The Hunt For The Craziest Status Effects In Fighting Games

2024 ж. 15 Мам.
48 197 Рет қаралды

This journey takes us through many fighting games and their unique mechanics but I honestly could not believe what was waiting for me at the end in regards to the game with the craziest status effects! Fighting game is truly something so great!
Intro To Soku: • Intro to Touhou 12.3 H...
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Timestamps:
00:00 - Intro
01:20 - Android 21
03:50 - Debuffs
07:25 - Ailments
10:20 - Touhou Hisotensoku
16:20 - Outro

Пікірлер
  • Bro always has unique topics

    @seansagley6103@seansagley6103Ай бұрын
    • ohio topics

      @timmycu@timmycu26 күн бұрын
    • bro visited his friend

      @cresoma@cresoma15 күн бұрын
  • alright, i'm sold. all new fighting games need weather cycles. let's get Toxic Sandstorm Spikes going in fatal fury

    @bigredradish@bigredradishАй бұрын
    • Rare gen3 OU pokemon reference

      @pochocho8225@pochocho8225Ай бұрын
    • Fighting game but your fighter loses 25% on switch in, 12-50 based on rocks weakness, get poisoned and then take 6% every attack.

      @chungaplea3323@chungaplea332329 күн бұрын
    • @@chungaplea3323 naw 6%+ a small bit after every 3 attacks, while your oppent switches into a new guy and starts stalling out untill you die of posion

      @devolution-wt9ou@devolution-wt9ou29 күн бұрын
    • Thats an insanely deep cut for a non-pokemon video/channel haha I love it

      @tremaynebooker2150@tremaynebooker215029 күн бұрын
    • Marie from p4u2 has that(kinda)

      @Jp63a@Jp63a29 күн бұрын
  • I love how there are a bunch of generic topics and then the last one is just "touhou hisotensoku" This game is so random, i love it

    @panetoneninjacanal2692@panetoneninjacanal269229 күн бұрын
    • Lmao I was thinking on how to title it and I was like "the name kinda says it all"

      @qmanchu@qmanchu29 күн бұрын
    • Wait, it's atypical? It was the first fighting game I ever tried, and I never tried others yet, but that sounds fun :D

      @mafuyuhoshimiya8219@mafuyuhoshimiya821913 күн бұрын
  • Soku definitely deserves it's own video. The game's so unique, full of interesting mechanics, and most of those mechanics aren't Typhoon or River Mist.

    @Metahodos@MetahodosАй бұрын
    • Typhoon is just easiest to explain for people who don't understand all the other crazy stuff lol. I didn't even mention the spirit orbs or wrongblocking or any of that. Making a dedicated video is going to also focus less on those things unfortunately though because of how deep the game actually is

      @qmanchu@qmanchuАй бұрын
    • yes i agree

      @person5374@person537415 күн бұрын
    • Absolutely

      @mafuyuhoshimiya8219@mafuyuhoshimiya821913 күн бұрын
  • Cheers, I'm the Iku at 13:10, always love seeing our silly game get some attention.

    @dabomb196@dabomb19629 күн бұрын
    • Yo, dabomb! How goes?

      @NEETKitten@NEETKitten9 күн бұрын
  • Fun fact: The weathers were rebalanced in Soku compared to base game, SWR. Most notably, Spring Haze in SWR just disables melee outright.

    @Dukstless@Dukstless28 күн бұрын
  • Talk about Soku! is a really fun/wild game with a very active community. The fact that everyone was surprised with Asuka's gameplay in Strive when customization of moveset on cards and resource management is part of every character in Soku hahaha

    @christianvazquez1835@christianvazquez1835Ай бұрын
    • Bro yeah I think he's why I learned about Soku at all!

      @qmanchu@qmanchuАй бұрын
  • I'm a dimple man. I see people acknowledge Hisoutensoku in a duscussion of fighting games, I click.

    @neog8029@neog8029Ай бұрын
    • Yo a real dimple man?!?!?!

      @zacharyyoungblood7013@zacharyyoungblood701329 күн бұрын
    • ​@@zacharyyoungblood7013 I never thought I'd find one out in the wild!

      @TostadoMafioso@TostadoMafioso29 күн бұрын
    • Touhou hijack

      @bulb9970@bulb997029 күн бұрын
    • Dimple!!!!

      @Derk_Mage@Derk_Mage29 күн бұрын
    • The only Touhou game I played. Not sure if it's safe to delve deeper...

      @MrLuzakman@MrLuzakman29 күн бұрын
  • A dedicated Soku video sounds like a real fun prospect. I support it. Nice video overall, as well. Always liked the extra layers that status effects can create in other games, so seeing them done well in fighting games is always a joy.

    @BK-Vatras@BK-VatrasАй бұрын
    • I need to figure out where to start because I spent 6 minutes on it in this video and I barely said anything! Excited to try and tackle that idea

      @qmanchu@qmanchuАй бұрын
    • Pls talk about Soku. I love Touhou.

      @Ultimateval@UltimatevalАй бұрын
    • A Soku video has my support

      @AtJoee230@AtJoee230Ай бұрын
    • You can go on with how crazy soku is. Half the cast most basic bnbs delete a 3rd of your health and have some wacky hitboxes.

      @Rougealienpirate@Rougealienpirate29 күн бұрын
    • i agree

      @RealityMasterRogue@RealityMasterRogue28 күн бұрын
  • It's funny seeing Soku's weather being praised as when it came out in Hisouten it was super hated by most, the weather was reworked in Soku, but it didn't feel ths much different at first, they did more balance changes later on. I think the video is missing some other things that make the weather interesting, as going unga bunga in typhoon is fun, but most weather effects have interesting properties.

    @ImmacHn@ImmacHn29 күн бұрын
    • The thing about listing those other weathers is I'd have to explain some of the other mechanics and it just goes SOOO DEEP lol. I want to do it though, and I think I will soon. Typhoon is just the easiest to explain without also mentioning the spirit gauge, or cards, or wrongblocks, or any of that other goodness

      @qmanchu@qmanchu29 күн бұрын
  • hisoutensoku mentioned! thanks for bringing soku up. a full video would be cool, but as with most fighting games, explaining where the depth comes from can't fully express the depth itself. unlike other fighters, though, knowing about other fighting games won't help you understand soku much. normal concepts like whiffpunishes and mixups exist and are easy to spot in soku, but the decision-making around them is usually completely different. all this is to say, it's a unique enough game that the only way to know the experience is to play it.

    @namename1302@namename1302Ай бұрын
    • I've played some matches against a friend of mine but yeah I'm going to have to work hard to figure out an angle for this one

      @qmanchu@qmanchuАй бұрын
    • ⁠@@qmanchuThe one thing Soku has over many other fighting games is its resource management and awareness throughout the match. The Losers Finals match on Tessiro’s 300th tournament has some of the highest level playing. It’s a good watch.

      @redsprites5216@redsprites52165 күн бұрын
  • Hisoutensoku mentioned, thats cool! Funny enough, aside from the Weather System having various global effects, there are some Supers (Spellcards) that would also count towards being buffs/debuffs or ailments, so Soku really got it all in the Status Effect department. Aside from that, I think a deep dive into the game would be quite interesting as the game isn't discussed enough in the common FG circles and there is a lack of videos or material that actually discusses the Gameplay elements proper, especially considering how complex or messy the Offense and Defense can be with the lack of throws/proper high-low mixups and defense being astoundingly powerful. It's been 15 or so years and the game sometime still feels in its infancy when it comes to a complete understanding on how to play it optimally.

    @ShiGen@ShiGenАй бұрын
    • higenki

      @theINNOSINT@theINNOSINT14 күн бұрын
    • @@theINNOSINT Ehy there! 👋

      @ShiGen@ShiGen14 күн бұрын
  • Very small almost meaningless correction: Calm gives you the spotlight on HIT, not on knockdown. It also trades back and forth if a player is hit again during that Calm. In the case of a trade that knocks down, the player who wakes up first gets the spotlight (as is in the video). Thanks for making this, it's well researched and a good acknowledgement of a big part of what makes soku a fun system to play around with.

    @sigets5172@sigets5172Ай бұрын
    • Thank you for the correction!

      @qmanchu@qmanchuАй бұрын
    • hisigets

      @theINNOSINT@theINNOSINT14 күн бұрын
  • only played it casually and mostly a decade+ ago, but it feels like i see people asking for a game like soku all the time - short combos to spend more time interacting, customization in the form of decks, unique interactions and strategies all over. the cards that completely change a special move for the rest of the round (or just level it up) are such a cool concept, like the opposite of that deranged lab coat debuff. it also has a great community rollback patch w/quickplay (it's a discord game for the most part, but its not impossible to find ppl ingame at peak hrs - hopefully even easier after getting the exposure!) also, and i cannot stress this enough: patchy best 2hu

    @ckorp666@ckorp666Ай бұрын
    • Wow, I've never seen anyone so indescribably wrong. No, seriously, how a person can be allowed to speak like this is intriguing and baffling, confounding even. Words cannot explain in any amount of proper detail how incorrect, objectively the sentences which you've constructed are. If an ape had stood upright and spoke I can only assume it would say something very similar. Suika, is, *superior.*

      @3546546547@354654654727 күн бұрын
    • @@3546546547 an old friend, the main person i played soku w/ back in the day, her fav is suika. i've fought this war for ages; my blade is HONED -- u better back off...... while u still can............ ....................... ........

      @ckorp666@ckorp66623 күн бұрын
  • A dedicated Soku video would go unbelievably hard. Iv only watched like 2 videos so far but banger content dude ❤

    @nyomincia4470@nyomincia447029 күн бұрын
    • Glad you enjoy them! I recommend going back and watching some older ones of mine from the last few months cuz I've covered a wide array of stuff and new people tend to miss them

      @qmanchu@qmanchu29 күн бұрын
  • Oh my god I would LOVE a dedicated Soku video. Soku in my opinion is the most under-appreciated fighting game that definitely deserves to at least known because I mean- it’s very unique in many ways and its just overall very special to me.

    @sircombat3259@sircombat325928 күн бұрын
    • The amount of people saying this is overwhelming lol. I've got my work cut out for me

      @qmanchu@qmanchu28 күн бұрын
  • Dawg This might actually be the best FGC channel on YT

    @terry.1428@terry.1428Ай бұрын
    • Lol I appreciate that a lot man! I'm working hard over here. Wasn't sure how I felt about this one once it was made but I had to drop it eventually

      @qmanchu@qmanchuАй бұрын
    • It’s definitely my favorite

      @MrCrimsonftw@MrCrimsonftwАй бұрын
    • thats still making videos? then kinda agree (pls core-a gaming come back...)

      @patchiezero@patchiezeroАй бұрын
    • This channel is amazing but you still got jmcrofts and the king, of course, Core-A-Gaming.

      @stygiann@stygiannАй бұрын
  • I really, really, really like how p4a did the status effects. They translated so many things from the rpgs its actually nuts

    @Maxler5795@Maxler5795Ай бұрын
    • They did so much better than translating things from the rpgs, honestly. All of the effects would be “prevents opponent action” except poison and, ironically, freeze and shock.(Unfortunately, I learned while checking the effects that weren’t in P4, that freeze and shock actually were made into “lose a turn” effects in Reload. They’ve got a little more to them, but… damn) On the other hand, it’s too bad the effects are adapted so loosely; Panic and Charm would be hilarious in a fighting game. Normalize replacing your opponent with a level zero computer.

      @sumthinorother9615@sumthinorother961528 күн бұрын
    • I still love how they adapted Charm's "help the enemy" effect by having you just STEAL THEIR METER

      @Triforce_of_Doom@Triforce_of_Doom17 күн бұрын
  • Soku is one of those games that is so unique in how it pushes the boundaries of fighting game mechanics. It's in a league of its own, honestly.

    @notund-a@notund-a27 күн бұрын
  • This came up on my radar specifically due to Soku. I adore this game with all my heart and I'm glad you mentioned it! It's fun, too, how the timer being completely replaced by the weather system means that there's no way to stall out a win by health lead. Everyone needs to interact in order to secure the victory. As an aside, Calm gives you the healing effect on hit, it doesn't require a knockdown (which the footage itself ended up showing anyway). And as an aside aside, I would love to see a dedicated Soku video!

    @crapstickmemento4132@crapstickmemento413227 күн бұрын
  • SOKU MENTIONED RAHHHHH genuinely recommend people give it a shot if they’ve never tried it, there’s no other fighting game like soku and for good reason oh and fun fact, the game has received community rollback not once, but twice

    @audioshake6366@audioshake636629 күн бұрын
  • I am a simple man. I see what looks like soku, I click.

    @Gamesmarts194@Gamesmarts19429 күн бұрын
  • Yooooo using "today is special yesterday was not" for this video, based man

    @kamerona4723@kamerona4723Ай бұрын
  • Hisoutensoku sounds like such an interesting game! Even the card mechanic is so fun to mess around with

    @marudayo-@marudayo-28 күн бұрын
    • It really is its own special gem in the fighting game genre. You can't really explain it through other games' mechanics. It's just... Soku.

      @smol_hornet613@smol_hornet61320 күн бұрын
  • yoooo finally soku's appeared on the list. the only one i've seen FGC content creator discuss this underated game. the mechanic is fun and has a lot of depth. hoping for you one day talks about the jishin reset on Soku.

    @rendidatriansyah6103@rendidatriansyah6103Ай бұрын
  • The wildest status effect I can think of on a fighting game character is probably on the modded yomi character sunshower. Sunshower uses a status effect called sinking which he can apply to himself or the opponent in a bunch of different ways, and the short explanation of how it works is it's a stackable status that accelerates the character's negative penalty gain, forcing both players to become more aggressive as their sinking builds over the course of the game. Sunshower himself also gains a crap ton of different advantages from applying sinking to himself and to the opponent, pretty much all his moves (normals, specials, supers, even movement options) gain unique buffs at certain sinking levels or on hitting an opponent with enough sinking, sinking gives him a damage multiplier which helps with his pretty low base damage, he can spend meter to convert sinking into another status called protection which gives him a defense buff, spend sinking on umbrellas which can be used as projectiles that apply sinking to either player on contact or to launch yourself off them, transfer sinking to the opponent with certain moves, and at enough sinking his guard break inflicts sinking deluge, which burns all of the opponent's sinking to completely erase their health bar. Sunshower is literally an rpg character directly ported into a fighting game and I'm all for it Edit: yes I know sunshower comes from limbus company, I just didn't mention it because my comment was getting super long and my project moon knowledge is pretty much nonexistent so I can't really compare it to the source material, he looks like an incredibly good adaptation of the character though

    @fatyoshi696@fatyoshi696Ай бұрын
    • Yeah, he is LITERALLY an RPG character ported into a fighting game, as Sunshower and sinking are from a game called Limbus Company, and it was basically translated 1/1 from the original.

      @keeichidarow3157@keeichidarow3157Ай бұрын
    • Oh, sunshower heathcliff

      @QuixoteGarden@QuixoteGarden29 күн бұрын
    • POTENTIAL MAN!?

      @Qobp@Qobp28 күн бұрын
  • Always loved status effects and buff/debuff stuff in fighting games they are usually very dynamic and unique

    @terry.1428@terry.1428Ай бұрын
  • I have a feeling this will be a huge part of 2XKO. Several champions have unique mechanics that will probably find their way into the game in some form. Ori ball, Illaoi tentacles, Ekko rewind, etc.

    @flowchartk3n@flowchartk3nАй бұрын
    • Saying this

      @joesmama953@joesmama953Ай бұрын
    • Illaoi and Ekko are already in the game.

      @HeirofDacia@HeirofDacia28 күн бұрын
  • Holy shit there's an input lag status effect in Skullgirls? That's hilarious.

    @actuallynotsteve@actuallynotsteveАй бұрын
    • And the mobile game goes even crazier with the status effects

      @thalezito-4990@thalezito-499029 күн бұрын
    • Skugs is peak, pick it up for 2.50 during combo breaker

      @OctovenderReal@OctovenderReal29 күн бұрын
    • Havent played it since january but can confirm *_THERES ALOOOOOT OF STATUS_* and some cancerous ones.​@@thalezito-4990

      @fabiaaquino2207@fabiaaquino220725 күн бұрын
    • It's not a big amount of lag, so if you watch competitive play, it's rarely used outside of online play where there is already going to be at least a frame or two of lag to begin with.

      @randumo24@randumo2425 күн бұрын
    • @@randumo24 it's actually very good lol, ask any top player and they'll tell you. it isn't used often because it's very hard to get but if the Valentine has a resource assist and they'll use it for practically every mixup

      @OctovenderReal@OctovenderReal25 күн бұрын
  • A dedicated Soku video would be really cool!

    @docs.a.t.7161@docs.a.t.7161Ай бұрын
  • YES I DO! Talk about Soku, please!

    @mommyuki@mommyuki28 күн бұрын
  • Soku mentioned, let's go! 13:55 Holy shit it's Tessiro! Crazy to see names you recognize in videos like this.

    @NEETKitten@NEETKitten28 күн бұрын
  • A Soku video would be great, I first discovered it through someone hosting it on Parsec Arcade (back when that was a thing...) and it's definitely a complicated game to get into

    @BeeLy1011@BeeLy101128 күн бұрын
  • Thank you for covering Soku, it's a criminally underrated gem and outside of weather the game has a ocean of extremely unique mechanics. The English speaking community recently had it's 300th weekly tournament which was a absolute treat to watch (On Tessiro, the TO's KZhead channel) if anyone is interested in seeing some of the highest level gameplay.

    @greensky5328@greensky53289 күн бұрын
  • Everything comes back to Touhou. It's inescapable.

    @dabluepittoo-aqua4213@dabluepittoo-aqua421328 күн бұрын
  • SOKU, HELL YES!

    @EinManU@EinManU28 күн бұрын
  • Oh man i was waiting for the soku mention. That game is insane. I wish i was good at it

    @Avabees@Avabees26 күн бұрын
  • Oh my god that weather system is like GRD on crack & I love it.

    @Triforce_of_Doom@Triforce_of_Doom17 күн бұрын
  • Please make the Soku video. I played Touhou Luna Nights a few years back and ever since I've been dreaming with having Sakuya on a fighting game 'cause I loved her mechanics. I've even looked up the Touhou fg's but didn't understand enough to realize what was going on, but with your brief explanation, I just felt really curious to try Soku myself. Graze is another bullet hell mechanic they used masterfully in Luna Nights, so to have it in a FG seems amazing.

    @mrpinguimninja@mrpinguimninjaАй бұрын
    • Sakuya is fun in soku ngl I remember always trying to do combos or set ups with time stop spell cards.

      @christianvazquez1835@christianvazquez1835Ай бұрын
  • I don't know if you're considering platform fighters as eligible for discussion (not that the genre matters that much for the game I'm bring up) but Rivals of Aether is a great example of statuses and meters being a core component of the game. While not containing universal statuses like Soku, a good portion of the Rivals cast operate around some kind of buff/debuff application. Thought it'd be interesting to bring up because it's rare to see a game give so many characters their own individual micro-goals

    @malemailmanman@malemailmanmanАй бұрын
    • Oh yeah I love Rivals and Rivals 2 seems to be leaning even more into this idea which is cool

      @qmanchu@qmanchuАй бұрын
  • Shoutout to Taz in Multiversus for his seasoning system: He can shake salt and pepper shakers onto an opponent and hit them with other food items to apply levels of “Tasty” status to them. When their Tasty level is full, this immediately activates the “Cooked” status: they are temporarily transformed into a whole roast chicken that can’t attack, only run away.

    @deadfr0g@deadfr0g29 күн бұрын
  • Figured this was going to be about characters that can affect stats given LC21 in the community post tease. Great job as always!

    @TheSeventhForce@TheSeventhForceАй бұрын
  • soku will always have a special place in my heart, even if I don't really play it any more, because its the only fighting game that has sanae (but then when I lose with her I feel extra bad...)

    @midorixiv@midorixivАй бұрын
  • A Soku video would be really cool to be honest

    @kubutogamermania7075@kubutogamermania707529 күн бұрын
  • Alright a Soku video would be awesome, I'm on board with that

    @Feelin-Lucky@Feelin-Lucky16 күн бұрын
  • Soku mention! Hoo boy, this man's about to talk about the weather

    @smol_hornet613@smol_hornet61320 күн бұрын
  • Nice video dude :). Would love to see a vid about soku

    @jorunojesperino9615@jorunojesperino961513 күн бұрын
  • soku isn’t even the only 2hu fighter. There’s several of them, all with their own gimmick! soku might have the most active community, but I def recommend giving them all a shot

    @ariasfantasy8899@ariasfantasy889929 күн бұрын
    • I did check out the others and I was pretty floored cuz some of them even inspired Soku's mechanics itself and vice versa!

      @qmanchu@qmanchu29 күн бұрын
  • soku weather my beloved

    @user-pp9kn5ye6d@user-pp9kn5ye6d15 күн бұрын
  • TOUHOU SOKU MENTIONED, absolute dub

    @ninnymuffin2463@ninnymuffin2463Ай бұрын
  • Soku video would be very much appreciated! I absolutely love this game.

    @amazon3139@amazon313910 күн бұрын
  • Lovely video as always!! I'd love to see your take on the various training modes in fighters from old to new.

    @fern8594@fern8594Ай бұрын
    • I actually have been thinking of tackling that topic

      @qmanchu@qmanchuАй бұрын
  • oh i would love to see a video dedicate to soku that game is crazy, especially cirno

    @Chrisdorian17@Chrisdorian1729 күн бұрын
  • Always love to see your videos show up on my feed, even with the homepage being like shit and the bell not doing a thing apparently. Looking forward to ur next one! Did not even realize that Touhou game was this wild

    @Bareklongboe@BareklongboeАй бұрын
  • another qmanchu video... (lee voice) excellent... lol heres some ideas off the cuff what about a video on how weapons (sword, guns, a knife on the floor) are like designed. or whos got the best weapon in all of fighting game (best as in broken) also a video about "freaks/monsters" in FGs could be cool but i would wait for halloween lol

    @patchiezero@patchiezeroАй бұрын
    • I really like that second idea actually. There's some great stuff there

      @qmanchu@qmanchuАй бұрын
  • Commend you for putting so much effort into the intro’s editing

    @sakarain@sakarain29 күн бұрын
  • I’d love a video on Hisotensoku, that’d be really cool to watch. Nice vid.

    @aknight7642@aknight7642Ай бұрын
  • Oh a dedicated Soku video would be an absolute treat

    @eclipzex77@eclipzex7719 күн бұрын
  • More soku content? Absolutely!

    @ikushin2012@ikushin2012Ай бұрын
  • dude, this is genuinely such a unique and interesting topic i love the way you edit as well, you’ve definitely earned a sub

    @jipufix@jipufixАй бұрын
    • Thanks friend! I try my best lol

      @qmanchu@qmanchu29 күн бұрын
  • I'd love a dedicated Soku video. It's one of the hardest fighting games out there because of its neutral and other systems you have to manage, but it's also on the easier end for execution so it's pretty easy to pick up. I really recommend finding games and asking question in the global Soku discord

    @monstermadchenkoishi2403@monstermadchenkoishi240327 күн бұрын
  • I'd absolutely love to hear more about Soku, my god that weather stuff is so cool

    @tylerw1625@tylerw162529 күн бұрын
  • Thank you!!! I've recently been looking for the exact thing you described, a fighting game with debuffs as a central mechanic, because of Marvel Contest of Champions. Even though it's a mobile fighting game with no real pvp, i thought the way buffs and debuffs are used was super interesting and hoped a proper fighting game existed that used a similar idea. I researched a bit but this is the first I've heard of soku. Even though it's not exactly what I was looking for, the whole weather mechanic reminds me a bit of rpgs like pokemon which could be super fun and I think that more fighting games should use rpg elements. Keep up the good content!

    @JM-nq5gz@JM-nq5gzАй бұрын
  • hisoutensoku? subscribed!

    @stumpedtroper@stumpedtroper13 күн бұрын
  • Touhou fighting games have some of the most unhinged and ridiculous mechanics, it's just fantastic all through out to mess with Hisoutensoku also needing you to craft your own decks is a great way of making the experience even more unique The amount of customization you can do to each character from their deck is insane with that all the 4-5 command inputs can be switched out or in with the corresponding cards. Allowing you to completely mix up your kit, gameplan, supers, just everything. Heck, have you seen a super that can do damage in the next round? I certainly haven't before this game, Sanae and Patchouli has that as a 5cost super, you can literally activate it at the end of a round and the effect lasts long enough to be still there to provide advantage in the next round. Is it good is another question, but the fact that it's possible is hilarious. Each game with each character is very unique due to what you can do with each character, you can make each character play in very different ways, in a sense, just from a kit stand point, it's like Smash 4 but way more interesting in every way. The weather also makes sure that no two fights are exactly the same, you have to always adapt to the new weather. Snow literally lets you decrease your opponents super gauge, River mist absolutely fricks with all your spacing, Heavy Mist gives everyone life steal, there's just more and more, from funny effects such as whoops no one gets to see what their selected super is to simple effects such as melee is more effective, or to more shenaniganry effects that can outright turn the tide with supers costing one less to use. It's just so incredible. The later fighting games are also all very unique For example there's also a character that literally acts on her own at times and so playing her is almost like needing to do teamwork with someone else. Both HM and ULiL also has some really unique game mechanics, though sadly I wish AoCF was better at this, it's mechanic is far less unique compared to the previous ones

    @adamxue6096@adamxue609614 күн бұрын
  • A full Hisotensoku video would be great 🎉

    @ShinSHOGO@ShinSHOGOАй бұрын
  • Hisoutensoku sleeper agents wake up, tell about how much typhoon has ruined our matches

    @woolsnik4333@woolsnik433322 күн бұрын
  • Great video! 👍

    @killerqueen6054@killerqueen6054Ай бұрын
  • SOKU VIDEO, CLICKED AS SOON AS I SAW THE THUMBNAIL/

    @rickyboiiiii@rickyboiiiii20 күн бұрын
  • As a long-time Touhou fan and general FGC outsider, I really WOULD like to see that full-coverage Hisotensoku video. :V

    @Ariamaki@Ariamaki7 күн бұрын
  • I just found this channel and I must say I’m hooked on all the ideas and content here, I see a bright future for this channel if interesting videos like this keep coming

    @jurassicbacon@jurassicbacon27 күн бұрын
    • Glad you're intrigued! I try to get creative and talk about things nobody has talked about before so definitely enjoy the back log if anything seems interesting!

      @qmanchu@qmanchu27 күн бұрын
  • Haven't played Hisotensoku for years. But, it's crazy fun and dynamic. You should definitely do a video on it, as there's so much to it. Like the spell card system and how it can upgrade or change moves, the unique abilities of the characters, even the movement of some characters. I think there's a weather effect that gives hyper armor. The mixups between bullets and melee can be crazy.

    @TengokuEXE@TengokuEXE6 күн бұрын
  • I'd love a Soku video that game is what got me into the genre

    @KahilaTheArtSlime@KahilaTheArtSlime28 күн бұрын
  • Yes, please. One soku video please.

    @rickyboiiiii@rickyboiiiii20 күн бұрын
  • As an avid soku player and enjoyer, I love getting any content on it. I always feel like the Touhou fighting games get overlooked a lot, and if anyone talks about one it's normal aocf.

    @Meklein@Meklein28 күн бұрын
  • Yes dedicated video. I subbed

    @theviewer9363@theviewer936315 күн бұрын
  • Another great video

    @Tungdil_01@Tungdil_01Ай бұрын
  • Go for Soku! that game is so deep and layered it's Crazy. There is a deck building element that allows your character to evolve over the match based on what kind of deck you built and whether you spend your cards on supers, changing your specials, or upgrading your specials.

    @alexsterling5788@alexsterling578814 күн бұрын
  • Gen's countdown status effect is one of my favourites!

    @shinbios@shinbiosАй бұрын
  • I love your stuff, this video made me so interested in touhou too ❤

    @itsdevillion@itsdevillion28 күн бұрын
    • Thanks for the support!

      @qmanchu@qmanchu28 күн бұрын
  • Status effects are so cool to me, its like an additional timer or a new win condition. Like with the chizuru example sealing ya opponent. You go from ok, i got my fireballs and DP, to oh no I DONT HAVE ANY OF THOSE NOW. Damn Im realizing just how much I deal with status effects and debuffs in the fighters I play lmao i never paid it any mind. Great vid as always

    @DecepticonSwag@DecepticonSwagАй бұрын
    • Thanks bro! Glad you enjoyed

      @qmanchu@qmanchuАй бұрын
  • I would love a soku video!

    @patcherininko2436@patcherininko243629 күн бұрын
    • Time for me to start scripting it then!

      @qmanchu@qmanchu29 күн бұрын
  • Would love to see a video similar to your NE move or stance character video on Kara characters. Think you’d be able to give a super nuanced explanation of the archetype. Great video as always 👍

    @kmartrewards1429@kmartrewards1429Ай бұрын
    • Kara characters? Like characters with kara cancels? Or is there something I'm missing?

      @qmanchu@qmanchuАй бұрын
    • @@qmanchu im so stupid, i meant rekka. Think i was looking at 3S karas before this.

      @kmartrewards1429@kmartrewards1429Ай бұрын
    • @kmartrewards1429 yeah I've been thinking about how to tackle rekkas actually. The term I think has gotten overused lately so that's probably how I'd approach it

      @qmanchu@qmanchuАй бұрын
  • What a great topic, super good video! I'd be very down for a follow-up.

    @Jon_East@Jon_East29 күн бұрын
  • Good stuff as always 🙏. Most entertaining videos in the FGC

    @twistedrivera@twistedriveraАй бұрын
    • Thanks man! I'm a huge fan of yours as well. Good to see you making a comeback Edit: To YT content specifically I mean. Just watched ur vids last night haha

      @qmanchu@qmanchuАй бұрын
    • @@qmanchu Thank you, I appreciate the kind words! Have definitely been MIA, but seeing you and a couple of other channels has inspired me to start posting again, so keep up the fantastic work 👍

      @twistedrivera@twistedriveraАй бұрын
  • Every other comment is about Soku! We love, LOVE this game!!! Now, more importantly Tasogare Frontier; Twilight Frontier; TasoFro; ZUN, or WHOEVER! Needs to see this because we NEED another installment… MORE!

    @redsprites5216@redsprites52165 күн бұрын
  • At the moment i saw sanae on the thumbnail and saw it was YOU who made this video i was sold and needed to watch it.

    @fabiaaquino2207@fabiaaquino220725 күн бұрын
  • This was really interesting! I remember first seeing Persona 4 Arena back in the day and being blown away they had "RPG mechanics" in a fighting game, and now it's interesting to see how this has evolved over time. While I have issue with how the games beta was handled and it's business model, Multiversus is also pretty interesting in this regard. They take a lot of inspiration from MOBAs when designing characters, so a good chunk of the cast have buffs and debuffs. You have self-explanatory ones like Slow or Weaken but then there's things like Steven Universe's Bubbled status or Taz's Tasty status. Both require hitting the opponent with specific moves to inflict and then building up stacks of the debuff before it finally procs and the effect kicks in. Steven puts his enemies in a bubble, where they cannot move or attack (or BE attacked) for several seconds, basically turning things into a 2v1 in team matches, while Taz's Tasty debuff turns enemies into roasted chickens which can't attack but only flee from the hungry Tasmanian Devil who can either KO them or use his other special move to eat them and restore even more of his health than normal. If that game manages to stick it's relaunch (which I'm....kinda doubtful it will), they're bound to have more interesting characters and statuses too.

    @strategist9@strategist9Ай бұрын
    • I'm very interested in what that game can be. The potential is off the charts

      @qmanchu@qmanchuАй бұрын
  • I’d love to see a standalone video on Touhou Hisotensoku. Please do it!

    @ultimatekd@ultimatekd25 күн бұрын
  • Holy shit I didn't think people knew about Hisotensoku

    @monochromematrix464@monochromematrix46429 күн бұрын
    • The people long for it apparently

      @qmanchu@qmanchu29 күн бұрын
  • Best Status effect in a fighting game. Level 3 X Factor + Dark Phoenix MVC3...

    @acetraker1988@acetraker19886 күн бұрын
  • Touhou looks sick, I’d be very interested in a dedicated video

    @orcuswells649@orcuswells64923 күн бұрын
    • The people have spoken

      @qmanchu@qmanchu23 күн бұрын
  • soku is a wild game thats for sure. its also the only fighting game where you can kind-off change your move set on the fly through the card system (until you are stuck with the last one you used. i could be wrong though)

    @likky1@likky128 күн бұрын
  • For the ailments part, great example of it being implimented well is the fox clone in rivals of aether, the fire tick damage is really weak and doesn't last very long, but if he hits a burning enemy with a smash attack it will do much more damage, rewarding good setplay/reads and offense which the character is designed around

    @Luna-Lux@Luna-Lux13 күн бұрын
  • JoJo ASB has some wild status effects like, Rohan's Heaven's Door seal, Pucci's disc stealing or Fugo's virus that affects both him and the opponent.

    @wonsreal@wonsreal29 күн бұрын
  • let's go soku!!!

    @KaceyTime@KaceyTime6 күн бұрын
  • I don't really know much about fighting games (or pvp-focused games in general) but I'm a huge touhou fan. I didn't realize hisotensoku was so unusual, so this was interesting to watch. Soku isn't the only touhou fighter, by the way, though the others (aside from Scarlet Weather Rhapsody) don't use the weather system. instead, Immaterial and Missing Power is (as i understand it) a fairly standard fighter, and the other three (Hopeless Masquerade, Urban Legend in Limbo, and Antimony of Common Flowers) have the characters be constantly airborne. (HM also has an odd mechanic based around winning support from in-game spectators)

    @ultra824@ultra82416 күн бұрын
  • Honorable mention to UMK3 Noob Saibot's dark cloud and, like, the entirety of Eternal Champions

    @Super121830@Super12183019 күн бұрын
  • This game really needs more attention, it does so many things that are unique to itself and more often than not are copied, like one of the design notes for Marie in skullgirls on the old kickstarter campaign for dlc characters had this sakuya as a design reference

    @helrazr44@helrazr4419 сағат бұрын
  • HISOUTENSOKU MENTIONED

    @monikasalt@monikasalt29 күн бұрын
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