Byzantine Overview AoE2

2024 ж. 25 Мам.
233 768 Рет қаралды

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1:22 Team bonus: monks heal 100% faster
2:15 Buildings +10%/+20%/+30%/+40% HP
3:22 Camels, skirms, pikes cost 25% less
4:10 Fire ships attack 25% faster
5:10 Advance to Imperial Age costs 33% less
5:55 Town watch, town patrol free
UNIQUE UNIT AND TECHS
6:45 The Cataphract
9:40 Greek Fire
9:55 Logistica
TECH TREE
11:00 Archers B+
11:25 Infantry A-
11:45 Cavalry B+
12:20 Siege B
12:40 Navy A-
13:05 Monks A-
13:25 Defenses A+
13:45 Trash A-
14:20 General thoughts
14:45 Sponsor
___________________________________________________________
Patreon: / spiritofthelaw
Background music from Epidemic Sound: www.epidemicsound.com
Previous overview (outdated): • Byzantines Overview AoE2
Game: Age of Empires II Definitive Edition

Пікірлер
  • AoE2 is where I first discovered the Byzantines. 15 years later I am doing a Master's in history with an emphasis on Byzantine history. I definitely credit this game with planting the seed of my long-time fascination with the history of the latter-day Roman Empire.

    @olefredrikskjegstad5972@olefredrikskjegstad5972 Жыл бұрын
    • I absolutely love that! Such a positive comment, and very inspiring

      @Vishan24@Vishan24 Жыл бұрын
    • Hey Man! In which university are you? I study history and I definitly would like to do a master in Roman history.

      @agustindellasala103@agustindellasala103 Жыл бұрын
    • @@agustindellasala103 University of Agder in Norway.

      @olefredrikskjegstad5972@olefredrikskjegstad5972 Жыл бұрын
    • This was my experience as well, except I've only got a bachelor's in social studies education :P

      @StephenParlow@StephenParlow Жыл бұрын
    • @@olefredrikskjegstad5972 what is your focus on byzantine history?

      @VittamarFasuthAkbin@VittamarFasuthAkbin Жыл бұрын
  • town watch and town patrol being free is very historically accurate considering the amount of advaced signaling stations that they had to provide info about the raids and attacks

    @akapbhan@akapbhan Жыл бұрын
    • The beacon system of Gondor from Lord of the Rings was allegedly inspired by the system comissioned by the Emperor Theophilus in the 9th century.

      @olefredrikskjegstad5972@olefredrikskjegstad5972 Жыл бұрын
    • @@olefredrikskjegstad5972- Best way to signal and plan for the annual jihadi raids into the Anatolian plain

      @v4enthusiast541@v4enthusiast541 Жыл бұрын
    • The lack of heavy scorpion however isn't given that actually byzantines were the only ones to keep using them...

      @nemou4985@nemou4985 Жыл бұрын
    • @@nemou4985 petition to give Byzantine free heavy scorpion

      @proxwarrior33@proxwarrior33 Жыл бұрын
    • Why did it take them so long to get them for free though. The Byzantines suuuuuck they need more buffs. I would argue the Byzantines are one of the worst Civs in the game and most out of place in the current meta

      @doomdimensiondweller5627@doomdimensiondweller5627 Жыл бұрын
  • "For a historically orthodox civilisation~" I saw what you did there, Spirit!

    @ethanlim3222@ethanlim3222 Жыл бұрын
    • I feel like I can just see him smirk while he delivers these dry humor jokes lol

      @OwnedbyBazooka@OwnedbyBazooka Жыл бұрын
    • I didn't understand what he meant

      @arnavnandan@arnavnandan Жыл бұрын
    • @@arnavnandan Byzantines were Greek, who were Orthodox. SotL just used word-play between something that is literally Orthodox and orthodox (standard play) and having to use non-orthodox strategies (think, heterodox). Just a fun play with words. :)

      @FirstnameLastname-sw1ry@FirstnameLastname-sw1ry Жыл бұрын
    • @@FirstnameLastname-sw1ry ohh. Thanks for telling me (now I can score 100 in language test)

      @arnavnandan@arnavnandan Жыл бұрын
  • So many of the intro clips are just so satisfying to watch, the spinning vil dodge, goth game plan, and lightsaber duel are probably my favorite however.

    @JamesonHuddle@JamesonHuddle Жыл бұрын
    • My favorite is the Supremacy villager taking down the Cobra car. And I love that Karambit coin's value keeps plummeting.

      @sebazpereyra9431@sebazpereyra9431 Жыл бұрын
    • I miss the moonwalking Eleephant

      @bladactania@bladactania Жыл бұрын
    • My fav are the goths gameplan and the cobra being destroyed by the villager

      @GarkKahn@GarkKahn Жыл бұрын
    • I wish Spirit went back to making sillier content like Supremacy the movie

      @mariano1196@mariano1196 Жыл бұрын
  • I honestly had the Byzantines as my favorite when I was younger because they had the least red Xs in the tech tree of any civ. At least, back in age of kings they did. I had no clue what upgrades did what, but I did know they were good

    @Drrobverjones@Drrobverjones Жыл бұрын
    • Damn. I was not the only one searching for the one with the most techs apparently.

      @jagovalkparkietje@jagovalkparkietje Жыл бұрын
    • Lol same! Sat and counted all of the techs for each civ on the tech tree sheet that came with the game, then picked the one with the highest

      @sethalbrecht2530@sethalbrecht2530 Жыл бұрын
    • Haha this is the reason my best mate always choose Byzantines

      @freekmulder3662@freekmulder3662 Жыл бұрын
    • The chinese have 1 more tech :)

      @user-jf5uq7fi6v@user-jf5uq7fi6v11 ай бұрын
    • I was so young when I started playing aoe II and I didn't speak english so Byzantines seemed like the best civ to me since I also didn't understand that civ bonuses also existed.

      @Booklat1@Booklat15 ай бұрын
  • Those cataphracts pack quite a punch!

    @ethanlim3222@ethanlim3222 Жыл бұрын
    • Better to fire and retreat than face them toe-to-toe!

      @Teinve@Teinve Жыл бұрын
    • @@Teinve like any pro player would do, that's why Byzantines suck in competitive

      @Neon-Lines@Neon-Lines Жыл бұрын
    • @@Neon-Lines What do you mean suck they're picked in every tournament 11 haven't you seen jordan or nicov win with them against hera and viper?

      @Kawabongahlive@Kawabongahlive Жыл бұрын
    • @@Neon-Lines yeah, but some pro players are really good with them. It is the majority of Byzantine players that usually suck, because the civ attracts plenty of beginners

      @guilhermebraga9773@guilhermebraga9773 Жыл бұрын
    • @@guilhermebraga9773 is that why they never pick or ban them in important matches?

      @Neon-Lines@Neon-Lines Жыл бұрын
  • Not enough people are talking about SotL's sponsor messages. So far, he has come up with these hilarious website names: Spirit of the Lawn Spirit of the Draw Spirit of the Paw Spirit of the Jaw

    @chingamfong@chingamfong Жыл бұрын
    • Spirit of the Prawn (Sushi restaurant) 😂

      @eristaviserbia@eristaviserbia Жыл бұрын
    • Spirit of the Raw 😐

      @LynER1992@LynER1992 Жыл бұрын
    • Crow-removal business: Spirit of the Caw.

      @micahbush5397@micahbush5397 Жыл бұрын
    • Independent quality assurance: Spirit of the Flaw

      @seidmadr2024@seidmadr2024 Жыл бұрын
    • Archery Courses: Spirit of the Bow

      @Lotiras92@Lotiras92 Жыл бұрын
  • Byzantines are the perfect example of “Jack of all trades, master of none” while simultaneously showing how important it is for a civ to have a clear intended gameplan to be *most* competitive.

    @TubeTAG@TubeTAG Жыл бұрын
    • Except they are masters of few things... They have strongest walls and gates in the game. Whether +40% building HP is better than +21% building HP with +2/2/6 armor is debatable but often +40% hp is better as most sieging is done by trebs, mangos and rams but IIRC architecture is better than +40% against champions. Also they have FU skirmishers with a discount which is as good if not better than a FU skirmisher with a civ bonus.

      @Igor369@Igor369 Жыл бұрын
    • Cataphract deserves a buff

      @Neon-Lines@Neon-Lines Жыл бұрын
    • Arbalest timing push is a clear choice.

      @gabrielmelnik6796@gabrielmelnik6796 Жыл бұрын
    • Jack of all trades, master of trash. (That's a compliment)

      @chingamfong@chingamfong Жыл бұрын
    • I think that’s the reason they rank so low on competitive. A lot of newer players bring them for their varied tech tree and defensive capabilities, but they don’t realize they _still need_ a specific build order. The best Byzantine players are those who know several build orders to take full advantage of the flexible tech tree.

      @Davtwan@Davtwan Жыл бұрын
  • I've been waiting for this for 5 years. Always has been my favourite civ. Always will be! Even as a veteran player.

    @ridempaix6656@ridempaix6656 Жыл бұрын
    • Me too, holeheartedly agreed, it's the most balanced well rounded civ for any map or game style. Other civs tend to be more specialized, but Byz can do it all great, cheap and hardy.

      @andyanimacion3d@andyanimacion3d Жыл бұрын
    • Yeah they really are the do it all civ. Good defense, good offense, Uber strong unique unit, good trash, good eco, solid on water. They're the most versatile civ in the game.

      @ellatgrasso2096@ellatgrasso2096 Жыл бұрын
    • Based Rome Enjoyer!!!

      @martinnolhaf3151@martinnolhaf3151 Жыл бұрын
  • I love the Byzantines, as a newcomer to AOE2 (discovered it last week) they were the first civ I beat the moderate AI with. Playing defensively early on and massing halberdiers and arbalists to survive, only to overwhelm the AI with trebuchets later on. This game is fantastic and videos like this are such a pleasant add-on, what a great community this game has. So much to learn, so much content on KZhead and so many campaigns to play. Oh and the in-game tutorials are splendid too! I've already played for so many hours and I haven't even touched online matchmaking yet. The first game I played was with my girlfriend and me vs the easy AI, it took 3 hours until we finally decided to attack this poor AI with hundreds upon hundreds of units and we were surprised it hadn't amassed a legendary army for itself. I love this game so much, it's my first time giving a RTS game a chance and MAN did I start out with the best possible one.

    @user-ld3ny2yp2y@user-ld3ny2yp2y Жыл бұрын
    • The lower difficulty AIs never seem to mass up. So what I do when I'm playing with a team of friends vs AIs, is increase the difficulty, but reduces the amount of AIs. So, in your case, instead of fighting 2 Easy AIs, it seems better to fight just 1 Moderate AI, etc. Because the AIs are not programmed to go above certain supply, even if they have the space, and it scales by the difficulty.

      @JawaThePwn@JawaThePwn Жыл бұрын
    • Welcome to aoe2! Just do one civ at a time, don’t be overwhelmed by so many civs, just learn the unit counters and basic build order can lead you a long way. Keep spending your resources, don’t get housed, keep building villagers, and have fun!

      @Cra3ier@Cra3ier Жыл бұрын
    • I'm just glad peeps are still discovering this amazing game, makes me feel less of a boomer at the age of 20😅

      @randomturd1415@randomturd1415 Жыл бұрын
    • When you are 20 you are pretty much a teen Wait till you are 24 and how much of a boomer you will feel then

      @dj_koen1265@dj_koen1265 Жыл бұрын
    • How are you liking it still? A year later

      @Latinblood59@Latinblood597 ай бұрын
  • I remember in AoK they were the only civilization that lacked blast furnace. I didn't like them, but after the introduction of a second unique technology (Greek fire, in their case) I really started liking them.

    @triconex4816@triconex4816 Жыл бұрын
    • As a kid playing AoK I liked the Byzantines best because they had the widest unit tree.

      @JarlFrank@JarlFrank Жыл бұрын
  • 13:43 This point has always stuck with me. In Age of Kings, every civilization was designated as either an Offensive or Defensive civ, but only 2 (Byzantines and Teutons) were actually considered Defensive. Then came The Conquerors, where each civilization was given a different title to correlate with their strengths. But while Teutons became the Infantry Civilization, Byzantines stayed as the Defensive Civilisation. And I always found that impressive.

    @gravity8120@gravity8120 Жыл бұрын
    • The OGs

      @VRichardsn@VRichardsn Жыл бұрын
    • I remember reading the manual and wondering what the point of the offensive/defensive designation was when nearly everything was offensive.

      @meeeeeeeeeeee@meeeeeeeeeeee Жыл бұрын
  • I love that the byzantines don't have regular units, just counters and counter-counters

    @TeeBar420@TeeBar420 Жыл бұрын
    • They have FU Arbalesters though

      @Bloodark124@Bloodark124 Жыл бұрын
    • ​@@Bloodark124 yeah, and gunpowder units, siege rams, open tech tree, I don't get the hate

      @kevinfogle7929@kevinfogle7929 Жыл бұрын
    • reminds me of egyptians in age of mythology where most of their human units are hard counters of something else

      @carlosascanio7143@carlosascanio7143 Жыл бұрын
    • @@kevinfogle7929 I think people don’t like defensive or Jack-of-all-trade as a concept. People prefer to be flashy, or one dimensionally powerful specialised in a thing maybe two. E.g. people love franks for paladins, Britons for range fights, mongols for powerful mangudai…and while people do love cataphracts, it’s incredibly expensive and at its core still a counter unit, and not a power unit like paladin. You simply don’t win just by massing cataphracts (good luck doing that in 1v1), cataphracts alone just won’t win you games. You can’t kill bases with them.

      @Bloodark124@Bloodark124 Жыл бұрын
    • @@Bloodark124 I get that, but historically armies have fought with a combined arms approach. Also, spam the special unit games are boring. I mean sure, everyone wants to win, but it is a game. It should be fun.

      @kevinfogle7929@kevinfogle7929 Жыл бұрын
  • I am always surprised when they are suggested to beginners. They actually require a lot of experience to make best use of. It's their flexibility to react and counter that makes them a good defensive civ, the building HP is only a small defensive boost in comparison. But that's exactly what new players are probably not going to do well. Give a new player the Mayans and tell them how good their eagle warriors and archers are, and they'll probably execute something of a useful strategy. Give them Byzantines and they'll have a hard time choosing a good plan out of many options, especially as it'll be much more variable what a good plan will be for any given game.

    @IMortage@IMortage Жыл бұрын
    • Mayans are actually a really good civ because the gameplan is so simple. Make lots of archers, upgrade them, boom, try to build plumes if you can, add siege and infantry, and you’ll lose now and then, but it’s a viable strategy 90% of the time.

      @mbvglider@mbvglider Жыл бұрын
    • Totally agree. Most defensive civilisations lean more into having options to counter what is coming at them and therefore making them inherently more difficult to play. The way I see it is: To play aggressive, you mostly need to know and play your civilisation well. To play defensive, you need to know all 42 civilisations well to brace up against their strengths and then exploit their weaknesses.

      @ArchsageCanas@ArchsageCanas Жыл бұрын
    • I think its because of their unique techs are all passive buffs that are easy to use. examples: all buildings are stronger, Town watch/patrol free, faster firing ships (you can only really make 2 ships so I'm including this and not the cheaper thrash), cheaper Imp. These are all buffs that you will use every single game (with the exception of the fire ships on non-water maps). Beginners aren't competitive and play the game for fun and this civ allows them to make any unit a beginner might like to make e.g. Paladin and there are less techs available that they might not understand e.g. Parthian tactics, thumb ring, siege engineers, bloodlines (even if they do understand these things, they matter alot less at beginner level and won't know the correct timing to get them) kinda like the way Supplies is a noob trap and they always get it at the wrong time only hurting themselves.

      @markburke1396@markburke1396 Жыл бұрын
    • Byzantines are attractive to beginners because they have a very open tech tree; this gives them a chance to try out different unit types and counters. Also beginner players love focusing on defense which the Byzantines excel at.

      @benrobinson375@benrobinson375 Жыл бұрын
    • They can be seen as good for beginners because they don't have an overly specific way to play them, rather you learn about many different strats in one civ. Competitive low elo players wanting to rank up early might do better learning some slightly uncommon but powerful build order in a specialist civ, but those people aren't really beginners.

      @meeeeeeeeeeee@meeeeeeeeeeee Жыл бұрын
  • Last time I was this early the Theodosian Walls were standing

    @caldow196@caldow196 Жыл бұрын
    • Same, except in my time zone it is afternoon :)

      @ondrejmrazek8209@ondrejmrazek8209 Жыл бұрын
  • Here's something I think you need to do, Spirit: Add in an "S rank" for civs that are #1 in a category. For instance, Celts would have the S-rank at Siege, Goths would be S-rank at Infantry, and so forth. This would allow you to give more A+'s out, while still retaining a category for best-in-category that doesn't confuse people.

    @darkdill@darkdill Жыл бұрын
  • Always saw Byzantines as an excellent trainer civilization. Not saying Byzantines are the best civilization, but when you are a newer player, their virtues really start to shine. You learn good generic play skills while having a lot of bonuses that help you do that, rather than bonuses that encourage you to play in very specific and/or different ways from other civilizations. 1.) No unusual economic bonuses that push for a different build order at start like Chinese or Huns. Your economic bonuses are later savings, not immediate boosts to production, so you are encouraged to focus on a generic build order that will work with most other civilizations. 2.) Increased HP for buildings for free gives players more time to react to attacks on buildings, especially their starting town center if rushed. 3.) Cheaper basic counter-units means players are more likely to be able to afford the counters as needed, making common rushes against Byzantines more difficult. When archers, scouts, and knights are the main threat, having four skirmishers or spearmen instead of three, or being able to afford one a moment faster while waiting for resources to come in helps a lot. 4.) Fireships are very effective in feudal and castle age, so a boost to fireships for Byzantines translates to better ability to contest water against most civilizations. This allows players to devote fewer resources to water while contesting it, making it easier to find a balance of water/land economy. 5.) Free town watch/patrol gives players early warning of trouble, but also gives new players better opportunity to learn maps, as they can more quickly see the differences in resource placement around town center and such. 6.) Cataphracts are excellent for practicing micromanagement of cavalry, because they are punished less for bad management. Failure to pull your horsemen back from that enemy spear counterattack hurts less than doing the same with knights or scouts. 7.) Lower cost for advancing to Imperial Age means more likelihood of advancing to Imperial Age, meaning more experience with Imperial Age technologies that some players may not see often because the battle is over in castle age. 8.) A broad range of technologies means experience with those technologies. 9.) Monk heal won't win you the game, but will help you recover from mistakes. Get your cataphracts beaten up, you can heal them back rather than panicking over seeing all those red bars. Really takes the stress off the newer player while they learn how expendable units really are and become more comfortable letting units get killed.

    @genericpersonx333@genericpersonx333 Жыл бұрын
    • 6) One does not retreat cataphracts from spearmen. :D

      @couchpotatoe91@couchpotatoe91 Жыл бұрын
    • Excatly thats why I love them. You learn all moves and unit compositions while being punished less for your mistakes.

      @Max-we3gc@Max-we3gc23 күн бұрын
  • They should really add Berserkers in their Barracks (like the Condottieri of the Italians) and name them Varangian Guard

    @userneron288@userneron288 Жыл бұрын
    • They are on the AOE 4

      @BasileusHorus@BasileusHorus5 ай бұрын
  • Dude I love your vids so much they were a big reason I started playing the game. (Also side note I really miss your old intro video/music)

    @jahnmark2864@jahnmark2864 Жыл бұрын
  • Spirit of the Law talking about the Byzantines is the most perfect KZhead video.

    @hennimore1@hennimore1 Жыл бұрын
  • One thing you didn't mention about team games is their defensive boosts helping out, offsetting some of the short comings of them or their teammates. 3 Parts come to mind: 1: If you can get the frontline spawn as a byzantine you can buy alot of extra boom time for the backline player(s) due to your extra building health and cheap counter units meaning you can hold out with less support for longer, buying more time for the backline to boom and enter the fight as a bigger threat instead of having to slow the boom inorder to save the teammate(s) who is under attack 2: Synergizing with teammates/covering their weakness's, for an example, the portuges are strong in long games as their fetoria's provide infinite stone to build/repair defenses and castles, infinite gold to allow for making siege engines, ships and even non trash troops but they get bullied in shorter games as that is 20 pop cap on a building that does not make up for its drain, at 200 pop cap it is 10% of your total pop per building, with a Byzantine teammate doing heavier lifting in the fight, the portugues can have some fetoria's and essentially play mob boss, funding their allies. One of my buddies plays them and builds almost max fetoria's possible and funds the 2-3 of us in our wars, this boost also helps offset the cost of cataphracts and lets the byzantine make the most of their extra tower and castle hp. 3: Fortifying/ saving a teammate, the cheap units allows the byzantine to throw a swarm of troops into a falling city in an attempt to beat the attackers back outside and the extra building hp helps them seal breaches in the original defenses or build a new defensive position that can hold. I once had a match of ages during a land party where my teammate has attacked by my dad who also plays byzantines, between using cheaper camel hordes to smash the trebuchets and my stronger defenses, I kept my ally alive while another teammate dropped my dad's allies and forced him to abandon the siege.

    @stevencolor3389@stevencolor3389 Жыл бұрын
  • Wow first time I see someone mention Byzantine fast gunpowder. I love that strategy

    @alexwild760@alexwild760 Жыл бұрын
  • A shame there isn’t anything to *tempt* you into champions for that full Roman feel, but given historically they moved to Spears/Pikes later on it makes sense

    @aqui1ifer@aqui1ifer Жыл бұрын
    • Every time I face American civs, I train Champions.

      @Manouil_III@Manouil_III Жыл бұрын
  • Byzantine more like Basedtine

    @Solid-Shizzard@Solid-Shizzard Жыл бұрын
    • Gotta pump up those Chadaphracts

      @williamangga6164@williamangga6164 Жыл бұрын
  • I'm surprised they don't have Heavy Scorpion considering the Romans literally invented the Scorpio Ballista. I guess it would prove too strong to pair with Cataphracts but I would be curious to see what adding it would do to the balance of the civ.

    @DCdabest@DCdabest Жыл бұрын
    • I wish they added heavy scorpions for Byz as it is appropriate like you said. Since they lacked siege engineers it is not a strong options to pick often. Just to complete the set and make tech tree look pretty :)

      @williamangga6164@williamangga6164 Жыл бұрын
    • @@williamangga6164 I can see a situation where it might get a bit oppressive for infantry civs who are already going to have a hard time against Byzantines because of fully upgraded Arbalests and Cataphracts.

      @DCdabest@DCdabest Жыл бұрын
    • Why would it be too strong? Not sure it benefits them that much at all. No one uses that heavy scorp anyway

      @lazthegreat10@lazthegreat10 Жыл бұрын
    • The only civs that really use scorpions are Khmer not not many other civs tbh.

      @Saltyoven@Saltyoven Жыл бұрын
    • Considering the Heavy Scorpion doesn’t get a lot of love, I think it should be added to the Byzantines just for this. :B

      @Davtwan@Davtwan Жыл бұрын
  • It seems the level of success for a Byzantine player is measured by match-up knowledge; they can't outright overpower civs very well but they have a counter play for just about anything.

    @grantbeardsley278@grantbeardsley278 Жыл бұрын
  • I find it so interesting that, such a flexible civ with so many powerfull bonuses, ultimatly is held back by lacking 2 techs. Bloodline and Blast Furnace. Lacking those two techs hurt this civ so much that its literaly those techs that are keeping them in check.

    @ethribin4188@ethribin4188 Жыл бұрын
    • I think that goes to show just how important (and dominant) cavalry are. Not taking game balance into account though, I would gladly give up my stable units if it meant I could have bloodlines and blast furnace on my cataphracts lol.

      @crimson_grog172@crimson_grog172 Жыл бұрын
    • It's actually 3 techs that keeps them in check. Blast Furnace, Bloodlines and Siege Engineers. Giving Byzantines Blast Furnace will give them FU Champion and FU discounted Halberdier and also allow Elite Cataphract to two shot FU Halberdier. Giving them Bloodlines will open up all their stable option and you can also use their paladin and discounted camel with Bloodlines in TG. And giving them Siege Engineers, will get them to have Onager with SE which is pretty solid against massed arbalester in early imp and Bombard Cannon with SE is again pretty solid lategame unit.

      @erwinciam1812@erwinciam1812 Жыл бұрын
    • @@crimson_grog172 You'd be able to count on one hand the units that massed FU Catas wouldn't win against. War Elephants, Boyars, microed Cav Archers, microed Aztec monks? I think that's it, every single other unit in the game would get trounced.

      @lilben4184@lilben4184 Жыл бұрын
    • I don't mind lack of Blast Furnace, the other blacksmith techs are more important. Lack of bloodlines hurts their early game though, since they can't Scout or Knight rush well. Their stable feels blend, none of their options are bad per se, but none are spectacular either. Siege Engineers is nice to have, but Byzantines already have Bombard Cannon and Skirmisher to counter archers and other siege.

      @spectre9065@spectre906511 ай бұрын
  • Whenever I have Byzanthines I forget about the Imp discount and still collect 1000 food and 800 gold before clicking up

    @creepy3ric@creepy3ric Жыл бұрын
    • For me its the other way around Whenever i play another civ I struggle to reach imp Its such an underrated bonus imo

      @dj_koen1265@dj_koen1265 Жыл бұрын
  • Im so happy you added the into back, I've missed it so much!

    @downhillchaos3012@downhillchaos3012 Жыл бұрын
  • I'm so glad I stuck around for the sponsored segment lmao, one of the funniest I've heard in a while partially because it's so understated haha

    @mr_ekshun@mr_ekshun Жыл бұрын
  • HELL to the FUCK YEA, i was waiting on an up to date Byzantines overview from you, one of my favorit civs in the game :D

    @draco6499@draco6499 Жыл бұрын
  • Always thoughtful and insightful.

    @marktgaydos@marktgaydos Жыл бұрын
  • I feel like the Byzantines not doing as well as they could on land maps is at least partly because their castle age UT doesn't do anything for them on maps where water isn't an option. You could argue this saves them a couple hundred food and gold to spend elsewhere, but maybe if Greek Fire gave some kind of additional gameplay-over-historical-accuracy bonus that applied to their land game, you might see them have a more even win rate on closed maps. Maybe it could give their defensive buildings 1 bonus damage vs. Siege? That'd certainly fit their theme.

    @thepersonwhocomentz@thepersonwhocomentz Жыл бұрын
    • Most civs don't pick up their castle age UT until at least late castle age, if at all. Gathering the res for the tech, on top of 650 stone to drop a castle, is a very tall ask, when you have other demands on your eco such as military production, booming, adding a compelmentary unit like siege or monks, adding a university for ballistics, etc. that all have better return on investment than your unique tech. For Byzantines in particular, the unique tech would have to be pretty nasty for it to help them out in the early-to-mid game where they struggle in 1v1's the most.

      @fenrisulvur9390@fenrisulvur9390 Жыл бұрын
    • My idea is giving range to other things. Other things that it could improve the range of are defensive buildings like towers or castles. This makes sense historically as Greek fire was used on these buildings. Also Greek fire was often put into clay grenades and launched at enemies so maybe improved range on Trebuchets. The Byzantines brought the Trebuchet to Europe and some argue that they invented the counter weight Trebuchet.

      @doomdimensiondweller5627@doomdimensiondweller5627 Жыл бұрын
  • Always nice to see sotl videos

    @jangzhang3085@jangzhang3085 Жыл бұрын
  • Since you're redoing some of your older civ overviews, can we have a Persian civ overview next please?

    @ethanpappas2502@ethanpappas2502 Жыл бұрын
    • No, Turks next!

      @josephbrandenburg4373@josephbrandenburg4373 Жыл бұрын
    • yes please

      @unoriginalcopy9844@unoriginalcopy9844 Жыл бұрын
  • Loved the video. I know you've made alot of great videos about eco upgradses and tcs in aoe2. I'd really enjoy a video about how to best invest resources into your economy, what order & what time to do it.

    @gygciutakinggaming-tothene1398@gygciutakinggaming-tothene1398 Жыл бұрын
  • Historically, it's kind of weird that the Byzantines lacks Parthian tactics since they would be the most likely among European civs to adopt it, with them being mortal enemies. In the Gothic war, ERE horse archers posed quite a threat, and the Goths really couldn't deal with them due to their unfamiliarity with Eastern warfare.

    @hydrargyruschaldaecus2572@hydrargyruschaldaecus2572 Жыл бұрын
    • Meanwhile the Persians lack good cav archers ingame. And Byzantines don't know how to breed good horses.

      @meeeeeeeeeeee@meeeeeeeeeeee Жыл бұрын
  • An updated overview of my favorite civ Byzantines? Awesome! :D

    @JewelManDLN069@JewelManDLN069 Жыл бұрын
  • My best civ. Thank you for this video! Πάλι με χρόνια με καιρούς, πάλι δικά μας θα' ναι!

    @Pantelis_Psaroudakis@Pantelis_Psaroudakis Жыл бұрын
  • I love the Byzantines their history and their culture, especially how they evolved from the Eastern Roman Empire to the Byzantine Empire, how their architecture, dress, army and weapons evolved to be a mix of Western Greeks and eastern ME/North African cultures. What I would love to see for the Byzantines: Please give us regional/civ accurate unit skins for all the B,A,S units. Either as a purely visible mod/addition or as standard. Add Burning oil as a generic tech for most civs to the university. (Increases defensive arrow fire from castles + 4 attack against rams.) As well as add Tracking,and Cartography back into the game. (More techs and complexity adds more fun adds more small elements to learn and master.) I'd much rather have the Persians or Byzantines get Free HC and Free WB. To me, vast empires such as the Persian Empire and the Byzantine Empires (Bordering the Fertile Crescent) should have an eco focus since their administration of their vast empires were so good. Where ''lesser'' Empires and Kingdoms situated in cold , barren regions that focused more on raids like the Goths and Norse should have a unit focus such as Cheap infantry (Goths) and cheap trash + Beserks slowly generate gold when attacking buildings. (Vikings) Vikings. We need a completely new architecture set for the Vikings (That resemble their beautiful Norse church wonder) The main emphasis is on the long boats and their over use of Arbs, the rest are not to important and can be left as is. Have Vikings lose free hand cart + lose Arbalerster but instead they get Halbedier,(NB!) have their longboats be able to attack as well as transport units (Infantry/vils/monks/kings only) (loses transport ships but they have non attacking Longboats in feudal age.) and gift them cheap trash units Halbs + strong Angon Skirmishers.They could also give the berserkers a new trait that allows them to accumulate Food or Gold when damaging an enemy building thus aiding in their ecco in an accurate and interesting way. Castles cost change to 450 stone and 300 wood (Wood castles have lower HP) OR... Since they get Halbs change their unique tech Chieftains to allow Beserks to be made in TCs even after all castles have been lost. I’d enjoy raiding coastlines and rivers using longboats to transport infantry and Angon skirms to the shores of my enemies. I'd say give them other buffs to help in the late game, for instance to have their eco speciality exchanged with the Byzantines speciality. The Vikings came from a cold, barren mountainous/fjord covered boggy area, Norway,Sweden,Scandinavia where agriculture was highly difficult to maintain, thus their focus was on fishing, but as their culture and cities grew, it became a necessity to raid other shores/peoples in order to survive and thrive. Thus they started to use their brilliant longboats to conquer the northern seas and raid countless European and Mediterranean kingdoms. So I was wandering, why the devs gave the Vikings (Which literally mean Raiders) such a strong economy by means of free handcart and wheelbarrow? Where the Byzantines/Persians are famous for already having a well established society and Empire by the time of the Middle ages (They had wheelbarrow even before the Western Roman empire fell), with a professional standing army and immense economy and trade. (For such a strong wealthy Empire, why do they have to focus on Trash units in game?) For me, the two civs will be perfectly compensated to have those two traits switch. The Byzantines get an ecco upgrade like free wheelbarrow and the Vikings get cheap trash units. Now, combine that with Viking Wood architecture Castles: Castles cost change to 450 stone and 300 wood (Wood castles have lower HP but they can create a lot more of them due to less stone cost) OR... Since they get Halbs change their unique tech Chieftains to allow Beserks to be made in TCs even after all castles have been lost. That will always allow Vikings to create Beserkes in large numbers and have cheap Halbs and Angon/Frakka skirms to back them up throughout the game and into the late game. (Celt skirms also need a buff) No need for arbs. Then you take your Berserks+ trash , get onto your longboats and go Viking/Raid the enemy shores. (Without wasting wood nor pop space on Transport ships) They could also give the berserkers a new trait that allows them to accumulate Food or Gold when damaging an enemy building thus aiding in their ecco in an accurate and interesting way. Peasant:’’If Vikings lose arb they will be useless in imp. FALSE!!!!! Proof: kzhead.info/sun/naidl6Wcr3Z4i6c/bejne.html Watch both the 1st and 2nd games. VIKINGS SHOULD LOSE ARBS!!! Byzantines. In turn have Byzantines lose Hand cannoneer, bombard cannon and bombard tower , [to have them not become intensely OP and these forms of warfare was much more used by their neighbours (Italy) and enemies (Turks)].(If WB+HC goes to Persia then no need for Byzantines to loose gunpowder) Trash becomes more expensive and Imp becomes more expensive but Civ gets free wheel burrow and free hand cart. (For even when they were still the Eastern Roman empire, they already had WB+HC)(If Persia gets Free HC+Free WB then Byzantines retain their cheap camels) Byzantines get a unique tech in the Feudal age barracks: Justinian Reforms - Sword line +1 Melee or Pierce armour from castle age. (Optional) Enables the technology of Varangian Guard from the Feudal age. In Feudal age , Byzanitne army (As well as Viking allies) gain access to a special unit in the Barracks called the Varangian Guard. - Expensive , slow moving but difficult to convert with a limited build amount. Since the Byzantines are a Defensive civ, the Varangian Guards can have a high attack boost when in the vicinity of a TC or Castle but outside a certain radius from these buildings the VG should lose the strong attack bonus and just be as strong as a normal Man at Arms/Long Sword/Champion. (Highly loyal guards of the Emperor) To defend against early rushes , but since they are expensive,slow and limited, you will have to think strategically as to when and where to deploy/station them. Unique Castle techs remain Logistica. Greek fire - Fireships damage adjacent ships. (Loses the useless+1 range buff) Please give Byzantines Camel trade carts and a proper architecture something like this will be perfect: [Steam Workshop::[IA] Catbarf's Byzantine Buildings V2 (WiP IA Version)] since 80% of their empire and trade stretched across the deserts of Anatolia, the Levant and North Africa. Byzantine ships should also acquire beautiful coloured Lateen sails.

    @ivanstrydom8417@ivanstrydom8417 Жыл бұрын
    • could be very nice to see an change with the Vikings as we saw with the indians Making 2 or 3 differant viking civs as Danes, Fins and Norwegian or something like that And then have their own architecture and as u said wood castles and transport longboats

      @Bonanza99994@Bonanza99994 Жыл бұрын
    • @@Bonanza99994 🙂 See my Byzantine complete build and Viking split sir. Ill post them in the comments . Have a good day sir.

      @ivanstrydom8417@ivanstrydom8417 Жыл бұрын
  • Love to see/hear your intro song again!

    @swisstravellearth6232@swisstravellearth6232 Жыл бұрын
  • great overview! just wanted to point out koreans are also officially called a defensive civ, defensive and naval.

    @Otomokol@Otomokol Жыл бұрын
  • They playpattern fo byzantines feels really nice. usually agressive civs try to either overpower defenders in the midgame which is hard due to the cheaper counterunits or they produce enough army to threaten and then follow it up with a faster imp tthan a kinda generic civ that just trades well on units. (The defender cant stop producing but the agressor can) But here the byzaninte fast imp comes in and usually means you are fester even with a weaker eco. Then your castles are laughably better than the opponents (which usually lack upgrades) and more HP also menas better and cheaper repairing. No civ really _likas_ facing byzantines even though they have hardly any extremely good matchups.

    @hansoskar1911@hansoskar1911 Жыл бұрын
  • Was about to skip to another video and then I heard Spirit of the Jaw and was howling with laughter. Thanks for another great video I love your clever humor

    @rosscowieson9220@rosscowieson9220 Жыл бұрын
  • Honestly, I think the discounted Skirms can help with a weak but effective Flush where you disrupt the enemy’s farming economy. Apparently damaging farms screws with the villagers harvesting on them. It’s not much, but it’s something.

    @Davtwan@Davtwan Жыл бұрын
  • As a Byzantine Pplayer, I am currently so happy because of the recent Byzantine attention. Amazing video!

    @kikenriacoacosta6919@kikenriacoacosta6919 Жыл бұрын
  • nice to see the intro again missed that :D

    @otto-wf2ck@otto-wf2ck Жыл бұрын
  • Yey another set of Obuch-view videos! Keep up, Spirit

    @vandieyahya1024@vandieyahya1024 Жыл бұрын
  • Nice coincidence. Didnt play AoE2 much recent days but CK3 and I am Byzantine Emperor now (killed and slept my way there from duchess). It spiked an interesst and I think im doing a AoE2 match this weekend as well.

    @Aaahrg@Aaahrg Жыл бұрын
  • Intro dopamine hit! Thanks SoTL

    @JamesonHuddle@JamesonHuddle Жыл бұрын
  • I noticed the intro is back. Yay!

    @chrisosborne4731@chrisosborne4731 Жыл бұрын
  • Byzantines might have been orthodox, but they were also youknow... byzantine. So having funky game plans is pretty much spot on.

    @mekelius@mekelius Жыл бұрын
  • The Byzantines are a civ that most people wouldn’t complain about it they got even more buffs... lol because as he said. We all loved them as kids. Because we loved how many options that had and who didn’t love building 100 bombard towers. Truthfully the romans could use a little push especially since some of the newer civs have been power crept a little. That Greek fire tech is useless. Have it buff something. Maybe boost trash units armor or attack for a cost. You can even further decrease the cost of cataphracts. Or give them some kind of eco bonus. Besides just the discounts.

    @DrRobGilles@DrRobGilles Жыл бұрын
    • The meta has basically evolved in such a way to nerf the Byzantines.

      @doomdimensiondweller5627@doomdimensiondweller5627 Жыл бұрын
  • YES THE INTRO TUNE IS BACK

    @vileluca@vileluca Жыл бұрын
  • Disagree on B+ Archer rating. The civ has FU arbalest and cheaper FU skirms as well. CA isn’t that common anyways. IMO it should have been atleast A- Otherwise good video

    @SRV2166@SRV2166 Жыл бұрын
    • Yes.. And about Calvary it is A at least cause basically no counter for their cataphracts

      @TrafalgarDlaw-um9ef@TrafalgarDlaw-um9ef13 күн бұрын
  • YES YES YES THE INTRO IS BACK

    @JacoDeltaco@JacoDeltaco Жыл бұрын
  • I'm not convince by the replacement of your Economy rating by a Thrash unit rating, and I'm wondering if you could do without any of those or find another rating because, as was the case with the eco, you already cover in some way the thrash units when looking at each military building...

    @The_Room_2_Doggys_Revenge@The_Room_2_Doggys_Revenge Жыл бұрын
  • in original version, the Byzantine buildings were designed in the Middle Eastern type with a mosque like structure as the monastery which is quite inaccurate. But now with the Mediterranean style coming up, the Byzantines, Italians, Spanish and Portuguese share the same architecture.

    @EngPheniks@EngPheniks8 ай бұрын
  • Having Spirit talk about my favourite civ is always nice

    @ZapCCannon@ZapCCannon Жыл бұрын
  • Such an accurate statement to see they are every players favourite at some point.

    @robmorgan1989@robmorgan1989 Жыл бұрын
  • I love these, and with most being 6 or 7 years old, ... never stop making them.

    @IMortage@IMortage Жыл бұрын
  • 1:00 and just like that, everything was right with the world again!

    @jefffinkbonner9551@jefffinkbonner9551 Жыл бұрын
  • omg the intro, YEAAAHHH

    @komodoejderi0760@komodoejderi0760 Жыл бұрын
  • hey SOTL, do you stream on twitch ever? or do you have plans to?

    @ohiocoder8313@ohiocoder8313 Жыл бұрын
  • So when I was little I always figured "more hp?? That's the best stat cause units die when it goes to zero!" But now it seems that a cheaper unit is more valuable cause it cost less to create whether it dies or not. I'd love to see a video comparing something like Berber cheaper Cavaliers vs Frank better HP cav or Teuton more armored cavalry and see what ultimately wins in the end

    @IHeliosI@IHeliosI Жыл бұрын
  • Oooh a sponsor Congratz man!

    @jonathann.5754@jonathann.5754 Жыл бұрын
  • It's a historical nod that byzantines has a counter to anything as they had the book strategikan as a guide to how to counter any known enemy by noting their weaknesses and strengths and strategies to defeat them. The book was published in 5th century A.D. so it was as eastern Roman as it could be. Western half fall at 476 A.D like a century before. It's a civilization which can't overpower any other in any field but also can counter them all. I love them.

    @mazdakshafiee8235@mazdakshafiee82358 ай бұрын
  • Intro!! love it

    @radovanbabjak7903@radovanbabjak7903 Жыл бұрын
  • Sending your cataphracts with cheap camels to deal with paladins looks a really good composition hard to counter.

    @MrKhaos0001@MrKhaos0001 Жыл бұрын
  • You should some more things like win rate in games lasting 20, 30, 40 minutes, win rate against different civilizations etc

    @Randomvideos-tz9su@Randomvideos-tz9su Жыл бұрын
  • I think it would be worth seeing what happens if you tell your fireships to move right up next to byzantine fireships and then start firing. Obviously the extra time getting into position is a loss and it's a useful bonus, but it's better than fireships blocking each other from interacting with byzantine fireships for the whole fight.

    @41rmartin@41rmartin Жыл бұрын
  • Today I noticed Karambitcoin's value is going down in the DE intro reflecting either Malay and/or Bitcoin struggles whereas it was going up in the pre DE intro.

    @riseALK@riseALK Жыл бұрын
  • love the suqarespace Spirit Of The [ ]aw series!

    @butteredbreadanimations9398@butteredbreadanimations9398 Жыл бұрын
  • Anti Anti-Cavalry Infantry Cavalry will be my new way of describing the Cataphracts to new players for sure.

    @2MeatyOwlLegs@2MeatyOwlLegs Жыл бұрын
    • Byz is playing 8D chess in a lot of ways

      @meeeeeeeeeeee@meeeeeeeeeeee Жыл бұрын
  • I love these videos

    @jayrosado5894@jayrosado5894 Жыл бұрын
  • It is weird how this is an Age of Kings civilization. I discovered them as I read up on Rome and wanted to know more about the later eras. I have a whole shelf of history books on only the Roman empire in its two millenia of existence. So I turned to them as a first civilization to learn properly in adulthood. These days I love them, like how they were historically I can build swift cavalry armies, heavy cavalry, legions of swordsmen, and fantastic combined arms forces. If I were to update them I would change the unit bonus a little and have a castle age tech that boosted their cavalry archers, their knights and their swordsmen. The tech would be called Hetairo, to represent their mercenary institution. PS. I love that DE made swordsmen viable.

    @Duchess_Van_Hoof@Duchess_Van_Hoof8 ай бұрын
  • My favourit civ gers a remade guide :D Finally!

    @ethribin4188@ethribin4188 Жыл бұрын
  • Hearing the SOTL intro has made my day

    @harjot21@harjot21 Жыл бұрын
  • YES YES YES YES YES YES YESBYES YES YES. THANK YOU SO MUCH FOR THIS!.

    @condeaarondarkusexcubitor3155@condeaarondarkusexcubitor3155 Жыл бұрын
  • Congrats on the sponsor Spirit!

    @gwensgaming@gwensgaming Жыл бұрын
  • Idea for an extra intro clip: a castle falls to trebuchet fire followed by paladins charging into the economy. Defending player panics and rings the town bell

    @Lightning_Lance@Lightning_Lance Жыл бұрын
  • great vid again. Can you make a vid. about Scorpions and E-Scorpion? What's the best civ to use it etc.

    @Neonblue84@Neonblue84 Жыл бұрын
  • Such a flexible civ that is being kept in check by missing some late game tech. It's actually 3 techs that keeps them in check. Blast Furnace, Bloodlines and Siege Engineers. Giving Byzantines Blast Furnace will give them FU Champion and FU discounted Halberdier and also allow Elite Cataphract to two shot FU Halberdier. Giving them Bloodlines will open up all their stable option and you can also use their paladin and discounted camel with Bloodlines in TG. And giving them Siege Engineers, will get them to have Onager with SE which is pretty solid against massed arbalester in early imp and Bombard Cannon with SE is again pretty solid lategame unit.

    @erwinciam1812@erwinciam1812 Жыл бұрын
    • I would give them access to Heavy Scorpion tho.

      @Manouil_III@Manouil_III Жыл бұрын
  • Omg the intro!!!!! I missed it

    @thegreenpianist7683@thegreenpianist7683 Жыл бұрын
  • Spirit of the Jaw! :D I'm still waiting on your other website Spirit of the Draw

    @HazmanFTW@HazmanFTW Жыл бұрын
    • And his website about birds, Spirit of the Caw

      @jasv49@jasv49 Жыл бұрын
  • intro => instant like.

    @Oxm314159@Oxm314159 Жыл бұрын
  • healing is very strong. Even pros use their monk recovering from a conversion to gain a bit of health back on knights or camels, it can make the difference. But yes, conversion are much scarier and much more effective

    @mundolincurve7577@mundolincurve7577 Жыл бұрын
  • For more historical accuracy Byzantine should start in Castle Age.

    @Sunlight91@Sunlight91 Жыл бұрын
  • Two things I would add to the +40% hp vs architecture discussion: -There is a pretty specific, but important case in which architecture is very important: Units that deal a bit of anti building damage, e.g. saracen archers, indian cav or tarkans. The combination of melee armor and building armor really helps to stop those units from dealing too much damage. An elite tarkan does 22 dmg/hit to a byzantine house, but only 14dmg to a generic one, making the generic one last a lot longer. -Architecture reduces dmg taken, therefore making it easier to outrepair the damage of attacking units. Overall i still prefer the byz bonus because you get it so much earlier, but in a post imp scenario, its not a big advantage.

    @CG-eh6oe@CG-eh6oe Жыл бұрын
  • Its a Friday and Spirit made a civ overview of my second favorite civ of all time. Pinch me I'm dreaming

    @ellatgrasso2096@ellatgrasso2096 Жыл бұрын
  • The Best!

    @ijhuana@ijhuana Жыл бұрын
  • I watch ur video to sleep. And ur end music woke me everytime🥲

    @numbawan9527@numbawan9527 Жыл бұрын
  • THE INTRO IS BACKKKKKK

    @ghostytoasty902@ghostytoasty902 Жыл бұрын
  • I have been playing since age of kings, still a very fun civ and likely the one I play the most.

    @kevinfogle7929@kevinfogle7929 Жыл бұрын
  • Something that players should be aware of with the Greek Fire tech: it has a bug where if your Fire Ships attack at maximum range after getting the tech, a lot of their shots can start missing their target if it's on the move. As such, while it's excellent if your enemy isn't microing their ships, it actually amounts to a significant loss of damage if your enemy is using micro. Because of this, some players will eschew getting the tech because of how it can sabotage their Fire Ships. The developers really should get around to fixing it (if they haven't done so already). I'm thinking maybe they could make it so Greek Fire also increases the projectile speed of Fire Ships to reduce the number of missed shots.

    @darkdill@darkdill Жыл бұрын
  • hey Spirit! Like so many people the Byzantines were my favorite Civ, especially in the AoK days. I’ve always wondered what would push them into a higher tier, and I’ve narrowed it down to either bloodlines or blast furnace. I always found it weird that they didn’t get bloodlines in AoC considering they were a primarily cav civ is AoK, and to my knowledge the only other paladin civ without bloodlines is Celts. I don’t think that Byzantines need both, but which one do you think would make a better difference to their play style?

    @hughwithers9241@hughwithers9241 Жыл бұрын
    • Giving Byzantines bloodlines would be absolutely stupid crazy. Keep in mind that they 1) are a strong archer civ with FU arba, discount imp, discounted FU skirms, and handcannons; 2) have highly-viable discount camels, which place them as probably a top 4 camel civ despite lacking bloodlines, and which remain viable into imp with heavy camel and plate armor; and 3) have catas, which slaughter regular cav counters and are fine-to-great into anything that isn't arba or CA. Combined with good siege and cheap trash, they already have a dizzying array of viable compositions. They can even go cavalier or hussar when it makes sense, since they get plate armor, though neither is a powerhouse for Byz. If you add bloodlines, then you make the Byzantine camel line straight up broken, but you also get 4) powerful knight line, lacking only blast furnace compared to the generic FU paladin civs; and 5) viable CA, lacking only parthian. They'd also have a trifecta of truly good trash, with hussar among the top 25% of civs in game being the crown jewel of trash war tools that they're currently missing. It's just too much. They'd get the full five strong opening gold units noted above, and nutty discount trash to complement, and discount imp, and tanky buildings. You'd have basically no preconception about what comp your Byzantine opponent could play, at all -- oh I thought my Byz opponent would open xbow + camel this game, but instead they went CA + knights into 80-farm hussar later on. Oops, shoulda known. Denying Byzantines bloodlines is a very careful choice that keeps them well-balanced, and still very powerful in mid to late game where bloodlines would have the most scary effects on the civ. Blast furnace wouldn't be so bad (though you might take a damage or two off of catas to compensate), but really they're in a fine place as is. They aren't the best on open maps, but they're frequently drafted in tournament best-of-5's for hybrid maps where they can be among the best civs in the game. It seems to only be cav fans who see paladin and cataphract in the Byzantine tech tree and think "hey this is a cav civ, but no bloodlines, what gives?" who think the civ has been robbed and lacks powerful options. If anything you could look at giving them a very mild early-game eco bonus to help them survive on open maps, but you sure as hell shouldn't give them bloodlines.

      @fenrisulvur9390@fenrisulvur9390 Жыл бұрын
    • @@fenrisulvur9390 To be fair, a lot of the newer civs don't have a lot of drawbacks, look at lithuanians or hindustani. Giving either parthian tactics, bloodlines, or siege engineers to byz wouldn't break them

      @dattilo1@dattilo1 Жыл бұрын
    • @@dattilo1 I would prefer Heavy Scorpion.

      @Manouil_III@Manouil_III Жыл бұрын
  • This is very good.

    @nonya7495@nonya7495 Жыл бұрын
  • Spirit, any chance I can get the name of the particular song used during the Cataphract section? ( 7:25 )

    @SovietGrazz@SovietGrazz Жыл бұрын
  • Kind of funny how AoE1 was too early for the Romans and AoE2 was too late for them.

    @ailius1520@ailius1520 Жыл бұрын
    • That's why they made Rise of Rome.

      @azh698@azh698 Жыл бұрын
    • It was still fine to put the huns in AOE2 though.

      @anonvideo738@anonvideo738 Жыл бұрын
    • Just in terms of accurate chronology, there really should have been an entire game between AoE1 and AoE2. Civilizations like the Sumerians or Hittites had already been gone for thousands of years by the time classical Greece and Rome were just getting started, and they really shouldn't have been in the same game. Julius Caesar is chronologically much closer to Charlemagne than he is to Ramesses II.

      @drosberg3680@drosberg3680 Жыл бұрын
    • But the Byzantines are Romans so AoE2 isn't too late for them.

      @vanders4198@vanders4198 Жыл бұрын
    • @@mb_entity They are. It's a literal fact.

      @vanders4198@vanders4198 Жыл бұрын
  • Do you by any chance do analysis or casting on some pro games? I'd like to watch that. Or do you recommend a channel for that? Thanks

    @ArgKnoxville86@ArgKnoxville86 Жыл бұрын
KZhead