Frostpunk Lore

2023 ж. 3 Жел.
29 980 Рет қаралды

Frostpunk is an awesome survival city builder, where you weigh morality vs life every day in an effort to keep your people warm, fed, and happy. This Lore video breaks down the story you might have missed while juggling the needs of your people. I'm excited to play the second game in 2024. Hope you guys enjoy!
Frostpunk 1:
store.steampowered.com/app/32...
Frostpunk 2:
store.steampowered.com/app/16...
---------------------------------------------Stock Footage Attribution------------------------------------------------
Kiliii Yuyan, CC BY 3.0 creativecommons.org/licenses/..., via Wikimedia Commons
Bernard DUPONT, CC BY-SA 2.0 creativecommons.org/licenses/..., via Wikimedia Commons
Madeline, CC BY 3.0 creativecommons.org/licenses/..., via Wikimedia Commons
FASTILY, CC BY-SA 4.0 creativecommons.org/licenses/..., via Wikimedia Commons
Kogo, GFDL www.gnu.org/copyleft/fdl.html, via Wikimedia Commons
European Southern Observatory (ESO), CC BY 3.0 creativecommons.org/licenses/..., via Wikimedia Commons

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  • Turns out the audio in this one peaks a lot in the beginning from a new kind of audio equalizing I tried to do in this video. Sorry if this sours your viewing pleasure, I haven't done it in any other video and I'm obviously going to stop that from here on out. Hopefully two lore videos this month for Christmas makes up for it. See you guys next week!

    @doctordirck@doctordirck5 ай бұрын
  • Svalbard was well known for it's coal mining and the fact at the time it hadn't been claimed by any other nation makes it ideal for this sort of secret project

    @Gdsryrox@Gdsryrox3 ай бұрын
  • In a loading screen it also said that another reason people moved north was the “abundance of coal” and it isn’t confirmed but it is hinted at that hot springs is an offspring of new Manchester (or at the very least interacted with the arc settlement) because of a dialogue line of them being here because of another settlements help and the “seeds of life” thanks for the recap best to catch up before the sequel!

    @Newest-Rose@Newest-Rose3 ай бұрын
  • Cool video! Something hinted at which you might've missed; The Hot Springs settlement grows a huge amount of plant resources and was "settled after the Great Storm by people from a town which survived with the help of another city." In the Arks scenario, you safeguard plant stocks and help New Manchester survive by sending them supplies! To me that looks like the devs are hinting that the Hot Springs settlers are from New Manchester, but it's not confirmed at all

    @maxwalker786@maxwalker7863 ай бұрын
  • Damn, Winterhome really was cursed from the start. Good video, finally decided to get into Frostpunk this week. Looking foward to the sequel later in the year.

    @larx4481@larx44813 ай бұрын
    • Thank you, me too!

      @doctordirck@doctordirck3 ай бұрын
    • No thanks to your predecessor who left a huge mess for you to clean up

      @wilsonweiseng6485@wilsonweiseng64853 ай бұрын
  • Svalbard is not a country. It belongs to Norway

    @jockeb2651@jockeb26514 ай бұрын
    • Cobrastan is not a real countey

      @commandertaco1762@commandertaco17624 ай бұрын
    • Svalbard, the home of Grimm!

      @kenyenjones@kenyenjones3 ай бұрын
    • ​@@kenyenjones​ 🎶His name is Grimm and he lives on Svalbard, an island close tot the North Pole! Come along with him to his frosty backyard, his fluff will warm your soul!🎵

      @campfire_cat@campfire_cat2 ай бұрын
    • ​@@campfire_cat he's a ray of light in the polar night as he rolls through the ice and the snow!

      @dillonpeterson66@dillonpeterson662 ай бұрын
    • First of all in the late 1800-hundreds norway wasn’t a country it was part of sweden. And secondly svalbard was an unckaimed territorry untill 1925. So it would have been ripe for the taking

      @GodOfGunz@GodOfGunzАй бұрын
  • Couple corrections: 1) Svalbard is not a country, it's a Norvegian province. While its souvereignty was established by Svalbard Treaty of 1920, whaling stations started appearing as far back as 17th century. This does not mean that it's not a viable place for British Empire to establish a secret project to build Generators of course, within Frostpunk universe. Greenland though seems a bit more likely. 2) The boiler explosion on one of the Winterholme dreadnaughts did not kill everyone on board. It forced engineers to run the rest of the boilers above safety limits, which cased them to fail one by one. Now, how a boiler explosion doesn't deal irrepairable damage to a dreadnaught, I don't know, since we don't know how exactly they are built, but that's what is stated during exploration of said wreck. Overall though, very good summary!

    @DJCatmom@DJCatmom2 ай бұрын
    • slight correction, Svalbard is not a Norwegian province, it's an unincorporated territory with a local administration that manages it as a free economic zone governed by the Norwegian government. kind of like how the Faroe Islands and Greenland are unincorporated territories that are locally administered but owned by Denmark.

      @Cotif11@Cotif119 күн бұрын
  • oh i really hope frostpunk 2 heavily develops more of the lore of the frostpunk universe

    @SapphicFireGames@SapphicFireGames3 ай бұрын
    • Me too, I'm sure it will!

      @doctordirck@doctordirck3 ай бұрын
    • @@doctordirck great video im a new sub!

      @remuslupin1566@remuslupin15663 ай бұрын
  • What you said about the magnetic field in the asteroids is an interesting thought but I've actually played the game and it said and one of the missions that you do in the frost land in New London that volcano Ash launched up into the atmosphere into space blocking the Sun that way it's in one of the missions I think close to Nelson's research base I forgot what it's called

    @user-xi8kc2mb9z@user-xi8kc2mb9z4 ай бұрын
  • Your content is CRIMINALLY underrated!

    @aydinmakesthings@aydinmakesthings5 ай бұрын
    • Thank you! You're always too nice

      @doctordirck@doctordirck5 ай бұрын
  • Hey dude really enjoy the videos, love video game lore and retrospectives, you are really underrated. I feel you might want to add some pauses in your sentences because the video sounds a bit rushed,.

    @avengedaura@avengedaura5 ай бұрын
  • That scene in the video where it shows archives where do you access that I've never seen that before

    @user-xi8kc2mb9z@user-xi8kc2mb9z4 ай бұрын
    • Endless Mode has the archives. There are dreadnoughts you can scavenge and each one has an artifact for the archives. If you want to read them without the trouble they're also available on the wiki.

      @doctordirck@doctordirck4 ай бұрын
  • Mic is a little too loud. But still good video, glad this showed up on my feed :D

    @strata7111@strata71115 ай бұрын
    • Yeah the gain is a little too high on the mic, so it's blowing out your voice a little bit. It's not terrible though. Otherwise, great video! subbed.

      @taiidaniblues7792@taiidaniblues77925 ай бұрын
  • I think another big reason why Britain was constructing the generators in the north was control of the region. With London itself falling into chaos, you could bet that probably all colonial holdings rebelled (probably pretty successfully) against their colonial overlords, so keeping the project in the north where you have control seems like the safer bet

    @hanneswiggenhorn2023@hanneswiggenhorn2023Ай бұрын
  • Great video

    @seyhuncelik9584@seyhuncelik95844 ай бұрын
    • Thank you! I'm glad you enjoyed it.

      @doctordirck@doctordirck4 ай бұрын
  • Frostpunk players when Flamerock walks in:

    @AlekzanderTamayo-ln8bf@AlekzanderTamayo-ln8bf11 күн бұрын
  • Would love for a Frostpunk tv series or movie someday.

    @craigharvey-gurr337@craigharvey-gurr337Ай бұрын
    • @@TapetBart Seen both the movie and the show.

      @craigharvey-gurr337@craigharvey-gurr337Ай бұрын
    • No doubt!

      @doctordirck@doctordirckАй бұрын
  • There's an issue with the Svalbard theory, it doesn't have trees, while we see that the area around site 113 is full of trees, and so is New London's, which drills its ice walls to uncover a huge frozen forest around it.

    @FeralViolet@FeralViolet3 күн бұрын
    • I didn't know that, very good catch.

      @doctordirck@doctordirck3 күн бұрын
  • G113252 will come for all.

    @senttiee@senttiee2 ай бұрын
  • "In a country known as Svalbard" Svalbard was terra nil until 1920 when it became officially recognized as Norwegian territory, it was never a country. Nansen is either literally Fridtjof Nansen or based on him, he was a Norwegian scientist and explorer known for being the first to cross Greenland's inland (1888), as well as for his expedition near the north pole (1893-1896). I don't think the Frostland is supposed to be anywhere specific, it bears similarities of Greenland, Iceland and Svalbard altogether.

    @Orbixas@Orbixas2 ай бұрын
  • I wanna know what was the purpose of winterhome

    @frostbite8077@frostbite807712 күн бұрын
  • Fantastic opening, very accurate to the tone and themes of Frostpunk. I would like to add that meteor strikes kick up a LOT of debris, especially if their particularly large. That's a big part of why there was a global extinction event when the meteor hit 65 million years ago. It would make sense to me that several smaller strikes, as evidenced by the discovery of a new meteor shower by a Turkish astronomer, in addition to activating local tectonics, could threw up enough dust to have an impact on the climate. Obviously not all on its own, but that's where Tambora and Krakatoa, and other smaller eruptions aid. I don't think the sun dimming is a very good answer to be honest, it makes more sense that it APPEARS that way because of atmospheric interference.

    @AlexanderBurgess-xy1oj@AlexanderBurgess-xy1oj3 ай бұрын
    • Thank you, I'm glad you enjoyed it because that's what I was going for! It sounds like me and you are largely on the same page for the end of the world in Frostpunk, I may not have made it clear enough but I also think that the sun simply seems dimmer just because of whatever debris, and particles are in the air. I'm glad to hear I wasn't the only one who thought this, and I'm happy for all the additional information you added about other atmospheric apocalypses in history.

      @doctordirck@doctordirck3 ай бұрын
  • His would make a great TTRPG i can really see it

    @corneliusperson1230@corneliusperson12303 ай бұрын
    • No doubt! They have a board game right now which seems pretty fun, but it would be made even better by some homebrew TTRPG too I think.

      @doctordirck@doctordirck3 ай бұрын
  • So were New London 2 in FP2? With all the voting and beaurocracy making the law making as slow as possible

    @inzyniertv9305@inzyniertv9305Ай бұрын
    • It sort of seems that way. Might be some alternate scenarios and stuff where we can play as other cities like the first game, but I suppose we won't know for sure until it drops.

      @doctordirck@doctordirckАй бұрын
    • @@doctordirck I hope we can have a good ending in FP2 where we dont need to become too radical to survive

      @inzyniertv9305@inzyniertv9305Ай бұрын
  • You know, everyone in frost punk are really kinda... stupid. One of the best insulators in the world is snow and ice. And they are also digging in mines for coal. Areas of the mines that are played out could easily be turned into shelter, and the city itself, if they piped the heat from the generators, and there should've been multiple generators not just one, into more underground areas, as dirt and rock are also incredible insulators, they'd've saved on wood and it would've been very warm. Even during the bad blizzard where temps dropped to inhumanly horrific temps, if they were willing to hole up underground and pipe their heat down there, or even build secondary generators using things like other generators found in abandoned cities, they'd've not had half the troubles. Not to mention they could've had their hot-houses underground, which means it would've cost LESS to heat them, and using light from either well placed mirrors to bring in sunlight, or light from electricity caused by the generators, they'd've had no trouble with food. And water? Harvesting snow and ice, and filtering the water as the snow melted, they'd've had MORE than enough water. Yet in the game and lore, they never even thought of these things. So yeah, they were kinda stupid.

    @BridgetKF@BridgetKF2 ай бұрын
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