Substance Painter 2021 Getting Started - Part 02 - Filters & generators | Adobe Substance 3D

2021 ж. 1 Нау.
274 412 Рет қаралды

In this video we take a look at working with filters and generators in Substance Painter 2021.
Project files and workbook can be downloaded from Substance Academy: substance3d.adobe.com/tutoria...
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Substance Painter 2021 Getting Started - Part 02 - Filters & generators | Adobe Substance 3D
• Substance Painter 2021...

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  • For people struggling with materials as this video is OLD OLD OLD plastic glossy pure - plastic glossy in smart materials plastic matte pure - plastic matte in smart materials iron galvanized - metal galvanized in materials, however this one doesn't work the same as in video, the closest I've come is by setting grain intensity and normal variation intensity to 0 and it still looks soooo different

    @IR-RA@IR-RA2 күн бұрын
  • It's amazing that I have downloaded Substance Painter literally today and this whole series just dropped

    @kacperk5526@kacperk55263 жыл бұрын
    • absolutely

      @abiyyupanggalih854@abiyyupanggalih8543 жыл бұрын
  • I used a non-spider robot model for this that I made myself while following along. Remember to adjust settings according to YOUR model! Following a tutorial can produce nice results, but learning comes from experimentation.

    @elliejohnson2786@elliejohnson27862 жыл бұрын
  • i've been waiting to get into substance since i got into modeling in 2018, so glad i've got a computer that can handle it now, this is so easy and makes me so happy i don't have to go through constant struggles of being unable to texture

    @TheAngelArrow@TheAngelArrow2 жыл бұрын
  • Great Tutorial! I cant watch other substance tutorials since you have an amazing clear logical way of moving through the tools. I miss the old Oil Lamp tutorials that I used to review often but so glad you are still doing the later version of SP with Adobe.

    @RayCaesar1111@RayCaesar11112 жыл бұрын
  • I'm just starting with substance for the first time. These tutorials are so helpful.

    @leroywareproductions2497@leroywareproductions24972 жыл бұрын
  • Have to say, that I used Houdini, Blender, ZBrush, 3D Max and Maya and I've always thought that Substance had absolutely the best and most intuitive workflow of them all. It just feels like it was built by a team and knew the challenges and issues involved in texturing 3D meshes.

    @shaunheveron8407@shaunheveron8407 Жыл бұрын
  • Great tutorial man, great style of teaching as well they picked the right guy for the job.

    @niemanickurwa@niemanickurwa3 жыл бұрын
  • I've been following along this tutorial series, and this is the video that made me decide to buy this program. Great teaching style; thank you.

    @scatterbrainart@scatterbrainart Жыл бұрын
  • If you are metal edge wear not working that mean you baked it in at output size of 512 but you chose 2048 document resolution at beginning of your project. Try to bake it in at output size of 2048 an it will work . Worked for me.

    @amazingsound63@amazingsound632 жыл бұрын
  • SOLUTION TO EDGE METAL GENERATOR PROBLEM: Rebaking your texture and changing the "curvature" settings seems to help. Instead of ".001" I used ".003" and got a decent result (a bit thicker than the tutorials but you can keep playing with it). This has already been posted in other comments but it's worth repeating.

    @BeierFilms@BeierFilms3 жыл бұрын
    • thanks

      @neilnabh4000@neilnabh40002 жыл бұрын
    • Nice tip, Thanks!

      @MohamedAlyRabie@MohamedAlyRabie2 жыл бұрын
    • Thanks dude, I had no idea why I wasn't getting the same results as the video.

      @silverghost3063@silverghost30632 жыл бұрын
    • Hey David, how'd you know that would fix the problem?

      @silverghost3063@silverghost30632 жыл бұрын
    • Thanks for this lifesaving tip

      @techFAUX@techFAUX2 жыл бұрын
  • On the move second week now on this TUT, - learn a lot , and a lot of repetitions... THX , Wes...

    @mcroman-superfeat@mcroman-superfeat14 күн бұрын
    • Thank you much!

      @wes.mcdermott@wes.mcdermott13 күн бұрын
  • This tutorial is so good! just it has too much things being covered at once but still, it's great

    @cupcake5545@cupcake55453 жыл бұрын
  • this is amazing tutur/ very very informativity/ Thanks! 10\10

    @sinbrat977@sinbrat9773 жыл бұрын
  • This software is Incredible

    @spawn3d703@spawn3d7032 жыл бұрын
  • As a Dolphins fan, I like the selections ;)

    @tdesercey@tdesercey2 жыл бұрын
  • ya its realy good introduction

    @umeshr1554@umeshr15542 жыл бұрын
  • I already learned a lot.

    @mondainthewizard8514@mondainthewizard85142 жыл бұрын
  • I'm your biggest fan!

    @NCIS188@NCIS1882 жыл бұрын
  • Very helpful. Thanks

    @JeroenLapre@JeroenLapre2 жыл бұрын
  • Damn, this stuff is magic.

    @EmperorToast@EmperorToast Жыл бұрын
  • SOLUTION TO LEGS INSTANTIATION: If your legs wont Instantiate the texture for the Body, select the legs from the Texture Set List, go to Texture Settings (Tab beside "LAYERS") and select or scroll down to Mesh Layers, click on ID, then the mini-Shelf-thingy will popup and you want to choose your Color Map again. You may have to do this each tip for each Vertex Group/Mesh Layer every time. Even if it's displaying that it's selected your group, and it doesn't work, just do it again anyway and it will work. Happy Painting!

    @ChrisKGallon@ChrisKGallon2 жыл бұрын
    • This is the exact problem I am having. Thank you. I wish they were continuing to support the questions here, but the community picks up the slack!

      @focusonthefocus@focusonthefocus2 жыл бұрын
    • @@focusonthefocus I'm glad I could help! I use Substance regularly, so if you have any questions, feel free to reach out!

      @ChrisKGallon@ChrisKGallon2 жыл бұрын
    • still grey legs :( @@ChrisKGallon

      @LeGaLiZeDOOMz@LeGaLiZeDOOMz9 ай бұрын
  • Metal Edge Wear generator problem: If anyone else is having trouble with the Metal Edge Wear generator not working (applying across entire mesh weakly instead of concentrating on edges), here's a fix that worked for me. Went to Texture Set Settings and noticed that I had warning icons on all the mesh maps baked during completion of the first video. "Missing High Definition Mesh," I think it said upon hover. Scrolled up to the High Definition Meshes field above, under "High Poly Parameters," and loaded the original FBX with the tiny document button at upper right of the field. Re-baked the selected textures and the Metal Edge Wear generator started working properly. So far so good? Hope that doesn't cause other problems? But now I can't get the Body color to instantiate to the legs... just won't show up... UVs not right?

    @QBmobile@QBmobile3 жыл бұрын
  • Best tutorial

    @stefan1977full@stefan1977full2 жыл бұрын
  • generators are seriously cool

    @supremebeme@supremebeme5 ай бұрын
  • Is there any sort of logic you follow when deciding the parameter values when setting up materials? Seems like you know what kind of ballpark you'd want flake intensity for your galvanized metal for example

    @north6935@north6935 Жыл бұрын
  • In my viewport everything is blurry.Metal wear effects aren't realistic.It seems they are low resolution.Any reason?Lattern tutorial I haven't any issue like that.

    @alpernatif35@alpernatif353 жыл бұрын
  • Thanks!😘

    @sunbok.@sunbok.2 жыл бұрын
  • I'm following this tutorial as a first time user of substance painter, really great. But for some reason the texture are super blurry or low pixel detail in the 3D viewer. I look around the forums but can't find a good answer to this problem. Can somebody help me out?

    @anime36O@anime36O2 жыл бұрын
  • i made a model and applied vertex color to some of the polygons but when i use it in substance the edges of the vertex is mask are jagged and the mask is all over the place when i have a differnt vertex color please help ?

    @oneIT-69@oneIT-693 жыл бұрын
  • From MaPZone (I swear I'm not THAT old) to Substance... I ❤ you cats!

    @NathanHarris83@NathanHarris833 жыл бұрын
    • I was there for Mapzone as well : )

      @Substance3D@Substance3D3 жыл бұрын
  • Useful video but it would be good to say way you're picking certain numbers for the generators so they aren't just magic values.

    @bovineox1111@bovineox1111 Жыл бұрын
  • Hi! I'm really learning a lot from these tutorials, it's very enjoyable :). I have one small problem when applying the gradient at the end: it doesn't instantiate to the leg whereas everything worked well before. So the red parts of the legs are using the shifted color instead of the original as shown in the video. I did some investigations but I didn't find anything to explain why it behaves like this.

    @benjaminroman6646@benjaminroman66463 жыл бұрын
    • Make sure you instantiate it across texturesets, and make sure your position map is baked, with Normalization Scale set to "Full Scene".

      @Substance3D@Substance3D3 жыл бұрын
    • @@Substance3D I checked the Normalization Scale and it was set to Full Scene so I baked the maps once again and it solved my problem so I don't really know what was wrong but anyway. Thank you very much for your help :)

      @benjaminroman6646@benjaminroman66463 жыл бұрын
  • Why use hsl for the color shift instead of just changing it in the color?

    @thelaw3536@thelaw3536 Жыл бұрын
  • thankyouuuu so much

    @tacticaI.exe_@tacticaI.exe_6 ай бұрын
  • Had a problem with the edge metal generator not showing any edge wear. Turns out I baked the texture maps on 512x512 and not on 2048x2048. Rebaked the textures and it worked as intended.

    @froztbytesyoutubealt3201@froztbytesyoutubealt32012 жыл бұрын
    • Thanks a lot man, I had the same issue. Was wondering what went wrong, or updated version messed the process or not, but yes it was the map size. Thanks again.

      @surajitdhar@surajitdhar Жыл бұрын
  • How do you import that swatch .png and get it to show in the panel at @7.06 ?

    @jb_@jb_ Жыл бұрын
  • Just recently downloaded Painter and, as I am going through the video, there are a couple of assets I cannot find. The plastic glossy pure, plastic matte pure, and iron galvanized. There are plastic glossy, plastic matte, and METAL galvanized but they do not match with what shows up in the tutorial. Anyone else have this problem? Or just me?

    @FatalSchoolGirl@FatalSchoolGirl10 ай бұрын
    • There is also no "finish" option for the galvanized metal. There is only metal color, metal color variation, metal roughness, grain intensity, pattern scale, and normal variation intensity. Needless to say, my metal pieces do not look like the ones in the video.

      @FatalSchoolGirl@FatalSchoolGirl10 ай бұрын
    • plastic glossy pure - plastic glossy in smart materials (just remove Dust and Roughness Grunge layers in order to follow the tutorial) plastic matte pure - plastic matte in smart materials iron galvanized - metal galvanized in materials

      @niax17@niax179 ай бұрын
    • @@niax17 huge ups

      @Noahitis@Noahitis6 ай бұрын
  • Please Adobe, update the tutorials, it is REALLY hard to follow them, you have had many changes since the release of this video and it is quite hard to follow along, although the tutorial itself is very cool

    @IR-RA@IR-RA2 күн бұрын
  • At 8:02 you said press CTRL + Left Click Drag to ID but for me its the Right Click instead of Left. If anyone has the same issue.

    @carlosdirects4587@carlosdirects45872 жыл бұрын
  • Thanks a lot for awesome tools and tutorials but I was wonder that why there is two different model group (body+legs) instead of making them one piece! Animation purpose or what? Id map working very well anyway..

    @gocurt@gocurt3 жыл бұрын
    • Hey @utku demir, I'm not with Substance, but learned everything else except for Substance. This is due to 1 of 3 optional things you can do in Blender (the modeling software used in these tutorials). It was most likely because 2 different objects were modeled in Blender, then joined after they were modeled independently, giving them difference Vertex Groups, it could also be that they have different Vertex Groups, in which you can assign a different material to the group in Blender, giving them different Element IDs, like in Unity. This could also be achieved by makings seams, then separating the legs. I would put my money on the fact they were most likely different objects that were modeled separately, then joined after giving them different Vertex Groups.

      @ChrisKGallon@ChrisKGallon2 жыл бұрын
  • Hi again. I'm still following the tutorial. I finally made it to #2, lol. I'm pretty much following you what you. I've changed some colors here and there., but my materials look very out of focus, even when I scale them. Can you please suggest something I can change to focus them better? thanks Also, is there a way to scale smart materials? I was playing around with them a bit, and I can't find how to adjust the parameters. @Substance by Adobe

    @DisneyUpBoilerUp@DisneyUpBoilerUp3 жыл бұрын
    • I'm sorry that they aren't answering your questions. :( Hope you're sticking with it, though.

      @focusonthefocus@focusonthefocus2 жыл бұрын
  • I'm seeing an error, "failed to triangualte polygon" after loading in the spiderbot file

    @piotrnajda3000@piotrnajda30003 жыл бұрын
  • Hello, Can someone help me? At time slide 6:17 he had color 1 with a few layers open then at time slide 6:22 what did you do to get just the color 1 layer? The video skipped

    @bettlebug5988@bettlebug59882 жыл бұрын
  • the edge ware generator is not working help please

    @pardhasaradhi5202@pardhasaradhi52023 жыл бұрын
  • So I don't know if changes were made recently but the current materials in the latest version are completely different and do not seem to work the same way. I'm struggling to follow this tutorial because it is not up to date...

    @MannyLectro@MannyLectro10 ай бұрын
    • yea i cant find any iron galvanized anywhere

      @shamusmoore@shamusmoore6 ай бұрын
    • Try using an older version of substance paiter for your tutorials. I use version 8.3.1 to follow along the render in the latest edition version.

      @shaein49@shaein494 ай бұрын
    • same, I asked what could replace that, they recommend "rust" but it just doesn't work the same, it doesn't even have flakes intesity to change and looks quite different

      @IR-RA@IR-RA2 күн бұрын
  • Whenever a mask is selected, it brings up the wireframe (which is not happening in the tutorial). How do I toggle off the wireframe? In display settings "show mesh wireframe" is not selected, so it's not that. I've spent like 20 minutes googling this and searching all over the interface, its driving me nuts, it's so distracting.

    @MJ-li7fo@MJ-li7fo2 жыл бұрын
  • if i select the metal edge wear generator my black mask turns white instantly, why does this happennnn plz h e l p

    @nidhi4482@nidhi44823 жыл бұрын
  • I've baked everything while doing the first tutorial, and once I do the edge wear it does not show as it should, maybe the problem is that I think the model we are using is not the same, I downloaded it from the tutorial but when doing the geometry selection I can only select body and lens, there is no core or casing option.

    @adrianhebreros@adrianhebreros3 жыл бұрын
    • This ^^^^

      @anotherdoseofcorey7834@anotherdoseofcorey78343 жыл бұрын
    • Hey friend I realized that color selecting through the UV fill and a mixture of the vertex paint will allow you to get the same results at the start of the lesson. Best of luck to you.

      @anotherdoseofcorey7834@anotherdoseofcorey78343 жыл бұрын
    • I ran into the same issue. Fix: rebake curvature meshmap and mess with the sampling radius slider. 0.005 worked pretty well for me

      @ntroufan@ntroufan3 жыл бұрын
    • Also had the same issue. In my case, messing with the sampling radius and other settings did not work, the curvature map would always come out the same. The only solution was to "Generate Curvature from Normal Map" in the "Method" drop down menu in the baking parameters. What's more frustrating is that this is not the first time this has happened.

      @Joaobostaify@Joaobostaify3 жыл бұрын
    • @@Joaobostaify Both valid solutions to the issue

      @anotherdoseofcorey7834@anotherdoseofcorey78343 жыл бұрын
  • help.... that link in description not working...

    @art_o_maniac7984@art_o_maniac79842 жыл бұрын
  • 4:20 When I try to instantiate across texture sets, it doesn't bring the folder over to the legs. Just puts a single paint layer with nothing on it and yes I've made sure to have the folder selected not any of the contained layers or masks.

    @TheEggory@TheEggory2 жыл бұрын
    • Solved it. I never ended up baking the correct ID map for the legs. I had them set to material colour rather than Vertex colour. I must have missed that part in the tut and only did the body.

      @TheEggory@TheEggory2 жыл бұрын
    • @@TheEggory thank you

      @sterben5405@sterben540510 ай бұрын
  • how would I do the color shift from bottom to top? is there a way to invert it?

    @rikovladimir8655@rikovladimir865519 күн бұрын
    • Hi, the position generator is the best option. I think in the tutorial I used mask generator. With the position generator this is an invert option. I think you could also apply a levels effect above the mask generator and click invert option.

      @wes.mcdermott@wes.mcdermott13 күн бұрын
  • Is it possible to have like generated dirt, and still manually paint or erase that generated dirt with some brushes. Something like you did with dirt generator and fill, but just have the option to manually add or erase?

    @tonidinkic@tonidinkic Жыл бұрын
    • Of course you can. Just add a Paint effect on top of the generator, in the mask stack. Then you can paint black or white on top, manually. Painter never forces you to be full manual or full procedural.

      @Substance3D@Substance3D Жыл бұрын
    • @@Substance3D great, thanks 👍

      @tonidinkic@tonidinkic Жыл бұрын
  • What exactly means and does " tri-planar projection ? Really nice turorial , Im so happy to find it. Thank you so much really !

    @user-cl7vh8it9v@user-cl7vh8it9v2 жыл бұрын
    • and your explanation are really good. Clear, smooth , easy and quick . perfect !

      @user-cl7vh8it9v@user-cl7vh8it9v2 жыл бұрын
    • Instead of using the UVs of a mesh which is 2d data from a 3d mesh. Substance ( somehow, like its magic for real) projects the texture on the mesh in 3D! Meaning you wont have any seam issues like with UVs ( unless you are making the UV 100 % perfect, which is basically impossible). I still need to figure out if that means that UV are actually useless now, since why would you not use Tri Planar. Maybe someone can enlighten me :D

      @simonzhang3D@simonzhang3D Жыл бұрын
  • Layer instancing does nothing for me sadly

    @aramcreandopkmn3350@aramcreandopkmn33502 жыл бұрын
  • One quick question: What is the difference between adding a black mask vs adding a mask w/ color selection? Is the latter still a black mask?

    @matthewcs490@matthewcs4903 жыл бұрын
    • Black/white mask are blank slate, mandatory starting points for masks. Mask with Color Selection is a shortcut/macro to add a (black) mask with a pre-created Color ID selection filter.

      @Substance3D@Substance3D3 жыл бұрын
  • excuse me, do you know why at4:20 it doesn t happend to me

    @davidedezotti2856@davidedezotti2856 Жыл бұрын
  • Where is part 1????

    @victorchan8047@victorchan80473 жыл бұрын
  • 4:18 after Instanstiating across sets I got that iron texture but the orange paint didn't load up for some reason. Gotta figure it out.

    @sanzay.@sanzay.3 жыл бұрын
    • hey can u mail me the model? that link in description is not working...

      @art_o_maniac7984@art_o_maniac79842 жыл бұрын
    • Same here, instantiating isn't working at all.

      @WPguru@WPguru2 жыл бұрын
  • Shouldn't the paint layer be above the metal, and then a mask applied to the paint layer to reveal the metal beneath? This way if the 'under' layer had other height information or something it wouldn't cause inconsistencies?

    @xylvnking@xylvnking Жыл бұрын
    • Is the advantage that this way allows us to copy the effect across different layers, like we did with the plastic one? my guess

      @xylvnking@xylvnking Жыл бұрын
  • Is there just a way to select certain UV's you want to color, effect, filter, etc.?

    @DisneyUpBoilerUp@DisneyUpBoilerUp3 жыл бұрын
    • Yes, you can use the Polygon tool and set it to UV island mode, and use that for masks. Or do you mean Texturesets?

      @Substance3D@Substance3D3 жыл бұрын
    • @@Substance3D I was thinking just like selecting a UV of a specific piece of geometry in the UV window.

      @DisneyUpBoilerUp@DisneyUpBoilerUp3 жыл бұрын
    • @@DisneyUpBoilerUp Yes so all of that is possible with the Polgyon Fill tool (hotkey 4). Best to use it on a mask. You can then choose Tri, Quad, object or UV island mode.

      @Substance3D@Substance3D2 жыл бұрын
  • why i cant find the part 1

    @toufuzhang3270@toufuzhang32703 жыл бұрын
  • When model needs to be imported in substance, should we joined all the parts of the mesh and then import or remain separated and then also can be imported?? Joined or separate? Also if some parts is joined and remain separated how will get to know which should be joined or separated? Plz reply

    @valtaoi1586@valtaoi15868 ай бұрын
    • Hi! It depends on your workflow and how much control you want over materials of each mesh. If you want a lot of control and plan on making each mesh different from each other. It's better to keep it separate. If you have a lot of meshes that are similar, and you want to add the same material all over, it makes sense to combine them before you import. Hope this helps :)

      @Substance3D@Substance3D8 ай бұрын
  • 15:05 more complex masks to do

    @howvfx@howvfx3 жыл бұрын
  • When i m applying metal edge wear generator on coated metal layer... Idk why but it works on whole robot... I double check id maps too

    @AbhishekKumar-yq8je@AbhishekKumar-yq8je3 жыл бұрын
    • same happened to me

      @Apollo-zo4vh@Apollo-zo4vh3 жыл бұрын
    • You guys find a solution?

      @ivo6221@ivo62212 жыл бұрын
    • Noo

      @AbhishekKumar-yq8je@AbhishekKumar-yq8je2 жыл бұрын
  • Can any one tell me unwrap high or low poly

    @niteshsingla5447@niteshsingla54472 жыл бұрын
  • 6:20 two-tone color begin

    @howvfx@howvfx3 жыл бұрын
  • You sounds like Andrew Kramer!

    @tahmidkhana863@tahmidkhana8632 жыл бұрын
  • I don't understand why my dirt generation doesn't detect the inner corner. Anyone knows the solution?

    @arunwanhwangcharoen7884@arunwanhwangcharoen78843 жыл бұрын
    • Bake your ambient occlusio if you haven't already

      @Ryan3D_Games@Ryan3D_Games3 жыл бұрын
  • Somehow my Metal Edge Wear isn´t working although i followed the exact steps

    @moritzdorfmann8904@moritzdorfmann89043 жыл бұрын
    • It could be that you do not have the baked maps. Typically, this points to there not being the baked maps the generators use.

      @Substance3D@Substance3D3 жыл бұрын
    • Same here and I have baked maps. Found a solution in the comments: "The only solution was to "Generate Curvature from Normal Map" in the "Method" drop down menu in the baking parameters."

      @TGSuineg@TGSuineg3 жыл бұрын
    • I HAD THE SAME ISSUE I'M A TOTAL NOOB WHAT SHOULD I DO?????

      @jomargalicia@jomargalicia3 жыл бұрын
    • @@jomargalicia Click Bake Mesh Maps > Curvature > Method > Genarete from Normal Map

      @officialbariskilic@officialbariskilic3 жыл бұрын
    • @@officialbariskilic Oh my God! Thank you so much, this was driving me nuts!

      @ivo6221@ivo62212 жыл бұрын
  • 7:58 that scared the shit out of me

    @Xx_GamerGuy_xX@Xx_GamerGuy_xX3 жыл бұрын
  • 18:52 color switch

    @fractalelement857@fractalelement857 Жыл бұрын
  • Substance painter users mindset: ''It doesnt look real enough unless its D I R T Y ''

    @ten-ub4xd@ten-ub4xd11 ай бұрын
  • i closed properties generator and i can't bring it back ;/

    @damianb2791@damianb27913 жыл бұрын
    • okey neverminde ^^; just right click on the windows edge :D

      @damianb2791@damianb27913 жыл бұрын
    • @@damianb2791 Happened at least four times to me in a span of fifteen minutes ^^

      @arthipex8512@arthipex85123 жыл бұрын
  • i cant find iron galvanized

    @shamusmoore@shamusmoore6 ай бұрын
    • it is now metal galvanized, however doesn't work the same as in video

      @IR-RA@IR-RA2 күн бұрын
  • Instantiate across texture sets creates the instance layer but nothing shows up? It creates the instance file on the legs texture set, buts its still gray. I'm using the latest version.

    @josht1370@josht13702 жыл бұрын
    • I think I solved it. When you start the project in the newest version you need to make sure "Use UV Tile workflow" is checked and under that "Preserve UV...." is checked. Worked for me after that.

      @josht1370@josht13702 жыл бұрын
  • Did I screw up something? The Legs layer does not have any ID information. I'm manually painting but I think I should probably just learn to apply IDs instead? EDIT: I needed to hit the "Apply to All" button on the left side of the Layer selection of the Bake menu. That was not included in the tutorial.

    @focusonthefocus@focusonthefocus2 жыл бұрын
    • That was the solution, thank you so much for sharing! Now my layer instatiation appears across the legs as well 😃

      @WPguru@WPguru2 жыл бұрын
    • It is included if you watched the first part.

      @gdog8170@gdog8170 Жыл бұрын
  • 7:52

    @crizz7908@crizz79087 ай бұрын
  • SOLUTION TO LEGS INSTANTIATION: when you made baking, you have not selected the vertex color in the ID section. So go to baking mode go to the id section select vertex color and rebake all, then it will work.100%

    @manday3058@manday3058 Жыл бұрын
  • Mlk, se pá que o canal foi hackeado

    @3dreal479@3dreal479 Жыл бұрын
  • The worst part of this...its freaking subscription based... 😒 It's pretty awesome but for using it just as a hobby of sorts the subscription makes it too expensive for that use. So if your just doing as a hobby, might want to look elsewhere unless you just have money to burn every month/year.

    @knightmaremedia7795@knightmaremedia77953 жыл бұрын
    • Just pirate it then.

      @polinarolia2964@polinarolia29642 жыл бұрын
  • Video 01 in this series has been made private / unviewable

    @SaraWildeArt@SaraWildeArt3 жыл бұрын
    • Now wht should we can to see that vdo

      @cocolocoart5889@cocolocoart58893 жыл бұрын
    • I think there was a issue with the audio not matching the screen so they reuploaded it

      @Ryan3D_Games@Ryan3D_Games3 жыл бұрын
  • NOW I'M STUCK! THE METAL WEDGE WEAR IS NOT WORKING PROPERLY , IT'S FILLING THE WHOLE MESH WHEN IT'S SUPPOSED TO BE MANIFESTED ON THE EDGES ONLY, I'M 100% SURE THAT I FOLLOWED THE WHOLE TUTORIAL PROCESS PROPERLY... NOW WHAT SHOULD I DO?? WHAT KIND OF TUTORIAL IS THIS VERY FRUSTRATING! I'M A TOTAL NOOB THAT'S WHY I'M FOLLOWING THIS TUTORIAL, I ONLY HAVE LIMITED TIME TO WATCH TUTORIALS AND YOU WAISTED MY TIME AND STUCK ON PART 2.

    @jomargalicia@jomargalicia3 жыл бұрын
    • I also faced this issue, but when I closed the programme and reopened it and the issue is solved for me. I don't know whether this solution will fix your issue

      @Genesis-kv1ze@Genesis-kv1ze3 жыл бұрын
    • if this didn't solved your issue, then try to create an separate layer of galvanized iron with metal edge wear effect material in the coated layer group like we done to the color 01 group. might this will solve your issue

      @Genesis-kv1ze@Genesis-kv1ze3 жыл бұрын
    • I have the same issue and restarting doesn't help.

      @BeierFilms@BeierFilms3 жыл бұрын
    • @@BeierFilms then try the next method I had suggested

      @Genesis-kv1ze@Genesis-kv1ze3 жыл бұрын
  • tihs program's folder tree is the most braindead design Ive ever seen 😮‍💨

    @teemo1wildhunt944@teemo1wildhunt944 Жыл бұрын
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