The Latter Half Of Dark Souls Is Kinda Terrible

2024 ж. 10 Мам.
70 334 Рет қаралды

Dark Souls: Still a masterpiece, but has gigantic flaws, especially in its second half

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  • Hey. I’d like to thank everyone here for watching this video, let alone those who have been liking and subscribing. The algorithm really did come out of nowhere with this one, and I’m kinda losing my mind over it(in the good way). I’ve had a few videos get around the same amount of views as this one, but I’ve never gotten this much support. It means more than I can express through a KZhead comment. I thought I’d also address a few things that have come up a lot since you guys have watched. 1. Don’t Quit The Game A few of you have said the video has discouraged you from finishing Dark Souls; don’t do that. I love this game, and I didn’t mean to turn players off from it, though I guess with a video like this, I can’t complain since it’s mostly my fault. If you want my opinion, then keep going, cause the experience and package as a whole are well worth it. But I don’t take anything I said here back, even if it’s off putting to some. 2. Audio Yeah, the audio quality is pretty bad. I’ve gotten a new mic since then, but it’s still not great, and the place I live in is loud as hell. It’s something I gotta keep working on. 3. Dunkey This mainly applies to the other videos on my channel and is something I was worried about for a while. I love dunkeys videos, and i take a lot after them, but I want to make these videos my own. I want a similar format, but with an approach different enough to stand out on my own. If it’s just my voice that sounds similar, I can’t do anything about that, it’s just my voice. But I can keep working to move further away from that. And that’s about it. Thanks for Reading!

    @MadStatic61@MadStatic612 жыл бұрын
    • Great video man! Dark souls is just one of those games that I will always love with all my heart but you put into words some feelings I’ve had about this game but never knew how to express. A beautiful game and one of the greatest fictional experiences I will ever have but Jesus some parts of the game are straight stank

      @ghostbops4045@ghostbops40452 жыл бұрын
    • @@ghostbops4045 I haven't beaten the game yet and I've been playing for six years. I just got to Anor Londo the other day and already moving on to the library. The main complaint ive had is the movement / jumping mechanics. I love the encumbrance /strength system but the actual movement is clunky. I've hated this game in many ways over the years but I've made more progress in the past few days than I have in years. Im loving it.

      @wonder_platypus8337@wonder_platypus83372 жыл бұрын
    • It doesn’t matter if your voice sounds like dunkey, in fact it makes your voice kind of entertaining in your own way

      @hassansyed4135@hassansyed41352 жыл бұрын
    • I'll watch this later tonight, pat's 8 hours starfield review just dropped

      @Guitar-Dog@Guitar-Dog5 ай бұрын
  • They said, go and ring the two bells. One is high up, the other one is far below. So I did the gargoyle thing first, then cleared the catacombs and the tomb of the giants ...

    @blogrovic3138@blogrovic31382 жыл бұрын
    • My dear boy..

      @Mattyfootyy@Mattyfootyy2 жыл бұрын
    • I went to new Londo to find the second bell lol

      @oldcowbb@oldcowbb2 жыл бұрын
    • Rough play through

      @scottwistinghausen1888@scottwistinghausen18884 ай бұрын
    • Yeah straight up WTF is with the directions??? The game gives you two paths to go below, New Londo elevator and Catacombs, but like, the the shortcut door to Blighttown is locked???? WHY??? WHY WOULD YOU MAKE ME GO UP TO GO DOWN????

      @jeff3221@jeff32213 ай бұрын
  • There are two types of Dark Souls players Those who use the Sunlight Maggot in the Tomb of Giants and had a somewhat fun time, and those who didn't and absolutely hated it.

    @minerman60101@minerman601012 жыл бұрын
    • There's also the secret third: the first time I played I went with an int build and had the light sorcery

      @nahguacm@nahguacm2 жыл бұрын
    • @@nahguacm True! I used the maggot in that situation anyway, wasn't wanting to sacrifice a spell slot lol (utility spells should really cost zero slots sort of like DnD cantrips)

      @minerman60101@minerman601012 жыл бұрын
    • *TV BRIGHTNESS* lmao

      @wingsofhermes98@wingsofhermes982 жыл бұрын
    • You forgot the legendary type of players, hitless and speed runners that take no light into ToG, and perfectly navigate past every enemy until they get to Nito

      @thekaz5225@thekaz52252 жыл бұрын
    • ToG is peak souls, no other zone in any game since has captured the pure fear and anxiety that a newbie feels their first time through the zone. Only plebs dislike great atmospheric horror

      @aryman6589@aryman65892 жыл бұрын
  • Every time I replay dsr, I enjoy all the way to anor Londo, no matter if is a ng+ or a new character I can even do Duke's Archives and lost izalith but I swear the thought of doing tomb of giants and new London keep me stuck doing pvp in anor Londo just for the boring and memories I have

    @jorgemiranda7918@jorgemiranda79182 жыл бұрын
    • Ah yes, New London. The place where you fight the Four Elizabeth II's.

      @captncuddlybear9404@captncuddlybear94042 жыл бұрын
    • Instead of the dark wraiths you would see beefeaters and the bridge in valley of the drakes would be london Bridge.

      @hepic2874@hepic28742 жыл бұрын
    • I'd also hate to be british

      @emenova3553@emenova35532 жыл бұрын
    • @@emenova3553 it's not that bad, just have nothing to do with knife crime or gangs or anything bad

      @hepic2874@hepic28742 жыл бұрын
    • It's the reverse for me. I absolutely love with passion New Londo, Catacombs and ToG, but hate with passion Duke's and Izalith

      @desanctisapostata@desanctisapostata2 жыл бұрын
  • One thing I love about TotG is you can see into demon ruins (if you die and go to the TotG bonfire, you can see your bloodstain) and you can see ash lake. I find this really connects the world in a way no other game has done.

    @SquirtleGangAllDay@SquirtleGangAllDay2 жыл бұрын
    • only thing i wish is like Illusory Wall stated in either his Lordran Layout or Out of Bounds video, in that somehow have it update once you beat ceaseless to have the lava not cover all the ground

      @bluegem8582@bluegem85822 жыл бұрын
  • “This one guy just threw a fuckin rock” Immediately transitions to bed of chaos, had me cacklin

    @coledavis1144@coledavis11442 жыл бұрын
  • I think Blight Town was one of the fairest areas of the game, while definitely one of the most depressing. Pretty much only things stopping you from backstabbing your way through all the enemies to Quelaag are those toxic dart guys that stay in one place and don't even respawn. Maybe a couple of fire breathing dogs which aren't too hard if you deal with them guickly. I think the mosquitos were probably the most annoying ones for me in the first playthrough because I was using a halbert as my main weapon and it couldn't even hit them.

    @kingroberti9643@kingroberti96432 жыл бұрын
    • I despise every swamp area in every souls or souls like game I’ve played but Blighttown has never bothered me at all, as you said it seems a lot fairer than it looks

      @Xarthys@Xarthys2 жыл бұрын
    • Yea it really is I heard so much about it only to find the bonfire 2nd try going down (after I died from the elevator thing)

      @jiib7770@jiib77702 жыл бұрын
    • Yeah honestly the biggest issue for Blighttown when DS1 first came out was the frame issues. When DSR fixed that, I breezed right through the area

      @Solis650@Solis6502 жыл бұрын
    • i agree, it’s somewhat kinda fun when you use master key even and get to fight your way UP the tower imo

      @blitzie66@blitzie662 жыл бұрын
    • I remember when I played the first time with wanderer class and halbred weapon, I always have to refill my bolts everytime I'm going down there just to shoot the mosquitos

      @jokeofacity6717@jokeofacity67172 жыл бұрын
  • Oh hey also theres is a bonfire in lost izalith. It is inside of the tower-like structure that is at the end of the bridge with the titanite demon. One of the walls is fake and theres a bonfire inside, basically right where you were saying there should be one. Its still really stupid to put it behind a fake wall lol

    @michaelbarker6732@michaelbarker67322 жыл бұрын
    • A pivotal bonfire in Sens is also hidden, this sadistic fuck the new player design makes me recommend nothing but DS3 to people new to the series.

      @collegestuff2511@collegestuff25117 ай бұрын
    • I think it's funny how many critical bonfires are... hidden. People can say these games are hard but fair but come the fuck on. There's ONE bonfire in Sen's Fortress and you have to throw yourself off a ledge after scaling the entire thing to get it. There's a bonfire hidden behind a wall in Darkroot. Don't even get me started on the bonfire hidden away at the bottom of Blighttown. That is fucking evil

      @jeff3221@jeff32213 ай бұрын
  • I wouldn’t say terrible but definitely underwhelming kinda the first half is peak gaming, I always enjoy it every time I re play it especially the gargoyles

    @maison.clemens176@maison.clemens1762 жыл бұрын
    • I really think demon ruins, lost izalith, and tomb of the giants are the only low points of the second half. Dukes archives, new londo, and the catacombs are pretty good in my opinion.

      @PointlesslyNecessaryConvos@PointlesslyNecessaryConvos2 жыл бұрын
    • @@PointlesslyNecessaryConvos yea I enjoyed the dukes archives a lot I just hate the enemy’s

      @maison.clemens176@maison.clemens1762 жыл бұрын
    • New Londo Ruins, ruins my drive to ever play this game again, as it is required.

      @Christian-97@Christian-972 жыл бұрын
  • I'm just diving into the series for the first time myself, and I'm a little over halfway through my New Game+ run. I can actually say with confidence that, while I understand the significance of Anor Londo, I think it's actually one of my least favorite areas in the game. I think the only time that it's visually interesting is during the opening scene that shows you the castle skyline, but once you drop down and actually start walking around it's kind of plain and has nowhere near the intricate detail that areas like the Undead Burg/Parish, Depths, or Blighttown has. Most of it is just plain concrete, with some occasional checkerboard tile, the doors inside the castle are just... regular doors not unlike the ones I have in my own apartment. And the very worst part is the initial bonfire placement, forcing you to run through roughly 1-2 minutes of literally nothing with at least one elevator before you actually get back to the main area. Granted, a lot of this is a lot worse specifically when it's your first time through, since a lot of the running is eliminated by the choice between warping to either the first bonfire or the last bonfire, but I still hold that even Anor Londo could use a lot more spit and polish compared to some of the other areas.

    @neshead15@neshead152 жыл бұрын
    • there's 3 bonfires in Anor Londo, not 2. did you forget the Darkmoon Bonfire below the spinning stairs?

      @Kitsyfluff@Kitsyfluff2 жыл бұрын
    • @@Kitsyfluff Maybe he didnt find it yet and doesnt even know gwyndolin exist lol

      @cheradao1@cheradao12 жыл бұрын
    • @@Kitsyfluff 4 bonfires actually but only three are warpable. The one with firekeeper, solaire bonfire inside cathedral, gwyndolin one, and one after beating Ornstein and Smough.

      @emodio165@emodio1652 жыл бұрын
    • i agree about the layout too, i remember playing through code vein and despising how samey it was in the anor londo rip-off area, so at least Anor Londo has different areas to it, like the painting room and Gwynevere’s chamber, duke archives etc. and the elevator is neat. but yeah Code Vein nailed its source material with cathedral of sacred blood, it’s got the samey hallways anor londo does and looks visually the same all over

      @blitzie66@blitzie662 жыл бұрын
    • I hate Anor Londo's outside section. Inside... it's okay... Outside tho? HOLY SHIT THERE IS NOTHING HERE. There's a reason they added a bonfire to the foot of the stairs in DS3. People talk about how run backs are good because they teach you resource management and blah blah blah but Anor Londo's runback if you die to the archers genuinely serves no purpose. You died now you have to waste 2 minutes of your life running through an empty city in a straight line. Wow! Truly the pinnacle of DS1!

      @jeff3221@jeff32213 ай бұрын
  • When I first played dark souls, I felt like with sen's fortress I would be almost finished with the game. And anor londo really felt worthy to be the final big area of the game. Little did I know that I was just past the midway point. But the latter half felt more like me just going through the motions of conquering one area after the other. There wasn't much novelty and the game overstayed its welcome just a little. That being the game as a whole was still a great experience.

    @zilvarro5766@zilvarro57662 жыл бұрын
    • I agree but to be fair the game would be extremely short if it ended at Anor Londo. The game would have significantly less replay value imo.

      @connoriquada5429@connoriquada54292 жыл бұрын
    • @@connoriquada5429 I feel like the game would have been best with three bells of awakening and then Londo then Gwyn. Lord Souls being needed to finish felt very tacked on.

      @jad563@jad5632 жыл бұрын
    • Damn same here, i Kinda fell i was about to finish the game

      @akuma7327@akuma73272 жыл бұрын
  • I think the second half actually shows how good everything else is. Even though that half has some of my absolute least favorite areas (mainly new londo) and least favorite bosses (fucking nito) ever made, i still consider dark souls one of my all time favorite games even though i strongly believe that sekiro and especially bloodborne are even better. Also you can still do some of the optional fun stuff after anor londo. So i always get the annoying shit done with and then i focus on painted world, which is an amazing area and the dlc which is also amazing

    @user-ov7zo3pj1n@user-ov7zo3pj1n2 жыл бұрын
  • The Crystal Cave looks nice but the way they designed the platforming in that location is so awful !! Every time I replay DSR I find myself getting extremely bored by time Mid - Near End game comes around.

    @ChaosRUsEnt@ChaosRUsEnt2 жыл бұрын
  • I ended up throwing on the sunlight maggot my first playthrough for tomb of the giants and it was actually tolerable, screw dukes archives though, specifically seaths tail like you mentioned

    @randomaj237@randomaj2372 жыл бұрын
  • Ironically giving the player a choice on which order to take makes it feel as if you're not progressing in the game, but instead your stuck and need to do those 4 zones to start progressing. It also doesn't help that there's barely any equipment upgrades you'll do after Anor Londo, you got your rings, your armor and your weapon, apart from leveling up there's nothing more to upgrade.

    @Noizzed@Noizzed2 жыл бұрын
  • Just some thoughts: 1. New Londo is dark because it was being swallowed up by the Abyss... and then flooded to stop the spread from taking over the whole world so its supposed to be dark. The ghosts clip through things because they're ghosts and should have their own rules. I thought it was a nice touch and a good change of pace. Wouldn't make sense to have ghosts behaving like normal enemies. Additionally, the 4 kings are just a DPS race and if done right, you shouldn't get 5 of them to show up. Also, its the ABYSS, you're supposed to have a distorted sense of direction, ie: you're supposed to have trouble seeing how close you are to the enemies. 2. Lost Izalith was clearly rushed and is the worst area in my opinion. It's clear that enemy's were randomly placed like the taurus demons and dragon butts. It also had the worst designed mob enemy (the stone fire breathing monsters) in probably any souls game. These are all signs that the developers ran out of time and just had to put something together. Additionally, Bandi Namco wouldn't allow any changes when making DSR so that's why those area's weren't fixed up again when the new game was released. The Centipede demon was also a sad case of bad level design. You nailed it when describing their intentions, but Im assuming most people never realize the arm can be cut off until the thing is already dead. I know Ive never successfully cut off the arm. 3. Great analysis of the Duke's Archives and the Crystal Caves. Seeths does not want to lose his tail... 4. There is another hidden bonfire in the catacombs you didn't mention. Also why didn't you use anything to produce light in the tomb of the giant lol. 5. Last thing... FUCK THE BED OF CHAOS! (and nice video)

    @mrbigts@mrbigts2 жыл бұрын
  • While I agree that the second half of the game is certainly unfinished and unpolished, I still love it hahaha. I can't get enough of this game no matter how much I play it.

    @justinajmo9976@justinajmo99762 жыл бұрын
  • The build up towards the lord vessel was what made it so satisfying to acquire but then the next main bosses are in condensed areas right after made it a hassle

    @darkswords147@darkswords1472 жыл бұрын
  • Quick tip, you might know about this but there is a hidden bonfire in one of the buildings in the lava sea. It is so much closer to the bed of chaos, exploration = reward :)

    @grodungen5533@grodungen55332 жыл бұрын
    • But then you have to change rings everytime you reach BoC. I chose to run past the Titanite demon to avoid that. =/

      @orderofazarath7609@orderofazarath76092 жыл бұрын
  • My theory is they just rushed it. There is whats supposed to be shortcuts from valley of the drakes to new londo ruins and the elevator in the demon ruins which seem bery weird and with us knowing that demon ruins and lost izaleth are extemely janky and unfinished, i sprculate that a lot of shortcuts and exploration was cut due to time.

    @idkdontask7142@idkdontask71429 ай бұрын
  • Actually, there is a bonfire in Lost Izalith. The only issue is that it's behind an illusory wall and seeing all the dinosaurs and very few items along the way, you kind of don't want to even explore the lava pools. The bonfire is right across your entrance to Izalith. Instead of going into that makeshift tunnel, go across it and hit the wall.

    @Ultimahaxorpanda2131@Ultimahaxorpanda21312 жыл бұрын
  • 9:55 In defense of the Centipede Demon, there are TWO separate areas in the boss arena that are large swaths of land you can stand on and fight the boss without worrying about the lava, so not sure where this "You need to cut off the hand to get the ring to beat the boss" is coming from.

    @NazoPureChaos@NazoPureChaos10 ай бұрын
    • I know I'm late but the issue is these pieces of land are separated by lava not much but enough that you'll take massive damage and have to waste 2-3 estus

      @bluespidergaming7719@bluespidergaming771925 күн бұрын
  • Dude I’ve subscribed from this video alone. The disparity between the first and second halves of Dark Souls has been discussed a lot but you approach it from a fun angle. Actually going over Lost Izalith, the Duke’s Archives, etc. Great video. I’m sure I’ll come back to it again and again.

    @BlondeMcGuinn@BlondeMcGuinn2 жыл бұрын
  • If we got an actual remaster, omnidirectional rolling, fixing some jank and some bugs, reworking the last half of the game, it could be the BEST game of all time

    @chickensofdeath490@chickensofdeath490 Жыл бұрын
  • DS1 : good early, decent mid, disappointing late DS2 : bad early, decent mid, good late DS3 : decent early, decent mid, great late

    @karier7921@karier79212 жыл бұрын
    • I'd say ds1 has a great early game, like on par with ds3's late game.

      @spiceforspice3461@spiceforspice34612 жыл бұрын
  • Overall you make some pretty good points, but I do take issue with your point about not having space to swing in the Catacombs. That's an issue you have because you're swinging a greatsword around. There are many weapons which can swing freely with no issue in those tight spaces, and even certain attacks on greatswords that can be used in those sections. Black Knight Sword heavy attack is a decent example. Straight forward stab, perfect for a hallway. Not to mention 2 handing changes your moveset, and if my memory serves correctly the Black Knight Sword starts hitting vertically instead of horizontally. I do understand your frustration about tight spaces, but that was probably intentional design. It gives purpose to other weapon types and specific moves available to certain weapons. Spear/ Rapier are another good example. Those movesets were tailor made to stabby stab in a hallway.

    @christianowens4104@christianowens41042 жыл бұрын
  • I just Platinum trophied the game in preparation for Elden ring. While I knew it would be a great undertaking I thought it would be enjoyable through the 2 and half play throughs I had to do because DS1 is debatably my favorite game of all time. During new game plus I was groaning out loud when I had to make my way through tomb of giants, Dukes archives or Lost Izalith just because how bad these areas are. Really made me take off the rose tinted glasses I had for this game but it’s still one of my favorite regardless.

    @ryankeith2712@ryankeith27122 жыл бұрын
  • i feel like some bits of the second half life the tomb of the giants had great concepts, but just didn't pull them off well. the idea of going through a pitch black cave full of reanimated skeletons sounds kinda cool, but in practice it's just annoying. and places like lost izalith were only bad because they didn't have the resources to make it good at that point. the second half of the game was more of a mixed bag for me, with some nice bits and other horrible parts. going through the demon ruins and lost izalith really wasn't bad to me honestly, like sure the quality drop is REALLY noticeable but its still kinda fun, but its completely ruined by bed of chaos. i hated the undead catacombs just because of the annoying skeletons, which really made me sad because nito is my favourite of the lords, and the area leading up to him sucked. i will say that pinwheel gets some bonus points just because of his really good backstory and music tho. dukes archives really wasn't all that bad, i only really had a problem with the enemies, the area itself looked really pretty to me. all of the lore related to seath is really interestesting too, sucks that his boss fight was just too easy. new londo wasn't that bad to me either. i hated the ghosts so much, but unlocking the second half of the area with the darkwraiths was actually really cool imo. and the 4 kings is one of my favourite bosses in the game. the fact that you fight them in a pitch black abyss is awesome and a little scary honestly. the fight itself is a little easy, but still really fun to me. and i think it all pays off when you get to the kiln of the first flame, that area was just so amazing to me in every way. the gwyn fight was just so impactful and sad

    @sapphire4310@sapphire43102 жыл бұрын
  • Perfect game, no flaws

    @labakrapscalio451@labakrapscalio4512 жыл бұрын
    • What about fighting the same boss 3 time's? Just with different names and abilities.

      @Xlen-omega@Xlen-omega2 жыл бұрын
    • @@Xlen-omega but different

      @labakrapscalio451@labakrapscalio4512 жыл бұрын
  • It's sad that you have only 96 subscribers, you definitly deserve more :(

    @cemkeskin8713@cemkeskin87132 жыл бұрын
  • I never got why they had to make Izalith all fire and stuff, I think it would have been better if all that and the Witch of Izalith were more green-enchantedness aesthetic orientated. Maybe Duke’s already covered that in a way, but I still think it would have felt way cooler.

    @jad563@jad5632 жыл бұрын
    • She is the mother of pyromancy which deals with fire it would only make sense she lived in a very hot volcano like area unlike the royal forest which is mostly plant life.

      @EDK-San51912@EDK-San519122 жыл бұрын
    • @@EDK-San51912 Ik that, but I still think a planty enchanted area would have been cooler with somewhere else being fire

      @jad563@jad5632 жыл бұрын
    • @@jad563 A year late to the party, but that area kinda already exists within the game, both in the form of Duke's Archives/Crystal Forest and Darkroot, specifically the area nearest to Sif. I understand what you're saying though. You have to consider as well that each of these bosses has their own color theme associated with them as well, and that sets the tone for the whole area - Izalith is red, therefore lava, therefore horrific lava-loving monsters. Seath's is kinda blue, so therefore magic, therefore horrific magic-loving/hating monsters. Nito's is black, so therefore horror, therefore horrific skeletons. Four Kings is predominately grey, so therefore abyss, therefore... Abyss.

      @OKMBVideos@OKMBVideos10 ай бұрын
  • Despite the areas not living up to earlier parts I still find it to be better than many other games out there.

    @malazan6004@malazan60042 жыл бұрын
  • I had problems with aiming for the Bolt and Wand spells! Maybe its a console thing I don't know whether its the same with a mouse.

    @Akekala@Akekala2 жыл бұрын
  • To be honest I don't understand what everyone complains about with the 4 kings everytime I have ever faced them including my first time they were a pisstake so I might consider letting them all spawn in next time I try it. The catacombs review is rigged to be good by you MadStick if you included the area just before pinwheel this is one of the worst areas

    @harleyjudy2850@harleyjudy28502 жыл бұрын
  • whats the OST at 13:20

    @LastWizardKing@LastWizardKing2 жыл бұрын
    • Legend of the martial artist - Hunter x Hunter

      @MadStatic61@MadStatic612 жыл бұрын
    • @@MadStatic61 it was driving me crazy as I watched the video I couldnt remember which anime it was

      @LastWizardKing@LastWizardKing2 жыл бұрын
  • That was ganually really entertaining video with good humor and passing, why the f does it only has 200 views?

    @maxgreen1804@maxgreen18042 жыл бұрын
  • The bonfire placement went completely ass after they gave us the warp ability

    @oldcowbb@oldcowbb2 жыл бұрын
  • Recommended really dropped me here lol. Hopefully I’m the first in a wave. Great vid!

    @thecrazye9213@thecrazye92132 жыл бұрын
  • Glad to see I’m not the only one who felt this way, noticed it mostly on my way down into the tomb of the giants how poorly designed some of the later areas are

    @joshuamulcahy9412@joshuamulcahy94122 жыл бұрын
  • New Londo, Tomb of the Giants, and Dukes Archives are some of my favorite areas in the game.

    @ethanlackey1682@ethanlackey16822 жыл бұрын
  • This game would be a masterpiece if they delayed the release, cut the lord souls entirely, and made the dlc the actual second half of the game

    @verdunian595@verdunian5952 жыл бұрын
  • The remaster really squandered the opportunity it had to properly complete the rushed zones

    @welshlout3400@welshlout34007 ай бұрын
  • Really great video. I have the exact same opinion, I can't tell you how many ditched playthroughs I have that end just before the second half of the game.

    @MortonCammar@MortonCammar2 жыл бұрын
  • What is the game at 0:35? It looks super fun.

    @El_Jongus@El_Jongus2 жыл бұрын
    • That’s the first Nioh.

      @MadStatic61@MadStatic612 жыл бұрын
  • The only thing that pissed me off about Blighttown was the ass ass ass fucking camera. I only got killed by enemies like 2 or 3 times, but the fucking AWFUL camera randomly zooming in and out and in and out because of how ridiculously claustrophobic the level design was complete TORTURE to endure. I get that the major strength of dark souls one is the iconically tight and claustrophobic level design, but it steps over the line with this stage. If I can't see shit that my character easily could see in game, then you're game has failed in its 3rd person level design. A playtester should have made note of this and they should have just implemented the "camera sees through walls that are too close to it" thing I see so many 3rd person games do - even if just for this one stage- I would have absolutely nothing to bitch about. Even at the high level I was when I went there for the first time, I died almost 50 times in that one stretch from the bridge to the sewer PURELY from walking off cliffs, getting knocked off the scaffolding by enemies I couldn't see or just straight up dying for no reason - I have a game clip of me breaking a vase and just dying for no reason. Seriously. Fuck blight town.

    @postproductions2466@postproductions24669 ай бұрын
  • Bruh the four kings is an absolute joke to fight just put on beefy armour and get super close they do fuck all damage cause they don’t hit you with their sword but the hilt of it.

    @MrBearTako@MrBearTako2 жыл бұрын
    • Half the complaints in this were just “I’m bad at this game”

      @187Wretched@187Wretched2 жыл бұрын
  • the mario maker comparison is scarily accurate

    @sorrowsforyou@sorrowsforyou2 жыл бұрын
  • For a dex build, playing half of these areas felt A LOT better. Catacombs are a breeze with any spear's moveset, especially SKS, since it keeps skeletons dead. In Tomb of Giants, spears give you a lot more spacing between you and all the giant skeletons, which makes fighting them a lot easier. Duke's Archives had half of the challenge remove by being able to take down all the channelers and skeletons from afar with a bow, especially a big one, that staggers enemies, making them unable to fire back. In Crystal Cave you could use the bow to check for invisible paths and to cheese the big golem to falling.

    @magicfibre@magicfibre2 жыл бұрын
  • Apart from Lost Izalith and also I guess the Seath boss fight I think everything is actually fine, even good. But I remember when I beat Ornstein and Smough I really just wanted to finish the game and started to rush, which probably made me enjoy the second half a lot less. I remember I took my time with the beginning of the game and it was so much more enjoyable.

    @floris812@floris8127 ай бұрын
  • Post anor londo is a sad tale. They had to rush the whole thing and it clearly shows, truly a shame. Oh by the way, I’m pretty sure the four kings don’t “respawn”, they’re just not four for some reasons. The ones you see after the first 4 are just more, and I think if you spend enough time you can have more than 4 at once, but im not sure about the last part, don’t quote me on that

    @ImSpecterr@ImSpecterr2 жыл бұрын
  • Were the platforms in the crystal caves really an issue for most people? I didn't have to use any prism stones 🤷‍♀️ the platforms are all completely straight, and quite wide

    @omnibusprimephd7914@omnibusprimephd79142 жыл бұрын
    • Did you play online? Did you have help in the form of Orange Soapstone comments?

      @CigaretteCrayon@CigaretteCrayon2 жыл бұрын
    • @@CigaretteCrayon Year late, but there's falling crystal "snow flakes" that will hit the bridges letting you know you can cross.

      @OKMBVideos@OKMBVideos10 ай бұрын
  • Personnaly i like some ideas of new londo, just because you can go in this area at the beginning of the game, and its terrifying when you dont know how it works, on my first playthrough when i discovered this big area under firelink shrine, plunged into darkness, with some blue lights and ghosts, i was fascinated The atmosphere of this area is very well done, maybe they could have added some small lights but its not a huge problem But yeah a bonfire on this area would have been very welcomed

    @Dhieen@Dhieen2 жыл бұрын
  • Good editing. May the algorithm take you far!

    @100DonutsWithFaces@100DonutsWithFaces2 жыл бұрын
  • Highly recommend investing in a better microphone. Good content and I totally agree with you, but the mic is rough.

    @ChipFreeSpace@ChipFreeSpace2 жыл бұрын
  • I’ve only played this game fairly recently and quite frankly there’s more areas in this game that I’m indifferent to or dislike than ones I genuinely enjoyed. Asylum: Okay tutorial area, don’t have much to say about it Upper Undead Berg: Decent first level. Not too challenging or gimmicky to a point of annoyance, it’s adequate at showing you the ropes. There’s a decent amount of secret spots and items that are good for the early-game, and the merchant sells some really nice gear. Undead Parish: First real challenge with the Balder Knights and the Gargoyles are a good boss fight. You can meet and team up with Solaire here and that’s cool. Lower Undead Berg: Sucks ass. Dogs and parrying thieves everywhere, the Capra Demon is one of the worst bosses in the game, and there’s no Bonfire unless you go back up to Firelink, which makes for a rather long and boring boss run back to Capra if you died there. The Depths: The first part with the Hollows and the Butchers is okay. I’m not fond of the dogs or the slimes, but it’s fine. The further you go in the more gross and annoying it gets, between the increasingly large rats and those atrociously creepy Basilisks. Gaping Dragon is not a good enough boss to make up for the low points. Blighttown: I’m never taking the Depths entrance ever again. There’s too many bottomless pits and ganks before you even reach the first Bonfire and once you get down to the poison swamp itself everything becomes significantly more manageable. I’ll use the Master Key to skip that part of the level any chance I get. Sen’s Fortress: Great fun, probably my favorite level in the game. I like levels with environmental traps that can be turned on the enemy and SF uses that design philosophy all the way up to the Iron Golem. Only thing I’m not a fan of is that the only Bonfire is 2/3 the way through the level and if you want to explore the lower parts for items, prepare to meet those two serpent guards at the start a lot. Anor Londo: I don’t need to elaborate on it being great. Outside those *goddamn* Silver Knight archers this place was the most fun to explore and had some of my favorite enemies to fight. O&as are a legendary boss and they’re still my favorite even after playing DS2’s DLC. Darkroot: Okay, I guess. I like Sif a lot but the rest is just kinda boring. I have nothing to really say about it besides always going here early for the Grass Crest Shield. New Londo: Decent but not spectacular. I think the various shortcuts you can take are neat and I like the Four Kings boss the most out of the four Great Lords, but the enemies here are not my favorite and I *really* wish that it had a Bonfire that wasn’t all the way in Firelink. Demon Ruins/Lost Izalith: I find these levels more bland than anything else. Besides being just generally ugly and having the worst boss of all time at the end I honestly find the blatantly unfinished nature of these levels to be refreshing compared to how gimmicky late-DS1 can get. Duke’s Archives/Crystal Caves: I think the Archives itself is actually fine. It’s the Caves itself that I hate. For how easy of a boss Seath is he sure does have the worst boss run in the whole game. Making an area full of invisible paths over bottomless pits and no checkpoints is just inexcusable, especially if you need that Blue Titanite Slab. Catacombs/Tomb: The only thing I like about the former is that you can grab the Rite of Kindling super early if you gun straight for Pinwheel and summon Leeroy for the boss. I just think that’s funny design. Everything else is awful for the reasons stated in the video. 4/16 is not exactly a great recommendation. Truth be told having played DS2 I liked more levels from that game than I did DS1.

    @cartooncritic7045@cartooncritic70452 жыл бұрын
  • My favorite area is New Londo. Catacombs (until bottom with those DAMN WHEELS) is a close second. Mainly because those were the first two areas I discovered on my first playthrough. It was a hilarious time for me, of running and dodging and ignoring everything until I could make it to the item I saw in the distance. I call it: the magpie strategy. Go towards the shiny thing skwaking all the way

    @agustinamagpie@agustinamagpie2 жыл бұрын
  • 24:53 Literally the zone before blightown had a merchant that sold toxin consumables if you do the no master key route

    @scrap9272@scrap9272Ай бұрын
  • Yo. Great vid! Gonna check out your other stuff. Keep up the good work!

    @NoahRichard@NoahRichard2 жыл бұрын
  • The other dumb part about tomb of giants and catacombs is: pinwheels don't respawn, the only non sorcery, non sunlight maggot method of lighting is a non guaranteed, semi rare item that you have a fair chance of never getting.

    @erosion2205@erosion22052 жыл бұрын
  • i enjoy this video, I love the vocabulary, jokes, and clips being shown. I think you doing really good fr fr. hopefully later on some different mic G.

    @whatwhat3562@whatwhat35622 жыл бұрын
  • 2:28 the only thing the depths have going for them is that you can farm humanity from the rats there

    @dentlos806@dentlos8062 жыл бұрын
  • I didn't mind Dukes Archives too awful much, but that's because the whole time I was just running until I found someplace new, and then ran some more. It got kind of annoying running so much but it didn't make me mad.

    @Sk8rGamer@Sk8rGamer2 жыл бұрын
  • Criminally underrated channel. Genuinely funny commentary combined with good insight into the game.

    @jeff3221@jeff32213 ай бұрын
  • That intro is like a 'Seer' intro on painkillers ❤❤

    @Guitar-Dog@Guitar-Dog5 ай бұрын
  • I didnt really dislike any of the area like you with Tomb of Giants (because played souls game from 3 into 2 into 1 and as you said DS2 is another level of frustration) but some bosses in those areas were like unsuccesfull mariage, first time they were awesome but replaying them in ng+ made me stuck for sometimes 3 days (only God know how much hatered I feel towards 4 kings). Also a lot memories of cool fights are easily destroyed if you pursue for achivements (as you said about Seaths tail for example). Cool video and respect for jokes they were awesome!

    @kelet1724@kelet17242 жыл бұрын
  • I've been gradually working my way through the Souls series ever since 2016, only recently _finally_ got around to Dark Souls 1. Amazingly, I only had a single death in Blighttown... but having decided to give spear and shield combo a try on my first playthrough, the Catacombs will stand in my memory as one of the worst experiences I've ever had with these games.

    @aidankeogh9994@aidankeogh9994 Жыл бұрын
  • Only zone i dont like is the chaos area, but thats the dump zone that truly just wasnt finished. I always loved tomb of the giants though. I love the darkness mechanic, the different ways you can light your way (spells, lantern, prism stones, etc), and i loved that the game had a whole system for dealing bonus damage to undead in the zone. I also loved that you were supposed to go there before bearing Ornstein and Smough (since you get about 5-10X the souls nowadays, you'd never know you were supposed to go do the tomb first.)

    @asimplewizard@asimplewizard2 ай бұрын
  • They were rushed in development near the end, but yes I do agree the end isn't as prime as Anor Londo

    @thetwofacedphantom53@thetwofacedphantom532 жыл бұрын
  • Myazaki apologized for making the bed of chaos thats how bad that boss is

    @lucianocruz3383@lucianocruz33832 жыл бұрын
  • In my initial playthrough, I appreciated having more content, even if it was on the weaker side. Didn't enjoy these areas after coming back a decade later though.

    @Yobolight@Yobolight2 жыл бұрын
  • Rly nice and funny video, I subbed! It would be nice if you purchased a better mic though, do consider it.

    @lez9098@lez90982 жыл бұрын
  • I lowkey kinda enjoy the later half. I love the dark atmosphere of the tomb of the giants and you have to switch between lighting the way or defending (unless you have the sunlight maggot). The large open lava expanse and desecrated temples of lost izalith are at least interesting and new londo has a very gritty and depressing aura. I also kinda enjoy duke’s archives. It feels like the last test of skill and endurance before gwyn. Overall, I still really enjoy the back half even if other people dislike it.

    @cthulhuwua5354@cthulhuwua53542 жыл бұрын
  • Bro you got a discord???

    @Devilslicious@Devilslicious2 жыл бұрын
  • I enjoyed the challenge of the tomb of the giants (haven't beaten the game but I've run through it.) But I agree that the enemy design needed either better platforming / movement mechanics. Or better platforms. Before I entered it I thought it was like a massive underground open area and you had no light and had to navigate it. That sounded interesting. What I experienced was.. less so.

    @wonder_platypus8337@wonder_platypus83372 жыл бұрын
  • To understand how bad the demon ruins and isalith is there is a enemy that is technically cut but is in the game but in a area you can't get to. So to sum up cut content.

    @The_Minds_Butterfly@The_Minds_Butterfly2 жыл бұрын
  • I just played it for the first time and the only place I had problems with was lost Izeleth. The boss was horrible but the worst was the run up to it. That stupid titanite demon sitting on the bridge made my life so stressful

    @jesseg1217@jesseg12174 ай бұрын
  • Dude this is awesome, feel like i stumbled onto a hidden gem of a channel. Production value with the mic is kinda low but I really see some great quality in your personality and the writing, very genuine, very listenable. Keep it up, algo got me here, I'm sure you'll gain even more traction in the future. I actually just finished Dark Souls for the first time a couple weeks ago, might make a video on it myself at some point, and I agree with just about everything you said. I basically came into Dark Souls straight from Sekiro, which was far, far more generous with rest points and much more atmospherically diverse, imo, so those were the biggest hurdles for me to get over in DS, especially in that latter half.

    @rye.281@rye.2812 жыл бұрын
  • I would repeat Blighttown from the Depths infinite times... on a PS3 than the Tomb of Giants/The Catacombs

    @RamssCoreM@RamssCoreM7 ай бұрын
  • Just finished my first playthrough, and the 2nd half did feel rushed

    @LimeC@LimeC2 жыл бұрын
  • I defend tomb of the giants for how different it is from every other area of the game. The puzzle of how to get a light source is unique. The sunlight maggot is in izalith or you can get the light spell from dusk who is required to open the DLC. Final option is the skull lantern from within the level as a last resort. So much of the game has been about using far off views in the environment to figure out where you have to go. Using environmental storytelling like in the painted world to figure out its puzzles. This area takes that away from you. Forcing you to get creative. It is a really short area when you know what you’re doing so I have never gotten stuck there. It has neat lore implications with the paladin Leroy and the shield reference to the revolt against the gods. The gravelord servant covenant is all about spreading misery and death, and his domain reflects that.

    @kallax7172@kallax7172Ай бұрын
  • Yo this view count is popping off! GG man. Good video 👍 You deserve the views.

    @talkativeturtles221@talkativeturtles2212 жыл бұрын
  • The only part I don't like is Lost Izalith. New Londo, Duke's Archives, and Tomb of the Giants are good areas. And whichever one you hate the most, you can save for last, so you'll be overleveled for it.

    @cjw8497@cjw84972 жыл бұрын
  • 11:43 perfectly sums it up

    @mantidream8179@mantidream81792 жыл бұрын
  • I never got the blighttown reputation. Even in my first playthrough (in which I never found the Depths, like the whole area) where I played through blighttown backwards. It was the perfect, shit no more estus and everything is super tense, experience. All of it, only to reach a fucking locked door at the end, which was meant to be the actual entrance. That was honestly the only thing I disliked about blighttown. But I guess the fact I could travers a whole area backwards without realizing does not exactly speak favorably of the level design. Or my brain.

    @younggod5230@younggod52302 жыл бұрын
  • I actually quite like Demon Ruins, however I do fully agree with the Mario Maker comparison. In any case, I actually fully loved every moment of my first playthrough (other than tomb of the giants and catacombs). New Londo was interesting to me, although I do not like *not seeing*, I enjoyed the variety of monsters and honestly I'd say the four kings are my favourite boss in the game other than Ornstein and Smough. In the end, the only reason I think the second half gets totally clowned on in the game is because the first half is one of the greatest experiences in gaming history. Yeah, it's not amazing in the second half, but I'd say every area (save Tomb of the giants, catacombs and Lost Izalith) is still above average. Not quite amazing, or masterpiece level, but the level design is still good most of the time.

    @avriel6903@avriel69032 жыл бұрын
  • dude that berserk music in the background bangs

    @pedromorais9836@pedromorais98362 жыл бұрын
  • Bro, Ceaseless Discharge and Bed Of Chaos are easily some of the most inexcusable bosses in gaming history. Like I get they were testing things but like dude…WTF were they thinking? And some of the areas whilst they look cool are terrible, *Cough Cough Lost Izalith. One of my biggest complaints with old From Software games is that they made them so annoyingly difficult sometimes just for the sake of being difficult. For example, in DS2, the run to BOTH of the Smelter Demons is absurd. It’s just throw a bunch of very strong enemies in your way and pray that you make it with no shortcuts in the area either. Like bro 🙄. I get that it’s dark souls but this is crazy.

    @coldblizzard5880@coldblizzard588010 ай бұрын
  • I liked dark souls 1 but the tomb of giants and four kings area I don’t really like all too much

    @dippylippy5666@dippylippy56662 жыл бұрын
  • I always felt like tomb of the giants and the crystal cave were made the way they were just so they could justify the existence of prism stones.

    @Miquiya@Miquiya18 күн бұрын
  • Dude, every new playthrough since my first I always do Lost Izalith first, then Tomb. Why? You can finish Solaire's quest and get the Sunlight Maggot. Fuck that lantern nonsense!

    @arekusu.@arekusu.2 жыл бұрын
  • Got here by recommendations but you have a gem of a channel +1

    @CloudlessStudio@CloudlessStudio2 жыл бұрын
  • Fuck, that Persona 5 theme you're using around 18:30 is an absolute vibe at any time

    @andrewteague114@andrewteague1147 ай бұрын
  • Loved the video. Glad I found your channel!

    @wonder_platypus8337@wonder_platypus83372 жыл бұрын
  • nobody talking about how underrated this channel is, i feel like i'm watching a dunkey vid rn

    @XbenjamificationX@XbenjamificationX2 жыл бұрын
  • Sad but true.

    @androsh9039@androsh90397 ай бұрын
  • Wow, this was really funny, I enjoyed this a lot. Good script! I hope you do videos in a similar style in the future

    @BlartInc@BlartInc2 жыл бұрын
  • I've taken to taking the master key as my starting gift so I can use the backdoor to blight town skip

    @KingOfMischiefs@KingOfMischiefs5 ай бұрын
  • I've been trying to give the first dark souls game a shot as someone who started with Elden Ring and DS3 and the boss runbacks are driving me up the wall and is killing my motivation for it. There's some gorgeous areas though for sure and i definetly want to at least try and make it to Anor Londo.

    @simsdas4@simsdas42 жыл бұрын
  • Hilariously well made video man. Was surprised not to see thousands of subs

    @tru9205@tru92052 жыл бұрын
  • I really like Izalith, I just wish they had put more effort into the last bit. All the way up to izalith made me feel like I was going down to fight all of hell and then it ended with a tree bossfight…

    @bugdog81@bugdog812 жыл бұрын
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