The "Humans" of Apocryphal

2024 ж. 1 Мам.
42 473 Рет қаралды

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Claire and Jack Burke are two independent artists who share their experiences and opinions in the industry with their fans!
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  • I suggest a multimedia project: A videogame rpg for “the main story” A TTRPG for fans to create their own And a book full of short stories: a few of them mission reports from the hunters hope club, some of them odd and mysterious rumours and tales and a few of them old myths and legends.

    @pierocaramelli1493@pierocaramelli149315 күн бұрын
    • Exactly! It doesn't need to be restricted to a singular medium.

      @annapachar5125@annapachar512515 күн бұрын
    • this goes without saying but since this is as indie as it can get, focusing effords on one single point seems more possible than taking the risk of spreading their resources too thin

      @gabrieleduardoronlezama7757@gabrieleduardoronlezama775715 күн бұрын
    • ​@@gabrieleduardoronlezama7757 exactly. I think the video game should come first, then crowdfund the ttrpg & the book WHEN the video game is successful.

      @arkdetective@arkdetective15 күн бұрын
    • @@gabrieleduardoronlezama7757 I know, but I was more thinking around as "start with one of them and if it works out keep going"

      @pierocaramelli1493@pierocaramelli149315 күн бұрын
    • yee

      @intercontinentalballisticben@intercontinentalballisticben15 күн бұрын
  • While most people are probably gonna want this as a video game, I’ve gotta put my hat in the ring for a Tabletop Game. Everything I’ve seen so far seems like building blocks not for one singular story with specific goals and gameplay objectives, but a world with a lot of directions that players could take. Making it a TTRPG’ll give you a chance to experiment with ways to play that’ll conflict if you stick to the rigid parameters of what code could provide! Especially with the multiple gameplay styles you mentioned at the end - each of the Founders’ philosophies feel like they’d make for a video game with clashing genres, and a TTRPG would probably make the genres mesh a little cleaner!

    @ciciorcody8228@ciciorcody822815 күн бұрын
    • surprise surprise it seems many are voting for TTRPG approach!

      @peppa4412@peppa441215 күн бұрын
    • It'll also simplify the making process a bit because they don't need a coder or a team of them to create it, no music composer either, just writing story/world building/game mechanic and illustrations are enough

      @slimetank394@slimetank39415 күн бұрын
    • Preach my ttrpg brethren, ttrpg are collaborative storytelling mediums that promote creativity and experimentation. A perfect fit for this world and community.

      @user-ej3mj4ju6v@user-ej3mj4ju6v15 күн бұрын
    • I support this option for the additional reason that we are currently starved for creature catching TRRPGs other than the fanmade Pokémon TTRPGs.

      @HippoEnjoyer@HippoEnjoyer15 күн бұрын
    • Yeah I agree. It could be each of the members he made could sort of represent different classes you could play. I could see it being a mix of dungeons and dragons and call of Cthulhu.

      @alexpeterson1138@alexpeterson113815 күн бұрын
  • I think having an RPG would make sense. As you adventure, you'd add more and more to your party ala Persona. Each have their own strengths and weaknesses.

    @wobblewokgaming655@wobblewokgaming65515 күн бұрын
    • I think he could also do it the Ni No Kuni 1 way , which is like pokemon x xenoblade series.

      @notimeforcreativenamesjust3034@notimeforcreativenamesjust303415 күн бұрын
  • I like the idea you proposed of a game with limited combat where you use Engimorphs to solve puzzles.

    @user-ui7ro3qk8x@user-ui7ro3qk8x15 күн бұрын
    • I imagine like Pokemon Ranger!

      @jessalynkrenicki1431@jessalynkrenicki143115 күн бұрын
  • I genuinely believe that this should be a physical card game accompanied by a novel with illustrations giving fans a way to interact with the world and you the ability to create a story you can love and be proud of. I've never commented on a video before so I want you to know that this is one of the most interesting worlds I've ever had the pleasure to observe. I love seeing what you can create and I am excited to see more.

    @Hexicon-ew1se@Hexicon-ew1se15 күн бұрын
  • a TTRPG seems like it would be fitting for a setting like this! Being able to create your own character to fit into this world with their own motivations for joining the Hunter’s Hope Club, and exploring fantastic locations seems fitting for how bizarre the world is. Although, i think an RPG would work on a similar level.

    @hankbadank1701@hankbadank170115 күн бұрын
  • An RPG akin to games like Shin Megami Tensei / Persona feels like it makes most sense. The already established characters and what they stand for also lends itself well to a core story told through a video game with branching endings based on how you approached certain situations

    @citrusdaydream@citrusdaydream15 күн бұрын
  • I believe a TTRPG would be cool, but personally a regular RPG game sounds more enticing. Amazing designs and I can't wait for more >:)

    @WhiZ_Wizard@WhiZ_Wizard15 күн бұрын
    • True

      @Kirbythefrog@Kirbythefrog15 күн бұрын
    • By "regular," do you mean video game?

      @cakemanLHK@cakemanLHK15 күн бұрын
    • both

      @TotoMoon157@TotoMoon15715 күн бұрын
    • Yeah not sure about a ttrpg where you basically do all combat through summons

      @Ranter2@Ranter24 күн бұрын
  • Like Pokemon, you could always make it a bunch of things. A comic, a video game (RPG of some kind), a tabletop RPG, etc. Nothing’s stopping it from being a franchise beyond budget. And one version of the story could well fund another.

    @thevioletbee5879@thevioletbee587915 күн бұрын
  • For some reason i see this as a card-based roleplaying game. You collect cards of different enigmorphs or actions during the game and use them to tell a story. No idea how it would work, but a game like this would perfectly combine the creature collection and narrative aspects of your world.

    @senseibot8719@senseibot871915 күн бұрын
    • Maybe similar to Gwent: Thronebreaker

      @hectorbonillapardo7207@hectorbonillapardo720715 күн бұрын
    • or similar to inscryption

      @Jhams009@Jhams00915 күн бұрын
    • I'm actually developing a horror, monster collecting, deck builder and I think it would work for his design approach. Plus the deck building helps lean into the mystery part of battles, since cards don't have to be attacks.

      @just.chillin.killin6532@just.chillin.killin653215 күн бұрын
    • So like a deckbuilder?

      @LoveisStoredInTheLain@LoveisStoredInTheLain15 күн бұрын
    • @@LoveisStoredInTheLain maybe it'll be like dnd, but spells and features will be divided into cards, and each card type will be a type of enigmorph or certain items/actions/abilities. Sort of like a combo of dnd and magic the gathering

      @senseibot8719@senseibot871915 күн бұрын
  • TTRPG is probably your best bet and I haven’t really seen a good monster taming TTRPG yet so it’s got potential. In general, you can have something of a 80:20 split between the rules of FATE Accelerated Edition (FAE) and Dungeons and Dragons so their are rules that are flexible and customizable but not to the point that players don’t have anything to work off of. As for how I think it’d work mechanically for the players, you seem to have a basic class system setup, Illusion, Battle, and Study. Each getting bonuses to their respective class. To further spice things up since there is only three classes, add in a Enigmorph type specialization system based on the Enigmorph types you’ve already got. So they now get a bonus for doing things involving specific types of Enigmorph as well. So now you can make unique characters mechanically while still keeping it simple and players aren’t fighting for spotlight when there are inevitably two Battle class characters.

    @Aquaair911@Aquaair91115 күн бұрын
  • Quite honestly, I think this world deserves more than one medium through which to explore it. I think an open world rpg, a table top rbg, and graphic novels are all phenomenal ideas, but as someone partial to tcgs I think a card game would be super fun too.

    @KDHeron@KDHeron15 күн бұрын
  • A ttrpg sounds like It'd be a very good approach. Look at it this way: You'd be getting both parts of the whole. 1. You'd be able to keep the form of the story being told through word and art all while.. 2. Providing a playable game at the same time, allowing people to experience the world and interact with it

    @honeytapioca2899@honeytapioca289915 күн бұрын
    • theres also the chance of eventually making a video game based on the trpg rules

      @manuelaxolot4945@manuelaxolot494515 күн бұрын
  • To de honest, I imagine apocryphal as an open-world RPG.

    @elfytheanimator@elfytheanimator15 күн бұрын
  • A mystery visual novel is what I think this game should be.

    @jaxe8321@jaxe832115 күн бұрын
  • I love the idea of a ‘coffee table book’, something large and hefty with pages that look similar to the final illustrations in your ‘I designed gods for our monster collection game’ video or drawings from projects like MerMay, SmAugust and apoctober. It could be framed as an encyclopaedia, textbook, journal, field guide… with that format you could tell the story through more enigmatic means, we’d have to put together a story from context clues and tidbits (similar to earlier MerMay videos - which are my absolute favourites)

    @madmango7445@madmango744515 күн бұрын
  • The ideia of multiple resolutions for encounters, like battles, makes me think of Undertale, since the combat could be solved through other actions besides attacking the target

    @guilhermesanches8449@guilhermesanches844915 күн бұрын
  • I would love to see a TTRPG based around forming connections with creatures like the enigmorphs. Some relationship mechanics that differ between the different enigmorphs such as different needs, likes and temperaments would be really cool.

    @bryncristie5602@bryncristie560215 күн бұрын
    • A TTRPG would also work especially well with the idea that there are many ways to solve a problem as they are usually incredibly open. It would also be cool to see different enigmorphs with different balances of in combat and out of combat abilities, though probably none with only combat or only out of combat as that goes against the idea of allowing players to choose their route.

      @bryncristie5602@bryncristie560215 күн бұрын
    • Check out Monsters and Other Childish Things. Pretty much this except you only have one creature, but I'm sure there's some add on to it. (There's even a Persona hack for it that's really good!!) ​@@bryncristie5602

      @othaVIIIo@othaVIIIo15 күн бұрын
  • i think, due to your storytelling skills as a designer, that a visual medium will strongly suit what you have already created in apocryphal. which rules out novels and music, and i can't see any possible way for enigmorphs to fit in a video game, even an rpg, so i think this series suits comics the best, especially since the enigmorphs could lead to some really interesting panel breaking (ex. a fire enigmorph leaving a charred effect on the pages)

    @imstupid7614@imstupid761415 күн бұрын
  • Since you pointed out strategy, I think a turn-based strategy game would be interesting given this context. Especially with what you said previously of wanting to have the player avoid combat as much as possible. Maybe a good option would be a turn-based stealth game where the human characters have to investigate enigmorph activity while preventing people outside the world of eldritch secrets from encountering your own enigmorphs. The Human characters would be able to do things such as investigating clues, interacting with NPCs by running distractions, interrogations, or trying to convince people to be in the right place at the right time. Meanwhile the enigmorphs while riskier to use because they can unintentionally cause NPCs to panic if spotted can offer supernatural support such as fae types buffing conversation skills/offering support via illusions, construct types being able to manipulate machine parts, etc. This way the player would need to consider the whole of the map they're currently on and what NPCs can do to either aid or hinder their progress. IDK I think that would be a good way to make combat secondary to the investigation angle. I still think Enigmorphs need more than typing to be able to feel unique to use so maybe kinda like pokemon they have 4 ability slots with each enigmorph having access to different abilities based on type/theming. However, unlike Pokemon not all of these abilities are combat-oriented, some emphasize stealth, others mobility, or other utility, and yes some combat-oriented skills for when the player is caught or finds the enigmorph they're looking for

    @sethtruesdale1848@sethtruesdale184815 күн бұрын
  • 5:51 THE LADY BONE DEMON

    @scientificallyaccuratespino@scientificallyaccuratespino15 күн бұрын
    • Ah i see you are a man of culture aswell

      @tanxplayer-7108@tanxplayer-710814 күн бұрын
    • @@tanxplayer-7108 :))

      @scientificallyaccuratespino@scientificallyaccuratespino14 күн бұрын
  • A TTRPG would be great, as it would make it so people can make their own stories and enigamorphs. It would also make it so that the players could decide their own ways of using enigamorphs.

    @artydino4914@artydino491415 күн бұрын
  • IMO a Enigmorphs/Aprocryphal game would be something similar to the Digimon Cyber Sleuth games (where the player uses different types and attributes of digimon to use their hacking skills), but maybe less focused in the battles and more focused in puzzle solving. Also, iirc, you mentioned in previous videos that the method of getting enigmorphs would be similar to writing down about them. In some digimon games, instead of capturing or breeding the digimons, you mainly scan the data of the digimon you battle and then you manifest them when have 100% or more scan data of a digimon. So it'd be very nice to see Enigmorphs working in a similar way (tho the actual process would be more "archaic") Anyways, excellent video as always and i can't wait to see more about this new series you're creating! ^^

    @yamada_rob@yamada_rob15 күн бұрын
  • These designs are giving off a "tactical rpg" vibe to me. The way you described the different types of creatures and their matchups also feel very reminiscent of the "Weapon triangle" from Fire Emblem.

    @JinRupeeland@JinRupeeland15 күн бұрын
  • Oh my god, these mentor-like character's are so awesome. They are all so different and i adore them 😭😭😭

    @smashdoesbadart8013@smashdoesbadart801315 күн бұрын
  • Throwing my hat into the ring for TTRPG. Not just because i'm a rpg goblin who hordes games I will never play, but also TTRPG are a hell of a lot easier and faster to create in every way. The biggest issue is that if it's not tied to D&D it's really hard to market it, but with the youtube channel that's not as much of an issue. EDIT: Also there is already an TTRPG that gives a great template for this game: Vaesen. The game is literally about people in the early 20th late 19th century dealing with strange creatures through creative ways other than violence. It gives a great set of bones to build off of.

    @MrDrewwills@MrDrewwills15 күн бұрын
  • I believe perfect inspiration for a game is fear and hunger; you could have a mechanic of your characters being driven mad by some of the creatures or sights and that could increase the levels or stats of enemys you encounter and has a perfect mix of the style you have for your own ideas

    @teggart5788@teggart578815 күн бұрын
  • I personally believe that a sort of journal would be a good way to tell the story. Kinda a combination of the journal entries of Celeste and the idea of the "orientation" from the last video. Almost like a field guide of sorts

    @noahfitzgerald6830@noahfitzgerald683015 күн бұрын
  • Since you talked about wanting multiple different gameplay routes, it could be really fun to make it a TTRP. Then players can decide if they want to battle, do some shapeshift/subterfuge/intrigue, role-play things out in social encounters with people or Enigmorphs. Especially if you make a "template" for custom Enigmorphs, with stats, behavior, vices, interests, etc

    @genericcatgirl@genericcatgirl15 күн бұрын
  • I hadn't thought for different forms of media but I think either a mystery-adventure RPG or a graphic novel series with the same genre

    @jacksonatticus6939@jacksonatticus693915 күн бұрын
  • As other said, I think a TTRPG would be a great approach for design. Your designs could shine and be a main part, while still telling the story through them. I imagine it in a more mystery-style, where you have to reveal whats happening through using the abilities of the enigmorphs, but also through decoding messages or reading old journals or speaking to the locals. You can easily create great stories with this material, game masters and players alike can create characters, that fit into this compelling world and decide how they interact with the enigmorphs (do they "use" them or try to learn from them, etc.) The only contrary point to it would be, that you would need to build in a combat system, that makes it more engaging to play and also more "realistic". Yet I do not think that it would have to be a big part of the game, only an option to solve some problems.

    @flamell_@flamell_15 күн бұрын
  • Everyone's saying TTRPG but part of the fun of TTRPGs is the GM's ability to make every game unique, with a different story and even an entirely different world. Apocryphal has a really established lore, though. It's hard to make a new story without breaking the current lore of enigmorphs since it's really pretty set in stone. I saw one guy say that a book accompanied by a TCG works, and I honestly really agree; the combo of lore and player interaction seems cool. Maybe some sort of collaborative board game could work too, though; maybe there's one secret-unveiling main objective everyone's working towards but there's ways to take eachother down? Some hybrid between a board game and a TTRPG, where the story made is the mystery they're uncovering?

    @meeb_consumer@meeb_consumer11 күн бұрын
  • "In a World of Chaos, Mystery and Unpredicability, there is no one answer to solve every problem. Sometimes you must Fight, sometimes you must Flee and sometimes your Wits will be your weapon" is already enough to build off of, that I've already come up with something! A TTRPG would be a FANTASTIC route to go down, still keeping all of the artistic and design aspects, whilst all the elements from the games and media it spiritually takes from would be an interesting story AND game. There are module books in TTRPGS; Curse of Strahd with DnD for example, so going down the route of a planned story is totally doable and SO damn fun, with still room for people to do their own stories down the line. Using one full set of Polyhedral Dice and a one-to-two-page Character sheet could be all you need to play, with a similar dice-for-stats system that Kids on Bikes uses. Confront (Physical) Connect (Emotional) Constitute (Defense) Conceil (Magic) and Concentrate (Knowledge), placing a D20, D12, D10, D8, and D4 on each stat, rolling a D6 then adding one of the stat-dice for when the situation calls for it. Three of the 5 Stats already connect to the 3 Co-Founders in the video. Kane with Confront, Malacostra with Conceil and Caorain with Concentrate. And depending on the configuration of dice, that could give a Class or Trope- showing the kind of Hunter you would play as!

    @_SwishStyx@_SwishStyx10 күн бұрын
  • Table top RPG sounds perfect Also that Gun enigmorph is awesome and I want one on my team

    @Ghostbird5193@Ghostbird519315 күн бұрын
  • With the creatures and factions, this is giving off some Eldritch Horrors board game vibes. Solve the mysteries before the big bad completes its plan, where you then enter the endgame. Combine the gameplay of that with more roleplay elements and you've got yourself something. I will also say, if it does end up being a traditional board game, there's nothing stopping you from making said board game digital. You would have the benefit of more people being able to connect and play, while at the same time allow for more storytelling than what a traditional board game would allow, especially if it has a single-player campaign.

    @vermillionjustice7962@vermillionjustice796215 күн бұрын
  • I think a TTRPG would be amazing. It would allow for the still image designs but also allow the playstyle that you've mentioned in previous videos, such as wanting to use the enegmorphs in more ways other than combat. It would allow for people to create their own stories with a constantly evolving plot, centered around the players choices, allowing fir a more catered experience to each player.

    @chasederocher9487@chasederocher948715 күн бұрын
  • I'd love to explore more of this world reading and looking through your illustrations in a book format, but that's just a personal preference. I also like these videos format too though. Love this new project. Thank you for making this.

    @ratnakarporob@ratnakarporob15 күн бұрын
  • I love these characters!!! It's so interesting to see the kinds of unlikely personalities all united in the same mission. You've gotta be pretty devoted to be part of this club, so of course these people are so unique!

    @quonit37@quonit3715 күн бұрын
  • Wasn’t expecting Regiclam but it’s a welcome addition

    @Gtransformerfan03@Gtransformerfan0315 күн бұрын
    • I WAS THINKING THE SAME THING!!!

      @SunnyTheOpossum@SunnyTheOpossum15 күн бұрын
  • I love the idea of this being a game, the idea of making a team based of utility is very appealing to me and something I already do making pokemon OC’s with specific roles and jobs instead of battling

    @f1nzaferno598@f1nzaferno59810 күн бұрын
  • Disclaimer: Hi! I'm a new fan and not much of a comments person, but this project really caught my interest so I'm hoping it can be as good as it can be. I also apologize for the essay, I wasn't planning on to, but the ideas and interest just kept coming. I was introduce to your channel by your introduction video for Aprocryphal. The idea and the art that you had really caught my interest so I'm hoping for your success and a good result. The idea of a ttrpg seems very enticing as I've played my share of them, but originally being from outside of the States I imagine it'd be hard to ship or take people out of the country into account. Therefore I think the idea of a video game seems to be and feels a lot more valid as an idea. I understand that your demographic is people in America, but having it available worldwide is always a bonus. Now, regarding what type of game it could be, there are so many ideas that could work and be amazing that I'm hoping as long as you make "something" out of Aprocyphal the majority of people will be happy. As for what I think is a good medium is some sort of main story line either in an rpg or some sort of visual novel as your method of portraying the world, Aprocryphal, but the idea or gimmick for the game itself I think should be some sort of card-based game. Card-base games have generally not been in the limelight of games recently, but there have been some resurgences such as that indie game Buckshot Roulette, so people are aware of card-base games there just aren't that many that catches ppls interests. And also Im just a big fan of card-base games and there aren't any fun good ones that are available. Soooo, TLDR I think a good idea would be a simple yet difficult original battle card game, with a sort of visual or more interactive rpg for world and story building.

    @jeddzhong3173@jeddzhong317310 күн бұрын
  • I love this story and love seeing more of it!

    @deltatoons2435@deltatoons243515 күн бұрын
  • Keep up the good work jack, I can’t wait to see more!!

    @THELADZZZ575@THELADZZZ57515 күн бұрын
  • The more I see of Apocryphal the more I want to see it as a show like Eureka or Ware House 13 but with more practical effects and light CGI like the first Hellboy movie.

    @icewolf9067@icewolf906715 күн бұрын
  • I personally LOVE the sound of a ttrpg, I think the combat system would lend itself well to that format, and it would be a lot of fun

    @turtlecat2258@turtlecat225815 күн бұрын
  • I think a TTRPG would REALLY work for this game. Having the actual, physical book, illustrated by you sounds fantastic, and then having the freedom to fully, fully explore a world themed around discovery and exploration sounds amazing.

    @jakipop3397@jakipop339715 күн бұрын
  • Super Eyepatch Wolf's video on "Fake Games" has my mind fixated on this sort of "collaborative world building" that fakemon and adjacent projects already have, and I think they're already cool just being art projects... But, for something tangible, one thought that came to mind was some sort of investigative, choices matter, immersive sim RPG where your enigmorphs more than ever are tools to solve problems, like specs in a character sheet, and less just combat tools. Immersive sims have a really big scope even if each individual system is very simple as there's a very complicated narrative structure, but nonetheless a boy can dream.

    @natanmaia3575@natanmaia357515 күн бұрын
  • I think a combination of a TCG and a TTRPG would be a cool niche for Apocryphal to occupy. Players could choose one of three jobs that correspond with the three founders and gain benefits corresponding to how they interact with Enigmorphs. The Enigmorphs themselves could then be cards with art as well as three abilities: one for combat, one for exploration and one for studying. This would give Pokemon fans the ability to collect monsters and battle while still being a narrative-focussed game that has multiple ways to solve problems and progress the story.

    @dragonicdoom3772@dragonicdoom377215 күн бұрын
  • I think a book can give more of the mistery and a better storytelling than other medias

    @arthurreis346@arthurreis34615 күн бұрын
  • A TTRPG would be quite good for this, because then it provides a myriad of tones unbound by a singular narrative, providing a firm basis in world building and design

    @chasedavis9591@chasedavis959115 күн бұрын
  • I feel like a linear visual novel with battle-based puzzles would really suit the Apocryphal world, and fit really well into your strengths as a designer. You wouldn't need to design an entire function world with billions of side quests, but would be able to guide the player along the story you want to tell. Switching between narrative moments of characters/Enigmorphs and Enigmorph ability-based puzzles and battles would be a satisfying game loop, and would encourage players who 'tame' (idk how this mechanic would work lol) different Enigmorphs to approach the world in a slightly different way.

    @evanchilson9829@evanchilson982915 күн бұрын
  • This story is turning out so good, we oldschool pokemon fans need this!

    @experimentalviking@experimentalviking11 сағат бұрын
  • You mentioned in your first video on the series that part of Pokémon's success was it's multimedia approach. I feel like Apocryphal would also work well in many forms. Short stories, comics, and videos (like this) pique curiosity and excitement. I, personally, would love to see an open world exploration/collection video game version where one makes their own discoveries (a la Legends:Arceus). However, that feels like it could be just one avenue of many to explore. The great thing about developing the world first is that you're not restricted by mechanics or medium. You have many, many stories to tell, not to mention the stories others will write in your world. Wherever you go, however you get there, I (and many others, I'm sure) are excited to join you on this journey of discovery.

    @gwynethambrose9682@gwynethambrose968215 күн бұрын
  • I really love your drawings and way of thinking characters!

    @42VictorPessoa@42VictorPessoa15 күн бұрын
  • If you were to make a TTRPG, this is how i would design it. Each player decides on a character from this video, with one player acting as the "DM" who sets up the dungeon the party explores. Each character has different active and passive skills. For example, Araminta Kain, as HoS, has access to a weapon to subdue wild enigmorphs (controlled by dm character), but her tendency to violence means she has a smaller hand then others. The DM character randomly creates the dungeon from tile cards, and places clues underneath a number of them. The party attempts to find these clues to prevent the prime enigmorphs from wreaking havoc. Different primes have different win conditions. The dm also places wild enigmorphs under some of the cards. Each player starts with a set number of enigmorph cards (the more players there are, the smaller the hand size). Each turn a player can decide to move between adjacent tiles, searching the tile they occupy, or using an enigmorph card. Using an enigmorph card allows the player to do a certain action (e.g. a crow enigmorph could search a tile that is not adjacent to the player). Searching the tile means looking at whats underneath. If there is a clue, it goes towards the win condition. If there is a wild enigmorph, they are attacked and take damage, unless they have something to counteract it (e.g. Araminta Kain's weapon). Damage is seen as an insanity card. These cannot be discarded, and when a player's hand is entirely insanity cards, they "succumb to madness" and are out. Thoughts?

    @user-rl4tg2mr9n@user-rl4tg2mr9n4 күн бұрын
  • I think a TTRPG would make sense. Because this is a mystery solving game, it would be better if the players themselves solve the mystery rather than picking the correct dialogue option from a set list.

    @ethanemerson4862@ethanemerson486215 күн бұрын
  • I believe the best approach would be an extensive visual novel where battles would be more of a bespoke hand crafted puzzle to solve rather than you just grinding levels to overpower the enemies rpg style.

    @AIWARAS619@AIWARAS61921 сағат бұрын
  • Excited to see another Apocryphal post! You announced you were making it into a game around the same time I decided to revamp my own worldbuilding project into its own game - another collectible creature entry that draws a little bit on the Lovecraftian aesthetic. You've made me realize that while I'm building my monster roster, I haven't populated the NPCs nearly well enough. I have the barest skeleton for a few late-game characters, but I've truly neglected the villagers you grow up with over my game. Which is a serious problem, given I'm focused on a game where you are the rising tide that lifts all ships. It's all about collecting salvage and using it to craft monsters that make life better for the village.

    @MGDrzyzga@MGDrzyzga15 күн бұрын
  • The way that she’s a unclenching force that believes in the absolute eradication of the enigmorphs but bound by a code of her new home has studied how to fight power with power. Using them as an extension of her will or Kane’s morals instead of any platonic or mutual connection. Wearing her scars with pride and someone you do NOT want to mess with.

    @johnmobley9369@johnmobley936914 күн бұрын
  • I think a videogame is still the way to go, but maybe you would start as a non-believer. But somehow you notice (for instance a enigmorph that could function kinda like a starter pokemon), and you would discover parts of text and images to tell the story, rather than straight up work with the club. You would discover the world alongside the in-game caracter

    @IAmTheNobodyYT@IAmTheNobodyYT15 күн бұрын
  • I've always pictured apocryphal as a point-and-click mystery visual novel with a lot of horror elements

    @Mikakitty364@Mikakitty36415 күн бұрын
  • All of your cosmic horror art is so good

    @MelodyTCG@MelodyTCG13 күн бұрын
  • I think the way you imagined the creatures in the game use their abilities to solve puzzles would honestly work excellent for a TTRPG

    @volzuloof@volzuloof15 күн бұрын
  • Great stuff, Jack!!

    @matthewnolan4958@matthewnolan495814 күн бұрын
  • I think a visual novel style with investigation elements (like Professor Layton and Phoenix Wright) would really suit your concept. Especially because those types of games already have a nice mix of exploration and mystery, something you've mentioned in your videos is a key part of Apocryphal. Hope this helps!

    @dragonfiraga@dragonfiraga15 күн бұрын
  • Also 4 year of watching this work and it get better everyday please don't stop because you inspired me work on my own worlds thank you

    @jacksloth762@jacksloth76215 күн бұрын
  • This definitely has vibes of a solo adventure game with an immersive story.

    @khalidalali5936@khalidalali593614 күн бұрын
  • As a TTRPG enthusiast I think this project fits very well with them. One thing I love about these games is that you can take on encounters in different ways, being able to avoid combat through a more diplomatic means. I think that, in addition, the mechanics of having different elements that counteract others like in Pokémon is something that has been seen a lot in video games but not so much in board games. As a recommendation, I think that a format similar to Keys From the Golden Vault (which is a D&D module) could be good, which could be like small stories independent of each other but that end up being united by the same common thread. In this case I imagine it as a kind of "ghostbusters" role-playing game in which each story is like an assignment in which the party has to go to a haunted house or some catacombs or... In short, I think it has a lot of potential and I would play it. PD: Sorry if my english is not the best 😅

    @miguelbu883@miguelbu88315 күн бұрын
  • I see this world through the lense of a JRPG. The stage-mechanic of the enigmorphs would translate really well into turn-based combat, and with the themes of subterfuge and non-violent solutions for situations you could also use the turn-based mechanic for conversations and other things, kind of like Undertale and Yokai Watch

    @captnconfusion280@captnconfusion28015 күн бұрын
  • Story building is so fun in and of itself I’m happy to watch these vids

    @HamiltonIsLife@HamiltonIsLife12 күн бұрын
  • I love the depiction of the clam guy using his pearl eyes to sort of mirror human development from a fetus when transforming into a human

    @astick5249@astick52494 күн бұрын
  • Mysteries and the solving of them feels like it's pretty core to the whole theme so far. I think a puzzley detective game where you're trying to figure out what enigmorph is behind strange occurances would fit best.

    @datdamndog389@datdamndog38915 күн бұрын
  • You mentioned ttrpg and my head was immediately filled with possible mechanics to represent monster collection games and how to best allow players to express their characters, both stat and roleplay wise. I also feel like a different system to the standard dnd system would probably work better for this game should you choose to make a ttrpg system for this universe. I feel like something close to lancers accuracy/difficulty system would work pretty well for dice modifiers. I could also see the three leaders roles influencing the tone of multiple small modules for players to engage with. Like one where their battling against the shark mob (I forgot their name), one where they have to infiltrate an elitist club to find a prime enigmorph cult and a third that is themed around a dark disturbing city bursting to the seams with bizarre enigmorphs. Or better yet with the research themed module, they have to investigate a small costal town for a hidden unknown enigmorph that they have to track down both through the field and piles of old tomes and papers. Honestly at this rate I might just start building the modules and ttrpg because my head is just overflowing with ideas that I want to get on paper fast

    @Pixelcat607@Pixelcat60715 күн бұрын
  • I’m going to say something As a person who was a manager on a tabletop game and tried my hands with an indie game scenes Don’t make this into a video game mostly because those take A LOT OF time and money and especially one you are describing With that said I think the perfect medium to take this project is TTRPG as you said. Of course you would need to see how are you as a game designer but after a couple of one page rule games and maybe bigger projects I can see this be a great 100 page game later down the line, you already got the art skills for that just have to do some writing and math and you are “done”! In anyway amazing art as always!

    @gnoblin2528@gnoblin252814 күн бұрын
  • I feel like this could be a great puzzle/mystery type video game! I like the concept of it also being like a dungeon crawler, where you set out on expeditions and solve puzzles until you’re attacked. Maybe the farther you go into the expeditions and the stronger you get, the more weird enigmorphs you encounter.

    @saywha4882@saywha488215 күн бұрын
  • LETS GO ANOTHER VIDEO ON THIS

    @goldengamerhd4469@goldengamerhd446915 күн бұрын
  • I absolutely adore how many people are saying "TTRPG" and I agree! It sounds like an incredible medium for expressing this varying and expansive world.

    @calliopethebonk2863@calliopethebonk286315 күн бұрын
  • I think a comic book could be fun, but your ability to write narration is incredible. I wouldn’t mind some book that acts as a larger, physical version of the month challenges

    @Mayayayayyayayayayayayyaya@Mayayayayyayayayayayayyaya15 күн бұрын
  • I’ve been watching subjectively’s video for a while now and I’m so glad I finally have an actual account for KZhead so I can subscribe and comment on videos! This channels has inspired a lot of my own work and is part of the reason I finally got around to making my own channel, even if it is still in the beginning stages, Apocryphal has especially helped with some of my more horror/Eldritch based designs (even if it’s hard for me to strike a balance with my certain art style 😅)

    @ReverieArts@ReverieArts15 күн бұрын
  • I hadn’t considered a TTRPG for this project but I love that so much. Not sure that it’s the best format but it’s the one I want the most

    @parkerlee4775@parkerlee477515 күн бұрын
  • A TTRPG makes the most sense for the “problem solving” concept, where you can make creative moves toward the conclusion

    @starblade8719@starblade871915 күн бұрын
  • While I think that most people are expecting this to be a game, I do think a TTRPG would be very interesting for this concept. The idea that anything can become an enigmorph has so much potential that I can only see a TTRPG capturing. A comic would be cool for world building reasons perhaps, but I feel as though it's the weakest form of media to portray this concept with because it won't be as interactive as a creature collector would typically be. Really loving this project so far!

    @Minerrian@Minerrian15 күн бұрын
  • i think a pick-your-path type video game/visual novel would be intriguing with this concept

    @sunderthorme@sunderthormeКүн бұрын
  • Personally, I really like the idea of Apocryphal as a RPG/mystery. Exploring the world, cataloging enigmorphs, and solving puzzles seems like it would be a really fun way to get immersed in the world. I liked the idea you proposed in the previous video about limited combat, but mostly using enigmorphs to help you solve challenges throughout the world. Making it a video game would also help convey the horror aspect a little more I think.

    @spiralfire26@spiralfire2615 күн бұрын
  • i knew jack had to draw a crab for this series someday, but I didn’t expect that day to be today.

    @stinkymonkeyhehe69@stinkymonkeyhehe6915 күн бұрын
  • I love me some normal humans (seriously, I'm so used to you drawing monsters, I'm blown away but how characterful your human designs still are)

    @Sootielove@Sootielove14 күн бұрын
  • I've been playing a lot of 'Clank!' recently, so color me biased, but I think this would be a great deck-building, legacy-style board game. Travel through a dungeon sprawled across a board while you gather allies, guided by a rule book dictating the permanent ramifications of your choices along the way. *chef's kiss*

    @TheHobopotamus@TheHobopotamus14 күн бұрын
  • This feels more like an RPG setting from the characters and their parents

    @devonteedwards2093@devonteedwards209315 күн бұрын
  • I would love to see this either as a RPG or TTRPG

    @pierrehenridube3150@pierrehenridube315015 күн бұрын
  • This project is absolutely great!

    @byleth0726@byleth072615 күн бұрын
  • I don't comment on videos very often, but I've been following the channel since before your pokemon videos took off, and it'd seriously be a dream come true to see apocryphal become a TTRPG. I'm constantly homebrewing strange and eldritch creatures for systems not necessarily built for that kind of gameplay, and i have faith in you as a designer to come up with something fun and bouncy while still dread inducing! It especially could be fun to tie the different forms of enigmorphs to different dice, with Nascent Enigmorphs inhabiting smaller dice like D4s and D6s and the numbers going up along the evolution chain. A D20 gives you more margin for success, yes, but a 2 on a d20 is so much worse than a 2 on a d6, introducing a strategic element to the types of enigmorphs you choose for different encounters that could somewhat mimic the original creature collector concept. Whatever you end up landing on, I'll always support the channel and I'm hyped for this project even if it lands in a genre I have no personal interest in :]!

    @elmyboy2047@elmyboy204715 күн бұрын
  • i feel like this could be a really cool artbook where you can slowly piece the world together while reading.

    @grimplaysminecraft746@grimplaysminecraft74615 күн бұрын
  • A videogame guide Without a videogame is a wonderful way to explore another world. Vermis and Apple Quest do this exceptionally.

    @rinofthemill@rinofthemill15 күн бұрын
  • I believe having the game be a TTRPG is a really good decision. - Accessibility: With video games people have to have the correct platform to play it on, Sony, Xbox, Pc, Switch, Mac, Etc. But with a TTRPG anyone who has access to something that can read PDF can participate. Way easier barrier to entry. - Creativity: As a TTRPG you allow people to create the stories they want while also getting people thinking. As a TTRPG anyone can create content for the game and share it making an organic community built around the game! And as a creator it opens you up to release the kind of stories you would like to as additional optional material in a similar way to what Paizo does with Pathfinder and Starfinder. For reference they produce magazine style booklets in a set that continue one story for a set level range. - Monetization: It would be very easy to monetize and update the game this way. People would be able to buy the pdf (or a physical copy) and start right away. And as you want to create more content for the game you can release it in the form of stand alone books or zines for a price. You could also expand beyond books and pdfs by creating physical game pieces like dice and figures. - Player Investment: One issue I could see coming from a video game is the issue of contained stories and new monsters. As addressed above, with a TTRPG people have the ability to make their own story and choose their mode of play. With a contained video game there is only so many ways to enjoy the product. And it would be way harder to make continuity, like we saw with pokemon people want to take their monsters with them on their next adventure. That would be so much easier if it was all pen and paper. So if you wanted to make a sequel you could easily put out a new book with new monsters and an expanded area, and let the players do what they wish. - Development: Instead of having to code, or contract a coder, all you have to do is write and illustrate. The art you have already created could be easily transferred meaning you development ahead. Also you'd be able to get Q&A from anyone who would participiate in the game while developing. Big changes only have to be written down not re-programmed. So iterations could be made quickly and put out for trail. And due to the nature of the medium people participating in the Q&A could trial their own fixes.

    @elliotsmith483@elliotsmith48311 күн бұрын
  • This is exciting!

    @erinkarp@erinkarp15 күн бұрын
  • Wholeheartedly I would want this to be a TTRPG, so not only could you create 'canon' modules, but also give players a chance to tell their own stories within the same universe, and perhaps release new modules and expansions as time goes on. Whatever direction you take it, I'm eager to see what's next.

    @ParanormalSM@ParanormalSM15 күн бұрын
  • A Pokemon style mystery game would be fun. The player goes around battling other enigmorphs and finding clues as to the murder of Mr. Dore

    @mayoroftoontown@mayoroftoontown15 күн бұрын
  • Yeah, like most other people probably agree - this feels like an TTRPG. Especially a version of Call of Cthulhu, without the hopeless aspect. (like Pulp Cthulhu) You don't just hope to survive at least one mission, you are actually able to fight back and understand the threats.

    @manticore6963@manticore696315 күн бұрын
  • idk how fitting it is but the idea of a ttrpg based on this is SOOOOO cool it would be DOPE to write stories in this world

    @eraelias@eraelias15 күн бұрын
  • i would adore it if you shared more of the conceptualisation and brainstorming aspects of your character design process!

    @tea_n_ink@tea_n_ink2 күн бұрын
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