CLASH ROYALE is NERFING EVERY EVOLUTION! (Balance Changes Update!)
CLASH ROYALE is NERFING EVERY EVOLUTION! (Balance Changes Update!)
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In this clash royale video I am gonna show you the new clash royale balance changes for may 2024! Clash Royale new Balance Changes Explained! Clash Royale Update 2024! Final Clash Royale Nerfs & Buffs in Clash Royale! Clash royale newest balance changes includes evolutions nerf!
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Supercell seems to release something busted every month and once they cash in they nerf it.
They've been doing this for a few years. Get used to it😂
Welcome to Cash Royale. The credit card needs a nerf, plz.
this has literally been happening since 2017 lol
bro this is a good thing dont make it sound bad
@@0hBee The FC “N-E-R-F” is a bad thing. She’s going to be even more broken than she was. This man is so right.
So arrows kills evo archers, skeletons, bats, bomber and firecracker? Anyone else think arrows is gonna be lowkey broken
Its already broken
How it should be
The next evo will be arrows 😂😂
I mean, arrows were always supposed to kill those cards, buffing hp in evos was one of the stupidest things they could have done.
Arrows has been the best spell for a long time
DAGGER DUCHESS NERF OH MY GOD MAN FINALLYYYYYYYYY THATS A HUGE NERF TOO
Nice shiki profile pic
Not really
Not rlly fr it’s broken due to dagger mechanic so hp nerf not gonna kill it rlly
@@JacobKasza yooo i love shiki
@@njogkl best worst time I’ve had watching an anime 😂
They nerf it after they scam you into spending $$$$$$ on them.....Greedycell at the worst again.
based supercell movement fr
well yeah, its kinda like pump n dump i m happy arrows now counter evo cracker and opp cant spam evo bomber
It’s how they’re able to afford these updates and keep the game ad free
@@waitwhat3353yeah the same pass royale that was €5 last year is now €17. Stop defending clear scams
@@sirbeethoven They’ve been this way. It’s just now you guys are aware
battle ram evo nerf is unfair it already has so many counters and it being 2 cycles you barely get to play it .
Thank you! The only advantage it really had was the pushback itself..
I think battle ram is one of the few evos that would actually need the HP buff because this thing just does not connect Edit: checked the actual patch notes, it can still knock back the same things fireball knocks back, I thought the knockback had been removed outright. it'll probably be fine I don't think this changes that much
You need a one tight slap of evo battle ram
@@InsertFunnyThingHere Yeah lets give the ram as much HP as a lava hound that will make it balance 🤓
@@buddybrick1176 that's not what I said you inflated buffoon, a small hp buff would have done good enough
This is giving evo ice spirit a buff in a good way.
I agree
But still trash in my opinion. Probably having one cycle will make it good
@@hondurasen3632 Making a 1 elixir card 1 cycle would be so stupid
@@colle3291 probably it is but there is no reason to use evo ice spirit in any deck tbh
@@hondurasen3632 They could nerf the cycles of all evolutions next balance changes if the evo ice spirit is still bad after these balance changes
Everyone and their nan running lavahound Duchess but don’t worry lads, evo barbs got a nerf 😂😂😂
people are running giant more than lava rn
Lmao I play lava with duchess and barbs and mainly struggle against golem with evo zap so I think lava's gonna be even better💀
Arrows even get rid of evo archers and firecracker now lol
Been playing Goblin Drill for 7 months now. It’s a shame they buff the card so it’s overplayed then nerf it when people start crying. Was having a perfectly good time with the card before the buff when it was balanced, now it just feels like supercell ruined a card because they were incapable of balancing it and keep juggling its position in the meta.
Drill will still be good. They nerfed it to be in between pre buff and the buff
same
It did need a nerf but is it worse than it was before the buff now?
@@brucemarshall5681 nah its still better i think
@@hondurasen3632hm no they reverted the buff completely so its a d tier card again
The problem with the dagger duchess is the damage she does per second you practically cannot play a hog rider, wallbreakers, or any sort of small push because she melts everything.
FINALLY evo bomber nerf
No...
@@p3xddb yes
Yes😂
Dont act like just adding another cycle to it will stop you from crying about it .
now people need to be careful with its placement
I think the Elixir collector just takes longer to generate elixir now, takes 12 seconds to do +1 elixir, but it still generates the same amount of elixir but over 86 seconds instead of 65. So yes it is a nerf. Essentially needing a minute and a half to be of value
This is actually how the pump used to be, had much longer lifetime but slow generation. In this state, the pump was bad. Now is it going to be bad again?
@@HagurmertIt’s gonna be good
But we can't spam pump
It will be trash now. Unless you use a deck with no big spell.
@@Lucy_595so evo Zap would male the pump more meta
Ok, arrows are just going to be busted next season. Removing the pushback for the battle ram is to harsh, make it have a max bounce instead. Bats are now a F tier evo, and knight will be even more broken bc the thing that made it broken in the first place was it’s damage reduction💀
Knight is actually a really big buff. Idk if Clash Royale is stupid or what? Some cards literally got more like a buff then a nerf.
they wanted all evos not to have health increase, that was the point of the whole thing, evo knight now is just a normal night with a shield nothing more
@@mazinhussein4297 yea but that’s what made it broken when it came out
@Wwhustwer you cannot balance damage reduction bro, it's simply not possible in a game like cr, they would have to remove his function entirely to balance him
@@lolbitmanss_ true
this is exactly what we want to see! i see so many evo fc at top ladder and i don’t use a spell that can kill her so this is such a relief to see. the whole point of evolutions is that they’re supposed to have a cool ability, not just be a tank
Evo FC will be just as broken as ever. FC dying yo arrows sounds good but it’s meaningless. FC has a huge amount of range. She’ll get damage no matter what. You could have the best reaction time in the world but if some cunt bag plays hoggy plus FC at bridge she’s getting even more damage than before. This “rework” is not enough
Blud is not at top ladder , there are barely any evo fc decks atm
Which top ladder are you in? There is only little prince there
"top ladder" (champion league)
Fr
They are killing Battle Ram again. Two big nerfs and no buff. All the other changes have a least a little balance to them.
Dagger Duchess still does what she does (killing Hogs) but at least now she feels closer to balance, I can't complain about that. Btw my guys, everyone should use Arrows now, it kills everything.
monk usage ^^
Duchess nerf is all I wanted to hear ngl that i don't wanna see her EVER AGAIN. I like most of the evo changes as well, the only one i'm kinda mad about is Evo barbs, they gave them a nerf to the hp for a buff to the duration of the boost but if they keep hitting the target it resets anyways, so what's the point? I'm not a top player so idk, i just don't see how the duration of the rage boost can help them in any way except going faster for like 1 extra second
Facts, the buff is pointless and the nerf makes them even worse, they get countered so hard and now especially since everyone’s going to run arrows 🎉
Wanted to mention, Royaleapi mentioned they miswrote what the Ram nerf actually is. It’s not getting rid of all knockback, it’s only getting rid of knockback against very heavy units (giants, Princes, MK). I guess the 4->0 Knockback only meant for those units. Otherwise, it remains the same. It was a tweet or on Reddit I believe
Elixir Collector change is more time to generate one elixir, but the overall time of the card is longer by the same amount so in general it will produce the same amount of elixir. However, since the HP was not buffed, spells such as fireball rocket etc should now have a positive trade against it.
Thats awesome
Lol how can rocket get a positive trade against it
@@Lucy_595oh yeah, it’s big brain time
@@Lucy_595 sorry not rocket but fireball poison etc
The game is now basically fully orbiting and dependent on arrows, ngl I think the royal recruits and giant normal version could use a better buff, for royal recruits maybe make their shield also as strong as the guards and for royal giant make the shockwave as strong as it was to stop mini pekka and barbs, and for evolved valkyrie I think honestly the tornado should kill skeletons and bats or even last a little longer like a regular tornado
Like the ideas 👍
wait for musk, 3 wiz, flying machine, witches and s drags. The reason they evolved cards with 3 elixir first is to spent as much money to arrows and this meta so that they could directly shift it.
Did clash royale recently hire someone to slap some sense into them? Interesting
they made moola, now they make the game balanced again in preperation for crl
Wdym? These changes suck lmao you f2p players killing the game once again
@@Christan78656nah it’s good dagger duchess is busted because it forces you to play it instead of princess tower because it better than princess tower while having more hp. But I guess some of the evos like rg, mortar, and royal recruits didn’t deserve that big of a nerf
I hope these pump change have the intended effect as a nerf and not accidentally buffing it
evo knight will be the best evolution now, i think the other evos got a bigger nerf than the knight
Instead of buffing evo ice spirit they nerfed all evolutions to the same level as it
just random idea but healing troops could have some bonus healing when healing shielded troops, could add a bit more strategy and would be great for boosting healing troops since they are pretty weak right now
Thanks for making content bout the changes. Was looking forward to what pros think. You rock!
mortar nerf is harsh bro its gonna die
Idk man. Supercell likes to nerf evo morter. It will be dead.
Mortar nerf is unnecessary
I literally just upgraded it to lv15!
All great changes, hp nerfs were long overdue evolutions should be just about their unique ability like the sparks extra damage for firecracker. Making them have more hp and living spells the regular version doesn’t is just unbalanced
Bats I feel was unjustified
Tesla balance change is a massive buff a reaaly massive one if they dont change it it will be beyond broken
The edit on the screen from red n green buff nerf category into transparent.. haha
Alright hear me out so i think a good change to evo bomber would be to make it so that each individual bounce does less damage that way he's not doing so much the tower and then also keeping the 2 cycle change as well
This is the best idea i’ve heard about the bomber nerf
Evolution battle ram is too much. The only card missing is the LITTLE PRINCE TO DIE FROM FIREBALL (already a negative trade, but at least to get result instead of leaving it alive)
Card would be unplayable if it died to fireball
@@mikey5589 no, since it's a negative elixir trade so it can still be used as bait.
@vladn4321 then they might as well just remove its ability as well because it not even being able to reach the other side of the arena without being fireballed kills usage
@@lolbitmanss_ You can out cycle a fireball or bait it with other units. Maybe for the little prince ability a buff can be that the summon time would be much lower, therefore still being able to summon it when you see a fireball coming. That's my feedback for this game which I have played since beta. Fair trades regardless of the card rarity would make it more balanced.
They still need to nerf evo firecracker range. She can literally hit your tower from halfway on opponent's side because of attack range + range of spark.
Frrr
Relax just run arrows and problem solved, you’ll get your free 100 dmg on the opponents tower while killing that garbage evo
so killing with arrows and hitting enemy tower to boot is not an advantage?
Well, about the evos, the royal recruits need an actual buff like they can't keep up and they always get pelleted and they die and they don't do well with defending and attacking, they need more HP but or a damage buff, and also, about the duchess.... They caved in for the cheap spam cycle deck players, and now you see most will start to go play princess tower as now the duchess would just suck so much and won't be able to do anything, now beat down decks would be on top, but at least it's better than the vomit decks of before
Definately agree for recruits!
Cannoneer nerf is one of the most ridiculous things I've seen them do.
It would make so much more sense if all of the towers had the same HP regardless of what character was defending them.
Exactly man
Ong
These are amazing! When are the balance changes coming into the game?
They are only doing this because there has become such a range of broken evos… that you arnt required to buy the latest one to compete anymore.. nerf all the ones released.. then the next one only has to be kinda broken for it to be required to be bought.
I think they are saying that the elixir pump will essentially generate the same amount of elixir but it will take 33% longer. So instead of the pump giving all 8 of its elixir in 65 seconds, it will take 85 seconds
Here's how I think elixir collector will work. They increased the duration and the time to attain each elixir. Every building has a decay rate and hp stat. Now, the elixir collector will have the same hp which means if you spell it, it will take the same hp away but they won't get one elixir in addition to the death elixir. Example, when you fireball the collector, the collector won't get any elixir before death so it will be positive trade. Lightning and rocket will renain negative trades. I think poison will get an even trade since it takes time to kill the pump
Also, I think you can now even small spell the pump since the marginal elixir gained from the pump will decrease
1. Hoping Evo bomber nerf is 2 bounces but oh well 2. Aint no way they nerf the bats 1st hitspeed when its the zap meta. (Dead on the spot, minions back) 3. im expecting evo ice spirit to 1 cycle by how shit it is. sad 4. Evos dying to arrows just gonna make arrows more meta 5. Drill back in the slums 😂 6. They don't want to nerf LP hp huh? Who's in the balance team holding this thing?
It is really hard to nerf lp cuz it's like phoenix. I think a giant nerf and a poison nerf should be here as well
Evos dying to arrows will mean ppl using other cards as muskeeter, magic archer...
@@hondurasen3632 giant and the poison r most balanced cards in this game my man. phoneix(idk am i wrote true) and lp is op a bit then they should be
@@risqx. thx for explaining that instead of me
@@kraken2518 are u kidding me giant poison and arrows are one of the most used cards in the game rn
Where is little Prince and bowler ?
i think same bowler hp should be %-3 and lp hp -%(fireball kills lp)
@@kraken2518 other champions should get a buff. No one use them
@@kraken2518that would make a fireball meta dude. I’m not trying to see hog fireball being used most of my matches
@@JimmyKim-fb1ji fireball is one of based cards of clash royale it should be in the meta with poison ofc wdym? ig u dint like 2.6 that explains u are a max 6k trophie
@@nabita2.0 hell nah champions shouldnt be op
Valkyrie needs more life, the morter was fine, i used to defend royal recruits, hogh rider and other troops.
Why is beaker's lab intro playing in background
Firecracker got more buff than a nerf,they shouldnt buff it that much,dagger duches nerf is bad it needs more nerf,it kills every card very fast.elixir collector nerf or rework is unnecessary dagger duches pairs with it well so nerfing duches damage is more reasonable,bomber in general needs damage nerf so it goes back to where it was(not killing a spirit in one shot). Also where is giant,graveyard and bowler nerf? All 3 of these need nerf
Grave yard? I haven't really been seeing it much honestly
No reason to nerf evo ram or mortar in my opinion
For those who don't know the elixer collector change , elixer collector will last 65 -->85 sec interval between giving elixer 9-->12 sec Hope this helps!
basically same elixir but takes longer so less effective
@@Cortxx exactly💯
@@Cortxx the dagger hp nerf and collector nerf will make the poison or a fireball much better to deal with the collector. The chip damage to the tower is worth more and making the durations worse with a spell will ruin the collector. Golem pump will probably hide behind shadows again.
I just got on the game for this first time In nearly 1 year and a half. I’m stuck at 5200 Trophies I need a deck to get me to Arena 16
Royal giant deserves a buff! Very difficult to get him to tower and deal sufficient damage in this meta and with DD
The last 2 or 3 evo explained without any text explaining or listing the nerf and buff
for the zap and evo zap , i have an other resuest , make normal zap stun .75 second but for the evo zap .75 then .5 and .25 inthe end
I think the elixir pump will produce the same amount of elixir. Over a longer period of time.
Rocket needs buffed. They should give it a bigger radius by about +1.5 tiles and add some damge(+10%). Then it'll truly feel like the rocket. Maybe give it back a little bit more crown tower damge after the previous nerf because the was way to harsh. I think about 12% more will do the job.
Thanks, Morten! Very well explained and, I agree, these are pretty much positive changes. Definitely glad Evo Fire Cracker will die to Arrows now!
8:31 "it's Morten" 😂
😂😂😂
Overal it's good .. but the hp puff of the royal giant and is so small ... And the nerf of the ecollector is weird.. and a bit harsh
If arrows could destroy evo archers it must do it with evo pyro too and arrows will get op. i think this balance may change the game too much to be made
only took two weeks to gut the evo battle ram. I don't see why
Bats being one one of lower tier evos getting olny nerf?!?!?!?!?! even now it can be problematic getting any value out of them.
W balance change, however the meta deck like gigant nw will stay on top especially now with arrows getting so much value. Prob arrows will be the best spell by far and used in every new meta deck
I think cannoneer will come back in the meta bcs of duchess huge nerf
The giant nw deck will get an elixer pump nerf and zap evo nerf and evo bomber will get nerfed which imo made the deck really good. The deck will still be good but not as good as it was.
They killed drill evo ram evo mortar and evo recruits so where is the w?
I am wondering what is the purpose behind this. Do you think they are going to release the 3rd evo slot?
Battle ram evo is unjustified,bomber dmg need to reduce also ,i feel knight kinda get buffed , fc died to arrows is good,mortar dont need nerf but ok,rg need its old push back ,evo wall breaker need big nerf , Dagger dutches still can kill hogs ,miner faster ,NEED MORE NERF This might be greatest balance changes of all time
I know these nerfs already when evolutions came in game
Evo firecracker gonna be OP
Just a prediction: I think arrows evolution is coming soon.
Removing evo battleram push back is a terrible change and nerfing collector would just make it bad
They should have given the bottom 10 cards evolutions... Wizard, witch, giant skelly, rascals etc
I’d rather they nerf dagger duchess fire rate slightly or it’s dmg by 5%. I see no reason to nerf cannoneer
I think they nerfed some of them a bit too harsh and evo fc seems like a lowkey buff if u don’t use arrows smh
Ice spirit should be one cycle and have two ice ticks instead of three
I’m glad I didn’t spend any money on the dagger duthes offer cause now they got nerfed
Evo bomber will still be strong but thank god they going in the right direction
i think this balance changes misses evo spirit because almost nobody plays it and it's really weak ( maybe after the changes it will be more played idk)
Nah sometimes it gets zero value. Evo ice spirit will suck next season as well and I will predict it will still be the worst evo.
@@basdevaal9370 yeah i think so but maybe they will add it to the balance changes
@@Km-gd I hope so.
Well maybe a small buff could work.
The evo knight damage reduction buff is crazy 😂
Evo firecracker will now be more useful in attack rather than sitting in the back and defending a 12 elixir push completely on her own. W change.
She dies to arrows what are you smoking, the sec that little girl spawns she’s dead
@@mikey5589 Well she does now die to arrows. But Atleast she had some buffs to compensate for that, not just to be the number 1 worst evo and be as useless as the ice spirit. So I'd say it's balanced, but not useable because theres so much other bait evos and cards that are not evos to IMO.
@@ianmckee1668 she’ll absolutely be useable in hog cycle/drill/mortar etc, the firecracker is a pretty good card even without the evolution. Yeah she wasn’t seeing so much use on top ladder but that’s because the evo bomber does the same job as her and was absolutely broken when it was one-cycle.
RG & RR needs more of a HP nerf. They're still busted
Exactly why i never went crazy trying to spend money on getting evolutions lol i knew the streamers & pros would cry about them to be nerfed . I dont have money to spend hundreds of dollars to max all my cards & learned my lesson years ago lol
you need more time for e collector to make profit for you.
Ice spirit should be 1 cycle
Evo firecracker did not deserve any buffs bro... that card is a menace.
I personally think that they should buff the wizard, because he's fallen out of the meta for a very long time. I would say buff his damage by 16%. Give him a half tile area damage to compensate or maybe 1. Nerf his hit speed by 0.3 seconds. And then maybe give him some extra hp, about 11% cause he almost dies to poison.
and us players who struggle to get the evos? what de WE get ? nerfed evolutions... nice
arrows usage about to go up like crazyyyy
Facts
Even with the heath debuff they made dagger duchess far superior to all other towers because they are also nerfing cannoner and not buffing princess at all
Princess is the best after this. Starting at 4k hp is makes it worse vs spell decks
Nah youre tripping. The HP nerf makes it not worth it imo princess tower will be more reliable with attack speed, on top of having more health. Cannoner is now the way to go
@@SUBTILIZ Its good but miner takes 4 shoots after the nerf. I'm honestly not happy with the dagger dutches nerf. I think they should have but it hp wise as princess but nerf the damage some and make the mag 6 but with less reload time like 1 sec instead of 1.2. I like the idea but it is way to strong vs cheap decks but to weak against tank decks. Have all maxed but didnt like the concept of this tower troop.
anyone wondering duchess will have about 4041Hp +/- 1 or 2
They made TONS of money with overpower evo and towers and now they nerf XD
The evo knight, no one is talking about it , and it is going to be a bad evolution its average now but it's going to be bad now , cuz they removed the 70% damage reduction, I mean bro they are going to reduce health and on 60% ?
I mean they should atlest do it 65 at least
Evo tesla and evo bomber still gonna be top 3
It’s almost like the balance team doesn’t actually play the game…
Honestly they should've only nerf firecracket and royale giant
dude i spent money on battleram’s evolution and now it’s useless? it barely connects anyways???
Shows how bad eco ice spirit is 😂
Where is the Little Prince nerf?
What do you think should be nerfed?? Or are you being sarcastic??
@@majr2808 It needs a nerf without a doubt
@@colle3291not really. It’s only good cus of current meta. Once the meta shifts, little prince won’t be seen very much.
@@xgames9816 nah 3 card cycle by 3 elixir champion that survives fireball will not let little prince go anywhere and that best ability...
Yea a 3 elixir ranged card should NOT survive a 4 elixir fireball.
Honestly if Evo barbs die from fireball they will be just as bad as the non evo..living fireball can give them some potential with battle healer
They won't die u fireball even after the nerf
Evo barbs F+ tier now 😂
Don't agree with valk nerf. Something is needed to counter the royal recruits, and when she pulls everything in, we don't want her to die so quickly due to the pull-in effect. So, I wouldn't have nerfed her.
Nerf spell's specially earthquake
2:01 lair why would I cycle Evo archers just to not even use it bcuz they died to arrows
No evolution should break the spell interactions - simple as that, supercell has pulled a great move here by doing the basics seem like a monumental Change! This is how it should have always been in the first place - evolutions should bring a new skill but shouldn't mess with spell interaction!
Most of the changes are pretty good. I have never really had a problem against bats so i feel like 100% hit speed reduction was a little much. The mortar HP nerf sucks for those who play it. I feel like that thing just dies immediately anyway most of the time. Poor evo skellies got nerfed again. i feel like they were fine after the last nerf, but i guess a 1 elixer evo shouldn't be that strong 😪. Love the rest of the changes tho.