Unreal Engine 5.4 is unreal. The future is here

2024 ж. 15 Мам.
441 753 Рет қаралды

by @IGN • Unreal Engine 5.4 - Of...
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Пікірлер
  • It's all brilliant until game developers create modern games that look like ass

    @tikiiz@tikiiz22 күн бұрын
    • You mean until game developers create ugly as fuck characters like fable and call it 'photorealistic'.

      @zzz66688@zzz6668822 күн бұрын
    • 50% less gameplay. 100% more propaganda.

      @JesiAsh@JesiAsh22 күн бұрын
    • 30 fps in the future

      @happyzombie270@happyzombie27022 күн бұрын
    • Or when they create great looking game with UE5, but it looks like other 100 UE5 games with no soul and hollow gameplay

      @razz5841@razz584122 күн бұрын
    • @@happyzombie270 Why is everyone slamming 30 fps? I grew up with pixal art games that were probably 2-5 fps. Then tons of games on NES, SNES and N64 would go down to maybe single digit fps when graphics got intense. I don't need all my games to look and run as smooth as butter.

      @malirk@malirk22 күн бұрын
  • When I was younger, graphics used to matter a lot for me. Now I just care about good gameplay and sometimes a good enough story

    @slin747@slin74722 күн бұрын
    • I’m always looking for the trifecta. Performance, graphics, and story

      @ericwalker6477@ericwalker647722 күн бұрын
    • If the other two are sacrificed for great graphics, then it's more of a movie than a game.

      @alexmiller6955@alexmiller695522 күн бұрын
    • I used to think the same, but noticed that I'm actually very picky about artstyle, whether it's cutting edge graphics or plain text win simple UI. artstyle that I don't like can be a dealbreaker for me.

      @jackantharia@jackantharia22 күн бұрын
    • @@jackantharia even Asmon reacted to video about that. Art style is what truly matters, that's why even old WoW doesn't look that dated for example cause it's art style is great

      @afos88@afos8822 күн бұрын
    • I hated that Manga was black and white when I was a kid and know I don't care either way just make a good story with clean lines.

      @onederb71nln83@onederb71nln8322 күн бұрын
  • Ratatouille now also apply to games: everybody can cook, but not everybody should cook (make games)

    @PhoxUwU@PhoxUwU22 күн бұрын
    • wow, that is deep.

      @Norwolf2097@Norwolf209722 күн бұрын
    • I will go further, it's like internet access...

      @larssonk22@larssonk2222 күн бұрын
    • Well that isnt the message of Ratatouille. But alright

      @emirsivac@emirsivac22 күн бұрын
    • That's not the phrase. It would be that not everybody can make good games, but a good game can come from anywhere "Not anyone can cook, but a good cook can come from anywhere."

      @_terrorbilly@_terrorbilly22 күн бұрын
    • everybody can KUK forsenKUKLE

      @mityakiselev@mityakiselev22 күн бұрын
  • Don't necessarily need photorealism, just good performance and art design, and of course good gameplay, preferably good UI. Lot of games lately lacking bits of it all.

    @EricLing64@EricLing6422 күн бұрын
    • Agree. Games made for photorealistic fall off so had after a couple of years graphics wise, while games made with good art style/design can hold up for decades.

      @WarbossGork@WarbossGork22 күн бұрын
    • UI is very overlooked. A bad UI can ruin the whole game for me.

      @sorenlampe951@sorenlampe95122 күн бұрын
    • good performance, something you never really see with unreal

      @RyanRoberts-qf5et@RyanRoberts-qf5et22 күн бұрын
    • reminds me of Stray Souls, a once-promising realistic SH-type game that is sadly underdelivered

      @reikanou-issen@reikanou-issen22 күн бұрын
    • @@WarbossGorkI disagree gta5 been out since 2012 nd it still looks good and play good … why tf do you ppl wanna choose .. a good game is a good game … red dead 2 looks amazing and plays amazing with an amazing story lol star field graphics r shit and the game is shit

      @spaceghost4161@spaceghost416122 күн бұрын
  • Art style > graphical fidelity Game play > graphical fidelity

    @valoryea@valoryea22 күн бұрын
    • Sadly if you use predefined model like this you cannot define your own art style. I guess. Or you get very restricted.

      @Karollenart@Karollenart22 күн бұрын
    • It's all part of one cohesive package, all part of technological evolution. It's like saying brain needs all the blood because it does all the thinking, and your liver and other organs starve of nutrients. Stop with this simplistic arguments. Otherwise you'd still be playing games with amazing gameplay with graphics like the first Deus Ex. If a game with poor graphics comes out, like Rise of Ronin, people shit on it.

      @Filip10101@Filip1010122 күн бұрын
    • @@Karollenart fix it by working on art direction instead then. just as important!

      @v-ia@v-ia22 күн бұрын
    • I agree, games from before 2000 are sometimes really nice because the art style they went for is so nice that it being a lower resolution, or slightly pixelated can actually be a part of it looking good.

      @leagueaddict8357@leagueaddict835722 күн бұрын
    • ​@@Karollenartsort of but not really. That can be said about all the other unreal engine games. You can make the games incredibly unique.

      @randybobandy9828@randybobandy982822 күн бұрын
  • But does it have 16 times the detail?

    @tacitus6384@tacitus638422 күн бұрын
    • It does - and it *just* works.

      @sabamonstergaming@sabamonstergaming22 күн бұрын
    • Thank you

      @ReyeS000Il@ReyeS000Il22 күн бұрын
    • Thank you

      @beanjuice6012@beanjuice601222 күн бұрын
    • You see these mountains over there? You can walk there

      @Amodernvikingr@Amodernvikingr22 күн бұрын
    • thank you todd howard!

      @dennislepke2125@dennislepke212522 күн бұрын
  • Just when you thought you had enough storage capacity Unreal Engine updates and tells us we're gonna need 16x the storage space that we literally just got done upgrading to.

    @dindunuphenwong@dindunuphenwong22 күн бұрын
    • Perfect timing to pay them for their newly released cloud storage! I'm sure there will be no issues there. /s

      @twincitiescrush19@twincitiescrush1922 күн бұрын
    • Sixteen times the storage! wait wrong company

      @reikanou-issen@reikanou-issen22 күн бұрын
    • it just works

      @G82Jesse@G82Jesse22 күн бұрын
    • Dont worry companies like Ubisoft will delete the games of your hard drive for more space

      @BlackEagle352@BlackEagle35222 күн бұрын
    • But it's for 16x the detail

      @jimmyv3170@jimmyv317022 күн бұрын
  • I no longer care about companies improving graphics, I only care about companies improving gameplay and stories

    @sootythunder3111@sootythunder311122 күн бұрын
    • Yeah 100%. I feel like game visuals reached a very big "softcap" around the time of Witcher 3. Why should I care about even smoother animations and pixel perfect lighting effects when it only makes the game look slightly better than a 9 year old game? The advancement of game engines is generally good, because it reduces the time developers need to create visuals. They COULD focus more on the gameplay. But the reality is that gameplay is where companies will always cut cost in favor of a bigger marketing budget.

      @martinsch@martinsch22 күн бұрын
    • Also, people forget about AI... where are improvements of that?

      @Karollenart@Karollenart22 күн бұрын
    • its still useful to know that tech like this is getting easier to produce, makes so that we can believe even less that its not their fault when companies releases a game that looks 2 generations old and it runs like ass, where the same console runs things much better looking even better.

      @mechamojureg2166@mechamojureg216622 күн бұрын
    • @@Karollenart True, the most important one along with gameplay

      @glordium1951@glordium195122 күн бұрын
    • That's the thing with the .4 update its more about the graphics but that's not the case with all updates some with be more performance and some will be more quality

      @surianna301@surianna30122 күн бұрын
  • Coming to a console near you in "cinematic" 30fps

    @thejimd@thejimd22 күн бұрын
    • And upscaled from 576p

      @M4Dbrat@M4Dbrat22 күн бұрын
    • @@M4Dbratthat not true. With this technology like nanite and lumen, a console is capable of running a game at better graphical fidelity than current games whilst also providing better performance. That’s the entire pint of UE5. Why else do you think indie games like Alan wake 2 can look as good as triple AAA games.

      @balloonb0y677@balloonb0y67722 күн бұрын
    • funny enough real cinema is filmed in 24 fps (USA) and 25 (EUR), 30 looks way off,

      @KevKlopper@KevKlopper21 күн бұрын
    • That literally has not been the case for a single ue5 game. ​@@balloonb0y677

      @NAK7798@NAK779820 күн бұрын
  • "stutter struggle" is still real tho

    @AssassinKID@AssassinKID22 күн бұрын
    • Yes Yep Uh-huh. So many games fallen to the OP Stutter

      @TRONiX404@TRONiX40422 күн бұрын
    • Somewhere Alex felt a disturbance in the force.

      @Gr00t@Gr00t22 күн бұрын
    • What does that mean?

      @rumham8124@rumham812422 күн бұрын
    • ​@@Gr00tStellar blade is a UE game that doesn't have stutter. Don't let Alex know though.

      @mangatom192@mangatom19222 күн бұрын
    • no?

      @user-fg6mq3dg3d@user-fg6mq3dg3d22 күн бұрын
  • I work IT for various game companies. They aren't using 5.4. If someone decides to start making a game TODAY, they might decide to use it, but the existing projects are moving forward with 3rd party character model and environment creation engines that AREN'T built in to UE5 because they've been around for longer. Also, this 5.4 release is TERRIBLE NEWS. Most of these companies are buying assets, but they're still using different methods of capturing humanoid movement. With these default pre-built options, we will continue to see the further sameification of games- they're all going to look the exact same.

    @joshuaprivett3552@joshuaprivett355222 күн бұрын
    • Not exactly. Some projects that are in production would evaluate if upgrading may break the current branch or not. And if they would need the new features they would upgrade during production. Also keep in mind the dozens of bug fixes for a new engine update. Some UE updates run smooth as butter, some others break the entire game the team has been working on. An engine version lock would only occur if the game is already quite far in development and maybe 1-2 years away from release. When it comes to asset packs, thats a different topic.

      @eth7928@eth792822 күн бұрын
    • I agree with you. We already have this issue of sameish looking AA games. Once you have played one or two UE5 games you cann IMMEDIATELY tell when another game uses the engine, just by looking at the lighting. To me it is already a big drawback when a game uses UE5 because I'm getting tired of those visuals, no matter how good they look screenshotted.

      @martinsch@martinsch22 күн бұрын
    • @@martinsch Only going to get worse since most studios now licensing UE5. CD Projekt Red for instance swapped their inhouse engine now for UE5. The reasons are mostly financial. Its hard to maintain your own engine over time.

      @eth7928@eth792822 күн бұрын
    • Sad. I hate "sameification" so much. I see it so often in so many various games I watch on Twitch, and it is almost depressing. It is noticeable, and it is bad. This is something that turns me away from buying most games that I would be interested otherwise. At least we got older stuff.

      @Shineinpoverty@Shineinpoverty22 күн бұрын
    • No , this is a showcase for the engine advancement no bad news here. You have a project on using another engine/method that is cool they can still use it, but a new project can start using new technology

      @shadowboyii@shadowboyii21 күн бұрын
  • I think the UE tools end up freeing up more time for developers to work on the gameplay instead of creating their own game engine from scratch. Developers are already well-versed in using the UE software so there is no time wasted learning a new set of tools of new custom game engine.

    @FM-nm4ng@FM-nm4ng22 күн бұрын
    • On one side, yes that's what I hope so too. On the other side, this will probably result in MORE games instead of BETTER games. Creating a well balanced game with decent gameplay is time-consuming. Why spend $1m on that if you can pump that million into marketing instead, after creating some cheap but impressive looking animations?

      @martinsch@martinsch22 күн бұрын
  • I spent 4 years at game development school and then another 2 years after working on small projects still learning as much as possible and what I came to realize is that the most important aspect of any game is its optimization and how smoothly it runs, no lag, small load times and immediate reactions in game which elevate any game to something that is polished and professional regardless how good the graphics are. It's so strange to me because game optimization is something they almost didn't even talk about at school and instead focused on more generic forms of game design. I'm never impressed anymore with game demos or trailers because I know that what they are showing isn't the game being played in real time, its always a pre rendered video with maxed out settings always trying to impress everyone with how incredible the graphics look, but all i want to see is how well the actual game plays because as a gamer I cannot stand loading screens and lag in games regardless how good the actual game looks. If a game runs badly it can also suggest that store bought assets are being used as their poly counts are very difficult to adjust as the polygons have been fractured resulting in a buggy laggy mess of a game.

    @randomdude_2000@randomdude_200022 күн бұрын
    • Reason why CoD and WoW got so popular. They were snappy in their combat while competitors were laggy

      @theterriblepuddle1830@theterriblepuddle183022 күн бұрын
    • What are you even talking about? "polygons have been fractured in store bought assets"? Why would someone do that to a mesh before selling it on the store? Or do you mean, you have to decimate the mesh for performance reasons? With nanite, you don't. I dont get what your point is, especially because the latest releases of unreal engine brought many performance upgrades.

      @pinsandneedles8562@pinsandneedles856221 күн бұрын
  • If anything, this makes indie developers the ability to make amazing looking games without breaking the bank. Companies like EA will never change, but small studios that usually focus on a good game to play can now also have amazing AAA graphics as well. So it's mostly a good thing, with a mild bitter taste added. I'd love a BBC as well. It's a great idea. ;)

    @Mystyx-Sama@Mystyx-Sama22 күн бұрын
  • reminder that helldivers 2 works on an engine that's been discontinued like 7 years ago

    @JoHn-gi1lb@JoHn-gi1lb22 күн бұрын
    • And it's a buggy mess that crashes constantly 🤣 I love the game but fuck me dead it's got some issues

      @samuelgeaney7556@samuelgeaney755622 күн бұрын
    • @@samuelgeaney7556 I think it very much depend on the user and its pc, not that i doesnt happens, how much it happens. 73h had 2 crashes (1 of it was because i tryed to enter the space map when a was running the game with the apu graphics instead of gpu without even having the laptop plugged in - was running at 20fps) and 2 bugs happen 1 time each, not possible to enter the plane and being stuck a little below the terrain because of a enemy.

      @seinfeldx@seinfeldx21 күн бұрын
    • @@seinfeldx I'm on PS5 and no exaggeration I get at least 1 crash to the home screen and at least 1-2 network disconnects EVERY session, considering it's online only it's pretty unacceptable how much the game crashes.

      @samuelgeaney7556@samuelgeaney755621 күн бұрын
    • @@samuelgeaney7556 Sure i agree with you, i just have different experience since play it on pc but other people with different pc's might have that same bad experience. While i have ps5, i never liked the idea of being dependent on paying extra internet with ps plus so i bought on pc with 17% discount. Does it normally happen to you at random intervals, more in the beginning or end of a session?

      @seinfeldx@seinfeldx21 күн бұрын
  • Remember when they first showed off unreal 5 and told us there was this amazing technology that would make it to where great graphics would be so much less taxing on your pc. Still waiting on that.

    @winns35@winns3522 күн бұрын
    • Lol true

      @SWOTHDRA@SWOTHDRA22 күн бұрын
    • it is though. Try running a scene with 200mil polygons without nanite and then try with nanite. less taxing does not mean not taxing at all and you can run it on gtx 450. Its more like. this scene you can run on 4090 would need something like 6090 without this technology. as an example

      @Toetech0@Toetech022 күн бұрын
    • ​@Toetech0 Nanite impacts performance heavily though, especially compared to manually made LODs. I think the problem with Unreal is that it's trying to be both a movie creation AND a games engine at the same time, so you get all these new fancy toys to play with that aren't suited or aren't the most optimal for real-time computing, and so you end up with those optimization messes we see frequently nowadays with modern UE5 games. Devs are relying too much on Unreal's own tech instead of manually optimizing the games.

      @ahassani@ahassani22 күн бұрын
    • @@ahassani but the quality difference is totally different. try making lods with the same level as nanite and keep the same performance. spoiler. you can't. and with how nanite works is at some point we will reach a certain threshold with hardware where the polycount does not matter at all. for example its pointless to go details beyond one pixel. so you could cap polygon size to be at minimum one pixel. this how ever is totally different without nanite or nanite -like methods. it all comes down to how nanite handles the memory usage of the said model.

      @Toetech0@Toetech022 күн бұрын
    • Already happening with DLSS

      @FakeEgirl@FakeEgirl22 күн бұрын
  • They're still not fixing the shader compilation issues and traversal stutters though..

    @astreakaito5625@astreakaito562522 күн бұрын
  • With how rapidly they are pushing out new versions of Unreal engine I suspect they are making a game in the background. Really hoping for the next chapter of 'Unreal'.

    @sparkyenergia@sparkyenergia22 күн бұрын
    • Oh man, Unreal 3 should be pretty amazing! (no not UT3). I would love to fight the Skaarj again.

      @NostraDavid2@NostraDavid222 күн бұрын
    • Unreal tournament would be fucking amazing.

      @itsdinkd1771@itsdinkd177122 күн бұрын
    • Also the game they are probably making in the background is most likely fortnite content. Each chapter comes with major changes like graphics and such. It's probable that they update the engine for their fortnite road map, release the fortnite seasons or chapter with said new content, and then publicly release the unreal update

      @itsdinkd1771@itsdinkd177122 күн бұрын
    • they are not, the only thing they care about at this moment is Fortnite, until that game starts dying out don't expect anything

      @Zuranthus@Zuranthus22 күн бұрын
    • @@itsdinkd1771 The original Unreal Tournament getting a proper Night Dive-style remaster and returning to GOG would be amazing. But any UT title seems unlikely, given that Epic nuked the franchise from orbit for no good reason.

      @NicholasBrakespear@NicholasBrakespear22 күн бұрын
  • So what that the game will have "next gen graphics" if my eyes will be glued to the mini map/compas because the game world is just overflowing with shit but without any substance

    @xinlou6707@xinlou670722 күн бұрын
    • Not looking forward to the next 2 far cries and assassin's creeds? 😅

      @alexmiller6955@alexmiller695522 күн бұрын
    • not only games but also anime like chinese anime and they are really good. like Throne of Seal is made in Unlreal Engine

      @johnpp21@johnpp2122 күн бұрын
    • @@alexmiller6955 Last Far cry i played was 3 and AC was black flag

      @xinlou6707@xinlou670722 күн бұрын
    • They'll use a crappy ubisoft engine...​@@alexmiller6955

      @DBTHEPLUG@DBTHEPLUG22 күн бұрын
    • @@xinlou6707 Good game enjoyer (I still want a Modern Ac4 Black flag successor, Skull & bones was a Utter disappointment, Live service is a plague)

      @neon9165@neon916522 күн бұрын
  • 7:24 Your correct in Unreal 5.5 they are going to introduce Nanite Skeletal Meshes. (For characters with bones.) Which is already in the Unreal 5.5 beta. So far it's a straight 2x performance improvement over normal skeletal meshes. And it's still the early experimental version.

    @vi6ddarkking@vi6ddarkking22 күн бұрын
  • There is not much need to go more "realistic" graphics wise. What we need is the realism and performance for the real time physics simulations. We are still using atleast over 20 years old technology for simulating physics in real time. That means that even the most powerful PCs have trouble simulating real cloth physics in real time. Example: You want wind affect your character hair, items, clothing and the gravity + uplift from the wings to affect the open cockpit plane flight simulation. What we need is that the plane stays in air because of the game engine physics are able to calculate the needed info (drag, resistance, gravity, speed, uplift and so on) while also simulating all possible moving parts in real time (hair, clothing, items, parts of the plane, particles and so on). What we have is fake non simulated flight and very limited physics for the simulation of the character/objects which are pre rendered mostly and still take hard toll on the performance. We need simple and powerful system to add collisions without them causing horrible amounts of data writing whenever objects collide. And simple way to make the objects react with each others. Example: Character is wearing a cape which collide with the body. If user adds pauldrons and chest item for the character, all they need to do is to add "collide with objects in group A" which includes almost every possible surface in the game. When they tab that feature then the new items collide correctly with the cape. If user adds hair and backpack then the cape again will collide correctly with those items in real time. Currently that would cause massive amounts of data taking all the memory and power from the users computer. We need "nanite" for the physics.

    @Omili@Omili22 күн бұрын
  • Been in a game design course for the last 2 years, using UE5.2 both in group projects and my own, would have been nice to have some of this stuff earlier as I did see people struggle on character animation and rigging the most. I'm only 2 mins into the vid so will probably have to edit this comment, however, the chatter that said that you would need a 'nasa computer' is imo completely wrong, im not totally sure about other peoples' experience, but the course I took, we had access to computers with 32gb ram, 4050s in one of the rooms we were in and 3080s in my first year, don't really remember the cpus but they were like 13th gen intel cpus. Don't get me wrong these pcs are great and the 3080s were bought in the middle of the gpu price spike / shortage back in covid iirc, I myself have a 7600x, a 4070 and 32gb of ram, now don't get me wrong what I listed are absolutely great parts but nothing insanely high end that'll literally cost an arm and a leg like a 4090 lol, not to mention that in engine what youre working on runs worse, tho I've personally had 0 issues, anyway yapping over.

    @Azd1r.3358.@Azd1r.3358.22 күн бұрын
    • These PCs that you have named are still probably not affordable for +90% of pc players. Just look at statistics of what most steam players are using

      @swiss_Otaku@swiss_Otaku22 күн бұрын
    • @@swiss_Otaku Yeah, iirc the chatters point was using UE5.4 for game development, not saying you need a nasa pc to play games made with it, as if I wasn't clear, the game engine is a LOT more intensive than if you packaged the game and took the time to optimise it / used lower settings etc etc. One more thing I'd like to add is DLSS in my experience is not anywhere close to being at a point where I'd use it when playing, everywhere I have tried / tested a bit with DLSS I would rather just lower my res, not sure how to articulate it but the performance to how the game looks compared to just lowering settings / res is very noticeable / significantly more blurry I guess. I also looked over the march 2024 hardware survey, and just looking at the video card description list, again taking into account that what I listed is to be fair, reasonably overkill even just for developing withing UE5, and experience with worse pcs - had a prebuilt i3 9100f, gtx 1650 that had no ssd and 8gb that i had to upgrade to 16gb and a decent ssd which honsetly reduced stuttering by an insane amount, all of this before i built my new pc about last year around summer, where now to build my exact PC it would be like a solid 20% cheaper than when I built it. Anyway I'm getting off topic, I'd say that according to March's steam hardware survey about a 3rd or half of the people can run this stuff perfectly fine just based on looking at the gpu stats alone, and honestly people think too deep into 2k and 4k gaming, that is BS, just like rtx was and still is imo. Most that look into buying a monitor like that don't understand something as basic as how PPI - pixels per inch - works TL;DR more like a 3rd or half according to steams hardware survey would have very little to no problem running either the packaged game made with UE5 or actually running UE5, my original post wasn't meant to be an arguement on pcs, just my thoughts on UE5 and game design currently and how suggesting that you need a 'nasa pc' to run this stuff is ridiculous and completely false, not to mention people that have old pcs, like me when I had a i3 9100f and 1650, allready couldn't run other highly demanding stuff allready. and yeah I yapped again and I'm too lazy to reread it to check for spelling mistakes etc so have fun with that.

      @Azd1r.3358.@Azd1r.3358.22 күн бұрын
    • @@swiss_Otaku Running the editor is 10 times more expensive than playing the game

      @ryu_lidu@ryu_lidu20 күн бұрын
  • "All I care about is story and game play, not graphics". For anything other than small studios, these three things are in separate development pipelines. They don't affect each other.

    @macmac436@macmac43619 күн бұрын
  • I was already happy that they've fixed those damn shadows on the Orthographic camera, been waiting for that since UE4, now i can finally go back to some projects i had

    @derago-dev@derago-dev22 күн бұрын
  • The Day Before's Devs will always think about the day before they decided to release their game at it's current status!

    @Se7en1995y@Se7en1995y22 күн бұрын
  • It is also developed for "The Volume" filming environment, as used on The Mandolorian, and Star Trek : Strange New Worlds.

    @oldmanrae2061@oldmanrae206122 күн бұрын
    • That’s 2 more reasons that it sucks

      @originalgameronline3457@originalgameronline345722 күн бұрын
    • @@originalgameronline3457 You OK? Are you having a mental health moment? You should seek Help ASAP.

      @oldmanrae2061@oldmanrae206122 күн бұрын
  • I worked with 3DS4 in 1995 up to 3DSMax till around 2006 (render time 8h on a Athlon64 3800+ for ONE picture with V-Ray) - I had never thought we will get here so quickly... But then Epic = Demoscene, like Remedy and DICE, who else if not them.

    @surject@surject22 күн бұрын
  • The control rig stuff is great, one thing they don't cover but should cover in this video is the mutable plugin. Mutable is gonna let me hopefully be able to make a huge more variety of characters in game as well as player customization with less effort. I've really been looking forward to a lot of this stuff.

    @RolyPolyGames@RolyPolyGames22 күн бұрын
  • don't worry about making VR games, we can just use UEVR to automatically get full VR

    @ytubeanon@ytubeanon22 күн бұрын
  • Blur everything around your character view and fuckin upscale from 480p image .. future of gaming :D cannot wait

    @libertyninetyone@libertyninetyone22 күн бұрын
    • ^ found the console gamer

      @JackoWillMakeLives-loveu@JackoWillMakeLives-loveu22 күн бұрын
    • @@JackoWillMakeLives-loveu noup .. I'm making fun of consoles .. I had PS2 as my last one .. PC 4ever ..

      @libertyninetyone@libertyninetyone22 күн бұрын
    • @@JackoWillMakeLives-loveuThis is literally true on PC too unless you have a 4090, in which case you still need upscaling but from 1080p instead.

      @hunterzone4846@hunterzone484622 күн бұрын
    • @@hunterzone4846 YEP ..

      @libertyninetyone@libertyninetyone22 күн бұрын
    • these and aswell as TAA anti-aliasing (or some form of it) makes the game even more blurry.

      @megakarlachofficial@megakarlachofficial22 күн бұрын
  • All that achievements in graphics but once the end boss is triggered he makes his scripted move even if you don't stand in front of him.

    @thorstenkurafeiski1845@thorstenkurafeiski184522 күн бұрын
  • cant wait to see all these amazing graphics and features in all my new AAAAAAAAA games in 2081 now we dont even have proper current gen games, most of them are still realeasing on past gen consoles or looks like they can work on past gen just fine

    @user-jk4sd1tm7t@user-jk4sd1tm7t22 күн бұрын
  • Refining all the software to run on lower end tech is the real challenge.

    @TheSacredMaster@TheSacredMaster22 күн бұрын
  • Storage UN5:😮 Storage UN6:☠️

    @SUPERGAMER-qw6wn@SUPERGAMER-qw6wn22 күн бұрын
    • Wait.. UN?? wonder what that stands for...

      @Azd1r.3358.@Azd1r.3358.22 күн бұрын
    • United Nations? Anyway UE5.4 is looking great!

      @ultrasquall22@ultrasquall2222 күн бұрын
    • Bro said United Nations 5 storage 😂😂🤣

      @eaglenebula2172@eaglenebula217222 күн бұрын
  • I'm honestly more excited to see some LLM AI implementation in games over the next few years. We're talking about things like NPC dialogues and interactions. Imagine you feed an LLM the game's story and extensive lore of the default world-state. NPCs can then interact with you in a much more realistic manner, comparing the current world-state to the default, and comment on things you've done in game in real-time.

    @erikhendrickson59@erikhendrickson5922 күн бұрын
    • That's should be the next step...

      @track4_u82@track4_u8222 күн бұрын
    • It depends on the game, most games are better with static dialog, dynamic dialog is usually better for random NPCs, so games like minecraft, GTA and others with tons of random NPCs could work with it, or dragons dogma pawns saying random stuff Now JRPGs with tons of named characters usually won't, it's hard to tell a well structured story when you don't even know what your characters will say half the time

      @ryu_lidu@ryu_lidu20 күн бұрын
  • Big head Luffy looks like Ivankov for me, they even have same crazy energy

    @acalotl@acalotl22 күн бұрын
  • I'm going to have to upgrade my pc to be able to run unreal 5.... one free asset underground cave was enough to stutter and crash my system to desktop. Unreal is an amazing tool, but gotta have the hardware to run it. Time to save up my cash while i plot out my game designs. 😅

    @alexandra2014@alexandra201422 күн бұрын
  • Graphics are great and all but this is why I like jrpgs so much nowadays and indie games because it feels like they focus on the story they’re trying to tell or trying to make a good game without being carried by the graphics

    @alanarriaga6204@alanarriaga620422 күн бұрын
    • Stardew Valley and Factorio still take up the vast majority of my gaming time. That's when I'm not playing N64 or PS2.

      @jrobwhydidyoutubechangemyname@jrobwhydidyoutubechangemyname21 күн бұрын
  • Since we r reaching the physical limitation on hardware size, until a major breakthrough, optimization on the the way the computer reads and reproduce the graphs is our best near future

    @ghtp10@ghtp1022 күн бұрын
  • 1:47 for reference, this is the same movement software that naughty dawg used to develop last of us 2. Looks amazing

    @POD_GOD@POD_GOD21 күн бұрын
  • I keep seeing these cool graphics in demos. Where are the games already?

    @Sarnoth1984@Sarnoth198422 күн бұрын
    • Let me think: Remnant 2, The Finals, Tekken 8, Fortnite, Palworld, Senua's Saga Hellblade 2, Stalker 2, Black Myth Wukong etc. That's all Unreal Engine 5. What are you talking about?

      @DBTHEPLUG@DBTHEPLUG22 күн бұрын
    • Yup

      @SWOTHDRA@SWOTHDRA22 күн бұрын
    • ​@DBTHEPLUG and which of them have released to critical acclaim or have been released at all? 🤡

      @SWOTHDRA@SWOTHDRA22 күн бұрын
    • @@SWOTHDRA ?

      @DBTHEPLUG@DBTHEPLUG22 күн бұрын
    • ​@@DBTHEPLUGnone of those games have mind blowing graphics tho

      @samuelgeaney7556@samuelgeaney755622 күн бұрын
  • Setting up a leg IN A FEW STEPS! GET IT?!?!

    @Nobody-vr5nl@Nobody-vr5nl22 күн бұрын
  • You'll have to get the reverse black logo of starforge on that BBC

    @nathanlothamer4570@nathanlothamer457022 күн бұрын
  • 2:03 Is that the MW2 Russian air base from Cliffhanger?

    @Desolaytore@Desolaytore21 күн бұрын
  • graphics are cool but I would prefer it if they made a good game first

    @kirigherkins@kirigherkins22 күн бұрын
    • Let me think: Remnant 2, The Finals, Tekken 8, Fortnite, Palworld, Senua's Saga Hellblade 2, Stalker 2, Black Myth Wukong etc. What are you even talking about?

      @DBTHEPLUG@DBTHEPLUG22 күн бұрын
    • @@DBTHEPLUG Ah yes, a handful of good games. Great counterpoint!

      @kirigherkins@kirigherkins22 күн бұрын
    • @@DBTHEPLUGlmao , none of those games are ground breaking or push technical boundaries at all. Little games on an overhyped game engine

      @originalgameronline3457@originalgameronline345722 күн бұрын
    • @@originalgameronline3457 Yeah, because the big games take 10 years to develop, genius. Good luck waiting for the witcher 4 and the next cyberpunk to release.

      @DBTHEPLUG@DBTHEPLUG22 күн бұрын
    • Imma just wait for ready player one in 20 years

      @Dino-pq9bj@Dino-pq9bj22 күн бұрын
  • I'm beyond graphics now, for me we hit the point of diminishing returns with the 360/PS3.

    @SilverWolvesScarletForestSnow@SilverWolvesScarletForestSnow22 күн бұрын
    • I couldn't disagree more

      @cheslerpark7223@cheslerpark722322 күн бұрын
  • The best rendering I have seen lately isn't even out of Unreal, Remedy Games with their Northlight Engine.

    @kubolor1234@kubolor123422 күн бұрын
  • Yeah somethings going to have to happen with PC's this last gen was just more power MORE power so much so that some parts are a fire hazard now, and upper midrange CPU's need coolers that extreme overclockers used to use.

    @shanold7681@shanold768122 күн бұрын
  • All this to make crappy 45+ hour long boring AAA campaigns with little to no storytelling.

    @DanteHellDrive@DanteHellDrive22 күн бұрын
    • 5h*

      @yannickhs7100@yannickhs710022 күн бұрын
    • ??? All the shirty AAA games aren't even using unreal. AAA companies are still using their outdated buggy engine from 2016 and prior lol. Just look at starfield.

      @zhenyucai8688@zhenyucai868820 күн бұрын
  • Seeing how impressed he is with the latest graphics maybe asmon can upgrade to a quality hd webcam someday instead of just sticking with the 480p walmart cam he found in a box labeled "free" on the side of the road ten years ago...

    @FrawgfithAmblose@FrawgfithAmblose22 күн бұрын
  • 7:57 They used the say that in the 90s

    @ComputerGameAmbience@ComputerGameAmbience22 күн бұрын
  • I have always loved seeing that UE logo at the start of a game. Have been a huge fan of how the games have looked/performed.

    @RockRock2233@RockRock223320 күн бұрын
  • some chinese animators use Unreal Engine for their anime and they're really good

    @johnpp21@johnpp2122 күн бұрын
  • sick cant wait for whats in store for the future of gaming

    @MrAbcdeg@MrAbcdeg22 күн бұрын
    • good graphics doesnt make good games; you'll still get the mtx, p2w, and paywalls dont you worry

      @SputniksArmy@SputniksArmy22 күн бұрын
    • @SputniksArmy 100% true but we might get 10 maybe 20% of over the top good games and that should be enough

      @MrAbcdeg@MrAbcdeg22 күн бұрын
    • @@MrAbcdeg we can hope!

      @SputniksArmy@SputniksArmy22 күн бұрын
    • the future of gaming is stylized graphics and pixel art games

      @valravn9907@valravn990722 күн бұрын
    • We have been waiting for 4 years now

      @SWOTHDRA@SWOTHDRA22 күн бұрын
  • The graphical jump in games over the next 3-5 years is going to be insane.

    @ELPRES1DENTE45@ELPRES1DENTE4522 күн бұрын
  • The 4090 PCB is small. It's cooler is so big to be able to cool 450-600wats of drawn power. Place a water block and it's a small factor card now.

    @ShadowGardenBDO@ShadowGardenBDO16 күн бұрын
  • Cloud gaming unfortunately is limited by latency, involving ping and literally the speed of light. OnLive tried it in the 2000s, Stadia in the 2010s, and they have learned the same lesson: the latency is just too much for most people. If Google can't make it work, i don't see anyone making it working.

    @Controllerhead@Controllerhead22 күн бұрын
    • meanwhile we have GeforceNow with

      @leet2865@leet286522 күн бұрын
    • @@leet2865 This entirely depends on your location and ISP. Plus the elephant in the room you are trying to sidestep is input lag. Because anyone "dialed in" to a game will notice that additional input lag. And you will be at a disadvantage in any twitch reaction style multiplayer game if you are on the cloud and the other is not.

      @lagtastic7511@lagtastic751122 күн бұрын
  • Performance is more important to me than graphics. If you game isn't hitting at least 60, I don't even care about it.

    @CamAlert2@CamAlert222 күн бұрын
    • That’s the point of this technology. It allows for better graphics with zero loss of performance and even better performance at a certain point.

      @balloonb0y677@balloonb0y67722 күн бұрын
  • One thing you rarelly see mentioned is that tech like DLSS significantly increases input lag, something in didn't have with old games. Even with Reflex you still get some. The argument that games will run on any device doesn't really apply, just look at Alan Wake 2.

    @andresilvasophisma@andresilvasophisma22 күн бұрын
    • Because most of these people are sheep, and have been duped. Instead of getting optimized games/drivers running well at native resolutions. They would prefer massive input lag that scales upward the more you use it. All because the industry hoodwinked them into believing this was for us, as the end user, and not to cut corners for more profit on their end. So tired of quality going into the toilet. With all the DLSS, upscaling, blurring picture quality, and selling it to the consumers as "This is the future"

      @lagtastic7511@lagtastic751122 күн бұрын
  • Can manage a low end that will play mid to high end games on low/medium settings for around $600-800, a high end business dell(dell is just one of the more common and cheap, HP might also work) that's being recycled plus budget for a dedicated graphics card. If you're looking you can find an older machine for cheap. Ram, and cpu will be slower, but it'll house, and support newer graphic cards. Its a decent foot in the door, they can go for anywhere between $100-600 but I'd stay looking around the $400 range. Usually gets 32gb ram, 1tb ssd, and an I7, I'd just double check you aren't getting shafted paying 10th gen pricing, for a 4th gen machine. If StarForge wanted to go down the route of useable machines for around $1000, not sure whom to ask, but I'd try to get some partnerships, or contracts will dell, or electronic recycling factories that repurpose older machines.

    @hafbrydhellsing@hafbrydhellsing22 күн бұрын
  • Doesn't matter if it looks good. If the game is 100 usd, has tons of microtransactions and has deluxe, ultimate, insert x tier version that doesn't even make sense, it's still s***.

    @Einscrest@Einscrest22 күн бұрын
    • Or you just buy a key at the game's release and save atleast $20

      @DBTHEPLUG@DBTHEPLUG22 күн бұрын
  • Combine this with that Ai girlfriend demo and then make it all fast enough to reduce input voice latency to almost zero and there ya go, haha.

    @HauntedCorpseGaming@HauntedCorpseGaming22 күн бұрын
  • Greyzone looks great but truly its so easy to make that games map in unreal 5 with all the foliage and everything.

    @seandidsomething@seandidsomething22 күн бұрын
  • Unreal Engine 5 is INCREDIBLY heavy to run, dont overstate the 'optimization' of it. it can do some awesome stuff with nanite and lumen, but you pay alot in gpu overhead for those features. (depending on implementation)

    @djmccullough9233@djmccullough923321 күн бұрын
  • Graphics peaked at the PS3.

    @New_Gaming_Chair@New_Gaming_Chair22 күн бұрын
    • bubsy 3d

      @Padlock_Steve@Padlock_Steve22 күн бұрын
    • Yep, Last Of Us on PS3 still looks good. PS3 had 8 GPUs in it. PS4->PS5 really just marketing.

      @one_bone_4_life647@one_bone_4_life64722 күн бұрын
    • So did the creativity 😂

      @DanteHellDrive@DanteHellDrive22 күн бұрын
    • Bullshit

      @flyingplantwhale545@flyingplantwhale54522 күн бұрын
    • @@flyingplantwhale545 Nope, progress in graphics peaked PS3. No point in getting console anymore if you can afford PC

      @one_bone_4_life647@one_bone_4_life64722 күн бұрын
  • I thought Asmon and friends "don't give a F* about Graphics"

    @TRONiX404@TRONiX40422 күн бұрын
    • nice thing to have but not necessary.

      @johndank2209@johndank220922 күн бұрын
    • @@johndank2209 of course kinda the whole point of Video Games

      @TRONiX404@TRONiX40422 күн бұрын
    • ​@TRONiX404 not at all video is the medium GAMES is the part that matters. Ugly games with great gameplay outshine beautiful "games" with 0 substance. Look at vanilla Minecraft as the best example

      @IDirtyMangoI@IDirtyMangoI22 күн бұрын
    • ​@@IDirtyMangoItrue, I'll play old school Resident Evil 2 over chore driven AC Valhalla any day.

      @DanteHellDrive@DanteHellDrive22 күн бұрын
    • @@TRONiX404Pro rogue-like games barely has graphics but loved by so many people this day. my recommendation is Caves of Qud

      @CJ-io1mx@CJ-io1mx22 күн бұрын
  • saw that trailer when it came out, i got so excited when i found out it was being made with amy hennig XD

    @seynpurrp@seynpurrp19 күн бұрын
  • It's great, but you'll only see the different during those 2 minute cutscenes then it's back to 20fps gameplay

    @davadh@davadh20 күн бұрын
  • Damn, this engine looks Unre-

    @figbloppa7183@figbloppa718322 күн бұрын
  • it's a shame unreal engine is a shinier unity engine and everything in it still bombs. Physics and interactions never look good or convincing. It's just 20 billion polygons of paint cans on unreal engine 3.

    @Spartanoffaith@Spartanoffaith22 күн бұрын
  • Insanely impressive visulas so far, but it's still just a bunch of hard materials like rocks and metal. I don't think their engine can render things like foliage quite yet, hence why they only showcase these barren environments. Once they achieve that though it's going to be craaaazy

    @trexawwm9140@trexawwm914019 күн бұрын
  • In Conjunction w leading broadcasters like Nike. Those shoes were Air Prestos.

    @BuffaloBoo@BuffaloBoo22 күн бұрын
  • Have they fixed the compolation stutters that have plagued UE since UE4 yet?

    @Primarch_Vulkan@Primarch_Vulkan22 күн бұрын
  • ControlRig may be sufficient for Game developer, but more polishing is needed for pure animation purpose.

    @IndianCitizen04@IndianCitizen0417 күн бұрын
  • whut, most game haven't even reached unreal engine 5.0 quality yet, i think we only just reached the unreal engine 4 quality

    @minisculex3@minisculex322 күн бұрын
    • Unity can produce very good graphics, not latest UE levels, but the gap isn't as wide as you think. Also ganeplay is really what matters at the end of the day

      @dest5218@dest521821 күн бұрын
    • @dest5218 the last time i saw a latest game using ue 5, it not that impressive. Or like it just another game that could release for ps4 and would be just fine. It more like not a single game that tries to push for something similar quality and gameplay as the demo.

      @minisculex3@minisculex321 күн бұрын
  • My main problem with most games i've played that were made in UE5 recently is that they have CRAZY performance problems ( usually heavy stutters ), if they fix that i will be glad

    @PedroOliveira0000@PedroOliveira000020 күн бұрын
  • In the past art direction was limited by graphics technology. But nowadays if a studio wants a photorealistic look it can go for it. And so in a way graphic improvements reached a meaning plateau, in which it is still improving but with diminishing returns to the audience. Meanwhile you have indie games, cartoonish 3D games that do just as well without the photorealism. It is a tool in art direction.

    @alexandre588@alexandre58822 күн бұрын
  • Working in the Unreal Engine editor is very enjoyable.

    @mahkhardy8588@mahkhardy858822 күн бұрын
  • A lot of business already do what he's talking about with virtual desktops. They essentially just have a shell of a PC that the VM (virtual machine) Server processes & renders down to the terminal.

    @FoleyX90@FoleyX9021 күн бұрын
  • I still get impressed when great graphics are combined with great set pieces, like the kind you find in tomb raider or uncharted

    @dwindeyer@dwindeyer22 күн бұрын
  • i cant wait for VR films made with unreal engine where u can actually look around while watching the "film"

    @im_the_tree4803@im_the_tree480322 күн бұрын
  • Ill never notice these new graphics while playing but I know my SSD will when even indie games are 70gb

    @Coccyx69@Coccyx6921 күн бұрын
  • tbh even if bitrate would be great and delay would be at a minimum i will always prefer rendering my games natively on my pc rather than streaming them. not to mention running them natively has the advantage of mods

    @ThatsMySkill@ThatsMySkill17 күн бұрын
  • it is great that the tools gets better, it is easier and thus cheaper to create games, but still we need more tools for easier optimisation because this gets left out sadly

    @maximivanov4851@maximivanov485121 күн бұрын
  • As long as you have enough frames and decent shadows.. I'm down to appreciate and play in the environment without stuttery, shiny textures, if not optimized even.

    @filetmignon4446@filetmignon444622 күн бұрын
  • Bigger Blacker Box is crazy

    @user-xq6vs9df4r@user-xq6vs9df4r21 күн бұрын
  • Now they gotta work on improving Blueprints systems some more. More powerful, more versatile, easier to use, and faster to run.

    @PY5RA@PY5RA22 күн бұрын
  • People missing the point. The powerful tools and advanced adaptability is now available to the home user not just the multi-billion $ company. Small indie projects no longer need hugely expensive hardware and eternally long development time, making profitability more likely. The issue we have had is large publishers controlling prices and schedules, this sort of advance removes some of that.

    @tablix5275@tablix527520 күн бұрын
  • Artstyle > Graphics. That's why arkham city still looks amazing 13 years later

    @almalone3282@almalone328222 күн бұрын
  • 20 years ago, great graphics were the hallmark of a developer who really put effort in the game, and even if the game had some problems, the graphics quality could cover for it. Today, graphics tech is so advanced and easy to use that people can easily see the flaws in other areas because they can't be wowed by the visuals.

    @jpteknoman@jpteknoman19 күн бұрын
  • The ability the edit the mesh would be 10/10 but sweet 32gb ram

    @hung8969@hung896922 күн бұрын
  • consumer PCs right now are vastly more powerful than what we used to refer to as "NASA PCs" back when that comparison actually made sense. The things we can do with current hardware is incredible, but with so much power, it allows for laziness, less urge for clever problem solving and optimization because the hardware just runs it decently enough, even if it's not nearly as smooth as it *could* be.

    @spbalance@spbalance22 күн бұрын
  • Time for a new ssd.

    @Stanleybwoods@Stanleybwoods22 күн бұрын
  • I visited Abertay University last week and spoke to some devs in person (Dundee, Scotland, the home of DMA Design, Lemmings, Rockstar North) One was really excited for 5.4. One was skeptical. Frame rates are the problem. 5.4 promises to fix this but devs have to implement it correctly or it will still be bad. They also have an Nvidia Blackwell machine there. Absolutely incredible to see. The guy I was talking to, Alessandro, says it cost £100K lol. So UE5.4 will run well on that at least. Oh, and we around 5 years away from seeing the benefits of 5.4

    @glenmcl@glenmcl22 күн бұрын
  • using it atm with my first game. its amazing

    @SixthFourthEighty@SixthFourthEighty22 күн бұрын
  • Kids money being put to advance humanity’s computational capability is wholesome

    @MooohGX@MooohGX20 күн бұрын
  • No idea where he's getting these pc prices from (unless he's specifically talking about prebuilts)

    @notacreativename1@notacreativename122 күн бұрын
  • I sell 4080 Supers for 1k USD, 1550 Dollary Doos. A 4080 Super is overkill for the top tier. The GTX series still runs most games on Ultra. A 1080 is like 100 - 300 bucks.

    @jnewgot@jnewgot22 күн бұрын
  • problem is that 1st most of the Devs/Publishers aren't using it yet and those who are using it are using it the wrong way by focusing on Visuals than making the game faster with better performance

    @christonchev9762@christonchev976221 күн бұрын
  • I use UE5 for film production, my computer cost around $2,300 for me to run Unreal Flawlessly and thats only with a 4070 ti. But you dont need a top of the line machine to run the engine or make something good looking. Incredible tool, takes time to learn but it's all worth it in the end

    @sanjimanga8923@sanjimanga892321 күн бұрын
KZhead