Video Game Director Answers Questions From Twitter | Tech Support | WIRED

2022 ж. 14 Қар.
2 831 638 Рет қаралды

The Callisto Protocol director Glen Schofield answers the internet's burning questions about video game development and horror games. Why are horror video games scarier than horror movies? Why was Elden Ring so dang hard? How do you design levels in a horror game? How well does finger motion capture work? How do game physics work?
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  • The guy asking why independent developers don’t develop their own engine and calling them lazy for not doing so is such a smooth brain take.

    @Cav723@Cav723 Жыл бұрын
    • Spend 1000s of hours and 100,000s of dollars developing a game engine for a start up company with little money and little staff... ooooor use the unreal engine 5 which is free up to a point and is all there ready to go... hmm

      @Chackravartin@Chackravartin Жыл бұрын
    • @@Chackravartin and will most likely still be better than what you managed to create if by a miracle you finish it

      @bravepotatoe7513@bravepotatoe7513 Жыл бұрын
    • It's a very smooth brain take. Guy doesn't know how hard engine development is. Let alone to develop a game itself.

      @justinhearst@justinhearst Жыл бұрын
    • probably the same type of people who thinks "graphics gets finished first" lol

      @Beatofblues@Beatofblues Жыл бұрын
    • @@Beatofblues I couldn't find the video, but someone was discussing a director that wouldn't review anything unless it was almost fully through the VFX department. He'd just complain about textures and lighting before he'd actually look at the content of a quick render made to try and ask/show something.

      @kindlin@kindlin Жыл бұрын
  • So, the creator of Dead Space just told us how his team used a Tiger Woods game to create a Lord of the Rings game... what a time to be alive

    @matodragonespor5000@matodragonespor5000 Жыл бұрын
    • +respect

      @alpha_9997@alpha_9997 Жыл бұрын
    • BROOO that honestly makes me appreciate the game even more lmao

      @sambrown9475@sambrown9475 Жыл бұрын
    • Not a game the engine behind the game

      @PooShPoP@PooShPoP Жыл бұрын
    • That was an amazing revelation. I love those games.

      @connermcgee15@connermcgee15 Жыл бұрын
    • Two minute papers fan?

      @opalatom@opalatom Жыл бұрын
  • Hearing the guy who led the making of Dead Space saying he wishes they would make more Silent Hill games somehow really warms my heart

    @arsnakehert@arsnakehert Жыл бұрын
    • Yes glad us gamers aren't the only ones who hold value in the franchise still.

      @Dae2Day@Dae2Day Жыл бұрын
    • Konami already ruin PES & MGS, so I'm a bit sceptical if they release new SH

      @normansyawal2163@normansyawal2163 Жыл бұрын
    • @@normansyawal2163 They actually announced a remake of SH2 & a brand new SH game like a month ago. With Konami's track record.. yeah.. a lot of people are skeptical but maybe they will redeem themselves like Capcom has been.

      @5-Volt@5-Volt Жыл бұрын
    • They should‘ve never remake SH2. It‘s perfect how it is.

      @baby_capybara3@baby_capybara3 Жыл бұрын
    • @@baby_capybara3 mmm not really

      @Deftthekidd@Deftthekidd Жыл бұрын
  • I love how Glen looks and sounds like a trucker who owns a bar and has probably killed someone before. But he’s actually this really intelligent, articulate, nerdy teddy bear.

    @benbreuer4966@benbreuer4966 Жыл бұрын
    • 😂😂😂

      @StarWarsMatcha@StarWarsMatcha Жыл бұрын
    • what u talking about this guy doesnt look dangerous to me. Theres actually something called looking masculine

      @spartakush_6614@spartakush_6614 Жыл бұрын
    • ​@@spartakush_6614 I don't think they said he wasn't masculine my guy.

      @floofiestmuffin6945@floofiestmuffin6945 Жыл бұрын
    • @@floofiestmuffin6945I think he’s saying that the guy is mistaking being perceived as dangerous with masculinity. Not that the guy didn’t think that the dude is masculine

      @kamarwashington@kamarwashington Жыл бұрын
    • He just looks like a normal dude to me

      @balznack@balznack Жыл бұрын
  • "It's not about my ideas always getting into the game, it's about the best ideas getting in the game." Spoken like a true professional S tier game dev

    @ThePersonNetwork@ThePersonNetwork Жыл бұрын
    • This is the best way to play DnD 5e and other role playing games

      @kevinmills1318@kevinmills1318 Жыл бұрын
    • Yeah I really appreciated that he said that. That shows you that someone wants the best for the game, not the best for themselves.

      @dvdtjeeh@dvdtjeeh Жыл бұрын
    • Joe Cecot should take notes.

      @xzeuii@xzeuii Жыл бұрын
    • "my ideas are the best, everyone else is dogshit"

      @mahatmaniggandhi2898@mahatmaniggandhi2898 Жыл бұрын
    • *cough cough* Niel Druckmann

      @psychophate@psychophate Жыл бұрын
  • The mastermind behind Dead Space. The man, the legend himself Glen Schofield.

    @mavvynne444@mavvynne444 Жыл бұрын
    • One of them *

      @LegendFTP@LegendFTP Жыл бұрын
    • SCOTT STERLING!!

      @skelepunner745sans5@skelepunner745sans5 Жыл бұрын
    • @@sam08g16 Huh?

      @mavvynne444@mavvynne444 Жыл бұрын
    • Oh crap. At the part where he mentioned his favorite scary game I immediately thought Dead Space. Had no idea that was his own game, and I can understand why he wouldn’t pick his own masterpiece.

      @_justinoroz@_justinoroz Жыл бұрын
    • I Freakin' Love Dead Space (and 2 - but 1 is better). Played on PC in the dark with headphones.. Dead Space and Dead Space 2 are the only games I immediately replayed after first run through. I know Dead Space inside out and it still freaks me out!!!

      @SuperLocrian@SuperLocrian Жыл бұрын
  • "I don't consider myself a writer, I consider myself a storyteller." That's someone that really enjoys his job.

    @EdnovStormbrewer@EdnovStormbrewer Жыл бұрын
    • That's how it's supposed to be....Good story, in a game based around stories, wins customers.

      @warcat2469@warcat2469 Жыл бұрын
    • @@warcat2469 are you war cat general on steam? Asking because I was reading replies on here while waiting on dead space 1 to download and saw war cat general on steam and you on KZhead.

      @CalebM-kv9pi@CalebM-kv9pi Жыл бұрын
    • @@CalebM-kv9pi Nope. I have a different username on Steam. Sorry.

      @warcat2469@warcat2469 Жыл бұрын
    • @@warcat2469 no problem, crazy coincidence though.

      @CalebM-kv9pi@CalebM-kv9pi Жыл бұрын
    • To me it says that he sees a difference between those two things. He builds a structure and the writers make it beautiful.

      @Magic_beans_@Magic_beans_ Жыл бұрын
  • More videos with glen plz, this guy is great and it's one of the few people in the gaming industry that I fully respect

    @Aiden-ov7gj@Aiden-ov7gj Жыл бұрын
    • This comment aged like milk and its only been 7 days lol

      @ThiccNicc@ThiccNicc Жыл бұрын
    • he made advanced warfare ☠️

      @zachsmith5766@zachsmith5766 Жыл бұрын
    • @@ThiccNicc what happened?

      @fitmotheyap@fitmotheyap Жыл бұрын
    • @@fitmotheyap same here

      @gavriloradosavljevic8508@gavriloradosavljevic8508 Жыл бұрын
    • @@fitmotheyap Apparently the game he is advertising here (The Callisto Protocol) had a terrible release :( Glitches, performance issues, etc

      @bambuu_@bambuu_ Жыл бұрын
  • a 10 hour campaign being like 5 movies worth of writing was something i hadnt thought about

    @HappyTheSandwich@HappyTheSandwich Жыл бұрын
    • Not really. Unless it's a kojima game 70 percent of that is gameplay. For example forbidden West has a 40 hour campaign and like 67 minutes of cut scenes. Barely a TV episode

      @iangray1980@iangray1980 Жыл бұрын
    • A 10 hour game will have about 30 minutes of cut scenes roughly

      @iangray1980@iangray1980 Жыл бұрын
    • @@iangray1980 are you stupid? writing isnt only in cutscenes

      @cysht@cysht Жыл бұрын
    • @@cysht are you? My bad writing "maybe if i jump over there" for aloy 5000 times is the same as writing Lawrence of Arabia

      @iangray1980@iangray1980 Жыл бұрын
    • The Callisto Protocol is 14 hours! Or more if you take your time with it like I will

      @sixdegreesofgaming4719@sixdegreesofgaming4719 Жыл бұрын
  • This could be a 10 hour interview and I would still not have enough of it

    @themauiwaui@themauiwaui Жыл бұрын
    • Highly recommend watching his Ars Technica interview, as well. Glen puts on an absolute masterclass on game directing and leadership in the industry.

      @channingtaintum@channingtaintum Жыл бұрын
    • This dude could sell me a glass of ice while we're in the North Pole

      @ozzysmith2571@ozzysmith2571 Жыл бұрын
    • No

      @The_Ostrich@The_Ostrich Жыл бұрын
    • @@channingtaintum free dah

      @rumahfauna751@rumahfauna751 Жыл бұрын
    • @@channingtaintum That interview is also a gem, as well as the shorter video focusing on his art Glen is a legend and truly passionate about his craft. Can't wait for December 2nd!

      @themauiwaui@themauiwaui Жыл бұрын
  • About the physics: Yes, they do have to program things like calculating gravity. The hardest part is collisions. Calculating collisions is both extremely complicated and computationally expensive. To make it perform better without making the physics an unstable mess, it has to be even more complicated. But this is all done with a physics engine that usually isn't actually made by the people making the game.

    @vibaj16@vibaj16 Жыл бұрын
    • unreal and unity physics engines are amazing man, if i want to make something bouncy i can do that, if i want to make something sticky i can do that, if i want to make something a semi solid i.e. water i can do that. all of those features in a menu

      @rickkim2931@rickkim2931 Жыл бұрын
    • yes but the physic engines have logarithms that are obtained mathematically behind them. people just make the calculations one time and they can be used in the program.

      @paulogaspar8295@paulogaspar8295 Жыл бұрын
    • cmon now m1v1 initial+ m2v2 initial= m1v1 final+ m2v2 final collisions are a piece of cake😆😆Just kidding I can’t imagine creating an engine that is able to do all this. These guys are freaking genius

      @uraveragepianist7566@uraveragepianist7566 Жыл бұрын
    • that's why we have stuff like "the Wrath of Clang" in Space Engineers

      @hoang2312@hoang2312 Жыл бұрын
    • Best move is to make the physics buggy but in a consistent and fun way that better than realistic you want real go outside I play certain games for the iconic jankyness

      @nothanks9503@nothanks9503 Жыл бұрын
  • This guy is great. I could listen to him talk for hours. His passion really comes through and he explains it so simply.

    @elliotsharpe5448@elliotsharpe5448 Жыл бұрын
    • Watch his war story video about the development of Dead Space. Super awesome

      @SlothfulBastard@SlothfulBastard Жыл бұрын
    • the true mark of someone with comprehensive knowledge in a particular subject. if you can explain something in as short & sweet a way as possible, then your body of knowledge on said subject is prolly very large

      @jays2551@jays25516 ай бұрын
  • This man is a national treasure. REBUILT his studio after EA ran them down. A unit, a chad An absolute beast. Can't say enough good things.

    @willyb6515@willyb6515 Жыл бұрын
    • Too bad Sledgehmmer hasn't made anything good

      @carcrashjayson@carcrashjayson Жыл бұрын
    • @@carcrashjayson XXXXXXXXXDDDDDDDDDDDDDDDDDDDDD

      @rollermixmax@rollermixmax Жыл бұрын
    • Totally agree!!!

      @kls701@kls701 Жыл бұрын
    • He’s coming back to be better than dead space👀

      @mohammedhaque7508@mohammedhaque7508 Жыл бұрын
    • @@mohammedhaque7508I dunno about better than dead space, but maybe on par with it in some aspects. Nobody knows until it’s released, like I said though, I highly doubt it’ll top dead space 1 and 2.

      @gazzy9136@gazzy9136 Жыл бұрын
  • Wired, I see you have reached out to Glen Schofield. This is what we in the biz call, a pro gamer move. Glen is an OG with so much love for his craft.

    @chiefbeef5906@chiefbeef5906 Жыл бұрын
    • What was it wired to?

      @keithws2779@keithws2779 Жыл бұрын
    • You aren't "in the biz" because you bought a console champ.

      @dan3458@dan3458 Жыл бұрын
    • Only cringe little losers copy/paste ready-made phrases and say that

      @davemccombs@davemccombs Жыл бұрын
    • @@dan3458 true and you can't also call yourself a gamer when you own a console

      @Benri05@Benri05 Жыл бұрын
    • I assume Striking Distance Studios reached out to wired to get publicity leading up to the game's launch.

      @sirmrguitardude@sirmrguitardude Жыл бұрын
  • This guy needs his own KZhead show. Honest, real and fair. Great job 👏

    @ryanfries6237@ryanfries6237 Жыл бұрын
    • I think he's too busy with real world stuff to waste his time here, why waste his talent?

      @Divintyrious@Divintyrious Жыл бұрын
    • @@Divintyrious well he did flop his latest game so maybe

      @alilweeb7684@alilweeb7684 Жыл бұрын
    • @@alilweeb7684 "he did flop" is an over-exaggeration, I enjoyed Callisto but wouldn't praise it as a herald of a new coming age OR "he failed everything and I wasted my money on a let down". and you act like it was HIS fault and not the 200+ people that worked on it? think man.

      @Divintyrious@Divintyrious Жыл бұрын
    • We need a Tod Howard show

      @nothanks9503@nothanks9503 Жыл бұрын
    • @@Divintyriousfor money?

      @nothanks9503@nothanks9503 Жыл бұрын
  • Glen is a true G. You can tell by his enthusiasm to delve into each question with insider knowledge. Huge shout out to Akira Yamaoka for what he brings to a horror game experience. ie Silent Hill

    @ConnorHammond@ConnorHammond Жыл бұрын
    • Yes because the media persona people adopt is an actual representation of them as a person.

      @Hsaelt@Hsaelt Жыл бұрын
    • @@Hsaelt are you saying it can’t be? What a dumb comment🙂

      @MilkCurd@MilkCurd Жыл бұрын
    • @@MilkCurd yes because not taking everything at face value is very very dumb all smart people are believing everything they see 🤓

      @Hsaelt@Hsaelt Жыл бұрын
    • His game isn't good at all though.

      @Gesuspiece@Gesuspiece Жыл бұрын
    • @@Hsaelt but that’s not what I said tho. I said “are you saying it CAN’T be?” You’re telling me you somehow misread 6 words? “🤓” 🥱

      @MilkCurd@MilkCurd Жыл бұрын
  • I like How Glen is like the biggest nerd and a wizard of software, but it looks like he'd run a New York deli.

    @Bigngreen@Bigngreen Жыл бұрын
    • hes not really a software wizard, he literally said himself he is an artist not a coder.

      @ch715dallat@ch715dallat Жыл бұрын
    • @@ch715dallat I promise you game artists use software

      @excessoats@excessoats Жыл бұрын
    • @@excessoats tell us you don’t understand the difference between using software and coding software without telling us you don’t know the difference between using software without coding software 🤡🤣🤡🤣

      @jman0870@jman0870 Жыл бұрын
    • @@jman0870 My brother he said he is a software wizard, mfs said nothing about coding vs usage. I doubt Glen is a "wizard" in either anyway, because hes a game director and probably isnt there producing game assets. Anyway, my point is that, I assume, the original comment is referring to how good he would be as an artist using the software.

      @excessoats@excessoats Жыл бұрын
    • @@excessoats Im with you bro he seems like he enjoys making a game

      @King_Usman92@King_Usman92 Жыл бұрын
  • This is a game developer I’m happy to spend money on. More game companies need to have this level of passion for the art form.

    @gregc.9313@gregc.9313 Жыл бұрын
    • To be fair Activision had this type of passion before they became a god. Companies that aren’t there yet will always be humble and do exactly what the fans want. If they become massive companies, then who knows how they will act.

      @Tundra0128@Tundra0128 Жыл бұрын
    • @@Tundra0128 Glen and his team were already royally screwed over by a big company (EA) hence why we’re getting something even better with this project. Their hands aren’t as tied back now, but I see what you’re saying. All in all it seems to be turning out to be a good game in a sea of “meh” releases as of late. I’m thankful for that because games are getting dull

      @gregc.9313@gregc.9313 Жыл бұрын
    • god i need to consOOOM

      @youtubeuser84848@youtubeuser84848 Жыл бұрын
    • The game he made for real was Dead Space, it came out in 2008.

      @guilhermecaiado5384@guilhermecaiado5384 Жыл бұрын
    • Tons of game devs have this much passion for the art form….

      @Gwynbleidd_117@Gwynbleidd_117 Жыл бұрын
  • I love listening to this guy talk. He could read the back of a shampoo bottle and I would be totally enthralled. I’m so happy he and the Dead Space team are getting to fully realize their vision.

    @steelyknives6734@steelyknives6734 Жыл бұрын
    • 😂😂😂

      @StarWarsMatcha@StarWarsMatcha Жыл бұрын
  • I think, maybe, one factor as to why AAA video games have stayed at $60 for a decade is because the video game industry has skyrocketed significantly in the last 10. Where a $60 game might have sold 500,000 copies in 2010 it’s now selling 1,000,000 because the market has become so huge. But obviously this is not the case for all AAA titles. A lot rely on micro transactions to make that deficit back. Which then does beg the question “what happens to studios who don’t have micro transactions?” Don’t take anything I say seriously. These are just random thoughts I had while watching this. Please correct me if I’m way off base.

    @itzolie@itzolie Жыл бұрын
    • That's very true I never thought about either point. The fact that $60 games have been $60 for damnear 2 decades and also the fact that the money the gaming industry is getting has ballooned. Also the accessibility of it. In a year, cod mobile made 1 billion. 250 million ppl downloaded it. The highest selling call of duty game, black ops, only sold 30 million copies. Some game like fornite are all microtransaction and they did the cartoon industry has been doing for years, make a toy. They are double dipping in the gaming revenue and toy revenue.

      @logicallyinsaned@logicallyinsaned Жыл бұрын
    • Another huge reason why companies have decided with the $60 price tag is affordability. In the last decades wages haven't improved as much. If you just went and increased the price tag , then less people would be able to buy said games. This issue involves the whole gaming industry and those connected to it. By keeping a low cost of buying new games would ensure more people are interested in playing games. This benefits industries that sell the hardware you would need to play said games or even industries (like merch) would benefit after someone played said game. A good example of a company not following that norm is Paradox Interactive. The Grand Strategy genre isn't as big as the FPS one. Considering that they can't make up their loses through quantity , they went with a different route. They will sell the base game for a small price but add expansions that could result in quadruple or more total price tag. You could still have more than ten hours of gameplay with the base game , so you aren't outright scammed but this is how they are trying to continue existing.

      @alexandervlaescu9901@alexandervlaescu9901 Жыл бұрын
    • Tbh I think It's all hit or miss like tbh I would buy more games if they were not $60, I would also probably buy more micro transactions (like Booster packs for xp or in game currency) if the game wasn't $40 short of being $100

      @andrewcuster1143@andrewcuster1143 Жыл бұрын
    • They don’t care about money, they care about growth, results and constantly surpassing expectations.

      @4m4n40@4m4n40 Жыл бұрын
    • @@4m4n40 it seems like u have forgotten EA 💰😍

      @anselc366@anselc366 Жыл бұрын
  • I freaking love this guy! He’s so down to earth.

    @RedNocturne@RedNocturne Жыл бұрын
    • He did an hour interview about Dead Space on the Ars Technica KZhead channel. I’ve watched it twice. Highly recommend

      @JSilv3r@JSilv3r Жыл бұрын
    • I appreciate how someone can really sense how challenging video games are to make. Engineers and video game studio staff have pretty harrowing stories about needing to pull 14-hour days 6 days a week in order to finish a game on a tight deadline. I can totally see Glenn telling a team of people to shut the f****** and finish the f****** game.

      @BillStrathearn@BillStrathearn Жыл бұрын
    • Except for the cost part, yeah, he's down to earth.

      @DimitriMoreira@DimitriMoreira Жыл бұрын
    • @@DimitriMoreira I mean he's right on the cost part. Costs have barely increased over the last 2 decades even with massive inflation. They have to make a profit and $60 isn't very expensive for 15 to 100 hours of entertainment.

      @kn9300@kn9300 Жыл бұрын
    • What's down to earth? I wanna be up to earth.

      @fynkozari9271@fynkozari9271 Жыл бұрын
  • *Glen Schofield* is an individual I have immense respect for. He's like the American *Hideo Kojima.* - After *Konami* stole his creation and kicked him down, he got right back up and became his own boss. Thank you both for flipping off the suits and corporations. Showing them that just because they own your ideas, doesn't mean they can recreate them.

    @Nasarex@Nasarex Жыл бұрын
    • he is nowhere near as pretentious as Kojima. Actually he is quite the opposite with his grounded and straight talking nature.

      @memento81@memento81 Жыл бұрын
    • I’d more associate him as the john Carpenter of the gaming industry due to how much this man loves his body horror lol

      @titanjakob1056@titanjakob1056 Жыл бұрын
    • @@titanjakob1056 carpenter is a godfather of horror and popcorn flicks. Glen has one famous game.

      @blastard8980@blastard8980 Жыл бұрын
    • Dead On

      @romoludjabari7765@romoludjabari7765 Жыл бұрын
    • @Blastard well he's about to have 2 with The Callisto Protocol. Also isn't Dead Space not only considered one of the best horror games of all time, but one of THE best games ever made as well.

      @themastermind5638@themastermind5638 Жыл бұрын
  • The sound design in Dead Space series is still the absolute best I've ever heard in a horror game. What I like most about it is, like Glen said, the "scary machinery". _Everything_ sounds like it can injure you if you misuse it and, when you think about it, it's also pretty realistic so it helps a lot with immersion.

    @Taisto-Perkele@Taisto-Perkele Жыл бұрын
  • Thank you for having THE director of Gex on. Being the director of Gex does in fact make him the most powerful gamer and being.

    @GriffithFromBerk@GriffithFromBerk Жыл бұрын
    • Now that's a game I haven't thought about in a long time. Gex

      @AndyGneiss@AndyGneiss Жыл бұрын
    • Donkey Kong December donkey Kong December!

      @etonTEC@etonTEC Жыл бұрын
  • "Its not about getting my ideas in the game, its about getting the best ideas in the game" This is I think, at the core of what makes Glen such a great director. Confidence and humility aren't opposites, and he has loads of both. He has a strong vision for the things he makes, but understands that its a team effort and that he couldn't possibly have all the best ideas on his own. Being a good director is about having the vision to drive the project but the humility to be a productive collaborator, and you can see which directors are able to do that and which ones aren't cut out for it. Proud to see him doing well, he's an example for everyone.

    @cyrusposting@cyrusposting Жыл бұрын
    • Nah, we need to make sure that the ideas are as diverse as the employees. We need the black idea, the Latinx idea, the trans idea etc.

      @chrisg0001@chrisg0001 Жыл бұрын
    • i wonder who thought that putting death animation behind paywall was best ideas

      @OMEGALUL42069@OMEGALUL42069 Жыл бұрын
    • @@chrisg0001 why u say latinx my ancestors wouldn’t be fond of that. I and all my family here in La and TJ don’t like to be called Laninx, I’m Latino

      @darkodev6961@darkodev6961 Жыл бұрын
    • @@chrisg0001 what if most people who want to play these games aren't a diverse crowd? Black people and by extension others ain't playing horror games to this extent. As a Black man, the only survival horror I liked was Resident Evil as a series.

      @murk4552@murk4552 Жыл бұрын
    • @@murk4552 To be fair, Resident Evil is the GOAT of survival horror lol

      @gavo7911@gavo7911 Жыл бұрын
  • I would love working on a game with this guy. I hope Callisto Protocol will be a hit and he can keep making games for a long time

    @ttaylor7604@ttaylor7604 Жыл бұрын
    • It looks very promising

      @andu1854@andu1854 Жыл бұрын
    • @@andu1854 for real the engine looks batshit crazy

      @jackthecommenter2768@jackthecommenter2768 Жыл бұрын
    • Weren't they using unreal for that?

      @aureayamat4103@aureayamat4103 Жыл бұрын
    • @@aureayamat4103 yes they are

      @delta6855@delta6855 Жыл бұрын
    • He's been working on games since 1991. Deadspace was a masterpiece..Personally I'd say that even if Callisto Protocol is his last game, he's had an impact on the gaming World.

      @CWHolleman@CWHolleman Жыл бұрын
  • I really respect and love Glen's vision for horror and I wish more game devs were like him

    @sleepinginmybed4782@sleepinginmybed4782 Жыл бұрын
    • @@Gesuspiece A rocky launch does not equal bad game always. Look at CP 2077 now and tell me whether the launch really mattered?

      @TheResidentevilfan99@TheResidentevilfan99 Жыл бұрын
    • @@TheResidentevilfan99 exactly and they're quickly fixing the issues with CP too.

      @elliotjohnson9415@elliotjohnson9415 Жыл бұрын
    • @@TheResidentevilfan99 but cyberpunk is still bad though so bad example

      @paperclip6377@paperclip6377 Жыл бұрын
  • Man I'd love to hear his thoughts on the critics scores 😂

    @alc3062@alc3062 Жыл бұрын
    • Hahahaha yeah

      @mattymclaughlin5900@mattymclaughlin5900 Жыл бұрын
  • Usually when a game director talks about their game it’s smart to take everything with a grain of salt, but this dude has delivered on pretty much everything he’s done.

    @SeniorCharry@SeniorCharry Жыл бұрын
    • like peter molyneux or todd howard lmao

      @Shad0wmoses@Shad0wmoses Жыл бұрын
    • @@Shad0wmoses Todd Howard? No.

      @mog_3825@mog_3825 Жыл бұрын
    • @@Shad0wmosesdefinitely not Todd haha

      @Jrdarknessking@Jrdarknessking Жыл бұрын
    • @@Shad0wmoses Molyneux oversells great games creating unrealistic expectations. Howard oversold an underdeveloped disaster in Fallout 76. Howard is worse for that I think.

      @glenrichardson8266@glenrichardson8266 Жыл бұрын
    • @@glenrichardson8266 Todd made one misstep. Peter has made only missteps. There's a big difference.

      @mechanicalmonk2020@mechanicalmonk2020 Жыл бұрын
  • This guy is so likable by nature. And very knowledgable too about his creation. So cool will definitely support his project.

    @ErikSamuel1988@ErikSamuel1988 Жыл бұрын
    • He has that Cory Barlog or Hugo Martin vibe where he seems like just a normal guy who is a fan of video games and pop culture like us but just happened to catch a break and is able to create.

      @thefearofg0ds758@thefearofg0ds758 Жыл бұрын
    • Dude's incredible at explaining concepts in plain relatable language, without overloading you with jargon

      @limerslimer@limerslimer Жыл бұрын
  • Alien Isolation is a great example for the use of sound for horror. It raises the tension immensely and a sudden change of music is more scary in this game than running into the Alien sometimes

    @Paul5013S@Paul5013S6 ай бұрын
  • Horror games aren't necessarily my thing, so I'd never heard of Glen, but gotta say I really like him, he seems like a great person, very nice, honest and passionate. I already really respect him

    @Freezyloen@Freezyloen Жыл бұрын
  • This video struck me again that every aspect of a video game or any artwork has to be manufactured: nothing is accidental, everything you see on the stage is there for a reason, and someone had to make that decision. Incredibly interesting to get an insight into that process.

    @priyasinha3889@priyasinha3889 Жыл бұрын
    • Depends on the art I suppose. There’s also some happy accidents, but then there still has to be a conscious decision it looks better than the “non accident.”

      @reececaldwell722@reececaldwell722 Жыл бұрын
    • I see you've never played an Elder Scrolls game

      @CallMeTheWaffle@CallMeTheWaffle Жыл бұрын
    • Lemme tell you about a company called riot games

      @Anfallhund@Anfallhund Жыл бұрын
    • Not really if you’ve looked up the development of other titles especially older games.

      @magicjohnson3121@magicjohnson3121 Жыл бұрын
  • Glen’s always had that charisma. Plus I love that he looks like a mob boss.

    @MisterK-YT@MisterK-YT Жыл бұрын
    • 🤣

      @sebpaul3548@sebpaul3548 Жыл бұрын
    • Hand over the Callisto money pal

      @Sm0k3turt@Sm0k3turt Жыл бұрын
    • @@Sm0k3turt 😂😂😂

      @benakinnusi2518@benakinnusi2518 Жыл бұрын
    • S tier comment 👌

      @BaconBitsBru@BaconBitsBru Жыл бұрын
    • he kinda looks like doom guy

      @extrarradioghetto@extrarradioghetto Жыл бұрын
  • Love how all of the interviews I've watched show really committed professionals. Not only that, they've amazing personalities, not arrogant at all, just confident of their craft; deep, yet simple messages. Really encouraging!

    @sasdrusbaslisto9538@sasdrusbaslisto9538 Жыл бұрын
  • Games have been 60 since the NES days. Prices have stayed the same because the cost of physical distribution went down (carts to disks) and then distribution costs went way down (digital). Unfortunately, it hasn't kept up with development cost, which has now outpaced the distribution cost (can't go lower than effectively 0) Edit: that's why free-to-play with microtransactions is the proverbial meta rn

    @CheeseOfString@CheeseOfString Жыл бұрын
    • The issue is now they are making games $70 but have even more microtransactions than before. Even at $60, plenty of games continuously break revenue records. Wanting to raise the price is just pure greed at this point. Notice how it's only the massive publishers asking for more money, instead of the smaller ones that actually need to make as much as possible.

      @ks30512@ks30512 Жыл бұрын
    • All of these things are true, however the real issue with AAA games is they are being made by companies owned by shareholders. They are constantly in need of more and more money or else the system collapses.

      @denimchicken104@denimchicken104 Жыл бұрын
    • how many people where buying games 10 years ago and how many more are buying today?

      @valojj3197@valojj3197 Жыл бұрын
  • I love the fact he went in depth with each question and didn’t brush over things with blunt answers

    @KizWhalifa.@KizWhalifa. Жыл бұрын
  • Glen Schofield is a Horror master. And great game developer. Love this guy. Looking forward to The Callisto Protocol and being scared shitless.

    @vectoralphaAI@vectoralphaAI Жыл бұрын
  • This guy is awesome. Dead Space 1 is the most immersive game I have ever played IMO. You can tell there was a lot of passion involved . Haven't found many games that gave me that same suspense and fear, except maybe BioShock.

    @gregr8301@gregr8301 Жыл бұрын
    • Yes agreed! 💯 Find yourself a stable copy of S.T.A.L.K.E.R. shadow of Chernobyl (2009 complete) or better mod, I think you'll be pleasantly surprised on the immersion level given the vintage. Underground levels and X18/X19 labs are really creepy! Plus big-sandbox layout maps, not all tight indoor corridor linear progression. The Metro franchise is really cool, but definitely the latter. BTW, the audio production of Callisto seems more immediate to the lead character. While Dead Space 1 & 2 had enormous spatial reverberation and very convincing sound signatures of massive ship apparatus. In my HT playing DS1 was insane. The ambient cacophony of industrial noise was quite terrifying! Truly gave you the feeling of being just a tiny vulnerable life, stuck in the middle of a hellish massive city like space craft.

      @xxxxxxxxxx6903@xxxxxxxxxx6903 Жыл бұрын
    • He was in another video, maybe this channel I can't remember, where he was talking about the creation of Dead Space. It's worth a watch.

      @carsontodd2443@carsontodd2443 Жыл бұрын
    • The last of us

      @thenewmev.2077@thenewmev.2077 Жыл бұрын
    • @@thenewmev.2077 lolololololol not even close XD i wouldnt even call naughty dog games immersive, atmospheric sure, but i dont feel immersed like im there, every resi evil or fromsoft game are several magnitudes more immersive tha any ND game.

      @flamingmanure@flamingmanure Жыл бұрын
    • @@flamingmanure so you wouldn’t say any Uncharted or Last of Us game is immersive in any way?

      @thenewmev.2077@thenewmev.2077 Жыл бұрын
  • Thank you for the sound design shout out! I have been doing game sound design for over 15 years now and love it more and more everyday.

    @AaronGallant@AaronGallant Жыл бұрын
  • I really like how open and honest he is. Whole time every interview he just gives it to you straight.

    @thebunnybun@thebunnybun Жыл бұрын
  • Tiger Woods into LoTR... Unreal! THAT'S a Director level move

    @TheDylls@TheDylls Жыл бұрын
    • Loved this game back in the day and was genuinely surprised!

      @wcw07@wcw07 Жыл бұрын
  • I never get jump scared by anything like movies real life pranks sudden jumpscare videos but when I play horror games there is a feeling that at any moment something might happen and that feeling makes it really amazing I love horror games.

    @thegreatcyrus1138@thegreatcyrus1138 Жыл бұрын
  • Gotta love the Pyramid head and Nemesis picks. It's not surprising considering Dead Space. Those two franchises were clearly some of the primary inspiration for the game.

    @ToveriJuri@ToveriJuri Жыл бұрын
  • I could listen to Glen Schofield read a phone book and be completely immersed. He’s genuinely one of the best creators in the industry with so much passion for making video games. Can’t wait for The Callisto Protocol!

    @luckyasmr1374@luckyasmr1374 Жыл бұрын
  • Glen is so humble when he answers that he's not a writer. Because to make a scary scene, he needs to know how to build up, suspense, distract and execute, and he thoroughly understands how that works and how to make players have that feeling the whole game. He also makes players want to know and explore furthermore. That is nothing short of great writing.

    @otakoob@otakoob Жыл бұрын
  • i love this guy's energy so much. he would be incredible to talk to

    @jrhooman@jrhooman Жыл бұрын
  • Glen controlled the development of Dead Space. He knows what he's talking about. GLEN FTW!

    @TheRealSolidSnake@TheRealSolidSnake Жыл бұрын
  • Glen is great!! The detail he goes into for these questions just highlights his passion and he seems not to have lost it after all these years. Check out his interviews about Dead Space, fantastic insight into game development. Definitely been a top Tech Support video for me, would love to see him back for more!! Thanks Wired and Thank you Glen 😁

    @self_immolation@self_immolation Жыл бұрын
  • A great story hooks me every time. I've played games and watched movies that were super rough, unpolished, poorly scored, etc just because the story was amazing. How compelling the story is will make or break a game or even a studio. Glen can talk his trade all day and I would listen to every minute of it.

    @brucescherrer1581@brucescherrer1581 Жыл бұрын
    • As someone who puts story and character development at first and most of the things second as well, I can't say I'd put myself through super unpolished game or movie. And zero to none developer will waste a great story to a buggy gameplay (Uhm...CDPR)

      @erdemalegoz1816@erdemalegoz1816 Жыл бұрын
  • Nothing better than seeing someone passionately speaking about their careers/hobbies. This channel is excellent. And we definitely need more gamers q&a like this! ❤️

    @TheAcePJH@TheAcePJH Жыл бұрын
  • 2 years to complete the development of a level in some cases? Amazing

    @jgojiz@jgojiz Жыл бұрын
  • This dude is like the video game version of Henry Rollins. He's big, he's tough, he's manly, he's got a look that says he knows how to kill ya but he won't because he's not that kinda guy, and he's actually an incredibly intelligent, cultured guy, and a _massive_ nerd. He just looks and dresses like a heavy metal rock singer

    @Vesperitis@Vesperitis Жыл бұрын
    • Are you in love

      @4EverOurs@4EverOurs Жыл бұрын
    • Woah keep your pants on bud

      @Sneakyboson@Sneakyboson Жыл бұрын
    • @@Sneakyboson speak for yourself👖😂

      @Rayhaku808@Rayhaku808 Жыл бұрын
    • I didn't know grey t-shirts were "heavy metal"

      @bretthake7713@bretthake7713 Жыл бұрын
    • @@bretthake7713 I believe they are actually a lightweight polyester patchwork of fibers sewn together.

      @stolensentience@stolensentience Жыл бұрын
  • this guy just comes across as a genuinely sound, smart guy who knows his stuff. top notch.

    @nikitaworsley@nikitaworsley Жыл бұрын
  • I really was hoping someone would ask how being part of video game development on any level effects your ability to enjoy video games as a whole let along playing the game you created? I assume for most when it’s done no one plays it for fun. I imagine it’s like what it’s been for me where I was a mechanic and loved cars but working on cars all day took the life out of loving cars or working on them as a hobby.

    @mattvmani@mattvmani Жыл бұрын
    • There are videos on that, Its mostly the same, you still have fun but then you do a second playthrough and analyse it or you take notes and analyse it during quiet moments in the game

      @Azure9577@Azure9577 Жыл бұрын
    • I only have this one example, so it's hardly representative of all developers, but the game developers at Grinding Gear Games (makers of action-RPG Path of Exile) definitely enjoy playing the game that they develop. That said, PoE, like most modern MMOs, regularly have expansions and updates, so one could argue the game is always evolving and therefore different, which would keep the developers interested. The same can hardly be said about one-off games where you'd eventually memorise it.

      @thsscapi@thsscapi Жыл бұрын
    • Hey would you happen to know why the AC in my car only sometimes works? If I turn my car off and turn it back on then it will be fixed but only sometimes.

      @samusaran13372@samusaran13372 Жыл бұрын
    • @@samusaran13372 that can happen when your blinker fluid runs out

      @jamesjesus1828@jamesjesus1828 Жыл бұрын
  • Glen is probably going to go down as one of the most loved and talented people in gaming Industry. Listening to him shows how passionate he is with what he does.

    @sumitpop1@sumitpop1 Жыл бұрын
  • Them re-working the tiger woods engine for lord of the rings is pure genius lol

    @lazy_lefty@lazy_lefty Жыл бұрын
  • This guy is a legend. I hope he will continue bringing his vision to the sci-fi side of gaming.

    @externalsubway@externalsubway Жыл бұрын
  • "We spent a lot of time getting the timing and stingers right." - adds 17 of the same stinger fight situations.

    @powerhour5823@powerhour5823 Жыл бұрын
  • This man deserves all the respect for what he's done for the gaming industry

    @Geo-wc7jc@Geo-wc7jc Жыл бұрын
    • And the art world. And the entertainment industry.

      @kevinmills1318@kevinmills1318 Жыл бұрын
  • This guy seems so down to earth and charismatic! Would love to see more of him answering video game-related questions in the future not to mention he's a legend who made a game that still stands the test of time and still freaks me out to this day.

    @NightL3gacy47@NightL3gacy47 Жыл бұрын
  • Crazy some of these question submissions don’t understand that the fact of full immersion, activating your self preservation and survivalist instinct is a badge of honour for these developers. It’s proof that you’ve made an experience. Last of us 1/2 I could barely get through 1. And I stopped a 3rd the way through 2. Then I moved out and sold my PlayStation. But I still bought the special edition metal case of PT 2

    @jakebaker4066@jakebaker4066 Жыл бұрын
  • It's so rare finding video game director/designers/developers interviews, I'll treasure this one lmao. I really need to know what goes into creating a GTA or RDR series. Really admire these guys, just geniuses

    @love.sinayo@love.sinayo8 ай бұрын
  • “I don’t consider myself I writer, I consider myself a storyteller,” “So I write 20 pages of what I want the-“ I like this guy.

    @thirdparty952@thirdparty952 Жыл бұрын
  • This man's passion truly is intoxicating. He's one of the great ones. Dead Space still is one of my favorite horror games to this day! Obviously, I can't wait for The Callisto Protocol.

    @virtualwarp@virtualwarp Жыл бұрын
  • Glen you freaking nailed it on saying "movies 10 years ago to today is a small jump" especially for horror movies. But games are most definitely improving year after year. I remember BioShock 2 in 2010 and my god that game is still gorgeous.

    @fishman_tony@fishman_tony Жыл бұрын
    • Your example contradicts your point.

      @NotaRealScientist@NotaRealScientist Жыл бұрын
    • @@NotaRealScientist 10,000 crabs just went missing and you're more worried about my comment?

      @fishman_tony@fishman_tony Жыл бұрын
  • Very well spoken, this man. I think he got to be a director for a reason, he knows how to pass information and respect the other person, and probably, a lot of competence. But yeah, I like to hear him speaking

    @guilherme832@guilherme832 Жыл бұрын
  • "And you're still gonna get it wrong." I love this guy all around!

    @RacingSnails64@RacingSnails64 Жыл бұрын
  • As someone who has been LOVING survival horror games lately, this video hit the spot. It answered a lot of the questions I had on my mind and he shared many similar sentiments.

    @mattb2906@mattb2906 Жыл бұрын
    • Loads of interesting survival horror games for the PS1 and 2. The consoles have hidden gems. If you know Japanese, you'll have even more options. There are indie games for PC that are worth it, too. I recommend the ones by Harvester Games (The Cat Lady is the most popular one, it's part of a "trilogy" that is loosely connected if I recall correctly). World of Horror has an interesting design that harks back to 80s point and click adventures, but I was trying to play it the other day and got confused. I'll have to look up some guides 😅 The art was inspired by the manga of Junji Ito. If you want more Asian style horror, maybe check out White Day: A Labyrinth Called School and Detention.

      @t.castro4493@t.castro4493 Жыл бұрын
  • i loved this interview! very fun to watch, interesting questions and awnsers. You took your time with this one I liked that

    @bramkreulen3553@bramkreulen3553 Жыл бұрын
  • He created my favorite game series. Much love in almost everything he does

    @FragmentsOfWill@FragmentsOfWill Жыл бұрын
    • Except for dead space 3

      @FragmentsOfWill@FragmentsOfWill Жыл бұрын
    • @@FragmentsOfWill 💀

      @ultimatechad8738@ultimatechad8738 Жыл бұрын
    • @@FragmentsOfWill💀

      @arenndups5294@arenndups5294 Жыл бұрын
  • Glen is genuinely such a treasure, ever since the Ars technica interview, I could listen to him talk shop forever. Deserves to have his name up there with the Ken Levine's, Kojima's and Neil Druckmann's, fantastic creative and great dude

    @MisterBolticus@MisterBolticus Жыл бұрын
  • I appreciate his enthusiasm and passion.

    @jonathangreene4223@jonathangreene4223 Жыл бұрын
  • Wow, I really like this guy(: hearing him talk about his passion and being respectful and thorough with all the questions was really nice. Had a smile the whole video! For someone who has always wanted to design games, this was a must watch!

    @Auscilius@Auscilius5 ай бұрын
  • this was one of the most enjoyable Wired Tech Support videos

    @KhapriSun@KhapriSun Жыл бұрын
  • It's so apparent how much Glen loves his industry and how passionate he is about his craft when you listen to him talk - a true legend! Cannot wait to play The Calisto Protocol!

    @SwedishStud1@SwedishStud1 Жыл бұрын
  • "I don't care if my idea gets in the game, I want the best idea in the game." Anyone in a leadership position needs to hear that!

    @treywilliams485@treywilliams485 Жыл бұрын
  • I love how Glen gave shoutout to Silent Hill 2. Hiroyuki Owaku is such a genius. I legit scared when playing Silent Hill 2 back when i was a kid. Didnt even finished it and came back to replay it when im growing up. Finished it. Still gave me goosebumps. The recent horror game was Silent Hill PT.

    @TheLastQuazar@TheLastQuazar Жыл бұрын
  • Makes it that much sadder that Callisto Protocol ended up not being very good...

    @ablationer@ablationer Жыл бұрын
  • We're very lucky to have Glen in the gaming industry. The way he answered and explained all of the questions made it very easy to digest. Can't wait for Callisto Protocol!

    @madhouse_@madhouse_ Жыл бұрын
  • Loved when he said wow! after that question asking why game devs don't make their own engines. Shows how respectful he is to not call that guy a complete idiot. Why don't train conductors build the train they operate! I wonder why!

    @gregoryent@gregoryent Жыл бұрын
    • That was a really good comparison

      @rudyhernandez4962@rudyhernandez4962 Жыл бұрын
    • He was joking

      @Anfallhund@Anfallhund Жыл бұрын
    • @@Anfallhund Great joke! I laughed really hard. The earth is flat btw. That’s a joke because it’s stupid and not true. That’s what jokes are now I guess.

      @gregoryent@gregoryent Жыл бұрын
    • Though it would be better for games if everyone could make their own engines. Unfortunately it’s too expensive now.

      @magicjohnson3121@magicjohnson3121 Жыл бұрын
  • Amazing guy 🎉 Call more game developers, it’s really breathtaking to see guys that made games that we love❤

    @user-yx9xn9ed8r@user-yx9xn9ed8r Жыл бұрын
  • Loved to hear him talk! I think it'd be even more interesting to see him play a game while analyzing it.

    @EK-rz2xp@EK-rz2xp Жыл бұрын
  • Glen is an absolute legend. Absolutely cannot wait to play Callisto Protocol

    @betelgeuse_99@betelgeuse_99 Жыл бұрын
  • 14:09 is the thumbnail in case you wondered

    @LongshoreMeat9@LongshoreMeat9 Жыл бұрын
  • I like Elden Ring being hard. It makes the more frustrating and dreadful but when you succeed and get a victory, it feels amazing much more rewarding.

    @ninjapay9914@ninjapay9914 Жыл бұрын
    • I feel like he totally missed the point that games in that genre are just hard by design.

      @Goldy01@Goldy01 Жыл бұрын
    • @@Goldy01 i kinda agree though that games are getting harder on purpose. Considering elden rings success I wouldn’t be surprised if he was right and other games started amping up the difficulty to replicate elden ring’s success.

      @teethpastaa@teethpastaa Жыл бұрын
    • @@teethpastaa when demon souls and dark souls took off, there's already a new genre called 'souls genre' . idk if that's what it's called in EN media but that's how the CN calls it. Quite a few china studios developed very good quality souls genre, gotta say i've never played those, not sure how true to the genre they are but difficulty and design wise, they sure feel very Souls.

      @yaoichia@yaoichia Жыл бұрын
    • Honestly most people that find it hard are just failing at some basic fundamentals of learning or doing the same things, that arent working, over and over (Or being drawn to false conclusions just because they were "close" to beating a boss, especially when it isnt consistent).

      @changlee1196@changlee1196 Жыл бұрын
    • Trial-and-error gameplay makes one feel you stumbled into the solution by complete chance, instead of making you feel you planned it out and thus earned it.

      @llSuperSnivyll@llSuperSnivyll11 ай бұрын
  • More video games videos would be nice! Also love how he pointed that video games are a form of art that tells a great story

    @kinda5510@kinda5510 Жыл бұрын
  • This man made the original Dead Space what it is and is one of the rare games that even today feels modern and unique. I am a huge fan of Glen Schofield

    @UKRobs@UKRobs Жыл бұрын
  • The pricing bit is honestly a double edged sword and you brought up such a valid point. The games cost more to make, they should in theory become more expensive However, with the price point being $60 for over 30 years has forced companies into the introduction of things like lootboxes, battle passes and releasing unfinished games to meet deadlines. So on one hand, we get great games for 60 bucks, but then u have this scenario where Mario Odyssey and an unfinished game like Cyberpunk2077 both release for the same price at launch

    @kaizenkltr@kaizenkltr Жыл бұрын
    • Absolutely. People don't understand that to make games you have to convince someone to give you a budget. At a big company, you're convincing someone in the company. At a startup, you're convincing investors. The number of medium-sized studios with a hit that can fund their next game out of pocket is tiny (and they usually fold because they fail to produce another hit before they run out of money). Asset costs for a cutting-edge game are astronomical. You have to convince someone to give you a LOT of money. And they're not going to give you that money unless you have a clear path to significant revenue. They're not going to do it at just $60 (incidentally, he's wrong - it hasn't been $60 for about ten years; it's been close to 30 - and they were more expensive before that, not less). And if consumers are going to rebel for raising the price on a $60 game even though the real price has halved due to inflation alone, which pales in comparison to the increase in the size of budgets necessary to make these games - well, the investors care a lot that the real price has halved, and they're going to demand some other source of revenue.

      @M0du5Pwn3n5@M0du5Pwn3n5 Жыл бұрын
    • It's also partly that gamers are a weird bunch and feel really entitled about being able to play games but not pay much, or that it should be made a certain way that they like (especially if it's an IP they already know), and then will collectively split the dummy if they get upset.

      @squidge903@squidge903 Жыл бұрын
  • This guy has done a few videos like this, I like this one it gives a good indication of his vast strengths and various limitations, which he happily delegates.. I like it

    @richardm6985@richardm6985 Жыл бұрын
  • One of best video game support episodes, you can just see how passionate Glenn is about the industry!

    @d1000nuts@d1000nuts Жыл бұрын
  • I love how he talks about sound design for machines. There are machine rooms in Dead Space that are so loud that they make you anxious to leave them.

    @britishyankee961@britishyankee961 Жыл бұрын
  • Thank You for making the time for this awesome Q&A Video Glen Schofield

    @FrankTulloch@FrankTulloch11 ай бұрын
  • annnnnnnd he just left his own company LMFAO.

    @Jay-gi6oh@Jay-gi6oh7 ай бұрын
    • Yup, lmao

      @alilweeb7684@alilweeb76847 ай бұрын
  • Love this guy for having the patience to explain stuff in the quickest way possible.

    @AleksPizana@AleksPizana Жыл бұрын
  • This guy is a genius. Plain and simple. His team created an absolute masterpiece in Dead Space and now The Callisto Protocol is riding the well deserved hype-train.

    @volcomintality8638@volcomintality8638 Жыл бұрын
  • I haven't played Callisto Protocol but I LOVE this guy, his passion and his mentality.

    @LordVandor1@LordVandor111 ай бұрын
  • This guy so good at his job I have a tattoo of Dead Space iconography, one of my favorite video game series of all time 💜

    @shinykakuna2737@shinykakuna2737 Жыл бұрын
  • His passion for games is very inspiring 👏 love that he's still as happy to build and evolve games as when he started.

    @xxPenjoxx@xxPenjoxx Жыл бұрын
  • I love listening to Glen talk about video games. You can tell he is truly passionate about what he does. He has that child like excitement when talking about them. Really looking forward to Calisto Protocol!

    @viralrain5414@viralrain5414 Жыл бұрын
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