co4wd3yy9n@user-co4wd3yy9n9 ай бұрын
  • Bro, did this dude seriously make one of the most prominent games from my childhood? You get my full respect

    @olliecrafter@olliecrafter6 ай бұрын
  • I remember spent months unlocking every blade. Pixel slicing will be always my favourite.

    @benceszarvas5464@benceszarvas54646 ай бұрын
  • I can’t believe you made both fruit ninja and Jetpack joyride those were my childhood, thank you

    @kingdot2616@kingdot261611 ай бұрын
    • You sure you're still not a child?

      @hedonist2104@hedonist210411 ай бұрын
    • @@hedonist2104 People whose childhood was in the early 2010's are becoming adults now.

      @Jacxb16@Jacxb1611 ай бұрын
    • @@Jacxb16 how high are you?

      @hedonist2104@hedonist210411 ай бұрын
    • @@hedonist2104 A 10 year old in 2014 is now 19, a 10 year old in 2010 is now 23. If 18-23 is your definition of child I'm pretty sure you're the high one. Yes, there are some people who are still children, like people who were 8 in 2014 are still in high school, but that's why I said BECOMING adults. I know, I'm shocked too time goes by quickly.

      @Jacxb16@Jacxb1611 ай бұрын
    • @@Jacxb16 you're adding a decade there buddy. 2023 - 2014 is 9 Test

      @hedonist2104@hedonist210411 ай бұрын
  • However many years later, I still believe that the achievement unlockables system in early FN was one of the best implementations of unlockables in any game ever. It was just so clean and straightforward, and the achievements were actually smart and based on both luck and skill, not just "get a bajillion points in one game"

    @antikovt@antikovt11 ай бұрын
    • Vividly remember this aspect of it, loved achievement based unlocks

      @moneyshifters@moneyshifters11 ай бұрын
    • Same, it gave you a concrete goal to work towards whilst still keeping it simple. I'm not a native english speaker so as a child I only really knew really basic stuff, like say... fruit names and numbers, so the sinplicity of the individual achievments meant that I could kind of figure it out even though I didn't know exactly what most of them said.

      @beelx-dragons8262@beelx-dragons826211 ай бұрын
    • Respect

      @42x24@42x2411 ай бұрын
    • @@moneyshifters game devs should normalize that instead of scummy DLC/mtx

      @Hadeto_AngelRust@Hadeto_AngelRust11 ай бұрын
    • What fruit ninja became is difficult for me to see because I loved the simple gameplay but it’s been infected with corporate greed now

      @ipoprz9301@ipoprz930111 ай бұрын
  • wow, this was amazing. Thank you and the entire team for being such a prominent time throughout my child and teen years. I loved seeing this behind the scenes explanations and exploration of the game. Incredible job!!!

    @nyuokuu@nyuokuu7 ай бұрын
  • you didnt make fruit ninja... you made my childhood

    @notnafiur@notnafiur23 күн бұрын
  • Just pure awesomeness!

    @ColdFusion@ColdFusion11 ай бұрын
    • Hah

      @elvinshoolbraid84@elvinshoolbraid8411 ай бұрын
    • hi cold fusion 👋

      @the_god_killah@the_god_killah11 ай бұрын
    • *The victors write the history books, and while General Muscat revels in the sheer numbers of his sanitized kills and precious metal coins in his accounts, my people were almost exterminated and this was a genocide. We will rise again, and march the streets of California to avenge their deaths! Watch your back Muscat! - Captain Banana.*

      @1nvisible1@1nvisible111 ай бұрын
    • hey, Dagogo big fan!, there are many game developer stories like that, u can make a documentary about it, even I have one...our game, square bird reached 100 million downloads made by three brothers and published by Moonee, working from India in our tiny "company" called Triangle games. so yeah many interesting stuffs

      @rameshdevasi6720@rameshdevasi672011 ай бұрын
    • you

      @LavaCreeperPeople@LavaCreeperPeople11 ай бұрын
  • I loved having blade unlocks tied to achievements. It felt way more rewarding and it gave me something to go for other than just score.

    @eric8764@eric876411 ай бұрын
    • I distinctly remember balancing trying to get high scores and getting the achievements while playing the game. It made it so much more fun.

      @beatm6948@beatm694810 ай бұрын
  • Can we just appreciate how good the requests were at 12:30. It was all major and impactful features we came to love! Amazing job from the community at the time.

    @Kelvin.A.M@Kelvin.A.M3 ай бұрын
  • Awesome video! I love the challenges that were needed to be done for the different blades they were so cool and unique! One part I really loved was how there was no money/coin system, so you were smart about trying to never implement that idea!

    @DamnAwesome@DamnAwesome8 ай бұрын
  • Thank you for developing Jetpack Joyride. I was sick as a child almost all the time and it was lonely and harsh. Due to my repeating bronchitis sometimes not only I couldn't see friends for a long time, but I was restricted from almost all activities. And the game was the only thing that entertained me. I still remember how even my mom would play in turns with me. Thank you for my childhood. Hello from Belarus 👋

    @epicstudio7185@epicstudio718511 ай бұрын
    • Wow that is amazing, thank you for this message and I'm so glad that Jetpack was able to help! I was actually sick and in hospital a lot as a kid as well due to asthma, and used to spend a lot of my time there playing a Game and Watch. Fully understand how much a game can bring to a situation like that.

      @lukemuscat@lukemuscat11 ай бұрын
    • Я таксама з Беларусi!

      @ORANGENUTSARETHEBESTEVER@ORANGENUTSARETHEBESTEVER11 ай бұрын
    • ​@@lukemuscatthanks for making jetpack joyride still play it sometimes

      @ChrisTian-sd5yq@ChrisTian-sd5yq10 ай бұрын
    • W MOM

      @r0m3s@r0m3s10 ай бұрын
    • @@r0m3s yep)

      @epicstudio7185@epicstudio718510 ай бұрын
  • Everyone buckle up. That channel will blow up like Fruit Ninja did.

    @weltenbummler2535@weltenbummler253511 ай бұрын
    • I'm strapped into my jetpack

      @cuddlecakes7153@cuddlecakes715311 ай бұрын
    • @@Abypar they’re both amazing in their own ways!

      @HyperNova808@HyperNova80811 ай бұрын
    • I'm here before it happens

      @WohaoG@WohaoG11 ай бұрын
    • ​@@Abypar both

      @cosmicretro1608@cosmicretro160811 ай бұрын
    • cant wait

      @officialcappo@officialcappo11 ай бұрын
  • You’re so in depth and you’re so great at storytelling, not only this, but you give everyone proper credit!

    @FirstLast-gh6of@FirstLast-gh6ofАй бұрын
  • I loved Fruit Ninja so much as a kid! I remember having a lot of fun getting all the achievements and different unlockables. Arcade mode was also my favourite! Jetpack Joyride was equally if not an ever bigger game for me growing up, would love to see a video on that too!

    @adamkampen@adamkampen7 ай бұрын
  • it's crazy to think how much money fruit ninja and jetpack joyride must have made over the years, and know that the person behind those ideas couldn't even peacefully retire

    @AesWhole@AesWhole11 ай бұрын
    • Capitalism and big corps love to fuck over the people who make their money

      @idontneedaname318@idontneedaname31811 ай бұрын
    • Yeh that's capitalism buddy. Boss gets all the cake

      @raymondqiu8202@raymondqiu820211 ай бұрын
    • yeah, came to the comments to say this. I'm guessing he didn't even get some percentage of the profits, as surely even a small amount would have made him pretty wealthy

      @Jonny2scoops@Jonny2scoops11 ай бұрын
    • ​@@raymondqiu8202 had he had the capital to pay everyone involved he'd have more of the cake. Instead he traded his idea, labor and time for continued employment and the chance to make a game he wanted. Had the game flopped the only people that lose out here are the people that put up the capital to develop a product that has almost no return on investment.

      @jayphil2563@jayphil256311 ай бұрын
    • So it is good when the owner loses all his money trusting on his workers' work, but it's bad when he gets the revenue when there's success? Or the workers, risking years of their savings, lose money when the projects doesn't work or sell and therefore they get the revenue, in the very rare cases, when an investment success. Or they just don't have any responsability on the risking once it fails and so they wouldn't have any portion in the profit if it achieved...

      @joseantonio2894@joseantonio289411 ай бұрын
  • "I was fiercely protective of the core of Fruit Ninja and had a very clear vision for how I thought the game should feel, and I never really thought about the business side of things at all. I just wanted the game to be how I imagined it should be." We need more game devs like this nowadays.

    @beniciobonilla2271@beniciobonilla227111 ай бұрын
    • Most Devs care about their creation, but as he said in the video it's a product of a company and if the people at the top management want to make more money or want something to change, the Devs have no choice but to go with it, in the end of the day they're just employees who do what they are told to do

      @cocobean.72@cocobean.7211 ай бұрын
    • The best games are made with heart, not for profit.

      @neutrin0329@neutrin032911 ай бұрын
    • ​@@neutrin0329 without money you can't make good games. You need investors, if you can't make money no one will invest on your game.

      @LeoKinhg@LeoKinhg11 ай бұрын
    • No one can truly do what they want to because of money xd

      @Katharsis-ub5cz@Katharsis-ub5cz11 ай бұрын
    • fr

      @unicorn_xxx3424@unicorn_xxx342411 ай бұрын
  • Gosh, I have so much fond memories of Fruit Ninja's arcade mode, whether I was playing on iPad or at an arcade, good times~ Thank you so much for explaining a bunch of the stuff that went into making Fruit Ninja, and thank you for designing it, period! :) Glad it was able to keep Halfbrick afloat too, bless the existence of that one random infomercial that had a shot of slicing fruit in the air, haha!

    @Notester82@Notester823 ай бұрын
  • I remember playing the Game Center PvP Fruit Ninja when it came out, and the Game Center pool table aesthetic. I haven't thought about that since it happened but seeing your footage of it brought back memories. Great video also Jet Pack Joy Ride is GOAT

    @luke_from_online@luke_from_onlineАй бұрын
  • This dude singlehandedly made the childhood memories of most Gen Zs. Fruit Ninja and jetpack joyride definitely was one of them.

    @zylianari8556@zylianari855611 ай бұрын
    • I lost my shit when he casually said the other game he worked on became jetpack joyride

      @apachers2807@apachers280711 ай бұрын
    • You forgot about MDickie. His games were and still are top-tier.

      @anci3nt_moon578@anci3nt_moon57811 ай бұрын
    • what a sad childhood lmao

      @zac-1@zac-111 ай бұрын
    • He makes it clear it wasn't singlehandedly, not to be pedantic

      @danielbuhr4260@danielbuhr426011 ай бұрын
    • @@zac-1L take 😂

      @pebble312@pebble31211 ай бұрын
  • A big reason why this game was so attractive to me as a child is because touchscreen phones were still fairly new and kids didn't really have access to them. I was just fascinated by how magical touchscreen is, and so a game where you slice fruit with your finger on the touchscreen was extremely cool to me. I think this game had really good timing, it's exactly what kids wanted. Swiping games in general were the bomb.

    @BltchErica@BltchErica11 ай бұрын
    • no pun intended

      @BBFHooly@BBFHooly9 ай бұрын
    • @@BBFHoolyit’ll be fruity if it’s intended

      @prump@prump9 ай бұрын
    • These videos SUСК! Mine are way BETTER! 🤑

      @JUSTICEFORARSONNN@JUSTICEFORARSONNN8 ай бұрын
    • I feel like this is part of the reason for fruit ninja's popularity among children back then

      @pseudoforceyt@pseudoforceyt8 ай бұрын
  • Blows my mind how much visual and sound design went into the process for this game. I was never a huge fan of these kinds of games or any mobile games really, but I always had a respect for this game for being so simple and popular. I can see now why it did so well

    @velfaern1716@velfaern17167 ай бұрын
  • this was one of my favourite games growing up, it's nice to put a face to the name. thank you for your work on this game!!

    @chenaikacie4671@chenaikacie46717 ай бұрын
  • I swear, this is going to become a legit playlist 20 episodes long of just Luke casually revealing that he made every hit mobile game we know.

    @justinchen2707@justinchen270711 ай бұрын
    • Man I just knew he made those 5 otome games I had on my iPhone

      @HaveANiceDayLol.@HaveANiceDayLol.11 ай бұрын
    • real

      @Nugcon@Nugcon11 ай бұрын
    • "How I made flappy bird"

      @theconphentedcow241@theconphentedcow24111 ай бұрын
    • Fr

      @deleted-something@deleted-something11 ай бұрын
    • Half Brick Studios also made, uh… Dan the Man? Has anyone else played that?

      @whee2390@whee239011 ай бұрын
  • Man, I remember going to a coding summer camp in 2011 and Fruit Ninja was on the TVs, the phones, everywhere! It's really cool hearing the behind-the-scenes and your reasoning behind all the decisions you made.

    @carykh@carykh11 ай бұрын
    • Hi Cary! Seems like you have Fruit Ninja as a part of your childhood too!

      @AmirRazan@AmirRazan11 ай бұрын
    • I'm surprised that you also played it Hope your community sees your comment

      @meltedm@meltedm11 ай бұрын
    • EYYY ITS CARY KEY HOLE

      @AzumaknightYT@AzumaknightYT11 ай бұрын
    • He lives

      @MasonIncorporated@MasonIncorporated11 ай бұрын
    • and he’s here too! Hi Cary!

      @Jay_The_So_Very_Gay@Jay_The_So_Very_Gay11 ай бұрын
  • TYSM for sharing your stories of how you designed Fruit Ninja! That game was literally my childhood!

    @Gino3mila@Gino3mila3 ай бұрын
  • I always wondered who was Muscat that was in the Thanks Muscat achievement in Jetpack Joyride. Now I can finally put a face to the name that made my childhood! Thank you for sharing your creative process!

    @johnzou5941@johnzou59418 ай бұрын
  • It's crazy to think how much attention was given to teach people back then how to utilize the touchscreen for a purpose beyond just tapping and swiping pages, something so simple yet a brand new concept at the time. I probably learned that myself from fruit ninja unknowingly.

    @billbill6094@billbill609411 ай бұрын
    • I think one advantage we had was that we had been designing games for the Nintendo DS for a few years. So we had a bit of a head start in terms of understanding touchscreen interaction design!

      @lukemuscat@lukemuscat11 ай бұрын
    • And now most mobile games are just done by fake companies who copy-paste the same game into unity 50 times, change the assets a bit, add 50 ads per level, and then upload it onto all platforms while making and paying for people to see fake ads for those games. Kinda sad where the mobile game market has gone to now, if only there were more devs like Luke here who actually wanted to make a good game.

      @vic_710@vic_71011 ай бұрын
    • @@vic_710 They even go beyond that. Making fake ads that are supposed to prove that the game is not fake, but when you check out the game is just scam like any other.

      @tidemaned@tidemaned11 ай бұрын
    • @@vic_710 A big part of that is Unity itself. A huge portion of that engine is literally in-built engine features to display, integrate, and utilize advertisements. It's the primary reason that it's _the_ mobile game engine of choice. Unity has so many tools and make it so easy to include advertisements inside of your project that it gained a large portion of the mobile development base and created this feedback loop where new developers are also drawn to Unity because of how popular it is. Those new developers include ads because of how easy Unity makes it. Those ads create a lot of money, which creates new developers who are again drawn to Unity.

      @IceMaverick13@IceMaverick1311 ай бұрын
    • @@vic_710 Blame apple's developer's license prices tbh

      @Zazuhtt@Zazuhtt11 ай бұрын
  • Dude at my freshman year I had to clone Jetpack Joyride for my final project in C++,the most interesting and challenging part of it for me was laser traps,chasing your position vertically and then slowly being activated…i got multiple headaches over the logic and randomness behind it 😅 If there’s ever going to be a Mount Rushmore for hyper casual games,you sir definitely deserve to be on it.nowadays we don’t have mobile games like that anymore but back then when there was no Snapchat or Instagram,EVERYONE had fruit ninja on their phones

    @Rasa_b@Rasa_b10 ай бұрын
    • Hahaha, yeah the laser sequences were indeed a bit of a beast. We used XML files to define positions, timings and behaviours for each sequence, and then just had lots of sequences the game could pick form and a difficulty rating for each so it could start easy and pick harder ones later. Pretty laborious, we didn't have any good visual tools for creating that kind of stuff!

      @lukemuscat@lukemuscat10 ай бұрын
    • he would be on the mount rushmore for nostalgia too lmao

      @hi-wf9ql@hi-wf9ql10 ай бұрын
    • In that mount we should have also early popcap games

      @sayingnigromakesyoutubecry2647@sayingnigromakesyoutubecry26479 ай бұрын
    • And subway surfers and temple run

      @nathanbalagbogbo8709@nathanbalagbogbo87099 ай бұрын
    • Can I see your code. I’ve been working on something similar. (If you could)

      @user-xv6rz4tf4z@user-xv6rz4tf4z9 ай бұрын
  • Great video! You are very talented and already wish-listed your game on steam!

    @Garosmith@Garosmith5 ай бұрын
  • What a nice synergy between you guys when developing it. Love the storytelling, this story could easily be a movie

    @seanki@seankiАй бұрын
  • I dont know what to start on. The fact that you are behind so many people’s childhood with fruit ninja AND jetpack joyride, or the fact that you were also behind Rocket Racing, which somehow was a big part of my own childhood! Its just so crazy to see the story behind fruit ninja involving both these games somehow.

    @bonehed-2@bonehed-211 ай бұрын
    • Haha thats great, you must be one of the VERY FEW people who actually played Rocket Racing. I always wished it would attract some kind of speed running scene, because the game is nails and you can always shave 100ths of a second off times, haha.

      @lukemuscat@lukemuscat11 ай бұрын
    • @@lukemuscat I didn't play it but it looks really fun.

      @gigachadspongebob4190@gigachadspongebob419011 ай бұрын
    • @@lukemuscat it doesn't matter that rocket racing failed. You made jet pack joyride which is 1 of my favorite games of all time for mobile. And fruit ninja was also really fun for a game that seems monotonous. It doesn't feel monotonous to me even though it looks like that.

      @DarkGhostHacker@DarkGhostHacker11 ай бұрын
    • @@lukemuscat I think with the current mobile gaming market, I genuinely would think it could succeed. It just was a game too ahead of it's time Currently the closest game I can think of for that game is rocket league sideswipe...the game's skill ceiling looks similar in terms of input controls and whatnot

      @LoneBeastYT@LoneBeastYT11 ай бұрын
    • @@lukemuscat hey!

      @cludiix@cludiix11 ай бұрын
  • You literally made a good chunk of my childhood, thanks man

    @K4ngy@K4ngy11 ай бұрын
    • No.

      @Anti-Fagit-KKK-Anti-black@Anti-Fagit-KKK-Anti-black11 ай бұрын
    • ​@@Anti-Fagit-KKK-Anti-black shut up gigachad

      @masaven972@masaven97211 ай бұрын
    • @@Anti-Fagit-KKK-Anti-black ☝️🤓

      @dasquid7216@dasquid721611 ай бұрын
    • ​@@Anti-Fagit-KKK-Anti-black Cope harder

      @Cooper846@Cooper84611 ай бұрын
    • @@Anti-Fagit-KKK-Anti-black giganotchad

      @BoiCawer@BoiCawer11 ай бұрын
  • 11:36 this had to have been the funniest phone call ever

    @i_cam@i_camАй бұрын
  • Very cool video, love hearing those old school stories especially about a group of underdog devs keeping the dream alive with a great idea! Thanks for the splash of nostalgia and while I preferred Jetpack Joyride growing up, your idea was pretty fantastic (Obviously!)!!!

    @kobewilson2001@kobewilson20017 ай бұрын
  • I cannot imagine to tell you that fruit ninja was one of my first video game experiences ever as a kid and loving the simple game. It's amazing how creative you were for the time, you were beyond everyone else back then.

    @gamecubebro@gamecubebro11 ай бұрын
    • It was very cool game and still is

      @Computment@Computment11 ай бұрын
    • Can you elaborate on how a game released in 2010 is creative for the time? Lmfaoo

      @nathanielpatterson6963@nathanielpatterson696311 ай бұрын
    • @@nathanielpatterson6963 I remembered 2010 used to have quite gimmicky apps or games as it's trying to make use for the touch screen, and not necessarily simplicity. Halfbrick took advantage of that along with doodle jump and subway surfers

      @gamecubebro@gamecubebro11 ай бұрын
  • I loved this game so much! Thank you for creating it! Spent many happy hours with it.

    @portfedh@portfedh8 ай бұрын
  • Thank you very very much for creating 2 of my most favourites games in my early childhood up to now, truly a legend

    @randompoorlydrawndragon3076@randompoorlydrawndragon30768 ай бұрын
  • in 4th grade, my friends & i sent halfbrick studios a letter to show our appreciation for the games they created. we didn’t even expect a letter back but they ended up sending us one & some plush toys. funny how this video comes up for me 12+ years later , thx so much for those memories

    @real90nz@real90nz11 ай бұрын
    • That'sso cute

      @eshwar6969@eshwar696911 ай бұрын
    • Wholesome

      @SPIDEREMMAN@SPIDEREMMAN11 ай бұрын
    • O

      @lightplayz4430@lightplayz443011 ай бұрын
    • I wish I was you

      @durlabhbiswas860@durlabhbiswas86011 ай бұрын
    • We need more devs like this

      @Wetnapkin69@Wetnapkin6911 ай бұрын
  • Dude, props to you about being actually transparent and honest with your team telling the team that if you didn't make 300k you were out of business. I've worked at so many places that wouldn't say anything, you would hear stuff on grapevine creating a really toxic environment, and then one day you come in and they let 90% of the staff go without any notice. So seriously, props for you for doing the right thing!

    @otockian@otockian11 ай бұрын
    • But how is a company allowed to get in a such a big dept? To me it's just unreasonable to get a 300k loan and not being 100% sure you can pay it back. I mean, what if your idea doesn't work out and you spent the next century just paying back the loan?

      @matejmlakar5401@matejmlakar540111 ай бұрын
    • @@matejmlakar5401 It's business man, there are no guarantees especially if you are taking risks to create cool new stuff.

      @otockian@otockian11 ай бұрын
    • ​@@matejmlakar5401 "Nothing ventured, nothing gained." An age-old proverb which means if you never take any risks, you'll never achieve anything great. Another modern proverb is "You miss every shot you don't take". While it may seem stupid to go into debt over a game, you have to remember that some of the best games you've ever played may not have been created without fear of failure. That's all business. You take a risk with some people you trust, and you hope you get lucky enough to make it big. With the right amount of work and just a touch of luck, a record-breaking idea tops the charts. So, you can spend the rest of your life playing it safe; that's totally respectable and there's nothing wrong with that; or, you can make a difference and create a legacy for yourself. You just have to take risks.

      @nomoretwitterhandles@nomoretwitterhandles11 ай бұрын
    • Balls

      @Fartandpoop@Fartandpoop11 ай бұрын
    • ​@@matejmlakar5401 In the grand scheme of game business, 300K is small potatoes.

      @sugarkookiewithsometae4245@sugarkookiewithsometae424511 ай бұрын
  • I don't remember I ever watched a video without skipping a second for a long time. Thank you for sharing your experiences with us. It was so valuable and fun to listen.

    @bblunder@bblunderАй бұрын
  • This legitimately made me redownload Fruit Ninja after years of not playing it, and look back at how it surprisingly still holds up to this day. Thank you for creating such a well-made game!

    @MysticNinTorres@MysticNinTorres2 ай бұрын
  • Holy sh*t. This guy seriously needs more recognition.

    @eightwinter3082@eightwinter308211 ай бұрын
    • This is so much more true than you know! He's a hand's down industry genius.

      @coreytaylor3633@coreytaylor363311 ай бұрын
  • Halfbrick games were a constant in my childhood and adolescence, they were such good games, so pure, so arcade-style: no pack openings, no loot chests, no special cards. It was just "hop on, press play, and go". Since Jetpack Joyride is my favourite phone game of all time (I still have it on my phone, after changing like four of them), I would love to see a video on how you guys actually made it!

    @pietrocrovatogiardino5159@pietrocrovatogiardino515911 ай бұрын
    • "no pack openings, no loot chests, no special cards" well yes, because in your childhood those concepts didn't even exist in games

      @Omnis.satanica.potestas_omnis@Omnis.satanica.potestas_omnis11 ай бұрын
    • @@Omnis.satanica.potestas_omnis Weeeeell, not exactly...I mean, clash royale and other games became popular in 2016, when fruit ninja and jetpack joyride were still played with. With that phrase I meant that I prefer more "old school" games, like them. Nothing bad on appreciating pack openings or things like that, it was just my opinion 🤙🏻

      @pietrocrovatogiardino5159@pietrocrovatogiardino515911 ай бұрын
    • @@Omnis.satanica.potestas_omnis It's almost like that's exactly what he's saying made the games special...

      @bringya11@bringya1111 ай бұрын
    • @@Omnis.satanica.potestas_omnis League of Legends, World of Warcraft, Yu-Gi-Oh, and Pokemon are only a few extremely popular games I can think of off the top of my head, all of which either have pack opening, loot chests, and/or special cards. (Granted, WoW primarily gets money from their required subscription service.) You're not only a complete idiot who missed the point of OP's comment, but you're also a nincompoop who conveniently forgot that some of the most popular pre-2009 games of all time are loot games. These existed before Fruit Ninja.

      @nomoretwitterhandles@nomoretwitterhandles11 ай бұрын
    • @@Omnis.satanica.potestas_omnis yes, bc games weren't as focused on nickel and diming their players

      @hiddendrifts@hiddendrifts11 ай бұрын
  • I remember playing with my brother years back tons of fun! So happy you helped make it!

    @tegerusgardens1@tegerusgardens17 ай бұрын
  • I still remember playing with the dojo, it was one of the only games i would play growing up!! Thank you for helping shape childhoods!!

    @theanimenerdball9219@theanimenerdball92193 ай бұрын
  • That is so crazy. You truly made my childhood with the games you worked on/created. I think people sometimes forget that behind such great games are really people that put all their heart in there. Thank you

    @adkoda6264@adkoda626411 ай бұрын
    • It took us13 year to figure that he made fruit ninja

      @Computment@Computment11 ай бұрын
  • Love how deep your love of both Fruit Ninja and Jetpack Joyride is. You definitly made all of our childhood.

    @TheLaughingBurger@TheLaughingBurger10 ай бұрын
    • i wasnt even on a team and love fruit ninja till this day xd

      @trumpvsbiden1337@trumpvsbiden13378 ай бұрын
    • or my first year of medical school lectures

      @nr6665@nr66657 ай бұрын
  • YOU MADE THE MOST HISTORICAL GAMES EVER, also the VR game is amazing thx for an awesome childhood.

    @OHIOMILKMAN@OHIOMILKMAN2 ай бұрын
  • I love the story. Love small teams like this.

    @Uatemydoodle@Uatemydoodle7 ай бұрын
  • Im amazed at how far ahead he is for its time. What he did then was what the indie scene do today.

    @Vysair@Vysair11 ай бұрын
    • This is what every game studio does though since forever. I'm not sure what you're trying to say.

      @sunderark@sunderark11 ай бұрын
    • ​@@sunderark he's talking about the innovation and breaking out of the boring mold designed to make as much money as possible

      @-_-___----_..@-_-___----_..11 ай бұрын
    • @@sunderark not every game dev studio makes good games though, that's the hard part

      @Hadeto_AngelRust@Hadeto_AngelRust11 ай бұрын
    • especially the cheap ad

      @rady7273@rady727311 ай бұрын
  • I love how the guy who made fruit ninja now casually makes KZhead videos I am so surprised that you don't have a lot more subscribers

    @JustTaaco@JustTaaco11 ай бұрын
    • he has only 11 videos ,kinda hard to have many subs at beginning

      @zhanucong4614@zhanucong461411 ай бұрын
    • Tbf you have to incrementally increase your subscriber count

      @f2pkx463@f2pkx46311 ай бұрын
    • its how making a channel works you dont get 1 million subs by making one video

      @player70477@player7047711 ай бұрын
  • Stories like yours are why I love youtube, couldn’t get stuff like this anywhere else

    @spencerleo5126@spencerleo51264 күн бұрын
  • YOOOOO! I've played Fruit Ninja and Jetpack Joyride SOOO MUCH, I absolutely loved those games when I was little. Honestly, congratulations for making mine and many other people's childhoods, and thank you.

    @wonkywonky6307@wonkywonky63078 ай бұрын
  • Admittedly disappointing you didn’t receive nearly what I would consider to be enough compensation from the games , but it’s great you have such a love for the craft and for the opportunities it’s created for people that share your passion. All the best.

    @komokolo4977@komokolo497711 ай бұрын
    • For real... I googled his net worth expecting it to be 10M+

      @lucmermans37@lucmermans3710 ай бұрын
    • Seriously, it brought in literally billions of dollars for his company and immediately after leaving, he's in a dorm room with $0 to his name. This isn't a success story, it's a cautionary tale

      @32BitJunkie@32BitJunkie10 ай бұрын
    • @@32BitJunkie capitalism in a nutshell. Workers produces the sum amount of worth but get the least amount of money

      @mysteriousm1@mysteriousm110 ай бұрын
    • ​@32BitJunkie He may not have all the money, but I bet if he was in a tough time there would be many supporting him.

      @funkyboys4834@funkyboys483410 ай бұрын
    • @@32BitJunkie Id be greatful to have any game of mine end up half as popular as this regardless

      @DJL3G3ND@DJL3G3ND10 ай бұрын
  • ‏‪18:15‬‏ as a health informatics specialist who has seen this video randomly, I am surprised by the story of gamification to stroke patients. there are hidden heroes in this world

    @SarahMD_HI@SarahMD_HI8 ай бұрын
    • When Neuroscience Australia approached us with the idea, I was super keen, as my father had suffered from a heart attack just months earlier. I didn't find time to get into it deeper in this video, but the game tracked your performance in different segments of the screen with the idea that if you had suffered a loss of vision in a specific region, the game would be able to detect and perhaps be a tool to improve this. The game had lots of settings so you could change the size, speed and colors of the fruit so it could be tailored to different ability levels. I have no idea how successful or widely spread the trial was, but it felt very worth spending the time on that's for sure!

      @lukemuscat@lukemuscat8 ай бұрын
    • @@lukemuscathello, im doing a school project & i think i want to make a game that helps patients just like you described . Can you get back to me with more details it will help a ton!

      @somerandomguy6006@somerandomguy60063 ай бұрын
  • this man created a major part of my childhood, thank you Luke

    @sadmanxsakib@sadmanxsakib8 ай бұрын
  • being a Game Designer was my dream job since I was a kid, I have tons of ideas that I really hope someone would make one day that I think is lacking in the triple A games recently. I hope that you'll make a video on how you became a game designer

    @hanami21@hanami217 ай бұрын
  • To be honest the first version of the dojo when you had to do achievements was my favorite. Unforgettable memories

    @rarerx@rarerx11 ай бұрын
    • Same

      @danmusicman559@danmusicman55911 ай бұрын
    • How does it work now?

      @nahometesfay1112@nahometesfay111211 ай бұрын
    • ​@@nahometesfay1112You have to get starfruit to buy stuff

      @lessalazar9068@lessalazar906811 ай бұрын
    • ​@@lessalazar9068 fruit micro transactions

      @garryhlambert@garryhlambert11 ай бұрын
  • Dear god, it's the legend himself. But the fact that he did it again and just threw in Jetpack Joyride is hilarious, he has to make an entire other video on that too, lol

    @Td_Flyy@Td_Flyy11 ай бұрын
    • jetpack joyride = best endless runner

      @_UberEats_@_UberEats_11 ай бұрын
  • it's really interesting going through some of the early game concepts shown and picking out how they might've changed, especially the ones that were LATER implemented. such as the "canned fruit ninja" thing now basically being the golden dragon fruits, or the exact old vs. mode being used in fruit ninja 2 (i think, i haven't touched that game and have only been playing classic+ lately). i'd also love to see luke's thoughts on the current state of this and jetpack joyride, picking apart what he likes and dislikes compared to the original versions from over a decade ago

    @spammy7851@spammy78515 ай бұрын
  • Fruit Ninja was my childhood, one of the best games I played and still do play!! Me and My Brothers loved that game! how it gave us such simple joy. when I saw this Video in my recommendation's, I was quite surprised cause I am watching the man that created the game who carried the most parts of my childhood!! and To be honest, I thought you already passed. But I guess I was wrong! I am so glad to see your alive and looking healthy! and I want to say thank you for creating Fruit Ninja! It gave me and my brother's the most happiest times, as we also tried to beat each other's high score's But anyways, I hope you see this and would like to say again. Thank you. for everything you have done for me and my brother's childhood, and all the other wonderful people in the comment section. stay healthy! stay happy!

    @MerlinRose-zx5xo@MerlinRose-zx5xo5 ай бұрын
  • This guy is an international treasure, no joke should’ve gotten a chance at a nobel peace prize for making so many of us happy through this application.

    @MAZ_dah@MAZ_dah11 ай бұрын
    • nobel peace prize is for making more peace through countries as in political matters such as war

      @yasony424@yasony42411 ай бұрын
    • He also created temple run and Flappy bird

      @22karot@22karot11 ай бұрын
    • that's not how nobel peace prize work

      @itsesye@itsesye11 ай бұрын
    • @@22karot he did not make flappy bird

      @GlowstickRee@GlowstickRee11 ай бұрын
    • @@22karot those comments were joking my guy

      @Unimportant_egg@Unimportant_egg11 ай бұрын
  • I think my favorite part about this is how much credit he gives to others and how much they contributed

    @DroneConflict@DroneConflict10 ай бұрын
    • yeah i mean its the internet, if he didnt..... you know where that goes.

      @Shwanksy@Shwanksy7 ай бұрын
    • @@Shwanksy okay...

      @willoverdoseonmusic@willoverdoseonmusic7 ай бұрын
    • @@willoverdoseonmusic im only joking around lol

      @Shwanksy@Shwanksy7 ай бұрын
  • this was the best video I have watched all year. I loved fruit ninja when it first came out and just started playing it again.

    @JKNProductions@JKNProductions7 ай бұрын
  • Thank you. You gave me me the motivation to get back to work. It's been real hard staying motivated. ❤❤❤

    @mehdifardadi1905@mehdifardadi19053 ай бұрын
  • Seems like Steve was incredibly good, few programmers would be able to create so many features so quickly without fail. Kudos to Steve, whether he is now.

    @wormsblink2887@wormsblink288710 ай бұрын
    • He's still crushing. Made Steppy Pants with Shath and more recently Spin Rhythm XD together too.

      @lukemuscat@lukemuscat10 ай бұрын
    • @@lukemuscat yo what?? the guys behind fruit ninja made spin rhythm XD!? I never woulda guessed but it makes total sense, I love SRXD

      @evanjohnson6884@evanjohnson68849 ай бұрын
    • how did this comment get 1.4k likes but… 3 comment!?!!?!?

      @BlueDot149@BlueDot1497 ай бұрын
    • @@BlueDot149 I have absolutely no idea. Flattering, isn't it?

      @luketech3767@luketech37677 ай бұрын
    • @@lukemuscat holy fuck I love Spin Rhythm.

      @xsct878@xsct8787 ай бұрын
  • You know... I think game industry really needs more of passionate people like you. People that care about making a good and enjoyable game more than just quickly making some sh*tty mess and adding a whole bunch of ads and microtransactions to it.

    @xillitharclight@xillitharclight11 ай бұрын
    • I also truly support passionate game developers all around the world, but I understand the problem we have now. Games are not the same anymore. I didn't meant games like a single "game", you know. Gaming has become very different and the main reason I find is it going mainstream. Just like every other thing, going mainstream always causes major shift of core principles etc. Just think about it, if you can make like $1 from hundreds of millions of people vs $10 from like some thousands of people? The choice is very intuitive. So... In the present era, games are supposed to be played for only some hours by many, MANY people, and the company is challenged to make a bank from that small span of time that they gain from people. People in today's date have so much to do, and every other year or so there's always some new trend, a new toy in the room that pops up and that's what everybody supposedly plays. This means, games for mainstream audience is a very small part of their lives, and there's nothing wrong with it. This is kind of the ultimate faith of every new toy that's going to happen. For once, it will be played whole heartedly for the whole day. Later, it will be put on side when a new toy comes in. (Have you watched Toy Story?) The old toy will be played for little time, and the producers of that toy have to feed the greed (the investors that help keep the ship afloat) by making whatever they could from the little shared of experience the old toy has left to give. I feel like the only way all of this can be stopped and gaming can go back to its roots is by treating companies as projects rather than a ship. Like, you create this company and then create the product that you wanted. Then when you feel like you're done giving with that project, you make everybody pack their bags and go home with whatever you made and kill the company. This will create other problems, such as what's going to happen with the game you made? What about the little userbase that still cares? You know, all that sentimental issues. Maybe being strict at the limitation of consumption is the only way? The people that are still left playing will find something else anyways. But then again, the companies have way more uses than just a being startup for some project, like giving jobs, becoming rich etc. Companies are assets and we really need to do something about it.

      @IDMYM8@IDMYM811 ай бұрын
    • The Problem is, that the majority of the Devs truly care about what they create. Apex Legends and Overwatch Devs for example want to create a great game. the real problem are the people above them. giving them impossible deadlines, where they are forced to rush the process and makes them unable to put in a lot of love. all that for money. thats why you get all the alpha access and unfinished games....

      @Icaruz@Icaruz11 ай бұрын
  • So fascinating seeing the design process behind these games. Playing as a case, its hard to explain what there is to like about the games we played, but seeing how much thought went into each aspect definitely helps me understand why they were immensely popular

    @averyshaw2142@averyshaw21423 ай бұрын
  • Deepest gratitude for you and you team for my and many others childhood fun. both fruit ninja and jetpack joyride. damn man🔥🔥

    @invinciblegamer5825@invinciblegamer58257 ай бұрын
  • Wow, just looked at the CEO's net worth, Shainiel Deo is worth $70 million (probably more). Half brick studios put out three good games (two of them being made by this guy), and the guy in this video is still middle class.

    @surfingbilly9654@surfingbilly965411 ай бұрын
    • Yeah man , I am speechless about this , the person who pour his heart in game development is explaining concepts like he his still working under project , he was neglected from business side

      @playergame6398@playergame639811 ай бұрын
    • Cause he was an employee not a shareholder or contractor and didn’t pitch his idea for capital. He chose job security consistent pay regardless of success and other employment benefits. He could have taken his fruit ninja idea to an investor and made the game himself, employing the 2 other creators and the rest of the crew. Had it flopped it would have lost all that capital. Learn basic economics please

      @tcideh4929@tcideh492911 ай бұрын
    • @@tcideh4929 yeah the ceo pretty much fucked this guy in the ass but then again it was the easiest route

      @nomadfc4342@nomadfc434211 ай бұрын
    • @@tcideh4929 also is not his idea though, its the company's idea

      @nomadfc4342@nomadfc434211 ай бұрын
    • @@tcideh4929 lol you think that because you understand the risks and process for late-stage capitalism that makes it good? you can’t just spout a bunch of processes and think that you dunked on op for complaining about how stupid late stage capitalism is and how often the working people get robbed of merit for their work and IP. learn about other economic systems please

      @TheFeriner@TheFeriner11 ай бұрын
  • Hah, it's so easy to tell that creative control is in other hands now. I remember playing the version with just classic, zen and arcade modes, no bullshit. Such a beautifully crafted, simply perfect game. Compared to many things, it's really blatant that it was made to be fun, and not just made to be a cash cow.

    @Zakru@Zakru11 ай бұрын
    • I know, the new fruit ninja just makes me sad now... 😔

      @hiblonick1747@hiblonick174711 ай бұрын
    • hey guys, do you know that theres a dude who cracked the old version? so its still playable! search it on yt

      @cristaltom2377@cristaltom237711 ай бұрын
    • arcade is goated i remember getting like 1300 for the first time before they added levels and different blades and shi

      @tfwnoyandere@tfwnoyandere11 ай бұрын
    • Jesus loves all of you! Turn to him before it’s too late!

      @skither4305@skither430511 ай бұрын
    • @@skither4305 shut up bum i worship the devil fr

      @BriansMe@BriansMe11 ай бұрын
  • This is so nostalgic! Especially the dojo part of the video I LOVED that update so much. The different swords you could get were so cool. There was two that I loved using I think it was blue? I'm not sure I ALSO LOVED THE FREEZED FRUIT FEATURE THAT WAS SO HELPFUL. The more I watch the video the more I remember about fruit ninja THE BANANA FRENZYYY

    @smitabiswas3507@smitabiswas3507Ай бұрын
  • Fruit Ninja might be the first game I ever played

    @zl9764@zl97643 ай бұрын
  • This dude single-handedly created 40% of my childhood

    @paperflight6806@paperflight680611 ай бұрын
    • Bro same

      @HurricaneBeryl@HurricaneBeryl11 ай бұрын
    • ok but not single-handedly at all

      @cheated4687@cheated468711 ай бұрын
    • I hate ur pfp

      @shellrockguy9761@shellrockguy976111 ай бұрын
    • He didn’t design the entire game

      @DeSlagen8@DeSlagen811 ай бұрын
    • @@cheated4687 what they mean is that he came up with the og idea

      @aminamu161@aminamu16111 ай бұрын
  • I cannot even begin to explain the level of joy fruit ninja and jetpack joyride brought me as a teenager, they are the perfect example of what mobile games should strive to be. No predatory monetization, no lootboxes, no or minimal adds, and a price tag of a few dollars. Jetpack Joyride still remains my favorite mobile game to this day, more game designers need to take a page from you and your team. Best of luck in the future.

    @pastformal8354@pastformal835411 ай бұрын
  • I loved watching this, I usually can never sit through even 10 minute videos without watching something else. Thank you for fruit ninja and your story 🫡

    @PouahFay@PouahFay8 ай бұрын
    • That's quite bad.

      @Scott_Raynor@Scott_Raynor3 ай бұрын
    • Get a better attention span

      @bokoblinlogic1619@bokoblinlogic16192 ай бұрын
    • Get off TikTok

      @Jay_0605@Jay_0605Ай бұрын
    • @@Jay_0605 ??

      @PouahFay@PouahFayАй бұрын
    • ⁠@@PouahFaytiktok is known to shorten your attention span due to its very short and quick video format, stay away from it…

      @gneepgnarp@gneepgnarpАй бұрын
  • I would actually like a longer version about this. Love stories like these.

    @atreeager@atreeager6 ай бұрын
  • Sometimes the world feels like a vastly smaller place than it actually is

    @SpaceRider15@SpaceRider1511 ай бұрын
    • well, Linus Torvalds, James Baxter

      @libremercadoencrisiseconom2118@libremercadoencrisiseconom211811 ай бұрын
    • There's levels to this shit

      @Dylan_Yoder@Dylan_Yoder11 ай бұрын
    • they are denominated Gods

      @libremercadoencrisiseconom2118@libremercadoencrisiseconom211811 ай бұрын
    • @@Dylan_Yoder ⁹9⁹999⁹

      @introvert_scribe3489@introvert_scribe348911 ай бұрын
    • @@Dylan_Yoder there are*

      @ieatthighs@ieatthighs11 ай бұрын
  • The original shop system was my favorite update. I loved doing those achievements so much

    @duncanseltzer3211@duncanseltzer321111 ай бұрын
    • Yeah, sad that they have to ruin every mobile game with ads every 10 seconds and 3 different currencies.

      @pazecs@pazecs11 ай бұрын
    • Same i remember dying to get new backgrounds HAHAHHA

      @Chawcyy@Chawcyy11 ай бұрын
    • I also remember it very fondly. I used to play it on my friend's I-Phone in 6th grade all the time. I went looking for the game again 10 years later, DLed it, realized the game had become so heavily monetized, I lost interest quickly.

      @louisd1827@louisd182711 ай бұрын
  • I REALLY LOVE THAT GAME!! thanks for everything bro i wish u a happy life

    @FrancoBergola@FrancoBergola6 ай бұрын
  • You guys teamwork are so beautiful

    @tsuji014@tsuji0148 ай бұрын
  • I like how as he goes “back in time” and explained how he made fruit ninja, the wayback machine is in the background, which turns into fruit ninja.

    @flufvee87@flufvee8711 ай бұрын
    • 8:45

      @2stump944@2stump94411 ай бұрын
  • I remember writing for Pocket Gamer as an intern during the rise of Fruit Ninja and other big hits. Though some gamers mocked mobile games, it felt like a throwback to the humble, pure beginnings of the medium. Where a simple idea and solid execution could become a hit, even if it was just one developer. Your video brought back some fond memories.

    @ATribeCalledCars@ATribeCalledCars11 ай бұрын
    • i always liked how simple mobile games were, i feel like once phones got the levels of processing power they have today games just became console and pc games with a touchscreen and it lost the charm.

      @notsanger@notsanger10 ай бұрын
  • I just remember playing fish out of water once you showed that split second shot of it! I liked that game too, and was probably playing fruit ninja way before that bc I remember randomly unlocking those slices from completing missions

    @ambitbandit2557@ambitbandit25578 ай бұрын
  • Dios, finalmente veo las caras de varias personas que crearon juegos que serán siempre parte de mi infancia y de mi vida... QUÉ NOSTALGIA AAAAAAAAAAA,me dieron ganas de volver a jugar Fuit Ninja :D

    @elpanaandy@elpanaandy4 ай бұрын
  • I think the coolest part is learning how you didn't get rich off of Fruit Ninja despite being its original creator. As a newbie creative that hopes to go big like this someday, it helps me think of my dreams in more realistic ways. Noice!

    @KevinMcLean@KevinMcLean11 ай бұрын
    • How is it cool that he didn't got rich off his product😅

      @zayn659@zayn65911 ай бұрын
    • @@zayn659 "..the coolest part is LEARNING how.."

      @Sami_J92@Sami_J9211 ай бұрын
    • @@zayn659 read god damn it, it's cool cus it gives him the opportunity to learn the reality of his dreams

      @michaeltagor4238@michaeltagor423811 ай бұрын
    • I mean, that's only if you work for an existing company. If you go full indie, your income will 100% be tied to the sales of the product.

      @peterlewis2178@peterlewis217811 ай бұрын
    • @@michaeltagor4238 but how is learning that cool, if anything it's sad

      @originator4649@originator464911 ай бұрын
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