INCREDIBLE CITY FLYING as HELICOPTERS put FIREPOWER down range! | WARNO Gameplay
Twitch 📺 / vulcanhdgaming
I really wanted to see how effective rocket helicopters could be between the high-rises of the new twin cities. Purposefully lowering their altitude made them safer from AA whilst also being able to pick their targets. It was awesome and very cinematic!
WARNO Gameplay Playlist! ► bit.ly/WARNOGameplay
Merch! 👕 vulcanhdgaming.com/
Battlegroup: 8th Infantry
Battlegroup Codes: bit.ly/WARNOBattlegroupCodes
Thanks to Eugen Systems for providing Early Access!
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Music used: End Game by Per Kiilstofte
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Really beautiful seeing that massive combined arms push at the end! That's what warno is all about
12:00 lol ultra aggressive Cobra
Nice to see that you are also a Wargame/Warno fan.
@@rafaelomansan More Warno, I tried Wargame after I played Steel Division 2... so the UI and other limitations were not much fun, but I think I finished one campaign at least and got counter-battery back to Austria in some 10 v 10s.
@@MilitaryHistoryVisualized Thats why I always keep my artillery on the road, as long they move after each salvo they can never catch me. Learned the hard way aswell.
Was honor to play with u all guys!
That battle for the city was beatiful, love to see infantry with support slugging it out!
I really love how heli rockets VS buildings causes individual huge explosions so the target building gets absolutely enveloped in an absurd amount of smoke. They maaaaay want to find a way to prevent THAT much overlapping particle effects, could get excessive in some situations, even if it does look quite cool.
Yeah I already noticed this and the devs have fixed it for the next patch I think 😊
Your game was visually colorful and very exciting to watch! Truly a feast for the eyes. I think alot of young Steam gamers underestimate how great the the graphics and special effects of WARNO are!!!
I was on the other side of the map most of the game only sending in support at the end for that final sector push. That was a good run, excellent game over all!
I said we will be on tv!
Jet bombing needs to improve in this game. A lot of time many make don't sense, would drop heavy bombs on opponents to no or little effects. Need to buff these
6:22 pure and utter bs, two 500 lbs bombs landed right on top of their heads and not a single member of their team die? I know they want to nerf the bombs from one shotting ground units, but shouldn’t they make an exception for LGBs and allow them to at least be more powerful against building? Otherwise what’s the point in even calling them?
Serious grinding urban warfare this, so cool. Nice vid, i've subbed
Cheers!
Really awesome visuals in this one. Thanks for the video! :)
I got Steel Division Normandy 44 from the same devs a few days ago and played it a bit against AI and damn, it's really hard. I only won a 1 vs 1 agains easy yet, but it's still fun. I hope this game will be fun too and maybe a bit less hard when I buy it :D
THE CITY MAP IS THE BEST PART / THERE SHOULD BE LARGE LIKE CITY TYPE WITH LARGE TOWNS
Awesome push! Your videos help me so much when it comes to strategy and deck creation
Glad to help! I try to be informative where I can.
I think that Charlie zone needs to be re-worked, I did a 4v4 on that map in a TACT and didn't have the resources to deploy in both the zone and the city, and neither did my opponent. Maybe that zone needs to be split between half the city and half that wood working yard.
Kinda like how they made the highway interchange a zone. Would be something thats really faugt over
love your gameplay videos, just a little nitpicky thing, the HEMTT is pronounced "hem it" (i work with them)
They should name that district as `Vulcan`
lets goo!!!!!
I'm still a bit puzzled why they use the S404 Unimog model as that has been phased out in the early 80's in the Bundeswehr. It really should be the 435.
WE NEED MORE CITY MAPS
Am I the only person who really wants a 40k mod for this game?
How would the 82nd fair in city to city combat
how camera follow unit do not found the key
can I run this game on GTX 1050Ti, i5 9400F with 16GB RAM ?
Depends how much graphics memory your card has. I'd check systemrequirementslab first if I were you.
How to become better at this game?
Nice game, shame your 2nd player from the left threw the game by not actually covering his sector.
Why on earth did they nerf HE into the ground like this? It was perfectly fine before. The only thing they needed to do was make AA more dangerous. Air and arty are awful now.
From what I know so far, They nerfed it because complaints that HE doing more direct kill than suppression so Eugen take it to consideration and make HE like that now. And go a little to far that all HE is doing more of suppression than damage stuffs. might take a while to balance it out.