Sonic CD Time Attack "Just in Time!"
Second time attempting a speedrun of any Sonic game:
No drop dashing, no glitches, no wall warping,
take damage to save time, played on XBOX One,
target time 25 minutes
Palmtree Panic Zone:
Act 1: 0'35"63
Act 2: 0'27"93
Act 3: 0'28"91
Zone Total: 1'32"47
Collision Chaos Zone:
Act 1: 0'46"00
Act 2: 1'27"60
Act 3: 0'30"91
Zone Total: 2'44"51
Tidal Tempest Zone:
Act 1: 1'06"28
Act 2: 1'18"33
Act 3: 1'14"93
Zone Total: 3'39"54
Quartz Quadrant Zone:
Act 1: 0'34"08
Act 2: 0'53"91
Act 3: 1'04"00
Zone Total: 2'31"99
Wacky Workbench Zone:
Act 1: 0'57"80
Act 2: 0'55"11
Act 3: 1'16"36
Zone Total: 3'09"27
Stardust Speedway Zone:
Act 1: 0'26"90
Act 2: 0'37"01
Act 3: 1'15"00
Zone Total: 2'18"91
Metallic Madness Zone:
Act 1: 0'35"83
Act 2: 2'25"68
Act 3: 2'05"46
Zone Total: 5'06"97
GAME TOTAL TIME: 21'03"66
TARGET TIME SAVED: 3'55"54
Man, i thought you had to do it in one run
that’s great and informative! thabks.
Too bad you can only have a bad future.
You don’t have to do the mini-sonic part
You have to take the up path, then go through the right tube and go up, there will be some pistons or something that impulse you up. You just have to time an spin-dash or a pillout and you will get launched to the end pf the level.
@@IvaHaze yes, but it’s so hard to pull it off
@@datboi_yennie nah, even if you fail some times you’ll still get a better time than doing the mini-sonic section.
@@IvaHaze yeah your right but still, it’s hard to pull it off