CS2 Mechanical Framework - Sync & On Your Toes

2024 ж. 18 Мам.
4 103 Рет қаралды

In this video I explain my thoughts on how "synced mechanics" and an "on your toes" approach can help you win more duels by being ready to counter-strafe as often as possible. I'll paste a loose version of the topics below, but for more details on each point and bonus tips be sure to watch the whole video. If you want a quick rundown on one or all of the mechanics, I'll link my playlist to the concept overviews below. Thanks so much for watching, and please let me know your thoughts in the comments!
CS Mechanics Playlist:
• Counter-Strafing 101 -...
Main Points from Video:
Synchronize
- Think about it as a product of your strafing, mouse movements, and shooting all being perfectly synchronized without any wasted movement or time
- This requires a perfect keypress length for coming to a complete stop without creating velocity in the opposite direction
- This requires crosshairmovements that are tracking your target player or angle, and making adjustments to account for your own movement, the enemies movement, as well as adjusting properly to stopping motion of the counter-strafe
- Finally, this also requires timing the your first shot perfectly at the time your velocity hits zero, and ideally strafing away again at the exact moment you are done firing
On Your Toes Approach
- Dont get caught flat footed, staying in one spot for more than a beat after stopping
- This includes crouching, or just standing still waiting for someone to repeek you
- Peek primarily with A and D to set yourself up for fast counter-strafes and to be as hard of a target as possible
- Be particular about when you commit to sprays. Be intentional about when you’re practicing your spray control vs practicing proper fight engagement
Taking Space
- Pre-Aim + Counter-Strafe Off-Angles
- Practice disciplined space-taking
- Inch forward on angles, stay on your toes, press W when you’re moving away from exposure, and only A or D when moving towards exposure
- Try to keep your crosshair at the currently exposed headlevel instead of through the wall at the next angle until you've confirmed you have the space
- In situations where you need to take space and move forward into a contested area without cover, feather w at the start of your sideways strafes, and release w a moment before you plan to counter-strafe
My Socials:
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Chapters:
0:00 Intro
0:33 Peek Mechanics
0:45 Movement
1:42 Aim
2:29 Synced Mechanics
3:05 Practicing Sync
5:33 On Your Toes Approach
6:15 Examples
7:26 Taking Space w/ No Cover
8:59 Taking Space w/ Cover
9:59 Recap
10:23 Goodbye

Пікірлер
  • You made it sound like feathering W is something you would, theoretically, always use that to gain space. (Ignoring rush situations like you mentioned in the video). I feel like this alone is a concept that isn't talked about, and something I would love to see you expand upon - since I still don't fully understand it. I would love to see another video where you are doing something like refrag prefires while explaining how/when to use feathering, what common mistakes are, and then show some examples of you using it in a live game. I suppose my main questions right now are: - Would you use this whenever you're taking space or only when you think someone is going to swing you? (I understand these are generally pretty similar situations, im just trying to understand WHEN this is applicable) - When would you walk forward vs feather W? - Would holding Shift (walk) + A/D then tapping W to move forward be classified as feathering? - You talk about feathering towards cover so you isolate/peek angles, how is this different/why is it better than A+D counter strafing around a corner (creating that semicircle with your mouse as you clear each angle. [strafe right, clear angle, short strafe left to allow for momentum increase, strafe right to clear the next angel])?

    @dispendiousthegreat9570@dispendiousthegreat957028 күн бұрын
    • Hey dispendious, thanks for commenting! These are all really good questions. - In terms of WHEN feathering w to take space is applicable, there's a number of factors that may play into it. For example, with Middle Mirage on T Side like I'm showing in the video, other factors that may make you want to go faster would be: Window smoke only has a few seconds left and nobody is gonna resmoke it, your teammates are making contact with the A connector player from A Main, which may give you the info you need to play more aggressive and join the fight, or if you have a teammate in lower mid with you, you'd want to peek in a way where you're creating space for them to effectively trade you. Effective trading and peeking as the entry in these scenarios are separate topics for sure, but definitely increase the pace when you have tight spacing with a player who is ready to trade you, just don't forget to communicate with them! (could be as easy as, I'm gonna peek con while this window smoke is still up, stay close and trade me). - I would walk forward in scenarios where you are not making noise, or if someone is behind you ready to trade (similar to the last point). If you are running in straight line making noise, not only are you giving players the activating info they might need to take a peek, but you'll be an easy target. Walking in a straight line while being silent is a good way to take space that you suspect is free of combat, but even in moments where youre making that decision, be ready to either crouch or strafe to the side and counter-strafe in the event that someone peeks you. - Holding shift and tapping w would still be considered feathering, but it doesn't gain you as much space, and since you aren't revealing the sound info as you would be if you were running, I think it's a little more trivial to take space in this way - So the only difference / benefit I can see between the semicircle A/D method and the feathering W towards cover, would be that for the semicircle method, as you're strafing back towards cover, on the repeek, in order to get further out, you will need to put your crosshair on the wall at the next angle in order for your sidestrafe to get you through the opening without hitting the wall. In scenarios where there are no movement restrictions as you clear angles, the A/D method is preferable IMO, since you wouldnt have to make that sacrifice in crosshair positioning to strafe in the required direction to see more angles. This tradeoff is the main reason that I wanted to highlight the feathering W method, and it's the reason I chose the jungle angle in particular. You definitely still want to peek primarily with A/D as possible, so if you can clear all of the off angles without bumping into walls, definitely do that! Thanks again for your questions! Super well thought out and you've helped me identify some places where I can elaborate and be more clear in the future :)

      @Reggy-TV@Reggy-TV28 күн бұрын
  • I looked so much for a video like this, I have about 800 hours on cs (spread out over 7-8 years as I would fall in and out of the game) and I learned a lot considering my in game movement is trash

    @quakercrackers4262@quakercrackers426228 күн бұрын
  • Really good content. Very informative and broke down the mechanics in an easy to understand way.

    @Shouwman@Shouwman29 күн бұрын
    • Thank you!

      @Reggy-TV@Reggy-TV29 күн бұрын
  • What map is this and how do you set up the bots? Nice vid btw.

    @sniffsniffle4650@sniffsniffle465028 күн бұрын
    • It's called "CSStats Training Map (CSGOHUB)" on the steam workshop. The bots will be set up automatically once you've subscribed to it on the workshop and launch it from the in game menu. There should be a workshop maps button when you hit play from the CS main menu. Hopefully this helps :) thanks for watching and commenting. I appreciate you

      @Reggy-TV@Reggy-TV28 күн бұрын
    • @@Reggy-TV thank you!

      @sniffsniffle4650@sniffsniffle465028 күн бұрын
  • Great video, but this still wouldn't work against the cheaters because Valve is too ethical not to include a kernel-level anti-cheat that gets the system banned.

    @amber1225@amber122529 күн бұрын
    • I don't believe kernal level anticheat solves the problem. There's plenty of evidence to suggest it's similarly accessible to hack in valorant. Valve has confirmed they are prioritizing updating their anticheat and I think we'll see that soon. For now though, the only thing we can focus on is playing games we enjoy :)

      @Reggy-TV@Reggy-TV29 күн бұрын
    • @@Reggy-TV I really like your optimism, but this is what Valve is probably doing: 1. Do not solve cheating problems in CS:GO even though people have been complaining. 2. Bring out CS2 with a retarded anti-cheat and no ‘overwatch’ support as opposed to its predecessor. 3. The complaining gets intensified. 4. Reintroduce the same (already broken) anticheat from CS:GO and overwatch. 5. Cheating problem less than CS2 now, but back to square one (similar to CS:GO). Voilà! Valve just made us appreciate the broken VAC anticheat from CS:GO by giving us the lowest priority VAC in CS2 and relaunching it. 🤡

      @amber1225@amber122525 күн бұрын
    • @@amber1225 You should judge companies by their actions, not your speculative fear. Valve removed overwatch a long time before the end of csgo, so I'm not sure I understand that aspect of your argument. Furthermore, valve is the only game developer in the world that isn't primarily owned and run by stockholders that are confirmed to prioritize profits over player experience. Pay attention to what they've been doing in dota 2 since they put it on source 2, and you'll start to see what I'm seeing. They care deeply about creating a cheat free environment, and have always taken community sentiment into account when deciding what to implement and how to adjust it after implementation. If you tried to make the claim that valve is just being lazy in the year leading up to valorant's announcement / release, I probably would have agreed. But anyone who's been paying attention can tell that the competition has lit a fire under their ass, and they have improved their game drastically since then, and continue to do so. Your argument here is that you shouldn't practice disciplined mechanics because there's cheaters and you think valve doesn't care about that. I say pay attention to the way they act across their entire ecosystem, and be patient.

      @Reggy-TV@Reggy-TV25 күн бұрын
    • @@Reggy-TV hahaha, did you notice the last update? Overwatch is back.

      @amber1225@amber122523 күн бұрын
    • @@amber1225 Yeah, I saw. I still don't think that's relevant to any of the arguments posed here

      @Reggy-TV@Reggy-TV23 күн бұрын
  • wtf its for 5 year old kids xD? i could do strafing in 1.6 when i was 6 years old 19 years ago lol

    @JVCOBnatrackuuu@JVCOBnatrackuuu15 күн бұрын
    • Yeah nobody is claiming the concepts in here are difficult to understand. This is a concept breakdown, geared at players who want to understand the mechanics better. If you feel confident in your fundamental cs mechanics, sounds like this video just wasn't for you!

      @Reggy-TV@Reggy-TV15 күн бұрын
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