Duplicating objects along curves in Maya

2024 ж. 14 Мам.
59 510 Рет қаралды

#3DModeling #3DAnimation
By popular demand, we will be doing another MASH network video in MAYA. In this video, we will be creating some so-called street furniture.
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Пікірлер
  • With the world being what it is at this moment in time, I hope this little video will bring you some distraction. Stay strong and stay safe

    @MHTutorials3D@MHTutorials3D4 жыл бұрын
    • AWESOME CLASS

      @ronydey2696@ronydey26963 жыл бұрын
    • Can this technique be used on the edges of polygons or NURBS circles?

      @neo2652@neo26523 жыл бұрын
  • Thank you SO much for this tutorial!! I've been working on an assignment that had a ton of buttons that needed to be on a specific path on my object, and this tutorial cut down on so much of extra work time!

    @ninjafrau4734@ninjafrau4734 Жыл бұрын
  • I had no idea Maya would make this possible! Thank you so much for the great explanation

    @Serafinelly@Serafinelly3 жыл бұрын
  • I really appreciate your videos, I've learnt some really great tips/tools through this channel! Thank you!

    @ItsMePhoebe@ItsMePhoebe3 жыл бұрын
  • Love it, no bs, just to the point, thank you

    @robroymacgregor7279@robroymacgregor72792 жыл бұрын
  • simply the best tutorial about this procedure!

    @crecrescio@crecrescio3 жыл бұрын
  • Omg, at last I have found what i was looking for a long time. Thanks a lot!!

    @allanhoward6301@allanhoward63012 жыл бұрын
  • I really enjoyed this one. A few things though. With the supports for the bench duplicating the curve you planned on using for the board distribution and using the same technique with a much lower amount would have been great for distributing the weight-bearing supports on the bench. Also IF I remember right you did a video on extruding an object along a path. This could have been used to create a frame that follows the path so that it looks like the boards are not floating in the air. So just using the same shaped curve three separate times could free up a lot of time speeding up the workflow. Thanks for the awesome tutorials.

    @terryrhuebottom@terryrhuebottom4 жыл бұрын
  • Fantastic! I made a bead bracelet using this method and then used the curve to make the string. Two birds. I love it. Thanks a lot, Mike.

    @josephbradley1781@josephbradley17814 жыл бұрын
    • You are so welcome!

      @MHTutorials3D@MHTutorials3D4 жыл бұрын
  • sub immediately, please keep al of these good tips videos coming weekly, thank you.

    @txlec99@txlec993 жыл бұрын
  • Make sure your units are set to centimeters and not meters. To bake it out to final mesh. Switch to FX mode, under MASH menu > utilties > switch MASH geometry type to instances. then under MASH menu > utilities > Bake Instancer to objects.

    @harywilke@harywilke2 жыл бұрын
  • Very helpful and informative, thanks.

    @abdulameen5488@abdulameen5488 Жыл бұрын
  • Holy Cow this was an AMZING tutorial!!! Thank you!!!

    @ashleechan22@ashleechan223 жыл бұрын
    • Thank you

      @MHTutorials3D@MHTutorials3D3 жыл бұрын
  • First of all, great tut Mike, but I wanted to help and expand some of the info you gave us. For those of you having issues getting your objects to duplicate with the correct orientation. Try using an Offset Node and playing with the Offset Rotations.

    @moosehead13@moosehead132 жыл бұрын
    • Bro thank you so much, this made me mad so much and u delivered perfect solution

      @agfirerwork1133@agfirerwork11333 ай бұрын
  • Keep going ! I like your tutorials ^^ Thanks

    @dandanthecameraman5409@dandanthecameraman54094 жыл бұрын
    • Glad you like them!

      @MHTutorials3D@MHTutorials3D4 жыл бұрын
  • thanks for a great tutorial. is it possible to roll the instances around the curve? also can i put a gradient in so that the instances start off large and end up small for example?

    @WillPreston3D@WillPreston3D2 жыл бұрын
  • thank you, this was very helpful :)

    @qguk@qguk2 жыл бұрын
  • thanks for your nice efforts and wonderful tricks.

    @dream.interpretation@dream.interpretation3 жыл бұрын
  • This helped me a lot, tks

    @justquang1998@justquang19983 жыл бұрын
  • Every video is useful thanks Mike

    @sagarrrful@sagarrrful4 жыл бұрын
    • Glad you like them!

      @MHTutorials3D@MHTutorials3D4 жыл бұрын
  • What I like , (for what its worth) is that you go right to it. Which is what anyone looking for the answer wants, as my questions came up you went right to the solution,... Thank you...

    @robroymacgregor7279@robroymacgregor72792 жыл бұрын
  • Thank you so much!

    @galatrans3289@galatrans32892 жыл бұрын
  • Hey mike very nice tutorial! I will definitely try and practice it today ✨💖

    @purparyumi-raimyura-2@purparyumi-raimyura-24 жыл бұрын
    • Cool, have fun

      @MHTutorials3D@MHTutorials3D4 жыл бұрын
  • Nice thanks for this tutorial! helped get a bunch banisters on a train.

    @desp2rog@desp2rog Жыл бұрын
  • hey Mike !! thanks for the video! 💪 but maybe I saw a flag of Germany at 04:53 hehe 😜 a strong hug friend 🤗 from Granada!!

    @MayaTubers@MayaTubers4 жыл бұрын
    • You did :-) Thank you

      @MHTutorials3D@MHTutorials3D4 жыл бұрын
  • Thank you!

    @ericalexandernavarra@ericalexandernavarra Жыл бұрын
  • U can also use motion path and create animation snapshot, usually when making repeating objects on characters like a zipper will try one method if it doesn't work the other one will.

    @TheIcemanModdeler@TheIcemanModdeler4 жыл бұрын
    • Thanks for sharing

      @MHTutorials3D@MHTutorials3D4 жыл бұрын
  • @Mike Hermes Very useful video that pointed me in the right direction! However, I’m looking for a way to use a variable set of objects. Specifically, different looking planks (wrong word?) on a hanging bridge. Is it possible/recommendable to use this method, but having the objects alternate or, even better, be picked randomly? … If it is, dare I make a wish for a follow-up at some point? :-)

    @mixchief@mixchief2 жыл бұрын
  • this is awesome but how do you put a shader on it?

    @sabrinaflipse7732@sabrinaflipse77322 жыл бұрын
  • Very useful!

    @IGarrettI@IGarrettI4 жыл бұрын
    • Thanks

      @MHTutorials3D@MHTutorials3D4 жыл бұрын
  • can it be done on maya 2014? i dont see that mash tag feature

    @txlec99@txlec993 жыл бұрын
  • Thank you Mike. If you're still paying attention to comments, what happened to duplicating from animation? I tried creating an animated snapshot, and all I got was the same object duplicated x-number of times within itself.

    @keithyakouboff8755@keithyakouboff87552 жыл бұрын
  • what if you don't have mash in maya lt?

    @afrinaut3094@afrinaut30942 жыл бұрын
  • Hallo Mike. I just wanted to tell you that you are amazing, and thank you a lot for sharing all of this with us. I just started my road to become a 3D artist, modeler, several weeks ago. I am still getting used in the interface and tools and your videos and tutorials are helping me a lot. If you have any beginners advice for me, I would appreciate. Thank you

    @eldartutnic7020@eldartutnic70204 жыл бұрын
    • Hey Eldar and welcome to the wonderful world of 3D. My advice is to spend a fixed amount of time practicing every day, 7 days a week. No exceptions :-)

      @MHTutorials3D@MHTutorials3D4 жыл бұрын
    • @@MHTutorials3D Thank you a lot for answering. I will and I am. See ya :)

      @eldartutnic7020@eldartutnic70204 жыл бұрын
  • Thankyou 🤝

    @Prince.673@Prince.673 Жыл бұрын
  • Thank you MH

    @ndamukongreginaateh8396@ndamukongreginaateh83968 ай бұрын
  • Hey mike Im trying to make a pavement .... with MASH.... how to connect the nodes with merge nodes

    @MNK_Games@MNK_Games Жыл бұрын
  • I was following the tutorial, but my mash object is translated above the curve everything else works fine, any fix for this?

    @arunm981@arunm9812 жыл бұрын
  • THANK YOU I LOVE YOU

    @Reinu@Reinu Жыл бұрын
  • Great Tutorial Mike, thanks for sharing. Is it possible to get some more tutorials on Motion Graphics in Maya using Mash. Also workflow for Maya with After Effects. This is something that is hard to find in the internet, and definitely very interesting topic. Thanks again for the great tutorial as always!

    @forsidee@forsidee4 жыл бұрын
    • Great suggestion!

      @MHTutorials3D@MHTutorials3D4 жыл бұрын
  • Stay home be safe Mike like always cool tutorial

    @nestorrios9703@nestorrios97034 жыл бұрын
    • Thanks Nestor

      @MHTutorials3D@MHTutorials3D4 жыл бұрын
  • thanks

    @cgicreator7189@cgicreator718911 ай бұрын
  • If you already understand maya basics start here 4:08 thanks for the tutorial.

    @CombatFXZone@CombatFXZone3 жыл бұрын
  • thanks Mike.....................

    @rasool204@rasool2043 жыл бұрын
  • I like your videos. In your model all boards are exaclty the same. At 1:11 you can see, that each board is slightly different depending on the angle to each other. I was waiting how you gonna handle that.

    @oliverschuster7354@oliverschuster73544 жыл бұрын
    • I was wondering that too. I'm not near my computer to try this, but I was thinking that you could try inverting the process by modelling the gaps: Create a single continuous volume with the shape of the curve and the height and width of the boards, and then use the method in the video to create thin volumes with the dimensions of the gap between the boards. Then apply a substract boolean operation to the first volume and voilà. It's dirty but it might work.

      @retorique@retorique4 жыл бұрын
  • mashal thank you

    @raionik1202@raionik1202 Жыл бұрын
  • Greetings Mike, whenever I tried to attach curves in the MASH network, my geometry doesn't follow the curve.. it offset somewhere in the space, why it's happening can you please guide me?

    @adnaninside@adnaninside3 жыл бұрын
    • I've tried in Maya2020 even I tried multiple setups but yet again failed to do that.

      @adnaninside@adnaninside3 жыл бұрын
    • Make sure you snap object to center, x key,

      @robroymacgregor7279@robroymacgregor72792 жыл бұрын
    • Ok so I know this is a little bit dated feedback, and im not the person who made the original tutorial, but I'd like to point out that I think I know what was causing your issue. I was having a similar problem in maya 2019 with MASH, turns out that the expectations of MASH are that your curve's first vertex point needs to be at world 0,0,0 and your object you're duplicating along the curve via MASH also needs to be at world 0,0,0 and then make sure you also have initial state selected. This was the only way I could get the assets to appear on the curve. Once this parenting happens, with both assets at world 0,0,0 -- you can then select both the curve and your MASH object (the one thats bound to your curve) and you can freely sorta move them around with the MASH functionality still working. Hope this helps someone.

      @Nothingreallyexists@Nothingreallyexists Жыл бұрын
  • How we give texture to all like one by one or all to them in one tym plz suggest me?

    @gurbinderrehal137@gurbinderrehal1374 жыл бұрын
    • UV them and overlay them on a texture

      @MHTutorials3D@MHTutorials3D4 жыл бұрын
  • Can u do a tutorial of how to model a phone?

    @Hxrnet@Hxrnet4 жыл бұрын
  • I did this and it worked the first time. But if i try to do it multiple times in the same scene it crashes maya repeatedly and i cant seem to figure out how to fix it.

    @TheSkilledGamePlayer@TheSkilledGamePlayer5 ай бұрын
    • True! I think it's a software issue! Hope they fix it!

      @maheshd7796@maheshd77965 ай бұрын
  • I bet you could have used that curve to create the bottom part and distribute it across the bench. Didn't really need to delete the curve so early in the process.

    @NickEnchev@NickEnchev Жыл бұрын
  • Would be great if we had control over each board. In your reference image every board is tapered to the top and all gaps are equally spaced.

    @omma911@omma9113 жыл бұрын
  • I haven't been able to find the solution to this so far. when I attach my curve to my mash which is just a cube in this case, my array of cubes goes -y a ton and +x a bit, I have tried so many things but they never go anywhere near my curve. the only difference i can tell is that my curve is along the vertical plane, not a horizontal one please help

    @joshuadewispelaere8620@joshuadewispelaere86203 жыл бұрын
    • Make sure the initial location of the cube is at 0,0,0 in world space and that you have done a "Freeze Transform" before you create your MASH network

      @moosehead13@moosehead132 жыл бұрын
    • @@moosehead13 Thanks!

      @vllad74@vllad744 ай бұрын
  • this doesnt work for me. it ends up throwing my boards all the way off in the distance. even with freezing transforms. not sure why. i have maya 2022.3

    @jamesbrady1930@jamesbrady19302 жыл бұрын
    • update. seems your measurements need to be in Cm, not Meters.

      @jamesbrady1930@jamesbrady19302 жыл бұрын
  • i am working on a Track Hoe, I'm trying to use this method but i do not get remotely the same results as you ,,, nothing follows the path at all

    @shadowcasterstudios4042@shadowcasterstudios40422 жыл бұрын
  • Make an tree tutorial..Maya..pls....

    @krithikraaj4145@krithikraaj41454 жыл бұрын
  • which version of maya??

    @bikergang342@bikergang3424 жыл бұрын
    • 2020

      @MHTutorials3D@MHTutorials3D4 жыл бұрын
  • Where have you been all my life Mike?

    @retorique@retorique4 жыл бұрын
    • Right here I suppose :-)

      @MHTutorials3D@MHTutorials3D4 жыл бұрын
  • 4:53 Any explanation for the German flag poppin up? :-)

    @mixchief@mixchief2 жыл бұрын
    • I wanted to say "this" but as I also speak German it came out with a huge German accent :-)

      @MHTutorials3D@MHTutorials3D2 жыл бұрын
  • Mike your funny with Homer Simpson

    @heatherroderick1808@heatherroderick18084 жыл бұрын
    • Homer is cool :-)

      @MHTutorials3D@MHTutorials3D4 жыл бұрын
  • y does the german flag appear in 4:53?

    @user-tr8jm9bn8p@user-tr8jm9bn8p4 ай бұрын
    • To see if there are people out there that pay attention :-)

      @MHTutorials3D@MHTutorials3D3 ай бұрын
    • @@MHTutorials3D haha, and now a common answer of a german teacher. thx by the way!

      @user-tr8jm9bn8p@user-tr8jm9bn8p3 ай бұрын
  • i saw germany flag

    @juanfernandojimenezbuitrag2434@juanfernandojimenezbuitrag24343 жыл бұрын
  • i delete same way mash but not delete 2022 version not separate same way

    @kannan7223@kannan7223 Жыл бұрын
  • Well it is still so unintuive in maya. On the other hand, if you do it in blender, you can just use array modifier and then curve modifier and that is it.

    @AkimboFennec@AkimboFennec3 жыл бұрын
    • If you understand nodes, ( which I am not saying you don't) then Maya is awesome,...old saying for Maya,...Maya is Nodes with Attributes Attached ... Open node editor, as a animator that drew on paper first before using computers, I hated them, but once I let go of all "Oh my gosh I didnt learn to draw to do this" brain, I became aware of the poeer in this software... Want to use dopesheet?, Its there,.. want to work with code? Its there,...use other 3d programs but topology is bad, bring it in to Maya,...rendering has massively improved.... Anyway, got to go back to working on my project.... Thanks Maya

      @robroymacgregor7279@robroymacgregor72792 жыл бұрын
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