Battleship Railgun Turrets Firepower Tested - Space Engineers

2024 ж. 22 Мам.
258 524 Рет қаралды

In this video we test the Battleship Railguns against various targets as well as testing the Rex Mortis point defence and other turret systems
The Rex Mortis class of fast battleships is one of the oldest class of battleships in the Legion and was originally slated for retirement, being quite outdated by the start of the Atrimax War. However, due to the logistical stresses caused by the conflict, it was decided to recommission the vessels and upgrade them to modern standards.
Rex Mortis Battleship
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  • I think one issue with the railguns seems to be a lack of turret depression

    @robertdelatorre7252@robertdelatorre72524 ай бұрын
    • To be fair, in an actual combat scenario, you're going to be rolling the ship to line them up. I'd say you're also looking at a minimum of 8 crew for this ship, one for each turret and a pilot. With full player control, that ship would be a monster. I could see a nice retrofit to this would be moving that "Comms Array" and forward facing artillery cannon array, to make room for a decent sized fighter bay. Either AI fighters or fully crewed ones. Maybe even a some larger missiles that you can fire on the move.

      @kiritotheabridgedgod4178@kiritotheabridgedgod41784 ай бұрын
    • It can borrow some of mine

      @TF2Invisibleman@TF2Invisibleman4 ай бұрын
    • Lack of engineering skill*

      @OoO-rf2gt@OoO-rf2gt4 ай бұрын
    • I agree do you think artillery might be a better option.

      @LastStandGamers@LastStandGamers4 ай бұрын
    • @@LastStandGamers Probably better to have railguns on just the top side and then use the bottom side for missile and hangar spaces.

      @tranquilclaws8470@tranquilclaws84704 ай бұрын
  • Definitely a fan of the super-firing turret layout scheme above and below. Basically a post-HMS Dreadnought battleship but with the realization that you can put weaponry down below! If anyone told me that a warship had over 40 railguns in give or take 7 turrets I would be sweating bullets! Unrelated note: The railgun fire reminds me of the 3D Captain Harlock movie which is a nice touch.

    @operationangel7940@operationangel79404 ай бұрын
    • It reminded me of that too

      @The_Racr1@The_Racr14 ай бұрын
  • What's fascinating to me is how this combines elements of WW2 battleships with modern submarines.

    @JacobBite@JacobBite4 ай бұрын
    • Technically, all spacecraft are submarines. Space is a "fluid"(Physics course).

      @ynraider@ynraider2 ай бұрын
  • This feels more like a seige ship then a ship of the line. The idea is you park just in railgun range and shell the base while launching missles at anything that tries to respond.

    @terran046@terran0464 ай бұрын
    • Basically what battleships were used for quite alot to be honest, shore bombardment and long range ship to ship fire

      @treanttrooper6349@treanttrooper63492 ай бұрын
    • tbh Ship of the Lines / Battleships were not actually designed to go 'Head to Head' vs any other Ship. Its primary purpose was to provide Bombardment Support to level out an area. The entire concept of a Battleship is to provide long range bombardments. This is something many people misconcept about the Battleship. The Dreadnaught on the otherhand, Its purpose was to essentially be a Be all End all Naval Vessel, however was horrible in practice and design because of its lack of agility and lack of overall performance which birthed the concept of the Battleship. Your Cruisers/Destroyers/Submarines were the primary Naval Supremacy before Carriers. and the Only reason a Carrier overtook that Supremacy was because of the Fighters aboard her being able to be versatile for every naval situation. #TheMoreYouKnow...

      @noxiousvex@noxiousvexАй бұрын
  • I can see this being an absolute monster if you have a player independently controlling each turret. Would be tempted to try and Retrofit the front Comms Array into a fighter bay or larger missile bay.

    @kiritotheabridgedgod4178@kiritotheabridgedgod41784 ай бұрын
    • Multi crewing a ship in SE is defiantly a challenge and the idea of making a fighter bay at the front is a great idea perhaps the creator could make a carrier variant.

      @LastStandGamers@LastStandGamers4 ай бұрын
    • Can't you get the AI to control all the turrets? You can and should set them to target the largest enemy

      @HaydenLau.@HaydenLau.4 ай бұрын
    • @@HaydenLau. the ai are controlling the turrets, and missing, thats why they bring up controlling them manually

      @shoyahaaruni@shoyahaaruni4 ай бұрын
    • @@shoyahaaruni Set them to target the largest enemy. Use a defensive AI block to lock the target

      @HaydenLau.@HaydenLau.4 ай бұрын
    • ​@@shoyahaaruniI mean, I was also bringing it up because, even if you set the AI to target the largest thing, you have 7 turrets, each with a mass amount of railguns. If you have a player controlling each turret, then they can each target a different ship. The combat effectiveness of the ship increases dramatically if, instead of only being able to fire at one or two things at a time, the ship can instead independently target seven different capital ships at once.

      @kiritotheabridgedgod4178@kiritotheabridgedgod41784 ай бұрын
  • Some of the artillery cannons seem to not be set to target small grids, they didn’t fire at the drones at all. Would probably fare better if they had

    @orionthepursuer@orionthepursuer4 ай бұрын
    • Perhaps, but I think it would work better if the ship had more small guns and/or an escort of lighter ships to deal with fighters and drones. Big guns for big enemies, small guns for small enemies.

      @patrikhjorth3291@patrikhjorth32914 ай бұрын
    • Even so, thats a lot of targets for such a slow reload. It would have likely fared far better if it had assault cannons at least, or ideally autocannons

      @Gracefulwarrior2124@Gracefulwarrior21244 ай бұрын
  • Holy Magnolia, you did it! And it was everything I dreamed it could be. Very nicely done!

    @patrikhjorth3291@patrikhjorth32914 ай бұрын
  • Seriously one of the coolest capital ship designs period. Not kidding when I say this is running against the Venator for me.

    @statelyelms@statelyelmsАй бұрын
  • Well that's officially the scariest thing my carrier has faced off against now lol. If you had players targeting the railguns I think it would have been over pretty quick. The blast radius of all the rail turrets combined is larger than the entire side of the carrier. That said the Courser can be quite quick in space when it wants to be as it has 30 large Ions on the bottom. If you want to use it for testing again later on I would recommend downloading it again as the latest version has AI properly implemented. You can scramble all 30 fighters with one button press or launch them individually from the control bars on the front cockpit.

    @aurenian8247@aurenian82474 ай бұрын
  • very nice. Im so proud of this design.

    @cheesejuice_@cheesejuice_4 ай бұрын
  • If you are moving forward towards a target you need to nose down so the top turrets can all raise up and hit the target

    @ForgeofAule@ForgeofAule4 ай бұрын
    • If I recall correctly, the ship has a "main battery" of static artillery cannons facing forward. That is what you should be using when attacking something directly in front.

      @patrikhjorth3291@patrikhjorth32914 ай бұрын
  • Using the defensive AI block, you should be able to set your turrets to attack the largest grid in maximum range.

    @fakshen1973@fakshen19734 ай бұрын
    • Could you tell me how? I don’t know how to set it up

      @themutesiren5542@themutesiren55424 ай бұрын
    • @@themutesiren5542 The defense AI block is wicked easy to set up for getting the turrets and custom turret controllers to engage at max range. The process is 1. Build Defense AI Block. 2. Turn Defense Block AI On. 3. Win.

      @matthewgillies7509@matthewgillies75094 ай бұрын
    • @@matthewgillies7509 thank you! i figured it out and made a self activating and deploying drone

      @themutesiren5542@themutesiren55424 ай бұрын
  • It is unfortunate that the big railgun turrets seem to miss so much. Part of it is that they have not depression (i.e. aiming downward), so there is a horizontal blindspot right where you would assume would be ideal for broadsides. Worse they try to shoot anyway. Maybe the turret controllers are not set up properly, or maybe it is the camera and the guns are too far apart, or maybe Keen just never tested the turret controller with guns that big. Though if I had to guess, something about the vertical rotor or hinge allows the turret controller to think the gun is depressed when it is not.

    @MrQuantumInc@MrQuantumInc4 ай бұрын
    • The builder can set a maximum allowable deviation from the target point for firing, and I assume the issue is that this is left at the default value of 5 degrees, so they will fire even if the target is a full 5 degrees below their limit!

      @Alpha_0ne276@Alpha_0ne2763 күн бұрын
  • I wonder if the missiels would offer protection from the drones by acting as decoys that the drones follow.

    @elitemook4234@elitemook42344 ай бұрын
    • Now that's a cool idea if the missiles could then lead the drones back to the done launcher.

      @LastStandGamers@LastStandGamers4 ай бұрын
  • i had a cool idea for a sort of missile idea inspired by Astartes where its a missile that carries people and embeds itself into an enemy vessel as like a boarding device

    @skittleman5630@skittleman56304 ай бұрын
    • haha, yes, I tried the same idea a while ago, but didn't really get it to work as intended. The two main issues are getting through the armoured hull of an enemy ship and then decelerating without crashing.

      @wanjanechtangroeger@wanjanechtangroeger4 ай бұрын
    • You can solve both of those by not decelerating. Have a stick of heavy armour at the front and crash at max speed. Thanks to SE physics the things you care about at the back will be fine and depending on how thick the enemy armour is you may have a convenient hole as well. @@wanjanechtangroeger

      @XMysticHerox@XMysticHerox4 ай бұрын
  • Go all forward on you cannons. Similar to the Richelieu.

    @taggartmumford8737@taggartmumford8737Ай бұрын
  • Cool, the look is really great but if the guns don't even hit the target the ship is pretty much useless. Nevertheless, well made, the ship can certainly be used as a decoration for a space doc or something similar. God job

    @zirkumflex-dq9kg@zirkumflex-dq9kg18 күн бұрын
  • I think there is a way to improve the aiming algorithm. As we can get the position of the target. We can get their velocity v and acceleration a. Then we can use formula 1/2at^2+vt to calculate the position of target after some time. The speed of bullet is also metter. We can then calculate the intercept point and aim to that point.

    @DFA_Parser@DFA_Parser3 ай бұрын
  • OK, now i need to download this and make my own version

    @LordUnnrivalled-2.0@LordUnnrivalled-2.0Ай бұрын
  • That is one awesome ship

    @stealth42blade@stealth42blade4 ай бұрын
  • I really enjoyed the video and the battleship on the workshop is trully aweome. 8:23 is that drone carrier of yours features somewhere on the channel? What is the video called and can I get that carrier on the workshop?

    @StarWarsExpert_@StarWarsExpert_4 ай бұрын
    • They're actually in this comments section, @aurenian8247

      @statelyelms@statelyelmsАй бұрын
  • It could use the smaller cannons to intercept drones and smaller ships, improve the aiming system of the energy cannons and try to increase the firing distance and the targeting system because they are unable to lock onto the enemy ship

    @felipecarvalho9616@felipecarvalho96164 ай бұрын
  • This video deserved the BSG music from the miniseries (the scene where they leave Ragnar)

    @jovanblackman2608@jovanblackman26084 ай бұрын
  • My ship, ze guns do nothing! - Cpt. McBain, last words.

    @TeunSegers@TeunSegers4 ай бұрын
  • Definitely shows the functionality of sith imperial ship designs 🤔 Such as the harrower class

    @Jonathan_Robison_21@Jonathan_Robison_214 ай бұрын
  • "Ready railgun, we're finishing this."

    @nsr-ints@nsr-ints4 ай бұрын
  • 0:28 Is it bad that I can spot Battlestar Galactica, possibly Homeworld, and actual naval ship design features in this?

    @kabob0077@kabob00774 ай бұрын
    • Good spot inspiration for builds usually comes from things that people have seen

      @LastStandGamers@LastStandGamers4 ай бұрын
    • I don't see Homeworld, but definitely BG and many others. For Homeworld, I think this is way too detailed and not enough large and simple geometric shapes, possibly excluding the area around the narrow section between the engines and main body.

      @anteshell@anteshell4 ай бұрын
  • This ship is beautiful! However, I would recommend the addition of more armor, so that way you crew can afford being hit without taking extreme damage.

    @johngreen4349@johngreen43494 ай бұрын
  • I really wish we could get some higher weapon ranges in SE. I would love to see railguns firing at targets 5km away.

    @Rurumeto@Rurumeto4 ай бұрын
    • For longer ranges use clang cannons

      @Mad_Skeletron@Mad_Skeletron2 ай бұрын
  • The cannons could be overshooting because of lack of depression angle

    @neves5083@neves50834 ай бұрын
  • You know it's good when there are hitches in the sim speed. 😅

    @MMuraseofSandvich@MMuraseofSandvich4 ай бұрын
  • A ship that size, it would be interesting to try a more “low tech” approach, and just mount a ton of broadside railguns and aim them manually by rolling and yawing the ship. You could use either timers or event controllers to stagger the fire for greater effect. Oh, and large railgun turrets should not bother targeting small grids - that’s just a waste of ammo and time for recharge.

    @CMDROldDuck@CMDROldDuck4 ай бұрын
  • Beautiful

    @vomsay2745@vomsay27454 ай бұрын
  • 11:30 Oh no! D: He didnt put sensors on the missiles so they'd detonate before impacting, thats why they are doing little to no damage :(

    @TheyCommanderBacara@TheyCommanderBacara4 ай бұрын
  • Hit one of my pet peeves in the first few seconds. Decimate means reduce by 10%. The Romans decimated legions to make them more effective (I'm not sure it worked) not to make them less so.

    @Lee-vk1xy@Lee-vk1xy4 ай бұрын
  • this is such a... unsatisfying video for this very topic.

    @maximilianyuen@maximilianyuen4 ай бұрын
  • I found a critical design error on the 654 gyroscopes that are on this thing 500 of them are all placed with the attachment point facing to the outer hull. The hinges on the Railgun turrets do not have any limits set so they can just klang themselves off

    @karifaevt@karifaevt4 ай бұрын
  • Me watching this after pausing my Battleship construction: hmmmm interesting * takes notes *

    @treanttrooper6349@treanttrooper63492 ай бұрын
  • King Death... Seems like a suitable name to me.

    @Velshard@Velshard4 ай бұрын
  • Wow! The missiles ACTUALLY WORK! AWESOME!

    @hunnybunnysheavymetalmusic6542@hunnybunnysheavymetalmusic65424 ай бұрын
  • It does struggle against ships with the shield mod. It just doesn't do enough damage fast enough to overwhelm the shields. I built a destroyer and parked it at 500 meters just to test things. It took about 20 minutes but I destroyed this ship while sustaining no damage. Now the player built missiles would most likely wipe my ship out but obviously AI can't control those. Plus to be fair I run the exploding reactors and exploding jump drive mods so I was able to cause a chain reaction that crippled this monster.

    @originalamerican9396@originalamerican93964 ай бұрын
    • Thats the trouble with SE ship designs. What is fantastic in one server is utter nonsense in another. Take Meta bricks, fantastic unless Railguns are removed or better weapons are added by mods.

      @rivenarchon333@rivenarchon3334 ай бұрын
    • If you're running shields against a non shielded ship then you're playing a different game. Of course it did nothing back to you.

      @aurenian8247@aurenian82474 ай бұрын
  • Performed well but either needs better point defense or have AA escorts.

    @shaneluke1608@shaneluke16084 ай бұрын
  • Honestly with the top guns it'd probably be better if they're setup like an ISD from star wars where you have small sections of turrets across the body, as for the lower Honestly just switching them to rockets would probably be more effective. Also back to surface weapons with the turrets it would be a bad idea if there was mini chaingun nest areas so if enemies use rockets back they could shoot them down.

    @banditbro25@banditbro254 ай бұрын
  • The warheads on the drones looked like they didn't activate. Most of those drones just bounced off their target.

    @GhostOfSnuffles@GhostOfSnuffles4 ай бұрын
  • Is there a way to set individual turrets or target settings to target specific sizes of ship material? For example, set it so that the Railgun Turrets exclusively target large ship parts, while the artillery targets small ship parts? I haven't played much Space Engineers myself, not to mention in years, so I have no idea, but such a feature would help in making sure the Railguns target the Carrier and not the small fighters drifting off the ship!

    @xendordawnburst9969@xendordawnburst99694 ай бұрын
    • Yes. Each turret/custom controller can be set for a diverse range of targets, including large or small grid, weapons, propulsion, control blocks etc. They can also be given a setting for AI engagement range. In the case of this ship, I think I would set the railgun turrets for large grid, control blocks. The artillery turrets would go for large grid weapons and propulsion, and the gatlings would be set for small grid and missiles. This ship would probably still need a screen of lighter ships to help out with incoming fighters and drones, but I think the above settings would create a layered defence and useful fire priorities.

      @patrikhjorth3291@patrikhjorth32914 ай бұрын
    • ​@@patrikhjorth3291 You are correct with the weapons/propulsion subsystem target, but the third is actually power systems, such as batteries and reactors

      @Gracefulwarrior2124@Gracefulwarrior21244 ай бұрын
  • Every time I see giant ships like this, it reminds me that the large ships I make are effectively just babies next to it, and would make a tiny dent in it's armour if I ever got close enough to attack it without being immediately erased from existence by the railguns on it

    @thesandsofflowingtime@thesandsofflowingtime3 ай бұрын
  • Rex Mortis: King of Death

    @swordsnspearguy5945@swordsnspearguy59454 ай бұрын
  • the railguns can't depress. you might have to raise them a block or two so they can depress and converge at a distance. or focus on just top railguns. maybe you can set the bottom ones to independent fire for when it has enemies in every direction

    @warboybattles@warboybattles2 ай бұрын
  • It's basically designed like a real battleship, space battles happen in three dimensions, a battle ship on the sea is effectively working in two dimensions.

    @fatarsemonkey@fatarsemonkey2 ай бұрын
  • I've never played this game, but have you thought about putting the turrets on Mounts so they can look up and down?

    @freedombird7426@freedombird7426Ай бұрын
  • This looks cool, but it is an impractically large platform for such a... modest amount of guns

    @Gxaps@Gxaps4 ай бұрын
  • Was your inspiration of the design of your ship from call of duty infinite warfare? Because from the top view that’s what kinda resembles

    @itsuwu6435@itsuwu643511 күн бұрын
  • whoever built that ship put a lot of work into it, without realizing how problematic turret controllers really are, i believe there is a youtuber who has made a script that fixes the issue turrets firing too early.

    @horizon_2725@horizon_27252 ай бұрын
  • Wonder what a ship with the armament of the Rex but in a more space-efficient (not volume, literally space) shape like a triangular prism that maximizes turrets able to shoot whilst minimizing blind spots

    @ASlickNamedPimpback@ASlickNamedPimpback4 ай бұрын
  • I think it needs more thicker armour around the hydrogen tanks a lot more point defence and if possible a shield

    @stevelenox152@stevelenox1524 ай бұрын
    • Yeah, too much artillery with bad firearchs, almost 0 point-defence, and inadequate protection. Can be easily destroyed by 1 well designed torpedo which will easily pass through that point-defence

      @The_White_Warlord@The_White_Warlord4 ай бұрын
  • SE has this problem of the projectiles not loading properly when there are too many stuff being shot at the same time. Is this a problem with my rig or with the game itself?

    @danilonakazone386@danilonakazone386Ай бұрын
  • Strong bsg vibe

    @CaptainSovereign@CaptainSovereign4 ай бұрын
  • Did you test the forward railguns in the nose?

    @Crankshaft-cq1nd@Crankshaft-cq1nd4 ай бұрын
  • Huh.... Even the drones were weak... Seems that even the enemy is a mess.

    @hunnybunnysheavymetalmusic6542@hunnybunnysheavymetalmusic65424 ай бұрын
  • I have had a terrible time getting the AI blocks to work correctly... I desperately want to have decoy torpedo's circle a target at 300m. It should be the ultimate electronic warfare solution for SE.

    @kerbalairforce8802@kerbalairforce88024 ай бұрын
    • Probably easier just to use them as deployable flares to temporarily distract targeting away from your Ship rather then trying to get them to orbit continuously.

      @Kakarot64.@Kakarot64.4 ай бұрын
    • Maybe I can help. Can you tell me your exact configuration? At a guess, id suggest you give your decoy torp a single gattling gun and an offensive AI block set to orbit. Add that gattling to the AI blocks weapons.

      @rivenarchon333@rivenarchon3334 ай бұрын
  • what is the name of the ship you were shooting at?

    @killerdante12345@killerdante123454 ай бұрын
  • I just like how this game is actually Lego for an adult, and you can intertain yourself for the rest of the time. But, SE actually need new weapon sistem like in From the Depths, i really hope that SE2 will much better in this

    @mrutia8733@mrutia87334 ай бұрын
  • Railguns should be set to fire on large grids, power generators only, and all other guns can be set to "shoot everything"

    @kerbalairforce8802@kerbalairforce88024 ай бұрын
    • I'll add that the arty turrets don't seem as good as assault turrets.

      @kerbalairforce8802@kerbalairforce88024 ай бұрын
    • ​@@kerbalairforce8802Assault turrets have about half the damage per second and 600 meters less range. What makes you say they are better?

      @rivenarchon333@rivenarchon3334 ай бұрын
  • The main railguns of the battleship are out of range. Distance to the target: 2.05 km :D

    @yansakovich@yansakovich2 ай бұрын
  • Takes a lot of damage for "just a freighter"

    @latch9781@latch97814 ай бұрын
  • Naval destroyer in SPACE!! Pretty, but also impractical. Firepower is great, but only if you can actually hit the target. Banks of AI-controlled, large grid railguns eat a lot of energy, have an abysmal rate of fire, and can't consistently hit a stationary target. The missile system shows some promise. Maybe streamline the launching process, and increase the warhead count and dispersal area if possible, and I think you'd have a real killer.

    @jimclayson@jimclayson4 ай бұрын
    • A critical and cutthroat analysis, I love it.

      @LastStandGamers@LastStandGamers4 ай бұрын
    • Destroyer??? That's a Battleship or Dreadnought LMAO. The Naval Destroyer concept in SE works fine since destroyer is the ship that launches torpedoes. In SE with proper teamplay you can do that staying far out of range of all enemy weapons and damage ships for "free". Also SE allow destroyer to "reload" torpedoes by reassembling them - feature which destroyers couldn't afford in real life at all. Unlike torpedo bombers (strike craft), destroyers in SE are large grid ships that're able to Warp and carry enough resourses to reassemble their torpedoes. About the ship in the video: The Battleship/Dreadnought concept works fine in SE if you build it properly, make a good fire control script and have a proper FCO in your clan which can use it. Also the ship must have adequate point-defence in a combination of dual purpose custom assault cannon turrets (also testing concept with small grid custom railgun turrets as both anti-ship and anti-drone ones), many custom autocannon turrets and many custom gatling turrets (for much smaller battleship with 6 twin custom railgun turrets and 8 twin custom artillery turrets (for kiting) there must be 12 twin custom assault cannon turrets and at least 16 quad custom autocannon turrets, in order to give adequate protection from torpedoes and strike craft). Also torpedoes must be placed on rear in order to be able to launch them when kiting. But the ship role would be limited to tanking some damage in large battle, damage enemy capital ships to some degree and disengage - winning some time and letting your cruisers and destroyers take good positions to launch torpedoes to damaged capital ships with weakened point-defence. Ideally torpedoes should come from multiple directions in this case so even undamaged point-defence will have problems with shooting torps down. Overall properly built Dreadnought of this concept would be practical and useful in SE, but it's role would be limited to clan vs clan battles

      @The_White_Warlord@The_White_Warlord4 ай бұрын
  • The From the depths exists... you dont need dead and feature uncomplete space engineers.

    @mihailmorozov3456@mihailmorozov34564 ай бұрын
  • The suicide drones and missiles kinda feel underwhelming. You see a whole swarm of them hit a target and there's kinda not much damage going on. Almost don't need point defense to deal with them.

    @Mr.Schnaps@Mr.Schnaps4 ай бұрын
  • so two medium fast ships, one from the top and one from the botom can take out this monster easy ;D, of humans want to enter onto space combat they first need to think in 3D

    @jymcaballero5748@jymcaballero57484 ай бұрын
  • Is this in the workshop?

    @Rhys_The_Egg@Rhys_The_Egg3 күн бұрын
  • Needs BSG music by Bear mccreary

    @qwerty134689@qwerty1346894 ай бұрын
  • how long has this mans been playing space engineers...

    @CaptainCakeMc@CaptainCakeMc4 ай бұрын
    • Form the beginning of time itself....

      @LastStandGamers@LastStandGamers4 ай бұрын
  • It’s crazy that a rail gun in games are always short range, it’s long range since zero gravity has no effect on the projectile.

    @stiftarcory4364@stiftarcory43644 ай бұрын
    • In the sci fi series, the Expanse, rainguns are used at relatively close ranges because of the time to reach the target. An enemy ship at long ranges has far more time to dodge the shot.

      @operationangel7940@operationangel79404 ай бұрын
    • missiles can follow the target, railgun projectiles cannot

      @sierra1513@sierra15134 ай бұрын
    • People put to much stock into zero g expanding combat range the amount of people who write stories with space battles where they're engaging at ludicrous ranges never seem to take into account that even with ai targeting and near light speed projectiles the distances they keep saying the fights take place over means dozens of seconds or even minutes of travel time for the projectiles meaning they can be easily dodged even with simple random course changing manoeuvres.

      @Kakarot64.@Kakarot64.4 ай бұрын
    • @@Kakarot64. Exactly. And Railguns don’t even come close to light speed. The art of ships lobbing metal at each other has existed since the first cannon, and will continue on past the railgun. However, with advancements in technology, it becomes easier to dodge or even negate “dumb-fire” projectiles. That does not mean they are no longer useful, mind you. They still pack a punch! But range comes into factor a lot more than one thinks even with railguns or even laser systems. In fact lasers would have even more restrictions on range due to the fact the highly energized particles dissipate over distance. Smart-Fire weapons (missiles and guided torpedoes) also have range based on their fuel consumption. They are vastly harder to dodge without counters, but even they can be negated in some way. For every offense there is defense, all dependent upon the distance of the target and available firepower.

      @operationangel7940@operationangel79404 ай бұрын
  • 2000m range? in space? wow

    @alexanderbenkendorf688@alexanderbenkendorf6886 күн бұрын
  • Wonder what would happen if it fought the Turtle and Vengeance

    @Airdash5678@Airdash56784 ай бұрын
    • You would be defeated my our plot armour ;]

      @LastStandGamers@LastStandGamers4 ай бұрын
  • Was the ship hitting itself sometimes?

    @Chilled_Mackers@Chilled_MackersАй бұрын
  • The game has this problem with the proctiles not haviing proper animation if theres too much stuff being fired at once. Is this a problem with my rig or is it the game itself?

    @danilonakazone386@danilonakazone386Ай бұрын
  • 아우누슈비츠 개량형...ㅎ 뇌신 주포 추가해요 알았죠

    @user-gb1mp5wb8n@user-gb1mp5wb8n3 ай бұрын
  • 10 hours ago to 11 hours ago 😂

    @jonathandiaz4997@jonathandiaz49974 ай бұрын
  • can u pls link the drone carrier

    @mibra94@mibra944 ай бұрын
  • Ohh make the space ship Yamato

    @stefanqq1@stefanqq14 ай бұрын
  • They looked like kills putin in space but they were so expensive military vehicles 💀

    @PAlexi-iy7xj@PAlexi-iy7xj4 ай бұрын
  • None of the missiles did detonate.. You should set the detector much longer.

    @ericseidel4940@ericseidel4940Ай бұрын
  • How is anything in space out of range? There is no gravity to drag projectiles off course, or friction to slow the projectile down. A railgun projectile in space should reach a few hundred miles in seconds.

    @gs-pd5ox@gs-pd5ox4 ай бұрын
  • I wish Railgun turrets were the meta. They are just so cool. But Meta Bricks are much stronger.

    @HaydenLau.@HaydenLau.4 ай бұрын
    • True, but are they mutually exclusive? I'm currently designing a fixed rail gun ship with rail gun turrets. It's not finished so I can't say it works. But my theory is that the turrets allow me to maintain pressure while dodging or engaging multiple ships (Which is the norm for 1v1s in SE)

      @rivenarchon333@rivenarchon3334 ай бұрын
  • It's gorgeous but I feel like it's fashion over function. A small group of 3-4 fighters could demolish this thing

    @athomps14at@athomps14at2 ай бұрын
  • What game us this

    @jermainebennett4511@jermainebennett45113 ай бұрын
  • Range limits in space always confuse me i now it’s for balance but still

    @tubalord3693@tubalord36933 ай бұрын
  • Design: Good. AI: Bad

    @thexsoar@thexsoar4 ай бұрын
  • I wonder... is this a case of "too many guns"? Seems almost like the game isn't assigning targets for all the guns

    @vedritmathias9193@vedritmathias91934 ай бұрын
  • I don't think the railgun turrets have any depression. That's why half of them miss all the time.

    @tranquilclaws8470@tranquilclaws84704 ай бұрын
    • I think your supoosed to have the ship tilted a bit so the railguns can hit

      @raemmelparker9012@raemmelparker90124 ай бұрын
  • Your top railguns where flat to the ship the entire time so I don't think they had a good line of sight when they did fire it was most likely them barely getting a glimpse of a tower or antenna sticking up from the man body. canting the ship slightly would likely given you better angles of fire it would also allow you to stagger fire by changing the attack angle allowing say the top and then the bottom railguns to fire.

    @josephkasmarcik2895@josephkasmarcik28954 ай бұрын
  • Looks cool but I dont see a size this big being used in a real pvp senario..

    @piggdsbest333@piggdsbest3334 ай бұрын
    • I think it all depends on the scenario and rule set of the server its conducted on. Have seen bigger ships in SE tournaments over my time.

      @LastStandGamers@LastStandGamers4 ай бұрын
  • This isnt really a battleship... its more of a battlecruiser. If its so lightly armored that that carriers guns could be a serious threat to it its much to lightly armored for a proper battleship.

    @SilverCrescent-lo6qw@SilverCrescent-lo6qw4 ай бұрын
  • Its a cool ship but the guns lack depression, some of the arty turrets have things blocking LOS, and a ton of assault cannons which could easily be made arty turrets. Its a huge glass cannon due to lack of armor, esp the missile bay, 1 railgun or arty shot hits that missile bay with 1 layer of light armor, yikes.

    @braydenbode6843@braydenbode68434 ай бұрын
  • It looks like the AI is better off using smaller weapons since it keeps stupidly wasting Railgun fire on spae junk.

    @Pen_Slinger@Pen_Slinger4 ай бұрын
    • That is a result of poor configuration. Accuracy, stability, turn speed and Targetting can all be greately improved. From what I've seen, most designs aren't optimised and it makes a very big difference.

      @rivenarchon333@rivenarchon3334 ай бұрын
  • turrets need a human operator, cuz the turret AI is inadequate.

    @nobob8564@nobob85644 ай бұрын
  • cool as this ship is in a PVP scenario it isn't very practical

    @uteopia@uteopia4 ай бұрын
  • Türret

    @serpentine9344@serpentine934427 күн бұрын
  • Shame that the gun ai was kinda bad

    @level98bearhuntingarmor@level98bearhuntingarmor4 ай бұрын
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