Coding Challenge

2024 ж. 9 Мам.
627 688 Рет қаралды

In this video, I implement a basic ray casting engine with line segment “surfaces” and vector “rays.” The result simulates a light source casting shadows in a 2D canvas. thecodingtrain.com/challenges...
🕹️ p5.js Web Editor Sketch: editor.p5js.org/codingtrain/s...
🎥 Next video: • Coding Challenge #146:...
🎥 All videos: • Coding Challenges
References:
🌞 SIGHT & LIGHT by Nicky Case: ncase.me/sight-and-light/
🌞 2d Visibility from Red Blob Games: www.redblobgames.com/articles...
💾 p5.collide2D: github.com/bmoren/p5.collide2D
🗄 Line-line Intersection: en.wikipedia.org/wiki/Line%E2...
Videos:
🎥 Coding Adventure: Ray Marching: • Coding Adventure: Ray ...
🎥 Matrix Math: • 10.6: Neural Networks:...
🎥 Coding Challenge: Rendering Ray Casting: • Coding Challenge #146:...
🔴 Coding Train Live 177: • Coding Train Live 177:...
Timestamps:
0:00:00 Introduction
0:03:34 Coding Starts
0:05:54 Creating a Ray Class
0:09:16 Casting Rays And Finding Intersections
0:19:56 Casting Multiple Rays
0:24:41 Adding Collision Detection For Every Ray
0:26:47 Multiple Boundaries
0:31:23 Moving With Perlin Noise
0:32:41 Suggestions For Improvements
Editing by Mathieu Blanchette
Animations by Jason Heglund
Music from Epidemic Sound
🚂 Website: thecodingtrain.com/
👾 Share Your Creation! thecodingtrain.com/guides/pas...
🚩 Suggest Topics: github.com/CodingTrain/Sugges...
💡 GitHub: github.com/CodingTrain
💬 Discord: / discord
💖 Membership: kzhead.infojoin
🛒 Store: standard.tv/codingtrain
📚 Books: www.amazon.com/shop/thecoding...
🖋️ Twitter: / thecodingtrain
📸 Instagram: / the.coding.train
🎥 Coding Challenges: • Coding Challenges
🎥 Intro to Programming: • Start learning here!
🔗 p5.js: p5js.org
🔗 p5.js Web Editor: editor.p5js.org/
🔗 Processing: processing.org
📄 Code of Conduct: github.com/CodingTrain/Code-o...
This description was auto-generated. If you see a problem, please open an issue: github.com/CodingTrain/thecod...

Пікірлер
  • Omg this video is so coherent and organised unlike the live stream. Your editor needs a raise Dan hahah

    @atrumluminarium@atrumluminarium5 жыл бұрын
    • That's why I always wait for the edited versions, they are just so much nicer to watch.

      @MattRose30000@MattRose300005 жыл бұрын
    • @@MattRose30000 while true the live stream still have a unique entertaining value

      @taba1950@taba19505 жыл бұрын
    • Showing your code VS coding live. That's why I hate coding interviews. It's like they say: the worst part of parallel parking are the witnesses.

      @LuisHansenNH@LuisHansenNH4 жыл бұрын
    • @@taba1950 while(true)

      @vintyprod@vintyprod4 жыл бұрын
    • more like a RAYS

      @MizhiBirb@MizhiBirb3 жыл бұрын
  • 6:59 "I didn't forget this time"... immediately forgets to add this to the dir.x, and dir.y

    @MSecYT@MSecYT4 жыл бұрын
  • This man is an international treasure and should be protected at all costs

    @discreet_boson@discreet_boson3 жыл бұрын
  • I’ve been watching your channel for awhile now....you’ve gotten way better at your presenting! Really great content! Easily one of my favorite channels.

    @justiceforsethrichwwg1wga160@justiceforsethrichwwg1wga1605 жыл бұрын
  • I haven't been programming in a while and jumping back in to your tutorials I get to see how much comedy you've added! it's great to see you so expressive

    @rolandferguson1209@rolandferguson1209 Жыл бұрын
  • It's awesome when a feature can be implemented for both visual and functional purposes.

    @nehoymenoy3845@nehoymenoy38454 жыл бұрын
  • I never have time to watch all your videos but in every video ive watched you seem to be enjoying your self and I am honestly jealous that you enjoy coding this much

    @god_i_hate_google5142@god_i_hate_google51425 жыл бұрын
  • i've never coded anything. don't know why i watched the entire video. still, this is AWESOME thanks! cheers

    @cassioschneider922@cassioschneider9225 жыл бұрын
    • You can start learning here! kzhead.info/channel/PLRqwX-V7Uu6Zy51Q-x9tMWIv9cueOFTFA.html

      @TheCodingTrain@TheCodingTrain5 жыл бұрын
    • @@TheCodingTrain Thanks for replying! i'll definitely try it out :D

      @cassioschneider922@cassioschneider9225 жыл бұрын
    • @@nerasure actually I watched the entire playlist with the starting tutorials! I made some really cool stuff, made 3d pong, moon phases shown in 3d, a few simple games and other simple stuff just to try out p5js and learn a little I would definitely recommend it, Daniel is an awesome teacher, always so positive and ready to a swerve questions!

      @cassioschneider922@cassioschneider9224 жыл бұрын
    • :)

      @kenan2386@kenan23863 жыл бұрын
  • Yay for Nicky Case. I love a lot of their work

    @NinjarioPicmin@NinjarioPicmin5 жыл бұрын
  • That plan on this project is insane!! I"m so hyped!!

    @soejrd24978@soejrd249785 жыл бұрын
  • The end result to this one was absolutely beautiful. I think its my favorite one yet. I also cannot wait to see some NNs applied to this!

    @HellTriX@HellTriX5 жыл бұрын
  • i love your enthusiasm, you make me wanna code more. I can't wait to get a PC

    @batonator@batonator5 жыл бұрын
  • The ray.cast method is already calculating the relative distance to each intersecting object in the form of "u", so an optimization would be to use it instead of the p5.vector.dist function. This is more efficient because p5.vector.dist uses euclidean distance, and therefore calculates square roots each time it is called, which is a heavy calculation. But great video as always!

    @dkkoala1@dkkoala15 жыл бұрын
    • Thanks for the feedback!

      @TheCodingTrain@TheCodingTrain5 жыл бұрын
    • ​@@TheCodingTrain No problem, i always love your videos because they remind me that coding can still be beautiful. Im a machine learning master student, so your project with the self driving car interests me very much, even though i am more of a supervised learning guy. Please feel free to contact me if you need some resources for how to approach the subject. In any case you should definitely check out Arthur Juliani's Medium article about Q-learning, it is a very good resource to reinforcement learning.

      @dkkoala1@dkkoala15 жыл бұрын
    • So smaller "u" means dist is smaller?

      @likeyou3317@likeyou33175 жыл бұрын
    • @@dkkoala1 Indeed, such a great reference!

      @TheCodingTrain@TheCodingTrain5 жыл бұрын
    • @@TheCodingTrain Another thing that could maybe speed up your training is the concept of curriculum learning. It is done by starting out training with the simplest version of your problem and then as the AI gets better raise the difficulty of your training. An example could be starting with training the AI to drive in a straight line, and when it can do that then add a bend to the track. Multiple objective functions could also be useful, first prioritizing getting to the end of the by having the distance to the goal as your loss, and afterwards using the speed at which the AI can get there instead. In this way you first ensure a basic understanding of the task and then you can optimize it make the model better and faster at the task. Unity has a great blog for curriculum learning blogs.unity3d.com/2017/12/08/introducing-ml-agents-v0-2-curriculum-learning-new-environments-and-more/

      @dkkoala1@dkkoala15 жыл бұрын
  • This video is simply amazing! I always used to think of Raycasting as this very complicated topic which requires a good understanding of Math but at not point did it feel like I didn't understand this video. I am blown away!

    @wlockuz4467@wlockuz4467 Жыл бұрын
  • Thank you for this awesome Coding Challenge! And for bringing up the reference to Nicky Case - his game and ideas are fantastic!

    @Couchwurst@Couchwurst4 жыл бұрын
  • This really reminds me of SLAM (simultaneous localization and mapping) visualizations in robotics. You have a robot with a LIDAR scanner and it sees the environment in exactly this way, as it casts multiple laser rays.

    @thegoodhen@thegoodhen4 жыл бұрын
  • When I was coding with unreal 2 and 3 engine, the Trace and FastTrace were used for ray tracing. It worked more or less the same, mathematics wise anyways. They pull more tricks to avoid multiplication or division because it saves time.

    @squirrel1620@squirrel16205 жыл бұрын
  • Keeping this that simple, given the complexity of the subject is the mark of a rare gift Dan : intelligence! Thank you for sharing it with us. It is a pity so many are not fussed to share stupidity on social media though.

    @7cle@7cle5 жыл бұрын
  • I like the light like effect at the end. when math and programming become art. Pretty.

    @DenerWitt@DenerWitt5 жыл бұрын
  • The best explanation of the work. Interesting, understandable, not boring and I was impressed that it is easy. I do not know JS, but the idea and logic is quit simple. Thanks for your videos.

    @ivankorytko1964@ivankorytko19645 жыл бұрын
  • Thanks so much, I'm half watching for the subject and half watching because you are just so fun!

    @cidie1@cidie12 жыл бұрын
  • I program in Python -- I used C++ back when I was in college, but it didn't sit well with me -- and I was inspired by this to try to program some raycasting *in* python, despite my limited experience with trigonometry. I tried my best to construct as many of the math-related functions as I could from scratch, which means I made my own function for finding magnitude, normalizing lines, for projecting lines out at a specific angle, etc etc. I was worried it was going to run awful, but it's actually pretty smooth! It was difficult for me, as I've never taken a trigonometry course and I actually managed to fail remedial math once, but something about wanting to accomplish something makes me learn more. I feel really happy with myself, even if I have what would probably have been easier if I had just used built-in library functions to do my work for me. Your work always inspires me, and this is the third project I've made based off of the suggestions in your videos, so thank you so much!

    @TheFlamingWaldo@TheFlamingWaldo3 жыл бұрын
    • How did you make the ray extend to infinity in one direction?

      @matiascollado9926@matiascollado9926 Жыл бұрын
    • @@matiascollado9926 did you figure this out?

      @adammoore4359@adammoore4359 Жыл бұрын
    • @@adammoore4359 I did not extend it to infinity, rather I extended it far enough that the user never sees the end of the rays

      @matiascollado9926@matiascollado9926 Жыл бұрын
  • This is the first time I've watched your videos, and frankly, I'm a bit disturbed by how excited you are. It's contagious...

    @_jonathancollins@_jonathancollins3 жыл бұрын
  • The enthusiasm is so contagious ahah. Good job!

    @MagnaKay@MagnaKay3 жыл бұрын
  • Your enthusiasm got me excited as well. I'm sure it was worth a sub (:

    @elliotressler4201@elliotressler42015 жыл бұрын
  • This channel is a gold mine for researchers.

    @sushicook816@sushicook8164 жыл бұрын
  • That was unbelievably enjoyable to watch!!!! Thank you

    @therealstillie@therealstillie4 жыл бұрын
  • Thanks to this I managed to get a version of this working in gamemaker (studio 2). Was a lot of fun.

    @catherinebernard3282@catherinebernard32824 жыл бұрын
  • Making the boundaries into letters with the same color as the background and then having the lightsource just randomly go around the canvas would probably make a cool screensaver.

    @ValleyOfWillows@ValleyOfWillows3 жыл бұрын
    • Yo that is sick, i'm gonna learn how to change my desktop background to something like that and program it myself

      @zelioz848@zelioz8487 ай бұрын
  • So basically there are two kinds of people: 1) people and 2) people who brighten your day up. You Daniel is the king of kind 2.

    @yourteacher4353@yourteacher43535 жыл бұрын
  • 3:25 Code bullet will help you, sure

    @izangomez6806@izangomez68065 жыл бұрын
    • Tokyo drifting!!!

      @mariovelez578@mariovelez5785 жыл бұрын
    • NANI! Train Dorifto!

      @abdulalhazred5924@abdulalhazred59245 жыл бұрын
    • I remembered of him!

      @DamageMaximo@DamageMaximo4 жыл бұрын
  • I did something like this 1 month ago, but my code wasn't so explicit, thank you for the explanation

    @mihaisolomon2893@mihaisolomon28935 жыл бұрын
  • You helped me so much with this. How could I ever thank you?

    @massimogiardina9138@massimogiardina91385 жыл бұрын
  • The only channel for which I activated notifications.

    @julianirmer5854@julianirmer58545 жыл бұрын
  • I am trying to code the AI car as well...awesome you suggested that! Can't wait for the next challenge! Greetings from Italy!

    @sonik382@sonik3825 жыл бұрын
  • Fantastic - can't wait for the self driving vehicle you mentioned you'd like to do with this!

    @dalegriffiths3628@dalegriffiths36284 жыл бұрын
  • Just awesome. Great video. Thanks, man.

    @scatheroy@scatheroy4 жыл бұрын
  • This is the most interesting video i saw this year

    @run4thewin357@run4thewin3574 жыл бұрын
  • thanks for sharing, that was pretty neat !

    @photoelectron@photoelectron5 жыл бұрын
  • That ending made me SO happy I can't even describe it

    @DodaGarcia@DodaGarcia Жыл бұрын
  • Wow that looks so cool

    @MrNosugarcoating@MrNosugarcoating5 жыл бұрын
  • wow , you never fail to amaze

    @medhavimonish41@medhavimonish414 жыл бұрын
  • This video is so useful, I'll for sure have a look at it!

    @FazpyDev@FazpyDev2 жыл бұрын
  • always wanted to learn this! thanks!

    @Briggoes@Briggoes5 жыл бұрын
  • now after this video i can tell that you are a genius

    @abazur7742@abazur77425 жыл бұрын
  • 2:34 when your parents ask you to do anything

    @proxy1035@proxy10354 жыл бұрын
    • I would give a like but it’d overflow

      @masonhunter2748@masonhunter27483 жыл бұрын
  • Very cool! My brain melted about 1/4 of the way into the video, but, cool.

    @Jeff-Vader_head_of_catering@Jeff-Vader_head_of_catering5 жыл бұрын
  • Congrats on 1 million! :)

    @itoverview-awesomeandroida1492@itoverview-awesomeandroida14924 жыл бұрын
  • i'm just putting my idea here but i think it would be really cool and entertaining to combine the maze generator algorithm with the a* pathfinding algorithm to solve it and finally this one that could be implemented by redirecting the "light source" to the mouse cursor and be able to explore the maze (which would be all dark at first) and just seeing the light making it's way to the edges of the paths as we move along them, like some sort of dark exploration game

    @HoneyDustTheReal@HoneyDustTheReal2 жыл бұрын
    • sounds like 2d scanner sombre

      @Mabeloid@Mabeloid Жыл бұрын
  • Great video, i love these so much 😁

    @itay1213141@itay12131415 жыл бұрын
  • this is awesome!

    @matteobarbieri2989@matteobarbieri29895 жыл бұрын
  • I love your sticker on your laptop says never forget the this dot and you forgot it in the first part of the code! Great Video as usual!

    @Edd4324@Edd4324 Жыл бұрын
  • it looks very pretty! :D (and very informative, too)

    @RhoTrepaan@RhoTrepaan4 жыл бұрын
  • finally a channel that doesnt expect me to be a master brain

    @bluepixelmusic9463@bluepixelmusic94635 жыл бұрын
  • I would love a video on ray tracing! Great video!

    @notgate2624@notgate26245 жыл бұрын
  • Your video inspires me a lot

    @t.m.h1721@t.m.h17215 жыл бұрын
  • Amazing!

    @a.osethkin55@a.osethkin552 жыл бұрын
  • Super Awesome!

    @SarcTiann@SarcTiann9 ай бұрын
  • Amazing thanks for share this content!

    @nicolasmarques7460@nicolasmarques74604 жыл бұрын
  • Impressive! 🤯🤯🤯

    @alfcnz@alfcnz2 жыл бұрын
  • Great video helped me build openGl program that recolor the selected polygon

    @husseinshukre3828@husseinshukre38282 жыл бұрын
  • AMAZING. BOOKMARKED

    @AlejandroCastilloRapper@AlejandroCastilloRapper3 жыл бұрын
  • Coding train : " Making world a better place to live in "🌼🌼🌼

    @Apoorvpandey@Apoorvpandey5 жыл бұрын
  • 2 cases that the line segment intersection check here forgets to consider (which become more apparent in the next video): -If the ray is parallel with the wall, but also directly in line with it, the intersection check here will return empty when it should return the closer of the 2 endpoints of the wall (and the distance to it) -If the particle/vehicle is sitting directly on a wall (or if a wall has the same start and endpoint / 0 length), then the intersection check should return the ray's origin point (0 distance) no matter what Great video though; this stuff is super useful

    @thebrickccentric3728@thebrickccentric3728Ай бұрын
  • beautiful .

    @philtoa334@philtoa3343 жыл бұрын
  • Dude i am making videogame and i needed this! Thanks :)

    @Damian_Stefann@Damian_Stefann5 жыл бұрын
  • Wow.... I really like this.. thank you!!

    @yhjeong5317@yhjeong53175 жыл бұрын
  • More efficiently, when trying to identify the whole area "visible" from a point ... For all obstacle endpoints, take their angle. Sorting the endpoints by these angles gives you a clockwise (or anticlockwise) list of points. Now it's easy to evaluate each point in turn, working around the circle to construct a convex region of points. You can then gradient fill that region, or use the region to apply dynamic lighting/shadows. You can even do some fairly complex stuff with this region/origin ... particularly if your 2D tiles have an extra map for a simplified 'normal' and 'height'. The height lets you suspend lighting (for some distance) along the ray, giving you tiles that cast shadows onto tiles, to cast composite shadows on floors. Orientation and Slope values per pixel let you modulate how a dynamic light affects the base texture. But, at its very simplest, you can just use a very weak alpha with a circular gradient to give a very subtle effect which, although it's not accurate, is subtle enough that people don't notice. You can have lots of fun with these regions.

    @garychap8384@garychap83844 жыл бұрын
  • Very good explanation and coding.

    @alexmattheis@alexmattheis3 жыл бұрын
  • Bruh, that's a lot of energy before noon. Coffee or Red Bull?

    @Csc5csc5@Csc5csc54 жыл бұрын
  • I've been a subscriber for a while but I'm not used to watch a full video. That one caught me and I was able to follow easily your train of thought even tho I don't know those libraries. Amazing work. Programming should be exciting as you are showing!

    @RaphaelBrandaoS@RaphaelBrandaoS4 жыл бұрын
  • Great video!

    @Bunnybobscodes@Bunnybobscodes Жыл бұрын
  • Light also diffuses around edges. Maybe that can be added.

    @shaileshrana7165@shaileshrana71653 жыл бұрын
  • Love your video style. Going to have a play with this tonight see if I can make 2 rays interact with gravity and merge say red and blue to make a purple singularity that then bursts with gamma

    @reggy698@reggy6985 жыл бұрын
  • I used to code on Gamemaker, and was transitioning to Unity, but I came across your channel and Java is now my favourite language. I was getting discouraged from coding as Gamemaker couldn't do what I wanted, but since your channel popped up in my recommended I have sinced been coding almost every day as I never cease to find something to code, I can't thank you enough. I love your channel and your vibrance, I hope you never stop these videos, and live-streams!

    @CYXNIGHT@CYXNIGHT5 жыл бұрын
    • He uses JavaScript

      @33KK@33KK5 жыл бұрын
    • Thanks for this nice feedback!

      @TheCodingTrain@TheCodingTrain5 жыл бұрын
  • Great, thanks fo rthis. i re wrote it all to work in Game Maker Studio and have learned soo much.

    @andrewweller5119@andrewweller51197 ай бұрын
  • wow! just wow!

    @defforadio6428@defforadio64285 жыл бұрын
  • awesome tutorial!

    @Xeronimo74@Xeronimo745 жыл бұрын
  • this video is awesome thanks for this :)

    @2skateboards113@2skateboards1132 жыл бұрын
  • great video really thank for doing it.

    @omaislindodesantos@omaislindodesantos9 ай бұрын
  • You should check out CodeParade's videos on ray marching as well. There are a lot of cool things you can do with the technique! :D

    @OrangeC7@OrangeC75 жыл бұрын
  • Coding a line would send me off the wall. Then here you are making ray casts

    @toxicwaste8182@toxicwaste81823 жыл бұрын
  • This is so cool.

    @mehmetedex@mehmetedex4 жыл бұрын
  • prefect !!!

    @expeng5861@expeng58614 жыл бұрын
  • You are my inspiration 🤘🤘

    @imvickykumar999@imvickykumar9994 жыл бұрын
  • Personally I would have loved for there to be a segment added into the code for reflection/refraction, but with a simple ray vs. boundary setup on a 2D plane that would have been complete overkill.

    @TSPxEclipse@TSPxEclipse4 жыл бұрын
  • Brilliant video!!!! Thank you :-)

    @frankie_goestohollywood@frankie_goestohollywood2 жыл бұрын
  • Thanks!

    @popadynetsalexander@popadynetsalexander2 жыл бұрын
  • Grandioso, saludos desde Perú.

    @anotherdimension97@anotherdimension974 жыл бұрын
  • This guy can make whole game engine with processing

    @elendil4543@elendil45432 жыл бұрын
  • THE BEST

    @makingzebraop@makingzebraop2 жыл бұрын
  • I love code man

    @jibxjib@jibxjib4 жыл бұрын
  • What if you made the light that hits the walls reflect back at whatever angle it hit the wall? I've seen videos of rooms where there is a single point where light can't reflect to, it would be cool to test that out with this program.

    @WzzupDaAwsome@WzzupDaAwsome5 жыл бұрын
  • thanks so much

    @terracoon9882@terracoon98822 жыл бұрын
  • ♫When A Grid's Misaligned With Another Behind That's a Moiré♫

    @8bit_pineapple@8bit_pineapple4 жыл бұрын
    • You stole it

      @masonhunter2748@masonhunter27483 жыл бұрын
    • @@masonhunter2748 Yea. Credits to xkcd comics, that everyone here should read ;)

      @8bit_pineapple@8bit_pineapple3 жыл бұрын
    • 8bitpineapple what’s the number

      @masonhunter2748@masonhunter27483 жыл бұрын
    • @@masonhunter2748 1814

      @-Burb@-Burb3 жыл бұрын
  • such an enjoyable and fun channel and dan u r just amazing . A favour what is that soundtrack track you put while fastforwarding the vid. Its just too epic.

    @vishnubagathvenkatesh6593@vishnubagathvenkatesh65934 жыл бұрын
  • My man, I want to give you the highest honor I can bestow for teaching me in 20 minutes (only the first portion of video) how to detect ray intersection when everywere else says that you gotta to a bunch of tan() cos() and sin() functions with some more advanced trigonometry within and hour. A subscribe BTW I litterally spent 4+ hours trying the other method and it never worked

    @mr.budders8740@mr.budders87403 жыл бұрын
    • BTW that is actually what p5 is doing for you inside p5.Vector

      @homelikebrick42@homelikebrick422 жыл бұрын
  • I just tried doing this last week, and I also arbitrarily picked cast(). :-) Although I first intersected the ray with a polygon's bounding-box (polygons had translation/rotation/scale), then transformed the ray into the polygon's local space, then calculated the intersect depth (if any), then transformed that depth back out to the ray's space. That way I didn't have to convert all the polygons' vertices to global space, since I only need the ray's collision point for drawing.

    @jonmichaelgalindo@jonmichaelgalindo4 жыл бұрын
    • Also, it looks like you're using p5 for vector stuff, but I was just using JS.

      @jonmichaelgalindo@jonmichaelgalindo4 жыл бұрын
  • Cave searching game where items or monsters appear only when rays hit it. Limited angle of rays for the flashlight effect controlled by mouse while the character is controlled by keyboard

    @DIProgan@DIProgan5 жыл бұрын
  • damn you did all this in less than an hour and it took me like 20 hours to recreate this in python using tkinter

    @ratdn@ratdn4 жыл бұрын
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