Ubisoft Isn't Bad... It's Infuriating

2024 ж. 16 Нау.
717 775 Рет қаралды

Written, Voiced, and Edited by Lucas Raycevick
Graphics by Stoofer
Support the Channel at: / raycevick or paypal.me/LucasRaycevick
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Media List (In-Order):
Guardian's of the Galaxy Vol. 3
Guardian's of the Galaxy
Ed Sheeran - Blue (Live Acoustic)
Bring Me The Horizon - AmEn!
Game of Thrones
Spider-Man 2
Call of Duty Modern Warfare (2019)
League of Legends
Fortnite
Tom Clancy's XDefiant
The Crew Motorfest
Far Cry 6
Watch Dogs 2
Assassin's Creed Odyssey
Assassin's Creed Valhalla
Tom Clancy's The Division 2
The Killer
Far Cry 4
Assassin's Creed
The Godfather (The Game)
Final Fantasy XIII
Halo 3
Halo 2
Call of Duty 4 Modern Warfare
Bioshock
Mass Effect
Grand Theft Auto V
Grand Theft Auto IV
Call of Duty Modern Warfare III (2023)
Madden '23
Prince of Persia: The Lost Crown
Assassin's Creed II
Far Cry Primal
For Honor
Hyperscape
Spacie Junkies
Far Cry 3 Blood Dragon
F1 2021
Call of Duty Ghosts
Far Cry 2
America's Army True Soldiers
Tetris Ultimate
Far Cry 3
Skull & Bones
Far Cry New Dawn
Tom Clancy's Ghost Recon Breakpoint
The Crew
Rider's Republic
Tom Clancy's Ghost Recon Wildlands
Tom Clancy's Rainbow Six Extraction
Tom Clancy's Rainbow Six Siege
Watch Dogs
Assassin's Creed Revelations
Assassin's Creed Origins
Burnout Revenge
SSX 3
Far Cry Instincts Predator
Assassin's Creed Brotherhood
Halo Wars
Far Cry 5
Immortals Fenyx Rising
Tony Hawk's Pro Skater 5
D&D Dark Alliace
Fast and Furious Crossroads
Metal Gear Survive
The Lord of the Rings: Gollum
Trackmania
Assassin's Creed Nexus VR
EA Sports FC 24
Music List:
Alexander Temple and Alex Seaver - Welcome to the Lanes (Arcane - Score From The Animated Series: Act II)
Michael Wyckoff - MythOS (Boneworks OST)
Pure Pwnage Web Series Soundtrack - Rain Snow Sleet Hail
Alexander Temple and Alex Seaver - Too Risky (Arcane - Score From The Animated Series: Act II)
Chris O'Brien - Operation Rescue (Ambient World & World Beat)
Maiko Iuchi - MISSION-IMPOSSIBLE (Akudama Drive Original Soundtrack)
Brian Reitzell - Fixer Contract (Watch Dogs OST Extra and Side Content Music)
Jason Graves - The Call Of The Widu (Far Cry Primal Original Game Soundtrack)
Saunder Jurriaans & Danny Bensi - Ragnar's Ride (For Honor Original Game Soundtrack)
Hyper - A Darker Secret (Hyperscape OST)
The Flight - Sparta (Assassin's Creed Odyssey OST)
Jesper Kyd, Sarah Schachner, Einar Selvik - Assassin's Creed Valhalla Main Theme (Assassin's Creed Valhalla Original Game Soundtrack)
Graeme Norgate - Wild West Cutscene (Timesplitters 2 OST)
Graeme Norgate - Mexican Mission (Timesplitters 2 OST)
Shawn Lee - The Slingshot OST Version (Bully Scholarship Edition Complete Soundtrack)
Alexander Brandon - Tunnel Conversation Unused (Deus Ex Original Sounds & Remixes)
Hiroshi Okubo - BOOMBOX (R:Racing Evolution OST)
Hiroshi Okubo - Turn The Page (R4 - The 20th Anniversary Sounds)
David Helpling - Multiplayer Theme Beta (Project Gotham Racing 2 Beta OST)
Hioshi Yamaguchi - One of a Kind Retro Version (Bayonetta Original Soundtrack)
Binary Domain Original Soundtrack - Amada Corporation
Black Screen Records - A New Frontier (VA-11 HALL-A COMPLETE SOUND COLLECTION)
Michael Wyckoff - Who Am I (Boneworks OST)
Taku Inoue - Nitro Right Now (Ridge Racer 3D OST)
KZhead List:
lexi aka newlynova
DigitalFoundry
Door Monster
NoClip Archive
GameTrailers.com Archive
Jack Sather
Nick930
Chris Reay
The Game Design Perspective
Clu
OperatorDrewski

Пікірлер
  • This is Santiago. Thanks for the shoutout! Many Ubisoft developers feel exactly the same way as you in this video. We all see the potential... until we don't anymore.

    @gdperspective@gdperspective2 ай бұрын
    • Thank you for your input. It is so good to know that everyone sees it from the same perspective. It is sad to see head decision makers curtailing the creativity that is so obvious for everyone to see..

      @striker22343@striker22343Ай бұрын
    • It’s really interesting and refreshing to hear Ubisoft devs talking about their games in a more candid setting

      @ARS_FICTA@ARS_FICTAАй бұрын
    • I know. I wanna hear some of the behind the scenes of Far Cry 5 and the massive disconnect of the plot

      @JonCrs10@JonCrs10Ай бұрын
    • I can't imagine how soul-crushing that place must be sometimes. Your bosses are the biggest R-tards in the gaming industry.

      @HANKTHEDANKEST@HANKTHEDANKESTАй бұрын
    • I often watch the GDC talks from Ubisoft devs and they make me really sad as you can clearly tell how enthusiastic the devs are about whatever they are doing. Even sent a mail to one of them cause during the talk he was like "I bet most player won't notice this tiny detail" and I said, nope I noticed! He shared the mail with the team.

      @euchale@euchaleАй бұрын
  • The Best part of ubisoft games is when you complete them and think about how much better they could be

    @whoamitalkingto9593@whoamitalkingto95932 ай бұрын
    • This, but not only. I hate pretty much every Assassin's Creed game (played all from 1 to Syndicate and some more than once), because when I finish AC1 and think of what the series could be, I remember how they added gimmick after gimmick, dropped all attempt at philosophy in the story, and just made it the yearly sludge game (sitting next to CoD in my eyes). It's not just "how much better this game could have been" it's also "they forgot about everything I liked in the previous game"

      @totallynuts7595@totallynuts75952 ай бұрын
    • I don't personally know a single person who has bothered to complete a modern Ubisoft game.

      @Nyx_2142@Nyx_21422 ай бұрын
    • Well summed up. Every Far Cry game I've ever played has never escaped the shadow of what it could have been, if it had committed to some kind of vision in gameplay or narrative instead of being the most milquetoast designed-by-committee-ass game possible.

      @BackwardsPancake@BackwardsPancake2 ай бұрын
    • And this since that first Assassin's Creed.

      @mondodimotori@mondodimotori2 ай бұрын
    • Me when I played Blacklist. I can't believe Splinter cell hasn't had a real mainline game since 2005.

      @Schaden-freude@Schaden-freude2 ай бұрын
  • Ubisoft is always sooooo close to making a game I would love to sink hours into, and then mess something else up so horribly its ruined.

    @tyleryeatman9539@tyleryeatman95392 ай бұрын
    • And Steep is way better than Riders Republic

      @tyleryeatman9539@tyleryeatman95392 ай бұрын
    • Descenders is really fun

      @r3dsnow757@r3dsnow7572 ай бұрын
    • It's usually the combat for me. When that's 70% of your game it CANNOT be mediocre.

      @MrWebbeth@MrWebbeth2 ай бұрын
    • Not even close to RR sadly which once again... Infuriating ​@@r3dsnow757

      @MalakaiDerg@MalakaiDerg2 ай бұрын
    • Didn't the latest Prince of Persia game do really well?

      @benwasserman8223@benwasserman82232 ай бұрын
  • I had absolutely no idea that assassin's Creed Valhalla was the best selling in the series because I have yet to meet a person who actually liked the game.

    @Djrealfake@DjrealfakeАй бұрын
    • It's sitting at 71% positive ratings out of 18,400 reviews on Steam, so it seems a lot of people liked it, just the ones who hated it are louder. I don't love it myself either, but it's a solid 7/10 for me. Not a masterpiece, just a comfort game I can sink a few hours in after work.

      @ashb7@ashb7Ай бұрын
    • I really like it. I like the feel of it but I much prefer the older games like assassinscreed 1 2 3 and 4. I'm glad morrage has returned to the roots. It's a much better game.

      @themasterninja110@themasterninja110Ай бұрын
    • Mostly because its Vikings, during a time when the Viking craze was still pretty strong. I dont think it would sell nearly as well today, i think most people are over the Viking aesthetic

      @kurtacus3581@kurtacus3581Ай бұрын
    • Is it literally best selling? Or is it just most profitable cos of all the microtransactions and 17 special editions? Genuine question, I dont actually know I just merely presumed it was the latter.

      @IIIIMavIIII@IIIIMavIIIIАй бұрын
    • @@kurtacus3581 the biggest factor is that it came out during the pandemic, more than some Viking craze that was sweeping the world around November 2020. And a lot of hype for Vikings was created by Valhalla's marketing and trailers. Vikings have always been kinda cool anyway, probably more so pirates whose pop culture boom began with Pirates of the Caribbean. Or Spartans who became popular after 300. Though you can make any time period/historical group seem cool really by putting an angry parkour murder guy or gal in the middle of it.

      @ashb7@ashb7Ай бұрын
  • I've always thought of the Ubisoft formula as being essentially "think of cool idea, pay whatever number of graphic designers and world artists necessary to make it a reality. Make the gameplay and story work however you can in the deadline." It works because nailing a super detailed world with a cool concept is actually something that can be done fairly relaibly if you have the reaources. A few brainstorming sessions and you have a bunch of cool ideas. Throw enough people at the problem and you can make a huge, beautiful map within your alloted time. But game mechanics and systems are largley not a numbers issue, they're a time issue. You need to test and iterate and test and iterate, and there's no way around it. So reusing what already worked is the only thing that can be done consistently.

    @LilBoyHexley@LilBoyHexleyАй бұрын
    • It's not just time. It's passion. Ubisoft develops their game mechanics and systems based on lowest common denominator, focus groups. This is why all of their games all have the same gameplay loops, are so open-ended that no matter how you approach problems, they always feel underwhelming and not impactful. These games don't have direction, they aim to please everyone possible. Assassin's Creed feels exactly like Watch Dogs, which feels exactly like The Division, which feels exactly like Ghost Recon which feels exactly like Far Cry, which feels exactly like Avatar, etc. etc. This is why anybody who has played these types of games before immediately drops them or doesn't talk about them beyond their "comfort session" that Raycevick mentions in the videos. Yes, "normies" are the reason why these games truly make money. Let's be honest, his demographic have very little to do with it beyond spending $10 on a sale a year later.

      @Vladiator@VladiatorАй бұрын
  • I find it deeply ironic that they popularised the phrase "Definition of insanity is doing the exact same thing over and over again, and expecting something different"

    @MachoMan_Vert@MachoMan_Vert2 ай бұрын
    • That's more of an EA thing

      @zockertwins@zockertwins2 ай бұрын
    • Damn, that whole scene was so good. Even after all of these years of not playing FC3 I still remember how equally intimate and terrifying that whole scene was, it really sold Vaas as the well made villian he was.

      @Berry_Bruiser@Berry_Bruiser2 ай бұрын
    • It's almost like the devs wanted to tell/warn the players the Truth of the company.

      @nyuszicsib@nyuszicsib2 ай бұрын
    • I mean, they didn't "popularise" the phrase, and based on their business model "expecting something different" is the complete opposite of what they're trying to achieve. They know what makes them money, so to speak (the Ubisoft Formula).

      @jimjam7928@jimjam79282 ай бұрын
    • That's the thing, they don't want something different. A game got them a lot of money, so they want to keep doing the same thing and keep getting a lot of money.

      @Hotshot2k4@Hotshot2k42 ай бұрын
  • From an ex-Ubisoft Ghost Recon developer - it's shit, it's all shit. The game designers were sending internal emails studio wide for everyone to pitch in with ideas for online game modes (that was their job by the way, as game designers... to design the game).

    @vladmunteanu4039@vladmunteanu4039Ай бұрын
    • "Game-designing is too hard! " Said the game designer, who designs games for a living.

      @minedude33@minedude33Ай бұрын
    • @@minedude33 Maybe if they ever got off Guild Wars 2 (at least while in the office) and spent time understanding the game they were supposed to be developing...

      @vladmunteanu4039@vladmunteanu403924 күн бұрын
    • ​@@vladmunteanu4039that is an interesting piece of information. Guild Wars 2 is a great game and can be... pretty addicting.

      @tut-4126@tut-412616 күн бұрын
    • ​@@vladmunteanu4039 Guild Wars 2? Oh, now it all makes sense 😂

      @diewott1337@diewott133710 күн бұрын
  • I work at Ubi and think you've nailed it, each year we're given updates on upcoming games and so often the premise is SO exciting, but ultimately the trust that we stick to those core concepts isn't there for me anymore. I don't think execs believe you can sell a game just on a unique and well executed vision. Believe it or not GR Breakpoint looked INCREDIBLE initially, the military sim that people wanted GRW to be. In the end it was accused of being a reskin because it pulled punches and i guess that's so it felt more of a game for everyone.

    @yupyupyup732@yupyupyup732Ай бұрын
    • This is sad. Games are supposed to be fun and creative. When you start developing games that appeal to everyone you end up appealing to no one. Honestly the last ubisoft game I played that I genuinely had fun start to finish was the first beyond good and evil. Now the only ubisoft game I have fun playing is brawlhalla. I've given up on singleplayer experiences from ubisoft.

      @alfredhoonter5955@alfredhoonter5955Ай бұрын
    • GR:Breakpoint ended up being iterated on, adding more realistic features like Ghost mode, more milsim stuff and an stealth improvement, along with the Bodark campaign thing that was fun, but a reskin from Wildlands. From a player's perspective, the community sentiment was going pretty well and positive, until the game got sunset. How much do you think the game it turned out to be and the direction it was heading to, is closer to that initial view and excitement? Do you thi k

      @sprksmr7208@sprksmr7208Ай бұрын
    • Ubisoft devs are creatively and morally bankrupt.

      @catzor4795@catzor4795Ай бұрын
    • Won't you get fired for speaking against the company? Not joking.

      @Miuranger1@Miuranger1Ай бұрын
    • @@Miuranger1 I mean the company has like 50 studios and 20000 employees. Unless they're being really specific, they're not going to be found out.

      @unc54@unc54Ай бұрын
  • Ubisoft games the types of games you buy 2 years after release when they cost about 10 euros and have all the bugs fixed.

    @A1R617@A1R6172 ай бұрын
    • Yuuuuup

      @Raycevick@Raycevick2 ай бұрын
    • agreed on this one

      @renzvard@renzvard2 ай бұрын
    • Correction: when only a portion of the bugs are fixed, and bunch of new bugs appear

      @twentytwo138@twentytwo1382 ай бұрын
    • Here

      @SnakePlisskin.@SnakePlisskin.2 ай бұрын
    • just bought Valhalla other day, cost only like 10 euro

      @Aoi_Hikari@Aoi_Hikari2 ай бұрын
  • Ubisoft really is the Mcdonalds of video games. Not bad enough to swear it off, but not good enough to crave it every day

    @erasmus7061@erasmus70612 ай бұрын
    • it's a game you really want but after you play it a little you're ashamed of yourself

      @snoookie456@snoookie456Ай бұрын
    • Looks good in ads but when you get it in person there's barely anything and is more or less a 10 year old product that was just warmed up in the oven

      @DropIet@DropIetАй бұрын
    • But you just can't help really craving it a couple times a year...

      @8CD8@8CD8Ай бұрын
    • It's bad enough that you shouldn't be buying it at all.

      @ekki1993@ekki1993Ай бұрын
    • @@ekki1993 All too often do we, as people, fall short of the ideal.

      @8CD8@8CD8Ай бұрын
  • I pray to god Ubisoft sells/licenses the Watch_Dogs IP to someone who can make the genuinely interesting and brilliant setting realize it's full potential, similarly how Bethesda licensed New Vegas to Obsidian. There is so much unrealized potential I still can't come to terms with the fact Legion killed the franchise

    @lol_vevo@lol_vevoАй бұрын
    • I remember being soooo hyped for Legion, I pre-ordered the special edition. Then it came out and I felt like it should’ve been so obvious that in order to make every character playable and still have a story, none of the characters can be unique. It’s an interesting feeling when an idea sounds awesome on paper, but thinking about it for like 30 seconds makes you realize that it doesn’t really work. It was especially egregious coming off of Watch_Dogs 2, which had awesome, really unique characters!

      @MarkTheGun@MarkTheGunАй бұрын
  • I want Ubisoft to be a pallbearer at my funeral so they can let me down one last time.

    @danielwaters3188@danielwaters3188Ай бұрын
  • Modern Ubisoft games can have soul, but its usually hard to see buried beneath so much bullshit and tedium. And that’s if it can be seen at all.

    @CriticalNobody@CriticalNobody2 ай бұрын
    • You have to buy the "time savers" duh. Imagine people doing this... A billion for Valhalla-.- gamers are lost

      @saschaberger3212@saschaberger32122 ай бұрын
    • I remember that you summed this up yourself quite succinctly, years ago. "There was a time when I would have called Ubisoft my favourite developer/publisher. They were _really_ consistent at putting out quality games, across various genres. [...] Each had their own identity that made them stand out from one another, and when you saw that spiral logo on a box as you browsed your local game store, you were almost guaranteed to get something worthwhile that you'd remember for years. But this changed, and Ubisoft would begin stuffing almost all of their major franchises into the same cookie-cutter template." It's so incredibly frustrating to know, to fucking _know for a fact_ that this is still there and their games can shine like gold, if only they kept themselves from putting in the bullshit, but they simply cannot help themselves.

      @CErra310@CErra3102 ай бұрын
    • Steep and Riders Republic are both legitimately pretty good, but they still found ways to be absolutely disgusting with MTX. I beta tested at least 6 Ubi games, including Rider's Republic and the only thing they want to know from the beta test is if the MTX store works and damn everything else. You literally can't change your clothes from default in Riders Republic without buying something else.

      @JZStudiosonline@JZStudiosonline2 ай бұрын
    • Odyssey comes to mind for this. Love the setting and time period. But my god is it so fucking tedious. So much grinding, so much incentive to buy the micros. Its obnoxious and I have quit every single one of my playthroughs because of it. Only way I'll beat it is by putting a trainer on my game for the resource grind Not even gonna get into the stupid gameplay decisions like the twirling like a Shaolin Monk with your spear or the odd decision to take away the ability to use a shield as a SPARTAN in GREECE.

      @Nyx_2142@Nyx_21422 ай бұрын
    • Take AC. It has potentiel however the issue is the scy fy stuff cant go anywear as its taking place in the real world so it always needs to be hidden and taken out as soon as its intodruced. The modern day beeibg taken to the far off future however could alow them to Do some cool shit without havibg to Focus on too much realism

      @indedgames4359@indedgames43592 ай бұрын
  • The statement "it's better to be bad than to be boring" is a rather perfect summary of why I haven't bought a Ubisoft game since Siege

    @seto007@seto0072 ай бұрын
    • It's funny how many people's cut off has been Rainbow 6 Siege.

      @suspecm6316@suspecm63162 ай бұрын
    • AC 3 for me. Then FC5 for the map editor. I've played everything they've made, and since 2012 it's all just not worthwhile. They don't respect your time, just money.

      @FardtilUshid@FardtilUshid2 ай бұрын
    • They were great in the PS2 era : Rayman 3, Prince of Persia : Sands of Times trilogy, Beyong Good & Evil, Splinter Cell...It's amazing how them shifting to open world made them one of the worst video game company ever. Their game design was already obsolete with AC1, and it didn't fundamentally change since then. A bore fest made for people who like to work tedious and repetitive tasks during their free time that are slowly gnawing at their humanity. Not really the kind of people you want to associate with.

      @Steak818@Steak818Ай бұрын
    • @@FardtilUshidI tried to play FC5, Same game they've always made, Nothing new but the writing is so extremely cringe I couldnt stand it. I liked the idea of their Avatar game but I'll never buy it because I know it'll just be the same old Farcry game in an Avatar skin with the same cringe writing and writer self inserts.

      @Cha4k@Cha4kАй бұрын
    • Play the Mario and Rabbids series. Their version of XCOM is perfect

      @MrAnthoniii@MrAnthoniiiАй бұрын
  • Love the DVD bouncing raycevick at 08:57. Editing here is top notch as always

    @SOFTDRINKTV@SOFTDRINKTVАй бұрын
  • It's a real shame, how Ubisoft turned out. I remember back in the 2000s, Ubisoft was releasing some of the most unique, cool games I'd ever played. Splinter Cell, Prince of Persia, Far Cry 1 and 2, Rayman, and the OG Rainbow Six games

    @stuffedmannequin@stuffedmannequin2 ай бұрын
    • Activision, EA, Bethesda, Take Two, Ubisoft. The Big 5 of the 2000s. Oh how the mighty have fallen. (I mean, they still do release good games every now and then but back in the 2000s they were the go-tos for gamers).

      @CyanRooper@CyanRooper2 ай бұрын
    • Ubisoft didn’t do Far cry 1

      @zackarysullivan9019@zackarysullivan90192 ай бұрын
    • And Beyond Good and Evil!

      @somebonehead@somebonehead2 ай бұрын
    • crytek was farcry 1 ubisoft just published it

      @WayStedYou@WayStedYou2 ай бұрын
    • Far Cry 1 was made by Crytek. Ubisoft only pubblished it. Then Crytek sold the IP, kept the technology, and made Crysis.

      @mondodimotori@mondodimotori2 ай бұрын
  • Not me but someone on crowbcat’s video on Ubisoft: “ Ubisoft have 10/10 ideas but 6/10 execution”

    @Naz-xk6hq@Naz-xk6hq2 ай бұрын
    • they had one singular 7/10 idea in the year 2007 and have copy-pasted it relentlessly for over a decade with 4/10 execution

      @boldCactuslad@boldCactuslad2 ай бұрын
    • ​@@boldCactuslad10/10 idea but yeah

      @nundulan@nundulan2 ай бұрын
    • you're being too generous 4 at least and 5 at most.

      @interviolet6675@interviolet66752 ай бұрын
    • ​@@nundulanyou out of your mind if ass creed is a 10/10

      @cavc1979@cavc19792 ай бұрын
    • @@cavc1979 the idea is a 10/10, can you read?

      @nundulan@nundulan2 ай бұрын
  • a quote I think from whitelight's video on Forza Horizon 5 the idea of games having a "soul": bad games can be made good because of it but great games can become good games for lacking one. Ubisoft frequently falls in the latter.

    @Sleepgarden@SleepgardenАй бұрын
  • Just discovered your channel randomly Yesterday, And I can't stop watching all your vid' (and english is not even my main language) Really I can see all the work behind the scene on each of those. I like the tone and the rythm and tend to agree with all you said (not just on this one) 👍

    @aspleen1102@aspleen1102Ай бұрын
  • Ubisoft [n]: The definition of missed potential

    @pokvirus5705@pokvirus57052 ай бұрын
    • The JJK Megumi of game companies lol

      @t850terminator@t850terminator2 ай бұрын
    • Turning arts into theme parks is a pitfall the likes of Ubisoft Disney and Marvel has fallen into.

      @ultimaxkom8728@ultimaxkom87282 ай бұрын
    • "Did I ever tell you the definition of missed potential?" *opens dictionary and shows a picture of Ubisoft*

      @CyanRooper@CyanRooper2 ай бұрын
    • Idk, in recent years I'd give that title to Bethesda. I still dropped 70 hours into Valhalla and had fun, but had to nope out of Starfield after like 10.

      @ashb7@ashb72 ай бұрын
    • That was my impression of far cry 5. It was a good game but it could have been a great game. The concept was good but the way they went about it seemed flat at times. This could be me but it felt kind of flat in the cynical Outlook felt old

      @Smoked_Cheddar@Smoked_Cheddar2 ай бұрын
  • Ubisoft makes the right things in the absolutely worst way possible , they have a cancer in the upper management that’s prevent creativity and need to be removed ASAP

    @FEzio78@FEzio782 ай бұрын
    • Too late, this company gonna keep it the way it is

      @ClaseyMeanAh@ClaseyMeanAhАй бұрын
    • @@ClaseyMeanAh only if Vaas can tell them the definition of insanity ;)

      @FEzio78@FEzio78Ай бұрын
    • @@FEzio78funny how you can take a quote from their older title and throw it at them and it just makes sense

      @Gelato41_@Gelato41_Ай бұрын
    • Remove all woke people from upper managements and put people into management who have actual balls to make.

      @connorjade5460@connorjade5460Ай бұрын
  • Great video so far, and I'll proceed to finish it after giving this instant thumbs up for the use of the TimeSplitters Mexican Mission theme!

    @krassimirmanolov4907@krassimirmanolov4907Ай бұрын
    • ctrl-f "timesplitters," I'm here too buddy!

      @Maddolis@MaddolisАй бұрын
  • KZhead was REALLY persistent with showing me this video and i'm glad i finally decided to watch it

    @tobivan3190@tobivan3190Ай бұрын
  • "Originality enough to appear on a postcard but not enough to be the destination." It's a great way to express how i've seen a trend in the past couple of years of developing something just enough to market it but not actually develop a "full" product.

    @Rob-gp6yb@Rob-gp6yb2 ай бұрын
    • The corpo speak for this is, minimum viable product. I think the logic is why shoot for 10 out of 10 experiences when you can make 7-8's publish them and move onto the nexy one.

      @kingcrow15@kingcrow152 ай бұрын
    • Well for them to change tack, you would need someone in the driver's seat who has a deep love for games and wants to create art, instead of some fuckboy in a suit who went to school to learn how to make numbers go up

      @xaviar10@xaviar10Ай бұрын
    • Rockstar and a couple others like Nintendo are the rare exceptions that have been delivering solid 8 out of 10 or even 9 out of 10 (even Red Dead 2 or GTA V could have been better) Wish more people in the industry took cues from those guys.

      @NatrajChaturvedi@NatrajChaturvediАй бұрын
  • The irony of getting a Ubisoft ad midway through the video… befuddled me.

    @Vistalgia@Vistalgia2 ай бұрын
    • You get youtube ads?

      @DTMC00@DTMC002 ай бұрын
    • Bro get with the times - you don't have to take it. Haven't seen an ad on here in years.

      @DTMC00@DTMC002 ай бұрын
    • @@DTMC00 I was watching on mobile.

      @Vistalgia@Vistalgia2 ай бұрын
    • I like the word 'befuddled' 😊

      @Andrew-ef9sb@Andrew-ef9sb2 ай бұрын
    • @@Vistalgia revanced. I think there's a similar thing for IOS too

      @Scroolewse@Scroolewse2 ай бұрын
  • Always a pleasure to watch one of your videos

    @tibby7709@tibby7709Ай бұрын
  • TLDR - Ubisoft gets the appeal right, but fails the core mechanics and gameplay loop.

    @eandfriends5741@eandfriends5741Ай бұрын
  • Cyberpunk is not the next video, I was just using a meme. When that does get made, I'll use Alan Wake 2's stretched face, but yellow.

    @Raycevick@Raycevick2 ай бұрын
    • Very based

      @DESARD12@DESARD122 ай бұрын
    • We all know the next video is halo wars years later

      @gmh50o26@gmh50o262 ай бұрын
    • dont do cyberpunk,i remember buying it on PS4 first day coming home to an absolute slap in the face, they took the money from last gen customers and built a better version but only for who can afford a current gen console! i dont care if CDPR makes the best game ever im never buying their stuff ever again. love your work btw!

      @vijaydizzle@vijaydizzle2 ай бұрын
    • @@vijaydizzle The PS4 is more than 10 years old and the PS5 is 4 years old now, I think it's time to upgrade mate.

      @A7XKoRnRocks1@A7XKoRnRocks12 ай бұрын
    • @@vijaydizzleyour loss, it’s actually one of the most innovative first person RPG’s ever made at this point. i’d argue it’s the most immersive game made in the last 15 years. also if you bought the last gen version for a game that ambitious, then it’s kind of on you. kind of a big risk and partially why the launch was so awful. more time wasted

      @idrisali3947@idrisali39472 ай бұрын
  • Watching this reminds me of years ago reading an article in Edge magazine from one of the level designers at IW for CoD 4, where he talked about how the original opening ship level was never meant to sink, but he wanted to make it sink and he spent weeks solo crunching the level to prove it was a good idea and it worked. It's wild to think that one guy's insistence on a cool idea shaped an initial impression of what would go on to be a behemoth in the industry, but now it feels like we're so far beyond any feeling of that individual with any large release. It's too easy to fault games when it doesn't feel like you can find individual influences on them anymore.

    @Koopsas@Koopsas2 ай бұрын
    • That's the sad thing, those hands are still there. Originally, I was trying to incorporate a personal experience I had, where because I'd talked to Santiago on a previous project, and knew he worked on Far Cry 6, I was playing through certain levels and thinking "...is that him?" and turned out those ones were.

      @Raycevick@Raycevick2 ай бұрын
    • Today the headline would read; " anonymous Call Of Duty developer speaks out about pervasive crunch culture that forced him to work alone for weeks on end"

      @KrolKaz@KrolKaz2 ай бұрын
    • @@KrolKazno it wouldn’t. No one is arguing against people who want to work harder and get something working by themselves. People do that all the time in software engineering. You are conflating two different things.

      @dhruvb38@dhruvb382 ай бұрын
    • An old colleague did something similar for the original Medal of Honor. Some people wanted to have a cool level of unending enemies and you were on a mounted gun able to mow them down. For some reason everyone said it was impossible and couldn’t do it, then said person who recently joined the company developed it himself.

      @Patrickdaawsome@Patrickdaawsome2 ай бұрын
    • @@dhruvb38Yeah theyre different in the sense that back then you had developers who were actually passionate about their jobs, now they just hire people who do it strictly as a job and thats if they dont outsource the work to people that do it to literally be able to survive.

      @runforest@runforestАй бұрын
  • The way you put in "Rain Snow Sleet Hail" from Pure Pwnage, was such a nostalgia trip!

    @pereinar1568@pereinar1568Ай бұрын
  • The video on the phone was awesome and trippy. Your videos are fantstic

    @TheCODGUY21@TheCODGUY21Ай бұрын
  • I’ve just accepted that as a “core” hobbyist in gaming, Ubisoft isn’t making games for me, and that’s okay. There are more games to play and try than I would have time for if I did nothing else in life.

    @TehPwnographer@TehPwnographer2 ай бұрын
    • That's the cost of Ubisoft trying to make games for everybody, they end up making games for nobody.

      @StrikeWarlock@StrikeWarlock2 ай бұрын
    • That's something msot gamers don't understand: The industry is so vast that you don't need to play games you don't like.

      @mondodimotori@mondodimotori2 ай бұрын
    • @@mondodimotori All consumers need to learn this. All cars aren't for you, all movies aren't for you, all clothing is not for you. I've accepted that Ubisoft games aren't for me and that's okay. I will admit that Ubisoft gets so close to making masterpieces that it can be a little infuriating sometimes.

      @Seoul_Soldier@Seoul_Soldier2 ай бұрын
    • I really love the self- description as “hobbyist”

      @mickyodell@mickyodell2 ай бұрын
    • The problem isn't exactly that Ubisoft has moved away from the genre gamers towards the general market; they earned that spot with some truly stand-out titles early on. The problem is within the gradual move away from distinguishable, well-defined mechanics and strong design towards blurred lines and weak design (weak as in non-committal and unpronounced, not qualitatively weak). People would be way less incensed if Ubisoft were still directing games within their respective genres, rather than turning EVERY franchise into some genericised version of itself. That's not to say that modern Ubisoft games are all bad, or all lack definition, they are just exceedingly similar to eachother and hardly focus on a single genre, instead trying to be everything all at once. And that has an opportunity cost.

      @acceptablecasualty5319@acceptablecasualty53192 ай бұрын
  • "Come out now youre surrounded!" "I HATE THEMEPARK GAME DESIGN I HATE THEMEPARK GAME DESIGN"

    @sowpmactavish@sowpmactavish2 ай бұрын
  • 19:00 Bonework's soundtrack is so good, I'm surprised this is one of the first times I've heard someone use it in the background of a video

    @nickposting123@nickposting123Ай бұрын
  • The interview played over the in game phone was great

    @MALICEM12@MALICEM12Ай бұрын
  • 13:00 "and of course...." *Cuts to advert* I don't know if that was intentional, but that had me laughing.

    @Daniel_C_Griffin@Daniel_C_Griffin2 ай бұрын
    • I couldn't think of a more appropriate place.

      @Raycevick@Raycevick2 ай бұрын
    • *cuts to an Outback Steakhouse ad

      @AR500PlateSpallInYourChin@AR500PlateSpallInYourChinАй бұрын
  • The editing done on the phone walking through the forest was extremely impressive.

    @xiiTzVenommmHD@xiiTzVenommmHD2 ай бұрын
    • Full credit to Stoofer for that; it's not editing, it's witchcraft.

      @Raycevick@Raycevick2 ай бұрын
  • Man this is spot on 💯

    @SCI-FLI@SCI-FLIАй бұрын
  • Yoooooo!!! The Pure Pwnage Soundtrack took me WAAAAY BACK!!! So nostalgic for that track and that series. It hit me so hard

    @Dumpes@DumpesАй бұрын
  • "Let me holster this 6 foot rocket launcher. This will make me a lot less suspicious."

    @Ghost_Of_SAS@Ghost_Of_SAS2 ай бұрын
    • MGSV has a high-level RPG with "tranquilizer ammo" that somehow kept you inconspicuous

      @ptrcrispy@ptrcrispy2 ай бұрын
    • "Lets mention this in our deep dive as a selling point"

      @Raycevick@Raycevick2 ай бұрын
    • @@RaycevickAt least they have the excuse of it being first person, unlike Hitman Absolution where you'd shove a 50 caliber sniper rifle in your coat pocket.

      @Ghost_Of_SAS@Ghost_Of_SAS2 ай бұрын
    • True but MGS has a long history of Goofy weapons so it fits the world much better

      @KrolKaz@KrolKaz2 ай бұрын
    • Is that a rocket launcher in your pocket or are you just happy to see me

      @raptorjesus5488@raptorjesus54882 ай бұрын
  • It feels like Ubisoft has a tendency to come up with game idea that has a lot of potential to be awesome, then developing about 60% of it and instead of pushing for 100% they're like "nah, that's enough let's just end it here and push it out the door"

    @JackOfBlackPhoenix2@JackOfBlackPhoenix22 ай бұрын
    • they come up with 100% of concepts and drip feed it over 3 entries.

      @Ravix0fFourHorn@Ravix0fFourHorn2 ай бұрын
    • 60% of the way there then they spend the other 40% on adding microtransactions

      @SirBlastalot@SirBlastalot2 ай бұрын
    • you can feel the tension between creatives and executives in every. single. title. 😬

      @K.C-2049@K.C-20492 ай бұрын
    • I felt this way when playing Assassin's Creed Rogue. The reverse ship boarding mechanic felt like something that should have been in Assassin's Creed IV but for some reason they implemented it in Rogue instead. Plus they said that Rogue was made for the fans that wanted a game where they played as a Templar for the entirety of the game yet it felt like they did the barest f-ing minimum to make it a game about the Templars. They really do come up with good ideas but never perfectly execute those ideas.

      @CyanRooper@CyanRooper2 ай бұрын
    • and most of their modern games reflect that by being 6/10s at best lol

      @martinszymanski2607@martinszymanski26072 ай бұрын
  • Hello Ray, I've watched your F1, racing, CoD 4, Warframe and a few more of your works. I really enjoy your narration, humour timing and editting. And since more often than not you're able to delve into the nitty details rather than letting yourself caught up in hype, I'd love to hear your opinion on Nier: Automata, which, over the course of the last decade, still remains one of if not the best gaming experience I've ever had

    @eidel3197@eidel3197Ай бұрын
  • Love of the usage of watch dogs 1 background music.

    @Professor_Genki7@Professor_Genki7Ай бұрын
  • My man, the biggest relief I've ever had was stopping buying games close to their release (circa 2 years after release). You realize that your hype is generally much bigger than your actual wish to play the game itself, and that what is really good and relevant will stay good and relevant 5-10 years down the line, so no need to rush.

    @SharknadoSantista@SharknadoSantista2 ай бұрын
    • Plus you save *so* much money, since a year or two gets you half off for everything except for the most Nintendo of Nintendo stuff.

      @BlueItem1@BlueItem12 ай бұрын
    • The last of us 2 leaks saved me so much money and I hate leaks, because since that game (I know some people like it) turned out bad I’ve stopped preordering games entirely

      @justsomeguy2743@justsomeguy27432 ай бұрын
    • I remember being super hyped up for DOOM Eternal and there wasn't anything wrong with the game, but I was still disappointed after I completed it. I was just too hyped, and the game couldn't meet the standards I set despite being a great game. Afterward I always kept a distance from games, even when they were hyped up, so when Cyberpunk was announced and everyone on the internet went crazy I didn't let myself buy into the hype. When the game released I played it for about 60 hours and actually enjoyed it despite how buggy and fucked up it was. It's something I try to consider whenever a game is announced.

      @dylanbuford6512@dylanbuford65122 ай бұрын
    • Ironically the one game I allways buy new is Assassins Creed. And this video sums up why.

      @N94able@N94able2 ай бұрын
    • Also means you get the benefit of whatever patches and bug fixes were made after launch.

      @hellfirdragon17@hellfirdragon172 ай бұрын
  • "Ubisoft isn't EA, but they try so hard to be" -Whitelight

    @oliverwelsch3807@oliverwelsch38072 ай бұрын
    • I legitimately mix them up sometimes.

      @buttonasas@buttonasas2 ай бұрын
    • It's worse than EA in some regards while EA is worse than Ubisoft in others. Long story short, both are terrible.

      @nathanlabrador7664@nathanlabrador7664Ай бұрын
    • @@nathanlabrador7664 wait, you're not a labrador, you're a Dodogama! Equally jolly, I assume.

      @buttonasas@buttonasasАй бұрын
    • for me i often confuse bethesda and ubisoft@@buttonasas

      @Hadeto_AngelRust@Hadeto_AngelRustАй бұрын
    • ​@@buttonasasyou are not alone, I remember Whitelight once having a joke facereveal, but only a text 'Raycevick' appeared with manic laughter in the background, loved that.

      @janosbrutyo2835@janosbrutyo2835Ай бұрын
  • Yo, your use of 'Mexican Mission' from Timesplitters gave me flashbacks, my dude. Good taste. Kudos.

    @domosapien@domosapienАй бұрын
  • THe gametrailers part had me nostalgic

    @habib3991@habib3991Ай бұрын
  • As the Ubisoft proverb goes... Innovate once, copy twice.

    @endplanets@endplanets2 ай бұрын
    • god if only they stop at twice now

      @nam1115@nam1115Ай бұрын
  • Ubisoft innovates once and milks that innovation for 20+ years to the point it becomes predictable and tedious.

    @Lord_Deimos@Lord_Deimos2 ай бұрын
    • Unless its Splinter Cell. That franchise was taken out behind the shed and put down and Ubisoft brings out its corpse every now and then to see if anyone still cares.

      @robrick9361@robrick93612 ай бұрын
    • Bethesda enters the chat

      @SYLRMHA@SYLRMHA2 ай бұрын
    • @@SYLRMHA I was just about to comment this lol

      @nolo2484@nolo24842 ай бұрын
    • ubisoft milks nothing compared to rockstar, bethesda, acti blizzard and ea. blizzard and rockstar just flatout delete what they sold you so they can sell it to you again. lmao.

      @monalisa-bs4zs@monalisa-bs4zs2 ай бұрын
    • Complete bollocks. Just within the AC series alone there's are countless examples of innovation since the first game. And yet Bethesda somehow gets a free pass for re-releasing the same game constantly since 2011? Why, because of the modding community, something Bethesda has little control over? The absolute double standards here.

      @mattandrews2594@mattandrews25942 ай бұрын
  • The TimeSplitters 2 music at 8:16 is so nostalgic. Wasn’t expecting it in a Ubisoft video. Great video

    @click004hd7@click004hd7Ай бұрын
  • Love the use of the timesplitters 2 Mexican mission song at 8:15. What an absolute classic

    @IAmPaul32@IAmPaul32Ай бұрын
  • The TS2 Mexican Mission music at 8:20 woke something up in me

    @NatimusProductions@NatimusProductionsАй бұрын
  • I'd.. **presses pointer fingers together** ..I'd like Halo Wars Years Later.

    @agroed@agroed2 ай бұрын
    • *raises hand* I second that.

      @ZeOHKay@ZeOHKay2 ай бұрын
    • Yeah!!

      @shcdemolisher@shcdemolisherАй бұрын
  • Man, Rayman Origins and Legends were so good.

    @i8dacookies890@i8dacookies8902 ай бұрын
    • Legit the only good Ubisoft games.

      @darren591@darren5912 ай бұрын
    • @@darren591 ?

      @christhethinker6791@christhethinker67912 ай бұрын
    • @@darren591 Those games are great, but there are others like AC4

      @Bpinator@Bpinator2 ай бұрын
    • @@darren591Chaos theory????

      @a_brodo3158@a_brodo3158Ай бұрын
  • he did not just pull out a pure pwnage track in the current year holy shit. love you man

    @guywithyoutubechannel8176@guywithyoutubechannel81763 күн бұрын
  • Ubisoft has been the definition of one step forward and two steps back for a while now

    @planetdrull1701@planetdrull17012 ай бұрын
    • Pretty much most corporations, really. Their number #1 goal above all else is money. That means everything else is expendable to reach that goal, including quality.

      @ogre706@ogre7062 ай бұрын
  • Another big problem for Ubisoft is that almost every other big studio is copying their open world formula, which has led to way too many similar games with different settings, so the people that play many open world games are more likely to get burned out.

    @GodOfWarBG@GodOfWarBG2 ай бұрын
    • This reminds me of guerilla games and the Horizon franchise. It's literally a Ubisoft copy/ paste formula

      @Vsprivate@VsprivateАй бұрын
  • The purepwnage music at 1:50, Nostalgia!

    @Ben-fj2fp@Ben-fj2fpАй бұрын
  • I thought for sure I was the only person who remembered Rain Snow Sleet Hail. You're a real one. Thanks for the hit of nostalgia!

    @ThHunterTGM@ThHunterTGMАй бұрын
  • Ubi is the perfect example of a company that grinds it's IPs to dust.

    @VerGiLL1@VerGiLL12 ай бұрын
    • Or not paying attention to the IPs that everyone wants them to focus on, aka Splinter Cell, Rainbow 6, prince of Persia etc. etc.

      @RooiValk11@RooiValk11Ай бұрын
    • @@RooiValk11 Or actually killing franchises...

      @RLHvanDijk@RLHvanDijkАй бұрын
    • Assassin’s Creed is less ground to dust than it is disrespected and underrealized, at least

      @lukethelegend9705@lukethelegend9705Күн бұрын
  • Every now and then I re-install the original AC1 and it baffles me how good it looks. I don't know how they changed the cartoonish/realistic balance in future games, but AC1 have something about them that's pushing the game close towards the uncanny valley, but not quite into the uncanny valley. It looks really good.

    @mac1991seth@mac1991seth2 ай бұрын
    • Dead Space 1 is like this as well (i reshade it though)

      @NoobyNick0710@NoobyNick0710Ай бұрын
  • I was in my early 20s when the first AC came out, and I remember things very differently. The general consensus was not "watershed game", it was more like "good game but not great." So I looked it up, Metacritic score: 81 (PS3), 81 (X360), 79 (PC). Pretty much what I remembered.

    @skaarphy5797@skaarphy5797Ай бұрын
  • aye ik that song props to you for using the bully big game song🔥🔥

    @soggybackwood@soggybackwoodАй бұрын
  • The mention of Assassin’s Creed’s social stealth has always an odd one to hear due to the series never really having more than a couple of ways to “stealth” with the crowd. Hitman is the prior reference to social stealth because they actually nailed and perfected it by Blood Money

    @OldMateJohn@OldMateJohn2 ай бұрын
    • They need to set an assassin's creed in Japan and use the ninja setting to revamp the stealth system.

      @GoogleRuinsAnythingItTouches@GoogleRuinsAnythingItTouchesАй бұрын
    • @@GoogleRuinsAnythingItTouches They're doing that at the moment with Assassin's Creed Red. But, knowing Ubisoft it'll be a watered down version of Ghost of Tsushima basically

      @OldMateJohn@OldMateJohnАй бұрын
  • TIP: For Rider's Republic go to settings and set voice AND music to 0. The game becomes exponentially more enjoyable. Play your own music and put on subtitles so you only have to read what Ubisoft thinks influencer-cringe sounds like

    @thishandleistacken@thishandleistacken2 ай бұрын
  • This video was so we'll put together that it didn't feel like 22 minutes! Felt like this was an hour lecture that I loved!

    @raiderdeck9640@raiderdeck9640Ай бұрын
  • 17:15 a new frontier by garoad. raycevick you magnificent bastard.

    @Onijho@OnijhoАй бұрын
  • you can tell there are artists with vision in unbisoft, but you can also tell the business side of them is also really involved in all the decision makings

    @oldcowbb@oldcowbb2 ай бұрын
    • Few years ago i would've agreed, but now i think the artists and developers are crap as well. For example Breakpoint, even if the game was fully finished and polished, the artistic aspect would've been crap. Rainbow 6 Siege too, they keep adding goofy colorful cosmetics that only few people want. This is not the business guys involved, this is the artists' decision. If the business guys only knew how much money they're losing by not making proper military cosmetics.. Ghost Recon has tons of goofy gimmicky stuff that nobody wants, but the fanbase would pay some money for proper military cosmetics. It's all because they're hiring based on race and gender, not based on actual skills and artistic talents. If there are 10 men who can make a great military game, they will not hire them. Instead, they will hire 2 women, 2 black people, 2 transgenders, 2 muslims, 1 gay and 1 lesbian. And they're supposed to make a tactical stealth military game, but they are not suited for it. They don't know anything about military, they don't even like military games and they have no passion for it, maybe they even hate military games. So they can't be creative and artistic when it's not their court. It's like asking the creator of Dora Explorer or Teletubbies to make a horror movie.

      @twentytwo138@twentytwo1382 ай бұрын
    • @@twentytwo138This comment traversed all levels of disagreeable. Kind of crazy how you managed to devolve your argument so hard. Actually, from the start it was all opinion. Guys please dont read more it kinda hurted me to process day

      @missasyan@missasyanАй бұрын
    • ​@@missasyan though very stupid I didn't find it painful to read. Perhaps I've been on the internet for too long

      @tanker00v25@tanker00v25Ай бұрын
    • @@missasyanWell, your opinion is only your opinion, and your opinion is very wrong. My opinion is right, true and 100% factual.

      @twentytwo138@twentytwo138Ай бұрын
    • @@twentytwo138 "It's all because they're hiring based on race and gender" Argument immediately invalidated.

      @Artician@ArticianАй бұрын
  • I remember paying through the first hour or so of far cry 6, there is a mission which is basically the same as far cry 3. Where you go to a field of things being grown (can’t remember what it was because I don’t care) and at the end the player character says out loud that it was fun and seemed oddly familiar. I had a moment of realization that these games haven’t changed since 2013. Plus when Jason does it in far cry 3, he’s laughing like a crazy person and ACTUALLY having fun. Splinter cell chaos theory is Ubisoft best game though hands down

    @Apacheman37@Apacheman372 ай бұрын
    • I had a very similar feeling. I was like "Oh they don't even hide it, now ?". So infuriating...

      @ThonMa974@ThonMa9742 ай бұрын
    • It's an Easter egg pretty much. There's putting drugs on fire in all far cry games after 3. It's like baka mitai being a karaoke song in every yakuza game. You are getting angry at fan service

      @bananana5714@bananana57142 ай бұрын
    • Yes, I am angry at fanservice the same way I am angry to see a pantyshot in a random ass manga. Fanservice and eastereggs should be a nod to the fan, something discreet and rewarding to pick up. Not a full frontal double drop kick in your teeths, like the most lazy creator in the universe.

      @ThonMa974@ThonMa9742 ай бұрын
    • Chaos Theory? I prefer Minecraft ❤ sorry

      @zayteer1657@zayteer16572 ай бұрын
    • But they have changed. They got worse. Farcry would be an amazing series if they consistently put out the same quality as Farcry 3

      @Scroolewse@Scroolewse2 ай бұрын
  • Love hearing the Boneworks OST as background in videos.

    @snoopythemage919@snoopythemage919Ай бұрын
  • 15:16 Damn Racevick, calling me out like that while I'm waiting on my next Scav run!

    @M1SF0RTUNE@M1SF0RTUNEАй бұрын
  • AC Brotherhood, Rainbow Six Vegas 2, Far Cry 3 and Steep were the last Ubisoft titles I played. Ubisoft loves to innovate with their games and then stagnate for a decade.

    @I_THE_ME@I_THE_ME2 ай бұрын
    • Replaying those as we speak lmao

      @IlMemetor72@IlMemetor722 ай бұрын
    • It’s kind of an advantage to not play „modern“ games. I can play or replay the ones i liked as a Teen and still enjoy them because I don’t even know the little improvements or graphics upgrades. Black Flag was my last one but replaying 2 and Brotherhood are on my agenda

      @TheChosenOne_@TheChosenOne_2 ай бұрын
    • Try Watch Dogs-1,2 also they were great, before ubisoft turned into sht.

      @contra7631@contra76312 ай бұрын
  • This is so charitable and refreshing. And you hit the nail on the head, the problem is missed potential. Really well done. Loved the video, brother.

    @4Clubs@4Clubs2 ай бұрын
    • Yeah is cool to see another point of look instead of just “the big bad company that we need to reveal against”

      @JuanPablo-su6vw@JuanPablo-su6vw2 ай бұрын
  • Mentioning lost potential while scrolling through the Brotherhood multiplayer screen hurt, man. I loved playing that mode back in the day

    @g0nk_droid@g0nk_droidАй бұрын
  • I can't believe I was blessed with Timesplitters 2 music AND a Lawbreakers reference in one video 😭

    @jimjohnson6944@jimjohnson6944Ай бұрын
  • Psycholagy [n]: The feeling before a Raycevick vid drops

    @Asaski09@Asaski092 ай бұрын
    • how??

      @nightstar9142@nightstar91422 ай бұрын
    • Psycho-lagy???

      @WolfsFriend42@WolfsFriend422 ай бұрын
  • Ubisoft’s open-world game design is so boring

    @GeremyG@GeremyG2 ай бұрын
    • I had this sensation when I was playing FC6 -- never played an FC game before but after a couple of hours I thought 'this feels really familiar', having just come of AC:V, a game that shouldn't be similar in any way

      @SekritJay@SekritJay2 ай бұрын
    • soulless

      @ofdeadkiller@ofdeadkiller2 ай бұрын
    • @@StarmenRockIn my defense, it was on discount and I was shopping for a new game. It was tolerable enough for me to finish but I've never felt the urge to play it again. Even ME:A was worth a second playthrough

      @SekritJay@SekritJay2 ай бұрын
    • ​@@StarmenRockblaming the player for developers making a shit game?? Not his fault Ubisoft sucks, Far cry 6 should be the pinnacle of the franchise.

      @SaggyWaggy-is8it@SaggyWaggy-is8it2 ай бұрын
    • Case in point: The Crew, older Open Maps were damn amazing with the USA. But Moterfest's map being so downsized just makes it mundane after a few hours, cuz while in the USA you could let your mind run wild to an extent, Honolulu limits it further.

      @Anigaming-dz5gh@Anigaming-dz5gh2 ай бұрын
  • 0:36 This was my exact thought when you were speaking! Door Monster Reference!

    @Fly-the-Light@Fly-the-LightАй бұрын
  • Love the use of the Timesplitters 2 music @ 8:20. Instantly recognized it.

    @nickp978@nickp978Ай бұрын
  • The problem with Ubisoft is they came up with a great open-world sandbox template nearly two decades ago now yet have become one of the least-imaginative companies using it, just recycling increasingly barebones story/world on it. AC Valhalla and Horizon Forbidden West for example are night and day despite using the same fundamental gameplay template.

    @NotParticularlyWitty@NotParticularlyWitty2 ай бұрын
    • don't forget about Watch Dogs, they fumbled it hard

      @Afflictamine@Afflictamine2 ай бұрын
    • Valhalla smoked Horizon in sales revenue. That’s the whole point of this video.

      @JackoWillMakeLives-loveu@JackoWillMakeLives-loveu2 ай бұрын
    • Horizon sucked too lmao

      @nundulan@nundulan2 ай бұрын
    • Bro, defending Horizon games proves why Ubisoft formula is safest bet for AAA studios

      @TheGameianDark@TheGameianDark2 ай бұрын
    • @@AfflictamineWD1s NPCs were actually not that bad, Legion threw it all away imo.

      @awii.neocities@awii.neocities2 ай бұрын
  • Ubisoft refuses to take lessons theyve learned and apply them to future titles.

    @dvdivine1962@dvdivine19622 ай бұрын
    • Oh they did. They learned instead of making many different games, they can just make every game play the same.

      @hahalolz4512@hahalolz4512Ай бұрын
    • Why bother? It keeps selling.

      @bensmith8682@bensmith8682Ай бұрын
    • @dvdivine1962 Oh trust me, they rather blame fans for their mistakes than apologizing...

      @RLHvanDijk@RLHvanDijkАй бұрын
  • Finally new video

    @SeanKonneri@SeanKonneriАй бұрын
  • Good edit. Love the far cry phone podcast lol

    @Howdy8008@Howdy8008Ай бұрын
  • I miss Rayman...

    @NoName......@NoName......2 ай бұрын
    • I remember Rayman trying to teach me math while platforming.

      @KIager@KIager2 ай бұрын
    • Rayman's studio created the latest Prince of Persia

      @ripleynosgoth@ripleynosgoth2 ай бұрын
  • "Halo Wars: Years Later" is confirmed!! 🤯

    @AFruitPirate@AFruitPirate2 ай бұрын
  • This might be the best essay about this topic

    @BRMSTM@BRMSTMАй бұрын
  • Extremely well put

    @abdelnajjar8191@abdelnajjar8191Ай бұрын
  • What I think is that Ubisoft games are just aimed to the hyper casual audience that is not Nintendo. FIFA, COD, and these guys

    @senorlechuga8832@senorlechuga88322 ай бұрын
  • When that Pure Pwnage song started I was shocked lol, just had to put that out there. Great stuff.

    @Mcgeezaks@Mcgeezaks2 ай бұрын
  • As an anthropology major I adore the details Ubisoft does in the games they make that I play… when I play them, need to finish Primal and Origins, I’ll get to them eventually, wanna do a series on human evolution in a way, so I gotta start Ancestors back up- that game where you start like 10 mya, it’s cool

    @thew00dsman79@thew00dsman79Ай бұрын
  • Shoutout to the Timesplitters music 🤍

    @codythep@codythepАй бұрын
  • Playing Ubisoft games feels like doing most mindless secondary job

    @O.B23@O.B232 ай бұрын
    • Hey, and sometimes that can be fun. It's okay to enjoy mindless things from time to time.

      @theobell2002@theobell20022 ай бұрын
    • @@theobell2002 I like the dopamine I get from the instant gratification followed by completing a mission, but personally I feel Ubisoft games are too long for their content. Like, it's fun to "liberate an enemy camp" or whatever, but It's *way less fun* to do it the twentieth time than it was to do the first few times. I don't feel compelled to fire up a game when I know it's just asking me to do the same thing again. Might as well just make a 6 hour game with some random generation to stir things up every run. Because that's kinda what it feels to me. Not worth $70 buy-in.

      @TheRawrnstuff@TheRawrnstuff2 ай бұрын
  • I knew exactly what that track was when it started around 2:00. Pure Pwnage. What a trip down memory lane for a moment. Great video as well!

    @Stormbringer81@Stormbringer812 ай бұрын
  • lovely video, too sad though cant watch things will only get much worse, such small niche falls are the first small stones moving in the mountains

    @RAN480L64@RAN480L64Ай бұрын
  • Ubisoft reminds me of my quests for work and love: *Illusion of Hope*

    @thetruegoldenknight@thetruegoldenknightАй бұрын
  • Thanks for including A New Frontier from the VA-11 Hall-A OST in this video. You made me remember how much of a banger OST that game has

    @awkwardGardener@awkwardGardener2 ай бұрын
  • i love that screensaver effect, as someone who's really sick of the usual video editing styles of "video essayists" or whatever the term is, i crave the sillyness of stylized media

    @neskey@neskey2 ай бұрын
    • I only wish I could've gotten the logo to work with it.

      @Raycevick@Raycevick2 ай бұрын
  • 8:21 oh god, TS2 music 😭

    @xansaibot3134@xansaibot3134Ай бұрын
  • Ubisoft could have had a "captured lightning in a bottle" moment like GTA was for Rockstar Games, but they just fumbled real hard.

    @nogoat@nogoatАй бұрын
  • Rain, hail, sleet, snow. What a throwback to Pure Pwnage man, referencing our Canadian brothers. I love that track and PP is so amazingly nostalgic for me, I never thought I'd hear it again in this kind of context. Thanks for the nostalgia trip dude.

    @DefiantFrost@DefiantFrost2 ай бұрын
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