10 Tools Every Blender Noob Should Learn

2024 ж. 15 Мам.
857 627 Рет қаралды

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I've been teaching myself Blender this year and it's a ton of fun working with 3d models. Here are some of the things I've picked up that were super helpful to me early on.
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  • 9. Hit 0 to enter Camera view. Then do SHFT ~ which will then let you move the camera around with the WASD keys with the mouse changing where you're looking. Left click the mouse to stop. And just like in an FPS game, holding shift while moving moves you faster.

    @DavesChaoticBrain@DavesChaoticBrain Жыл бұрын
    • Damn i didn't know about that ngl

      @sajjanmachaiah3098@sajjanmachaiah3098 Жыл бұрын
    • what is shift ~ at the german keyboard??? thx in advance!

      @erdbeerbus@erdbeerbus Жыл бұрын
    • @@erdbeerbus Oh, I'm not sure. Sorry. Hopefully someone comes along with an answer for you.

      @DavesChaoticBrain@DavesChaoticBrain Жыл бұрын
    • And use Q and E to move up an down :)

      @deadpool3442@deadpool3442 Жыл бұрын
    • @@erdbeerbus Hochstelltaste (die mit der du Großbuchstaben machst)

      @deusmaximus19@deusmaximus19 Жыл бұрын
  • Summary, to watch with the video. 1) Apply your transforms before you edit it or it won’t work properly (ctrl+A). 2) Loop cut, quick and easy way to subdivide (ctrl+R). use your mouse wheel to increase and decrease subdivides. 3) Build simple versions of reusable shapes to save time instead of remaking the entire thing (windows, books, etc). 4) Array modifier, use it to duplicate your shapes, and how far they are apart (roofs, stairs, tires, etc). 5) Use constrain by axis(X, Y, Z)to rotate things the way you want instead of leaving it to the camera work. 6) Inset tool to push things in into the object. 7) Extrude (E) works well with inset, the shield to the sword, use it to expand things and use inset to empty things. 8) Use the materials side panel as a substitute for until you can apply your textures. 9) Hit 0 to enter Camera view. Then do SHFT ~ which will then let you move the camera around with the WASD keys with the mouse changing where you're looking. Left click the mouse to stop. And just like in an FPS game, holding shift while moving moves you faster. 10) If you want to render things quickly to see how the final product would look, change your passes to 10 instead of 4000

    @countryroads7998@countryroads7998 Жыл бұрын
  • The “apply transform” and “camera view” tips have instantly changed my life. You are awesome.

    @jei-el2139@jei-el2139 Жыл бұрын
    • For info it's mostly the apply scale that works to have a uniform bevel. No need to apply rotation and location when they haven't changed

      @kemtimussign5383@kemtimussign5383 Жыл бұрын
    • I think this video would answer about 50% of all questions asked on reddit's blender-help subreddit.

      @darrennew8211@darrennew8211 Жыл бұрын
    • @@kemtimussign5383 As a noob I have a question, why applying Scale, Rotation, or Transformation is even necessary?

      @WorldInfoIn3D@WorldInfoIn3D Жыл бұрын
    • @@WorldInfoIn3D some modifiers like bevel and array will not function as intended if scale and rotation aren't applied respectively. With time you'll see why but always apply those 2 anytime you modify them

      @kemtimussign5383@kemtimussign5383 Жыл бұрын
  • On point 5: Brad, you may try to use constrains by axis (keys X,Y, Z). Double tap to key - constrain rotation in object normals. Pretty useful.

    @plasmabazooka4403@plasmabazooka4403 Жыл бұрын
    • Of course, that only works if you do not apply the rotation. That might be something he would accidentally do.

      @Soulsphere001@Soulsphere001 Жыл бұрын
    • @@Soulsphere001 Yeah. That's why apply rotations should not be like an action by default. Keep rotation can be pretty useful.

      @plasmabazooka4403@plasmabazooka4403 Жыл бұрын
    • And with shift + the axis you can make it so the object rotates on all but that axis.

      @just_hris@just_hris Жыл бұрын
    • ​@@Soulsphere001 That's why I would prefer to teach others to only apply the scale instead of all transformations when scaling an object in object mode

      @manollobango@manollobango Жыл бұрын
    • @@manollobango also if you dont wanna keep on applying scale, you can simply go to edit mode. press A to select all and then S to scale.

      @asr2009@asr2009 Жыл бұрын
  • Tip number 5: You don't need to be looking straight at an object to rotate it at your desired axis, all you need to do is press x, y or z acter cmd(windows) + R and the object will snap at the GLOBAL axis selected. If you press X, Y or Z twice, the rotation will snap on the LOCAL axis of the object. It's pretty handy ^^

    @VicenteRaiol@VicenteRaiol Жыл бұрын
    • Also if you press shift + x,y or z it will select every axis BUT the one you pressed. only useful for moving / scaling since in rotation it works the same as without shift

      @ipga13@ipga13 Жыл бұрын
    • As someone who recently got into blender, I'm quite amazed at how many of the keyboard shortcuts add up to a lot of time saved; makes the workflow so efficient.

      @okedokie@okedokie Жыл бұрын
    • Exactly my thoughts

      @likhith-lexus@likhith-lexus Жыл бұрын
  • Instead of changing the number of passes I bump the noise threshold. With denoising you can move the threshold to 0.1 or 0.5 instead of 0.01 and it will render much faster, but you are controlling the quality not the quantity by doing so... meaning, shots that the renderer struggles with will get a bit more TLC but the easy frames will fly by quickly. This also means, for animations, that the quality throughout the animations stays consistent (not great or amazing, but consistent to the rest of the render)

    @ShoTro@ShoTro Жыл бұрын
    • If i'm not mistaken, the way that works is that the samples number is the max number of samples it will do, and the noise threshold basically is just how good it has to look before the computer says "yep, good enough, we're done here" and stops sampling. So yes, bumping up the noise threshold will speed up your renders significantly on simple scenes while still allowing a high quality image on more complex scenes (simple or complex in terms of lighting calculations).

      @reaganharder1480@reaganharder1480 Жыл бұрын
  • For rotating some thing on the axis you want when in Perspective view, you can also hit the key for the axis you want to rotate around (e.g if I want to rotate something on the x-axis, hit R to rotate and then X). Then it will only rotate on that axis no matter if you're looking at it dead on, inside out or upside down! :D

    @redpandacreations@redpandacreations Жыл бұрын
    • Honestly baffled that he didnt mention that

      @TheTinyCreeperGaming@TheTinyCreeperGaming Жыл бұрын
    • I was just about to say this, i have gotten so used to using shortcuts like R+Y+90, or cmd+S+X+ -5

      @axlchavez1603@axlchavez1603 Жыл бұрын
    • Also if you want to rotate/move something on both the X+Y axis without changing it's Z, use Shift+Z to exclude Z

      @crimsonnin2@crimsonnin2 Жыл бұрын
    • @@TheTinyCreeperGaming he probably didnt know if hes a noob himself

      @fngreyy6155@fngreyy6155 Жыл бұрын
    • Bonus tip for this: Hit the axis key twice(i.e. RXX) to rotate it on the *local* axis of the object. Super useful if the object isn't perfectly grid/axis-aligned

      @IzzyIkigai@IzzyIkigai Жыл бұрын
  • Loved this video! Blender tip, if you go to inset (i) and shrink it down, you'll find it crosses the verts and messes up the mesh, but, if you so an inset, click to set it, and then you resize it (s) it'll shrink as the same size without messing up your mesh. Also, Shift+D to duplicate faces and objects within edit mode is incredibly useful at times. Good luck, and happy modeling!

    @TerrorBytez91@TerrorBytez91 Жыл бұрын
  • Have been using Blender for over a year and loved your video so much! You explained the array modifier in a very nice way 😄

    @alimariwankamal1937@alimariwankamal1937 Жыл бұрын
  • If you select a jagged line of vertices, edges of faces, then press S(resize) + X/Y/Z + 0 it will straighten the vertices along that axis. It's pretty useful

    @MagnusPeccatori@MagnusPeccatori Жыл бұрын
    • huhhh litrally done whole animations , made rigs done full room scenes and never once have i seen this mentioned ... legend

      @alwaysberandom6470@alwaysberandom64708 ай бұрын
    • And if you double press the axis it will transform along the local orientation or the normal of that axis (I have noticed which of the two it actually uses can be random, just like the result sometimes is). Also transforming and pressing Shift + the axis on which you don't want to move, makes the move happen on 2 axis except for the one you used to exclude by pressing it with Shift pressed as well.

      @Dutch3DMaster@Dutch3DMaster5 ай бұрын
  • I loved this, I may no longer be a complete Noob but still found it really good fun and nodded through every one of the tips - brilliant

    @nmcrobie@nmcrobie Жыл бұрын
  • Thank you very much for this video, it's exactly what I needed to know for building my own models for my game. All I've done is create some trees a few stylized rocks and some low poly cliffs but I needed to know how make structures and decorations. This is exactly what I need to learn how blender works and help me start modelling.

    @workindad@workindad Жыл бұрын
  • Great and useful tips thank you. I may add. -The "." key on the num pad to focus the view on an active object. - file > recover > autosave. To recover your work after a blender crash - shift + C to reset the 3D cursor to its original position

    @adilbachiri1709@adilbachiri1709 Жыл бұрын
    • Autosave is my best friend and has saved me from so much agony.

      @HappyHarbl@HappyHarbl Жыл бұрын
    • Hi im curious is 12gb of laptop ram enough for doing these kind of things ?

      @user-mq5mm1vj7w@user-mq5mm1vj7w3 ай бұрын
  • Thank you so much! I’ve been slooowly learning Blender. These tips are so helpful! Also I love your art style. The little pine trees in your renter are so cute! 🌲

    @loverrlee@loverrlee Жыл бұрын
  • The "frame selected" command changed my life. It not only adjusts your view's zoom to fit your selection, it also changes the center of your view's orbit, do that when you rotate your view, it revolves around you selection. It's also very handy when switching between working on very large objects vs very small objects because it fixes how zooming works to be scale appropriate

    @RossUnger@RossUnger Жыл бұрын
    • once i learned to press (.) it was awesome , instantly mapped it to one of the extra buttons on my mouse . game changer

      @alwaysberandom6470@alwaysberandom64708 ай бұрын
  • Thank you so much for this great video, I'm a bonafide noob, have only just started playing around with Blender a week or two ago and am starting to get the hang of it from the various tutorials I've watched and applied, your video has a number tips I've not seen in the other videos I watched, will definitely download your video and use it for reference!

    @troysvisualarts@troysvisualarts Жыл бұрын
  • 5:28 u can use combination R+X/Y/Z to rotate in any specific axis

    @imstuckwiththisusernamefor2190@imstuckwiththisusernamefor2190 Жыл бұрын
  • this helped so much. after some advanced tutorials and self exploration i was all over the place. i knew a lot about some things while i knew nothing about other basics. thank you

    @onufmi@onufmi2 ай бұрын
  • I'm a blender noob and i'd be sure to come back to this from time to time as its easy to forget some of the basic stuff when you're trying to learn more complex stuff. Thanks for sharing

    @odianumeighodalo@odianumeighodalo4 ай бұрын
  • I like to bind the middle mouse button to spacebar, Coming from drawing programs it is more natural to change that key bind. I have been using blender for a number of years but I don't use it enough to know what im doing, This video was actually was really helpful :)

    @tinrobit@tinrobit Жыл бұрын
  • Hey Brad, thank you for sharing this useful tips and tricks! It was so fun to watch your video I see my self when you are reacting somethings on Blender :D keep posting more Blender vids!

    @eesates@eesates13 күн бұрын
  • I NEEDED THIS LIKE A YEAR AGO OMG! THIS IS THE BEST BLENDER TUTORIAL I'VE EVER FOUND

    @greetings5640@greetings56408 ай бұрын
  • I am just now starting on blender and this helped SOOOOOOOOOOOOOOOOOOOOOOOO much. Especially the tip for rotating one axis at a time.

    @moshneo321@moshneo321 Жыл бұрын
  • one of the most helpful things i learned was that for easier viewport navigation, you can use shift ~ to enter first person wasd controls.

    @donotdew@donotdew Жыл бұрын
  • Just today I posted a blog about some beginner tips I've picked up, and Apply transform was the first thing on the list. Nice. Thanks for the video- very clear

    @anthonyjdamico9975@anthonyjdamico9975 Жыл бұрын
  • Thanks for the camera tip. Didn't know that one. When I want to move the camera, I've just been moving myself through the scene to where I think I want the camera view, then select View |Align Camera to View (or something like that). Your method seems to do the same but you get the benefit of the framing. Blender: everything you know, you stumbled upon somewhere else.

    @skm6777@skm6777 Жыл бұрын
  • You are straight on the point, Blender is huge and it is impossible to learn everything, all you need to learn is what you need, so learn one thing at the time. I watched Imphenzia anf his 10 minute challenges and even those are not tutorials I learned that you just need to know some few commands to be able to build things, the hard part is the human creativity. My favorite key is F3 that help you search for what you want to do, like "smooth" or "subdivide".

    @Hexapoda.Resident@Hexapoda.Resident Жыл бұрын
  • To cut down on render time you could do less passes then take the image into something like Lightroom and add your own noise reduction and sharpening. Also making sure you know what resolution you want your final image to be because a larger image resolution is gonna take longer to render. I personally like to render at a 25%-50% larger resolution than I need just so I can make sure the image is sharp when it’s scaled down or cropped. You never want to have to scale up an image if you can help it.

    @jj481012@jj481012 Жыл бұрын
  • Dude made the best Blender for dummies video ever. Nice tips, funny, direct to the point. Thanks for this video Brad!

    @thiagogermano4187@thiagogermano41878 ай бұрын
  • Apply Transforms is something I learned very early on is just necessary and saves so many headaches. Great tip to point out something that really is so simple, but also not so obvious for beginners.

    @EricAndre615@EricAndre61511 ай бұрын
  • Please do a tutorial series for blender. I really enjoy the pace of your videos and you explain things well

    @Zerozsaber@Zerozsaber Жыл бұрын
  • I've been using blender for a year almost but still watched the video through Goodluck on your journey Brad

    @bean-whipped864@bean-whipped864 Жыл бұрын
  • I love blender I've been using it since they sold on CD at bookstores it even came with a book but I ended up with severe head injuries and can never remember stuff like this love the video

    @apexandfortnite2956@apexandfortnite2956 Жыл бұрын
  • Thank you for the video, it helped me a lot. Learning hotkeys also saves a lot of time.

    @user-lz2tf5ww2r@user-lz2tf5ww2r10 ай бұрын
  • This will help a lot later down the road, but a very good thing to jump on earlier: set up your scene settings to operate in measurements that are comfortable for whatever you are making. I tend to use meters, but you can use centimeters if you are making small objects. This becomes important when using the various simulators and when you start messing with tiling in your shaders. Helps to keep your scenes at a consistent scale too if you aren't already. I use many standard measurements, like door widths, in my scenes so it is easy to just type those values in during scale and grab operations.

    @lyrebird712@lyrebird712 Жыл бұрын
    • @@darkstar3116 for those of us who don't care to make those changes it's not pointless. Blender is an incredibly diverse piece of software and it's cool that we can do this. My point about consistency and my own workflow already shows this isn't pointless. With such a wide variety of workflows and possibilities, it shows a level of arrogance, ignorance, or both to call someone else's approach "pointless".

      @lyrebird712@lyrebird71210 ай бұрын
  • Very enjoyable video. Out of the seven different software programs I’ve learned this year blenders by far has been the hardest. thanks for the tips I actually will apply them!

    @cryptofunk99@cryptofunk99 Жыл бұрын
  • if you want, while rotating in 3d space, you can tap an 'axis key' after you start the rotation to constrain it. so for example if you hit 'R' to rotate, and then hit 'Y' you can constrain that rotation (also works with scale and transform) to only that one single axis, even while the viewport is in whatever orientation. i use it allll the time in 3d because i want to see some perspective view of the object but still need it constrained

    @LevelUpYourFandom@LevelUpYourFandom Жыл бұрын
  • Loved these tips!! Great Video ❤

    @VINAYAKSONI007@VINAYAKSONI0075 ай бұрын
  • Great video! Been working with Blender full time for about 4 years now and yeah, great tips for beginners!

    @DSP.dead98@DSP.dead98 Жыл бұрын
  • Brad, this is amazing, thank you.

    @cheetos585@cheetos5854 ай бұрын
  • Came here for the reviews on pen displays, stayed for the high quality Blender content, Go Brad! One tip that I havent seen anybody mention in the comments: you can organise your blender editor panels/windows (dont know correct name) very easily by clicking and dragging the corners of said windows/panes/panels. I always have several square viewport panels for top/side and camera views, 1 larger shader editor (nodes) etc. Also, you can add a new window that you can use on another monitor (if you have multiple monitors), or just stretch the main window. Looking forward to a top 10 tips on the grease pencil....or geometry nodes :P

    @RufusVenture@RufusVenture Жыл бұрын
  • I’ve been using Blender for years and still learned something. Always love your vids

    @n8latham@n8latham Жыл бұрын
  • I love them! Thank you! Finally took the time to explain the basic elements! :D I love the program.

    @clauacostaoficial@clauacostaoficial Жыл бұрын
  • This is fantastic, thanks for sharing!

    @zonoscopePictures@zonoscopePictures Жыл бұрын
  • Thank you for this. I need more of these in my life. I learned so much here than reading the dual documentation.

    @airmanparker@airmanparker Жыл бұрын
  • for number 5 if you use the tool on the left to rotate instead of just pressing R you get some handy circles to rotate along a specific axis, i also highly recommend getting the lazy viewport add on that makes it so those tools get selected automatically when pressing the tool shortcut, works for rotating, scaling and moving (R, S and G respectively)

    @1kili2@1kili2 Жыл бұрын
  • Dude, you are the digital art's lifeboat of the internet. Can you make a video about Grease Pencil someday? A guy called Dedouze has been doing crazy stuff mixing 3D and 2D in Blender. Thanks for the video.

    @AlissonDepizol@AlissonDepizol Жыл бұрын
  • To those who are wondering, why their ctrl+r might not be working. You can't actually cut everything, the face has to be a quad (A face that has 4 vertices). Topology is a rather difficult thing to learn, but in the beginning everything that you should really know is that you should try to keep almost everything as a quad (a face that has 4 vertices). PS! This is for the people, who have started to use alot more editing in their workflow.

    @hents8083@hents8083 Жыл бұрын
    • Yes, this is very important, even if you need more rounded objects, you still use a cube then you can add the subdivision surface modifier and add a couple of levels(but not too much) and if you still want a more refined finish, right click your object and choose shade smooth.

      @muertomaniaco@muertomaniaco Жыл бұрын
    • Could you recommend any other areas of study that can help me with blender? I’m just asking cause I’m about to go google “vertices” and “topology” 😂

      @MrFightforyourlife@MrFightforyourlife Жыл бұрын
    • ​@@MrFightforyourlife I recommend Blender Guru, he has an amazing beginner tutorial. kzhead.info/sun/oa2oiLOoo4esdK8/bejne.html The infamous donut.

      @hents8083@hents8083 Жыл бұрын
    • You can do a loop cut-ish by selecting your vertices and beveling it. Works when loop cut doesn't (on isospheres)

      @JonathanAbdo@JonathanAbdo11 ай бұрын
  • Array... I can't believe I had not used that before! Amazing!

    @Uveryahi@Uveryahi8 ай бұрын
  • That's so great. Do more contents with blender, please. Thanks Brad

    @justinjoseph740@justinjoseph7408 күн бұрын
  • Lovely! Bless you and season's grreetings!

    @arjunkariyal@arjunkariyal Жыл бұрын
  • Oh dang, I have followed probably 6 tutorials now and 2 of Grant Abbit's courses, and maybe they mentioned it... but Apply transforms has just changed my blender life!

    @FuzzyImages@FuzzyImages Жыл бұрын
  • That was an AWESOME video! Thank you!!! Very straightforward, informative, and entertaining!

    @matrixnavigator6669@matrixnavigator666911 ай бұрын
  • Great tips. Didn't know about applying transform so thats a win!

    @alexvirr@alexvirr Жыл бұрын
  • Just did experiments on an M1 Mac Mini using Blender 3.1 between using the CPU & the GPU for Cycles rendering and, for the type of work I do, I found that using the GPU cut quite a bit of time off the render. (It has to be turned on in Preferences.) But then I tried your Number of Samples idea, knocking it down to 10 (the interface has changed, you now set the specific number of samples rather than Max/Min), and I found that THAT made an even BIGGER difference. And, also, the CPU was a little faster than the GPU when both were set to 10 samples. It had cut the render time down to a THIRD of what the CPU did in the baseline, which I had been using for months. I saved the images from every test variation, put them all onto one page of AD, and I could tell NO difference between any them. So, THANK YOU. Your suggestion has finally cleared away the main irritation of rendering in Cycles.

    @skm6777@skm6777 Жыл бұрын
    • Others have mentioned it, but i'l mention it here as well. Increasing your noise threshold may be a better idea than decreasing max samples. Noise threshold tells cycles how much noise is acceptable to stop sampling that frame, thus with a scene where 10 samples will do enough to not tell the difference, noise threshold adjustments should get you down to 10 samples regardless of what the max is. But rendering glass objects will likely look like trash if you have your max samples set to 10. So noise threshold more puts a standard on the quality you need rather than the time.

      @reaganharder1480@reaganharder1480 Жыл бұрын
  • Expounding on #3 - If time is of the essence then kitbash everything you can - lumber, buildings, even body parts (then in sculpt mode remesh them together and use clay strips/smooth until they join seamlessly). It can save a lot of time and make what would be otherwise bigger projects seem much easier and much more manageable.

    @DaRhyno@DaRhyno Жыл бұрын
  • Bro, you're the best, I REALLY needed some tips like these!! Thanks from the heart!!

    @NedjmouBlaxword73@NedjmouBlaxword732 ай бұрын
  • Thanks, this helped me a lot. Those are definitely tools that will be used very very often.

    @erikblaas5826@erikblaas5826 Жыл бұрын
  • Im not even half way through this and love how you do tutorials. Appreciate the work put into this, you even went above and animated yourself XD

    @tylerm5059@tylerm5059 Жыл бұрын
  • Great tips, and an even better delivery.

    @jacksonwhiteley@jacksonwhiteley Жыл бұрын
  • Thank you for the array modifier tip!

    @itwouldneverhappenedagain3780@itwouldneverhappenedagain3780 Жыл бұрын
  • Feels really good to find out I know most of these things, as a noob myself.

    @Mr_Frequency@Mr_Frequency9 ай бұрын
  • The Array, Camera and Render Cycle Tricks Really helped me out

    @BlackXroIII@BlackXroIII Жыл бұрын
  • Thank you! That was a great tutorial!

    @justinepacia4997@justinepacia4997 Жыл бұрын
  • Thank You for the most honest tutorial!

    @smilgu@smilgu Жыл бұрын
  • Thanks for the motivation. I wasn't sure if I could do it, but I might try it eventually.

    @dksanime9343@dksanime9343 Жыл бұрын
  • The last blender tip was exactly what i was looking for THANK YOU!

    @tron7604@tron7604 Жыл бұрын
  • Thank you thank you thank you for all of these and your fun sense for teaching :)

    @wyro1741@wyro1741 Жыл бұрын
  • Omg, keep making Blender vids! I love your normal animated style blooped in with the tutorial. Animated Brad made the tutorial different and, interestingly enough, more accessible than standard real-person tutorials. That’s not to say that Real Brad would be bad to see. Animated Brad was just a different take than most. (We still love your real face.)

    @grenierdave@grenierdave Жыл бұрын
  • Great video ! I am definitely going to watch this through and learn from it. Great content

    @HDEFMAN1@HDEFMAN1 Жыл бұрын
  • Love your videos! Very well done!

    @LaMagnatron@LaMagnatron2 ай бұрын
  • Amazing tips. Loved it.

    @musayyabali6398@musayyabali63984 ай бұрын
  • bro thank you for this practical sauce

    @heathsledger@heathsledger10 ай бұрын
  • That last tip is going to help me so much with my renders! Thank you so much. 😊 As for my tips in return, I have several that I think will help you a lot. For your assets, I recommend learning to make use of Blender’s “asset browser” once you have your assets in an asset catalogue, you can just drag them into any scene in seconds, without even using the appender. When it comes to rotating on an axis, you don’t even need to bother with rotating the viewport. After hitting Cmd+R, you can press the X, Y, or Z key on your keyboard, and that will lock the rotation to that axis. For the camera, I recommend going into the camera view, selecting the camera, and then pressing G to move it or R to rotate. Then you can press X, Y, or Z twice to transform the camera on one axis at a time relative to its orientation. Also, to make things even easier, you can add an Empty to the scene and then add a “Track To” constraint to the camera (using the Constraints tab in the Properties bar). Select the Empty as a target, and voilà! The camera will always point towards the Empty, and you can move that to wherever you want the camera to point at.

    @FuzzballStudios@FuzzballStudios Жыл бұрын
    • Your idea about constraining the camera to track to an empty is FANTASTICO!!

      @kathleendunlap437@kathleendunlap437 Жыл бұрын
  • I like the format, Brad. Nicely done.

    @andypuempel2570@andypuempel2570 Жыл бұрын
  • this is the type of video I want whenever I'm learning new software. best video I have ever seen.

    @krashnajadeja6596@krashnajadeja6596 Жыл бұрын
  • As an experienced blender user I sometimes watch these for noobs stuff and it at once warms my heart and hurts my soul.

    @MaheerKibria@MaheerKibria11 ай бұрын
  • Yes! Lock Camera To View is awesome, I use it all the time. On that little menu in the right, where the checkbox is, you can right click on the checkbox and add the command to your favourites. Then at any time, you can press Q to bring up your favourites menu, right where your mouse pointer is. I use favourites to avoid digging for stuff I use all the time. For the rotating part, what you're doing works perfectly, and if you want to not have to switch to side view or front view, use axis constraint (so you press R and then you press X or Y or Z).

    @bassemb@bassemb Жыл бұрын
  • Great tips!

    @user-xb2ll9hu6c@user-xb2ll9hu6c7 ай бұрын
  • Nice video man, clear and concise explanation! Thanks a lot!

    @msgurusinar2010@msgurusinar2010 Жыл бұрын
  • Thanks very much , i´ll be your best fan from now on!

    @kreenkatgame4108@kreenkatgame41083 ай бұрын
  • Lovely demo. Thanks man.

    @davisnganga6266@davisnganga6266 Жыл бұрын
  • For the rotation thing, you can rotate, translate and scale on a single axis by pressing the letter on the keyboard. For example, for rotating press R and then Y to rotate only on the Y axis.

    @ComputerWhiz_@ComputerWhiz_ Жыл бұрын
  • for point 5 i have also a useful shortcut wich applies to pretty much everything (this means rotating, resizing, extruding and moving objects, vertices, edges and faces). holding down on the mouse wheel and then moving, locks whatever you are moving or rotating to a specific axis depending on wich axis you align your cursor with. just hold down the mouse wheel, move the cursor to whatever axis you want to use and then let go of the mouse wheel. this way you can move it freely along one axis without having to worry abou the others. everyone knows this already i guess but i thought i could mention it incase someone doesnt know. also holding ctrl while rotating, snaps the rotation in 15 degree increments (at least i think its 15, not sure) but that way you can rotate things fast and precise. these two definitely sped up my workflow quite a bit.

    @ThatsMySkill@ThatsMySkill Жыл бұрын
  • I'm trying to model exactly what you have here in this video! Some medieval looking stuff. Super cool!

    @FesliyanStudios@FesliyanStudios3 ай бұрын
  • thank you for that. you fill a need hole here, a newbie giving tips for other newvies. most tutorials skip so much that its frustrating trying to learn blender so your vid gave me a few pointers. You should expand on this idea and give newbie tips in categories of the app, 10 newbie tips on rendering, on materials, etc.. people like me who has been playing around with it a few days needs it because what we pick up from tutorials and do ourselves has a lot of missing pieces.

    @Experternas@Experternas Жыл бұрын
  • Another way to raise the quality of the final render is to render it in a higher resolution and downscale it. I usually would do a 4k and downscale it to 2k. Another camera tip that I highly suggest is In Preferences - Navigation - Orbit Around Selection, it is much more convenient for me this way.

    @mr.markrix@mr.markrix Жыл бұрын
  • you are a life saver with that inset tip. im a noob and i need all the help i can get.

    @LaughingBatGames@LaughingBatGames Жыл бұрын
  • Love this content so much man, please do more

    @unseenhaze@unseenhaze Жыл бұрын
  • can you make a video on tips to animate in blender too ???

    @swagatikadash2099@swagatikadash2099 Жыл бұрын
    • Try ryankingart's channel

      @krishnaej1@krishnaej1 Жыл бұрын
  • On #10, I suggest increasing the noise threshold rather than decreasing the passes. Just leave it at 4096, but set the noise threshold up from 0.01 to 0.5. This tells blender that more noise is acceptable to call it good and move on to the next frame. I find that with 0.5 my renders rarely go above 30 passes. Another great speed up for rendering is to decrease the light paths. if you have no volumetrics, set those to 0. Under volume settings if you nave no reflections or refractions just turn those off so it doesn't waste time calculating. Someone did a video comparing render times of the same frame with various of these done and they were getting significant speed gains. Like 20x or more per frame.

    @mycroft16@mycroft16 Жыл бұрын
    • I randomly took a screenshot of your comment last week ‘cause it sounded reasonable, I just remembered I had it and gave your advice a try. SIR!! Holy cow, a render that normally would have take me 2 hours became a one minute render, I’m completely serious and speechless. Thanks a lot.

      @Parchiguaya@Parchiguaya Жыл бұрын
    • @@Parchiguaya Right?! That was my reaction when I first tried it too. I was stunned. What a freaking life saver. Really glad you got to try them. Suddenly you aren't dreading rendering any more. Game changer for lower spec machines, but really insane on high end machines.

      @mycroft16@mycroft16 Жыл бұрын
  • I was just thinking of trying blender again, thanks so much for the video!

    @jeffreypostma6832@jeffreypostma6832 Жыл бұрын
  • Good stuff, thanks for sharing, subbed

    @christianerudition@christianerudition4 ай бұрын
  • Like that animated guy during the voiceover, makes the tutorial enjoyable without loosing interest. Cool topics too

    @3Dobjects@3Dobjects Жыл бұрын
  • great video and tips for a beginner! it's crazy how far blender got.. in the days back then I've had to pay crazy amount of money for Cinema4D and had almost no tutorials, as youtube itself was "fresh" and without any tutorial available.. thanks for contribution!

    @crckdns@crckdns Жыл бұрын
  • Thanks so much! This is really useful

    @legomovies6464@legomovies6464 Жыл бұрын
  • Thank you so much! 😊 This is stuff I wished I had learned right at the beginning of my Blender journey.

    @PatRick-sm5fe@PatRick-sm5fe Жыл бұрын
  • Wow! Such a great teacher! You speak like a regular person starting out in Blender! The problem is after people become experts, they don't remember that people don't know all those things you take for granite

    @mark8664@mark86648 ай бұрын
  • bro thank you so much love the content

    @chris367@chris367 Жыл бұрын
  • thank you for giving us this, it is very approachable

    @LucidCityBeats@LucidCityBeats Жыл бұрын
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