Why It Takes Pixar 3 Years To Render A Movie

2022 ж. 29 Қыр.
859 427 Рет қаралды

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Video written by Adam Chase
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  • When Sam started talking about a hypothetical Pixar movie with stock footage of a wall, I was sure he was going to suggest they make a film about bricks.

    @trimeta@trimeta Жыл бұрын
    • He's such a brick tease.

      @earnestbrown6524@earnestbrown6524 Жыл бұрын
    • i think he intentionally baited us with that brick wall

      @Imthefake@Imthefake Жыл бұрын
    • Now I need a Pixar movie about sentient bricks struggling with absurdism

      @caltheuntitled8021@caltheuntitled8021 Жыл бұрын
    • Pixar's Bricks, coming to theaters 2059. Find out how fully interesting bricks can be.

      @vigilantcosmicpenguin8721@vigilantcosmicpenguin8721 Жыл бұрын
    • Pretty much what Lego's making tons of money off.

      @Iskelderon@Iskelderon Жыл бұрын
  • "Saying the computer does all the work in 3D animation is like saying the oven does all the work in baking" -Someone much smarter than me

    @Attaxalotl@Attaxalotl Жыл бұрын
    • Yup, most people think digital art, whether it's 2D or 3D is just a matter of telling the computer to make something and it automatically spits out art lol

      @iyad8644@iyad8644 Жыл бұрын
    • @@iyad8644 That is starting to be true now though

      @circuit10@circuit10 Жыл бұрын
    • @@circuit10 ai art isnt considered a creative work though

      @monodragon@monodragon Жыл бұрын
    • @@monodragon according to who

      @Clumrat@Clumrat Жыл бұрын
    • @@monodragon Why not?

      @circuit10@circuit10 Жыл бұрын
  • I once met a guy in university who studied game design, where they learn movie animations as well. The guy reserved the academy's special computer over night. He was proud to render just a couple of seconds of a patch of grass perfectly moving in a breeze in that time.

    @DdW85@DdW85 Жыл бұрын
    • bless him if there's a blackout...

      @PrograError@PrograError Жыл бұрын
    • Honestly, games are just interactive movies at this point (in terms of animation). Instead of the animator moving the characters themselves, they give them a set of animations to trigger whenever the player does X.

      @lancelindlelee7256@lancelindlelee7256 Жыл бұрын
  • The lighting work they did in Toy Story 4 was OUTRAGEOUS.

    @Real28@Real28 Жыл бұрын
    • @Half as Interesting, Hi there. As an OpenGL graphics programmer and blender practitioner, you forgot to mention that all this rendering is done silent, NO audio, no sounds nothing. It is then up to the sound effect gurus to come up with amazing sound effects and unique music to tie everything together. And thus, that also takes time... 👍

      @battosaijenkins946@battosaijenkins946 Жыл бұрын
    • @@battosaijenkins946 Did you really just say that? NO F*CKING SH*T RENDERING SOMETHING DOENS'T ADD AUDIO. NO F*CKING SH*T IT IS SILENT ffs, man, wtf are you doing? Why are you telling us that "Did you know that Trees have no knees? It is true; when you plant a true, it is done without knees growing out of the tree; no bones; no cartilage, nothing. It is then up tp the "knees upon trees' gurus to come up with amazing knees and unique copes to tie the tree together via knee sombray" It is just a pure non sequitur

      @pyropulseIXXI@pyropulseIXXI Жыл бұрын
    • I wouldn't know. I watched Toy Story 3 once, in 2011, cried an awful lot more than expected which was -10 tears per hour, and have stayed away from any Toy Story movie, old or new, ever since, and have no eminent plans to change my course of action.

      @nahuelma97@nahuelma97 Жыл бұрын
    • @@battosaijenkins946 That depends on the workflow, in the case of Pixar, they record dialogue first and then make the animation later, it'd be highly inefficient to make the voice actors try matching what the 3D render is doing, and with tech like mocap the process of animating mouth, hands and other parts of the body is way better!

      @YusuffYT@YusuffYT Жыл бұрын
    • @@battosaijenkins946 thanks, helpful fellow human being. There are also the voice cast.

      @blindedbliss@blindedbliss Жыл бұрын
  • My daughter is an animator (not with Pixar) and she said this is all pretty spot on. (And that “rigging is THE WORST! Don’t go into rigging (as a job)!!”)

    @canuckguy0313@canuckguy0313 Жыл бұрын
    • As an amateur animator, I have SO much respect for anyone who does rigging. I'm always blown away by high detail rigging and human animation, because i know how much time it takes. It's also a big reason why i stick to stills lol

      @therealPelo@therealPelo Жыл бұрын
    • The good part about rigging is that if you do it professionally you'll probably be able to easily get a job because nobody else wants to do it

      @simplyepic3258@simplyepic3258 Жыл бұрын
    • Professional riggers are a special breed of human

      @dimensional7915@dimensional7915 Жыл бұрын
    • As an animator, I agree 100% rigging is the absolute pits. I'd rather chew glass

      @finalpharoah1@finalpharoah1 Жыл бұрын
    • Rigging: "I adjusted the pinky toe tolerance, why is my head spinning uncontrollably?"

      @FreeManFreeThought@FreeManFreeThought Жыл бұрын
  • My respect for animators has skyrocketed.

    @crazybird199@crazybird199 Жыл бұрын
    • @Bully peter nobody cares

      @gothicboulder@gothicboulder Жыл бұрын
    • My respect for animators definitely went Up.

      @YouAreBreathing@YouAreBreathing Жыл бұрын
    • They're not personally rendering it tho

      @chuckpuck6744@chuckpuck6744 Жыл бұрын
    • @Bully peter dont remember asking

      @crazybird199@crazybird199 Жыл бұрын
    • @@chuckpuck6744 still, they put in a lot of work

      @crazybird199@crazybird199 Жыл бұрын
  • Wanna know the best part? We don't just render films once in the film industry, in fact most shots for a film will have been rendered 10/20/100 times before we (or the client) are happy with everything. Plus, all of the departments that lead up to those final shots usually have to do their own renders too. I'm a lookdev artist (Part of surfacing) and it's very normal for me and most other artists to send renders every single night :D

    @MikeCauchiArt@MikeCauchiArt Жыл бұрын
    • if I'm not mistaken, in large scale productions it's commonplace to make test renders of individual frames in each scene to make sure it looks right. As well as rendering out scenes without the final lighting in place to review the animations. Once the final renders start, they render in pieces the can be redone if something is wrong, then put it all together at the end.

      @Hasteroth@Hasteroth Жыл бұрын
    • @@Hasteroth You are not mistaken, and yeah you are right that movies are rendered in chunks. Its very normal to have some parts of a movie rendered months before other parts :) During the process shots usually start with super low quality settings (Noisy images, some features missing) and we will render 1 in every 10 frames. This pretty much just lets us see a slideshow of what key moments in each shot will look like. After that, settings get increased and more frames are rendered. Eventually, we are rendering final quality for every frame so we can start getting shots ready for edit. The whole time though, characters and animation are being updated, so we need to render the lighting again to see the updates until the film is final. That entire process is repeated for every shot until either it looks right OR we run out of time :)

      @MikeCauchiArt@MikeCauchiArt Жыл бұрын
    • I am curious on what the frames looked like on the "drawing bench" or the "workstation" stage. Do you get a low resolution, inaccurate look of the same scene, much like how you can preview your edited videos on video editing programs with lower resolutions? Or are you guys just looking at a bunch of numbers, functions/programs dictating the lighting/scene?

      @marcellinoyohanes43@marcellinoyohanes43 Жыл бұрын
    • @@marcellinoyohanes43 look up "Maya playblast" on KZhead, that's pretty much what it looks like

      @madrid_seu@madrid_seu Жыл бұрын
    • @@marcellinoyohanes43 sometimes you just screw all the lighting and simulations and leave only the base objects

      @LineOfThy@LineOfThy Жыл бұрын
  • Honestly the tech behind computer generated stuff like this is incredibly fascinating. Even "live action" movies have huge amounts of it at this point, to the point where the things actually shot often look almost nothing like the finished product. Unfortunately a lot of the details are kept rather tightly under wraps, so it's hard to learn most of the interesting details :(

    @jonasdatlas4668@jonasdatlas4668 Жыл бұрын
    • im not a bot, i think

      @glitchybrawl7012@glitchybrawl7012 Жыл бұрын
    • @@glitchybrawl7012 please click on all the images with cars in them

      @silly_lil_guy@silly_lil_guy Жыл бұрын
    • What country is your pfp

      @tobi437a@tobi437a Жыл бұрын
    • @@glitchybrawl7012 me neither. I hope. Wait, what if I am and nobody ever told me? Sorry, I need to have an existential crisis real quick, I'll be right back.

      @jonasdatlas4668@jonasdatlas4668 Жыл бұрын
    • that avatar gave me a stroke

      @fbiagentmiyakohoshino8223@fbiagentmiyakohoshino8223 Жыл бұрын
  • Today's fact: A small population of Mammoths survived on the Wrangel Island until 1650 BC, about 900 years after the construction of The Great Pyramid of Giza were completed.

    @FacterinoCommenterino@FacterinoCommenterino Жыл бұрын
    • ✨️magic trick!

      @glitchybrawl7012@glitchybrawl7012 Жыл бұрын
    • Damnit I was gonna comment that

      @Riomojo@Riomojo Жыл бұрын
    • aight imma go there

      @raptorfromthe6ix833@raptorfromthe6ix833 Жыл бұрын
    • Thank you! I just had to Google where that is. It looks like a fun place. Unfortunately for us westerners who would like to visit, we will need to wait for Putin to calm down

      @agrobots@agrobots Жыл бұрын
  • It's funny rewatching Toy Story 1 after watching Soul, Turning Red, & Lightyear then noticing how the humans in that movie look like mannequins when compared to these more recent films.

    @jessetorres8738@jessetorres8738 Жыл бұрын
    • And it was ground breaking for how advanced it was at the time lol

      @BrowncoatInABox@BrowncoatInABox Жыл бұрын
    • @@BrowncoatInABox What also made it a success was an incredibly solid story. And it's funny listening to the commentary track and learning that Pizza Planet was a last minute name change because everyone almost completely missed the obvious relationship with Buzz!

      @Milnoc@Milnoc Жыл бұрын
    • Yeah... there's a reason the animators chose to create characters made out of plastic.

      @vigilantcosmicpenguin8721@vigilantcosmicpenguin8721 Жыл бұрын
    • Well, 720p was considered HD back in the day. Considering we have 8k (and even beyond) nowadays I'm not sure what to call it anymore.

      @soundscape26@soundscape26 Жыл бұрын
    • Frankly I didn't think the people in Soul were particularly realistic. They didn't move like real people. It was cartoonish.

      @mattbosley3531@mattbosley3531 Жыл бұрын
  • Even though you didn't explicitly say something incorrect about it, it's worth mentioning that the "p" in "1080p" doesn't stand for pixels, it stands for "progressive scan" (i.e. draw each row every frame), as opposed to 1080i, for "interlaced" (i.e. draw every other row each frame).

    @KevinBerstene@KevinBerstene Жыл бұрын
    • Actually I think he did say something wrong. HD is actually 720p, and Full HD is 1080p

      @ShaunYoung@ShaunYoung Жыл бұрын
    • To get even more nitpicky, a "frame" in TV jargon is a complete image consisting of every single line, while a "field" refers to a single pass by the electron gun. So in interlaced scan, every field consists of 262.5 (notional) lines, skipping every other line, and thus a "frame" is any arbitrary pair of adjacent fields (since there is never a single complete frame drawn in interlaced scan). So NTSC television is still 29.97 frames per second, even though it is 59.94 fields per second.

      @EebstertheGreat@EebstertheGreat Жыл бұрын
    • yes but no, most screen these days is "progressive" anyway so what he said doesn't deviate from fact as animation is frames in quick succession.

      @PrograError@PrograError Жыл бұрын
    • @@ShaunYoung It is... but with the technological advances calling 720p HD is quite anachronistic.

      @soundscape26@soundscape26 Жыл бұрын
    • And they're actually more likely to render the movie in DCI 2k, which is 2048 pixels wide, with the vertical pixel resolution varying with aspect ratio.

      @patrickmeyer2802@patrickmeyer2802 Жыл бұрын
  • For everyone who has seen Coco, remember the scene when they are going over the bridge, specifically the moment where Miguel looks up and sees the other side. When it was all put together, but not yet optimized for rendering, one frame took 22,000 hours to render alone. Each one of those lights is impacting the color of each pixel, and there millions of tiny lights there.

    @katherinegarlock2249@katherinegarlock2249 Жыл бұрын
  • It's actually a multiple of that number of pixels, since many renders these days are done in layers that are then composited, so if something goes wrong you only have to re-render the wonky elements instead of having to rerun the calculations for every single element in the image. Also gives them more freedom when they're fine-tuning the color grading and other things later on.

    @Iskelderon@Iskelderon Жыл бұрын
    • lighting is often done last too as it typically takes the longest.

      @Hasteroth@Hasteroth Жыл бұрын
  • I remember seeing that Mainframe Studios, the people behind the show "ReBoot" were able to render in super-high detail & HD, but it just took way too long, so we ended up with much smoother & less-detailed sets. I saw a couple of the promo HD shots that they had rendered & they were pretty sweet. Allegedly, if the master files still existed, the whole show could be remastered, but, also allegedly, the master files have gone missing.

    @NakAlienEd@NakAlienEd Жыл бұрын
    • @Tin Watchman I'd link the pictures of the Hi-Def renderings, but ReBoot stuff is really hard to search for; what with it being an older niche show, and having common computer names for most characters & locations.

      @NakAlienEd@NakAlienEd Жыл бұрын
    • If any show could use a reboot, it's reboot. I think that was all rasterized graphics too, no ray tracing yet until Pixar I think. They used a version of the Silicon Graphics computer that's briefly showcased in the original Jurassic Park, that goofy Unix machine the little girl 'hacks', a $100,000 computer from the early 90s. Not sure the model reboot used specifically tho, Jurassic Park used the Silicon Graphics Crimson

      @TikkaQrow@TikkaQrow Жыл бұрын
    • I read that the same thing happened with Babylon 5: they rendered all of the space scenes in SD because that was all they needed for 90's broadcast television, but then they lost the master files and couldn't re-render for the later DVD and Blu-Ray releases.

      @lmpeters@lmpeters Жыл бұрын
    • @@TikkaQrow your comment just made me remember that they literally had a character named "Ray Tracer", he was the web surfer Enzo & AndrAI meet when they're game hopping.

      @NakAlienEd@NakAlienEd Жыл бұрын
    • Would maybe be possible with AI upscaling

      @larsjonasson2959@larsjonasson2959 Жыл бұрын
  • Thank you for the hotdog explanation. There is no possible way I could have comprehended the comparison if its not for the hotdogs. My gratitude is insurmountable.

    @jans879@jans879 Жыл бұрын
    • americans will use anything but the metric system

      @kstxevolution9642@kstxevolution96422 ай бұрын
  • The stat about dying from extreme hotdog consumption was incredibly funny. I love Sam’s stupid jokes

    @gcarsk@gcarsk Жыл бұрын
    • Doesnt Adam write the jokes?

      @asterlite2747@asterlite2747 Жыл бұрын
    • @@asterlite2747 It’s a gestalt

      @emberthecatgirl8796@emberthecatgirl8796 Жыл бұрын
    • maybe u try getting out more and meet real ppl once and awhile

      @armaanaryaan5464@armaanaryaan5464 Жыл бұрын
    • @@armaanaryaan5464 who are you talking to lmao

      @asterlite2747@asterlite2747 Жыл бұрын
    • Timestamp 1:24

      @ChuckSploder@ChuckSploder Жыл бұрын
  • This is one of those things I’ve never really thought about but makes instant sense. I do architectural renders and they can take 24+ hours for a single photo. Even if I send it off to a cloud service it can take a couple. Crazy what goes into everything.

    @lisahoshowsky4251@lisahoshowsky4251 Жыл бұрын
  • Wow! Just 3 yrs to render a film, imagine how much time it takes to just even make everything before it!

    @Blaster_Unity_UB@Blaster_Unity_UB Жыл бұрын
    • Don't spam

      @Blaster_Unity_UB@Blaster_Unity_UB Жыл бұрын
    • I too talk to bots

      @jordanspencer2157@jordanspencer2157 Жыл бұрын
    • @@jordanspencer2157 maybe they are lonely

      @prashank@prashank Жыл бұрын
    • @@prashank if they are, then good

      @Brent-jj6qi@Brent-jj6qi Жыл бұрын
    • avatar took several good years to get completed

      @Malandrin@Malandrin Жыл бұрын
  • i was in a CAD class in high school, and at one point we convinced the instructor to use some of that year's budget to buy what was effectively a box of multi-core Xeons with an ethernet port. being able to just Let It Simmer overnight was a huge morale boost

    @pleasantgoose@pleasantgoose Жыл бұрын
    • What'd you model with it?

      @seanlally7384@seanlally7384 Жыл бұрын
  • I have studied animation for years and this is the first time I feel like I understand what ray tracing means. Good stuff.

    @K16711@K16711 Жыл бұрын
    • How can you not have understood it until now when consumer GPUs have had ray tracing for 4 years already? It's been explained to death over and over these past few years

      @MarcusH...@MarcusH... Жыл бұрын
    • Same here 🤣🤣🤣

      @finalpharoah1@finalpharoah1 Жыл бұрын
    • We found someone who doesn’t game. Ray tracing isn’t new technology. It’s been implemented in games for years but is finally coming into its own.

      @Bob_Smith19@Bob_Smith19 Жыл бұрын
    • @@Bob_Smith19 Ray tracing itself isn't anything new. It's realtime ray tracing that makes RTX special.

      @Jason9637@Jason9637 Жыл бұрын
    • I'm not in the field , but Stull know what Ray tracing is and how it work. I call bullshit .

      @iz5772@iz5772 Жыл бұрын
  • Sentient socks talking about nihilism is something I would definitely watch. Take notes Pixar!

    @zan1971@zan1971 Жыл бұрын
    • Putin's socks! "Blyat. What's the point of keeping his feet warm while he is trying to destroy the world. Let's give him cold feet, he might change his mind."

      @thePronto@thePronto Жыл бұрын
    • I would watch that, but I don't want it to be a Pixar movie. It should be done with actual sock puppets.

      @vigilantcosmicpenguin8721@vigilantcosmicpenguin8721 Жыл бұрын
    • Unmatched: sentient socks whose partner is lost in the great dryer vortex coming to grips with a solo existence.

      @craigfeaster9535@craigfeaster9535 Жыл бұрын
    • That sounds like something Calvin and Hobbes would come up with for a school project

      @BJGvideos@BJGvideos Жыл бұрын
  • Then accidentally someone presses "stop rendering"

    @davaychyk@davaychyk Жыл бұрын
    • They almost lost a toy story movie 💀💀💀💀

      @catalintimofti1117@catalintimofti1117 Жыл бұрын
    • @@catalintimofti1117 yeah that's honestly a really shocking story on its own too - like two years of work all accidentally deleted and the whole studio in a panic until they found someone had taken an off-site backup without telling anyone

      @ashen_dawn@ashen_dawn Жыл бұрын
    • Just for the reference, it was Toy Story 2. They actually lost about 90% of the assets (models, textures, etc., not the rendered frames) and their backups had stopped working for about a month. A technical director called Galyn Susman had a backup from just a few days ago because she was working from home.

      @baksatibi@baksatibi Жыл бұрын
  • 0:50 correction: HD is 720p, FHD (Full High Definition) is 1080p, Technically 1080p is "HD" but its not commonly known as "HD"

    @uzair851@uzair851 Жыл бұрын
    • That must be a regional thing then. Over here (Netherlands), TVs that had a resolution of just 720p (but could show a scaled down 1080p) were labelled 'HD ready', as 'HD' was reserved for 1080p.

      @niek024@niek024 Жыл бұрын
    • @@niek024 HD has two requirements. It must be 1280x720 or greater in resolution and is progressive video.

      @theodanielwollff@theodanielwollff Жыл бұрын
    • 720p HD 1080p FHD 1440p QHD 2160p 4K UHD 7680p 8k UHD

      @ugwuanyicollins6136@ugwuanyicollins61362 ай бұрын
  • I think that after this video the animators deserve to be fed as a reward

    @lucassalinas1165@lucassalinas1165 Жыл бұрын
  • Wow, that's amazing. This is one of the best HAI videos in a long time. It's funny but still super duper informative. I NEVER understood ray tracing, but now I do! And I feel like a fool for not having understood it previously! And the insight into the 3D film process. It's a delight. What an excellent video. I hope Jet Lag gets the gold play button.

    @TheHylianBatman@TheHylianBatman Жыл бұрын
    • No need to feel like a fool; like so many subjects in tech, it's often just _really_ poorly explained, making it much more difficult to understand than it needs to be. That's a problem of the teacher, not of the person trying to understand it :)

      @crytocc@crytocc Жыл бұрын
  • 3:09 thanks for finding the perfect stock footage for the average expression of an animator. i felt every emotion that made me drop out of my 3D animation degree just looking at the screen

    @pigeoncube8881@pigeoncube8881 Жыл бұрын
  • The hot dog analogy absolutely took me out 😂😂😂

    @monsieurr33fer@monsieurr33fer Жыл бұрын
    • it took Sam out too, and about 10'000'000 pigs

      @1224chrisng@1224chrisng Жыл бұрын
  • I love the idea of rendering can be turned into the phrase, “What color is this pixel?”

    @junkyardmonkie@junkyardmonkie Жыл бұрын
  • listening to books on audible is my favorite way to protest pixar's rendering inefficiency, it amazes me you know your audience so well!

    @asdalotl@asdalotl Жыл бұрын
  • It was only a matter of time until we got "the logistics of" videos on HAI as well.

    @sebastiane7556@sebastiane7556 Жыл бұрын
    • I legitimately saw that thumbnail and thought I was on Wendover, until Sam made a joke.

      @trimeta@trimeta Жыл бұрын
  • Also, sometimes scenes are rendered multiple times for different countries, usually to swap out textures on billboards, newspapers, etc., but sometimes models get swapped as well. For example, in Inside Out they changed toppings on pizza to reflect different tastes in those countries.

    @pokepress@pokepress Жыл бұрын
  • 0:49 HD is 720p (1280x720), whereas 1080p is called Full HD for clarification.

    @khesesian@khesesian Жыл бұрын
  • One thing you forgot to mention, When they came back to do TS3 all of the original models from TS1&2 were obsolete and had the muscle/joint points wrong, the models were so low on detail, the physics behind each character needed to be re-done. Andrew Stanton i think said it took them just a year of reworking the old models before they started the motion tracing or animating for 3. With 4, because of that work they were able to do on 3, they were able to subsidize a lot of the time normally spent on character creation/design into getting high resolution details and background objects. Albeit the technology from 1/2 to 4 has changed and grown considerably so take it as a grain of salt.

    @LeelssDelta@LeelssDelta Жыл бұрын
  • HD is only 720p, not 1080p. 1080p is actually called "Full HD"

    @brandonengel4080@brandonengel4080 Жыл бұрын
  • The title should be the insane logistics behind 3d movie rendering

    @std-ci4ws@std-ci4ws Жыл бұрын
  • Love your videos. Currently learning some basic coding. Nowhere near this level, but it’s still helpful.

    @andrewyearwood5087@andrewyearwood5087 Жыл бұрын
  • I was so excited to see this topic, I literally centered my college capstone project on basically this question! Pretty much spot on

    @CellHead@CellHead Жыл бұрын
  • Honestly not a bad explanation of the basic path tracing algorithm for the layman. good job sam! Did a course as part of my masters covering how to program these things. Really fun to play with, if a bit frustrating with all the subtle ways you can mess it up.

    @plaunit61398@plaunit61398 Жыл бұрын
  • 1080p technically stands for 1080 pixel height progressive scanning (video/monitor ). Not a resolution like 1920x1080 or 1280x720.

    @kice@kice Жыл бұрын
  • Even rendering photos takes ages. I turn portfolios into slideshows for my school art gallery's digital frames and the number of times I have to explain that, unless the school wants to buy me a really nice computer, there is no possible way I can get them a slideshow in 3 hours is astonishing

    @stephenchurch1784@stephenchurch1784 Жыл бұрын
  • I'm a visual effects & CG generalist, this video gets the basics of it very well. But, with everything, it's a deep rabbit hole.

    @Thirds@Thirds Жыл бұрын
  • Nice video Mr. Sam! Can you make a video (either half as, or, fully interesting) on how ILM rendered the ABBA on stage? I enjoyed your hops, jumps and chases throughout Europe! Regards from the UK, Anthony

    @rayoflight62@rayoflight62 Жыл бұрын
  • you never really respect the writing of this channel until he simplifies something you understand in depth. this is a great explanation of an incredibly complex process that honestly anyone could understand

    @ajogar@ajogar Жыл бұрын
  • This is a great summary, though there's so so much more depth that breaks down why Pixar takes several years and gigantic teams of artists to make these movies happen. Just the surfacing part alone is fascinating. Surfaces are broken down into many many different qualities, so even after an object has been modeled they might add displacement maps to add height to very fine details that would be impractical to model by hand like scales or wrinkled skin, normal or bump maps that add subtler texture like the surface of an orange or pores on skin, specular reflection & roughness, metalness, subsurface scattering (like how red light transmits through skin) and many more. Each of these qualities is applied with a particular function with different constraints you can manipulate, you can actually apply black/white or color maps to most of them to get variation in specific parts of a surface. So the computer has to calculate all of this and how it influences the color of each pixel - and that's before lighting. Pixar movies will have many lights in a scene, often a sky dome/diffuse lighting and several area or spot lights. Each of those has a different color, intensity, shape, and size that will influence the environment around them differently. And when you render, the camera has many settings, there's a million render settings (you can set sample values for several qualities. Like upping subsurface sampling by 1 greatly increases render times), how you output your image varies (raw, sRGB etc colorspaces, Gamma), the type of file (for things like transparency), and finally after all that they have to open it in another software to color correct it for different display types because computers, TVs, theaters, etc all have different color spaces and they need to basically recalibrate all of those rendered images for each of those display types. And then after that when it's all being edited, there is even more color correction and effects added in post. And even this is a gross oversimplification

    @froginthemachine@froginthemachine Жыл бұрын
  • I'm surprised this didn't mention why video games can render CG live, at 60 (or more) frames per second.

    @BenAgain452@BenAgain452 Жыл бұрын
    • Those use a different render method.

      @jascrandom9855@jascrandom9855 Жыл бұрын
    • that's mostly because it's a whole topic in and of itself. there are so many little optimization tricks devs do for video games which barely change how the game looks. but eases the load on the computer, it's insane.

      @ceej5690@ceej5690 Жыл бұрын
  • Out of all the hundreds of people who do the extremely hard and complex work that goes into making an animated movie, the highest pay in the millions goes to the few movie stars who read out their lines in front of the microphone while making funny faces, arguably the easiest job there was in the whole project.

    @dammtri@dammtri Жыл бұрын
    • it's called capitalism baby. hard work never equates to the most pay. Ask people who work in amazon warehouses

      @zionkelly@zionkelly Жыл бұрын
    • @@zionkelly socialism doesn’t equate to accurate pay either, neither does communism, neither does fordism, neither does soulism. Stop acting like it’s exclusive to capitalism smh.

      @wolfetteplays8894@wolfetteplays8894 Жыл бұрын
  • As someone offering freelance rendering services but who has dabbled with it with architectural designs in college way back as well as for personal projects, it's pretty nuts both how you can make tons of detail, but inversely that detail can start to add up. Crank all the settings and layering to the extreme for big movies and it's no wonder they take so long to render.

    @TheRealLink@TheRealLink Жыл бұрын
  • a minor detail is that movies generally use path tracing and not ray tracing. They are similar but not really the same

    @traso56@traso56 Жыл бұрын
  • As for 1920x1080P in the video. The P doesn't stand for Pixels, it stands for Progressive. Once upon a time, video was interlaced with every other line as the laser beam blasted the tube per frame. This switched back and forth given the illusion of a full frame image with no gaps.. Now the tech for outputting video has come so far, that interlaced is a thing of the past, now full-frames are rendered. Every modern video is progressive and monitors and TVs support this as well. Basically the P is a relic, but saying 1080P is still correct if you are referring to Progressive video.

    @theodanielwollff@theodanielwollff Жыл бұрын
  • 2:41 I’m dead dude😂 I love those little notes hahahaha

    @salvadormuro7346@salvadormuro7346 Жыл бұрын
  • It's nuts that we get to do a cut down approximation of this stuff at 60fps in videogames - throwing seemingly-infinite compute offline at something is impressive but to me I'm always astounded by what a laptop can kick out at a stable frame rate, especially as the industry is beginning to adopt proper raytracing even

    @gigitrix@gigitrix Жыл бұрын
  • the answer to the question is really that thats how long they decided was a reasonable amount of time for the new movie to take. if the higher ups at pixar wanted it to only take 1 year they could cut down on some of the effects or use 3x as powerful a computer there are probably things they could have done to slightly improve quality which would have resulted in it taking 10 years rather than 3 on current hardware but someone decided that wasnt worth it

    @custard131@custard131 Жыл бұрын
    • generally that's fairly accurate yeah, they could always bump up the resolution, and more effects, bump up the samples per frame, etc etc. But all of that adds to render time. So they do what they can in a reasonable amount of time with the tech they have the budget for. same principle applies to video games, if a system can't render something in real time at the desired framerate and resolution... they strip out stuff to get it where it needs to be.

      @Hasteroth@Hasteroth Жыл бұрын
  • 0:56 Man, never thought I'd have to say this. You described FHD here, HD is 720p, and FHD is 1080p. It's hard to understand, bullshit and I genuinely can't blame the sweatshop worker you have locked up in the basement for getting this wrong.

    @NatjoOfficial@NatjoOfficial Жыл бұрын
  • 3:35 Better yet, talking socks overcoming "nylonism"

    @lzygenius@lzygenius Жыл бұрын
  • Loving the animations in this video!

    @vinterbjork4128@vinterbjork4128 Жыл бұрын
  • You just told me all the stuff I’m learning about blender in like 5 minutes

    @Housechicken06@Housechicken06 Жыл бұрын
  • Correction Pixar usually use BxDF but most shader use BSDF(reflection and refraction) there some particular shaders having only BRDF(only reflection) and very few having BTDF(refraction) only. After rendering there is compositing which is like photoshop but for many frames.

    @pawebernaciak1581@pawebernaciak1581 Жыл бұрын
  • Recently, render times have been improved by machine learning algorithms called denoisers that can drastically reduce the samples per pixel needed. Rather than needing enough samples for each pixel to individually average out to a correct image, denoisers use data from surrounding pixels (as well as additional data provided by the renderer) to guess the missing samples. This is also the technology that makes real-time raytracing possible, since raytraced games can only afford to use a few samples per pixel.

    @decb.7959@decb.7959 Жыл бұрын
    • If I'm not mistaken, the way this works is the raytracing is done at a lower sample rate... resulting in a whole lot of noise and artifacting in the frame, the denoisers then use various sampling techniques to guess what the image is supposed to look like. I don't believe it's the preferred method for high budget large scale movie productions like Pixar movies, but I might be wrong. As it typically doesn't produce as high quality an image as high sample rates do. It's basically a technique for fixing a deliberately low quality render rather than producing a higher quality one in the first place

      @Hasteroth@Hasteroth Жыл бұрын
    • @@Hasteroth Denoisers have gotten much better (and faster) in recent years thanks to machine learning, so they are now sometimes used for production renders. Since raytracing is diminishing returns, a denoiser is useful for removing the last bit of noise in an already pretty good image.

      @decb.7959@decb.7959 Жыл бұрын
  • 2:30 I also refuse to smile until Jet Lag reaches 1 million subscribers as it's the best series ever created

    @marcosettembre@marcosettembre Жыл бұрын
    • As much as I try to avoid smiling, I cannot help but smile while I'm watching Jet Lag, as it is simply too entertaining of a series to frown while watching.

      @vigilantcosmicpenguin8721@vigilantcosmicpenguin8721 Жыл бұрын
  • You want a NASA computer? Na.. *You want a Pixar Rendering PC*

    @ThinkerYT@ThinkerYT Жыл бұрын
  • I often render images in 16K for use in digital illustratuons that will be later downscaled to 4k, and a single image takes approximately 30 minutes for a cycles render in Blender, and thats with a high-end graphics card thats only 1 generation old, and 64 gigabytes of RAM.

    @richardmillhousenixon@richardmillhousenixon3 ай бұрын
  • Pixar also shares data centers with ILM and Disney animation, and has also has started to use cloud computing (don't know if I can say which provider)

    @aidan1@aidan1 Жыл бұрын
  • Interesting video, my respect for the animators in the industry definitely rose after looking into this.

    @vacaseba1234@vacaseba1234 Жыл бұрын
  • 5:22 - Something else to add is that from THIS frame that you just rendered, you have to take that state info into the next frame, because it affects that frame too. So, every frame of the movie affects perhaps the next few frames after it. At almost 8 million frames for a hour and a half movie, That's the whole 280 billion calculations times ~8 million frames.

    @robertzeurunkl8401@robertzeurunkl8401 Жыл бұрын
  • 🎶 268,738,560,000... 🎶 Nope. You can't make a bad musical out of that number!

    @booblla@booblla Жыл бұрын
    • 🎶 How do you measure... the pixels in a Pixar film 🎶

      @vigilantcosmicpenguin8721@vigilantcosmicpenguin8721 Жыл бұрын
  • WRONG! at 0:54 you refer HD to 1080p, but colloquially 720p is referred to as HD, and 1080p is referred to as FHD, or Full-HD. "But wait!" I hear you say, "HD can technically referred to either 720p or 1080p!" And well yes, you're correct, but we all know that definitions shift all the time and the fact that no one means 1080p when they say HD in fact means HD does not mean 1080p. Checkmate!

    @_Mute_@_Mute_ Жыл бұрын
  • HD is 720p, Full HD is 1080p

    @Sqeezy3@Sqeezy3 Жыл бұрын
  • Wait, wtf?!?!?! Since when did 720p get downgraded from HD to not HD?! And 1080p FHD to normal HD??!!!! Dafaq?!?!?!

    @rnzafdude@rnzafdude Жыл бұрын
  • One thing you missed is that just because a movie takes a year (e.g. 365 days) to render, doesn't mean that they do. If you just split the workload into 365 machines, then it will render in a day. Split it into 3650 machines and it will be in an hour. There is a sweetspot where it makes economic sense. So, we call it GPU-years instead of just years. ChatGPT for example most likely took thousands of GPU-years to train.

    @herp_derpingson@herp_derpingson2 ай бұрын
  • I know from experience that managing a render farm is really fun. And by really fun I mean excruciatingly time consuming and the sort of thing you will lose sleep over because if you don't something is gonna break the render farm

    @simplyepic3258@simplyepic3258 Жыл бұрын
  • 268 billion pixels for a movie is honestly less than I expected.

    @kevinb873@kevinb873 Жыл бұрын
    • That was just full HD. Multiply by four to get 4K and it gets over a trillion

      @filipe2338@filipe2338 Жыл бұрын
    • That's for 1080p. Generally the movies IIRC are rendered at 4k if not 8k. For cinemas

      @dragon12234@dragon12234 Жыл бұрын
    • That is if they were rendered in 1080p. Pixar movies are probably rendered in 8k which would be 16x more pixel or around 4.3 trillion pixels.

      @natnaelyohannes7068@natnaelyohannes7068 Жыл бұрын
    • @@filipe2338 --you'd actually multiply it by 16, because you're scaling up both width and height, unless if you want a 4000x1920 aspect ratio-- I stand corrected

      @1224chrisng@1224chrisng Жыл бұрын
    • ​@@natnaelyohannes7068 8K is 796,262,400 frames per second, 4.299817e+12 for 90 minutes.

      @notharry9328@notharry9328 Жыл бұрын
  • "If I ate 268,738,560,000 hot dogs, I would die." Sam does not have what it takes to become the Trombone Champ. 😔

    @PuppetMasterIX@PuppetMasterIX Жыл бұрын
  • Bro thats alot of work for a 1 hour long movie, mad respect for animators.

    @zocto3459@zocto3459 Жыл бұрын
  • I finally understand what ray tracing is. Thank you.

    @ddrsquirrelz@ddrsquirrelz Жыл бұрын
  • The advancement of Graphics cards when it comes to rendering time from Seconds/minutes per frame to Frames per second which is a huge improvement.

    @LtexprsGaming@LtexprsGaming Жыл бұрын
  • Adam getting a W outside of Jet Lag by making Sam say "ooey gooey sticky icky"

    @TakuroSpirit@TakuroSpirit Жыл бұрын
    • This must mean that either Sam won Jet Lag and Adam is getting his revenge, or Adam won and he's rubbing it in.

      @vigilantcosmicpenguin8721@vigilantcosmicpenguin8721 Жыл бұрын
  • The title is misleading. The acutal rendering doesnt take 3 years. They have as you said huge renderfarms that renders several frames at the same time. The making of all the things you mentioned takes years yes. modeling, texturing, lighting, animating.

    @mullvaden83@mullvaden83 Жыл бұрын
  • HD is not 1080p. It is 720p. You can't even do basic research, just like when youtube stopped showing 720p as HD, showed 1080p as HD, also showed 1440p as HD, but (mostly) correctly shows 2160p as 4k, despite it not matching the naming convention of the other resolutions and UHD being the correct term.

    @johnhunter7244@johnhunter7244 Жыл бұрын
  • Another important thing to keep in mind is that the render farms are responsible for rendering lots of different frames at the same time which drastically reduces the render time. If they rendered every frame of Toy Story 4 one after the other every 30 hours it would take about 26,000 years to render the whole movie.

    @jackdavenport5011@jackdavenport5011 Жыл бұрын
  • 0:44 So, regarding that, a lot of CG animated films are actually rendered at 2048 x 1080 resolution (the native resolution for 2K digital cinema), making for 2,211,840 pixels per frame. At 24 fps, that's 53,084,160 pixels per second, making for 286,654,464,000 rendered pixels in a 90-minute movie. These studios usually don't render at 4K, though, since at 4096 × 2160 resolution, that would mean 8,847,360 pixels per frame, 212,336,640 pixels per second, and 1,146,617,856,000 rendered pixels in a 90-minute movie. It would take 4 times as long to render a 4K CG animated movie than it would to render the same movie in 2K.

    @ryanschwartz4959@ryanschwartz4959 Жыл бұрын
  • This video is spot on, especially the part about the hot dogs. But honestly, despite being an animator for over a decade I learned something 😉

    @ErelH@ErelH Жыл бұрын
    • i had to convert the hot dog count to seconds, and he 100% would die long before he ate them all. sad.

      @eputty123@eputty123 Жыл бұрын
    • @@eputty123 That's over 30 hot dogs for every single human alive right now. I wouldn't be able to eat even that amount in one day, lol.

      @Tirkka@Tirkka Жыл бұрын
  • Fun fact: Pixar recently made its rendering engine Open Source.

    @Finkelfunk@Finkelfunk Жыл бұрын
    • That’s DreamWorks, not Pixar. It also hasn’t been released yet

      @qvindicator@qvindicator Жыл бұрын
  • Breaking news: Pixar makes a super computer which beats NASA's Pleiades Supercomputer in order to render movies 1 day faster.

    @Snowy123@Snowy123 Жыл бұрын
    • @Dr.Dingle 🅥 I mean unrelated but yeah I wanted that clip without knowing

      @Snowy123@Snowy123 Жыл бұрын
  • Thanks for the Blender tutorial, much appreciated

    @tinyfluffs@tinyfluffs Жыл бұрын
  • I never really realized just how much two-hundred-sixty-eight-billion-seven-hundred-thirty-eight-million-five-hundred-sixty-thousand is until now.

    @jbird4478@jbird4478 Жыл бұрын
  • I just learned that a lot of online retailers have shipping area exclusions. The usual ones like PO Boxes, AFP, overseas territories, etc., but there is one exclusion in there that I find odd and I can’t find info on… El Paso, TX. Video idea?

    @nicholaslettiere6437@nicholaslettiere6437 Жыл бұрын
  • So, why do videogames display frames at a much faster rate? Are blender and other 3d animations and scenes really that much more complex? And how does one view a sample of the animation? Does the preview at hours and hours as well or is a preview processed differently?

    @michaelmcgehee5932@michaelmcgehee5932 Жыл бұрын
    • Movies use high-quality path tracing which simulates light correctly. Most games are using a lot of "cheats" to achieve real-time graphics. Even Cyberpunk is not path tracing every type of material in the newest update, and thats the pinnacle of gaming graphics at this time. Preview renders usually do not take hours per frame. When you're working with a scene, you can get a preview of a single frame within a few seconds to tens of minutes. The reason why final frames take long is because all the data that is used in movies is of highest quality with the best simulation of light. One shot can be tens of gigabytes of data, so loading that into a high quality and not real time simulation takes time.

      @computron5824@computron58247 ай бұрын
  • They could just use an Amazon EC2 instance. Amazon has an endless supply. Each time I click create I get a new one.

    @konradw360@konradw360 Жыл бұрын
    • All depends on cost and returns on bragging rights.

      @OceanAce@OceanAce Жыл бұрын
    • At the scales they are working at, keeping compute in-house is going to be significantly cheaper and faster than outsourcing, it would probably require terabytes of data a day for the movie itself plus cloud computing is kind of expensive in massive amounts

      @jordanabendroth6458@jordanabendroth6458 Жыл бұрын
    • @@jordanabendroth6458 sort of, it’s replacing capex with opex. Honestly, if it was just Pixar, it probably wouldn’t make sense to continue investing in their own renderfarm, but it’s under Disney and they will be able to utilize the farm a few times a year. From a cost perspective, data transfer would likely not be the blocker because there isn’t actually that much data needed to make a movie compared to the absolute colossal amount of compute. If Pixar could get away with using EC2 Spot, it probably would be more cost efficient to be in the cloud, but that risks a lot of wasted compute along the way and variable completion times.

      @masshockey49@masshockey49 Жыл бұрын
  • Fun fact: Pixar renders movies in HD (actually Full HD 1920x1080) and then upscales them to 4K. It speeds up things a lot. Since Turning Red, Pixar has also been using a new AI Denoiser that comes with RenderMan 25, which allows them to render final frames even at 64 samples, which is crazy low.

    @zenitsuagatsuma3155@zenitsuagatsuma31553 ай бұрын
  • Whats is way more crazy though, that Unreal Engine 5 or Omniverse (Unity soon too) are able to deliver like 98% of the final image quality in real time. Many movies are actually shot in Unreal Engine currently, so we will see a lot more real time stuff in future. Only a few special effects require the big render farms, but you can reduce that just to the essential parts and put this in post pro on top of UE5 renders.

    @PoisonNuke@PoisonNuke Жыл бұрын
  • Don’t overlook the cost of calculating and adding up multiple pixel samples during one frame time (samples at random times from 0 to 1/24 second) to get realistic motion blur. This gets rid of the artifacts like those generated by stop motion animation that make things look jittery or stroboscopic, at the cost of the additional computations required.

    @w6wdh@w6wdh Жыл бұрын
  • Thank you for the subtitles

    @CableWrestler@CableWrestler Жыл бұрын
  • Things are changing rapidly however now with real time rendering like NVidias RTX technology + game engine software like Unreal Engine 5 wich when combined can do the rendering in miliseconds (realtime) and still achieve totally realistic looking results. Just look at all amazing Unreal Engine 5 demos out there now. Also the latest 5.1 version of Unreal just got some really big upgrades regarding movie production. Also this amazing software is free to use. Im using UE5 myself a lot and have amazing moments with it + Blender, setting my crazy imagination free.

    @johnpekkala6941@johnpekkala6941 Жыл бұрын
  • Does it take 30 hours in human time or in compute time (e.g. if they split the render across 10 nodes would it get done in 3 hours human time).

    @timhomstad@timhomstad Жыл бұрын
  • That hot dog analogy really did help put the number in perspective, thank you

    @DodaGarcia@DodaGarcia Жыл бұрын
  • I refuse to smile until jetlag gets a gold play button 😭😭😭😭

    @walcap8440@walcap8440 Жыл бұрын
  • "If you want to protest Pixar's rendering inefficiency or something - *I dont know*" i died laughing at this 🤣

    @shreyjoshi1418@shreyjoshi1418 Жыл бұрын
  • When a video about logistics is too short for Wendover

    @TobiNightcore@TobiNightcore Жыл бұрын
    • "The Logistics of Pixar Movies" would be a pretty cool Wendover video; it could cover this video's topic along with the soundtracks, the voice acting, the marketing, etc.

      @vigilantcosmicpenguin8721@vigilantcosmicpenguin8721 Жыл бұрын
  • 3D Designer here, this is well explained. They used cineme4d as modelling software in the beginning of video. 3 years is insane though, they must be doing lots of revisions and extra rendering for sure.

    @arjundua@arjundua Жыл бұрын
  • To clarify for anyone who was slightly misled, the p in 1080p does not stand for pixels. It means progressive. As opposed to 1080i, interlaced.

    @MuchWhittering@MuchWhittering Жыл бұрын
    • And what do progressive and interlaced mean?

      @syed--2023@syed--2023 Жыл бұрын
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