Thirty or So Problems with Tears of the Kingdom

2023 ж. 22 Мау.
108 513 Рет қаралды

I think the exact number was like... 34?
Weapon durability in Breath of the Wild:
• Breath of the Wild's D...
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  • My other Little Gripe on weapon durability in Breath of the Wild: kzhead.info/sun/gKuak66kf2tskoE/bejne.html

    @PlagueOfGripes@PlagueOfGripes11 ай бұрын
    • 1. having to wear specific armor to do get a specific thing: question: do you use a plier to hammer in a nail? it can but do you REALLY want to unless you have no other option? not really. to wear gear for a specific job is what was missing in games for a long while. changing skins perhaps after beating the mains tory is a nice bonus but this wear anyskin for any stats is not a novel or great as it turns out to be. in fact it being abused to leech money out of peoples pockets. Also i makes sense for the general mainstream audience: oh its cold? let's wear something warm. it's hot outside! wear the dessert garbs. I need to swim? let's wear swimming gear. need to climb? GLIMBING GEAR 2. cutscenes dialog. while for a regular MLG Gamer TM this is true you forget that general audiences aka mainstream players, or also known as trend tourists, NEED those. i can garantee you give a game that just drops items in your inventory without a cutscene and the normies get hella confused if he even got something 3. whistle and sages: the whistle button call the sages to you btw. also they HAD to make the champions clunky as the prior champion abilities essentially made mechanics obsolete: why climbing if you can revali up? why have health items or armor at all if you get revived instantly with fish waifu? why get good with parry and shield blocking if you can just daruk everything even guardians? why utilize skill in combat if you can just urbosa the lightning into bokoblin ass. they essential fought against the very game systems. so the sage abilities are majorly nerfed and clunky on purpose to not interfere with the zonai devices. edit: 4. and you have a quick select for cooking meaning only having to select one item and then choose a recipe for it. so kind of less time spend in the menu

      @MikePhantom@MikePhantom10 ай бұрын
    • @@MikePhantom 1. I kind of agree about your side about needing specific armor for specific situations, that's what equipment variety is about, but your argument falls apart in regards to cosmetics. Yes, the idea of "wear any skin with any effect" *is* being used for microtransactions, DLC and other scummy tactics. It does not *have to* be, however, and you bringing it up like that clinches the whole argument is fairly disingenuous. 2. The average person isn't that stupid, and it would be trivial to fix this problem while still removing the cutscenes. Finish the shrine, fade to white, inventory jingle and "item get" notification plays. It communicates the same information without forcing the player to skip through two custcenes every time they finish a shrine. 3. No. A system never HAS to be clunky, that's just lazy. If the champion abilities broke the game's systems, they should've made different champion abilities, not made them annoyingly difficult to use. Any solution to a game design problem that is achieved by making the game less fun to play is a poorly conceived one. 4. That's a bandaid solution, you still need to navigate the menus, find the item you want the recipe for, have already cooked the recipe, select the recipe, throw it into the pot, skip the cooking animation and close out of the "item get" notification. Every time you want a new dish. At the very least they could've added an option to turn off the cooking animation instead of having to manually skip it every time.

      @aldar8240@aldar824010 ай бұрын
    • That was a fun video!

      @MisteRRYouTuby@MisteRRYouTuby10 ай бұрын
    • Breath of the wild never had issues to begin with, so the points you are making for tears of the Kingdom is worthless. You are simply not good at the games.

      @DanielMazahreh@DanielMazahreh10 ай бұрын
    • @@aldar8240 1.that is however the rule recently. its was actually brought up in the ps4 spider man that you can only have specific effects with specific outfits. only if reaching in long term goal you can use them all with what ever skin, but i think that included owning all and upgrading them not so sure anymore. but it remains a novelty to have NOT money involved with skins 2. you HIGHLY overestimate the capability of a general audiences player, a trend tourist. any hand holding UI or pop up that would any somewhat competent hobby gamer question if the devs think the Players are utter morons are being made because of these people. not because of the wishes of devs but CEOs and managers whos goal is to EXPAND if possible limitlessly and maximize profits. and you can only do that if even the more brain dead person can play the game. TBF nintendo's reason may not be as cynical and money driven but they do use the same ideas to appeal to as many as possible as the toy company they are. 3. I never argued it has to be but thats whats clearly being done here. WHY ELSE would they make it worse when they had it intuitive and seemingly perfect in the prior game? because nintendo has more or less a streak of wanting to dictate how people play their games. thats why even after 1 and a half months they still remove dupping glitches in a game that most people ALREADY have finished (and not BOTW as much surprisingly) and thats ALSO why they made the champion abilities NOT useable during the champions ballad DLC rematches 4. not saying its perfect but at this bullet point i merely wanted to tell that this is possible as he was not aware of it in the part of the video. his assessment would be only more accurate if he considers that in as well, he could ahve made suggestions to improve THAT feature and not suggest a feature that is is already there be it though improvement worthy, and make his assessment kind of....inconsequential

      @MikePhantom@MikePhantom10 ай бұрын
  • There's actually 1,000 problems to find in TOTK, if you collect them all Eiji Aonuma will fly to your house and punch you in the face.

    @daemongo1202@daemongo120211 ай бұрын
    • ^ This deserves to be the top comment

      @wesnohathas1993@wesnohathas199311 ай бұрын
    • ya-ha-ha!

      @asdfrg100@asdfrg10010 ай бұрын
    • *Kick you in the balls.

      @gamingguru2k6@gamingguru2k610 ай бұрын
    • Unfortunately, no. You just get another Hestu turd from a lame repeat joke.

      @thewardenofoz3324@thewardenofoz332410 ай бұрын
    • I thought he gives people golden turds?

      @phoenixdowner@phoenixdowner10 ай бұрын
  • I'm surprised you didn't mention how this game seems to want to gaslight me into believing BotW never happened. The whole time I was thinking, "you know, those giant, weather-controlling, death-beam shooting divine beasts would be really handy.... where are they? Where are all the guardians? Where are the giant shiekah pillars around the castle? Purah, Robbie, why do you refuse to so much as mention the fact that almost every trace of the shiekah tech representing YOUR LIFE'S WORK have suddenly disappeared without a trace?" When I got to the shrine of resurrection and saw that even the freaking walls were gone... legit felt like some 1984 shit. "There was never a shrine here, Link. Ancient sheikah? Who? Do you mean the Zonai? Why don't you go with the nice doctor, you're clearly not feeling well." Also can't get over the fact that Zelda spent 100yrs in Hyrule Castle holding back Calamity Ganon only to realize there was a spare Ganon in the basement.

    @samwellcheck562@samwellcheck56210 ай бұрын
    • It’s one of my biggest issues of the game and it’s story, like WHY do these things from the previous game not exist? Like what happened to the Sheikah Slate? You know the thing Link used the entirety of his adventure? And if it’s supposedly the “Purah Pad” then why didn’t they mention that it is in some way? Why don’t they mention anything and pretend like the Guardians and Divine Beasts didn’t exist?

      @SpoonyBard-mx1ve@SpoonyBard-mx1ve10 ай бұрын
    • @@SpoonyBard-mx1ve I know why they did it, doesn't make it any less of a problem. Nintendo has really weird, orwellian rules regarding any reference to their existing products. Basically, the devs of TotK aren't allowed to make any reference to BotW that would impact someone's first time playing it, so basically nothing of substance. Nothing that could make a player feel left out for not playing another game, nor influence them to not buy it later because they've already experienced parts of it vicariously thru the sequel. You might notice that this basically makes it impossible to have any sequel to any story in a nintendo product, and you'd be correct. That's why Majora's Mask and Link's Awakening are "sequels" that immediately send Link to a new land with new characters and no meaningful reference to anything that happened in the games they are supposedly sequels to. Yet in TotK they decided to stay in the same place with the same characters while STILL being completely disconnected from the game it is supposed to be a sequel to, which obviously feels absolutely bizarre.

      @samwellcheck562@samwellcheck56210 ай бұрын
    • ​@@samwellcheck562So the Pokemon mindset? "No, we can't have Mega evolutions, Gigantomax and Z Moves in any future games! We don't carry over major mechanics here!" type of shit.

      @blackmanwithcomputer@blackmanwithcomputer8 ай бұрын
    • Yes! This! This right here! With all the interaction with old sheikah tech in BOTW, I was super curious to see how it had been used in the years since. Using shrines as new homes or storage facilities? Using the tech to find new ways for quicker transport beyond horses? Or maybe it was the opposite, and there was a harsh rejection of old sheikah tech and disdain for any use of it because it had been used to betray everyone despite calamity ganon being cast out. The closest we get to the shiekah stuff is the bits of it that can be seen in Purah's towers. But no, such an interesting part of the world not only ignored, but actively deleted. Every interaction with characters that we once knew feeling incredibly awkward, like a giant invisible elephant is in the room and sucking up all the oxygen. Any location punctuated by the unnerving presence of those black and faded golden embroidering just bleached clean. It's made even worse because the Zonai ruins are slap-dashed sprinkled around and are so much more dull and jarring to look at.

      @FallingPicturesProductions@FallingPicturesProductions8 ай бұрын
    • Maybe the reason the divine beasts weren't there is because if they were then they could literally destroy the main bosses and there'd be no game?

      @phantomsanic3604@phantomsanic36047 ай бұрын
  • My issue with the story was the titular Tears side quest. Link discovers these secrets and they alter no interactions with anyone or anything after you complete it.

    @pious83@pious8311 ай бұрын
    • The sad part is that the story is actually quite nice, and likely would have had more impact if Zelda's draconification had been more of a surprise. If some story progression (Temples, freeing the deku tree, etc.) was required to unlock more geoglyphs and you had to view them in order somehow, it might have been much cleaner.

      @cato3277@cato327711 ай бұрын
    • If you do them early enough and get the master sword early Purah gives you a throwaway line asking when you planned to tell her. Only Impa even seems broken up about it.

      @NinjaPiParadox@NinjaPiParadox11 ай бұрын
    • @@NinjaPiParadox I did this. I had maxed out my stamina wheels by the point I completed the Tears sequence. Later both the Great Deku Tree and Purah give you the side quest to find the Master Sword. Only for both to immediately be completed. It's weird how little Impa has to do with the plot beyond the Tears side quest too.

      @pious83@pious8311 ай бұрын
    • Worse than that, it makes the entire subplot of fake Zelda entirely pointless. Especially if you are like me and the first 4 tears you got made you figure out the entire draconification subplot. So everytime the fake Zelda appeared, Link either came across as unbelievably dense, or as an unbelievable dickhead for not explaining things to other characters. I know you can't reasonably expect the developers to know how much of the story you have figured out on your own until you get all tears but... Well, that's the issue, isn't it? If the developers can't know how much information you have in any given moment, they are designing the narrative with both hands tied behind their backs. Honestly, the memories system from BotW just should have been abandoned altogether. It creates more problems than it solves. It's just not worth it.

      @XanderVJ@XanderVJ10 ай бұрын
    • @@XanderVJ The Tears side quest should have at least been a narrative flag for NPC's. It does represent the title of the game, after all.

      @pious83@pious8310 ай бұрын
  • I remember the time Yonobu ran in front of me as I was spamming the A button to grab bomb flowers. He then launched into said bomb flowers and burned one of my fairies.

    @JonVonBraun@JonVonBraun11 ай бұрын
    • got it, i’m turning off Yonobu when I get him

      @wesshiflet2214@wesshiflet221411 ай бұрын
    • @@wesshiflet2214 the only one worth keeping on is Tulin and you even have to be careful with him sometimes.

      @kjk607@kjk60710 ай бұрын
    • i keep a cannon on mineru so i dont have to deal with all the bullshit rock mining segments, but that generally leads to her shooting enemies while they're near TNT barrels and getting me blown up in the process

      @keaton5101@keaton510110 ай бұрын
    • Sounds like a You Problem.

      @kyero8724@kyero872410 ай бұрын
    • @@kjk607yeah Tulin is a problem when collecting drops from enemies

      @Bboy-Master13@Bboy-Master1310 ай бұрын
  • All the Amiibo armor can be just found underground to my understanding.

    @DudesterGX@DudesterGX11 ай бұрын
    • Yeah every Amiibo item except for Epona and glider fabrics can be found in the game this time, which is much better than BotW.

      @Dan_the_Druid@Dan_the_Druid11 ай бұрын
    • @@Dan_the_Druid It's a small thing, but finding amiibo armor in the Depths is one of my favorite changes in TOTK. Being able to explore Hyrule in a green hat without beating 90% of the game first is really wonderful.

      @QuintessentialWalrus@QuintessentialWalrus10 ай бұрын
    • @@QuintessentialWalrus Agreed, that green hat matters a lot.

      @Dan_the_Druid@Dan_the_Druid10 ай бұрын
    • Honestly, I'm glad you can get the costumes without amiibo, but I absolutely hate finding them in the depths. Just a me thing, but I would have rather had unique armor in the chests and have the poe statues give out costumes.

      @andrewmurphy2093@andrewmurphy209310 ай бұрын
    • ​@@QuintessentialWalrusive been looking for green hats for hours and hours i just keep finding pants

      @keaton5101@keaton510110 ай бұрын
  • I’m sorry to hear your father passed Plague. This is the first I’ve heard of it so I’m sorry if I’m bringing up old news, but I just hope you’re doing well man and I’m sorry for your loss

    @malikoniousjoe@malikoniousjoe11 ай бұрын
    • He very clearly hates him

      @jobdylan5782@jobdylan578211 ай бұрын
    • @@jobdylan5782 lol i was thinking something similar. Me: Isn't his dad the one who didn't believe in covid then got it. Near death he was screaming for God/Jesus. IIRC the entire time plague had very dry or vitriolic tone.

      @m.czandogg9576@m.czandogg957611 ай бұрын
    • @@m.czandogg9576 Yeah but he listens to conspiracy podcasts so he deserved it and that must be added to a video game video essay and also one about naruto. RIP Pop

      @jobdylan5782@jobdylan578211 ай бұрын
    • @@jobdylan5782 Eli was the guy who had to drag them to the hospital and scream at them to get medical care. Whatever your thoughts are, Eli clearly cared and wanted the best for those around him. Regardless of personal differences he lost family and making light of that or shrugging it off is tactless.

      @malikoniousjoe@malikoniousjoe11 ай бұрын
    • @@malikoniousjoe I'm not making light of it, i consider it about as serious an issue as i can for a stranger on the internet.

      @jobdylan5782@jobdylan578211 ай бұрын
  • The way totk handles weapon durability does solve a core issue I had with botw. The few unique experiences with weapons in botw where exceedingly rare and simply gone when they expired. I came across one fire sword in botw and I did not want to experiment with it for fear of losing it and it's capabilities but in totk I can slap a fire horn on a spear and go nuts. I am far more likely to engage random groups of enemies because often they supply far more and better resources than the ones I used up. Not perfect but a move that let's that particular goblin in my brain be quiet.

    @MrGochira@MrGochira11 ай бұрын
    • They could just not have weapons break and it would be a non-issue in the first place. Weapons all still shatter like glass in TOTK, and you're still limited to only three terrible movesets. The combat is still awful.

      @pukerat7562@pukerat756211 ай бұрын
    • @pukerat7562 It's literally no worse than the combat in every other game in the series. I'd argue it even has a leg up on them because the way every object interacts uniquely with the environment means that you can approach engagements in more ways than just running in swinging your sword like a spastic. If you play the game using more than one brain cell, weapon durability becomes a non-issue. In fact, in both Wild AND Kingdom, it ended up cause the opposite problem where I couldn't burn through my weapons faster than the game was throwing new ones at me.

      @wilnich592@wilnich59211 ай бұрын
    • It created a new problem... I go back to Tarrey town every hour or so to break down my weapons and keep the components before they break.

      @Neoicecreaman@Neoicecreaman11 ай бұрын
    • @@wilnich592 Thank you, the only argument in favor I can understand with getting rid of weapon durability is that it isn't bad enough, I ALWAYS have more weapons than I need, never once in either game was I without a good weapon to use, cus as long as you're smart and actually using everything durability is a complete non issue, and on THAT angle i can understand people saying durability isn't worth keeping as a mechanic cus it doesn't change the game enough including it. I'm always so baffled when I see people upset that weapons break as if you aren't constantly getting good weapons all the time as long as you're doing the story/shrines you come across so that the invisible world level is constantly going up (so good weapons/materials are dropping all the time.)

      @KisekiFox@KisekiFox11 ай бұрын
    • @@pukerat7562 then theres no point in having multiple weapons in the first place, might as well make it like every other zelda game and give you like one, MAYBE two swords max to use for the entire game! boring. boring. and fusing is fun! and isnt hard at all. you'll almost always have something on hand to turn into a new weapon, no need to lose something forever and have to go hunting thru the overworld for new weapons like in botw.

      @charismaticRogue@charismaticRogue11 ай бұрын
  • Yes. Shrines should absolutely fade to white and teleport you out once you reach the end. That said, a streamer I watch actually refuses to skip the blessing orb cutscenes at the ends of shrines because he's infatuated with the "beautiful singing". The solution? Implement an option that automatically skips to white at the ends of shrines. If you like the singing, just don't tick the option. Everybody wins.

    @The_Endless_Now@The_Endless_Now11 ай бұрын
    • Or ignore idiots that love listening to "singing." At some point the logic of 'you can't please everyone' turns into trying to please a handful of crazy persons.

      @PlagueOfGripes@PlagueOfGripes11 ай бұрын
    • @@PlagueOfGripes You're calling someone crazy for simply enjoying the song when they complete a shrine? Also why is "singing" in quotations? You skipped them all and didn't know about it? This makes you look very petty and ignorant.

      @SymmetricalDocking@SymmetricalDocking11 ай бұрын
    • @@SymmetricalDocking I mean tbf I put it in quotations too. We're all just quoting each other lol

      @The_Endless_Now@The_Endless_Now11 ай бұрын
    • @@The_Endless_Now Fair enough

      @SymmetricalDocking@SymmetricalDocking11 ай бұрын
    • ​@PlagueOfGripes That's going too far. You're getting uppity about someone enjoying something while being completely impatient that you have to spend a couple of seconds pressing a button three times? What they like may seem crazy to you, your complaint sounds crazy to others.

      @peco595@peco59511 ай бұрын
  • One of my minor complaints with TOTK is how it doesn't do anything interesting with the places it reuses from BOTW. Like sometimes it's pretty good but than there's areas like the Thunder Plateau, an area that was made just to host a shrine quest in BOTW now is just purposeless in TOTK.

    @MegaE25@MegaE2510 ай бұрын
    • Gut Check Rock, Forgotten Temple if you don't include the map room in the back, the lame ass generic caves in Akkala Citadel. And on and on. Bleh.

      @quibquiberton4184@quibquiberton41846 ай бұрын
    • You'd imagine since the big new addition to the overworld this time were interiors and caves, they'd have made a cool mini dungeon inside the Akkala Citadel, especially since there's already a model and map for it in Age of Calamity.@@quibquiberton4184

      @highlightermarca-texto3281@highlightermarca-texto32816 ай бұрын
  • Assigning sage abilities to the down button would've been such an easy way to improve the way they work It's kind of funny when you think about how that is already sort of the case, with the sages running towards you when you whistle

    @baronstijn@baronstijn11 ай бұрын
    • You don't even need to get rid of the whistle button either, just tap to whistle and hold to use a sage ability.

      @Flufferpup@Flufferpup11 ай бұрын
  • Honestly, pretty valid points there. One more small gripe I have to add is that the house building itself is rather... Limited, there's not many modules, and not even enough space to have 1 of every module. I feel like they could have loosened the limits on it a bit.

    @EmberBlaze99@EmberBlaze9911 ай бұрын
    • yea that was by far one of the most disappointing aspects of the game, which is ironic since this game is supposedly so big on "building what you want."

      @natesamadhi33@natesamadhi3310 ай бұрын
    • Probably the entire Zelda franchise's worst carpenters. Ugly UGLY shoebox houses.

      @JoseRS1186@JoseRS118610 ай бұрын
    • also there are no windows, and the whole house is this same shade of green. It makes it feel too gamified and less "this is my perfect house".

      @tiriangaming2379@tiriangaming23799 ай бұрын
    • It wasn't just limited. The building interface was a god damned nightmare and had no way of customizing the pieces so that they would fit together without leaving the room open to the outside.

      @Blackemperess@Blackemperess7 ай бұрын
    • I am honestly just going to avoid this pointlessness in TotK should I drag my motivation back up to beat the main story. It it one of the least rewarding experiences for time investment I've ever had and I used to play MMOs at end games like WoW and GW2 for years.

      @robinthrush9672@robinthrush9672Ай бұрын
  • By accident, I learned you could call the Sages to you by whistling at them. The same mechanic you use for horses. They are your little magical ghost horses.

    @NellyHartnell@NellyHartnell11 ай бұрын
    • That makes sense... I figured they were like an extension of Wolf Link's code, who also appears to respond to your whistling. RIP him btw

      @The_Endless_Now@The_Endless_Now11 ай бұрын
    • *little magical ghost pikmin

      @Sotswba17@Sotswba1711 ай бұрын
    • Ironically, they don't give you a ghost horse, which would have been marginally useful.

      @zetsubou1v1@zetsubou1v111 ай бұрын
    • Wow. Didn't know that, but it's definitely something you'd only learn by accident.

      @vitriolicAmaranth@vitriolicAmaranth11 ай бұрын
    • @@zetsubou1v1 Stalhorses ARE marginally useful if you can find one in the depths. They'd be much more so if they were more accessible than hoverbikes.

      @vitriolicAmaranth@vitriolicAmaranth11 ай бұрын
  • Regarding finding shrines in caves, it's worth noting that you can always just switch your scanner to search for Blupees, since there will always be one near the entrance. That, combined with the lightroot thing, makes underground shrines pretty easy to find. There's also the cherry blossom tree thing, of course, but that requires stopping what you're doing to find/go to the tree, and is a lot harder to figure out organically.

    @brianlinden3042@brianlinden304211 ай бұрын
    • Yeah expecially with the amount of shrines it sounds like hes mad that he has to avtively search and look for things to 100% the game (shrines)

      @way2dawn853@way2dawn85310 ай бұрын
  • Glad i'm not the only one who thought they could've done a better job with the tutorial this time around. The good thing about BotW's was that you got pretty much everything at the start which meant when you left, you'd probably only miss out on things like the camera and inventory upgrades from the Korok elder which were largely inconsequential. The way it is in this game makes it feel like the game is railroading you in one direction and kills some of the freedom the first game had.

    @megasoniczxx@megasoniczxx11 ай бұрын
    • I've beaten BOTW twice and my wife has beaten it three times, and a big part of why it's enjoyable to revisit is the fact that the tutorial is fun and relatively short. Who knows if I'll replay TOTK any time soon because I know I'll need to slog through HOURS of tedium before I can start having fun again.

      @QuintessentialWalrus@QuintessentialWalrus10 ай бұрын
  • I really felt like they could have divided the amount of shrines by 4 but each shrine should have 4 puzzles to give you the same amount of orbs for HP, each puzzle is progressively more difficult but they are all contained in a single location

    @larrylightfoot22222@larrylightfoot2222211 ай бұрын
    • I also was hoping that they'd make the armor sets, sets, like the reward for completing all the shrines, if they had more like that piece (or if purchasing the full set just gave you it, with an option to wear individual pieces) it'd be great

      @larrylightfoot22222@larrylightfoot2222211 ай бұрын
    • Imagine getting taught about ice in relation to fire, water and slipperiness, then having to use that learning in a combat encounter (just pulling from a few recent shrines I did)

      @jakestephens7108@jakestephens710811 ай бұрын
    • Some of the shrines were really clever. But by the end of the game, I kept hoping they would just be a Rauru's Blessing instead.

      @pious83@pious8311 ай бұрын
    • only issue is that’d mean fewer warp locations

      @wesshiflet2214@wesshiflet221411 ай бұрын
    • @@wesshiflet2214 Limit warp locations to important areas. Not just a warp location to the top of a frozen mountain.

      @pious83@pious8311 ай бұрын
  • I'm glad we have people like Eli who can recognize that even things that are good can also have some really bad shit in them

    @TheDirtbaggrif@TheDirtbaggrif11 ай бұрын
    • You know that's not a particularly rare trait, right.

      @wilnich592@wilnich59211 ай бұрын
    • @@wilnich592it’s not, but people don’t want to admit it: or sometimes just don’t notice it. So it’s nice to acknowledge

      @findingliospugolini8979@findingliospugolini897911 ай бұрын
    • Rose-tinted glasses can make people do crazy things. Nintendo has a lot of really dedicated adult fans who really don’t want to admit their favorite childhood well … anything isn’t as good as they want it to be.

      @ToddHoward76@ToddHoward7611 ай бұрын
    • Relax folks it’s a video game 😂

      @Getloose360@Getloose36011 ай бұрын
    • @@Getloose360 a multimillion dollar video game in a 35 year old multibillion dollar earning franchise that's literally made several people household names and inspirations in game development

      @SteveJonesGamingGWO@SteveJonesGamingGWO10 ай бұрын
  • damn this is the first "yona is hot" take ive ever heard

    @kohalurker@kohalurker11 ай бұрын
    • WHY DO THE FISH HAVE TITS!?

      @TheDirtbaggrif@TheDirtbaggrif11 ай бұрын
    • ​​@@TheDirtbaggrifbecause anthro and to attract furries

      @newdawnhorizon9879@newdawnhorizon987910 ай бұрын
  • One to Add: I hate climbing. It's slow and tedious. The rain elixers are worthless at lower levels. I miss Revali's Gale because I have to use rockets and pinecones now to do the same thing. In fact, I normally eat snacks while one hand holds up to climb for several minutes.

    @phoenixdowner@phoenixdowner10 ай бұрын
    • I miss Revali's Gale so much it's actually painful.

      @clementinesoup@clementinesoup10 ай бұрын
    • @@clementinesoup - Yes. That little bass turd had the best champion abilities. I know bomb shields, pinecones, and rockets are effectively similar, but also involves so many extra steps.

      @phoenixdowner@phoenixdowner10 ай бұрын
    • So the literal armor for climbing in the rain or spings arent a thing?

      @way2dawn853@way2dawn85310 ай бұрын
    • ​@@way2dawn853The Froggy Armor is a band aid solution until it gets upgraded by Great Fairies twice, where it grants full slip inmunity on slippery surfaces.

      @Nyxael5845@Nyxael584510 ай бұрын
    • There’s usually a dozen different ways to get up somewhere if you really hate climbing

      @nochannelmusician769@nochannelmusician7699 ай бұрын
  • I'm glad the puppy love phase of this game is coming to an end. It was impossible to discuss the things we didn't like without people raging for a while. I love Tears of the Kingdom, but there are some issues that deserve to be talked about especially since this is the new Zelda formula going forward. I haven't finished the story yet, I've done all the main quests, just haven't gone to the final boss yet. But the story so far was honestly pretty mediocre in my opinion, it felt like more of the same. Each Dungeon felt so similar gameplay and story-wise. There were no twists or surprises, nothing really to pique an interest, it was very straightforward. The dialogue was incredibly cringe-inducing, I think that's partly the problem of the English dub. The game really holds your hands especially in the dungeons. You can't progress through them without talking to the sage a few times and everytime you open a door by solving a basic puzzle a minute long camera transition forces you to look at the door you just obviously opened. Then the sage will say "Look, Link! The door is open now! You can go through it!". Every. Time. Gameplay is still fun, improved from BOTW. Weapon degradation never bothered me so the addition of fusion is just a great bonus. However, most combat scenarios are best avoided especially if you have good gear. Honestly, why break 3 decent weapons and shields to beat a fortress if you're just going to get 5 arrows from a chest. Especially considering I used more arrows on the miniboss alone. When they said they'd use the same map, with some new areas I was kind of disappointed. Zelda games have reused assets before but in exciting new ideas. I was expecting Tears to be the Majora's Mask to BOTW's Ocarina of Time. Instead it really would be the equivalent of Ocarina of Time with a bunch of new items and some new smaller maps. The sky islands are cool in theory but they're mostly the same tiny islands with the same enemies save for a few good areas, like the starting Sky Island. The Depths are cool in theory but in practice it's just a big open ugly wasteland with scattered ruins that are mostly empty save for one armor chest in some. There are big empty spaces in the overworld but at least there's some variety with biomes and enemy types. I can go on all day. The game is great. But not perfect by any stretch, and the problems aren't just minor nitpicks.

    @wonderanchor337@wonderanchor33710 ай бұрын
    • I'm on my second playthrough right now and the "tell-don't-show"-ness of the dialogue in the cutscenes is...*very* annoying. It was annoying the first time around because of its tell-don't-show-ness, but now that I'm having to hear it a second time it feels borderline condescending "Furthermore, I sense that we share a blood connection" REALLY?? "You bind my heart and steal my magic. You plan to hold me here" FRIKKIN' REALLY??? *the Sages having their motivational speeches during the final fight* Gee ain't it nice that the Demon King's Army let them get their monologues out before they resumed trying to kill us all

      @Sarah_H@Sarah_H8 ай бұрын
    • It sounds like the game is bad: - combat is not worthwhile - dungeons are mediocre - voice acting is poor - story is poor Sounds like a not great game. Speak your truth

      @coolfool183@coolfool1838 ай бұрын
    • @@coolfool183 despite how bad the game can be in terms of random problems, the issue is the game is still somewhat enjoyable to play through. I really don't like tears in many many ways, but I can't lie and say that it didn't somewhat bring me enjoyment in just going into it blind and playing the core gameplay loop

      @Jokerxeno1@Jokerxeno17 ай бұрын
    • ​​@@coolfool183im the kind of person who plays zelda games for the dungeons and combat and yeah im not that much of a fan. I feel like a lot of people just dont want to say the game is more addictive than it is all that amazing. I like skyward swords dungeons but the combat is pretty shit though part of that is because im a lefty and they give me no option to make link left handed again. In this game flurry rush is so easy that i was beating lynels with no effort or upgraded armor. Majoras mask and twilight princess will always be my favorite 3d zeldas because of this

      @Beans-do6wc@Beans-do6wc7 ай бұрын
    • The game is for children and low IQ people

      @KillaSmit20789@KillaSmit207896 ай бұрын
  • I like the Spiderman PS4 gave you the suit bonus after you unlocked the suit so you can choose the suit you want to wear along with the power you wanted to equip seperately.

    @ispaceghost@ispaceghost11 ай бұрын
  • 21:40 I think the compendium should offer rewards, a bit like Bioshock. You've defeated and documented every type of bokoblin? You get a permanent 20% damage bonus against them.

    @bc-cu4on@bc-cu4on11 ай бұрын
    • Taking pictures already rewards you with the sensor ability. Other than that its taking pictures. Why cant that be its own reward if thats something that interests you. Having some stat padding just for the sake of some extrinsic reward is unnecessary.

      @Tamacat388@Tamacat38810 ай бұрын
    • That would also make sense in the game and it should contribute to some kind of knowledge stat. That or the reward is a chance at getting a critical hit when your weapon doesn’t have the multiplier or you aren’t getting a headshot in. So Link in this case will have went out of his way in the field to study and document this specific kind of monster in detail. He’s photographed every variation as well as the weapons they use, and he’s fought x amount of them. So of course it makes sense that Link has an in-depth amount of knowledge about their weaknesses and overall physiology so he “knows” the correct places to hit in order to do more damage. And this can be a stat buff or it can just be a random chance at getting a critical hit.

      @BriarBeeBenson@BriarBeeBenson8 ай бұрын
    • @@Tamacat388 Because most people aren't completionists trying to waste their time for the "reward" of having wasted their time? If you like collecting stamps, that's fine, I'd rather paint minis I may use (probably never will in a lot of cases) in future games, personally.

      @robinthrush9672@robinthrush9672Ай бұрын
  • Open World design is paradoxical. The best open world game I've ever played is Shadows of the Colossus, specifically because the game world is entirely empty and leaves exploration entirely to the player. If you don't want to admire the scenery, the game doesn't force it. I had a lot of fun with MGSV's open maps for the same reason - there's very little busywork and the world is just there if you want to look around. Just like real life.

    @TheInfiniteAmo@TheInfiniteAmo11 ай бұрын
    • I think something that helped MGSV a lot is that it's not "open" world and the objective is combat. It's a series of interconnected roads with bases blocking them, in the Afghan area. In the African map, it's again interlinked enemy camps interspersed with more enemy outposts. You can play stealth, go loud, abduct people or roll over them in a tank. No collectables, just dense combat options mixed with robust core gameplay. No koroks. Not much menuing either.

      @PlagueOfGripes@PlagueOfGripes11 ай бұрын
    • Elden Ring proves there's a balance that can be struck.

      @GuitarSlayer136@GuitarSlayer13611 ай бұрын
    • Open world is a cancer of a genre. Devs got all excited with new technology they can't even use well and they had crappy visions of how to utilize it. It doesn't matter how big a world is or where you can go when there's nothing substantial to do and traveling is a chore. I admit that Zelda Breath of is a halfway decent example of the genre, but that's because the bar is super low. MGSV was barely open world and completely fell apart once you discovered that enemies can only see you if you stand up or move in their view under 30 meters. You can do pretty much anything you want, even sprint at them full force in daylight with no cover as long as you crouch by the 50 or 60 meter mark. I can't remember which.

      @normalguycap@normalguycap11 ай бұрын
    • For similar reasons, Oblivion is the best I've played. Nothing telling you to go off the beaten path generally ever, and modding allows it to suit other tastes. Gonna play Morrowind soon.

      @BeamMonsterZeus@BeamMonsterZeus11 ай бұрын
    • ​@@PlagueOfGripesEhh... Not so much on there being no menus. The game has a million different weapons and suits and upgrades to make, map objectives, setting up units in the base, sending out units for mercenary battles... And this is ignoring all of the needless pauses to the game, such as the helicopter rides in and out of stages and needing to go up to the helicopter between missions and the base. There's a ton of needless and complicated downtime in MGSV.

      @StomachPlug@StomachPlug11 ай бұрын
  • Babe wake up, the plague is gripeing

    @nicholassheavils209@nicholassheavils20911 ай бұрын
    • Stop .. meme is cringe

      @MrAjking808@MrAjking8087 ай бұрын
  • Besides anything with zombie Ganon, story was the weakest part for me. Waking up after the kingdom was wrecked by calamity ganon and avenging the dead champions was much more engaging than just finding each sage and hearing the SAME DIALOGUE about the imprisoning war. Felt like a missed opportunity to have made this a successor to Majora’s Mask given how ominous the opening is. But there never seemed to be an actual world-ending threat since Ganon doesn’t even show up again until the last quarter of the game unless you skip straight to the final fight

    @jordannickles6114@jordannickles611410 ай бұрын
  • "Many people place more importance on shared excitement than discussion" Seeing that big time with FF16 right now.

    @Shadar22@Shadar2211 ай бұрын
    • Say Gex

      @uhoh7545@uhoh754511 ай бұрын
    • @@uhoh7545Gex

      @cinnabunvi@cinnabunvi11 ай бұрын
    • I mostly see people complaining about every aspect of it. On the other hand, I see very little critique of ToTK.

      @juicejooos@juicejooos11 ай бұрын
    • @@juicejooos really? On my feeds the fans are so rabid that one of them asked if they could sue the guy who took a video of himself beating the 3rd boss with one hand.

      @Shadar22@Shadar2211 ай бұрын
    • @@Shadar22Journalists have been really unfair towards it in a way that is reminiscent of the IGN God Hand review. That guy with the one hand for example admitted now that he did that on east mode and people took that video and people have been pretty disingenuous over it.

      @AirYosukekun@AirYosukekun11 ай бұрын
  • Criticism is necessary, even for great products. Nothing is perfect, even what you'd consider a 10/10, and you can always push things that little bit further, sharpen the experience just that little bit more.

    @Conflict-ff5pi@Conflict-ff5pi11 ай бұрын
    • if a individual considers something a 10 out of 10, then that becomes a personal issue... not a media problem. being critical is important to survive, not as important as Media Enjoyment.

      @acetrigger1337@acetrigger133711 ай бұрын
    • @@acetrigger1337if your understanding of being a 10/10 is “being LITERALLY 100% perfect and therefore you could never rank something any higher than a 9/10” that’s a you problem

      @fusionfountain@fusionfountain11 ай бұрын
    • ​@@fusionfountain Yeah, that was quite the unhinged presumption. I wish people could choose not to obliterate the utility of basic concepts.

      @megamillion5852@megamillion585210 ай бұрын
    • fucking WOOOSH!

      @acetrigger1337@acetrigger133710 ай бұрын
    • Not when said Critic is from a Souls born nut who gets upset when characters talk about the lore instead of having to read it on a monsters left testicle that it dropped at 1% chance

      @kyero8724@kyero872410 ай бұрын
  • Does it help that nearly a third of the shrines are Rauru's Blessings, even when there's little to no preamble to reach it?

    @Zantetsudex@Zantetsudex10 ай бұрын
    • It feels utterly random sometimes whether a shrine is a Blessing or not. Sometimes a shrine 10 ft in a cave with no enemies or puzzle is a Blessing, sometimes you run through a gauntlet of likelikes and black/silver horriblins carrying a crystal only to STILL have to a do a 4-room puzzle in the shrine itself.

      @samwellcheck562@samwellcheck56210 ай бұрын
  • The thing that's crazy to me about the healing system is that they had real-time potion consumption that could be interrupted in Skyward Sword and went back on it for some reason.

    @charlottearanea7507@charlottearanea750711 ай бұрын
    • the way i see it in that regard is to cut down on complexity of food in general since stamina food probably wouldn't be very useful in real time, as well as the animations needed or other issues needed to be accounted for each food item.

      @DarkRayquaza121@DarkRayquaza12110 ай бұрын
    • people probably didn't like it

      @pedrogarcia8706@pedrogarcia870610 ай бұрын
    • I would much prefer if the Switch Zelda games had you mixing potions that you had to physically drink in real time, but I think the devs went with pause menu healing for two reasons: it makes the game easier for young/casual players, and also Skyrim did it and that game sold like 60 million copies.

      @QuintessentialWalrus@QuintessentialWalrus10 ай бұрын
    • and they also *have* animations of link eating, which play when he eats. All they'd have to do is make it so that happens in the overworld instead of the pause menu, and make it get interrupted if he gets hit while eating

      @aldar8240@aldar824010 ай бұрын
    • Okay, for those "real time"ers... how can i drink/eat stamina food when I'm climing/gliding (i.e. when I actually need it)? Stamina food is useless otherwise.

      @shirrenthewanderer414@shirrenthewanderer41410 ай бұрын
  • What personally struck me the most is that since I make getting new outfits and wanting to see their set bonuses a high priority, I try to save as many critters and monster parts as I can, just in case I need them as upgrade materials. Therefore the intended experience of having a bag full of fuseable materials on me just absolutely didn't happen for me. That's not a bag of potential weaponry, that's a bag of inert upgrade materials I must hold on to at any cost. Stone Talus hearts and those Zonai grinders got a lot of appreciation from me in contrast.

    @annieabsorbsaqua5793@annieabsorbsaqua579311 ай бұрын
  • I'm glad sanity still exists.

    @FennekinFox326@FennekinFox32611 ай бұрын
    • 🙏

      @kattguldmc@kattguldmc11 ай бұрын
    • Noticing flaws in something good isn't 'sanity.' It's common god damn sense. Cut this pretentious shit out. What makes Eli's video 'the sane one?' Because it just so happens to line up with YOUR experience with the game and makes you feel like some free thinker in a sea of sheep or something? Get your head out of your ass. He's giving his take; there's nothing profound about having an opinion on something.

      @wilnich592@wilnich59211 ай бұрын
    • For now.

      @FarBeyondStrange@FarBeyondStrange11 ай бұрын
    • Im sure all these people who like it are just deranged

      @nochannelmusician769@nochannelmusician7699 ай бұрын
  • Seeing people criticize this game feels so good. I have a lot of critiques of it story-wise (why is everything from Breath of the Wild gone? Why do some of the things in place of former shrines make no sense?) and some people take that like a personal insult. And yeah, a solid portion of the fanbase doesn't even know what the old games played like. Saw a post floating around insta captioned "the first three hours of every Zelda game" showing OOT Link trying to climb a slide with a depleting stamina wheel.

    @z.amelius@z.amelius10 ай бұрын
    • The absence of the Divine Breast and Guardians was explained in BotW itself: they were decommissioned because they were no longer needed after beating Calamity Ganon and because they didn't want to have that technology being corrupted and turned against them again.

      @lukejones7164@lukejones71649 ай бұрын
    • @@lukejones7164erm...... in the extended ending, Zelda notes that Vah Ruta has stopped working and it should be investigated. If they had been decommissioned by choice, why would they need to investigate a Divine Beast that had stopped working? As someone who has put over 3000 hours into BOTW, I can say for certain that what you're saying here just isn't in BOTW's flimsy story.

      @MarilynMonRover@MarilynMonRover7 ай бұрын
    • @@MarilynMonRover Its called using basic logic bro lol. If the Divine Beasts and other technology stopped working and already completed their purpose then obviously they must have had them decommissioned after BotW.

      @lukejones7164@lukejones71647 ай бұрын
    • @@lukejones7164 Basic logic is what tells me that that's bullshit. Again, what you said just isn't in the story. It's an assumption. Nintendo loves it when people speculate and come up with fan theories; it's part of their strategy. Also, why would they be decommissioned in the first place? They were around for 10k years because the ancient people knew Ganon would return. They had an ongoing purpose, not a one-and-done purpose. I could maybe see dismantling the shrines, as they really did have a singular purpose, but the Divine Beasts did not. For the love of the Zora, please don't make excuses for Nintendo's sloppy-ass writing.

      @MarilynMonRover@MarilynMonRover7 ай бұрын
    • @@MarilynMonRover You clearly fail at logic lmao. "Why would they be decommissioned in the first place?" The same reason why the previous King had them decommissioned after the First Calamity 10,000 years ago: they served their main purpose and there was no sign of Ganon returning (they weren't just kept around for 10,000 years afterwards, it was only a few years before the 2nd Calamity when they were rediscovered and put back in service). Also considering how easily Calamity Ganon was able to completely gain control over them and all of the Guardians, it would be really stupid to just have them laying around where they could easily be taken over by another dark force. Since when is using basic logic to answer the obvious "making excuses for bad writing"? As if a video game needs to literally spell everything out for you like your in special ed.

      @lukejones7164@lukejones71647 ай бұрын
  • More mini plague-casts hell yeah!

    @Puckosar@Puckosar11 ай бұрын
  • Hell yeah, some of my favorite videos were your Gripes Balls, so this is a welcome surprise. As for TOTK, it's after the honeymoon period that you really start to see how much of the game is an "expansion" and how much is a sequel. It feels like when they were done with the main new mechanics they just assumed repeating and expanding the previous approaches was more than fine, because the new way of interacting with the environment would make it novel again. In practice, sometimes it does, but since I've already had a similar experience before, the returns are diminishing faster. At least for me, who am not interested in building mechas.

    @roronoapedro@roronoapedro11 ай бұрын
    • TOTK is a weird game because I find it to be equally as enjoyable as BOTW was, but at the same time I find it to be significantly more unimpressive or even disappointing. I've loved my time with it because I loved BOTW, but I was also constantly shocked by the things they didn't change, or even the things they made worse. I know COVID probably delayed TOTK for at least a year but it's hard to believe such a samey, safe sequel took SIX YEARS to make.

      @QuintessentialWalrus@QuintessentialWalrus10 ай бұрын
  • It would be nice if finding a lightroot with no known shrine just highlighted the shrine in red or something on the map

    @Duffers@Duffers11 ай бұрын
    • I feel like they should have a small light pillar appear if you havent beat it but found the Lightroot.

      @Subject_Keter@Subject_Keter11 ай бұрын
    • That’s what the beacons on your map are for

      @Scramblefred2399@Scramblefred23998 ай бұрын
  • There was a lot they could have done to improve the unlisted quests. For example if you curser over the skyview towers and press R3 a list of tasks could pop up for the region. X mini-boss remaining X Koroks remaining X Signs remaing Etc. Not too hand-holdy but still allow you to keep better track of what you've done. A few more stamp types wouldn't have hurt either. Specifically mini-boss related or like the caves when you find one it is automatically added to the map and like shrines there's a visual indicator of if you've defeated it or not.

    @MuffinHunterX@MuffinHunterX11 ай бұрын
  • I'd say the open air of the dungeon's in TotK make it feel less polished only because of how much movement you have in this game. The sky Temple in Twlight Princess for example is really open air yet feels dangerous because of how grounded Link is in that game. TotK Link however can just save himself with his lizard hands and easily cheese the dungeon with his base abilities, which is probably why there aren't any actual keys or locked doors in the main temples. I think the Wind temple had the best layout with Link's abilities in mind. Fire was too easy to cheese and the Lightning Temple should have had more rooms for how large the structure is. The water temple was just sad and actually felt really unpolished. It could have had another level or something. I guess they thought the treck up there was part of the dungeon.

    @tomscastle3757@tomscastle375711 ай бұрын
    • I 100% agree. Being able to climb and ascend through everything cheapens any depth the dungeons have

      @BG-xn5tu@BG-xn5tu11 ай бұрын
    • Agree. The temples were jokes. And I wonder if they were so bland because they were worried about stuff like ascend breaking them in half.

      @tyranitararmaldo@tyranitararmaldo10 ай бұрын
    • @@tyranitararmaldo I would have disabled Link's abilities as a programmer due to the "aura of evil" emanating from the temple/dungeon, which would have given Link an extra layer of challenge.

      @stuartdparnell@stuartdparnell10 ай бұрын
    • ​@@stuartdparnell Boom, stellar solution right there.

      @ikmor@ikmor10 ай бұрын
    • ​@@stuartdparnellThey already do this for shrines. The consciously chose this poor design because they are being super purists towards "player choice" (except when it vomes to fixing their crappy default control scheme or terrible menu sorting).

      @liarwithagun@liarwithagun9 ай бұрын
  • I feel it's safe to say the novelty that breath of the wild had ( which was incredibly massive back then ) has waned since its release . I'm not knocking the games but it feels like too much for me while I prefer the more through line with branching options experience

    @dgafgiraffe5847@dgafgiraffe584710 ай бұрын
  • For finding shrines in caves, it’s easier to first find the light root in the depths that corresponds to it. If you have trouble finding the caves, offering a fruit to a cherry blossom tree’s alter will reveal every cave in the area.

    @greenberrygk@greenberrygk11 ай бұрын
  • "I'm not angry about these issues, I just saw them... except the armor upgrade thing, I'm angry about that." You and me both. That and the companion issue. It was GREAT feeling like I had my own small army that could roll up and really take the fight back to the monsters. ...Right up until I spent more time yelling, "Riju, could you get the FUCK OVER HERE?!" and "Sidon, buddy, could... could you not?" than actually enjoying them coming along. ...which they didn't. Was mildly put out that they had to come up with a weird avatar projection system rather than 'What you are doing is important, I will join you!'

    @ChronoShadow69@ChronoShadow6911 ай бұрын
    • it would be hard to program the actual characters in, except Tulin, with all the different type of traversal you’re doing. However I do agree I wish the party system felt better. So many times they would run away from me when I needed their abilities, and it would’ve been cool to have them talk so it’s not so quiet you know.

      @gabethafav1817@gabethafav181711 ай бұрын
    • I wish there were just a hotkey for activating the sage powers remotely. Maybe instead of dpad down being a dedicated horse button, it could be where you quick select all the sage powers, *and* the horse call, and just flick through the 6 item menu with a hold, to make it your activated ability on a tap. Something like that. I hate running for the braindead AI if I want their abilities, that alone makes them so much less useful than the botw champion powers were.

      @HorseDe-luxe@HorseDe-luxe11 ай бұрын
  • Your armor gripes are done perfectly in Marvel's Spiderman, you unlock suits that have specific suit powers that come with them, but you can just equip suit powers individually while wearing any suit you prefer

    @Cthalpa@Cthalpa11 ай бұрын
    • I really should go back and finish that game. I got bogged down by all the collectables and challenges. Very similarly to BotW.

      @ToliG123@ToliG12311 ай бұрын
    • How it should be.

      @PlagueOfGripes@PlagueOfGripes11 ай бұрын
  • I really liked the Sage spirits, annoying and unhelpful as they could be at times, it was nice to actually have a world that felt like they were all fighting to defeat the evil and not just expecting Link to do everything (that said I agree, it was a fun idea that needs to be tightened and improved in any future iterations -- which I hope they do.) Otherwise I wouldn't mind this Zelda being a trilogy but as much fun as I had with ToTK I am ready to move on to a new take on Classic Zelda. Give us some of the things in this game like Sage spirits and the glider as an item in a 'old school' Zelda game, I'd love that personally. as I too am tired of the weapon durability, and 'crafting/cooking systems'.

    @Wachalpharoh@Wachalpharoh11 ай бұрын
  • How hard do you think that ONE guy fought to keep the moaning fairy’s

    @YourMomsHousehold@YourMomsHousehold11 ай бұрын
    • ' fairy' hard

      @newdawnhorizon9879@newdawnhorizon987910 ай бұрын
  • Thanks for making this Plague! I dislike reviews that solely stay in the comfortable territory of unending praise. Even for properties I enjoy I still like to hear critiques as it’s kind of a creative exercise to view media critically through someone else’s perspective. I think that comes from my background of art histories and critiques, where viewing something critically is not a personal thing but merely attempting to use objective logic to improve or understand better pieces typically only rated subjectively as a whole piece rather than the total of it disparate parts. The one thing I definitely agree with right of the bat is the map/quest marker. Some quests where you could use a bit of a hint will just hover the quest marker over the quest giver giving no help in where it wants you to go next, not even a general direction to head in. Yet some quests like the one with a labyrinth in the sky it’ll give you multiple markers pointing out exactly where to go despite the whole point of a labyrinth is that it’s a maze, so you shouldn’t know exactly where to go but oh well. So the game arbitrarily decides how much it wants to leave exploration up to the player and it feels like there was never an agreement in design philosophy among the quest developers on how much to assist the player. Also maybe I’m a crazy person but another thing that bugged me about exploration and the maps was how limited you were in placing personal stamps on the map. You get 300 such stamps to place on the map before it’ll ask you to delete some to make room for more and while that sounds like a lot, it’s really limiting if you like to fill in your map with more information, like adding skulls for all monster camps and boss monster locations, hearts to mark fairy ponds, stars to mark shrine locations and towers you haven’t explored yet. I don’t always want to explore areas I’ve seen and marked right away and the map doesn’t give you much information by default about what is actually at said areas besides a name, only shrines and the like getting marked on the map by default once explored. So I found that by the time I had explored roughly half of the total world I had to constantly choose what stamps to delete to make way for new ones. Seems like they should of at the very least had the option for twice of what they give you, considering they added the depths and sky islands yet your stamp limit is shared for all 3 levels. Another issue with the stamping map feature is the fact there is no map layer for caves. Despite the map having layers it condenses caves onto the same layer as the surface world so if you find a boss to farm or fairies underground and want to mark them for later, if you return after a while and forgot your stamp was for something underground in a cave you’ll be very confused if you go to that stamps exact location on the surface. They should of least given some way of marking stamps that are for above or below the surface such as a little triangle up or down next to it or differentiate by colour. Just some way to note it for visual clarity later. Or just make the caves it’s own layer on the map screen. I’m curious if anyone else has had this specific issue with stamping or am I just the one crazy person who uses it too much.

    @UndeadGary@UndeadGary11 ай бұрын
    • I had the saaame issues with the stamps! It's funny and ridiculous, that you already need these 300 stamps to mark all the bosses and lynels. With that done, I got 5 stamps left, fantastic! 😑

      @SailorCheryl@SailorCheryl10 ай бұрын
  • Ill note that in dark souls, the problem is at least alleviated by just having way fewer materials needed for upgrading weapons. Everything uses titanite [shards/fragments/chunks/slabs] or it uses Twinkling/Fire/Lightning Titanite (and thats only given to the rare weapons). The games iirc also just have straight up material vendors so the only restricted item usually is the Titanite Slab (and even in dks1 you can waste time grinding it.) BOTW and TOTK just run into having so much utter junk items for upgrading that effectively require you to just start stalking the specific tiny regions those materials grow in for hours and that sucks.

    @noirscape_@noirscape_11 ай бұрын
  • I needed this video. Felt like I was going crazy being the only one that felt this way. Thank you.

    @daryllgregory1495@daryllgregory149510 ай бұрын
  • I really like how someone on the dev team thought that player could have enough light motes fore more than one container and so animation would play only once, but not for inventory slots and armor upgrades.

    @667st@667st11 ай бұрын
    • Bless that person. If only you could skip that cutscene

      @NinjaPiParadox@NinjaPiParadox11 ай бұрын
  • can we talk about all the annoying fucking rock mining segments in this game? filling entire goddamn hallways with rocks and making me break them is not FUN

    @keaton5101@keaton510110 ай бұрын
  • I'm shocked you thought Ascend was useless. I thought the same at first, but the longer I played the game the more versatile I realized it was. In a game that's often about climbing and gliding, having a button to climb faster is amazingly powerful and I'm surprised it's not nerfed more than it is. You can climb Stone Talus bosses with it! It breaks just as many puzzles as Rewind does.

    @pokemnfan1@pokemnfan111 ай бұрын
    • Oh it's not useless. You can just tell they were absurdly careful about it, which harmed a lot of the rest of the game's design. The ability itself is very useful. Assuming you want to waste the time to assemble what you need to exploit it, or find the exact spot that will enable it.

      @PlagueOfGripes@PlagueOfGripes11 ай бұрын
    • Yeah idk why you are not allowed to ascend through the ceiling of the depths except in specific spots. If I jerry rig my way up climbing a light root for 10 minutes I expect to not be punished by "sorry no you just can't go through that"

      @EmberBlaze99@EmberBlaze9911 ай бұрын
    • Tbh, I kept forgetting I even had the ability.

      @patchmoulton5438@patchmoulton543811 ай бұрын
    • ​@TotalBlazing That seems like a super specific nitpick to get upset over. Who would waste time going all the way up there when you could just teleport to the surface and walk to where you wanted to go way easier?

      @peco595@peco59511 ай бұрын
    • @@EmberBlaze99 I mean there are shrines above the light roots and that raises questions about how you can ascend through paradoxical tardis-like bigger on the inside buildings. The other problem is if you can ascend through lightroots you could skip some shrine quests or discovery since you just teleport right to them as opposed to going through a cave. While I agree with someone else that it’s kind a nitpicky I can sympathize that I had the same thought at one point but I do get the idea of not allowing it.

      @BG-xn5tu@BG-xn5tu10 ай бұрын
  • I'm genuinely appreciative that Eli takes a similar approach to media that I do: "I love this thing, here are its flaws. Let's discuss how it could have been better."

    @Scarnehu@Scarnehu11 ай бұрын
    • Same here, and it makes me wish some folks at Nintendo had that philosophy. I'm enjoying TOTK because I enjoyed BOTW, but I'm constantly baffled by the things that didn't change and the problems that weren't fixed. It is a shockingly safe, samey sequel for the Zelda series -- one made by developers who didn't fix obvious minor issues because they were either too stubborn, too proud, too scared, or too clueless.

      @QuintessentialWalrus@QuintessentialWalrus10 ай бұрын
    • @@QuintessentialWalrus Use that brain of yours. Breath of the wild was the best selling zelda game in the franchise by a huge margin. Why wouldn't they attempt to go for the same success?

      @03e-210a@03e-210a10 ай бұрын
  • The inventory management is absolutely the worst thing about this game and makes it borderline unplayable for me.

    @highlightermarca-texto3281@highlightermarca-texto32818 ай бұрын
  • Phantasy Star Universe had my favorite armor system. Everything was just casual clothes. (If you can call the extremely over-the-top Japanese sci-fi aesthetic "casual") .. but the armor you wore would make your outfits light up. Basicly protective E-wire. With different colors representing the different elements. Yes, you were forced to wear a particular highlight color depending on the armor you used. But you got to wear whatever you wanted and the armor didn't change as you got more powerful sets. My favorite thing to do was actually turn the armor off when just hanging out in the lobby. It was a subtle thing that made me really stand out from everyone else.

    @VagabondTE@VagabondTE11 ай бұрын
  • I'm so disappointed that "The Legend of Zelda: Nuts and Bolts" is the best they could come up with after six years. I just want something that actually feels like a Zelda game again.

    @Galamoth06@Galamoth0611 ай бұрын
  • On the durability i dont understand why they didn't add the blacksmith and his gimp from majoras mask. You already mine ore just add some iron to its loot table and bring it to a blacksmith. Side note my auto correction keeps trying to make blacksmith blackface and thats just amazing thank you technology

    @kevinw570@kevinw57011 ай бұрын
    • Yeah fr. I was hoping you would be able to forge the master sword again at the springs

      @justinjones9432@justinjones943210 ай бұрын
  • It’s annoying that they fixed the repeated upgrade system with the light orbs. If you have multiple, you get the longer cut scene once and then a message for all of them after. It still very slowly show you the heart or wheel increasing so a partial improvement.

    @kirbyhm@kirbyhm10 ай бұрын
  • I agree with basically everything in this video with the exception of what you said regarding the relative uselessness of Ascend. My experience with it was pretty much the exact opposite of yours, where I found myself constantly shocked and impressed by how often I could use the ability to essentially break the game or creatively circumvent certain sections or problems. It was way more useful than I ever imagined it would be.

    @MrFatLipx@MrFatLipx10 ай бұрын
  • Yeah the armor upgrade thing is really annoying. And the ferry literally molest you every time you want better armor. And since it takes so much supplies I ended up duping stuff just to upgrade

    @HiltsyAdventure@HiltsyAdventure11 ай бұрын
  • 49:10 If you look up the old advertisement for the Atari 2600 version of Pitfall you'll see that was one of the fist acting gigs that Jack Black ever got.

    @Beriorn@Beriorn11 ай бұрын
    • It was sort of wild hearing him mention Pitfall. The only time I have heard or seen that game was when I was talking with my Dad about the games he played growing up and how the industry has changed and he was swearing up and down over a video of a Pitfall playthrough on KZhead that it was the most hype mindblowing sh"t back in the day. Otherwise not even the older millenial KZheadrs I watch mention it (though tbf my Dad is Gen X and it seems like Plague is somewhere between super late Gen X and Super Early Millenial).

      @haruhirogrimgar6047@haruhirogrimgar60479 ай бұрын
  • Before we really heard anything about TotK, one idea I hoped they'd use was repurposed Guardians: that instead of them all fucking off, we'd find the AI part mostly taken out and them modified so the Hylian forces could use their firepower as _manned_ tanks and turrets, and we'd have the Big Damn Heroes moment of NPCs all over the kingdom riding as an absolute _swarm_ of fighters, like in that tapestry, with them doing the anime explosion barrage thing to whittle down Ganon's transformation while Link's still putting on the main hurt.

    @Xunkun@Xunkun10 ай бұрын
  • 6:35 ?? You can easily find the locations of underground shrines by mapping out lightroots in the depths, and then giving an offering to cherry blossom trees to reveal the entrance to all caves.

    @roro-mm7cc@roro-mm7cc9 ай бұрын
  • I don't gel with TotK further doubling down on Aonuma's specific vision of a gameplay loop in an openworld sandbox. Interaction freedom with the environment YES, 95% of all items are expendable or a resource NO THANKS. That being said it's pretty rad that we get such a variety of Open World games nowadays, Shadow of the Erdtree teases are starting to roll out.

    @robovinefilms1811@robovinefilms18117 ай бұрын
    • Thats the ultimate irony of the people praising the “freedom” of these games. Freedom does not count for a lot when all you can use it to do is the same boring shit in 20 different ways. Sure more linear and traditional stories/open worlds have their problems, but typically the reason I enjoy stories and characters in my games is because they leave me with something unique to think about or experience. For some people playing a game that is essentially a bunch of repetitive busywork for no real lasting reward with Zelda splashed over everything is enough, but definitely not for me.

      @ToddHoward76@ToddHoward766 ай бұрын
  • my favorite way they made weapon durability even more annoying is having endless rock barriers inside caves that need you to go through 3 or 4 weapons to get to the other side, and the reward is, like, one of the 762 bubbulfrogs left after you've already collected all the bubbulfrog rewards in the first three days you play the game

    @zibberebbiz@zibberebbiz10 ай бұрын
  • Thank you for posting this today plague, you made my graduation day even better!

    @solemndays3801@solemndays380111 ай бұрын
    • Congratulations!

      @PlagueOfGripes@PlagueOfGripes11 ай бұрын
    • @@PlagueOfGripes Thank you, I hope you have a good rest of your day!

      @solemndays3801@solemndays380111 ай бұрын
    • CONGRATS!!

      @zibberebbiz@zibberebbiz10 ай бұрын
  • "Your a Tree my man" I love your dry humor. Nice to see your having fun. I remember your saying, you dont get angry if your not invested in something.

    @Sunaki1000@Sunaki100011 ай бұрын
  • The consumable nature of the game, weapon degradation speed, zonai consumable items to create vehicles that don't last long on purpose, the flying stone part that's on a timer to vanish or be consumed after a set number of seconds of flight, is the main issue i have with the game. the battery systems for the vehicles..etc. i just want to enjoy the weapons and vehicles i find and make .

    @amrrahmy123@amrrahmy12311 ай бұрын
    • Feels a bit skinner box dunnit

      @eggmug562@eggmug56211 ай бұрын
    • Idk why but the Glider is ass but using a cart, platform or steering stick as your base and you can go on pretty much forever.

      @Subject_Keter@Subject_Keter11 ай бұрын
    • I’m fine with my gear breaking, and I’m even fine with not being able to use them when broken, but for the love of all that is holy leave the broken shit IN my inventory and let me repair or restore them. The fact I can lose a one of a kind elemental weapon means I refuse to use the thing and it wastes my fucking time and energy

      @malikoniousjoe@malikoniousjoe11 ай бұрын
    • @@malikoniousjoe Personally I hated BotW verison of it as you would be left with nothing GOOD to fight black or silver enemies without using cheese or hoarding. I finally got to the point where Silver Bokolins are spawning in normally so I can kill them and fuse a actually decent weapon together, add in you can buy diamonds (and d u p e them incase) to make the Champion Weapons as a backup and gluing stuff to the Master Sword to make it do even more dmg makes me like it more. Sure I still keep a fire and ice wand, those "Oh Shit" bows and shields but compared to my time in BotW, i was fucking at north akkala beach crying in despair as all my shit broke and i didnt want to farm crap to just play the game. I just feel like you can find systems or things in other games that can be worst then this but people are already "got gud" so they tell you to buzz off.

      @Subject_Keter@Subject_Keter11 ай бұрын
    • @@Subject_Keter it's much heavier than the vehicle platforms with wheels

      @amrrahmy123@amrrahmy12311 ай бұрын
  • Would it kill them to at least let the master sword not break this time? Or at least not against gloom based enemies

    @havoc697@havoc69711 ай бұрын
  • I definitely benefitted from exploring casually. I fused cool rare shit to my weapons, and if I happened to be able to upgrade armor, I just do it whenever it crosses my mind. Having to actually grind or complete stuff in this game sounds like it really takes the fun out

    @U-Flame@U-Flame11 ай бұрын
  • Please make more videos where you gripe. They’re always good!

    @justalittlerest@justalittlerest11 ай бұрын
  • I replayed skyward sword, majoras mask and twilight princess recently, and one thing I really missed was finding hearts in jars and grass, and having to find bottles to get health, making it a limited quantity rather than being able to fully create something at will. I remember one scene in particular where I was in a dungeon in skyward sword and I was on one or two hearts, the stakes were low since at worst I'd just be taken back to the entrance of the room but that didn't stop it from being incredibly tense and having an amazing sense of relief when I eventually did find a couple of hearts to put me at a better place, I say this because I never felt that in breath of the wild or tears of the kingdom, that incredible experience has been lost, and I'd love it to be back, either in the form of bottles, limited cooking slots that can only be upgraded through certain things, or forcing the food to be eaten on some kind of hunger system, where you can only eat if your hunger meter is at a certain point, and eating more filling foods will fill your hunger meter as well, making healing ineffective if your hunger meter is full. I'd also love a "make X amount" button, so trying to cook 30 batches of 5 apples won't take 15 minutes of pressing X, the game just doesn't respect the players time in that regard

    @JimMilton-ej6zi@JimMilton-ej6zi10 ай бұрын
  • Another problem, from my perspective as someone with Korok Insanity, is the constant flood of random encounters you get, particularly when traveling at night. I have, so many times, just been picking up a rock, or am building a vehicle for the backpack idiots, or looking around for wherever the bastards are hidden, when 2 stalmoblins, a Yiga Bowfucker, a few keese and/or a wolf pack will want to have a go. And I wouldn't mind but they're not even threats! They just pop in, get one shot, and you try to move on. But you have to take care of them if you're trying to do anything because getting hit, even for the quarter-heart they're doing each hit, cancels every action. And because they're all running on separate timers, they might overlap or come in sequence and I just want to put a fucking rock into a circle of rocks. Anyway that said game's a perfect 12/10 and anyone who would rate it less deserves to be cast into Mt Doom for being paid by Sony to disagree with me.

    @Reach_W@Reach_W11 ай бұрын
    • Honestly I find it funny seeing a complaint about random encounters in a game that isn't a turn-based rpg for once. They even added a whole new type of small nuisance enemy with the mini-froxes...

      @wesnohathas1993@wesnohathas199311 ай бұрын
    • The first few Yiga encounters were unexpected and fun. But I did get sick of fighting _Team Rocket,_ especially in the Depths.

      @pious83@pious8311 ай бұрын
    • Pro tip the next time you're ambushed: skeletons can be instantly defeated by dazzlefruit. I don't know why the game never mentions this but it makes them 100% more tolerable.

      @QuintessentialWalrus@QuintessentialWalrus10 ай бұрын
    • @@pious83I thought they only ambushed on the surface?

      @Isuream6331@Isuream633110 ай бұрын
    • @@Isuream6331 No, they can be “disguised” as Zonai Survey Team members in the depths too.

      @pious83@pious8310 ай бұрын
  • The main reason I haven't updated my game past the day one patch is the fact that I can dupe materials and I find that it's helped tremendously to mitigate the tedium of upgrading armour and it makes me more likely to try recipes. Just a thought.

    @keimmanuel@keimmanuel11 ай бұрын
    • Same I hate resource management like botw and since I suffered through that once duping actually allows me to simply play the game in totk

      @AntiJewluminatiDwarf@AntiJewluminatiDwarf10 ай бұрын
    • The way just plain bypassing certain mechanics only improves the game is definitely a thought worth having. I don't think I'm ever touching either of these games again without an infinite durability mod.

      @samwellcheck562@samwellcheck56210 ай бұрын
  • Sages following you: hope you're good 👍 we're going the exactly opposite side. Grantéson: 🏃🏼🏃🏼🤸🏼🏃🏼🏃🏼🏃🏼

    @thebluerodriguez4085@thebluerodriguez40859 ай бұрын
  • In 1999 a game came out named Drakan: Order of the Flame. The weapon durability system made you use your stronger weapons more strategically. It also periodically provided you with progressively stronger, unbreakable weapons. That gave you more strategic options and made you appreciative of those special items. Those weapons tied into the lore and gave then a special coolnes factor. In 2000 a game came out named Nox. There you had your staves, fists, magic and the story weapon to reliably deal with barrels and opening hidden paths (and sometimes NPCs to see what happens). All your other gear had limited durability, which made you cherish your high value gear with special properties, and punished you for beig a bad gamer by taking damage or using your weapons improperly. But you could repair damaged gear at a vendor, at a price. Or buy new gear to replace it, or that dope spell book that makes you feel like a god. But choose wisely because the combat system ties into the durability system that ties into the economy system that ties into the roleplaying system. In 2023 a game came out called The Legend of Zelda: Tears of the Kingdom. Nintendo couldn't figure out how to make a durability system engaging after all this time.

    @Baron_Wurst@Baron_Wurst11 ай бұрын
    • I believe Nintendo said something along the lines of if the Master Sword didn't break, then players wouldn't be tempted to try out other weapons... 1. That's not true 2. Even if it was, who cares? No one, absolutely no one who's played previous Zelda title games said "gee, I wish my weapons would break that's what this game needs"

      @blackchickiedee7@blackchickiedee77 ай бұрын
    • Damn Nox is a blast from the past. Loved that game as a kid

      @GeeMannn@GeeMannn7 ай бұрын
  • I wish that the champion weapons had infinite durability. The Rito bow, the Gerudo sword and shield, the Zora spear, and the Goron two hander. One of each type that wouldn't break as a reward for doing dungeons.

    @ASlimeDrawsNear@ASlimeDrawsNear11 ай бұрын
    • At the very least, making it less of a pain in the ass to remake the Champion weapons after they break would encourage people to actually use them instead of putting them in Link's house for the entire game. I use the classic weapons all the time because you can just buy new ones for a pitiful amount of Poes in the Depths. An unbreakable Master Sword would've been nice too, although I understand why they didn't do that.

      @QuintessentialWalrus@QuintessentialWalrus10 ай бұрын
    • ​@@QuintessentialWalrusnah, fffuck that. 10,000 years + of hoarding sacred power, and it amounts to breaking in about 15 hits. Fuck that shit.

      @Enward420@Enward42010 ай бұрын
  • *Count Dooku voice* I've been looking forward to this. But seriously I was waiting for this since this game was announced especially after your... Qualms with the inventory system in the last game so exciting. Can't wait Plague.

    @wisdommanari6701@wisdommanari670111 ай бұрын
  • Why didn't the opening cut sceen show Link's arm shattering as a result of trying to grab Zelda? That way we could have immediately seen a first hand (lol) example of how the Gloom eats away at everything, weapons and people alike. Were they afraid of showing Link losing a limb? Would that have raised the game's rating too much? I felt it was cowardly to not even be willing to show mild, magic induced gore.

    @fireemblemaddict128@fireemblemaddict12811 ай бұрын
    • Japan has a weird thing about missing limbs. I remember in every Dragon Ball Z game with Future Gohan, his model still has both arms, despite fighting like he only has one.

      @LAZY-RUBY@LAZY-RUBY11 ай бұрын
    • Probably. Japan has a strong stigma against disfigurement and body desecration. I think The Dark Souls games in Japan have ragdolling turned off for that reason.

      @JoseRS1186@JoseRS118611 ай бұрын
    • "It's the darkest Zelda ever!" Yeah no.

      @Thirteen13551355@Thirteen1355135511 ай бұрын
    • Im guessing they wanted to keep the hand holding imagery. They do it at the beginning of the game, at the end of the tutorial, and at the end. Its a cool image to be cool.

      @thebleachbartender1312@thebleachbartender131211 ай бұрын
    • @@Thirteen13551355Whenever anyone talks about how “Dark”tm a Nintendo property gets it always seems very, precious? Like you can’t just surface level imply the possibility of something serious and call that “Dark”. I’m not looking for edge mind you, but these people think the implication that your character can die in the game makes it super adult and heavy emotionally.

      @malikoniousjoe@malikoniousjoe11 ай бұрын
  • Always a treat when you upload a gripe. To this day your dragonball gripes are some of my favorite videos.

    @SquadalaWereOff@SquadalaWereOff10 ай бұрын
  • At last, a Yuno enjoyer. But my biggest issue was the story writing in TotK, the Dragon's Tear quest line showing all the issues. You learn very important information in that questline, but are given no way to share that information. Then there is also the fact they present us with major events with no context around them. Spoilers below: Our first look at Ganondorf is just an invasion. He is just invading Hyrule with moldugas. We are given no information if this was a surprise, if one of several invasions or how the King Rauru knew about the attack. Another is the Zelda Clone. She literally comes out of nowhere. Sonia and Zelda seem to know it is a fake given they set up a trap to expose it. How did they know this? how did Ganondorf copy Zelda? I'd ask why, but the answer is he needs Zelda to cause problems in Present Hyrule. A simple scene of Zelda confronting Ganondorf or one of his guards would be a good way to set it all up. I find there is so much context missing I question if Rauru and Sonia had kids. I mean, obviously they did given Zelda exists, but the issue remains that I questioned it. Like Mineru, she has a two scenes to just drop exposition. But Zelda is quite upset when she moves on to the afterlife, implying more than just these two conversations. But we aren't given that, just the "important" exposition.

    @LordDoom10@LordDoom1011 ай бұрын
    • Just like how the champions in botw felt very underbaked until the dlc came out and sort of fixed them. I feel like alot of the story is being held back for the eventual story dlc.

      @sup1602@sup160211 ай бұрын
    • @@sup1602 Probably, or have to wait for Hyrule Warriors 3.

      @LordDoom10@LordDoom1011 ай бұрын
  • A thought occured to me near the end of the video, relating to the whole "let players break the game" mentality that the devs took with TotK. I had this thought where in theory it wouldn't be that hard to limit players just a little bit, not dissimilar to what elden ring does. Have a game where the player is free to go wherever they want 90% of the time, but with a few areas that are locked behind progression for them to place harder challenges (with that you could have some more advanced iterations of shrines or korok puzzles or bosses or whatever, with more substantial rewards to suit their increased difficulty). If they knew what skills they player would need to reach those areas, they could then design around that to make for a more tight gameplay experience. But the problem that occured to me is that this type of game is so open, doing something like this in advance sounds nearly impossible. There's so many ways to approach the game that it's impossible for the devs to assume anything of the player or anticipate how they'll ultimately end up playing the game. And that openness means that often, the moment they try to actually limit the player in some way, take away our ability to break the game, we'll simply find a way around because we have so many options available to them. Glitches are probably what most people think of when it comes to this, but I think the best example of this is actually the hoverbike. The devs explicitly tried to nerf flying machines preemptively, as wings and balloons are the only zonai parts with a short enough time limit to affect normal gameplay. They wanted to limit players so that we couldn't just use wings or balloons to fly indefinitely, but this limitation ultimately ended up with everyone using the same hoverbike design to fly around. Once you remove the other options you're just left with that as the most optimal thing left, and the game was ultimately made worse because of it (once you have even a decent amount of battery there's no practical use for wings or balloons). For them to properly design around players and add in limits that enhance the game rather than hurt it, they'd have to know how players end up playing the game. And only now am I really thinking about just how much of an impossible task it is to do that in a game as open as tears of the kingdom, especially before the game actually launches

    @squiddler7731@squiddler773110 ай бұрын
  • Great insight and explanation dude. This iteration I was hoping for tighter design, but the pendulum sung the other way to what we have now. We'll see about next game.

    @patchworkx7955@patchworkx795511 ай бұрын
  • 5:18 my favorite part of this video so far. It's crazy you mentioned this bit because oracles for the gbc had this type of progression.

    @davidthurman-bey2781@davidthurman-bey278110 ай бұрын
  • My main gripe is about the total erasure of Sheika tech. I get that they might deem it too dangerous to keep the guardians around just incase the same happens, but absolutely all of it has been whipped off the planet somehow. The sheika slate doesn't exist anymore even though a tool that can create ice, lift large metal objects and create infinite bombs would be very useful in the setting. You get the Purah Pad which is just a Sheika Slate with less features. Also remember those monks who meditated for over 100 years to give you a power up? Yea, screw them, all those years get thrown away instantly in tears of the kingdom. It's that lamb in the Simpsons that they shove out of the way to look at the new hotness, Zonai.

    @Micdades@Micdades11 ай бұрын
    • To be fair all those monks essentially turn to dust and evaporate after giving you there orbs, so it isn't like they are just sitting around waiting for Link by the time of totk. Also the shrines are essentially empty after link finishes them so there really isn't a point to them anymore.

      @simonorourke4465@simonorourke446511 ай бұрын
    • On one hand: Maz Kosha's battle music was goddamned fire. On the other fap: Mineru.

      @Xunkun@Xunkun10 ай бұрын
    • I recently started replaying BotW and found out Robbie spent pretty much his entire life researching and reverse engineering the ancient tech. Its the reason he is able to sell you all that ancient armour and weapons. For all that to just be gone in TotK is insane to me. Literally his life's work just gone.

      @ZombiedWolf@ZombiedWolf10 ай бұрын
  • From someone who likes having a big health bar and gripes that every Zelda game from Ocarina of Time onward that 99% of enemies do I heart at most.... I have to say while I am glad things actually do damage now, I think we don't need 30 heart containers, let alone 40. Everything outside of a basic goomba enemy outright one-hit kills you. Once you upgrade with the fairy everything goes back down to nothing. Silver and Gold enemies are just damage sponges with lots of attack power, i.e. glorified pallet swaps. In Link to the Past there are enemies that can deal 2 hearts right after you leave the sanctuary and enemies in the Dark world did 2-3 hearts right out of the gate, and you didn't get the Blue Mail until the last half the Dark World. I want a reason to have lots of health but I don't want to take 9 hearts from a mid level enemy.

    @shirrenthewanderer414@shirrenthewanderer41410 ай бұрын
  • I also had another idea about durability. I played a minecraft mod with a stand Crazy Diamond who has the power of restoration. Its drawbacks are its leaves you vulnerable, drains stamina and removes enchantments. I think that could be a possible use for recal as it could be crazy diamonds "fixing" it brings things back to what they were whule maybe getting rid of your fuse item or its special ability like quick charge

    @pinkuisntniku6521@pinkuisntniku65219 ай бұрын
  • Aw hell yeah more plague video essays

    @notaryrotary19@notaryrotary1911 ай бұрын
  • Originally in botw, I didn’t actually complete the whole game because of the control scheme. I’m a partial left hand amputee and the frustration of not being able to the cool parry or blocking while moving, among other things, really deterred me from the game. Especially for thunder blight, it was just very difficult. But with the accessibility control scheme added to switch now, I feel like the game has kinda been ruined for me a little bit.

    @Pipubbles@Pipubbles11 ай бұрын
  • Always appreciate hearing a more measured opinion on things. I played like, 200 some hours of the game (mostly because I had a lot of time to kill lately), but when a friend asked me "is this not a 10/10 for you?" my instinctual answer was "god no," haha. I did definitely enjoy it a lot, but I'm not going to pretend like the game was anything more than Distractions: The Game, with such an emphasis on breaking things, that once I understood the mechanics going on, nothing felt rewarding or challenging, despite me using maybe like 5% of my total resources throughout the game. I did definitely enjoy the game a lot more than Breath of the Wild, but I also wasn't super crazy about Breath to begin with. The most fun I had in Breath was when I immediately (after leaving the tutorial plateau) went to Hyrule Castle and tried to fight Ganon. Sneaking through the dangerous zone with nothing to my name, creatively and stealthily dealing with enemies so that I can get their equipment, which helped me deal with more enemies, gave a very fun and rewarding sense of progression. Then I got to the final boss room, slowly figured out all the bosses it made me fight, until I got to Thunderblight Ganon and got one-shot by super fast attacks like a dozen times. Then I stopped playing the game for literally years before I eventually went back and beat it normally (where I found the game annoying, had it slowly grow on me, and then finished with 95 hours, having been very ready to be done with it). I did the same thing in Tears of the Kingdom, using the skytower plus a little stamina food to glide to Hyrule Castle, started at the final boss room from Breath, and was excited at the prospect of this time slowly working my way down, except..... I was pretty disappointed, as there's pretty much nothing of note in Hyrule Castle at that point. The most fun I had there was fusing a bookcase to my sword and beating enemies over the head with it. I did figure that this meant the final boss was probably in the tunnels below the castle, went there, got to the final boss room, grinded my face into it until I got to the third boss (Mucktorok to be specific) until I decided the whole endeavor was more tedious than it was worth. Which, let me tell you, digging through tunnels, especially without any of the companions, is grueling and tedious, and all the tunnels on the way to the boss room are very samey, so I'd be lying if I said I got much of any enjoyment out of it (although finding the glyphs on the wall Zelda looks at during the intro was a fun moment of "oh hey, I'm here again... oh shit, that means Ganon's just downstairs"). I did pretty immediately go on to do the rest of the game normally, though... more or less. Which, man, this game actually doesn't do well with you doing things out of order. I found two dungeons before interacting at all with the NPCs attached to them, which was fun, but you can't really do much in them, as the main mechanic of the dungeons that lead to the boss all just give you a big error message if you don't have the NPC with you. There's also the fact that there were a LOT of big, game-spanning quests that I just, didn't interact with because I went off the beaten path, only to find them 40+ hours in and realize I could've progressed through the majority of them had I simply gone to Kakariko and the Rito village first (specifically, the floating star islands, the stables, and to an extent, even the geoglyphs). All said though, my biggest issue was definitely how unrewarding the treasures of this game are. I genuinely felt more satisfaction when weapons broke than when I found them, as knowing that I had a free inventory slot to mess with felt much more meaningful than picking up some random weapon to fuse another random silver enemy part to. The armor was a nice reward, at least until I realized it was 90% amiibo costumes from the first game, which were kinda cool, but I can only pick up so many different versions of the same green tunic + hat + boots before it loses meaning. I definitely went into the game thinking I'd get all the armor and upgrade them to at least level two to see their set bonuses, but that definitely grew way too tedious way too fast, which I was willing to put up with for a while, until I realized every set bonus was... really not that interesting. The Glider one (no fall damage) was pretty funny, but generally useless with how easy to avoid fall damage is, the frog suit was useful but slipping really shouldn't even be a mechanic in the game (except maybe in areas where it's specifically meant to be slippery all the time, like areas where it's ALWAYS raining, icy caves, etc.), the stuff that made you immune to status effects was kinda useful but not particularly interesting, especially in a world where I can just eat something to deal with the status/weather if I really need to, then there were a couple that made you faster at night, which was, alright I guess, and then everything else was just some variation of attack up. So yeah. There isn't really much worth finding, especially after a certain point. Oh yeah, there were also the fancy weapons from previous games, except all of them do nothing and even lose their unique looks the instant you fuse something to them. So, yeah, that's why I almost forgot they were even in the game. Also, just want to reiterate your point on how bad the spirit partners you have following you around are implemented. I was looking forward to having a small army of shitlords killing stuff and going crazy with their powers, but by the time I got to that point, I rarely used their powers because of how much of a pain they are to use on purpose (they literally could've just made it, hold a shoulder button + a D-pad direction, or something along the lines of what you said). I did appreciate that they actually did damage and you could upgrade them, although the difference in the damage they do wasn't super noticeable (making yet another treasure feel very underwhelming). So, yeah, much like yourself, this is just a lot of words to say: I enjoyed the game, but man did it really drop the ball in some areas.

    @ElbyHere@ElbyHere11 ай бұрын
  • Sorry about your misophonia. I think I have it too though yours sounds more severe. Hearing something that irritates you to no end, almost to the point of torturous is never a good feeling. Hopefully one day there will be a cure. Keep up the good work! Loved the video

    @blackchickiedee7@blackchickiedee79 ай бұрын
  • On your point about the difficulty of finding caves: all (most?) cave entrances have a blupee near them, and when you approach it, it leads you directly to the cave entrance. This makes finding caves slightly easier, since blupees are a lot more visible than cave entrances. There are also cherry blossom trees dotted around the map that when you offer an apple to a statue near it, it will mark all the caves in the area with blue pillars of light for a few minutes. I admit these don't fully address your complaint, since you still have to blindly search for blupees, and as far as I'm aware, the cherry blossoms are never directly pointed out in-game other than an obscure map in one or more of the stables, but they do make finding caves a good bit easier.

    @Kreschnav@Kreschnav11 ай бұрын
    • I don't even see that as much of a valid complaint anyways. As you said they give you multiple ways to find caves. Additionally, they definitely don't want you to 100% the game, so doing things like finding all the caves are for the most dedicated folks. If you're that dedicated to the task, then you'd probably know and understand the methods for completing the task and realize it's not difficult at all with the tools given to you. That sounds more like whining than genuine criticism

      @peco595@peco59511 ай бұрын
    • @peco595 He directly addresses that criticism, though.

      @Kreschnav@Kreschnav11 ай бұрын
    • @@peco595 I don't even see this as much of a valid dismissal of a complaint, so I guess we're even. They made caves your primary means of getting several very useful armor sets in the game. They also placed the pieces of different sets in wildly different locations, so you WILL have to search all over the world to complete a set. Do you consider getting the full climbing gear set something only 100%ers do? Cause that was the only one I wanted. 53 caves. 980-ish brightbloom seeds. Over a dozen tree visits and unskippable cutscenes to sit thru. That's what it took to get the one freaking set I wanted. Plenty of caves also don't have blupees (like ones with an entrance in water), or their AI freaks out and runs in the wrong direction, misleading you. Almost all the cave shrines I found I just stumbled upon, I wasn't trying to complete them all, I just heard the sensor go off. There's also the one under the Lanayru tower that makes the radar go off every freaking time you're in the area which I only got to get it to stop beeping at me, which just so happened to be in an area with like 5 different cave systems with 3 entrances each and was an absolutely miserable slog just to eliminate an annoyance that shouldn't have been there in the first place; don't put incredibly hidden, involved shrines under a hub area I'll be visiting multiple times! Caves have the same problem alot of things in TotK have: there's WAY too many and completing any specific goal that involves them involves completing 90% of them because the game does not give you the tools to do any one thing specifically, so you're forced to lawn mower through the content doing everything until you happen upon the one thing you actually want. The game works great if you do absolutely nothing but wander aimlessly from korok poop to shrine to cave; the second you form any kind of progression goal for yourself, things start breaking down fast.

      @samwellcheck562@samwellcheck56210 ай бұрын
    • @samwellcheck562 You can also use the Satori to find caves, that makes finding them very easy. Also I see no issue with things like armor being placed all over the map, that's just how open world games work. You aren't gonna find everything the first time in an area and you are gonna be hard pressed to find anything specific unless they hold your hand to it. Eldin Ring comes to mind when thinking about a comparable game, stuff all over the place, they don't tell you where any of it is beyond main quest stuff, and if you want one very specific thing then good luck. If you know where absolutely everything is at all times, then there's not much point in the world being open. You may as well be playing Skyward Sword at that point.

      @peco595@peco59510 ай бұрын
    • @@peco595 I want you to tell me what part of your comment counters a single point I made. All you have said is, "well it doesn't bother me", which isn't anything resembling a point, and I already mentioned the satoris and the fact that you have to sit thru their unskippable cutscene multiple times. We're not talking about Elden RIng, we're talking about TotK. How a completely different game with a different focus and different supporting mechanics uses a similar mechanic is pure whataboutism. Stop dodging.

      @samwellcheck562@samwellcheck56210 ай бұрын
  • I just wanna add to the armor upgrade complaint by saying I hate how they charge you Rupees for it now. Unless you mentioned that and I missed it; watchin’ this at work.

    @CriticaLinkCritiques@CriticaLinkCritiques11 ай бұрын
    • I remember thinking at one point "oh, but they charged rupees before to open the petals". But then thought...wait, it only cost 1100 to get the first 2 open. But to upgrade even one set to level 2, it costs 180 rupees. Now, do that for the 30(!!!!) armor sets and that's 5 times as many. Now, you won't do all of them, but when 1/4 of the sets costs more than before, now we have a problem. And let's not ignore how lv3 costs 200 a pop...

      @tyranitararmaldo@tyranitararmaldo10 ай бұрын
  • 6:06 There actually is a way to tell where caves are! Throughout Hyrule there are a bunch of cherry blossom trees, and if you offer a fruit at one it'll show you where the caves are in that region (mostly). This doesn't change the fact that there are too many of them, but with this I was able to find most of the shrines without a walkthrough. This video was really well-put-together. I've been playing the hell out of Tears and though I'm really enjoying it, this did give me some validation on some of my issues with the game lol

    @kirbee3411@kirbee341111 ай бұрын
    • Idk why but some people would laugh you out of a room for not finding or understanding X in a game... then they make a video about Y and couldnt find Y (Blossom Trees) Not a massive nitpick but try that crap in a different game and they will turkey slap you out.

      @Subject_Keter@Subject_Keter11 ай бұрын
    • You can also scan for blupees, or bloom seeds, or cave shrooms. Pretty damn easy.

      @bc-cu4on@bc-cu4on11 ай бұрын
  • Thank you for making and sharing this.

    @vulgarprophet8655@vulgarprophet865511 ай бұрын
  • 3:30 Yep. Happened to me. Missed the Lookout Landing and spent 20 hours going to Kakariko and Hateno for pants then back and over to stables before my friend told me the glider was available after not realizing my quest tracker had changed.

    @robinthrush9672@robinthrush96724 ай бұрын
    • I kind of wonder if that was a deliberate choice to encourage players to keep experimenting with zonai stuff to fill the void of the glider. Either way, totally baffling decision to just stick it at Lookout like it was the obvious place to go.

      @asparagusoffice@asparagusofficeАй бұрын
    • @@asparagusoffice If it was, it failed for me. I got SO frustrated with my wagons disappearing if I went too far away or entered a shrine. I HATE using the Ultrahand and I didn't realize how powerful 2 fans and a stick could be until I saw someone make the trash bike. I still haven't motivated myself to complete the game and I bought it opening week. Have the regional events complete at least and haven't touched the game in about a month.

      @robinthrush9672@robinthrush9672Ай бұрын
  • Fuck yeah plague, been looking forward to a vid like this

    @zomgneedarandomname@zomgneedarandomname11 ай бұрын
  • as much as I'm enjoying TotK so far (to be fair, I'm not binging it like I thought I would be doing five years ago when it first got revealed), I really really hope they decide to go a different route with the next game. I do enjoy open-world Zelda and the world of BotW and TotK, but I'm not sure it's actually sustainable, for many of the reasons mentioned in the video. I keep finding myself thinking "Well, I hope they don't keep trying to do this *forever*..." Part of what makes Zelda so special to me is the fact that all of its games have very distinct identities (art direction, world design, etc) from each other, despite sharing recurring facets of lore and gameplay, and I'd hate to see that come to an end.

    @luxapocalypse@luxapocalypse11 ай бұрын
  • Great video Plague! I think open world games can be really cool when traversal is actually fun or engaging.

    @MrSwanee11@MrSwanee1111 ай бұрын
  • Playing new zelda is like scrolling short form video forever. Its endlessly massive but when you realise youve wasyed your time its super hollow

    @samgrainger1554@samgrainger15544 ай бұрын
  • It's kind of confusing that they have the developer of Xenoblade codeveloping these Zelda games, but like you said they lack the open world optimization that makes going through an open world more fun. Xenoblade for the most part has these optimizations and heck the latest game Future Redeemed basically added in that function where you defeat an enemy a number of times and they're added to an encyclopedia that tells you pretty much everything necessary if you need to farm that enemy later on. Honestly the Xenoblade series has always had all of their systems/quests work together towards completing the game and these two Zelda games have a bunch of different side quests that don't contribute to each other and just become busy work if you try to complete the game. Like gathering Korok seeds just increases your weapon capacity, finishing shrines increases your hearts and stamina, and mining Zonaite or defeating underground bosses increases your battery capacity. Each session I played TotK it felt like I was playing like 3 to 4 slightly different games instead of one cohesive game. While in Future Redeemed had the collectopedia, enemypedia, affinity moments, exploration, and community completion section which would all give you AP to increase the stats and abilities of your characters alongside leveling up in general. I had a way more fun and cohesive time with that game than BotW or TotK. Granted Xenoblade 2 and 3 have gameplay systems that are just as egregious if not more frustrating than TotK's at times. Don't get me started with the Rare Blade gatcha BS, field skills and affinity charts of Xenoblade 2, these literally take an 80 hour game and ramp it up to 200+ hours because of how much grinding and RNG you have to deal with if you want to complete it. I hope if they continue with this formula they actually incorporate some of Xenoblade's optimization into the next game because I think exploring an open world is more fun when you have more clear goals in mind that lead into each other until you get to the end of the game, none of this you can face the final boss at the beginning if you want to please. Heck I think I'd prefer the next Zelda game to be an open zone game instead where there are huge areas to explore instead of an open world, but there are specific goals in each area that you can complete. Not to mention they can make the progression more linear in this format which would allow them to ramp up the difficulty instead of keeping a lot of it fairly easy because they don't know where you'll go first. Then again they could have done the Elden Ring thing and made specific areas of the map harder than others. Like the game points you towards Rito Vilage first so make that area the easiest, the Goron and Zora areas the next hardest and the Gerudo and Spirit Temple areas the hardest areas in the game. Then again the game has a weird scaling experience system where enemies scale up with you and even the bosses do which I actually had trouble with Mucktorok because I basically faced him when I finished most of the shrines and god he was annoying. Anyway I'm glad that BotW kind of changed up the open world formula for the industry, but with games like Elden Ring improving upon that it kind of makes TotK feel dated. I hope the next open world Zelda game is a bit more of a leap than a side step. Seriously Nintendo just fully give the reigns of a Zelda game over to Monolith Soft and see what they can come up with. I feel they're holding them back by having the main Zelda team set the terms of what this current iteration of Zelda games should be, especially when it comes to story presentation which is kind of garbage for both of these games. Heck Age of Calamity's story kicks ass by comparison because it's a way more linear game about war. Monolith Soft are known for their amazing story telling skills and it's a shame that Zelda doesn't benefit from that much even though they're working on it.

    @SacrificAbominat@SacrificAbominat11 ай бұрын
    • I feel monolith soft was just there to provide their xenoblade black magic to get the game world working again. They are absolute masters at pushing Nintendo's subpar hardware to its limit at this point.

      @sup1602@sup160211 ай бұрын
    • @@sup1602 Yeah that's why I kind of want a Zelda game fully developed by them instead of just being codeveloped. They know how to make exploration and game mechanics work with each other instead of it feeling like a bunch of haphazard and loosely connected mechanics that barely affect one another. Not to mention I can see them making an epic story with a traditional open zone Zelda game instead of another open world game as well. Make a fairly linear game again. Make it feel like we're progressing in ability as we're progressing through the story instead of giving us all of the abilities at the beginning of the game and saying the world is your oyster. This current formula just feels like everything is at the same baseline, and never really feels like you're making progress because of this. I enjoy exploring these worlds, but that can only work for so long before I get bored and start getting out the guide map and start checking off objectives.

      @SacrificAbominat@SacrificAbominat11 ай бұрын
  • I really hope we get a side series that's based on the Ocarina-ish Zelda games. Because if this is gonna be the "blueprint" for the main series I'm gonna struggle to stay on the Zelda train. Totk was what Botw should've been to start with in my eyes, but we did wait 6 years for a game that largely left alot of issues the first game had in tact. I also don't see how having the ability to glitch or bypass game design is somehow inherently better than the traditional Zelda games were to the point where this is gonna be the future of the series. I just wish they gave us traditional dungeons in TOTK to at least give fans of that style something. The dungeons here were fine, but I'm gonna forget about them in a few months, whereas, the Spirit Temple, and Ancient Cistern are forever burned into my brain and I only played the latter once.

    @BlaxxShadow@BlaxxShadow11 ай бұрын
    • I feel you man... Same for me!

      @SailorCheryl@SailorCheryl10 ай бұрын
    • I'm with you on this. Unfortunately big, open world games are what sell these days. For some reason the majority of people would rather have a massive, visually impressive, grind of repetitive uninspired content, than a concise 40-50 hour experience of unique, and memorable content. They would rather keep people playing for longer, than beat the game once and stop playing.

      @jfffff@jfffff10 ай бұрын
    • I agree. I'm open (no pun intended) to free roaming maps and new things to keep a franchise relevant and fresh but that shouldn't mean getting rid of what made the franchise great to begin with. It's like the devs were trying so hard to not put anything in previous Zelda titles into BotW or TotK. No mention of the triforce, no companion character (which I feel Rauru would have been nice to have but I digress), little to no linearity story wise or dungeon design wise, no Epona (if you didn't get the chance to snag an amiibo well sucks to be you because they're sold out), weapons that don't break. Honestly TotK felt like a DLC rather than an actual sequel and I feel as though $70 wasn't worth my experience with the game. If this is how Zelda is going to be in the future then count me out

      @blackchickiedee7@blackchickiedee77 ай бұрын
  • I STILL play your gripe about villains. I can't wait to listen through this one.

    @MarauderM00gi@MarauderM00gi10 ай бұрын
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